|
On September 27 2010 21:06 SomaliPirate wrote: Would it be good for this game if Z had a unit like A marauder or void ray ? i.e a unit everyone is scared off?
It's called Brood Lord, the only Tier 4 unit in the game.
|
On September 27 2010 21:05 CubEdIn wrote:Show nested quote +On September 27 2010 21:03 razamanaz wrote:On September 27 2010 21:00 CubEdIn wrote:On September 27 2010 20:57 Eternalmisfit wrote: 2 oGs -Ensnare, InCa 2 TSL - Tester, Cool 2 Prime - HongUn, Maka 1 Nex - LiveForever 1 Startale - ITR
All major teams represented in top 8 (except WeRRa) I thought Tester left oGs/TSL, no? he left ogs and made TSL with cool and clide , no ? I don't know, that's why I'm asking. I thought that they left oGs so they could play sc2 more "freely". I know cool is TSL, but I didn't know about tester. So he is under contract with TSL now?
Actually i have no clue . Maybe they have some sponsors ^^
|
On September 27 2010 21:06 figq wrote:Show nested quote +On September 27 2010 20:59 HuHEN wrote:On September 27 2010 20:56 figq wrote: Void rays are such a boring one-trick-pony. Very rarely they make a good game, it's usually just a huge gamble, which either works fast or fails fast and it's over. Really, not an interesting unit. Couldn't disagree more, void rays will only get more exciting as the skill level rises and keeping charge going becomes a game breaking skill. 5 minute micro practice games = boring. The problem with them is how high the gamble is - which is they rarely keep the game at an even pace; it usually very quickly goes in favor of one of the players (either the defender or the attacker) with little chance to continue the game.
cool you are able to micro voidrays...the thing is..what about the other things you are doing while microing like a god? can you do that without a problem ? 
|
On September 27 2010 21:07 vxl wrote:Show nested quote +On September 27 2010 20:57 Eternalmisfit wrote: 1 Startale - ITR
All major teams represented in top 8 (except WeRRa) Why was ITR wearing an SCV Life shirt?
I think a lot of people got those tshirts for free or something. IdrA was wearing one too.
|
God those TSL members play some sick game If cool and ssks meet in final it should be best of 21
|
Dang, i would love to see how tester will stand to nada or vise versa ^^
|
On September 27 2010 21:09 TRAP[yoo] wrote:Show nested quote +On September 27 2010 21:06 figq wrote:On September 27 2010 20:59 HuHEN wrote:On September 27 2010 20:56 figq wrote: Void rays are such a boring one-trick-pony. Very rarely they make a good game, it's usually just a huge gamble, which either works fast or fails fast and it's over. Really, not an interesting unit. Couldn't disagree more, void rays will only get more exciting as the skill level rises and keeping charge going becomes a game breaking skill. 5 minute micro practice games = boring. The problem with them is how high the gamble is - which is they rarely keep the game at an even pace; it usually very quickly goes in favor of one of the players (either the defender or the attacker) with little chance to continue the game. cool you are able to micro voidrays...the thing is..what about the other things you are doing while microing like a god? can you do that without a problem ?  Man, I'm not saying void rays are strong, but a huge gamble that always wins or loses the game very quickly, hence are boring.
|
On September 27 2010 21:00 Liquid`Nazgul wrote: Definitely wouldn't classify it as cheese, more like bad if you don't give floating the fact a try since you don't need it in your base.
Fair enough. Any zerg always loves to see hellions getting eaten before they can kill the mineral line though. :p
On September 27 2010 21:04 JinDesu wrote: When you play zerg, you leave the statue up so the banelings can suicide into it.
Is this trolling, or is that a great splash damage trick?
|
Honestly that game 3 is definitely recommended. Even though it was a VR loss, that was crazy play by both players and Clide held it off for an amazingly long time (but since he had to concentrate so hard no micro there, his hellion harass completely failed).
|
indeed, void rays are just too unreliable. if they are charged up and ur enemy hasn't sufficient anti air it's over within seconds. while it changes completely if your enemy is aware of the fact your going void rays, they'll build the proper counter and it's almost always successfully countered, thus toss losing the game.
don't know why so many players still favor them : /, such a crappy unit design imo, without charge utter crap for it's immensly high cost, with charge too good to be true
|
On September 27 2010 20:58 JinDesu wrote:Show nested quote +On September 27 2010 20:57 pLaNeT_302 wrote: the statues have to go. rocks ok but a free charge before you come into a main is stupid. Kill the statue earlier.
no, it's just stupid without any strategical sense whatsoever. I remember raging after losing one game because my colossi would first attack the statue instead of hydra/ling army. You can also accidently blow up your banelings on it.
|
I missed the Check games today. He got roflstomped 2-0, what maps and what strats did they do?
|
On September 27 2010 21:15 Elefanto wrote: indeed, void rays are just too unreliable. if they are charged up and ur enemy hasn't sufficient anti air it's over within seconds. while it changes completely if your enemy is aware of the fact your going void rays, they'll build the proper counter and it's almost always successfully countered, thus toss losing the game.
don't know why so many players still favor them : /, such a crappy unit design imo, without charge utter crap for it's immensly high cost, with charge too good to be true
Because a lot of terran just mass marauders to try and steamroll gateway units
and a void ray comes out and melts their base
|
On September 27 2010 21:15 Elefanto wrote: indeed, void rays are just too unreliable. if they are charged up and ur enemy hasn't sufficient anti air it's over within seconds. while it changes completely if your enemy is aware of the fact your going void rays, they'll build the proper counter and it's almost always successfully countered, thus toss losing the game.
don't know why so many players still favor them : /, such a crappy unit design imo, without charge utter crap for it's immensly high cost, with charge too good to be true When the game evolves, good void ray harass will most likely consist of charging up, darting in and killing as much as you can, then escaping unharmed before their marines kill it.
|
On September 27 2010 21:06 Qikz wrote:Show nested quote +On September 27 2010 21:04 GTR wrote:On September 27 2010 21:03 Qikz wrote: Wait, what time is 2PM Korea time in GMT? 05:00 GMT (+00:00) Ouch, going to have to wake up super early for that then. 
What's going down at that time?
|
On September 27 2010 21:18 ondik wrote:
no, it's just stupid without any strategical sense whatsoever. I remember raging after losing one game because my colossi would first attack the statue instead of hydra/ling army. You can also accidently blow up your banelings on it.
Theyre great. So you lost because you were worse. No excuses not destroying it first. And since banelings can hit it a good player run around it to make them hit it. Anything that makes sc2 harder and more complicated is good.
|
On September 27 2010 21:18 CharlieMurphy wrote: I missed the Check games today. He got roflstomped 2-0, what maps and what strats did they do?
Game 1 - Check lost to drops. A large army of marines ran into his main and killed his hive and spire as he was dealing with another drop at his second base. He got ultras out, but not enough, not fast enough.
Game 2 - Check lost to drops. Ran 30 zerglings into a corner where marines were walling off hellions, his army got decimated. Lost his natural to the marines
All he had left was a few zerglings, 10 banelings, a queen or 2.
Marines owned everything else.
On September 27 2010 21:21 bRuTaL!! wrote:Show nested quote +On September 27 2010 21:18 ondik wrote:
no, it's just stupid without any strategical sense whatsoever. I remember raging after losing one game because my colossi would first attack the statue instead of hydra/ling army. You can also accidently blow up your banelings on it. Theyre great. So you lost because you were worse. No excuses not destroying it first. And since banelings can hit it a good player run around it to make them hit it. Anything that makes sc2 harder and more complicated is good.
How about they remove large control groups? Use skill to move units.
Remove attack move? pay attention to your army.
Remove que-ing? Only nubs do that, right?
|
Are the semi-finals happening tomorrow? On the TL calendar it says quarter-finals tomorrow (which is obviously wrong) and semis the day after.
|
On September 27 2010 21:18 CharlieMurphy wrote: I missed the Check games today. He got roflstomped 2-0, what maps and what strats did they do?
Delta quadrant and Scrap station
Rainbow timingpushed off 3bases before Ultras popped and it was GG right there
2nd game Rainbow dropharassed him and Check made a bad decision with his lings which died to marine/hellions and lost his spire+natural. Then Rainbow continued to drop all around his main, killing his baneling nest and spawning pool and he GG'd
|
United Kingdom12022 Posts
On September 27 2010 21:19 Raskit wrote:Show nested quote +On September 27 2010 21:06 Qikz wrote:On September 27 2010 21:04 GTR wrote:On September 27 2010 21:03 Qikz wrote: Wait, what time is 2PM Korea time in GMT? 05:00 GMT (+00:00) Ouch, going to have to wake up super early for that then.  What's going down at that time?
Didn't Artosis say that was when the finals were?
|
|
|
|