• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:54
CEST 07:54
KST 14:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro24 Preview Pt1: Runway122v2 & SC: Evo Complete: Weekend Double Feature3Team Liquid Map Contest #21 - Presented by Monster Energy9uThermal's 2v2 Tour: $15,000 Main Event18Serral wins EWC 202549
Community News
Maestros of The Game—$20k event w/ live finals in Paris7Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6
StarCraft 2
General
Weekly Cups (Aug 11-17): MaxPax triples again! RSL Revival patreon money discussion thread What mix of new and old maps do you want in the next 1v1 ladder pool? (SC2) : I made a 5.0.12/5.0.13 replay fix Geoff 'iNcontroL' Robinson has passed away
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris Master Swan Open (Global Bronze-Master 2) $5,100+ SEL Season 2 Championship (SC: Evo) Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series
Strategy
Custom Maps
External Content
Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below Mutation # 484 Magnetic Pull
Brood War
General
Victoria gamers Flash Announces (and Retracts) Hiatus From ASL New season has just come in ladder BW General Discussion [ASL20] Ro24 Preview Pt1: Runway
Tourneys
[Megathread] Daily Proleagues [ASL20] Ro24 Group C Cosmonarchy Pro Showmatches [ASL20] Ro24 Group B
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
General RTS Discussion Thread Path of Exile Beyond All Reason Stormgate/Frost Giant Megathread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread The Games Industry And ATVI
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
High temperatures on bridge(s) Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment"
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
INDEPENDIENTE LA CTM
XenOsky
The Biochemical Cost of Gami…
TrAiDoS
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 931 users

HDH Invitational #1 - Page 174

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 172 173 174 175 176 325 Next
monolith94
Profile Joined September 2009
United States47 Posts
May 05 2010 14:21 GMT
#3461
Livestreams have a cool factor involved in them, but honestly I'd just rather watch a youtube upload: more reliable and often better graphical quality. If it's a good game, I get caught up in the match just as much as if I were watching live.
spoonraker
Profile Joined April 2010
United States9 Posts
Last Edited: 2010-05-05 14:33:08
May 05 2010 14:32 GMT
#3462
Ok I think some people took my last little rant a bit too far. I didn't mean it as anything other than a bit of constructive criticism. I'm not trying to say that HD or Husky are bad casters, or that this tournament sucks, or that they need a new stream provider, or any flamer garbage like that.

I simply think that from an organizational standpoint, this tournament could be run better. Let me elaborate.

The biggest problem is that the tournament is played online, but it's trying to be presented as if it were played on LAN. What I mean is that nobody knows exactly when all the games will be played, there's a pretty big window of time for them to actually happen, but yet you are attempting to "live" stream the results of each round all at the same time as if all the games were played consecutively for each round.

This just doesn't work. When you can't strictly control exactly when games are played, you can't do one massive live stream with all the games for that round, and even if you stream the results live as if it were played LAN-style, then the results cast is going to be massively delayed. Yes, 2 or 3 days is a massive delay for "live" streaming results over the internet.

A tournament of this caliber run online really needs a dedicated website with the ability to quickly and easily post stream times and results. Then you cast every single game LIVE (or as close to live as humanly possible with the replay cast). You post the stream time on the website as soon as you know it, even if it's just a couple hours notice or less. It's not your job to make sure everybody can see the stream, it's your job to provide the stream live. Remember, it's a live stream, don't kill the live aspect of the stream just to get more viewers, that's not the point of a live stream. The very minute after the game has been cast live, get to work on uploading the VOD and post the results. Make sure the results are on a separate page on the website with a spoiler alert, and then make sure the VODs are all posted to the website as quick as they are available. When you get to the RO4, don't change the way anything is handled, just ask the players if they can decide on a time to play their game well ahead of time. If they can commit to a time 2 days in advance, perfect.

This way everybody has a chance to watch the games live, and if they can't do that then they can watch the VODs nearly live at their own convenience.

I realize that this is a tremendous amount of work, and it may interfere with your social life since you don't control what time matches are played, but that's just what comes along with livestreaming an online tournament.

Just my opinion. I think right now you're kind of shooting yourselves in the foot by taking the "live" out of the stream, and taking the hype out of the results by waiting so long to post them and then posting them all in one big batch.

Also, if you want to seriously pursue getting a website up for this tournament (I assume there will be more HDH tourneys), feel free to talk to me about it. I'm a professional web programmer with 3 years professional experience. I do primarily php/mysql (and java, ugh). I'd be glad to help out in any way possible with getting a site up for you guys.

^my username^ @ gmail.com
Jubuntu
Profile Joined July 2009
United States15 Posts
May 05 2010 14:42 GMT
#3463
Just finished RO 16 VOD, awesome work guys cant wait to see rest. Hopefully I will get a chance to watch some live.
GG-Striker
Profile Joined April 2008
Czech Republic112 Posts
May 05 2010 14:44 GMT
#3464
Which games will be streamed at first day?
Sejong
Profile Joined March 2010
Korea (South)153 Posts
Last Edited: 2010-05-05 14:50:38
May 05 2010 14:47 GMT
#3465
On May 05 2010 21:28 TotalBiscuit wrote:
+ Show Spoiler +

On May 05 2010 20:15 Odoakar wrote:
+ Show Spoiler +

Great post TotalBiscuit, that's some interesting stuff.

On that note, I thought last stream had 3x10 000 viewers, someone mentioned there being 3 channels for stream, would that mean the actual bandwidth usage was triple of the numbers you mentioned?



If that was actually the case then yes, which is even more horrifying in terms of the sheer cost of that.

If you had say a Premium Livestream channel, which would already cost you $350 per month, you get 3000 viewer hours with that. An hour of HDH would eat that up, plus 7,000 extra, then 10,000 extra viewer hours every hour it went on. If it had the 30,000 that may have been the case over 3 simultaneous streams, that's a total of 60,000 viewer hours for a 2 hour show. Take off those 'complimentary' 3000 viewer hours and you have 57,000 viewer hours still to pay for. You can stream HDH for the bargain price of $15,000 per show! (jesus christ). And that's assuming by the way, that Livestream has servers equipped to handle that kind of cpu and memory load and that they're properly balanced to take that load across multiple boxes dynamically, which they may very well not be.

It boggles the mind just how utterly impractical Livestream's business model actually is. It's not cost effective on any level, either large or small scale, for anyone to ever use Livestream Premium and Livestream Free is fraught with problems and monetised by ads that are not properly targetted at the demographic in question and are easily blocked by the net-savvy people that watch these kind of streams.

If we were to look at the numbers based on my previous calculations then multiply those by 3, that's 15Gbps (dear lord). The provider I use goes up to 10Gbps max per box (and those boxes cost around £300 a month minimum, plus setup fees, plus they throttle the hell out of your connection if you exceed 40TB traffic a month). 2 of those boxes would suffice for 500kbps streaming to 30,000 people. Give em 1mbps which would provide nice quality in 720p and you're looking at 15,000 people. Then look at bandwidth used. We said what, 2.25TB per hour for 10,000 at 500kbps? that's 7.75TB for 30,000 at 500kbps, 7.75TB for 15,000 at 1mbps (again, approximately numbers, not accounting for overhead). 40/7.75, yeah, that's not a lot of hours before your provider tells you to sling your hook. There are no doubt other providers more equipped to deal with sporadic bursts of extreme traffic with priceplans more suitable, but still, it's a big investment whatever way you look at it.

Daunting isn't it? What we have on our hands is a rapidly growing interest in a scene that has literally no feasible way to provide large numbers of people with streaming live video and the 3 main providers of what streaming facilities exist are all built on doomed business models with no apparent willingness to work with any broadcaster who doesn't have corporate backing, regardless of the size of their audience. Bloody hell.

Anyway that's all hypothetical. The hope would be that Livestream, Justin.tv or Ustream see sense and enter into an agreement which is mutually beneficial to both parties. Then again, that would involve internet businesses getting it into their heads that banner advertising is nowhere near as powerful as it used to be and that innovation is required in advertising media online. Let me tell you from personal experience, getting that message across to people like that is absurdly hard. It took me 6 years to monetise my podcast correctly because people who do business online have an irrational fear of multimedia advertising.



There are some good points here and as I am brainstorming around how completely impractical their model is, it strikes me that we don't necessarily have the full picture.

I think the secret is Leverage and Resource Utilization.

Consider (purely hypothetical but could be the case) that livestream/ustream are partnered or co-owned by a hosting company. If this is the case, then they have dozens (hundreds) of rack servers that they rent out to regular websites for a monthly fee, and they have one huge (not byte-limited) access to the internet that all their website clients use.

If this were the case, then they are almost certainly never running at 100% capacity of their rack machines and their bandwidth connection, in which case a service like livestream/ustream is using spare resources that they already have, and is free monetization of these resources.

Under this model (where the video streaming service is complimentary to another revenue source) the business model is genius.

A similar model to what I am describing is how cable networks charge money for paid programs in the middle of the night. What else are they going to send through the pipe at that hour? It's either the RGB 'OFFLINE' message, or it's an ad for George Foreman's grill. + Show Spoiler +
Odoakar
Profile Joined May 2010
Croatia1837 Posts
Last Edited: 2010-05-05 14:52:17
May 05 2010 14:47 GMT
#3466
On May 05 2010 22:50 ranirahn wrote:
Can someone generate Countdown Clock for live?
Go there http://www.7is7.com/otto/countdclock.html
But right time and even can type name there about what this is and then bush "Generate short URL" button. Then copy paste link here. Then I see exactly when stream starting.

Thanks



Is this what you had in mind?

THOAR IS HEAR!


If I'm not mistaken GMT+2 is +9 hours from PST, so it should be 22:00h in Central Europe.
SilverPhoenix
Profile Joined May 2010
Canada3 Posts
Last Edited: 2010-05-05 15:04:36
May 05 2010 15:04 GMT
#3467
Countdown: http://xrl.in/59sm
The next one is 24 hours after that.

... too late
The following statement is false. The previous statement is true.
TotalBiscuit
Profile Blog Joined March 2010
United Kingdom5437 Posts
Last Edited: 2010-05-05 15:16:23
May 05 2010 15:15 GMT
#3468
On May 05 2010 23:47 Sejong wrote:+ Show Spoiler +

There are some good points here and as I am brainstorming around how completely impractical their model is, it strikes me that we don't necessarily have the full picture.

I think the secret is Leverage and Resource Utilization.

Consider (purely hypothetical but could be the case) that livestream/ustream are partnered or co-owned by a hosting company. If this is the case, then they have dozens (hundreds) of rack servers that they rent out to regular websites for a monthly fee, and they have one huge (not byte-limited) access to the internet that all their website clients use.

If this were the case, then they are almost certainly never running at 100% capacity of their rack machines and their bandwidth connection, in which case a service like livestream/ustream is using spare resources that they already have, and is free monetization of these resources.

Under this model (where the video streaming service is complimentary to another revenue source) the business model is genius.

A similar model to what I am describing is how cable networks charge money for paid programs in the middle of the night. What else are they going to send through the pipe at that hour? It's either the RGB 'OFFLINE' message, or it's an ad for George Foreman's grill. + Show Spoiler +


That all makes an awful lot of sense when you think about it. Doesn't AOL own Ustream? Livestream and Justin.tv are both start-ups to the best of my knowledge, but for that kind of bandwidth they must be involved somehoe with a big hosting company, I can't imagine they'd actually make money any other way.
CommentatorHost of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft
ranirahn
Profile Joined January 2010
Estonia34 Posts
Last Edited: 2010-05-05 16:14:03
May 05 2010 16:10 GMT
#3469
On May 05 2010 23:47 Odoakar wrote:
Show nested quote +
On May 05 2010 22:50 ranirahn wrote:
Can someone generate Countdown Clock for live?
Go there http://www.7is7.com/otto/countdclock.html
But right time and even can type name there about what this is and then bush "Generate short URL" button. Then copy paste link here. Then I see exactly when stream starting.

Thanks



Is this what you had in mind?

THOAR IS HEAR!


If I'm not mistaken GMT+2 is +9 hours from PST, so it should be 22:00h in Central Europe.



Short link is better but its ok. Question is why time is not same in both counter :D Time left have do be same even the time is different. It so nice if husky include that counter link with livestream time. Counter dont care what time zone you but in and what is target time until its right time. Right now i have 2 counter and time left is different:D
Azarkon
Profile Joined January 2010
United States21060 Posts
May 05 2010 16:11 GMT
#3470
HD & Husky: since TLI #2 is going to be cast May 8th at 2 PM EST, and there are some big names in that one (just like this tournament), are you guys still planning to do this cast at 4 PM EST? I don't think TLI is going to be over in two hours, so it'd probably lead to timing conflicts for a lot of people. (But at least we'll have VODS.)

Just a heads up.
Aether
Profile Joined April 2010
Canada123 Posts
Last Edited: 2010-05-05 16:25:03
May 05 2010 16:21 GMT
#3471
On May 05 2010 18:03 HDstarcraft wrote:
Show nested quote +
On May 05 2010 17:44 TotalBiscuit wrote:
On May 05 2010 16:52 Aether wrote:
Do you guys have a different stream lined up this time? livestream crashed completely and ustream was giving a lot of people trouble, buffering frequently and giving black screens. Are there plans for a different stream?


Well I think the question would be, what alternatives are there? Unless you have a company backing you with phat phat pipes and solid servers capable of handling the load, any free streaming provider you choose is going to implode with that many people watching it.

Just do the math, they had what, 10k people last time? Take Livestream's 500kbps limit, x that by 10000. Enjoy using 5Gbps or finding any free provider willing to let you use that kind of muscle. Now tmultiply that by an hour. Rough calculation, 5000x60x60/8/1000 (let's ignore the 1024 for the time being just for convenience) = 2.25 terrabytes per hour. Perish the thought they'd want to broadcast in HD.

So really, there are a few options available to avoid the problem of free streaming services imploding whenever HDH goes live.

1) A Peer2Peer video setup. Takes the load off of the servers, unfortunately also has a tendency to suck and not work half the time. Octoshape would be the best bet.
2) Sponsorship - Convince a company with that kind of bandwidth that they can make more money via advertising than they'd lose by providing that kind of bandwidth and hardware. This is probably the most likely option long-term.
3) Go independent - Rent a cluster of servers with the bandwidth required in order to handle said broadcasts. Pay for it by attracting sponsors and offering in-video advertising, ie. properly produced commercials between matches rather than intrusive banner pop-ups a'la Ustream. Throw in some unintrusive banner advertising for extra revenue on various pages of the site. Depending on how often such shows would go live, it's easy enough to calculate how much traffic you're going to get every month and buy a package with a suitable allowance. Problem is finding a provider that could give you that much simultaneous throughput (and more if you go any higher than 500kbps video) as well as attracting enough sponsors to keep it going. 10,000 sounds like a lot but TL gets almost 300k unique hits PER DAY and you can buy an ad on here for as little as $3.50/day. Video advertising is more effective at delivering to a target demographic since you can't adblock it and it's more engaging, but still, you're talking about trying to sell exposure to 10,000 or so people at an extremely high cost/view ratio in order to pay for those servers.

Just as an example, I pay £90 ($140) a month for my server, which has a gigabit connection and 10TB of bandwidth allowance per month. Now think that you'll need the equivalent of 5 of those connections for 10k viewers at 500kbps (most likely a little more bearing in mind overhead). It's pretty daunting and it's also why free live video streaming services tend to implode when faced with the popularity of HD/Husky/Day9, they're bleeding money out of the ass whenever they go on air, not making it (can you honestly say that you're all clicking the ads rather than blocking them?). Now that's not the broadcaster's fault, it's a broken business model on the part of the streaming providers, who should be directly working with the broadcasters to setup proper sponsorship deals with video advertising, rather than easily blocked and annoying popups which obscure the action and are barely relevant to the subject matter at hand.

Anyway, that's just a few thoughts on the matter. It's in everyone's best interests that things like HDH continue to grow and right now it seems the technical limitations of these streaming providers are holding them back.


Couldn't have said it better regarding our past history of streaming issues TotalBiscuit!
If Husky and I had the money to pay for a dedicated server to stream for HDH and other future events, we no doubt would. But at the moment, its completely out of our price range/pockets.

Btw, I must say... I love your shoutcraft


Right, but the GLHF guys offered their help, that's a pretty easy solution to this incredibly long response you've written out.

Their stream works perfectly, it was used on the first cast and was offered again. The viewership is only going to increase as the tournament gets deeper and competition escalates. I understand that you can't just run out and buy a server, but there are options available to you. Maybe you feel like you're imposing on them, but I think everyone would agree that for the sake of finishing the tournament smoothly, it wouldn't be a big problem to borrow their channel for a few hours out of the coming weeks.

Like I said many times, it's a great tournament and you guys are doing a good job, but this is a big problem with a very easy solution, at least temporarily.
To answer your questions: No, I'm not that Aether and it is pronounced ee-thur. :)
InfoDav
Profile Joined April 2010
Canada46 Posts
May 05 2010 16:43 GMT
#3472
On May 06 2010 01:21 Aether wrote:
Show nested quote +
On May 05 2010 18:03 HDstarcraft wrote:
On May 05 2010 17:44 TotalBiscuit wrote:
On May 05 2010 16:52 Aether wrote:
Do you guys have a different stream lined up this time? livestream crashed completely and ustream was giving a lot of people trouble, buffering frequently and giving black screens. Are there plans for a different stream?


Well I think the question would be, what alternatives are there? Unless you have a company backing you with phat phat pipes and solid servers capable of handling the load, any free streaming provider you choose is going to implode with that many people watching it.

Just do the math, they had what, 10k people last time? Take Livestream's 500kbps limit, x that by 10000. Enjoy using 5Gbps or finding any free provider willing to let you use that kind of muscle. Now tmultiply that by an hour. Rough calculation, 5000x60x60/8/1000 (let's ignore the 1024 for the time being just for convenience) = 2.25 terrabytes per hour. Perish the thought they'd want to broadcast in HD.

So really, there are a few options available to avoid the problem of free streaming services imploding whenever HDH goes live.

1) A Peer2Peer video setup. Takes the load off of the servers, unfortunately also has a tendency to suck and not work half the time. Octoshape would be the best bet.
2) Sponsorship - Convince a company with that kind of bandwidth that they can make more money via advertising than they'd lose by providing that kind of bandwidth and hardware. This is probably the most likely option long-term.
3) Go independent - Rent a cluster of servers with the bandwidth required in order to handle said broadcasts. Pay for it by attracting sponsors and offering in-video advertising, ie. properly produced commercials between matches rather than intrusive banner pop-ups a'la Ustream. Throw in some unintrusive banner advertising for extra revenue on various pages of the site. Depending on how often such shows would go live, it's easy enough to calculate how much traffic you're going to get every month and buy a package with a suitable allowance. Problem is finding a provider that could give you that much simultaneous throughput (and more if you go any higher than 500kbps video) as well as attracting enough sponsors to keep it going. 10,000 sounds like a lot but TL gets almost 300k unique hits PER DAY and you can buy an ad on here for as little as $3.50/day. Video advertising is more effective at delivering to a target demographic since you can't adblock it and it's more engaging, but still, you're talking about trying to sell exposure to 10,000 or so people at an extremely high cost/view ratio in order to pay for those servers.

Just as an example, I pay £90 ($140) a month for my server, which has a gigabit connection and 10TB of bandwidth allowance per month. Now think that you'll need the equivalent of 5 of those connections for 10k viewers at 500kbps (most likely a little more bearing in mind overhead). It's pretty daunting and it's also why free live video streaming services tend to implode when faced with the popularity of HD/Husky/Day9, they're bleeding money out of the ass whenever they go on air, not making it (can you honestly say that you're all clicking the ads rather than blocking them?). Now that's not the broadcaster's fault, it's a broken business model on the part of the streaming providers, who should be directly working with the broadcasters to setup proper sponsorship deals with video advertising, rather than easily blocked and annoying popups which obscure the action and are barely relevant to the subject matter at hand.

Anyway, that's just a few thoughts on the matter. It's in everyone's best interests that things like HDH continue to grow and right now it seems the technical limitations of these streaming providers are holding them back.


Couldn't have said it better regarding our past history of streaming issues TotalBiscuit!
If Husky and I had the money to pay for a dedicated server to stream for HDH and other future events, we no doubt would. But at the moment, its completely out of our price range/pockets.

Btw, I must say... I love your shoutcraft


Right, but the GLHF guys offered their help, that's a pretty easy solution to this incredibly long response you've written out.


And guess what service GLHF are using? Oh, right, its Ustream.
Hold-Lurker
Profile Joined October 2007
United States403 Posts
May 05 2010 17:33 GMT
#3473
Someone above suggested going straight to VODs and I actually support that suggestion now.

I think it lets you get the VODs out slightly earlier since you can do them at your convenience (rather than schedule something that works for all viewers), should increase the youtube views since all 8000+ of those viewers will absolutely go to the youtube, and lets us watch at high def without you guys worrying about any streaming issues.

It'll also ensure that you can cover up the replay bars appropriately which was a problem with the last few games from the stream and cuts out any interference from bnet maintenance midway through a cast.

Plus TLI #2 on Saturday!
teko
Profile Joined March 2010
Canada1197 Posts
May 05 2010 17:35 GMT
#3474
I too rather if HDH be casted in GLHF.tv. They have been streaming for a while and a lot more experienced in doing it. All the setup, bg music, overlay images were pretty professional.

Last time it took Husky and HD over 6 hours to prep for Ustream. Also there were plenty of downtimes during the broadcast (some caused by Battle.net issues).

If you guys just let GLHF hosts it, you can spend more time on what you're best at: commentating. So if we let everyone do what they are best at, the broadcast will run more smoothly, and the viewers will be happy too.
Aether
Profile Joined April 2010
Canada123 Posts
May 05 2010 18:29 GMT
#3475
On May 06 2010 01:43 InfoDav wrote:
Show nested quote +
On May 06 2010 01:21 Aether wrote:
On May 05 2010 18:03 HDstarcraft wrote:
On May 05 2010 17:44 TotalBiscuit wrote:
On May 05 2010 16:52 Aether wrote:
Do you guys have a different stream lined up this time? livestream crashed completely and ustream was giving a lot of people trouble, buffering frequently and giving black screens. Are there plans for a different stream?


Well I think the question would be, what alternatives are there? Unless you have a company backing you with phat phat pipes and solid servers capable of handling the load, any free streaming provider you choose is going to implode with that many people watching it.

Just do the math, they had what, 10k people last time? Take Livestream's 500kbps limit, x that by 10000. Enjoy using 5Gbps or finding any free provider willing to let you use that kind of muscle. Now tmultiply that by an hour. Rough calculation, 5000x60x60/8/1000 (let's ignore the 1024 for the time being just for convenience) = 2.25 terrabytes per hour. Perish the thought they'd want to broadcast in HD.

So really, there are a few options available to avoid the problem of free streaming services imploding whenever HDH goes live.

1) A Peer2Peer video setup. Takes the load off of the servers, unfortunately also has a tendency to suck and not work half the time. Octoshape would be the best bet.
2) Sponsorship - Convince a company with that kind of bandwidth that they can make more money via advertising than they'd lose by providing that kind of bandwidth and hardware. This is probably the most likely option long-term.
3) Go independent - Rent a cluster of servers with the bandwidth required in order to handle said broadcasts. Pay for it by attracting sponsors and offering in-video advertising, ie. properly produced commercials between matches rather than intrusive banner pop-ups a'la Ustream. Throw in some unintrusive banner advertising for extra revenue on various pages of the site. Depending on how often such shows would go live, it's easy enough to calculate how much traffic you're going to get every month and buy a package with a suitable allowance. Problem is finding a provider that could give you that much simultaneous throughput (and more if you go any higher than 500kbps video) as well as attracting enough sponsors to keep it going. 10,000 sounds like a lot but TL gets almost 300k unique hits PER DAY and you can buy an ad on here for as little as $3.50/day. Video advertising is more effective at delivering to a target demographic since you can't adblock it and it's more engaging, but still, you're talking about trying to sell exposure to 10,000 or so people at an extremely high cost/view ratio in order to pay for those servers.

Just as an example, I pay £90 ($140) a month for my server, which has a gigabit connection and 10TB of bandwidth allowance per month. Now think that you'll need the equivalent of 5 of those connections for 10k viewers at 500kbps (most likely a little more bearing in mind overhead). It's pretty daunting and it's also why free live video streaming services tend to implode when faced with the popularity of HD/Husky/Day9, they're bleeding money out of the ass whenever they go on air, not making it (can you honestly say that you're all clicking the ads rather than blocking them?). Now that's not the broadcaster's fault, it's a broken business model on the part of the streaming providers, who should be directly working with the broadcasters to setup proper sponsorship deals with video advertising, rather than easily blocked and annoying popups which obscure the action and are barely relevant to the subject matter at hand.

Anyway, that's just a few thoughts on the matter. It's in everyone's best interests that things like HDH continue to grow and right now it seems the technical limitations of these streaming providers are holding them back.


Couldn't have said it better regarding our past history of streaming issues TotalBiscuit!
If Husky and I had the money to pay for a dedicated server to stream for HDH and other future events, we no doubt would. But at the moment, its completely out of our price range/pockets.

Btw, I must say... I love your shoutcraft


Right, but the GLHF guys offered their help, that's a pretty easy solution to this incredibly long response you've written out.


And guess what service GLHF are using? Oh, right, its Ustream.


What's your point? Their channel was able to sustain 7k+ viewers with no problem and hd's was not. Why not use the only one of the three channels that has worked? Any snarky sarcastic remark to explain why this doesn't make sense?
To answer your questions: No, I'm not that Aether and it is pronounced ee-thur. :)
Crixus
Profile Joined April 2010
Canada110 Posts
May 05 2010 20:31 GMT
#3476
Could you guys tells if WhiteRa is friday or saturday???
"Don't be afraid. You have all the weapons you need. Your fight for survival starts right now."
TotalBiscuit
Profile Blog Joined March 2010
United Kingdom5437 Posts
May 05 2010 21:02 GMT
#3477
On May 06 2010 03:29 Aether wrote:
What's your point? Their channel was able to sustain 7k+ viewers with no problem and hd's was not. Why not use the only one of the three channels that has worked? Any snarky sarcastic remark to explain why this doesn't make sense?


His point I'd imagine, is that unless GLHF are paying for watershed functionality (ie. premium) on Ustream, they are using exactly the same streaming facilities as HD/Husky, the free ones. The stability of one streaming attempt does not prove that it's stable 100% of the time and indeed unless they are paying for premium slots, there's no reason to believe that it would be any more stable on Ustream's end.

Now in terms of the technical aspects, sure, GLHF know what they're doing, but what use is that if Ustream decides to flip out?
CommentatorHost of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft
One.two
Profile Joined April 2010
Canada116 Posts
Last Edited: 2010-05-05 21:42:19
May 05 2010 21:41 GMT
#3478
Fox should just give HD and Husky their prime time broadcasting hours... those 2 would generate more viewership than any current television show for them! OHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
SC2 Editor tutorials: http://www.youtube.com/onetwosc
shinosai
Profile Blog Joined April 2010
United States1577 Posts
May 05 2010 21:44 GMT
#3479
On May 06 2010 06:41 One.two wrote:
Fox should just give HD and Husky their prime time broadcasting hours... those 2 would generate more viewership than any current television show for them! OHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH



Yea except they'd probably cancel it 2 weeks afterwards. Bam!
Be versatile, know when to retreat, and carry a big gun.
Enox
Profile Joined April 2010
Germany1667 Posts
May 05 2010 22:24 GMT
#3480
On May 06 2010 01:11 Azarkon wrote:
HD & Husky: since TLI #2 is going to be cast May 8th at 2 PM EST, and there are some big names in that one (just like this tournament), are you guys still planning to do this cast at 4 PM EST? I don't think TLI is going to be over in two hours, so it'd probably lead to timing conflicts for a lot of people. (But at least we'll have VODS.)

Just a heads up.


not only that. actually, the razer domination cup final + match for 3rd place is at the same time. nazgul vs strelok and demuslim vs dimaga. that could "steal" quite some viewers, since the HDH matches will be on youtube anyway and the razer matches will be really live
If you think it's too hard there are solutions other than asking for a nerf, getting better is the first that comes to mind.
Prev 1 172 173 174 175 176 325 Next
Please log in or register to reply.
Live Events Refresh
Online Event
00:00
The 5.4k Patch Clash #2
davetesta10
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 227
StarCraft: Brood War
ggaemo 1681
Pusan 1336
PianO 231
sorry 61
ToSsGirL 54
Noble 28
Sharp 20
ajuk12(nOOB) 8
JulyZerg 7
Icarus 4
Dota 2
NeuroSwarm107
League of Legends
JimRising 677
Counter-Strike
Stewie2K684
Other Games
summit1g8922
shahzam784
C9.Mang0463
SortOf93
Maynarde89
Trikslyr32
Organizations
Other Games
gamesdonequick988
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH301
• practicex 29
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1735
• Lourlo1222
• Stunt343
Upcoming Events
The PondCast
4h 6m
WardiTV Summer Champion…
5h 6m
Zoun vs Bunny
herO vs Solar
Replay Cast
18h 6m
LiuLi Cup
1d 5h
BSL Team Wars
1d 13h
Team Hawk vs Team Dewalt
Korean StarCraft League
1d 21h
CranKy Ducklings
2 days
SC Evo League
2 days
WardiTV Summer Champion…
2 days
Classic vs Percival
Spirit vs NightMare
CSO Cup
2 days
[ Show More ]
[BSL 2025] Weekly
2 days
Sparkling Tuna Cup
3 days
SC Evo League
3 days
BSL Team Wars
3 days
Team Bonyth vs Team Sziky
Afreeca Starleague
4 days
Queen vs HyuN
EffOrt vs Calm
Wardi Open
4 days
Replay Cast
4 days
Afreeca Starleague
5 days
Rush vs TBD
Jaedong vs Mong
Afreeca Starleague
6 days
herO vs TBD
Royal vs Barracks
Liquipedia Results

Completed

Jiahua Invitational
uThermal 2v2 Main Event
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL Season 18: Qualifier 1
SEL Season 2 Championship
WardiTV Summer 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSLAN 3
CSL Season 18: Qualifier 2
CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
RSL Revival: Season 2
Maestros of the Game
EC S1
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.