FROM STAR WARS.
[GSL] Open S1 - Ro64 Day 4 - Page 9
Forum Index > StarCraft 2 Tournaments |
JamesKEenan
United States69 Posts
FROM STAR WARS. | ||
ZapRoffo
United States5544 Posts
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Pyre
United States1940 Posts
Risky Tossbuild which didn't pay off at all and losing 5 Units without killing anything. How is that not a mistake? In fairness the toss had a bigger cost army then the 3 marauders. | ||
Cade
Canada1420 Posts
On September 08 2010 18:25 kar1181 wrote: Blistering sands is pretty brutal for P in tvp ![]() Yeah it's a pretty shitty situation | ||
Jukebox Joe
United Kingdom358 Posts
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Troklo
Austria41 Posts
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ZapRoffo
United States5544 Posts
Edit: Spotted. | ||
Vokasak
United States388 Posts
On September 08 2010 18:26 Pyre wrote: In fairness the toss had a big army then the 3 marauders. No he didn't. He had two stalkers and a zealot. I would hardly call that a big army. | ||
JamieDukes
Russian Federation82 Posts
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JamesKEenan
United States69 Posts
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diehilde
Germany1596 Posts
from what ive seen in tournaments lately, tvp has become pretty brutal for p on any map... | ||
ZapRoffo
United States5544 Posts
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kr_priest
Korea (South)223 Posts
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jackalope
Taiwan120 Posts
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ZapRoffo
United States5544 Posts
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heishe
Germany2284 Posts
thanks... you have no idea how true that is though. | ||
TheBB
Switzerland5133 Posts
On September 08 2010 18:26 ZapRoffo wrote: Umm you can see the cyber core upgrade animation can't you? Hard to notice behind a chrono boost in the heat of battle I guess. | ||
machinebloodprogram
United States245 Posts
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Vokasak
United States388 Posts
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Ygz
England370 Posts
On September 08 2010 18:25 Salteador Neo wrote: Did Tasteless say you only need 16 workers per mineral line? Oo' I too also try to have a min of 22 at each hatch, 16 @ min, 6 @ gas. | ||
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