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Hello everybody, there is an update on Starcraft 2 playoffs, as it will be delayed by a week and a schedule will be up by Sunday. As for seeds, every team needs to finish their match reporting and matches by 4/8/10 10:00 pm CST, otherwise it will be reported as a forfeit. Please feel free to message me on any questions or concerns.
There is also an updated map pool as: jungle basin, steppes of war, blistering sands have been removed. Map pool as follows: Shakuras Plateau (latest ladder version) ICCUP Fighting Spirit ICCUP Valhalla ICCUP Match Point Metalopolis Lost Temple Scrap Station Xel'naga Caverns Delta Quadrant
Away team will post their player first second match, the Home team will send its player first third match, Away player 4th match, Home player
If you see any bugs please msg me as we will fix asap.
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geez this is really weird. I guess its better than individual league but it really doesnt allow full teams to get involved in the action. I think ESEA could have done a lot better here >.<
Now its "whichever team has the best 2 players wins" instead of "whoever has the best group of 4-5 players wins".
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Would have rather seen a PL setup but this is fine too I guess. Tho what will they do for the finals if teams can be as small as 2 members, Bo3 again... ?
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This is something to start off on, we plan on expanding the teams in the next season. 2s would be a good way to start things off and see where it takes us
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On December 13 2010 11:12 Nyxs wrote: Would have rather seen a PL setup but this is fine too I guess. Tho what will they do for the finals if teams can be as small as 2 members, Bo3 again... ?
This is something that we will be trying to figure out with in the next week, I was thinking of just having maps of like a bo7 series, kind of how you see it in 1v1 GSL but with 2 people picking what maps they want to play instead of 1 person.
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2 players? are u kidding me? make it 4 then ace is 5th game... get the TEAM involved please. =[
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4x 1v1 bo3 and ace bo3, that's what i think will be perfect - -
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Kind of weird. If you aren't going with the full team format you might as well make it a 1v1 tournament. Oh well we will see.
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the proleague format is just fine either a best of 5 or a best of 7, but i dont like that format, 2 1v1s and a bo3 tiebraker.
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I was excited for esea too, this middle ground is kind of stupid imo, either make it 1v1 or just straight up teamleague..
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the ace match is not a bo3, my fault on the typo.
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This is going to unite the community in all the wrong ways
unfortunate.
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wow, so 2 bo3s then a bo1 if they tied? Any chance you guys will re-consider? I don't think this format will be welcomed that well within the higher up teams. You are basically combining an individual league with a team league, and meeting half way. So instead of making one market happy (individual league) or the other one happy (team league) you met in the middle, kind of not making anyone happy
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should just go straight up 1v1.. not enough teams that care enough. Maybe go teams when chat channels are out. Supporting esea no matter what they decide
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So wont this just be whoever has the best player wins? I mean theoretically if 1 player is better than the rest, his 'team' will never lose, since he will win his match, and regardless of if his team mate wins, he will win the ace anyway?
Seems like a really dumb way to run a 'team' league tbh :\
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On December 13 2010 14:21 shoppa028 wrote: should just go straight up 1v1.. not enough teams that care enough. Maybe go teams when chat channels are out. Supporting esea no matter what they decide Are you sure about that? You obviously dont need many teams to have a successful clan league, just need the right ones. Please go look at the huge amount of teams signed up for the CEVO league at http://cevo.com. Also take a look at scleague.net and lag-league.com. On top of that, take a look at the number of teams being represented in tournaments and events, which are ALL individual based. Then tell me there isn't a want or need for this ESEA clan league.
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i know about the cevo team league, im actually in it. There is obviously a need for clan events but SC2 hardly supports clans in anyway and in order to be a top league which ESEA could be with the staff they have it should be 1v1. Teams now are mostly made for practicing. Dont want to waste a good company on something that isnt really big yet in SC2, all in all imo is to wait for chat channels to try to make any sort of team league event, but thats just my opinion
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Such a terrible idea.
We have individual events, they are are called tournaments. Come on now, don't be silly.
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lol i knew esea would fail. LOL
dont pay premium for this crap.
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Really really REALLY hope you guys change it to 4 player + Acematch, Team Liquid will love you eternal for it
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Guys.. this is wrong.
My understanding that the league setup is 4 1x1 with an ACE for winner.
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all team leagues are atleast 4 players.... this just discourages big teams... cmon =/
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So is dbizzle not with ESEA? I hope you're right Killa, 2x BO3s and a BO1 Ace is a very strange setup for a team league.
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On December 14 2010 05:04 SunDevil wrote: So is dbizzle not with ESEA? I hope you're right Killa, 2x BO3s and a BO1 Ace is a very strange setup for a team league.
dbizzle is dabears and he is with ESEA.
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another non sc organization to make a rule more retarded than the extended series?
almost.
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Guys, Glostik is a former co-owner of rS and helping run the SC2 side of ESEA. It is 4 1x1 with an ace winner. promise..
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Braavos36375 Posts
Hi, do you guys mind consolidating your league announcements into one tournament thread? We do not feel it is appropriate to make a new thread every time you guys have a new format or rule change. No hard feelings, just trying to keep the discussion easier for you guys to follow and the forum cleaner.
Please create an aggregation thread immediately. Thanks!
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On December 14 2010 05:09 Hot_Bid wrote: Hi, do you guys mind consolidating your league announcements into one tournament thread? We do not feel it is appropriate to make a new thread every time you guys have a new format or rule change. No hard feelings, just trying to keep the discussion easier for you guys to follow and the forum cleaner.
Please create an aggregation thread immediately. Thanks!
Will do, this will be the official thread for it from now on. As for the 2 1v1 team, I made a mistake and we are going with the 4 1v1 team matches. I am updating it now
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On December 14 2010 04:54 metaphoR wrote: lol i knew esea would fail. LOL
dont pay premium for this crap.
You dont need to pay premium at all to play in the sc2 league, only the sc2 entry fee.
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On December 14 2010 08:29 dbizzle wrote:Show nested quote +On December 14 2010 05:09 Hot_Bid wrote: Hi, do you guys mind consolidating your league announcements into one tournament thread? We do not feel it is appropriate to make a new thread every time you guys have a new format or rule change. No hard feelings, just trying to keep the discussion easier for you guys to follow and the forum cleaner.
Please create an aggregation thread immediately. Thanks! Will do, this will be the official thread for it from now on. As for the 2 1v1 team, I made a mistake and we are going with the 4 1v1 team matches. I am updating it now
This is great news, im happy to have this confirmed by an admin and not just rumored, i had confidence you would get the pro league format correct. Now it seems worth it from a monetary stand point to pay for a slot, as all members will get an opportunity to play, instead of just 2 players :D.
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On December 14 2010 08:32 dbizzle wrote:Show nested quote +On December 14 2010 04:54 metaphoR wrote: lol i knew esea would fail. LOL
dont pay premium for this crap. You dont need to pay premium at all to play in the sc2 league, only the sc2 entry fee.
Hmm I wonder if any of the top clans will participate if it has an entry fee to participate.
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On December 13 2010 11:01 dbizzle wrote: *After putting much thought and consideration into it, I realize that making the league into a 2 1v1 league was a mistake and reverting it to the original proleague format of 4 1v1s set roster.*
THANK YOU THANK YOU!
trust me, TL community will support you guys big time now!
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Good choice.
Looking forward to this.
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Are you allowed to charge an entry fee? I thought CEVO couldn't do cash prizes because of that very fact. Did Blizzard allow you guys to?
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On December 14 2010 09:08 SunDevil wrote: Are you allowed to charge an entry fee? I thought CEVO couldn't do cash prizes because of that very fact. Did Blizzard allow you guys to?
Yes, I'm 100% Blizzard allowed them to do it.
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On December 14 2010 09:08 SunDevil wrote: Are you allowed to charge an entry fee? I thought CEVO couldn't do cash prizes because of that very fact. Did Blizzard allow you guys to?
Yes, I'm 100% sure Blizzard allowed them to do it.
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On December 14 2010 09:18 Beatus wrote:Show nested quote +On December 14 2010 09:08 SunDevil wrote: Are you allowed to charge an entry fee? I thought CEVO couldn't do cash prizes because of that very fact. Did Blizzard allow you guys to? Yes, I'm 100% Blizzard allowed them to do it.
I think Cevo was allowed but teams and players did not want too. So its why I don't think ESEA well do that good if they have an entrance fee but I could be wrong of course.
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On December 14 2010 09:21 blade55555 wrote:Show nested quote +On December 14 2010 09:18 Beatus wrote:On December 14 2010 09:08 SunDevil wrote: Are you allowed to charge an entry fee? I thought CEVO couldn't do cash prizes because of that very fact. Did Blizzard allow you guys to? Yes, I'm 100% Blizzard allowed them to do it. I think Cevo was allowed but teams and players did not want too. So its why I don't think ESEA well do that good if they have an entrance fee but I could be wrong of course.
Only time will tell if it's going to work out or not but, it is nice to see a big organization like ESEA trying to get involved in the Starcraft 2 community!
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so will there be prizes for the ESEA league? how many teams will be accepted?
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On December 14 2010 09:31 NrG.NeverExpo wrote: so will there be prizes for the ESEA league? how many teams will be accepted?
http://esea.net/index.php?s=esports&d=comments&id=8916
At least 5000$ in cash prize
I'm not 100% sure for the number of teams that will be allowed but I know there will be a cap.
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The cash prize and the amount of teams that can sign up will be announce next week.
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The admins for SC2 are dbizzle and myself.
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So how does one become admin? Im sure Laurent + dabears wont be able to cover all 50 teams with 4-5 players on them. hehe
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there is a shitload of organizers here on TL who i bet would be more than glad to help you guys out with admins and other stuff
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On December 14 2010 14:28 strength wrote: So how does one become admin? Im sure Laurent + dabears wont be able to cover all 50 teams with 4-5 players on them. hehe ESEA has a good system where team managers schedule matches and get stuff done themselves, giving admins way less work than other tourneys.
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On December 14 2010 20:12 superbabosheki wrote:Show nested quote +On December 14 2010 14:28 strength wrote: So how does one become admin? Im sure Laurent + dabears wont be able to cover all 50 teams with 4-5 players on them. hehe ESEA has a good system where team managers schedule matches and get stuff done themselves, giving admins way less work than other tourneys.
sounds good, we have seen how good people like Xeris(from Fnatic) are with all this kind of stuff
and no this isn't sacarsm, i mean it
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On December 14 2010 08:48 blade55555 wrote:Show nested quote +On December 14 2010 08:32 dbizzle wrote:On December 14 2010 04:54 metaphoR wrote: lol i knew esea would fail. LOL
dont pay premium for this crap. You dont need to pay premium at all to play in the sc2 league, only the sc2 entry fee. Hmm I wonder if any of the top clans will participate if it has an entry fee to participate.
This isn't Brood War where kids struggled to pay $5 with mummy's credit card and top players could be bought off for $15/month. People will pay it, and if the top teams don't some shittier teams will win the $5000 and good on them for doing so.
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The only thing im not liking about every sc2 league is that the match times aren't fixed weekly timeslots. We saw this in all the BW leagues, iCC-CL, BWCL, WGT-CL, they all had common timeslots, which allowed teams to prepare every week for the same time, and there wasn't any confusion. Would have liked to see some one step up and just solidify a timeslot for one of their leagues, SC2CL does it on europe and it runs perfectly fine Plus it gives viewers/fans a chance to always know when their favorite team is playing O_O
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On December 15 2010 00:44 NrG.NeverExpo wrote:The only thing im not liking about every sc2 league is that the match times aren't fixed weekly timeslots. We saw this in all the BW leagues, iCC-CL, BWCL, WGT-CL, they all had common timeslots, which allowed teams to prepare every week for the same time, and there wasn't any confusion. Would have liked to see some one step up and just solidify a timeslot for one of their leagues, SC2CL does it on europe and it runs perfectly fine  Plus it gives viewers/fans a chance to always know when their favorite team is playing O_O
Just talk to the other teams ahead of time within the allotted time slot. Then you can notify your fans via forums/website/IRC/1.2 channels. whatever. It's MUCH easier and that way if you don't schedule your match it's not because of the time constraints and the admins can say it's your own damn fault and everyone moves on.
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On December 15 2010 00:44 NrG.NeverExpo wrote:The only thing im not liking about every sc2 league is that the match times aren't fixed weekly timeslots. We saw this in all the BW leagues, iCC-CL, BWCL, WGT-CL, they all had common timeslots, which allowed teams to prepare every week for the same time, and there wasn't any confusion. Would have liked to see some one step up and just solidify a timeslot for one of their leagues, SC2CL does it on europe and it runs perfectly fine  Plus it gives viewers/fans a chance to always know when their favorite team is playing O_O
ESEA, in my opinion, has an excellent scheduling system on the site. I've played a lot of leagues and ESEA's scheduling is quite sound compared to other leagues.
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On December 15 2010 00:55 Achilles wrote:Show nested quote +On December 15 2010 00:44 NrG.NeverExpo wrote:The only thing im not liking about every sc2 league is that the match times aren't fixed weekly timeslots. We saw this in all the BW leagues, iCC-CL, BWCL, WGT-CL, they all had common timeslots, which allowed teams to prepare every week for the same time, and there wasn't any confusion. Would have liked to see some one step up and just solidify a timeslot for one of their leagues, SC2CL does it on europe and it runs perfectly fine  Plus it gives viewers/fans a chance to always know when their favorite team is playing O_O Just talk to the other teams ahead of time within the allotted time slot. Then you can notify your fans via forums/website/IRC/1.2 channels. whatever. It's MUCH easier and that way if you don't schedule your match it's not because of the time constraints and the admins can say it's your own damn fault and everyone moves on. When you are doing this 4-5 times a week with teams who can usually only play for 1 day a week it gets really annoying. I do my best to be lenient but teams can't offer enough timeslots for us to play sometimes and we have to bend over backwards in order for the cw to progress.
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On December 15 2010 00:05 Achilles wrote:Show nested quote +On December 14 2010 08:48 blade55555 wrote:On December 14 2010 08:32 dbizzle wrote:On December 14 2010 04:54 metaphoR wrote: lol i knew esea would fail. LOL
dont pay premium for this crap. You dont need to pay premium at all to play in the sc2 league, only the sc2 entry fee. Hmm I wonder if any of the top clans will participate if it has an entry fee to participate. This isn't Brood War where kids struggled to pay $5 with mummy's credit card and top players could be bought off for $15/month. People will pay it, and if the top teams don't some shittier teams will win the $5000 and good on them for doing so.
How is your comparison between bw and this even relevant? I don't see any difference, a game is a game is a game.
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On December 15 2010 01:31 GreEny K wrote:Show nested quote +On December 15 2010 00:05 Achilles wrote:On December 14 2010 08:48 blade55555 wrote:On December 14 2010 08:32 dbizzle wrote:On December 14 2010 04:54 metaphoR wrote: lol i knew esea would fail. LOL
dont pay premium for this crap. You dont need to pay premium at all to play in the sc2 league, only the sc2 entry fee. Hmm I wonder if any of the top clans will participate if it has an entry fee to participate. This isn't Brood War where kids struggled to pay $5 with mummy's credit card and top players could be bought off for $15/month. People will pay it, and if the top teams don't some shittier teams will win the $5000 and good on them for doing so. How is your comparison between bw and this even relevant? I don't see any difference, a game is a game is a game.
Because that is exactly the way it was in BW but with the influx of attention from the, far more advanced and organized, FPS communities this is changing. That is how it is relevant. A game is a game, but communities and the leagues are different.
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On December 15 2010 01:10 NrG.NeverExpo wrote:Show nested quote +On December 15 2010 00:55 Achilles wrote:On December 15 2010 00:44 NrG.NeverExpo wrote:The only thing im not liking about every sc2 league is that the match times aren't fixed weekly timeslots. We saw this in all the BW leagues, iCC-CL, BWCL, WGT-CL, they all had common timeslots, which allowed teams to prepare every week for the same time, and there wasn't any confusion. Would have liked to see some one step up and just solidify a timeslot for one of their leagues, SC2CL does it on europe and it runs perfectly fine  Plus it gives viewers/fans a chance to always know when their favorite team is playing O_O Just talk to the other teams ahead of time within the allotted time slot. Then you can notify your fans via forums/website/IRC/1.2 channels. whatever. It's MUCH easier and that way if you don't schedule your match it's not because of the time constraints and the admins can say it's your own damn fault and everyone moves on. When you are doing this 4-5 times a week with teams who can usually only play for 1 day a week it gets really annoying. I do my best to be lenient but teams can't offer enough timeslots for us to play sometimes and we have to bend over backwards in order for the cw to progress.
Then prioritize. If you are playing in a league worth money, give that priority over one that means nothing.
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Time slots will be listed in the rules, time slots are pretty flexible and are usually played during reasonable times.
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On December 15 2010 00:05 Achilles wrote:Show nested quote +On December 14 2010 08:48 blade55555 wrote:On December 14 2010 08:32 dbizzle wrote:On December 14 2010 04:54 metaphoR wrote: lol i knew esea would fail. LOL
dont pay premium for this crap. You dont need to pay premium at all to play in the sc2 league, only the sc2 entry fee. Hmm I wonder if any of the top clans will participate if it has an entry fee to participate. This isn't Brood War where kids struggled to pay $5 with mummy's credit card and top players could be bought off for $15/month. People will pay it, and if the top teams don't some shittier teams will win the $5000 and good on them for doing so.
Yes but when Cevo tried to charge to enter every team complained so again I am curious if the same will happen to this as well look at the Cevo topic where it was originally a fee before a ton of complaints removed that...
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On December 15 2010 05:54 blade55555 wrote:Show nested quote +On December 15 2010 00:05 Achilles wrote:On December 14 2010 08:48 blade55555 wrote:On December 14 2010 08:32 dbizzle wrote:On December 14 2010 04:54 metaphoR wrote: lol i knew esea would fail. LOL
dont pay premium for this crap. You dont need to pay premium at all to play in the sc2 league, only the sc2 entry fee. Hmm I wonder if any of the top clans will participate if it has an entry fee to participate. This isn't Brood War where kids struggled to pay $5 with mummy's credit card and top players could be bought off for $15/month. People will pay it, and if the top teams don't some shittier teams will win the $5000 and good on them for doing so. Yes but when Cevo tried to charge to enter every team complained so again I am curious if the same will happen to this as well look at the Cevo topic where it was originally a fee before a ton of complaints removed that...
http://www.teamliquid.net/forum/viewmessage.php?topic_id=164887
"Blizzard does not allow anyone to charge entry fees. If we were able to, there would be the current prizes plus over $3,000 in cash. "
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CEVO said that they didnt want to pay the licensing fee, it has nothing to do with people saying they wont pay.
Im sure all the relatively quality teams will pay.
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This could turn out quite good imo. As long as everything is set up correctly and everything works.
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Teams im hoping will participate
fnaticMSI. - Fnatic .vT - vT Gaming .root - Root Gaming .EG - Team EG [rS] - Revolution Sports myR. - myRevenge LG - Lazarus Gaming TLAF-Liquid` - Team Liquid LLL. - Low Land Lions Mouz. - Mousesports MyM. - Meet Your Makers srs. - Serious Gaming aAa. - Against All authority M - Millenium Alternate - Alternate mTw - MTw Dignitas - Team Dignitas would be so freaking amazing to watch all these teams duke it out + Show Spoiler +Liquidpedia is the greatest thing in the world + Show Spoiler +http://wiki.teamliquid.net/starcraft2/Teams
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On December 14 2010 04:54 metaphoR wrote: lol i knew esea would fail. LOL
dont pay premium for this crap.
you don't need premium for the league :X
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I'm glad the rules got edited! :D
This should be fun
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Wow, as a longtime 1.6 esea player I"m stoked :D
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As much as I like the current map list I want to hear your guys opinions on playing other 1v1 maps that could show up in the league. Now I just copied a lot of maps from the ICCUP thread, I know some of these were sc1 maps and I am open to any map that you guys see fit. I have not played or seen these all maps in action. Please post your thoughts! (it doesn't have to be an ICCUP map)
It also doesn't have to be just one map, if you have more that one vote, list it in the thread. Please explain why you think the map would be good and what race it would favor more.
Poll: What new maps would you like to see?iCCup Fighting Spirit (22) 32% iCCup Match Point (11) 16% iCCup Python (10) 14% iCCup Enigma (8) 12% iCCup Moletrap (7) 10% iCCup God's Garden (4) 6% iCCup Europa (3) 4% iCCup Grand Line (3) 4% iCCup Endon (1) 1% 69 total votes Your vote: What new maps would you like to see? (Vote): iCCup Moletrap (Vote): iCCup Europa (Vote): iCCup Python (Vote): iCCup Grand Line (Vote): iCCup God's Garden (Vote): iCCup Enigma (Vote): iCCup Fighting Spirit (Vote): iCCup Endon (Vote): iCCup Match Point
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So stupid, there were more 1v1 votes than the others, even with the two 1v1 formats added together. Now everybody has to make a team within the next couple of weeks.
Also the problem with CUSTOM maps in leagues is that right now nobody is playing them and people would rather practice ladder than custom games none stop. If you want people to play your maps get Blizzard to implement them and not leagues.
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Nobody is playing the custom maps because there is no reason to, if ESEA were to have it in the map list then people would practice it.
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dbizzle, I think that asking a bunch of random fans won't help you, you should try to contact pro-players and find out which maps they prefer.
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On December 15 2010 11:01 dbizzle wrote: Nobody is playing the custom maps because there is no reason to, if ESEA were to have it in the map list then people would practice it.
i swear if ESEA use custom maps like ICCUP, me(and alot of others) will fucking love you guys.
do it. for the love of the game do it
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Blizzard won't implement custom maps in their ladder.
It is a great idea for a league such as ESEA with a hefty prize pool to get these custom maps some attention.
Ladder is completely useless anyway. Your playing for points so you can be on the top 200 and feel good while other people are practicing custom maps to win a league.
Like debasers said, just contact the top players for map help.
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ALLEYCAT BLUES50389 Posts
patch 1.2 has chat channels,they elevate play on custom maps.
Channels iCCup and TLCustom will be the bane of ladder maps and give rise to custom maps.
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Just ask the top players/teams.. Alot if the iccup maps are way too big and gives zerg a HUGE advantage..
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ALLEYCAT BLUES50389 Posts
On December 16 2010 00:18 strength wrote: Just ask the top players/teams.. Alot if the iccup maps are way too big and gives zerg a HUGE advantage..
other races need to adapt to that,thats how the 2Rax SCV All-In even came to be in the first place.A lot builds came to exist because of how they work on certain maps.
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On December 15 2010 10:50 tok wrote: So stupid, there were more 1v1 votes than the others, even with the two 1v1 formats added together. Now everybody has to make a team within the next couple of weeks.
Also the problem with CUSTOM maps in leagues is that right now nobody is playing them and people would rather practice ladder than custom games none stop. If you want people to play your maps get Blizzard to implement them and not leagues.
Time to start practicing them then. Problem solved.
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On December 16 2010 00:29 BLinD-RawR wrote:Show nested quote +On December 16 2010 00:18 strength wrote: Just ask the top players/teams.. Alot if the iccup maps are way too big and gives zerg a HUGE advantage.. other races need to adapt to that,thats how the 2Rax SCV All-In even came to be in the first place.A lot builds came to exist because of how they work on certain maps.
Yeah but honestly, with maps being so huge, zerg go muta every game and keep their opponents in their base while they take maps. Muta mobility is too quick on big maps like these. I think they need to redo the maps but somewhat smaller version.
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ALLEYCAT BLUES50389 Posts
On December 16 2010 00:33 strength wrote:Show nested quote +On December 16 2010 00:29 BLinD-RawR wrote:On December 16 2010 00:18 strength wrote: Just ask the top players/teams.. Alot if the iccup maps are way too big and gives zerg a HUGE advantage.. other races need to adapt to that,thats how the 2Rax SCV All-In even came to be in the first place.A lot builds came to exist because of how they work on certain maps. Yeah but honestly, with maps being so huge, zerg go muta every game and keep their opponents in their base while they take maps. Muta mobility is too quick on big maps like these. I think they need to redo the maps but somewhat smaller version.
it would easily turn into a BW-esque situation,2 hatch muta would become the norm and terrans would have to make a bunch of marines and turrets and waste scans to defend(I am describing the situation of any normal TvZ on Fighting Spirit in BW)while teching to medivacs by then if the zerg doesn't manage to beat him he would start making banelings to defend the mid game push,Ravens with point defense drones would become useful(as were vessels with irradiate) to take care of muta.from then on you will see some massive tech switches from both races because of the amount of bases they can take.
come on keep an open mind will you,possibilities are endless!
SC2 is an evolving game.
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I will definitely be contacting pro teams on map selection as well as you guys. I want to hear everyone's thoughts on every aspect of sc2, pro or casual gamer.
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Ya, one thing that I hate about sc2 is that the maps are terrible.. Steppes.. Delta.. a couple more if we're talking about specific match ups.
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By a spectator point of view, I would love different maps in the map pool, don't know the maps so well, so I won't vote
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On December 16 2010 05:16 dbizzle wrote: I will definitely be contacting pro teams on map selection as well as you guys. I want to hear everyone's thoughts on every aspect of sc2, pro or casual gamer.
that's all i need to hear, might as well talk to the ICCUP people about the maps at the same time 
edit: btw you should add your map poll in your OP so more people will see it and vote
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On December 16 2010 07:48 SmoKim wrote:Show nested quote +On December 16 2010 05:16 dbizzle wrote: I will definitely be contacting pro teams on map selection as well as you guys. I want to hear everyone's thoughts on every aspect of sc2, pro or casual gamer. that's all i need to hear, might as well talk to the ICCUP people about the maps at the same time  edit: btw you should add your map poll in your OP so more people will see it and vote
good idea
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ESEA season 8 Starcraft 2 signups are now open! You may now create a team and register for the open league. The registration can be found here http://esea.net/index.php?s=league&d=register . We will be adding 2-3 maps to the map pool so stay tuned for that as well. ESEA has also developed a new match reporting system that will automatically update the match score once you upload the replays.
-The entry fee will be $9 per player -Premium is not required -The team limit will be 32 teams -The official format will be 4 bo3 1v1s with an ACE match tiebreaker -Map format will work as: ESEA picks the first map, loser picks the second map, loser picks third map
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On December 16 2010 12:59 blade55555 wrote: Whats the fee?
its updated $9
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i think switching out maps like blistering sands and steppes of war for maps that actually take skill to play on (i liked sanshorn mists or w/e, and fighting spirit was decent) will make the game better. I think maps like metalopolis yield the best games just due to their structure. They are big, balanced, and kinda hard to cheese on. That being said it would also be fresh to see some new maps in the mix, just be sure to test them before hand. Some custom maps lag REALLY hard for some reason >.<
Also, before paying the entry fee are we going to be informed of what we're playing for? And is the fee $9 per player, or $9 per team?
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The prize pool is going to be $5,000
we havent decided the exact split yet
The entry fee is $9 per player
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On December 16 2010 13:06 NrG.NeverExpo wrote: i think switching out maps like blistering sands and steppes of war for maps that actually take skill to play on (i liked sanshorn mists or w/e, and fighting spirit was decent) will make the game better. I think maps like metalopolis yield the best games just due to their structure. They are big, balanced, and kinda hard to cheese on. That being said it would also be fresh to see some new maps in the mix, just be sure to test them before hand. Some custom maps lag REALLY hard for some reason >.<
Also, before paying the entry fee are we going to be informed of what we're playing for? And is the fee $9 per player, or $9 per team?
per player, and yes we will definitely test the maps and talk to pros and you guys about it. As a zerg player I'm not a fan of steppes of war and smaller maps. We won't take them out yet and the map list is not final.
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You should put only iccup maps in the pool so you can allow a mode where there can be observers for each team with only the vision of their playing teammate. Not being able to see your team play is not fun at all, I think it's a must. Also, just my opinion but I think that all Blizzard maps, except Lost Temple, are bad. This could be a great way to promote custom made maps.
I would prefer bo1 too, again just my opinion. Brood war proleague style is just so great.
Cheers!
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yea bo3s are great tests of skill but its really hard to provide coverage of those types of cws since all the games happen at the same time. You're not going to want to play 4 sets of bo3s back to back because that could take 4 hours O_O
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On December 16 2010 13:30 NrG.NeverExpo wrote: yea bo3s are great tests of skill but its really hard to provide coverage of those types of cws since all the games happen at the same time. You're not going to want to play 4 sets of bo3s back to back because that could take 4 hours O_O
Well 4 hrs, we will see how to handle it, maybe for broadcasted matches we might split it up in 2 days
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9$ per player? so essentially i should only let players that will get play time on the roster? Wouldnt it be better to have like a 40$ entry fee (roughly 9$/ player over 4 players) and then have unlimited roster sizes?
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On December 16 2010 13:42 Holcan wrote: 9$ per player? so essentially i should only let players that will get play time on the roster? Wouldnt it be better to have like a 40$ entry fee (roughly 9$/ player over 4 players) and then have unlimited roster sizes?
You can pay for other players accounts, and you can pay for your entire team if you want. But it's still 9$ a player.
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you didnt answer my question, which is, so its useless for me to add more than 4 people to my roster?
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If you think that all 4 of you can play in every match, then I guess it is useless
Also if you have someone whos only going to be your manager (not play at all), they dont have to pay the league fee.
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then i re-ask my other question, wouldnt it be better to have a set team fee, and have unlimited roster sizes? I just dont understand the reasoning of have a per player fee compared to having a universal team fee. I guess its good news that the manager doesnt have to pay to manage his team..
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We dont feel that it is better - that doesnt mean it can't change for next season - but for this season its set as is.
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thanks for the prompt responses.
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Braavos36375 Posts
Wouldn't that just encourage everyone to buy 4 slots and then just substitute players? How are you going to police people cheating like this? Replay or IP login analysis? Do you even have access to that data?
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On December 16 2010 15:17 Hot_Bid wrote: Wouldn't that just encourage everyone to buy 4 slots and then just substitute players? How are you going to police people cheating like this? Replay or IP login analysis? Do you even have access to that data?
As in using ringers for matches? We require them to list their battlenet unique ID in their profile settings once we set that up. After that it is up to the team to check it and we will be checking people's IDs as well.
Of course that is always a problem, and maybe in the near future we can find a better solution to this.
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The ringer could simply jump on the other players account, for example i have 4 players from my team sign up, but i cannot field all 4 players one day, so the player who cannot make it simply gives his account and password to another person to play the match on. Unless a player is known and has multiple replays to review, it would be next to impossible to prove who was actually playing underneath the account unless you have IP information.
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On December 16 2010 16:09 mki wrote: It is unfortunate to see that ESEA really didn't do as much research into the best possible format and way to run the league. They should have postponed adding SC2 for one season instead of deciding things last minute like they are doing now.
Instead of building on the success of other already established leagues and tournaments, ESEA took a step back by using their own method.
Good luck anyway
Care to explain what is the best format possible?
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ALLEYCAT BLUES50389 Posts
On December 16 2010 16:09 mki wrote: It is unfortunate to see that ESEA really didn't do as much research into the best possible format and way to run the league. They should have postponed adding SC2 for one season instead of deciding things last minute like they are doing now.
Instead of building on the success of other already established leagues and tournaments, ESEA took a step back by using their own method.
Good luck anyway
They seem to have a good system and they are open to changes,you have to point out your problem with it since I don't really see one.
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Oh cool, looks like they changed it to 4 BO3's and an ace, pretty cool that they're willing to adapt.
What is the prize pool going to look like? For the prize of a minimum of 36 dollars, more for larger teams, it would be nice to know what the prize pool is first.
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On December 16 2010 17:16 ZlaSHeR wrote: Oh cool, looks like they changed it to 4 BO3's and an ace, pretty cool that they're willing to adapt.
What is the prize pool going to look like? For the prize of a minimum of 36 dollars, more for larger teams, it would be nice to know what the prize pool is first.
Prize pool is 5k
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The official format will be 4 bo3 1v1s with an ACE match tiebreaker
i love this format, i would even been happy with bo1, but bo3 is better
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good stuff bears, looking forward to playing
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Hot_Bid - In either format , people could cheat and substitue players. There is a dispute process in place , and we will have replay analysis. Player ringing is going to be a problem in any online league or tournament and it will be combatted as best as we can.
We do have a close tie with Blizzard and if something big comes up , I'm sure we can get them to look into things.
The prize pool is listed in the rules. Take the time to read through them and maybe they will answer alot of your questions.
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when is the deadline for team sign ups? it was something like 10 days if i recall from the day the thread was made
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On December 17 2010 23:45 SmoKim wrote: when is the deadline for team sign ups? it was something like 10 days if i recall from the day the thread was made
Deadline is around 18 or so days, I don't have the specific day but I will find out for sure. Since sc2 is a new game we might have it extended.
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Team dG is signed up. GL to everyone.
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I hope you will consider changing the signup to a flat fee per team, otherwise I imagine a lot of teams will only signup four people and have no variation and have to rely on those people being there twice a week. I want this league to succeed but I feel that the fee system is detrimental to its success.
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On December 17 2010 02:32 Laurent wrote: Hot_Bid - In either format , people could cheat and substitue players. There is a dispute process in place , and we will have replay analysis. Player ringing is going to be a problem in any online league or tournament and it will be combatted as best as we can.
We do have a close tie with Blizzard and if something big comes up , I'm sure we can get them to look into things.
The prize pool is listed in the rules. Take the time to read through them and maybe they will answer alot of your questions.
If you still used your client, you would be able to check IP's to make sure the same person is playing as the one that created and use the account.
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regarding IPs, i play from 3 different places sometimes. is that a problem? o_o
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On December 20 2010 02:30 JiYan wrote: regarding IPs, i play from 3 different places sometimes. is that a problem? o_o
No that will not be a problem, when I play counter-strike for ESEA I sometimes play from the lan center. If a dispute ever comes up and you can prove where you played then it is not a problem at all.
BTW, if your team has signed up for the league and no one has paid on the roster the team will be removed from the league in 2 days from sign ups. Remember to resign up your team and have at least 1 member pay to keep your team from being auto-removed.
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On December 14 2010 09:31 NrG.NeverExpo wrote: so will there be prizes for the ESEA league? how many teams will be accepted?
they wanna milk the cow so probably as many team as possible
also 9$ per player is ridiculous
I don't get why they are being so greedy.
The 9$ per player format is ridiculous, i would rather see a 1500-2000$ prizepool league and not have every team waste 9$ per player... this is not going in the right way....
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I love the fact that esea is getting involved in SC2 as I had a lot of fun playing CS 1.6 on their servers. I think 4 1v1s bo3 and an ace match is the only way that teams can represent themselves properly and makes players help out their teammates instead of just winning by themselves in an all-kill fashion. Looking forward to this!
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i would probably join if i didnt have to pay the $9 the 1v1's team formats u have are not even good enought sorry and whats with the esea communty? ive never seen so many people trolling the forums
sorry wont be even bother getting involved in ur esea community
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On December 20 2010 03:22 desrow wrote:Show nested quote +On December 14 2010 09:31 NrG.NeverExpo wrote: so will there be prizes for the ESEA league? how many teams will be accepted? they wanna milk the cow so probably as many team as possible also 9$ per player is ridiculous, and their format is also ridiculous. I don't get why they are being so greedy. The 9$ per player format is ridiculous, i would rather see a 1500-2000$ prizepool league and not have every team waste 9$ per player... this is not going in the right way....
It's not my place to judge what is or what isn't expensive, but $9 dollars for 2 months of league play is not expensive at all, it's dirt cheap to be honest. A Mcdonald's meal is like $7, any organized sports you play through high school or through independent associations costs up to hundreds of dollars. To call us greedy is just absurd, I don't know where you live where you think $9 dollars is expensive but I find your post to be quite offensive and to call ESEA greedy is just topping it off. I'm sorry for responding in a way that might sound aggressive but your way of thinking is very ignorant.
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On December 20 2010 03:35 blacksnow wrote: i would probably join if i didnt have to pay the $9 the 1v1's team formats u have are not even good enought sorry and whats with the esea communty? ive never seen so many people trolling the forums
sorry wont be even bother getting involved in ur esea community
How's the 1v1 format bad? Its just like proleague I wish they were bo1's though but thats because I just loved the proleague format but its a good format means a team can't just have 1 good player who they rely on ^^
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On December 20 2010 15:06 blade55555 wrote:Show nested quote +On December 20 2010 03:35 blacksnow wrote: i would probably join if i didnt have to pay the $9 the 1v1's team formats u have are not even good enought sorry and whats with the esea communty? ive never seen so many people trolling the forums
sorry wont be even bother getting involved in ur esea community How's the 1v1 format bad? Its just like proleague I wish they were bo1's though but thats because I just loved the proleague format but its a good format means a team can't just have 1 good player who they rely on ^^
my feeling excatly, proleauge format is epic, but i really like the bo3
let's just see how it works out before we jump the "extended series" hating on the format
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On December 20 2010 03:22 desrow wrote:Show nested quote +On December 14 2010 09:31 NrG.NeverExpo wrote: so will there be prizes for the ESEA league? how many teams will be accepted? they wanna milk the cow so probably as many team as possible also 9$ per player is ridiculous, and their format is also ridiculous. I don't get why they are being so greedy. The 9$ per player format is ridiculous, i would rather see a 1500-2000$ prizepool league and not have every team waste 9$ per player... this is not going in the right way....
Mind explaining how $9 per player is expensive?
Or ANYBODY for that matter? not necessarily him...
CEVO is $25/player and ESEA CS is >$9 ($15 IIRC) + a monthly fee of $5 and those fees are considered reasonable. Time to wake up.
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Deadlines for season 8 are within weeks! ESEA is running an early bird sign up special, click early bird special. All teams fully with paid registration fees by December 22nd @ 9 pm EST will automatically be entered into the drawing for a team set of white ESEA zip up hoodies. The second and final drawing will be on Wednesday, December 29th at 9 pm EST, and all fully paid teams by then automatically be entered to win a team set of PNY video cards!
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What is the league format , groups ... bracket , etc ?
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On December 21 2010 01:51 Achilles wrote:Show nested quote +On December 20 2010 03:22 desrow wrote:On December 14 2010 09:31 NrG.NeverExpo wrote: so will there be prizes for the ESEA league? how many teams will be accepted? they wanna milk the cow so probably as many team as possible also 9$ per player is ridiculous, and their format is also ridiculous. I don't get why they are being so greedy. The 9$ per player format is ridiculous, i would rather see a 1500-2000$ prizepool league and not have every team waste 9$ per player... this is not going in the right way.... Mind explaining how $9 per player is expensive? Or ANYBODY for that matter? not necessarily him... CEVO is $25/player and ESEA CS is >$9 ($15 IIRC) + a monthly fee of $5 and those fees are considered reasonable. Time to wake up.
the cevo league is free right now, 50$ per team is kinda expensive yea.
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On December 21 2010 03:34 desrow wrote:Show nested quote +On December 21 2010 01:51 Achilles wrote:On December 20 2010 03:22 desrow wrote:On December 14 2010 09:31 NrG.NeverExpo wrote: so will there be prizes for the ESEA league? how many teams will be accepted? they wanna milk the cow so probably as many team as possible also 9$ per player is ridiculous, and their format is also ridiculous. I don't get why they are being so greedy. The 9$ per player format is ridiculous, i would rather see a 1500-2000$ prizepool league and not have every team waste 9$ per player... this is not going in the right way.... Mind explaining how $9 per player is expensive? Or ANYBODY for that matter? not necessarily him... CEVO is $25/player and ESEA CS is >$9 ($15 IIRC) + a monthly fee of $5 and those fees are considered reasonable. Time to wake up. the cevo league is free right now, 50$ per team is kinda expensive yea.
CEVO is only free because they didn't get the licence form Blizzard, otherwise it's $25 for other games.
How is $50 per team expensive? Nice rewording of $9/player to make it seem like more.
On December 21 2010 03:17 Xeris wrote: What is the league format , groups ... bracket , etc ?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=176438 http://www.esportsea.com/
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On December 21 2010 03:39 Achilles wrote:Show nested quote +On December 21 2010 03:34 desrow wrote:On December 21 2010 01:51 Achilles wrote:On December 20 2010 03:22 desrow wrote:On December 14 2010 09:31 NrG.NeverExpo wrote: so will there be prizes for the ESEA league? how many teams will be accepted? they wanna milk the cow so probably as many team as possible also 9$ per player is ridiculous, and their format is also ridiculous. I don't get why they are being so greedy. The 9$ per player format is ridiculous, i would rather see a 1500-2000$ prizepool league and not have every team waste 9$ per player... this is not going in the right way.... Mind explaining how $9 per player is expensive? Or ANYBODY for that matter? not necessarily him... CEVO is $25/player and ESEA CS is >$9 ($15 IIRC) + a monthly fee of $5 and those fees are considered reasonable. Time to wake up. the cevo league is free right now, 50$ per team is kinda expensive yea. CEVO is only free because they didn't get the licence form Blizzard, otherwise it's $25 for other games. How is $50 per team expensive? Nice rewording of $9/player to make it seem like more. Show nested quote +On December 21 2010 03:17 Xeris wrote: What is the league format , groups ... bracket , etc ? http://www.teamliquid.net/forum/viewmessage.php?topic_id=176438http://www.esportsea.com/
nice rewording of 9$/per player instead of 10$ to not make it sound expensive
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I'm sorry your family is currently in a dire financial situation where you cannot afford $9 every 3 months. I highly suggest you disconnect the internet in order to pay off some of the debt load or feed yourselves.
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On December 21 2010 03:34 desrow wrote:Show nested quote +On December 21 2010 01:51 Achilles wrote:On December 20 2010 03:22 desrow wrote:On December 14 2010 09:31 NrG.NeverExpo wrote: so will there be prizes for the ESEA league? how many teams will be accepted? they wanna milk the cow so probably as many team as possible also 9$ per player is ridiculous, and their format is also ridiculous. I don't get why they are being so greedy. The 9$ per player format is ridiculous, i would rather see a 1500-2000$ prizepool league and not have every team waste 9$ per player... this is not going in the right way.... Mind explaining how $9 per player is expensive? Or ANYBODY for that matter? not necessarily him... CEVO is $25/player and ESEA CS is >$9 ($15 IIRC) + a monthly fee of $5 and those fees are considered reasonable. Time to wake up. the cevo league is free right now, 50$ per team is kinda expensive yea.
Don't you need 4 players on your team to play in ESEA?
9$ x 4 players = 36$ for your team.
Thats not even close to 50$
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Common, are you really whining about paying 40 bucks to have a chance to get a 5k prize pool?
lol, that's all I say
Well, when are you going to annouce the teams that'll play?
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On December 21 2010 06:16 debasers wrote: Common, are you really whining about paying 40 bucks to have a chance to get a 5k prize pool?
lol, that's all I say
Well, when are you going to annouce the teams that'll play?
It's in the Open status, limited to 32 teams. Aka, if you have a team of 4 people, you can play, granted you sign up for it before the spots are taken. I currently see EG / LG / ROOT / CC signed up at the moment with paid players (if you do not have a paid player on the roster within 2 days of initial sign up you have to reregister)
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9$ for months of organized league play with an awesome prize pool.
i don't see how anyone can complain
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I am having a tough time actually inviting players to the team, i have not used ESEA before, definetly new to me, where do i go to invite players? Do i make the team first with the roster set then do i go and pay?
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On December 21 2010 08:03 Kangg wrote: I am having a tough time actually inviting players to the team, i have not used ESEA before, definetly new to me, where do i go to invite players? Do i make the team first with the roster set then do i go and pay?
Use this link -> http://esea.net/index.php?s=league&d=register to register your team. You do not need to invite players on your team, they can join with the password set on the website.
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On December 21 2010 08:14 Sh0oter wrote:Show nested quote +On December 21 2010 08:03 Kangg wrote: I am having a tough time actually inviting players to the team, i have not used ESEA before, definetly new to me, where do i go to invite players? Do i make the team first with the roster set then do i go and pay? Use this link -> http://esea.net/index.php?s=league&d=register to register your team. You do not need to invite players on your team, they can join with the password set on the website. I think he registered a team already, so all you need is for your players to register their name on the site, log in, go to your team page (URL looks like this: http://esea.net/teams/46682) and they click the Join Team button and enter the password that you set.
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i like how they ask for 50$ per team but they didnt say in this post theres gonna be 5000$ of prizepool will they back out and rob us ?
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On December 21 2010 11:00 desrow wrote: i like how they ask for 50$ per team but they didnt say in this post theres gonna be 5000$ of prizepool will they back out and rob us ?
ESEA pays out in CASH at lan finals, you'll get paid.
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On December 21 2010 11:04 tok wrote:Show nested quote +On December 21 2010 11:00 desrow wrote: i like how they ask for 50$ per team but they didnt say in this post theres gonna be 5000$ of prizepool will they back out and rob us ? ESEA pays out in CASH at lan finals, you'll get paid. ok so 50$ per team or more to get in a tournament, then teams have to pay a shit ton of money to get a lan to have a shot at the prize pool ...
i like how esea is choosing to go with team leagues, because we need to promote teams in north america but i dont think you understand the financial situation of most sc2 teams...
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you guys firsts announce 5k, now that everyone is like woo 5k lets spend 50 bucks at least (most team have more than 5 players) u said u'll announce the prize later, way to hype it up and to back out...
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On December 21 2010 11:12 desrow wrote:Show nested quote +On December 21 2010 11:04 tok wrote:On December 21 2010 11:00 desrow wrote: i like how they ask for 50$ per team but they didnt say in this post theres gonna be 5000$ of prizepool will they back out and rob us ? ESEA pays out in CASH at lan finals, you'll get paid. ok so 50$ per team or more to get in a tournament, then teams have to pay a shit ton of money to get a lan to have a shot at the prize pool ... i like how esea is choosing to go with team leagues, because we need to promote teams in north america but i dont think you understand the financial situation of most sc2 teams...
I still don't see where you are getting $50 a team, even if you do have 5 paid players (4 to play), that's $45.
You play the season online, and i'm not in the decision making on this, but I don't know if sc2 will be held on lan or not at this point, that's information more for dabears and laurent to provide, not myself. So the only way you'd even go to finals, if they were on lan, is if you were already in the garunteed prize pool, just like the other divisions (CS 1.6, Source, TF2).
I'm reallllly not sure where your negativity is coming in towards a league that has been quite established in the NA CS 1.6 community and has always paid out to players, but if $9 for YOU (not $50 for you!) seems like a lot at a chance to play for $5000, with a team like VT, i can't see why you wouldn't. If you are still not trusting in us, feel free to talk to TorcH, as he is your teammate and a RL friend of mine, he knows what sort of ship we run.
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On December 21 2010 11:16 desrow wrote: you guys firsts announce 5k, now that everyone is like woo 5k lets spend 50 bucks at least (most team have more than 5 players) u said u'll announce the prize later, way to hype it up and to back out...
http://esea.net/index.php?s=content&d=league_rules_sc2
It's right there in the rules.. $5,000.
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On December 21 2010 11:16 desrow wrote: you guys firsts announce 5k, now that everyone is like woo 5k lets spend 50 bucks at least (most team have more than 5 players) u said u'll announce the prize later, way to hype it up and to back out...
There's really no reason for you to keep on this 50$ a team crap. It's not much if you have a job, which you should if you're spending time competing at video games. If you don't like the cost to enter then don't play.
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I'm not even gonna be the one paying that 9$ if VT joins the league, I'm just dissapointed at how you guys are milking us by hyping up something and backing out a week later
dbizzle United States. December 14 2010 09:58. Posts 150 PM Profile Report Quote # The cash prize and the amount of teams that can sign up will be announce next week.
ps: i like how you cevo people are ganging up on me one by one backing eachother up, can't take criticism ?
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On December 21 2010 11:37 desrow wrote: I'm not even gonna be the one paying that 9$ if VT joins the league, I'm just dissapointed at how you guys are milking us by hyping up something and backing out a week later
dbizzle United States. December 14 2010 09:58. Posts 150 PM Profile Report Quote # The cash prize and the amount of teams that can sign up will be announce next week.
ps: i like how you cevo people are ganging up on me one by one backing eachother up, can't take criticism ?
He means the individual payout per team out of the $5000 pool. It's not winner takes $5000, it's a payout system....
We're not milking anything, if we wanted to "milk" the system, we would not limit the number of teams to play in the tournament.
Let's do some math here, 32 teams max, min req. 4 players per team, $9 per player on a team. let's say we average 5 players on a team, just for a rough estimate, that pay. Ill also add, that should a team not be fully registered and considered a participating team, refunds are issued.
32 teams x 5 players = 160 players * $9 = $1440.
The whole concept of us making money off of this by "milking" players, is not there. Where does the other $3560 come from?
edit: note, we are not CEVO from your post, separate entity. they do their thing, we do ours. we're not ganging up on you. there have been, I only believe only, 4-5 different people actually affiliated with ESEA post in this thread, the rest are TL community members / ESEA community members that post here as well.
I'm just here to set the facts straight, since there may have been a misconception you had about the league, possibly someone else had it as well.
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5k$ guaranteed in prizes they just haven't figured out how there gonna distribute it yet is what it says in the rules
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On December 21 2010 11:46 jkend20 wrote:Show nested quote +On December 21 2010 11:37 desrow wrote: I'm not even gonna be the one paying that 9$ if VT joins the league, I'm just dissapointed at how you guys are milking us by hyping up something and backing out a week later
dbizzle United States. December 14 2010 09:58. Posts 150 PM Profile Report Quote # The cash prize and the amount of teams that can sign up will be announce next week.
ps: i like how you cevo people are ganging up on me one by one backing eachother up, can't take criticism ? He means the individual payout per team out of the $5000 pool. It's not winner takes $5000, it's a payout system.... We're not milking anything, if we wanted to "milk" the system, we would not limit the number of teams to play in the tournament. Let's do some math here, 32 teams max, min req. 4 players per team, $9 per player on a team. let's say we average 5 players on a team, just for a rough estimate, that pay. Ill also add, that should a team not be fully registered and considered a participating team, refunds are issued. 32 teams x 5 players = 160 players * $9 = $1440. The whole concept of us making money off of this by "milking" players, is not there. Where does the other $3560 come from?
dabears should of been more clear about the prize distrubition part and don't you need a 5th player for the ace match or u can use one of the player 4 players for the ace match?
I still believe you guys should of made a package "deal" of 50bucks for unlimited amount of players... root has many players ... and many other teams too
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On December 21 2010 11:50 desrow wrote:Show nested quote +On December 21 2010 11:46 jkend20 wrote:On December 21 2010 11:37 desrow wrote: I'm not even gonna be the one paying that 9$ if VT joins the league, I'm just dissapointed at how you guys are milking us by hyping up something and backing out a week later
dbizzle United States. December 14 2010 09:58. Posts 150 PM Profile Report Quote # The cash prize and the amount of teams that can sign up will be announce next week.
ps: i like how you cevo people are ganging up on me one by one backing eachother up, can't take criticism ? He means the individual payout per team out of the $5000 pool. It's not winner takes $5000, it's a payout system.... We're not milking anything, if we wanted to "milk" the system, we would not limit the number of teams to play in the tournament. Let's do some math here, 32 teams max, min req. 4 players per team, $9 per player on a team. let's say we average 5 players on a team, just for a rough estimate, that pay. Ill also add, that should a team not be fully registered and considered a participating team, refunds are issued. 32 teams x 5 players = 160 players * $9 = $1440. The whole concept of us making money off of this by "milking" players, is not there. Where does the other $3560 come from? dabears should of been more clear about the prize distrubition part and don't you need a 5th player for the ace match or u can use one of the player 4 players for the ace match?
c/p from rules: http://esea.net/index.php?s=content&d=league_rules_sc2
Each match consists of 4 - 1v1 Bo3 matches ; AvsA, BvsB and so on. In the event of a 2-2 tie, there will be an ACE match. Team Leaders are responsible for picking any rostered paid player to play the ACE match. This ACE match will be the “tie-breaker”.
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me and my buddy are looking for 2 more people to play with us in the first season of the esea league.
for those who do not know here is some info about it
http://esea.net/index.php?s=esports&d=comments&id=8979
were both around 2300 diamond right now and looking for two players in roughly the same skill range or higher. currently it is me (Terran) and my friend who is zerg. would like to pick up a protoss but we are more interested in winning than having one of each race
the more experienced the better. here is my sc2ranks, i know it doesnt mean a whole hell of a lot. http://sc2ranks.com/us/1226868/vontz
if you want to leave your ingame name and char id number like in the practice partner thread i will get back to you when i can. i am however going home for christmas so i wont be back until the 26th but will be checking and responding to this thread while im home.
or if you want to message me when im online thats fine as well vontz 895
hope this thread gets some love and merry christmas to everyone.
edit: please have ventrilo or at the very least skype
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what teams have signed up so far?
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i havent had esea premium in like a year lol...
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when is the deadline to register ?
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On December 27 2010 09:12 SilentCrono wrote: i havent had esea premium in like a year lol...
You don't need premium to play in the SC2 ESEA League
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On December 27 2010 09:22 Xeris wrote: when is the deadline to register ?
Monday, Jan 3rd 2011!
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On December 21 2010 11:50 desrow wrote:Show nested quote +On December 21 2010 11:46 jkend20 wrote:On December 21 2010 11:37 desrow wrote: I'm not even gonna be the one paying that 9$ if VT joins the league, I'm just dissapointed at how you guys are milking us by hyping up something and backing out a week later
dbizzle United States. December 14 2010 09:58. Posts 150 PM Profile Report Quote # The cash prize and the amount of teams that can sign up will be announce next week.
ps: i like how you cevo people are ganging up on me one by one backing eachother up, can't take criticism ? He means the individual payout per team out of the $5000 pool. It's not winner takes $5000, it's a payout system.... We're not milking anything, if we wanted to "milk" the system, we would not limit the number of teams to play in the tournament. Let's do some math here, 32 teams max, min req. 4 players per team, $9 per player on a team. let's say we average 5 players on a team, just for a rough estimate, that pay. Ill also add, that should a team not be fully registered and considered a participating team, refunds are issued. 32 teams x 5 players = 160 players * $9 = $1440. The whole concept of us making money off of this by "milking" players, is not there. Where does the other $3560 come from? dabears should of been more clear about the prize distrubition part and don't you need a 5th player for the ace match or u can use one of the player 4 players for the ace match? I still believe you guys should of made a package "deal" of 50bucks for unlimited amount of players... root has many players ... and many other teams too
nobody is forcing you to play in the ESEA, im sure VT can field other players. every post youve made in this thread has been of anger, just relax and let the details come as they will
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On December 27 2010 10:02 Sh0oter wrote:Monday, Jan 3rd 2011!
ah ok thanks
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On December 24 2010 03:45 SmoKim wrote: what teams have signed up so far? http://esea.net/index.php?s=league&d=standings&division_id=1618#team46682
As you can see, at time of posting 12 teams are confirmed to be participating with players paid. The rest have signed up but not yet paid.
Confirmed teams:
1. Dynamic Gaming 2. Micro Machines 3. George Washington 4. FXopen Esports 5. bronze 4 lyfe 6. LazarusGaming 7. Seal Cub Clubbing Club 8. VT Gaming 9. Chaos Factors 10. Evil Geniuses SC2 11. Crack Clan 12. ROOT-Gaming
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somehow desrow is the only person here who doesn't know how it works and is also the one blabbing about how bad it's going to be.
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Happy holidays everyone! I hope everyone had a wonderful Christmas, Hanukkah and every other holdiday . I want to inform everyone that sign ups will be closing on Jan 3rd and so far, only 12 confirmed teams have signed up. For people who need a team or teammates, start posting here on your battlenet details and something about yourself.
Battlenet name.number rank race
Hopefully this will encourage players to venture out and talk to other people that want to play but do not have a team.
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So Teamliquid will not joining?
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I do not know, they are open to join, but I think some of them are training in korea atm.
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On December 28 2010 00:55 deL wrote:http://esea.net/index.php?s=league&d=standings&division_id=1618#team46682As you can see, at time of posting 12 teams are confirmed to be participating with players paid. The rest have signed up but not yet paid. Confirmed teams: 1. Dynamic Gaming 2. Micro Machines 3. George Washington 4. FXopen Esports 5. bronze 4 lyfe 6. LazarusGaming 7. Seal Cub Clubbing Club 8. VT Gaming 9. Chaos Factors 10. Evil Geniuses SC2 11. Crack Clan 12. ROOT-Gaming
im more than sadisfied with these signups
will be interesting to see what the final teams will be
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is there an offline finals? O_O;
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On December 30 2010 04:14 Xeris wrote: is there an offline finals? O_O; I would like to know this as well.
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Do manangers have to pay?
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On December 30 2010 06:10 EsG.Myaura wrote: Do manangers have to pay?
it's already been stated that they don't
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32 teams is quite a bit, will it be a playoff system or you'll divide the teams into divisions? Also, where's fnatic?
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Fnatic probably wants to confirm whether or not there are offline finals as that is a big factor for international teams entering!
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Well, if it is in detriment of such great teams such as TL and Fnatic (two favorites) think that big part of the community would prefer if everything was online. Or at least if there were a online champ, that would receive a fraction of the prize, them there would be a offline final with the rest of the prize.
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Yeah I am ready to pay for an all-Australian team to enter but in the event we were in the final few we'd have to spend more on flights to an offline finals than we could possibly win even if we came 1st against all these great teams.
So, appreciating a quick response on this question! Cheers.
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The offline finals are still in the talks, ESEA is known for having lan finals for their invite divisions of 1.6 and source. We need to figure out the details regarding the venue, costs etc... but stay tuned, the official map list will be posted here soon!!
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What's the ETA on the offline finals decision because the timeframe for registration is narrowing!
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On December 30 2010 09:34 deL wrote: What's the ETA on the offline finals decision because the timeframe for registration is narrowing!
There is a good chance of it being a lan finals, but for the international teams it is one of the risks of being in another country.
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Here are the maps:
+ Show Spoiler +Map Pool
steppes of war blistering sands xel naga caverns lost temple metalopolis shakuras plateau delta quadrant jungle basin scrap station ICCUP fighting spirit ICCUP match point ICCUP vahalla
Weeks:
1. xelnaga caverns 2. ICCUP match point 3. scrap station 4. shakuras plateau 5. lost temple 6. metalopolis 7. ICCUP fighting spirit 8. Jungle basin
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On December 30 2010 09:59 dbizzle wrote:Here are the maps: + Show Spoiler +Map Pool
steppes of war blistering sands xel naga caverns lost temple metalopolis shakuras plateau delta quadrant jungle basin scrap station ICCUP fighting spirit ICCUP match point ICCUP vahalla
Weeks:
1. xelnaga caverns 2. ICCUP match point 3. scrap station 4. shakuras plateau 5. lost temple 6. metalopolis 7. ICCUP fighting spirit 8. Jungle basin
good job choosing 3 ICCUP maps for the map pool !!!!!!!!!
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you should really get rid of the ICCUP maps. just stick to the ladder maps. no one practices on ICCUP maps, and we shouldn't have to practice on them. just stick to the ladder maps, and lets hope blizzard will start coming out with more.
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I REALLY love the idea of offline finals (or final 6). There has been 1v1 tournaments like MLG or IEM, but clan leagues will be awesome to see :D
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On December 30 2010 20:17 stalife wrote: I REALLY love the idea of offline finals (or final 6). There has been 1v1 tournaments like MLG or IEM, but clan leagues will be awesome to see :D Shut up it's a terrible idea! (unless they pay for flights )
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The prize is only given to who attends the offline finals?
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Yes, I think the prize is not large enough to have an offline final. Not because its a bad idea, but because (at least for fxopen) it will cost at least 10k to get the team there... I think other teams would be even more.
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On December 30 2010 19:36 cyanide66 wrote: you should really get rid of the ICCUP maps. just stick to the ladder maps. no one practices on ICCUP maps, and we shouldn't have to practice on them. just stick to the ladder maps, and lets hope blizzard will start coming out with more.
Yea let's sit around doing nothing and whine about there being shitty maps. Hoping for someone else to fix your problem is never going to work. Time to take action.
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On December 30 2010 09:14 dbizzle wrote: The offline finals are still in the talks, ESEA is known for having lan finals for their invite divisions of 1.6 and source. We need to figure out the details regarding the venue, costs etc... but stay tuned, the official map list will be posted here soon!! I don't think any of the teams that have signed up for your tour are considering an airfare budget to participate in the finals. It's kind of misleading not to have mentioned this possibility in the OP.
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teams that don't want to pay don't want to play. if they aren't north american then don't play in a north american league. seems simple enough for me
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this mentality will keep the gaming community split and uncompetitive. Not to mention there are a fair few NA players in korea at the moment.. Thats a 2k flight right there per player..
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I don't see how it's different than any other game.
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On December 31 2010 00:48 Achilles wrote: I don't see how it's different than any other game. Other games in NA leagues dont have players participating in it from europe... If you are going to have LAN finals you should have stated possibility when talk first came of the event, if you run LAN finals after teams from abroad that would never see any point in sending a team to lan finals for a small prizepot then IMO its a kinda retarded move my2c
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Don't get me wrong. I love the idea. But its impossible to justify from a business point of view. Even US based teams will struggle because it isn't cheap to fly 5 guys from say NY to LA... It is unjustified from all points of view imo.
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basicly it goes like this
No Lan finals = NA, EU and SEA teams can participate
Lan Finals = only NA teams wants to participate for the reasons FXOpen, Nazgul and Dahornn mention
i'm pretty sure the NA only teams wouldn't go to Europe/Asia too if the finals would be there, trust me everyone LOVES and prefers a lan finals, but for the prize of flying your whole team + the prize pool it can't really work
lucky ESEA seems to be flexible with what the community/teams prefers
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On December 31 2010 00:55 dahornnn wrote:Show nested quote +On December 31 2010 00:48 Achilles wrote: I don't see how it's different than any other game. Other games in NA leagues dont have players participating in it from europe... If you are going to have LAN finals you should have stated possibility when talk first came of the event, if you run LAN finals after teams from abroad that would never see any point in sending a team to lan finals for a small prizepot then IMO its a kinda retarded move my2c
Translated: Nevermind all of the ESL LAN finals that North Americans can't attend and let's criticize NA leagues for doing the same
just saying that it's not a big deal. people here just love making mountains out of mole hills. Too many pretending that people aren't going to flood the league with registration just because some teams can't participate, the fees are too "high", maps "suck", etc. yawny yawn yawn
that being said it'll probably be online anyways
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Yeah, I think that LAN stuff must be like a isolated event, not the finals of an online one. I don't think it is a good idea.
And, I mean, people are paying without being sure if there will be or not a lan final. I believe that even some top teams can't pay people to go anywhere they want.
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On December 31 2010 00:58 SmoKim wrote: basicly it goes like this
No Lan finals = NA, EU and SEA teams can participate
Lan Finals = only NA teams wants to participate for the reasons FXOpen, Nazgul and Dahornn mention
i'm pretty sure the NA only teams wouldn't go to Europe/Asia too if the finals would be there, trust me everyone LOVES and prefers a lan finals, but for the prize of flying your whole team + the prize pool it can't really work
lucky ESEA seems to be flexible with what the community/teams prefers
And like, even some NA teams might not go, NA is pretty big, lol
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On December 31 2010 00:58 Achilles wrote:Show nested quote +On December 31 2010 00:55 dahornnn wrote:On December 31 2010 00:48 Achilles wrote: I don't see how it's different than any other game. Other games in NA leagues dont have players participating in it from europe... If you are going to have LAN finals you should have stated possibility when talk first came of the event, if you run LAN finals after teams from abroad that would never see any point in sending a team to lan finals for a small prizepot then IMO its a kinda retarded move my2c Translated: Nevermind all of the ESL LAN finals that North Americans can't attend and let's criticize NA leagues for doing the same just saying that it's not a big deal. people here just love making mountains out of mole hills. Too many pretending that people aren't going to flood the league with registration just because some teams can't participate, the fees are too "high", maps "suck", etc. yawny yawn yawn
ESL generally has far larger prize pools and if there are lan finals then it is said before people sign up. Also believe ESL helps with travel? Or is that IEM. I think most peoples problem is that some teams have already signed up and now only being told that there could be a lan finals. Rather misleading.
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On December 31 2010 00:58 Achilles wrote:Show nested quote +On December 31 2010 00:55 dahornnn wrote:On December 31 2010 00:48 Achilles wrote: I don't see how it's different than any other game. Other games in NA leagues dont have players participating in it from europe... If you are going to have LAN finals you should have stated possibility when talk first came of the event, if you run LAN finals after teams from abroad that would never see any point in sending a team to lan finals for a small prizepot then IMO its a kinda retarded move my2c Translated: Nevermind all of the ESL LAN finals that North Americans can't attend and let's criticize NA leagues for doing the same just saying that it's not a big deal. people here just love making mountains out of mole hills. Too many pretending that people aren't going to flood the league with registration just because some teams can't participate, the fees are too "high", maps "suck", etc. yawny yawn yawn that being said it'll probably be online anyways
there is a BIG difference between ESL lan finals for 1v1 individual players, and a Team tournament finals with 4-10 people
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On December 31 2010 01:01 Numy wrote:Show nested quote +On December 31 2010 00:58 Achilles wrote:On December 31 2010 00:55 dahornnn wrote:On December 31 2010 00:48 Achilles wrote: I don't see how it's different than any other game. Other games in NA leagues dont have players participating in it from europe... If you are going to have LAN finals you should have stated possibility when talk first came of the event, if you run LAN finals after teams from abroad that would never see any point in sending a team to lan finals for a small prizepot then IMO its a kinda retarded move my2c Translated: Nevermind all of the ESL LAN finals that North Americans can't attend and let's criticize NA leagues for doing the same just saying that it's not a big deal. people here just love making mountains out of mole hills. Too many pretending that people aren't going to flood the league with registration just because some teams can't participate, the fees are too "high", maps "suck", etc. yawny yawn yawn ESL generally has far larger prize pools and if there are lan finals then it is said before people sign up. Also believe ESL helps with travel? Or is that IEM. I think most peoples problem is that some teams have already signed up and now only being told that there could be a lan finals. Rather misleading.
for that reason it'll in all likelihood be an online finals, but next season there will be an increase in prize pool (this is a pilot league remember) and an offline final.
This is how they implimented CSS so I don't see them changing their MO
@ smokim: the difference is that everyone in this game seemingly wants a handout because I see plenty of 5+ player teams, playing for even less, travel to LANs. CS....CSS...COD..
I suppose my real question is: Why can they pay and we can't?
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As a pro gamer for cs for many years, one of the risks of gaming is paying to fly to other areas of the world and trying to win. It has always been expensive, and usually winning is something very rare that I had to think to myself "Am I really going to make money off this?" You have to think of gaming as a hobby, playing in this league for fun until it takes off and get bigger. In order for it to become big you need to invest into it and hope for a bigger future.
Personally, I will never stop gaming and going to gaming venues will always be a pleasure to me. I always go to it with the best intentions of winning, a lot of times I haven't even gotten close to winning. But the best experiences was traveling to that place and having fun. It's like a vacation, I've spent so much time and money in gaming that it's worth it to me to do this.
This is one of they reasons I spend 20 bucks per GSL ticket, I LOVE watching them play. If you don't want to risk 9 dollars to play, and to have a chance to maybe come to america and have a good time, I don't know what you're getting out of gaming. ESEA is one of the most promising North American leagues EVER, it has been around for at least 6 years and it is still growing. If there was to be a big lan event leagues like GSL or ESL, ESEA is on the right track.
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On December 30 2010 19:36 cyanide66 wrote: you should really get rid of the ICCUP maps. just stick to the ladder maps. no one practices on ICCUP maps, and we shouldn't have to practice on them. just stick to the ladder maps, and lets hope blizzard will start coming out with more.
I totally agree, the iccup maps are garbage, don't add em in this beautiful league.
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bias? because I have an opinion you disagree with?
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Why doesn't ESEA sponsor the players plane tickets/transport costs for the lan finals? That way we won't have this debate about LAN vs online finals, because it's clear which one is better if money is not a problem - LAN/offline!!!
ESEA is super rich so they can definitely afford it. They get $7 a month from each user, and they have over 50,000 paying members last time I checked.
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On December 31 2010 01:46 dbizzle wrote: As a pro gamer for cs for many years, one of the risks of gaming is paying to fly to other areas of the world and trying to win. It has always been expensive, and usually winning is something very rare that I had to think to myself "Am I really going to make money off this?" You have to think of gaming as a hobby, playing in this league for fun until it takes off and get bigger. In order for it to become big you need to invest into it and hope for a bigger future.
Personally, I will never stop gaming and going to gaming venues will always be a pleasure to me. I always go to it with the best intentions of winning, a lot of times I haven't even gotten close to winning. But the best experiences was traveling to that place and having fun. It's like a vacation, I've spent so much time and money in gaming that it's worth it to me to do this.
This is one of they reasons I spend 20 bucks per GSL ticket, I LOVE watching them play. If you don't want to risk 9 dollars to play, and to have a chance to maybe come to america and have a good time, I don't know what you're getting out of gaming. ESEA is one of the most promising North American leagues EVER, it has been around for at least 6 years and it is still growing. If there was to be a big lan event leagues like GSL or ESL, ESEA is on the right track.
so is that a yes or no ?
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For such a small prizepool I feel an online finals is justified. You're just testing the water now so why not let in a lot of the overseas teams to get the best feedback possible and make as many fans as you can early on?
Later when prizes are at least doubled you can think about offline finals and you will benefit from increased participation and interest for it. If sponsors demand a live event, make them pay for it.
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On December 31 2010 04:20 wxwx wrote: Why doesn't ESEA sponsor the players plane tickets/transport costs for the lan finals? That way we won't have this debate about LAN vs online finals, because it's clear which one is better if money is not a problem - LAN/offline!!!
ESEA is super rich so they can definitely afford it. They get $7 a month from each user, and they have over 50,000 paying members last time I checked.
50,000 paying users?!?! where is my check representing that!?! haha
The premium numbers aren't quiteeeee that high. Actually not even that close lol.
And in the past teams have been helped getting to lan (not saying if sc2 is having one or not, that's not my place to say), with fronting the minimum placement prize money to pay for flights. We don't sponsor players plane tickets and transportation costs if they make it, because simply that's a ridiculous amount. 5 players per team on 6 CS 1.6 teams, 5 players on 4 CS:S teams, and 6 players on 4 TF2 teams. that's a minimum of 74 players you'd have to pay for their flights / hotel. Avg cost of flight? ~250 and 3 days in a hotel per team $300. So $1550 per team for CS 1.6 & CSS x 10 teams, + ~6300 for TF2 = $21800.
That's just a *rough* estimate.
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On December 31 2010 13:01 jkend20 wrote:Show nested quote +On December 31 2010 04:20 wxwx wrote: Why doesn't ESEA sponsor the players plane tickets/transport costs for the lan finals? That way we won't have this debate about LAN vs online finals, because it's clear which one is better if money is not a problem - LAN/offline!!!
ESEA is super rich so they can definitely afford it. They get $7 a month from each user, and they have over 50,000 paying members last time I checked. 50,000 paying users?!?! where is my check representing that!?! haha The premium numbers aren't quiteeeee that high. Actually not even that close lol. And in the past teams have been helped getting to lan (not saying if sc2 is having one or not, that's not my place to say), with fronting the minimum placement prize money to pay for flights. We don't sponsor players plane tickets and transportation costs if they make it, because simply that's a ridiculous amount. 5 players per team on 6 CS 1.6 teams, 5 players on 4 CS:S teams, and 6 players on 4 TF2 teams. that's a minimum of 74 players you'd have to pay for their flights / hotel. Avg cost of flight? ~250 and 3 days in a hotel per team $300. So $1550 per team for CS 1.6 & CSS x 10 teams, + ~6300 for TF2 = $21800. That's just a *rough* estimate. And it's the exact reason most of us don't want a LAN final lol.
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On December 31 2010 01:03 Achilles wrote:Show nested quote +On December 31 2010 01:01 Numy wrote:On December 31 2010 00:58 Achilles wrote:On December 31 2010 00:55 dahornnn wrote:On December 31 2010 00:48 Achilles wrote: I don't see how it's different than any other game. Other games in NA leagues dont have players participating in it from europe... If you are going to have LAN finals you should have stated possibility when talk first came of the event, if you run LAN finals after teams from abroad that would never see any point in sending a team to lan finals for a small prizepot then IMO its a kinda retarded move my2c Translated: Nevermind all of the ESL LAN finals that North Americans can't attend and let's criticize NA leagues for doing the same just saying that it's not a big deal. people here just love making mountains out of mole hills. Too many pretending that people aren't going to flood the league with registration just because some teams can't participate, the fees are too "high", maps "suck", etc. yawny yawn yawn ESL generally has far larger prize pools and if there are lan finals then it is said before people sign up. Also believe ESL helps with travel? Or is that IEM. I think most peoples problem is that some teams have already signed up and now only being told that there could be a lan finals. Rather misleading. for that reason it'll in all likelihood be an online finals, but next season there will be an increase in prize pool (this is a pilot league remember) and an offline final. This is how they implimented CSS so I don't see them changing their MO @ smokim: the difference is that everyone in this game seemingly wants a handout because I see plenty of 5+ player teams, playing for even less, travel to LANs. CS....CSS...COD.. I suppose my real question is: Why can they pay and we can't? COD wise, in europe, people only go to the major events out of their pocket which come around once or twice a year(only americans to come to europe for cod came so with a ton of backing..EG/Pandemic/Pure), the rest are teams going with some form of backing to cover their costs, the reason americans in FPS games dont play ESL EU stuff is good luck playing someone with 100 more ping on a game where ping matters! I just think the biggest problem most people seem to have with the league is just the fact that they didn't state the lan finals on initial announcement ^_^
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On December 31 2010 13:39 dahornnn wrote:Show nested quote +On December 31 2010 01:03 Achilles wrote:On December 31 2010 01:01 Numy wrote:On December 31 2010 00:58 Achilles wrote:On December 31 2010 00:55 dahornnn wrote:On December 31 2010 00:48 Achilles wrote: I don't see how it's different than any other game. Other games in NA leagues dont have players participating in it from europe... If you are going to have LAN finals you should have stated possibility when talk first came of the event, if you run LAN finals after teams from abroad that would never see any point in sending a team to lan finals for a small prizepot then IMO its a kinda retarded move my2c Translated: Nevermind all of the ESL LAN finals that North Americans can't attend and let's criticize NA leagues for doing the same just saying that it's not a big deal. people here just love making mountains out of mole hills. Too many pretending that people aren't going to flood the league with registration just because some teams can't participate, the fees are too "high", maps "suck", etc. yawny yawn yawn ESL generally has far larger prize pools and if there are lan finals then it is said before people sign up. Also believe ESL helps with travel? Or is that IEM. I think most peoples problem is that some teams have already signed up and now only being told that there could be a lan finals. Rather misleading. for that reason it'll in all likelihood be an online finals, but next season there will be an increase in prize pool (this is a pilot league remember) and an offline final. This is how they implimented CSS so I don't see them changing their MO @ smokim: the difference is that everyone in this game seemingly wants a handout because I see plenty of 5+ player teams, playing for even less, travel to LANs. CS....CSS...COD.. I suppose my real question is: Why can they pay and we can't? I just think the biggest problem most people seem to have with the league is just the fact that they didn't state the lan finals on initial announcement ^_^ Yeah it's like there's already an entry fee which is not overly cheap if you want more than the minimum participants but it's OK because the reward is adequate. Then there are additional expenses revealed!
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Terror Australis signed up and registered! Forget the LAN finals if we make it that far I'd be pretty happy and sort something out then!
Current TA Roster:
Pinder
deth
EdgE
Voices
Smace
SalvatioN
spidereight
Current Registered Clans (23):
LazarusGaming
BLAST Sc2 USA
Beatus Money Crew
vVv GamingSC2
Baneling Bust
VT Gaming
Chaos Factors
Evil Geniuses SC2
Terror Australis
Crack Clan
Revolution Sports SC2
George Washington
Complexity Gaming
stoic Esports
ROOT-Gaming
Dynamic Gaming
Micro Machines
Stratyk B2B Gaming
Seal Cub Clubbing Club
Bunker Bums
Requiem eSports
FXopen Esports
bronze 4 lyfe
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I don't know if this answered but how are you guys charging the $9 fee? I have the blizzard license for when I ran SCL and it says you can't charge a fee to get in, unless theres another one you have.
Heres the license if anyones interested in reading over it.
+ Show Spoiler +BLIZZARD ENTERTAINMENT ONLINE TOURNAMENT AGREEMENT Date: November 3, 2010 To: Starcraft 2 League, www.scleague.net with an address at ************ (“You”) Subject: Blizzard’s Approval of your request to host an online tournament 1. Grant of Tournament License. With regards to your request to host a tournament on the Battle.net® service that features Blizzard’s StarCraft® II: Wings of Liberty™ software (the “Game”), Blizzard Entertainment, Inc., a Delaware corporation (“Blizzard”), hereby grants, to you the a non-exclusive, royalty free, non-transferable, license and right to use and display the Game for an online tournament subject to Your adherence to the following terms and conditions: (a) The Tournament must be free to enter; (b) You may not charge any fees of any kind to watch the Tournament; (c) You may not accept advertising revenue of any kind in association with your hosting of the Tournament, nor can you accept funds or prizing from sponsors of the Tournament in excess of $5,000.00 USD in the aggregate for all Tournament sponsors; (c) The Tournament must be limited to 500 players or less; (d) You shall not alter or modify any part of the Game for any reason; (e) You may hold the Tournament in any country other than the Republic of Korea; and (f) it must be a requirement for your tournament that all entrants in the Tournament must be adults in their country of residence, or minors over the age of 13 with written permission from their parents to participate in the Tournament. You understand and agree that You will responsible for all aspects of the Tournament, including without limitation: (a) drafting of all rules, policies, and procedures which will govern the Tournament (the “Rules”); (b) ensuring that all entrants are fully informed of the Rules; (c) awarding all prizes to the winners of the Tournament; (d) securing the receipt all applicable government approvals, licenses and permits necessary to organize the Tournament and exercise any and all of the rights granted to You by Blizzard hereunder; and (e) avoiding any deceptive, misleading or unethical trade practices 2. Use of Blizzard’s Trademarks. Additionally, Blizzard hereby grants, and You hereby accept, a limited, royalty free, non-exclusive license to utilize the Blizzard’s trademarks, logos, and copyrighted content associated with the Game in advertisements, posters, flyers, and websites related to the Tournament, subject to Your adherence to Blizzard’s Trademark and Copyrighted Content Acceptable Use Guidelines, available at http://us.blizzard.com/en-us/company/about/termsofuse.html. Note that you may not issue a press release using Blizzard’s name, trademarks or referencing the Game without Blizzard prior approval. Should you wish to have Blizzard review your proposed press release, you may email your request to [email]pr@blizzard.com[/email]. 3. Ownership. Blizzard Entertainment owns and shall retain all proprietary rights in the Game and the Blizzard Intellectual Property, and You agree that it will not at any time during or after this Agreement assert or claim any interest in or do anything that may adversely affect the validity or enforceability of Blizzard Entertainment’s rights in Game and/or the Blizzard Intellectual Property (including, without limitation, any act, or assistance to any act, which may infringe or lead to the infringement of any copyright in the Game). Blizzard Entertainment shall own all proprietary rights in all Marketing Materials that contain Blizzard Intellectual Property. 4. Representations, Warranties, and Indemnity. You hereby represent and warrant that: (i) You have the full right and power to enter into this Agreement; (ii) You have the necessary rights to host the Tournament; and (iii) You will comply with all laws related to its performance hereunder. You agree that you shall defend, indemnify and hold harmless Blizzard, and its affiliated companies (including, without limitation, Blizzard) and their respective employees, directors and officers from and against any and all expenses, judgments, awards, fines, and fees (including reasonable attorneys’ fees) solely with respect to any third party claims or actions brought against them which claims or actions arise out of the Tournament or any breach or alleged breach of any of Your representations, warranties or obligations hereunder. The obligations described in this section shall survive the termination or expiration of this Agreement. 5. Term. This Agreement shall commence on the date that the license is sent to you at your email address and thereafter shall remain in effect (unless and until earlier terminated as set forth in this Section) for one (1) year (the “Term”). Blizzard may terminate this Agreement immediately in the event that You: (a) commit a material breach any of representation, warranty or obligation made by You hereunder; (b) make or attempt any unauthorized assignment for the benefit of creditors, file any petition for reorganization, readjustment or rearrangement of Your business or affairs under the laws of any jurisdiction relating to relief of debtors, bankruptcy or insolvency; (c) suffer a receiver or trustee to be appointed for its business or property, or (c) discontinue Your business, or be adjudicated bankrupt or insolvent. In such an event, all rights granted under this Agreement to You shall immediately and automatically expire, and You shall cease all exercise of any rights granted under this Agreement, including without limitation the Tournaments and use of materials that use Blizzard’s trademarks or copyrighted content. 6. Miscellaneous. All costs, stamp duties, taxes and other similar levies arising from or in connection with the conclusion of this Agreement shall be borne by You. Neither party shall be liable for any delay in the performance of its duties or responsibilities contained herein that result from any cause beyond its reasonable control or caused by acts of God, acts of civil or military authorities, fires, strikes, floods, epidemics, governmental rules or regulations, terrorism, war, riot, delays in transportation or shortages. Blizzard’s relationship with You during the term of this Agreement will be that of an independent contractor. Failure to enforce any rights hereunder shall not constitute a waiver of those rights in the future or any other rights. If any provisions of this Agreement are invalid under any applicable statute or rule of law, they are, to that extent, deemed omitted, and the balance of this Agreement will be enforceable in accordance with its terms. This Agreement may not be modified or changed except by an instrument in writing executed by both parties. In the event of litigation between the parties hereto, the prevailing party shall be entitled to recover reasonable attorney’s fees in addition to other relief as the court may award. This Agreement shall be construed and enforced in accordance with the law of the State of California, except for its conflict of laws provision, and all legal actions related to this Agreement shall be filed in Federal or State court in Los Angeles, California. This Agreement contains the entire understanding between the parties with respect to the subject of this Agreement supersedes all previous written or oral negotiations, commitments and undertakings related thereto. Sections 3, 4, and 6 shall survive any expiration or termination of this Agreement.
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On December 31 2010 02:35 desrow wrote:Show nested quote +On December 30 2010 19:36 cyanide66 wrote: you should really get rid of the ICCUP maps. just stick to the ladder maps. no one practices on ICCUP maps, and we shouldn't have to practice on them. just stick to the ladder maps, and lets hope blizzard will start coming out with more. I totally agree, the iccup maps are garbage, don't add em in this beautiful league.
I'm sorry you don't enjoy good maps but their going in this league thank god ^^.
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Kinda sad that neither teamliquid or fnatic registered for the team league, are you planning to or no, if not why?
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that is one solid list of teams
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On January 02 2011 02:40 nGBeast wrote:I don't know if this answered but how are you guys charging the $9 fee? I have the blizzard license for when I ran SCL and it says you can't charge a fee to get in, unless theres another one you have. Heres the license if anyones interested in reading over it. + Show Spoiler +BLIZZARD ENTERTAINMENT ONLINE TOURNAMENT AGREEMENT Date: November 3, 2010 To: Starcraft 2 League, www.scleague.net with an address at ************ (“You”) Subject: Blizzard’s Approval of your request to host an online tournament 1. Grant of Tournament License. With regards to your request to host a tournament on the Battle.net® service that features Blizzard’s StarCraft® II: Wings of Liberty™ software (the “Game”), Blizzard Entertainment, Inc., a Delaware corporation (“Blizzard”), hereby grants, to you the a non-exclusive, royalty free, non-transferable, license and right to use and display the Game for an online tournament subject to Your adherence to the following terms and conditions: (a) The Tournament must be free to enter; (b) You may not charge any fees of any kind to watch the Tournament; (c) You may not accept advertising revenue of any kind in association with your hosting of the Tournament, nor can you accept funds or prizing from sponsors of the Tournament in excess of $5,000.00 USD in the aggregate for all Tournament sponsors; (c) The Tournament must be limited to 500 players or less; (d) You shall not alter or modify any part of the Game for any reason; (e) You may hold the Tournament in any country other than the Republic of Korea; and (f) it must be a requirement for your tournament that all entrants in the Tournament must be adults in their country of residence, or minors over the age of 13 with written permission from their parents to participate in the Tournament. You understand and agree that You will responsible for all aspects of the Tournament, including without limitation: (a) drafting of all rules, policies, and procedures which will govern the Tournament (the “Rules”); (b) ensuring that all entrants are fully informed of the Rules; (c) awarding all prizes to the winners of the Tournament; (d) securing the receipt all applicable government approvals, licenses and permits necessary to organize the Tournament and exercise any and all of the rights granted to You by Blizzard hereunder; and (e) avoiding any deceptive, misleading or unethical trade practices 2. Use of Blizzard’s Trademarks. Additionally, Blizzard hereby grants, and You hereby accept, a limited, royalty free, non-exclusive license to utilize the Blizzard’s trademarks, logos, and copyrighted content associated with the Game in advertisements, posters, flyers, and websites related to the Tournament, subject to Your adherence to Blizzard’s Trademark and Copyrighted Content Acceptable Use Guidelines, available at http://us.blizzard.com/en-us/company/about/termsofuse.html. Note that you may not issue a press release using Blizzard’s name, trademarks or referencing the Game without Blizzard prior approval. Should you wish to have Blizzard review your proposed press release, you may email your request to [email]pr@blizzard.com[/email]. 3. Ownership. Blizzard Entertainment owns and shall retain all proprietary rights in the Game and the Blizzard Intellectual Property, and You agree that it will not at any time during or after this Agreement assert or claim any interest in or do anything that may adversely affect the validity or enforceability of Blizzard Entertainment’s rights in Game and/or the Blizzard Intellectual Property (including, without limitation, any act, or assistance to any act, which may infringe or lead to the infringement of any copyright in the Game). Blizzard Entertainment shall own all proprietary rights in all Marketing Materials that contain Blizzard Intellectual Property. 4. Representations, Warranties, and Indemnity. You hereby represent and warrant that: (i) You have the full right and power to enter into this Agreement; (ii) You have the necessary rights to host the Tournament; and (iii) You will comply with all laws related to its performance hereunder. You agree that you shall defend, indemnify and hold harmless Blizzard, and its affiliated companies (including, without limitation, Blizzard) and their respective employees, directors and officers from and against any and all expenses, judgments, awards, fines, and fees (including reasonable attorneys’ fees) solely with respect to any third party claims or actions brought against them which claims or actions arise out of the Tournament or any breach or alleged breach of any of Your representations, warranties or obligations hereunder. The obligations described in this section shall survive the termination or expiration of this Agreement. 5. Term. This Agreement shall commence on the date that the license is sent to you at your email address and thereafter shall remain in effect (unless and until earlier terminated as set forth in this Section) for one (1) year (the “Term”). Blizzard may terminate this Agreement immediately in the event that You: (a) commit a material breach any of representation, warranty or obligation made by You hereunder; (b) make or attempt any unauthorized assignment for the benefit of creditors, file any petition for reorganization, readjustment or rearrangement of Your business or affairs under the laws of any jurisdiction relating to relief of debtors, bankruptcy or insolvency; (c) suffer a receiver or trustee to be appointed for its business or property, or (c) discontinue Your business, or be adjudicated bankrupt or insolvent. In such an event, all rights granted under this Agreement to You shall immediately and automatically expire, and You shall cease all exercise of any rights granted under this Agreement, including without limitation the Tournaments and use of materials that use Blizzard’s trademarks or copyrighted content. 6. Miscellaneous. All costs, stamp duties, taxes and other similar levies arising from or in connection with the conclusion of this Agreement shall be borne by You. Neither party shall be liable for any delay in the performance of its duties or responsibilities contained herein that result from any cause beyond its reasonable control or caused by acts of God, acts of civil or military authorities, fires, strikes, floods, epidemics, governmental rules or regulations, terrorism, war, riot, delays in transportation or shortages. Blizzard’s relationship with You during the term of this Agreement will be that of an independent contractor. Failure to enforce any rights hereunder shall not constitute a waiver of those rights in the future or any other rights. If any provisions of this Agreement are invalid under any applicable statute or rule of law, they are, to that extent, deemed omitted, and the balance of this Agreement will be enforceable in accordance with its terms. This Agreement may not be modified or changed except by an instrument in writing executed by both parties. In the event of litigation between the parties hereto, the prevailing party shall be entitled to recover reasonable attorney’s fees in addition to other relief as the court may award. This Agreement shall be construed and enforced in accordance with the law of the State of California, except for its conflict of laws provision, and all legal actions related to this Agreement shall be filed in Federal or State court in Los Angeles, California. This Agreement contains the entire understanding between the parties with respect to the subject of this Agreement supersedes all previous written or oral negotiations, commitments and undertakings related thereto. Sections 3, 4, and 6 shall survive any expiration or termination of this Agreement.
I was wondering if anyone from ESEA could answer my question :o
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There are 2 different licenses. Theres the one that you fill out on the website and then theres the one you have to negotiate directly with them.
MLG charges a fee, they even charge for spectators. How do you think Blizzard allowed that?
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Obviously there's more than one license. Many tournaments charge for HD stream and as entry fee, some have more than 5k as prize pool.
The thing is that this license is pretty easy to get, you just have to make the requirement, I believe that to get the other one, you need a closer talk to the blizzard guys.
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On January 03 2011 09:20 nGBeast wrote:Show nested quote +On January 02 2011 02:40 nGBeast wrote:I don't know if this answered but how are you guys charging the $9 fee? I have the blizzard license for when I ran SCL and it says you can't charge a fee to get in, unless theres another one you have. Heres the license if anyones interested in reading over it. + Show Spoiler +BLIZZARD ENTERTAINMENT ONLINE TOURNAMENT AGREEMENT Date: November 3, 2010 To: Starcraft 2 League, www.scleague.net with an address at ************ (“You”) Subject: Blizzard’s Approval of your request to host an online tournament 1. Grant of Tournament License. With regards to your request to host a tournament on the Battle.net® service that features Blizzard’s StarCraft® II: Wings of Liberty™ software (the “Game”), Blizzard Entertainment, Inc., a Delaware corporation (“Blizzard”), hereby grants, to you the a non-exclusive, royalty free, non-transferable, license and right to use and display the Game for an online tournament subject to Your adherence to the following terms and conditions: (a) The Tournament must be free to enter; (b) You may not charge any fees of any kind to watch the Tournament; (c) You may not accept advertising revenue of any kind in association with your hosting of the Tournament, nor can you accept funds or prizing from sponsors of the Tournament in excess of $5,000.00 USD in the aggregate for all Tournament sponsors; (c) The Tournament must be limited to 500 players or less; (d) You shall not alter or modify any part of the Game for any reason; (e) You may hold the Tournament in any country other than the Republic of Korea; and (f) it must be a requirement for your tournament that all entrants in the Tournament must be adults in their country of residence, or minors over the age of 13 with written permission from their parents to participate in the Tournament. You understand and agree that You will responsible for all aspects of the Tournament, including without limitation: (a) drafting of all rules, policies, and procedures which will govern the Tournament (the “Rules”); (b) ensuring that all entrants are fully informed of the Rules; (c) awarding all prizes to the winners of the Tournament; (d) securing the receipt all applicable government approvals, licenses and permits necessary to organize the Tournament and exercise any and all of the rights granted to You by Blizzard hereunder; and (e) avoiding any deceptive, misleading or unethical trade practices 2. Use of Blizzard’s Trademarks. Additionally, Blizzard hereby grants, and You hereby accept, a limited, royalty free, non-exclusive license to utilize the Blizzard’s trademarks, logos, and copyrighted content associated with the Game in advertisements, posters, flyers, and websites related to the Tournament, subject to Your adherence to Blizzard’s Trademark and Copyrighted Content Acceptable Use Guidelines, available at http://us.blizzard.com/en-us/company/about/termsofuse.html. Note that you may not issue a press release using Blizzard’s name, trademarks or referencing the Game without Blizzard prior approval. Should you wish to have Blizzard review your proposed press release, you may email your request to [email]pr@blizzard.com[/email]. 3. Ownership. Blizzard Entertainment owns and shall retain all proprietary rights in the Game and the Blizzard Intellectual Property, and You agree that it will not at any time during or after this Agreement assert or claim any interest in or do anything that may adversely affect the validity or enforceability of Blizzard Entertainment’s rights in Game and/or the Blizzard Intellectual Property (including, without limitation, any act, or assistance to any act, which may infringe or lead to the infringement of any copyright in the Game). Blizzard Entertainment shall own all proprietary rights in all Marketing Materials that contain Blizzard Intellectual Property. 4. Representations, Warranties, and Indemnity. You hereby represent and warrant that: (i) You have the full right and power to enter into this Agreement; (ii) You have the necessary rights to host the Tournament; and (iii) You will comply with all laws related to its performance hereunder. You agree that you shall defend, indemnify and hold harmless Blizzard, and its affiliated companies (including, without limitation, Blizzard) and their respective employees, directors and officers from and against any and all expenses, judgments, awards, fines, and fees (including reasonable attorneys’ fees) solely with respect to any third party claims or actions brought against them which claims or actions arise out of the Tournament or any breach or alleged breach of any of Your representations, warranties or obligations hereunder. The obligations described in this section shall survive the termination or expiration of this Agreement. 5. Term. This Agreement shall commence on the date that the license is sent to you at your email address and thereafter shall remain in effect (unless and until earlier terminated as set forth in this Section) for one (1) year (the “Term”). Blizzard may terminate this Agreement immediately in the event that You: (a) commit a material breach any of representation, warranty or obligation made by You hereunder; (b) make or attempt any unauthorized assignment for the benefit of creditors, file any petition for reorganization, readjustment or rearrangement of Your business or affairs under the laws of any jurisdiction relating to relief of debtors, bankruptcy or insolvency; (c) suffer a receiver or trustee to be appointed for its business or property, or (c) discontinue Your business, or be adjudicated bankrupt or insolvent. In such an event, all rights granted under this Agreement to You shall immediately and automatically expire, and You shall cease all exercise of any rights granted under this Agreement, including without limitation the Tournaments and use of materials that use Blizzard’s trademarks or copyrighted content. 6. Miscellaneous. All costs, stamp duties, taxes and other similar levies arising from or in connection with the conclusion of this Agreement shall be borne by You. Neither party shall be liable for any delay in the performance of its duties or responsibilities contained herein that result from any cause beyond its reasonable control or caused by acts of God, acts of civil or military authorities, fires, strikes, floods, epidemics, governmental rules or regulations, terrorism, war, riot, delays in transportation or shortages. Blizzard’s relationship with You during the term of this Agreement will be that of an independent contractor. Failure to enforce any rights hereunder shall not constitute a waiver of those rights in the future or any other rights. If any provisions of this Agreement are invalid under any applicable statute or rule of law, they are, to that extent, deemed omitted, and the balance of this Agreement will be enforceable in accordance with its terms. This Agreement may not be modified or changed except by an instrument in writing executed by both parties. In the event of litigation between the parties hereto, the prevailing party shall be entitled to recover reasonable attorney’s fees in addition to other relief as the court may award. This Agreement shall be construed and enforced in accordance with the law of the State of California, except for its conflict of laws provision, and all legal actions related to this Agreement shall be filed in Federal or State court in Los Angeles, California. This Agreement contains the entire understanding between the parties with respect to the subject of this Agreement supersedes all previous written or oral negotiations, commitments and undertakings related thereto. Sections 3, 4, and 6 shall survive any expiration or termination of this Agreement. I was wondering if anyone from ESEA could answer my question :o
because you run a small time league that few people care about and ESEA is a major eSports organization with an established history in North America.
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On January 03 2011 09:33 Xeris wrote:Show nested quote +On January 03 2011 09:20 nGBeast wrote:On January 02 2011 02:40 nGBeast wrote:I don't know if this answered but how are you guys charging the $9 fee? I have the blizzard license for when I ran SCL and it says you can't charge a fee to get in, unless theres another one you have. Heres the license if anyones interested in reading over it. + Show Spoiler +BLIZZARD ENTERTAINMENT ONLINE TOURNAMENT AGREEMENT Date: November 3, 2010 To: Starcraft 2 League, www.scleague.net with an address at ************ (“You”) Subject: Blizzard’s Approval of your request to host an online tournament 1. Grant of Tournament License. With regards to your request to host a tournament on the Battle.net® service that features Blizzard’s StarCraft® II: Wings of Liberty™ software (the “Game”), Blizzard Entertainment, Inc., a Delaware corporation (“Blizzard”), hereby grants, to you the a non-exclusive, royalty free, non-transferable, license and right to use and display the Game for an online tournament subject to Your adherence to the following terms and conditions: (a) The Tournament must be free to enter; (b) You may not charge any fees of any kind to watch the Tournament; (c) You may not accept advertising revenue of any kind in association with your hosting of the Tournament, nor can you accept funds or prizing from sponsors of the Tournament in excess of $5,000.00 USD in the aggregate for all Tournament sponsors; (c) The Tournament must be limited to 500 players or less; (d) You shall not alter or modify any part of the Game for any reason; (e) You may hold the Tournament in any country other than the Republic of Korea; and (f) it must be a requirement for your tournament that all entrants in the Tournament must be adults in their country of residence, or minors over the age of 13 with written permission from their parents to participate in the Tournament. You understand and agree that You will responsible for all aspects of the Tournament, including without limitation: (a) drafting of all rules, policies, and procedures which will govern the Tournament (the “Rules”); (b) ensuring that all entrants are fully informed of the Rules; (c) awarding all prizes to the winners of the Tournament; (d) securing the receipt all applicable government approvals, licenses and permits necessary to organize the Tournament and exercise any and all of the rights granted to You by Blizzard hereunder; and (e) avoiding any deceptive, misleading or unethical trade practices 2. Use of Blizzard’s Trademarks. Additionally, Blizzard hereby grants, and You hereby accept, a limited, royalty free, non-exclusive license to utilize the Blizzard’s trademarks, logos, and copyrighted content associated with the Game in advertisements, posters, flyers, and websites related to the Tournament, subject to Your adherence to Blizzard’s Trademark and Copyrighted Content Acceptable Use Guidelines, available at http://us.blizzard.com/en-us/company/about/termsofuse.html. Note that you may not issue a press release using Blizzard’s name, trademarks or referencing the Game without Blizzard prior approval. Should you wish to have Blizzard review your proposed press release, you may email your request to [email]pr@blizzard.com[/email]. 3. Ownership. Blizzard Entertainment owns and shall retain all proprietary rights in the Game and the Blizzard Intellectual Property, and You agree that it will not at any time during or after this Agreement assert or claim any interest in or do anything that may adversely affect the validity or enforceability of Blizzard Entertainment’s rights in Game and/or the Blizzard Intellectual Property (including, without limitation, any act, or assistance to any act, which may infringe or lead to the infringement of any copyright in the Game). Blizzard Entertainment shall own all proprietary rights in all Marketing Materials that contain Blizzard Intellectual Property. 4. Representations, Warranties, and Indemnity. You hereby represent and warrant that: (i) You have the full right and power to enter into this Agreement; (ii) You have the necessary rights to host the Tournament; and (iii) You will comply with all laws related to its performance hereunder. You agree that you shall defend, indemnify and hold harmless Blizzard, and its affiliated companies (including, without limitation, Blizzard) and their respective employees, directors and officers from and against any and all expenses, judgments, awards, fines, and fees (including reasonable attorneys’ fees) solely with respect to any third party claims or actions brought against them which claims or actions arise out of the Tournament or any breach or alleged breach of any of Your representations, warranties or obligations hereunder. The obligations described in this section shall survive the termination or expiration of this Agreement. 5. Term. This Agreement shall commence on the date that the license is sent to you at your email address and thereafter shall remain in effect (unless and until earlier terminated as set forth in this Section) for one (1) year (the “Term”). Blizzard may terminate this Agreement immediately in the event that You: (a) commit a material breach any of representation, warranty or obligation made by You hereunder; (b) make or attempt any unauthorized assignment for the benefit of creditors, file any petition for reorganization, readjustment or rearrangement of Your business or affairs under the laws of any jurisdiction relating to relief of debtors, bankruptcy or insolvency; (c) suffer a receiver or trustee to be appointed for its business or property, or (c) discontinue Your business, or be adjudicated bankrupt or insolvent. In such an event, all rights granted under this Agreement to You shall immediately and automatically expire, and You shall cease all exercise of any rights granted under this Agreement, including without limitation the Tournaments and use of materials that use Blizzard’s trademarks or copyrighted content. 6. Miscellaneous. All costs, stamp duties, taxes and other similar levies arising from or in connection with the conclusion of this Agreement shall be borne by You. Neither party shall be liable for any delay in the performance of its duties or responsibilities contained herein that result from any cause beyond its reasonable control or caused by acts of God, acts of civil or military authorities, fires, strikes, floods, epidemics, governmental rules or regulations, terrorism, war, riot, delays in transportation or shortages. Blizzard’s relationship with You during the term of this Agreement will be that of an independent contractor. Failure to enforce any rights hereunder shall not constitute a waiver of those rights in the future or any other rights. If any provisions of this Agreement are invalid under any applicable statute or rule of law, they are, to that extent, deemed omitted, and the balance of this Agreement will be enforceable in accordance with its terms. This Agreement may not be modified or changed except by an instrument in writing executed by both parties. In the event of litigation between the parties hereto, the prevailing party shall be entitled to recover reasonable attorney’s fees in addition to other relief as the court may award. This Agreement shall be construed and enforced in accordance with the law of the State of California, except for its conflict of laws provision, and all legal actions related to this Agreement shall be filed in Federal or State court in Los Angeles, California. This Agreement contains the entire understanding between the parties with respect to the subject of this Agreement supersedes all previous written or oral negotiations, commitments and undertakings related thereto. Sections 3, 4, and 6 shall survive any expiration or termination of this Agreement. I was wondering if anyone from ESEA could answer my question :o because you run a small time league that few people care about and ESEA is a major eSports organization with an established history in North America.
Xeris hit it right on the nose. Companies like MLG, ESL, ESEA, etc have totally different contracts then the average person. SCL would not qualify for such a license obviously, but maybe with time.
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Just a reminder to all the partial teams that are signed up, the deadline is Jan 3rd! There're currently 27 full teams, please hurry if you want to have a spot in the league.
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What would the format be for example if there were 27 teams signed up by the closing date? Things like groups, structure (round robin?), how do you work out seeding/placement for teams in groups, etc.
If you have any of this finalised it'd be cool to get a sneak preview to tide us over until launch date!
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On January 03 2011 10:37 deL wrote: What would the format be for example if there were 27 teams signed up by the closing date? Things like groups, structure (round robin?), how do you work out seeding/placement for teams in groups, etc.
If you have any of this finalised it'd be cool to get a sneak preview to tide us over until launch date!
Rather simple 1 group would be uneven. Why would there be seeding for regular season, that only applies to playoffs. Common sense ESEA runs everything smoothly in 1.6 it is basically fully auto-mated.
http://www.esportsea.com/index.php?s=content&d=league_rules_sc2
Above is the rules for SC2 in esea and map pools etc aswell.
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Have I missed the official statement on LAN finals?
I will repeat that it's ridiculous not to have this sorted out yet (unless I missed it then I take it back). Even the registered teams from Canada/NA I'm sure there is a bunch of them already registered who would not send their players to your live finals. But they have already paid the signup fee so that's really messed up for them.
On December 31 2010 01:46 dbizzle wrote: As a pro gamer for cs for many years, one of the risks of gaming is paying to fly to other areas of the world and trying to win. It has always been expensive, and usually winning is something very rare that I had to think to myself "Am I really going to make money off this?" You have to think of gaming as a hobby, playing in this league for fun until it takes off and get bigger. In order for it to become big you need to invest into it and hope for a bigger future.
Personally, I will never stop gaming and going to gaming venues will always be a pleasure to me. I always go to it with the best intentions of winning, a lot of times I haven't even gotten close to winning. But the best experiences was traveling to that place and having fun. It's like a vacation, I've spent so much time and money in gaming that it's worth it to me to do this.
This is one of they reasons I spend 20 bucks per GSL ticket, I LOVE watching them play. If you don't want to risk 9 dollars to play, and to have a chance to maybe come to america and have a good time, I don't know what you're getting out of gaming. ESEA is one of the most promising North American leagues EVER, it has been around for at least 6 years and it is still growing. If there was to be a big lan event leagues like GSL or ESL, ESEA is on the right track. Do you see the difference between knowing there is a live LAN finals you need to spend money on, or not knowing at all? I'm not arguing against a LAN finals whatsoever, but I argue that without mentioning it beforehand it's absolutely ridiculous to potentially introduce it after people have already paid your signup fees. Not to mention I simply can't sign Liquid up until I know where the finals take place, meaning if you intend on announcing it after your closing date we won't be able to play even if it's online.
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I've played in esea for a number of years and when games first come out they usually do everything online. Especially since lan finals are fairly new. My guess, this isn't a fact, is everything will be online season one, and then season 2 will have a definite statement on lan finals or not.
Plus Lpkane and torbull the two site owners often pay out of their own pockets to send some players to the lan if they can't pay themselves. You honestly shouldn't worry about the LAN finals at all.
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Listen to Nazgul, dude, not having Liquid is a BIG thing
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The lan finals are still in the talks, and I apologize that ESEA does not have your answer yet. But we will let you guys know asap when I know what is going on. As adding a new game will have to be calculated into the venue costs, spacing, time etc..
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On January 03 2011 11:10 dbizzle wrote: The lan finals are still in the talks, and I apologize that ESEA does not have your answer yet. But we will let you guys know asap when I know what is going on. As adding a new game will have to be calculated into the venue costs, spacing, time etc.. Wouldn't it be better for all involved if you just said online till next season :O?
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On January 03 2011 10:42 zacharyIRL wrote:Show nested quote +On January 03 2011 10:37 deL wrote: What would the format be for example if there were 27 teams signed up by the closing date? Things like groups, structure (round robin?), how do you work out seeding/placement for teams in groups, etc.
If you have any of this finalised it'd be cool to get a sneak preview to tide us over until launch date! Rather simple 1 group would be uneven. Why would there be seeding for regular season, that only applies to playoffs. Common sense ESEA runs everything smoothly in 1.6 it is basically fully auto-mated. http://www.esportsea.com/index.php?s=content&d=league_rules_sc2Above is the rules for SC2 in esea and map pools etc aswell. Well there might be an uneven group but how is it determined - randomly or by an unofficial 'seeding'? And by seeding I mean, say 32 teams are broken up into 4 groups of 8 then how do they seed it so that one group isn't TL, fnatic, EG, ROOT all in the one team?
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The current setup will be one large group. 1st match will be setup randomly and then every match after will be setup based on record.
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How about don't have LAN finals for the first season while you get everything sorted out (adding a new game etc) and then integrate LAN finals. Because the registration deadline is in 5 days, and I don't want to sign up Fnatic until I know for sure what's going on with the finals... because to be honest we probably won't send our team to the offline finals with such a low prize pool and in that case I don't want to waste $40 signing up my team for nothing...
@_@
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On January 03 2011 09:33 Xeris wrote:Show nested quote +On January 03 2011 09:20 nGBeast wrote:On January 02 2011 02:40 nGBeast wrote:I don't know if this answered but how are you guys charging the $9 fee? I have the blizzard license for when I ran SCL and it says you can't charge a fee to get in, unless theres another one you have. Heres the license if anyones interested in reading over it. + Show Spoiler +BLIZZARD ENTERTAINMENT ONLINE TOURNAMENT AGREEMENT Date: November 3, 2010 To: Starcraft 2 League, www.scleague.net with an address at ************ (“You”) Subject: Blizzard’s Approval of your request to host an online tournament 1. Grant of Tournament License. With regards to your request to host a tournament on the Battle.net® service that features Blizzard’s StarCraft® II: Wings of Liberty™ software (the “Game”), Blizzard Entertainment, Inc., a Delaware corporation (“Blizzard”), hereby grants, to you the a non-exclusive, royalty free, non-transferable, license and right to use and display the Game for an online tournament subject to Your adherence to the following terms and conditions: (a) The Tournament must be free to enter; (b) You may not charge any fees of any kind to watch the Tournament; (c) You may not accept advertising revenue of any kind in association with your hosting of the Tournament, nor can you accept funds or prizing from sponsors of the Tournament in excess of $5,000.00 USD in the aggregate for all Tournament sponsors; (c) The Tournament must be limited to 500 players or less; (d) You shall not alter or modify any part of the Game for any reason; (e) You may hold the Tournament in any country other than the Republic of Korea; and (f) it must be a requirement for your tournament that all entrants in the Tournament must be adults in their country of residence, or minors over the age of 13 with written permission from their parents to participate in the Tournament. You understand and agree that You will responsible for all aspects of the Tournament, including without limitation: (a) drafting of all rules, policies, and procedures which will govern the Tournament (the “Rules”); (b) ensuring that all entrants are fully informed of the Rules; (c) awarding all prizes to the winners of the Tournament; (d) securing the receipt all applicable government approvals, licenses and permits necessary to organize the Tournament and exercise any and all of the rights granted to You by Blizzard hereunder; and (e) avoiding any deceptive, misleading or unethical trade practices 2. Use of Blizzard’s Trademarks. Additionally, Blizzard hereby grants, and You hereby accept, a limited, royalty free, non-exclusive license to utilize the Blizzard’s trademarks, logos, and copyrighted content associated with the Game in advertisements, posters, flyers, and websites related to the Tournament, subject to Your adherence to Blizzard’s Trademark and Copyrighted Content Acceptable Use Guidelines, available at http://us.blizzard.com/en-us/company/about/termsofuse.html. Note that you may not issue a press release using Blizzard’s name, trademarks or referencing the Game without Blizzard prior approval. Should you wish to have Blizzard review your proposed press release, you may email your request to [email]pr@blizzard.com[/email]. 3. Ownership. Blizzard Entertainment owns and shall retain all proprietary rights in the Game and the Blizzard Intellectual Property, and You agree that it will not at any time during or after this Agreement assert or claim any interest in or do anything that may adversely affect the validity or enforceability of Blizzard Entertainment’s rights in Game and/or the Blizzard Intellectual Property (including, without limitation, any act, or assistance to any act, which may infringe or lead to the infringement of any copyright in the Game). Blizzard Entertainment shall own all proprietary rights in all Marketing Materials that contain Blizzard Intellectual Property. 4. Representations, Warranties, and Indemnity. You hereby represent and warrant that: (i) You have the full right and power to enter into this Agreement; (ii) You have the necessary rights to host the Tournament; and (iii) You will comply with all laws related to its performance hereunder. You agree that you shall defend, indemnify and hold harmless Blizzard, and its affiliated companies (including, without limitation, Blizzard) and their respective employees, directors and officers from and against any and all expenses, judgments, awards, fines, and fees (including reasonable attorneys’ fees) solely with respect to any third party claims or actions brought against them which claims or actions arise out of the Tournament or any breach or alleged breach of any of Your representations, warranties or obligations hereunder. The obligations described in this section shall survive the termination or expiration of this Agreement. 5. Term. This Agreement shall commence on the date that the license is sent to you at your email address and thereafter shall remain in effect (unless and until earlier terminated as set forth in this Section) for one (1) year (the “Term”). Blizzard may terminate this Agreement immediately in the event that You: (a) commit a material breach any of representation, warranty or obligation made by You hereunder; (b) make or attempt any unauthorized assignment for the benefit of creditors, file any petition for reorganization, readjustment or rearrangement of Your business or affairs under the laws of any jurisdiction relating to relief of debtors, bankruptcy or insolvency; (c) suffer a receiver or trustee to be appointed for its business or property, or (c) discontinue Your business, or be adjudicated bankrupt or insolvent. In such an event, all rights granted under this Agreement to You shall immediately and automatically expire, and You shall cease all exercise of any rights granted under this Agreement, including without limitation the Tournaments and use of materials that use Blizzard’s trademarks or copyrighted content. 6. Miscellaneous. All costs, stamp duties, taxes and other similar levies arising from or in connection with the conclusion of this Agreement shall be borne by You. Neither party shall be liable for any delay in the performance of its duties or responsibilities contained herein that result from any cause beyond its reasonable control or caused by acts of God, acts of civil or military authorities, fires, strikes, floods, epidemics, governmental rules or regulations, terrorism, war, riot, delays in transportation or shortages. Blizzard’s relationship with You during the term of this Agreement will be that of an independent contractor. Failure to enforce any rights hereunder shall not constitute a waiver of those rights in the future or any other rights. If any provisions of this Agreement are invalid under any applicable statute or rule of law, they are, to that extent, deemed omitted, and the balance of this Agreement will be enforceable in accordance with its terms. This Agreement may not be modified or changed except by an instrument in writing executed by both parties. In the event of litigation between the parties hereto, the prevailing party shall be entitled to recover reasonable attorney’s fees in addition to other relief as the court may award. This Agreement shall be construed and enforced in accordance with the law of the State of California, except for its conflict of laws provision, and all legal actions related to this Agreement shall be filed in Federal or State court in Los Angeles, California. This Agreement contains the entire understanding between the parties with respect to the subject of this Agreement supersedes all previous written or oral negotiations, commitments and undertakings related thereto. Sections 3, 4, and 6 shall survive any expiration or termination of this Agreement. I was wondering if anyone from ESEA could answer my question :o because you run a small time league that few people care about and ESEA is a major eSports organization with an established history in North America.
I know being a douche bag is common from TL posters, but all I asked was a question, I don't want to get the license I was just curious.
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On January 03 2011 12:11 Xeris wrote: How about don't have LAN finals for the first season while you get everything sorted out (adding a new game etc) and then integrate LAN finals. Because the registration deadline is in 5 days, and I don't want to sign up Fnatic until I know for sure what's going on with the finals... because to be honest we probably won't send our team to the offline finals with such a low prize pool and in that case I don't want to waste $40 signing up my team for nothing...
@_@
The deadline ends in ESEA League Season 8 registration ends in 1 Days, 2 Hours, 15 Minutes, 5 Seconds.
Not 5 days
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Considering it's almost Jan 3rd.... Jan 8th = 5 days away...
@_@
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On January 03 2011 12:47 Xeris wrote: Considering it's almost Jan 3rd.... Jan 8th = 5 days away...
@_@
goto the website and read what it says in big letters at the top
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well IF there comes LAN finals, ESEA can just pay back the teams who can't/won't go to the LAN finals, problem solved =)
but i hope for online finals so we can have Liquid, Fnatic, FxOpen ect ect
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So will this be PLAYED on the NA server? Or will international teams be placed in maybe a NA Conference and EU Conference? With Australian teams adhering to the NA conf.
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You"re letting 2 of the strongest teams out only because of one indecision... Let it be all online and everything is solved out
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On January 03 2011 19:54 smwilmann wrote: So will this be PLAYED on the NA server? Or will international teams be placed in maybe a NA Conference and EU Conference? With Australian teams adhering to the NA conf. Pretty sure it will be on NA.
On January 03 2011 20:27 debasers wrote: You"re letting 2 of the strongest teams out only because of one indecision... Let it be all offline and everything is solved out You mean online right?
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On January 03 2011 20:28 deL wrote:Show nested quote +On January 03 2011 19:54 smwilmann wrote: So will this be PLAYED on the NA server? Or will international teams be placed in maybe a NA Conference and EU Conference? With Australian teams adhering to the NA conf. Pretty sure it will be on NA. Show nested quote +On January 03 2011 20:27 debasers wrote: You"re letting 2 of the strongest teams out only because of one indecision... Let it be all offline and everything is solved out You mean online right?
yeah, miswrote, lol
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The decision about LAN finals should've been made before the announcement. So, IMHO you should either go with an online finals, or allow teams that qualify for the offline event to sell their place. It might not look good from a PR-stand point having teams sell their playoff spot, but atleast then you'd give teams like TLAF-Liquid and fnatic.MSI some guarantees.
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yea you cant just announce a lan finals after people signed up already without knowing.
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lol.. If the champions of the league win $5000 it shouldn't matter if its LAN or online... However, if the finals are LAN and you expect the teams in the finals who don't have sponsors to pay to have their players flown out, you've got another guest coming because thats not going to happen. Making people pay and not telling them if they will be flown out for finals or not or finals being LAN or Online is just fucking stupid.
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Just to clarify, this was always meant to be NA league, international teams take a risk to play in the league.
We have always been more than willing to work with teams coming to LAN finals in all other games. So if we decide to have a LAN finals we will do the same for the SC2 teams.
If any of you remember WC3L - NA teams played in the league and their LAN Finals was in Europe every year.
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regardless of all this, im excited for ESEA and cant wait for it to begin :D
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it's not like flying within the country is easy either. i don't really expect my team to put itself in a position to reach the finals, but either way it's an annoying thought. this should have been something you thought out before hand and figured out before rushing it out. :/
and for something that has a $5000 prize pool, you'd think you guys would have put some effort into the OP.
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On January 02 2011 02:42 blade55555 wrote:Show nested quote +On December 31 2010 02:35 desrow wrote:On December 30 2010 19:36 cyanide66 wrote: you should really get rid of the ICCUP maps. just stick to the ladder maps. no one practices on ICCUP maps, and we shouldn't have to practice on them. just stick to the ladder maps, and lets hope blizzard will start coming out with more. I totally agree, the iccup maps are garbage, don't add em in this beautiful league. I'm sorry you don't enjoy good maps but their going in this league thank god ^^.
nah the iccup maps are really really bad people just dont care enough to post and say the same.
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On January 04 2011 03:29 Laurent wrote: Just to clarify, this was always meant to be NA league, international teams take a risk to play in the league.
We have always been more than willing to work with teams coming to LAN finals in all other games. So if we decide to have a LAN finals we will do the same for the SC2 teams.
If any of you remember WC3L - NA teams played in the league and their LAN Finals was in Europe every year.
wc3l worked because its cheaper to go around in europe because of all the high speed train. its expensive to get anywhere in america by plane, unless ur willing to drive an insane amount of days.
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not down for iccup maps T_T
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On January 04 2011 03:29 Laurent wrote: Just to clarify, this was always meant to be NA league, international teams take a risk to play in the league.
We have always been more than willing to work with teams coming to LAN finals in all other games. So if we decide to have a LAN finals we will do the same for the SC2 teams.
If any of you remember WC3L - NA teams played in the league and their LAN Finals was in Europe every year.
The difference was with WC3L the teams KNEW there was a LAN Finals and could work it into the budget.
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On January 04 2011 03:29 Laurent wrote: Just to clarify, this was always meant to be NA league, international teams take a risk to play in the league.
We have always been more than willing to work with teams coming to LAN finals in all other games. So if we decide to have a LAN finals we will do the same for the SC2 teams.
If any of you remember WC3L - NA teams played in the league and their LAN Finals was in Europe every year.
The point is not that WC3L had LAN finals or not, it is that "hey we might have LAN finals, we might not, we're not sure yet... and we might be able to help teams out with travel if there's a LAN final but we're not sure yet" attitude.
As such a big organization, I don't really understand why you were so quick to announce a league when you were really so unsure of some really crucial details. It seems like incredibly bad form / unprofessional to have such important details still unknown after the league has been announced for several weeks already, these are things that are usually figured out before making big announcements.
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On January 04 2011 04:42 Xeris wrote:Show nested quote +On January 04 2011 03:29 Laurent wrote: Just to clarify, this was always meant to be NA league, international teams take a risk to play in the league.
We have always been more than willing to work with teams coming to LAN finals in all other games. So if we decide to have a LAN finals we will do the same for the SC2 teams.
If any of you remember WC3L - NA teams played in the league and their LAN Finals was in Europe every year. The point is not that WC3L had LAN finals or not, it is that "hey we might have LAN finals, we might not, we're not sure yet... and we might be able to help teams out with travel if there's a LAN final but we're not sure yet" attitude. As such a big organization, I don't really understand why you were so quick to announce a league when you were really so unsure of some really crucial details. It seems like incredibly bad form / unprofessional to have such important details still unknown after the league has been announced for several weeks already, these are things that are usually figured out before making big announcements.
can't wait to see esea reply to this :D
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+ Show Spoiler +On January 04 2011 04:42 Xeris wrote:Show nested quote +On January 04 2011 03:29 Laurent wrote: Just to clarify, this was always meant to be NA league, international teams take a risk to play in the league.
We have always been more than willing to work with teams coming to LAN finals in all other games. So if we decide to have a LAN finals we will do the same for the SC2 teams.
If any of you remember WC3L - NA teams played in the league and their LAN Finals was in Europe every year. The point is not that WC3L had LAN finals or not, it is that "hey we might have LAN finals, we might not, we're not sure yet... and we might be able to help teams out with travel if there's a LAN final but we're not sure yet" attitude. As such a big organization, I don't really understand why you were so quick to announce a league when you were really so unsure of some really crucial details. It seems like incredibly bad form / unprofessional to have such important details still unknown after the league has been announced for several weeks already, these are things that are usually figured out before making big announcements.
A big organization has to calculate everything for the year to plan budgets for events, prize money etc.. And since this is the new year it takes some time for everything to come together, it is unfortunate that the news takes a while to get here. Introducing a new game to the organization takes careful planning to not seem "unprofessional".
After talking with the big cheeses we have decided to make this season an online finals until ESEA introduces an invite decision with in the next coming seasons.
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Given that this is the first season of something new, details can change and will change to adjust to different variables.
There are many factors involved when planning out a LAN Finals and some of them, like sponsors, can take time to come through. We like to leave the options open because when they do come through they help everyone, especially the players. All the players are always taken care of who make it to all the previous LAN Finals we have hosted.
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OK, now Liquid and Fnatic, sign in :D
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On January 04 2011 05:06 desrow wrote:Show nested quote +On January 04 2011 04:42 Xeris wrote:On January 04 2011 03:29 Laurent wrote: Just to clarify, this was always meant to be NA league, international teams take a risk to play in the league.
We have always been more than willing to work with teams coming to LAN finals in all other games. So if we decide to have a LAN finals we will do the same for the SC2 teams.
If any of you remember WC3L - NA teams played in the league and their LAN Finals was in Europe every year. The point is not that WC3L had LAN finals or not, it is that "hey we might have LAN finals, we might not, we're not sure yet... and we might be able to help teams out with travel if there's a LAN final but we're not sure yet" attitude. As such a big organization, I don't really understand why you were so quick to announce a league when you were really so unsure of some really crucial details. It seems like incredibly bad form / unprofessional to have such important details still unknown after the league has been announced for several weeks already, these are things that are usually figured out before making big announcements. can't wait to see esea reply to this :D
Your posting should have stopped after you said $9 was a lot of money
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On January 04 2011 06:54 dbizzle wrote: After talking with the big cheeses we have decided to make this season an online finals until ESEA introduces an invite decision with in the next coming seasons. Great news! :D
GL with the league I look forward to being a part of it.
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So Liquid and Fnactic ended up not signing in? ):
I think they didn't noticed that they confirmed that the finals will be online.
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When will more information be up regarding the divisions?
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On January 08 2011 05:12 MrWest wrote: When will more information be up regarding the divisions?
Very pertinent question Holdem.
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For this season there will only be 1 division
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I want to ask your guys opinion on the current maps DQ, steppes of war, and blistering sands. Since GSL is thinking about getting rid of maps, and personally, I do not like those maps anyways. What do you guys think on about keeping the maps in the league or getting rid of them?
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On January 09 2011 03:28 dbizzle wrote: I want to ask your guys opinion on the current maps DQ, steppes of war, and blistering sands. Since GSL is thinking about getting rid of maps, and personally, I do not like those maps anyways. What do you guys think on about keeping the maps in the league or getting rid of them?
Just get rid of them, please!
I'm not a player though, but I doubt anyone would disagree.
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On January 09 2011 03:28 dbizzle wrote: I want to ask your guys opinion on the current maps DQ, steppes of war, and blistering sands. Since GSL is thinking about getting rid of maps, and personally, I do not like those maps anyways. What do you guys think on about keeping the maps in the league or getting rid of them? Fuck them off for sure.
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Remove DQ and Blist but keep steppes imo.
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Remove all blizzard maps, and only use smashcraft
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when exactly is the season starting?
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On January 11 2011 05:35 icedragon wrote: when exactly is the season starting?
This.
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Matches are going to start on Jan 16th 2011, but the schedule will be available this week.
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Thanks for the quick response!
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It'd be a good idea to regularly update the original post with new general.
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On January 11 2011 09:15 Cedstick wrote: It'd be a good idea to regularly update the original post with new general. Or even send emails to the clan managers.
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Sorry guys I will get on that today, school started this week so I am a little backed up. Just keep checking esea.net for updates and I will keep you guys updated as well. Thanks
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ESEA league officially starts this coming Sunday, you are able to schedule matches as early as Sunday. Until the match ups are released I would advise to play on default match nights: Tues and Thurs.
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ICCUP maps better be changed to only have 8 min patches per base. 9 mineral patches per base lik in BW completely breaks the game.
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Bout time this league started haha.
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So when are these matchups being released?
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On January 14 2011 06:36 icedragon wrote: So when are these matchups being released? I would like to know this question asap please.
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On January 12 2011 12:15 dbizzle wrote: ESEA league officially starts this coming Sunday, you are able to schedule matches as early as Sunday. Until the match ups are released I would advise to play on default match nights: Tues and Thurs.
sounds good !!!
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On January 09 2011 03:28 dbizzle wrote: I want to ask your guys opinion on the current maps DQ, steppes of war, and blistering sands. Since GSL is thinking about getting rid of maps, and personally, I do not like those maps anyways. What do you guys think on about keeping the maps in the league or getting rid of them? get rid of those and the iccup maps and were golden.
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Yeah.. Wont let me schedule... Help anyone?
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i dont even see a schedule
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On January 17 2011 01:37 StratykSC2 wrote: i dont even see a schedule
This... I have, "Match schedule pending season commencement"
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We are figuring it out at the moment, sorry for the inconvenience
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Well at least it means you're putting some thought into it, more than can be said for many tourneys
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So uh, what time are matches, etc ?!
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I don't like the lack of information the league is giving us. We want to be updated!
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Yeah whats up with this? So many people paid and what not....what the heck is going on?
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On January 17 2011 15:55 dbizzle wrote: We are figuring it out at the moment, sorry for the inconvenience
They are working on it guys, I am sure they have a good reason for it being delayed and should let us know when it becomes available.
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On January 20 2011 08:01 [rS]Vhalin wrote:Show nested quote +On January 17 2011 15:55 dbizzle wrote: We are figuring it out at the moment, sorry for the inconvenience They are working on it guys, I am sure they have a good reason for it being delayed and should let us know when it becomes available.
Agreed, the league will happen I rather have it run smoothly then for it to suck
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72 hours has been up... I'm still waiting..
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Hello, we are working around the clock to overcome the problems! Sorry for the delay and understand that we want the league to run as smoothly as possible and prevent any problems later in the season.
Once the schedules are out I will post here, email every team captain and we will start the league asap!!!
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Just as a good faith favour can you guys release like intended format, groups, etc. while you sort out these technical bugs? We know you can't give us a time but throw us a bone!
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On January 21 2011 15:29 deL wrote: Just as a good faith favour can you guys release like intended format, groups, etc. while you sort out these technical bugs? We know you can't give us a time but throw us a bone! this ^_^
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Im not the rep for sc2, but I can just give you some information on what is happening and why it's a little backed up. We were hoping to have the schedules out last Sunday. We had to revamp our system for SC2 and it's a complicated process since it's a Teammate 1 vs teammate 3 etc. It's not just as simple as team A vs team B as it is for CS, so it's basically a new system that is being implemented. Im sure you can ask anyone from CS that our system is pretty much unprecedented, I'd imagine sc2 will be the same.
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Schedules are out for everyone, we'll be doing a news on "How to schedule your matches", and it should be released today. I'll update everyone in this thread when it's up.
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i think there are too many map. remove steppe jungle blistering and delta if you want to have some iccup maps i think
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Sorry for the delay on the late schedules, there was a small problem in the new system for starcraft 2. The team matchups are up and running so please schedule against the teams as soon as possible. For the match of the week, every matchup starts off with that map, and loser picks the next map from the listed map pool. You may also veto 1 map in the pool, if anyone has any questions or concerns please msg me back and have a great start to the season!
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I was told that there were set times for matches o_O
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I click on the set date and time part in scheduler and theres nothing to pick the date and time with.
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There is a default match time, Monday and Wednesday at 8:00pm CST. But if some reason a team cant make that match time, you can reschedule your match to a more convenient time. Both teams must agree to the same time. If both teams cannot agree to a match time, then the match must be played at the default match time.
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We have agreed on a different match time. We can not get it scheduled on the website.
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On January 23 2011 09:25 Xeris wrote: I was told that there were set times for matches o_O Odd, I was told it could be customised :o
EDIT: OK it's both
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You're only allowed to schedule matches a week in advance. For your February 1st match, you'll have to wait until the 25th. Once that time comes, a schedule option will appear.
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I hope you will let other teams in late seeing you did for fnatic.
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We wanted to play our match on Tuesday the 25th, so I guess that is not possible?
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On January 23 2011 11:37 Laurent wrote: There is a default match time, Monday and Wednesday at 8:00pm CST. But if some reason a team cant make that match time, you can reschedule your match to a more convenient time. Both teams must agree to the same time. If both teams cannot agree to a match time, then the match must be played at the default match time.
Hey - I tried to get my teammates to join but only 3 could join at one time? KawaiiRice just tried to join the roster and he couldn't get on.
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On January 23 2011 16:31 hazelynut wrote:Show nested quote +On January 23 2011 11:37 Laurent wrote: There is a default match time, Monday and Wednesday at 8:00pm CST. But if some reason a team cant make that match time, you can reschedule your match to a more convenient time. Both teams must agree to the same time. If both teams cannot agree to a match time, then the match must be played at the default match time.
Hey - I tried to get my teammates to join but only 3 could join at one time? KawaiiRice just tried to join the roster and he couldn't get on.
Can someone answer this please? KawaiiRice still can't join... @_@
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really exited for this team league
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ESEA just released a new podcast featuring guests EG.iNcontroL and head sc2 admin da_bears. iNcontroL speaks about his GSL experience, his friendship with Idra and casting Archon Tastosis, his take on the North Korean / South Korean conflict, and ESEA's format for it's upcoming SC2 League.
If you want to stream it (no download required) you can do so from the ESEA News page - http://www.eseanews.com/sc2/index.php?s=downloads&d=view&id=20918
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On January 27 2011 05:09 toast4 wrote:ESEA just released a new podcast featuring guests EG.iNcontroL and head sc2 admin da_bears. iNcontroL speaks about his GSL experience, his friendship with Idra and casting Archon Tastosis, his take on the North Korean / South Korean conflict, and ESEA's format for it's upcoming SC2 League. If you want to stream it (no download required) you can do so from the ESEA News page - http://www.eseanews.com/sc2/index.php?s=downloads&d=view&id=20918
Everyone take a listen! :D
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Matches start Feb 1st!!! Atm coders are fixing something on the esea site so feb 1st matches aren't appearing, but they are there on the website, so don't be alarmed!
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On January 27 2011 05:09 toast4 wrote:ESEA just released a new podcast featuring guests EG.iNcontroL and head sc2 admin da_bears. iNcontroL speaks about his GSL experience, his friendship with Idra and casting Archon Tastosis, his take on the North Korean / South Korean conflict, and ESEA's format for it's upcoming SC2 League. If you want to stream it (no download required) you can do so from the ESEA News page - http://www.eseanews.com/sc2/index.php?s=downloads&d=view&id=20918
:O
:D
i need to listen to that, Geoff is wonderful
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On January 27 2011 05:09 toast4 wrote:ESEA just released a new podcast featuring guests EG.iNcontroL and head sc2 admin da_bears. iNcontroL speaks about his GSL experience, his friendship with Idra and casting Archon Tastosis, his take on the North Korean / South Korean conflict, and ESEA's format for it's upcoming SC2 League. If you want to stream it (no download required) you can do so from the ESEA News page - http://www.eseanews.com/sc2/index.php?s=downloads&d=view&id=20918
Ah why thank you for posting this :D
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There was an error in the rules, one of the maps was listed vantage point and not match point. Terribly sorry about it, the map is match point, not vantage point.
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how do you report results? cant find it anywhere
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for further info on what to do after the match and before the match match info
Match system is still being worked out, I will upload the match results manually until it is running. Msg me d13 and I will update everything. Sorry for the inconvenience and happy fragging scvs
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On February 02 2011 03:20 dbizzle wrote:for further info on what to do after the match and before the match match infoMatch system is still being worked out, I will upload the match results manually until it is running. Msg me d13 and I will update everything. Sorry for the inconvenience and happy fragging scvs Sorry it doesn't really explain anything - "Submitting rosters, you just need to state it before you play the match to the other team.". How do you work out who plays who without someone knowing their opponent beforehand? Do you have a neutral party to submit lineups to?
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On February 02 2011 05:42 deL wrote:Show nested quote +On February 02 2011 03:20 dbizzle wrote:for further info on what to do after the match and before the match match infoMatch system is still being worked out, I will upload the match results manually until it is running. Msg me d13 and I will update everything. Sorry for the inconvenience and happy fragging scvs Sorry it doesn't really explain anything - "Submitting rosters, you just need to state it before you play the match to the other team.". How do you work out who plays who without someone knowing their opponent beforehand? Do you have a neutral party to submit lineups to?
It's random I assume.
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The system will hopefully be in place next week for the roster submission. Until that time, send roster lineups to D13
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On February 02 2011 03:20 dbizzle wrote:for further info on what to do after the match and before the match match infoMatch system is still being worked out, I will upload the match results manually until it is running. Msg me d13 and I will update everything. Sorry for the inconvenience and happy fragging scvs
Not all of my members are paid for. We paid for 4 members and I was told that if we paid for "4" members we were registered. Since only 4 people play per match. It doesn't matter who you pay for. We were supposed to play this team but we couldn't make it. They refused to reschedule saying that we wern't registered since we only paid for 4 members. So apparently we forfeit? Some one please help?
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everyone who plays needs to pay the 9$ fee, managers and schedulers dont if thats all they do.
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On February 05 2011 00:50 cFAssassin wrote:Show nested quote +On February 02 2011 03:20 dbizzle wrote:for further info on what to do after the match and before the match match infoMatch system is still being worked out, I will upload the match results manually until it is running. Msg me d13 and I will update everything. Sorry for the inconvenience and happy fragging scvs Not all of my members are paid for. We paid for 4 members and I was told that if we paid for "4" members we were registered. Since only 4 people play per match. It doesn't matter who you pay for. We were supposed to play this team but we couldn't make it. They refused to reschedule saying that we wern't registered since we only paid for 4 members. So apparently we forfeit? Some one please help?
having 4 members paid 4 secured a spot in the league, each player you wish to play in matches needs to pay the league fee of $9.
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An update everyone, sorry for the problems and delays in match reporting ESEA is working around the clock to make the website compatible with SC2 + stats. The system should be up in 5-7 days and hopefully all the major kinks are worked out.
In the mean time, every team needs to put these information in the match discussion: the lineups, map picks, race and results of every map in every set so ESEA can update their scores and stats. The sooner you do that the sooner the site will update the scores.
Thank you for your patience and keep on macroing.
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Does anyone have any idea how to report games? We won our first 2 matches 4-0 each and I even made a ticket last week and games are not reported, and I see only like 1 team has a game reported so far in the league?
Anyone have any idea whats up?
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On February 18 2011 15:38 Xeris wrote: Does anyone have any idea how to report games? We won our first 2 matches 4-0 each and I even made a ticket last week and games are not reported, and I see only like 1 team has a game reported so far in the league?
Anyone have any idea whats up? Check your email, I got one today from ESEA. Well whoever is your scheduler is got the email
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A little update on the site, a new feature has been installed. For now, teams can manually report their scores of their matches until the site is finished.
The reporting system can be seen by the scheduler and leader of the SC2 team. You can find the report link next to where you schedule matches on your team page.
As for teams posting lineups, we are working on having it so teams can put in lineups secretly. Until this is implemented here hows the system going to work.
Away team will post their player first second match, the Home team will send its player first third match, Away player 4th match, Home player
If you see any bugs please msg me as we will fix asap.
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Reported a bug, with ace match not reporting and leaving the match in a tie. I opened a ticket, just wanted to note for other users.
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I know myself and other people on my team get this, but does everyone get constantly spammed by ESEA with emails about matches being confirmed? Not one or two a week, but like five at a time within a few minutes of each other. I don't think there's that many matches! :x
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Indeed O_O!~
Also, what do we do about all the unplayed matches in the first week or two of the season when nobody knew wtf was going on? I've tried to contact all those teams but to no avail... O_O!
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ESEA is spamming emails because we are having a lot of forfeit wins and losses and teams not responding in match coms. The Site has had a lot of problems in the past 2 months and we are working on it to fix everything. We are going to work past this and try to have everything reported before playoffs.
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Hello everyone, as we all know, this StarCraft 2 season has been a very interesting one to say the least, with it's own unique set of challenges and issues. In my opinion, one of the biggest issues currently still facing the league is the map pool, as it has been on my mind for the previous couple of weeks.
If it were completely up to me, I would like to keep the ICCUP maps, but also add others into the rotation including GSL maps and ones currently being played on the ladder. I'm interested to hear everyone else's feedback on the issue, as I understand that this may not be in everyone's best interest making such a change right before playoffs.
As a league admin I do not want to make such a drastic map change right before playoffs but as a player I understand the current map imbalances and shortcomings, and regardless, a change in map rotation will be made for next season. Please post your thoughts and comments.
~da bears
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I think you should implement the MLG maps for the playoffs. There's no reason to use the same map pool considering the maps are dead.
Do you have a date as to when the playoffs will begin?
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Taking a poll shows your inexperience, just change the map pool lol. It's the only choice. If anyone complains that these are the maps they have performed on over the season so they should be used in to playoffs, then politely let them know they should admit themselves to the nearest nuthouse.
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On March 31 2011 12:23 deL wrote: Taking a poll shows your inexperience, just change the map pool lol. It's the only choice. If anyone complains that these are the maps they have performed on over the season so they should be used in to playoffs, then politely let them know they should admit themselves to the nearest nuthouse.
I realize that I am new as a league admin, but I've been playing in league games for over 10 years now and I've had to deal with admins at various tourneys. Admins has always asked the elite players what and how it should be ran with rules and what not. The poll merely represents the publics opinion, the final decision will come down to me. I feel that as a league admin, listening to the players and people who watch and play the games is very important to me.
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no iccup maps plz, just ladder and GSL
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New maps will be added next season, as for now I am only taking out maps for playoffs.
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Hello everybody, there is an update on Starcraft 2 playoffs, as it will be delayed by a week and a schedule will be up by Sunday. As for seeds, every team needs to finish their match reporting and matches by 4/8/10 10:00 pm CST, otherwise it will be reported as a forfeit. Please feel free to message me on any questions or concerns.
There is also an updated map pool as: jungle basin, steppes of war, blistering sands have been removed. Map pool as follows: Shakuras Plateau (latest ladder version) ICCUP Fighting Spirit ICCUP Valhalla ICCUP Match Point Metalopolis Lost Temple Scrap Station Xel'naga Caverns Delta Quadrant
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ew, why would you leave LT and delta quadrant ;_; at least replace LT with shattered, since its basically the same. you're using the ladder version of shakuras so makes sense to replace LT with the new version.
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