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Active: 4480 users

SC2Casts.com KOTH #5 Ret vs QXC - Page 6

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 4 5 6 7 8 16 Next All
ZerGuy
Profile Joined June 2008
Poland204 Posts
October 28 2010 21:21 GMT
#101
Wait... what?
Someday ill be pro
MrCon
Profile Blog Joined August 2010
France29748 Posts
October 28 2010 21:21 GMT
#102
Told you :p
Nice game, from both players. Congratz to the new King.
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
October 28 2010 21:21 GMT
#103
Wow, these games are ridiculously good!
TRUEESPORTS || your days as a respected member of team liquid are over
Eury
Profile Joined December 2008
Sweden1126 Posts
October 28 2010 21:21 GMT
#104
QXC had much better upgrades.
Zeburial
Profile Blog Joined May 2009
Sweden1126 Posts
October 28 2010 21:21 GMT
#105
Great game 5!! O_O
Empires are not brought down by outside forces - they are destroyed by weaknesses from within
Daray
Profile Blog Joined August 2010
6006 Posts
October 28 2010 21:21 GMT
#106
On October 29 2010 06:21 MrCon wrote:
Told you :p
Nice game, from both players. Congratz to the new King.


bo7
RHoudini
Profile Joined October 2009
Belgium3627 Posts
October 28 2010 21:21 GMT
#107
These are really great games, very entertaining.
Lee Jae Dong fighting!
Jonvvv
Profile Blog Joined February 2009
Norway1530 Posts
October 28 2010 21:21 GMT
#108
3-3 marines vs 0-0 mutas?
Liquipedia
MrCon
Profile Blog Joined August 2010
France29748 Posts
October 28 2010 21:21 GMT
#109
On October 29 2010 06:21 Daray wrote:
Show nested quote +
On October 29 2010 06:21 MrCon wrote:
Told you :p
Nice game, from both players. Congratz to the new King.


bo7

yep just heard that =)
Corrupted
Profile Joined April 2010
United States1255 Posts
October 28 2010 21:22 GMT
#110
On October 29 2010 06:21 MrCon wrote:
Told you :p
Nice game, from both players. Congratz to the new King.


far from over.

Something tells me some more creative placement of those baneling mines may have changed things.
"MarineKing rolling double sevens there" -Artosis
wintergt
Profile Joined February 2010
Belgium1335 Posts
October 28 2010 21:22 GMT
#111
i thought ret was just cleaning up there.. wow for qxc
here i am
ShaperofDreams
Profile Blog Joined December 2008
Canada2492 Posts
October 28 2010 21:22 GMT
#112
those marines just didn't take any damage from the mutas. there weren't even medivacs.
Bitches don't know about my overlord. FUCK OFF ALDARIS I HAVE ENOUGH PYLONS. My Balls are as smooth as Eggs.
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
Last Edited: 2010-10-28 21:24:22
October 28 2010 21:22 GMT
#113
Wow AMAZING game
On October 27 2010 06:21 Klive5ive wrote:
But on a slight side, something that isn't being used by top players at the moment is fast ARMOR upgrades to counter Muta/Ling.
It takes 1dmg off EVERY muta bounce hit and takes a lot of dmg off the lings too.
Remember in muta battles armor is always better than attack.

Thought I'd post this here.
The 3-3 made his marines SO good against the mutas it was hilarious.

Edit: And just imagine if he'd made only 2 medivacs then just made ravens.
Apart from the one drop the medivacs basically did nothing.

If you're gonna get owned by banelings anyway, health is almost irrelevant. Each one is 100/100 that's a huge investment for something that really doesn't do much.
Don't hate the player - Hate the game
MrCon
Profile Blog Joined August 2010
France29748 Posts
October 28 2010 21:22 GMT
#114
On October 29 2010 06:21 Jonvvv wrote:
3-3 marines vs 0-0 mutas?

Did you see how those large groups of slings insta-melted ? 3-3 marines are like a different unit than 0-0 marines :D (well, obviously but...)
SaturnAttack
Profile Joined September 2010
United States125 Posts
October 28 2010 21:23 GMT
#115
God damn what a crazy game. It seemed so grim for QXC but those streams of marines. Loved the relentless of both players.
MrCon
Profile Blog Joined August 2010
France29748 Posts
October 28 2010 21:24 GMT
#116
10 rax reactor is realy the way to play vs zerg.
lim1017
Profile Joined April 2010
Canada1278 Posts
October 28 2010 21:26 GMT
#117
no offense but in terms of your commentary you guys should go over more often

harvesters each player has
income at various points
resources in bank
army sizes
upgrades

sometimes you guys mention these things but they are never shown on screen in tabs.. for 1/2 the game the observer was clicked on one of QXCs bunkers (scrap station game)

prime example is the game on scrap station, it seemed like ret was in the dominating position at the end there with the mutas, however i believe he had no mining bases after he lost that gold?? i think that should have been emphasized etc.
Wunder
Profile Blog Joined April 2010
United Kingdom2950 Posts
October 28 2010 21:27 GMT
#118
On October 29 2010 06:22 Klive5ive wrote:
Wow AMAZING game
Show nested quote +
On October 27 2010 06:21 Klive5ive wrote:
But on a slight side, something that isn't being used by top players at the moment is fast ARMOR upgrades to counter Muta/Ling.
It takes 1dmg off EVERY muta bounce hit and takes a lot of dmg off the lings too.
Remember in muta battles armor is always better than attack.

Thought I'd post this here.
The 3-3 made his marines SO good against the mutas it was hilarious.

Edit: And just imagine if he'd made only 2 medivacs then just made ravens.
Apart from the one drop the medivacs basically did nothing.

If you're gonna get owned by banelings anyway, health is almost irrelevant. Each one is 100/100 that's a huge investment for something that really doesn't do much.


I definitely agree that armor upgrades are really effective, especially Air Armor+1/+3 as it negates the 3rd/2nd muta bounce on 0 weapons respectively. I do also agree that Ravens would have been nice, however the mutas kept sniping the medivacs so he never really had more than 2 or 3 out at once in his ball. If he had medivac retention then Raven transition would have been interesting as he had a ton of gas to spend.
Writer@joonjoewong
throttled
Profile Joined August 2010
United States382 Posts
October 28 2010 21:27 GMT
#119
On October 29 2010 05:57 vyyye wrote:
Show nested quote +
On October 29 2010 05:56 throttled wrote:
On October 29 2010 05:54 Jyvblamo wrote:
A round of mutalisks instead of 3 broodlords would've been more useful.


Are you joking? Those broods decimated that army before vikings came out. If he made corruptors as they were attacking he would have won.

Mutas aren't on a timer though, brood lords always cause a bit of chaos before getting decimated by vikings. Mutas could've harassed him all game there, just look at how much damage the zergling drop did.
Then again, the broods might be the reason Ret didn't die horribly to qxc's push though.


Bolded. Corruptors destroy vikings with micro as Broodlords attack from the back. You don't need more than 5.

Corruptor/Broodlord > Muta endgame vs Terran. Period.
"Look to the river rushing. Unparalleled in its power. It carves away at the land, eroding the banks, consuming the sands and washes away to her majesty."
Cpadolf
Profile Joined August 2009
Sweden1199 Posts
October 28 2010 21:28 GMT
#120
On October 29 2010 06:22 MrCon wrote:
Show nested quote +
On October 29 2010 06:21 Jonvvv wrote:
3-3 marines vs 0-0 mutas?

Did you see how those large groups of slings insta-melted ? 3-3 marines are like a different unit than 0-0 marines :D (well, obviously but...)


Same was true for SC1, MnM with higher upgrades than the Zerg is the most disgusting thing I have ever seen.
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