[GSL] Open S1 - Ro64 Day 4 - Page 8
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Poko
Finland40 Posts
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amorpheus
Bulgaria2144 Posts
On September 08 2010 18:23 Chen wrote: god i hate marauders >.> 2 dropships of units kill a main and the most important production building in ~15 seconds total. yeah totally fair ugly units --> ugly game | ||
Telcontar
United Kingdom16710 Posts
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Chen
United States6344 Posts
On September 08 2010 18:23 kr_priest wrote: A few templars would have made all the difference in the world he didnt have time for an immortal, you expect him to be able to get templar with storm? | ||
Sewi
Germany1697 Posts
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Salteador Neo
Andorra5591 Posts
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blop12311
Australia68 Posts
On September 08 2010 18:23 Wunder wrote: And press X to go back to 1.0x once you've caught up. Z takes you directly back to 1.0x speed. | ||
JamesKEenan
United States69 Posts
On September 08 2010 18:22 ZapRoffo wrote: Use C to speed up to live, X to slow back down once it starts stuttering. It doesn't automatically put you live when you call up the stream. Bwahahahahahahahahahahahaha. Post-game coverage is the best at 2x speed. | ||
PoP
France15446 Posts
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funcmode
Australia720 Posts
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opelfrost
Singapore5 Posts
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kar1181
United Kingdom515 Posts
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StorkHwaiting
United States3465 Posts
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AntiGrav1ty
Germany2310 Posts
On September 08 2010 18:24 Poko wrote: Looked kind of one-sided even though there wasn't big mistakes. Risky Tossbuild which didn't pay off at all and losing 5 Units without killing anything. How is that not a mistake? | ||
Nich
397 Posts
On September 08 2010 18:24 T.O.P. wrote: He's my evil twin. Parents disowned him after he decided to play terran. thanks! you may me laugh | ||
Sernen
United States40 Posts
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Vokasak
United States388 Posts
On September 08 2010 18:25 Salteador Neo wrote: Did Tasteless say you only need 16 workers per mineral line? Oo' He said you're less efficient beyond that, which is technically true, I suppose. I still make 20-24. :/ | ||
Tadzio
3340 Posts
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NeoLearner
Belgium1847 Posts
On September 08 2010 18:25 Salteador Neo wrote: Did Tasteless say you only need 16 workers per mineral line? Oo' Well, you do for optimal efficiency/scv. From then on, diminishing returns kick in. | ||
Cade
Canada1420 Posts
On September 08 2010 18:25 Salteador Neo wrote: Did Tasteless say you only need 16 workers per mineral line? Oo' He just meant that the 16-24 workers are much less efficient | ||
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