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The LotV Terran Help Me Thread - Page 92

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Ryu3600
Profile Joined January 2016
Canada469 Posts
September 22 2018 19:30 GMT
#1821
Oh whoops I didn't even realize that was a change that happened O_O
Maru is the best Terran ever.
ArtyK
Profile Joined June 2011
France3143 Posts
September 22 2018 19:33 GMT
#1822
On September 23 2018 04:30 Ryu3600 wrote:
Oh whoops I didn't even realize that was a change that happened O_O


At the same time they realized 7 range hydras was broken and removed it. I have no clue why they kept banelings at +5 though, 30 hp banes didn't feel like they needed a buff...
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
Last Edited: 2018-09-24 16:48:59
September 24 2018 16:48 GMT
#1823
On September 22 2018 04:40 ArtyK wrote:
Show nested quote +
On September 22 2018 04:33 Dangermousecatdog wrote:
On September 18 2018 22:21 ArtyK wrote:
Now they make a hive and you want to hit your timing. But don't ever expect to win TvZ if you engage like in the replay.
Scan, send a stimmed marine forward so you don't have to panic siege, and don't clump your tanks! Otherwise they're gonna shoot the same thing which is completely overkill since each tank destroy lings and banes in 1 volley.

Tanks don't overkill in SC2. There are plenty of good reasons to not clump yout tanks (splash damage, various spells, concave), but overkill isn't one of them.


Yeah maybe I should have used another word, I just meant that they would shoot roughly the same pack of units and waste damage.
Your response makes no logical sense. Tanks never waste shots. If all the units are dead, the other tanks simply wouldn't fire, saving their shots. There are no wasted damage. They will always kill as many units as they can whilst saving their shots, just like marines do. If they shoot at the same pack, then they would kill as many as they can. If all the tanks fire, then the tanks will generally have killed as many units as possible, and that is a good thing as there are less enemy units to attack back.
ArtyK
Profile Joined June 2011
France3143 Posts
September 24 2018 16:56 GMT
#1824
On September 25 2018 01:48 Dangermousecatdog wrote:
Show nested quote +
On September 22 2018 04:40 ArtyK wrote:
On September 22 2018 04:33 Dangermousecatdog wrote:
On September 18 2018 22:21 ArtyK wrote:
Now they make a hive and you want to hit your timing. But don't ever expect to win TvZ if you engage like in the replay.
Scan, send a stimmed marine forward so you don't have to panic siege, and don't clump your tanks! Otherwise they're gonna shoot the same thing which is completely overkill since each tank destroy lings and banes in 1 volley.

Tanks don't overkill in SC2. There are plenty of good reasons to not clump yout tanks (splash damage, various spells, concave), but overkill isn't one of them.


Yeah maybe I should have used another word, I just meant that they would shoot roughly the same pack of units and waste damage.
Your response makes no logical sense. Tanks never waste shots. If all the units are dead, the other tanks simply wouldn't fire, saving their shots. There are no wasted damage. They will always kill as many units as they can whilst saving their shots, just like marines do. If they shoot at the same pack, then they would kill as many as they can. If all the tanks fire, then the tanks will generally have killed as many units as possible, and that is a good thing as there are less enemy units to attack back.


I meant they lose potential splash damage because they shoot the same area instead of several spread packs of units, that's wasted damage...
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
September 24 2018 20:54 GMT
#1825
It's not a waste. You always want your splash damage to kill units. In that scenario, you absolutely want to kill as many banelings as you can with the first tank volley. If each tank shoots at a separate area and somehow kills nothing with splash when it could have, that is the worst case scenario that can happen with SC2 tanks as the marines suddenly have to shoot a bunch of ling bling that are a bit closer than they really should be. Anyways, it doesn't matter since you should spread them out somewhat anyways.
ArtyK
Profile Joined June 2011
France3143 Posts
Last Edited: 2018-09-24 22:51:00
September 24 2018 22:45 GMT
#1826
On September 25 2018 05:54 Dangermousecatdog wrote:
It's not a waste. You always want your splash damage to kill units. In that scenario, you absolutely want to kill as many banelings as you can with the first tank volley. If each tank shoots at a separate area and somehow kills nothing with splash when it could have, that is the worst case scenario that can happen with SC2 tanks as the marines suddenly have to shoot a bunch of ling bling that are a bit closer than they really should be. Anyways, it doesn't matter since you should spread them out somewhat anyways.


And they will kill more if they don't all shoot the same area.
As mentioned above, one tank shot is enough to one shot lings or banes...
So yes, shooting a small part of the Z army with every tank at once instead of successive spread shots, is a waste.
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Ryu3600
Profile Joined January 2016
Canada469 Posts
Last Edited: 2018-09-25 16:43:25
September 25 2018 16:43 GMT
#1827
Shift click targets that is the best way to spread out damage. Its the same with Banshee's, Hellions and Tanks. They won't focus all their fire at one target or area.
Maru is the best Terran ever.
megamanx32
Profile Joined November 2016
16 Posts
September 26 2018 14:51 GMT
#1828
I am interested if there are some mech / air builds in TvP. I am currenty playing bio, and am having a real hard time... Time to change
Ryu3600
Profile Joined January 2016
Canada469 Posts
September 27 2018 17:22 GMT
#1829
On September 26 2018 23:51 megamanx32 wrote:
I am interested if there are some mech / air builds in TvP. I am currenty playing bio, and am having a real hard time... Time to change



You'll struggle a lot more with skyterran or mech than you would with bio. But opening reactor cyclone into 3cc and later on being on 3 to 5 factories making

3 facs:
2x hellbat 2x Tank 2x Viking (Up to 6) then 2x lib

5 facs:
4x hellbat 3x tank 2x Viking (Up to 6) Then 2x lib

Then just defend and push as upgrades like +1 +1 finish or +2 +2 finish
Maru is the best Terran ever.
megamanx32
Profile Joined November 2016
16 Posts
September 28 2018 10:31 GMT
#1830
On September 28 2018 02:22 Ryu3600 wrote:
Show nested quote +
On September 26 2018 23:51 megamanx32 wrote:
I am interested if there are some mech / air builds in TvP. I am currenty playing bio, and am having a real hard time... Time to change



You'll struggle a lot more with skyterran or mech than you would with bio. But opening reactor cyclone into 3cc and later on being on 3 to 5 factories making

3 facs:
2x hellbat 2x Tank 2x Viking (Up to 6) then 2x lib

5 facs:
4x hellbat 3x tank 2x Viking (Up to 6) Then 2x lib

Then just defend and push as upgrades like +1 +1 finish or +2 +2 finish


Thanks for tips. Bio is ok, but somehow, the sheer amount of DPS that toss army can deal, always shreds my MMM.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
September 28 2018 13:32 GMT
#1831
I am trying to win 500 games with terran (I am a bad gold-level zerg.)

Is there a fast-expand (or relatively-fast expand) opening which can be used versus all races? I am not trying to get the optimal build order for every single case, instead I would like get experience with an economy-based opening which allows a mostly bio-based gameplay.
You don't choose to play zerg. The zerg choose you.
Frudgey
Profile Joined September 2012
Canada3367 Posts
September 28 2018 13:55 GMT
#1832
On September 28 2018 19:31 megamanx32 wrote:
Show nested quote +
On September 28 2018 02:22 Ryu3600 wrote:
On September 26 2018 23:51 megamanx32 wrote:
I am interested if there are some mech / air builds in TvP. I am currenty playing bio, and am having a real hard time... Time to change



You'll struggle a lot more with skyterran or mech than you would with bio. But opening reactor cyclone into 3cc and later on being on 3 to 5 factories making

3 facs:
2x hellbat 2x Tank 2x Viking (Up to 6) then 2x lib

5 facs:
4x hellbat 3x tank 2x Viking (Up to 6) Then 2x lib

Then just defend and push as upgrades like +1 +1 finish or +2 +2 finish


Thanks for tips. Bio is ok, but somehow, the sheer amount of DPS that toss army can deal, always shreds my MMM.

I will say from personal experience that I had a much easier time against Protoss when I started to do Mech as I felt like I could take head on fights much more easily, though I don't know if this is conventional wisdom.

I think what helps is that, or at least what I imagine to be the case, is that the Terran players who mech against Protoss have more familiarity with what's going on. That is, the Terran player has much more knowledge in the Mech versus Protoss match up than the Protoss player, and can sometimes leverage that extra knowledge for an advantage. Sometimes.

I think you'll have an easier time going Bio against Protoss at higher levels, but I think at lower levels going mech is at least worth a shot. I've had pretty good success with it and I'm Diamond 1, though I don't know if this discredits what I'm saying.
It is better to die for The Emperor than live for yourself.
megamanx32
Profile Joined November 2016
16 Posts
September 30 2018 12:27 GMT
#1833
On September 28 2018 22:55 Frudgey wrote:
Show nested quote +
On September 28 2018 19:31 megamanx32 wrote:
On September 28 2018 02:22 Ryu3600 wrote:
On September 26 2018 23:51 megamanx32 wrote:
I am interested if there are some mech / air builds in TvP. I am currenty playing bio, and am having a real hard time... Time to change



You'll struggle a lot more with skyterran or mech than you would with bio. But opening reactor cyclone into 3cc and later on being on 3 to 5 factories making

3 facs:
2x hellbat 2x Tank 2x Viking (Up to 6) then 2x lib

5 facs:
4x hellbat 3x tank 2x Viking (Up to 6) Then 2x lib

Then just defend and push as upgrades like +1 +1 finish or +2 +2 finish


Thanks for tips. Bio is ok, but somehow, the sheer amount of DPS that toss army can deal, always shreds my MMM.

I will say from personal experience that I had a much easier time against Protoss when I started to do Mech as I felt like I could take head on fights much more easily, though I don't know if this is conventional wisdom.

I think what helps is that, or at least what I imagine to be the case, is that the Terran players who mech against Protoss have more familiarity with what's going on. That is, the Terran player has much more knowledge in the Mech versus Protoss match up than the Protoss player, and can sometimes leverage that extra knowledge for an advantage. Sometimes.

I think you'll have an easier time going Bio against Protoss at higher levels, but I think at lower levels going mech is at least worth a shot. I've had pretty good success with it and I'm Diamond 1, though I don't know if this discredits what I'm saying.


Actually you are perfect person to answer, because i am howering between d3 and d2 trying to get to d1. It would be helpful if you can share several replays of your tvp. Thanks in advance.
Ryu3600
Profile Joined January 2016
Canada469 Posts
October 01 2018 12:24 GMT
#1834
On September 28 2018 22:32 [F_]aths wrote:
I am trying to win 500 games with terran (I am a bad gold-level zerg.)

Is there a fast-expand (or relatively-fast expand) opening which can be used versus all races? I am not trying to get the optimal build order for every single case, instead I would like get experience with an economy-based opening which allows a mostly bio-based gameplay.


I'd recommend just doing RFE - Reaper Fast Expand

Reaper FE:

14 Depot
16 Rax
16 Gas
19 orbital & reaper
20 CC
20 depot
21 marine (Once done start reactor)
22 factory
23 refinery
@100% factory -> Starport and 1 widowmine (Up to 3)
@100% starport -> 1 medivac

this should leave you with

Barracks w/ a reactor
open factory
open starport
just add 2 techlabs on both fac and star and build 2 rax beside them to be swapped onto the techlabs so you can get stim and combatshields.

However if you are playing TvT do this instead

14 Depot
15 Gas
16 Rax
19 reaper & orbital
20 cc
20 factory & rax reactor
21 Gas
22 Depot
@100% factory make starport and cyclone (Up to 2 cyclones)
@100% starport make 1 viking
After 2 cyclones 1 viking make a techlab on the factory and a reactor on the starport
next take your barracks and make a techlab at the same time (lift it off of the reactor)
add 2 barracks to go onto the open reactor and the one the starport is building
when the starports done making the first reactor have it make a new reactor

this will let you make 5x marine 1x tank 2x medivac and get stim

These are relatively basic openers
Maru is the best Terran ever.
Frudgey
Profile Joined September 2012
Canada3367 Posts
October 02 2018 01:27 GMT
#1835
On September 30 2018 21:27 megamanx32 wrote:
Show nested quote +
On September 28 2018 22:55 Frudgey wrote:
On September 28 2018 19:31 megamanx32 wrote:
On September 28 2018 02:22 Ryu3600 wrote:
On September 26 2018 23:51 megamanx32 wrote:
I am interested if there are some mech / air builds in TvP. I am currenty playing bio, and am having a real hard time... Time to change



You'll struggle a lot more with skyterran or mech than you would with bio. But opening reactor cyclone into 3cc and later on being on 3 to 5 factories making

3 facs:
2x hellbat 2x Tank 2x Viking (Up to 6) then 2x lib

5 facs:
4x hellbat 3x tank 2x Viking (Up to 6) Then 2x lib

Then just defend and push as upgrades like +1 +1 finish or +2 +2 finish


Thanks for tips. Bio is ok, but somehow, the sheer amount of DPS that toss army can deal, always shreds my MMM.

I will say from personal experience that I had a much easier time against Protoss when I started to do Mech as I felt like I could take head on fights much more easily, though I don't know if this is conventional wisdom.

I think what helps is that, or at least what I imagine to be the case, is that the Terran players who mech against Protoss have more familiarity with what's going on. That is, the Terran player has much more knowledge in the Mech versus Protoss match up than the Protoss player, and can sometimes leverage that extra knowledge for an advantage. Sometimes.

I think you'll have an easier time going Bio against Protoss at higher levels, but I think at lower levels going mech is at least worth a shot. I've had pretty good success with it and I'm Diamond 1, though I don't know if this discredits what I'm saying.


Actually you are perfect person to answer, because i am howering between d3 and d2 trying to get to d1. It would be helpful if you can share several replays of your tvp. Thanks in advance.

So here's the build that I follow: https://www.reddit.com/r/AllThingsTerran/comments/7igcej/tvp_innovations_reactor_cyclone_mech/?st=jbfgvt22&sh=1a7bf50b

And I don't have a ton of replays on me, but here's an example of a game where you see me going for this build:
+ Show Spoiler +


It's a pretty clean game, but of course not every game is like that. The reddit link is a better resource, as it does have a couple of replays of Innovation doing the build, and it has the build pretty mapped out.

Hope this helps!
It is better to die for The Emperor than live for yourself.
megamanx32
Profile Joined November 2016
16 Posts
October 03 2018 21:32 GMT
#1836
On October 02 2018 10:27 Frudgey wrote:
Show nested quote +
On September 30 2018 21:27 megamanx32 wrote:
On September 28 2018 22:55 Frudgey wrote:
On September 28 2018 19:31 megamanx32 wrote:
On September 28 2018 02:22 Ryu3600 wrote:
On September 26 2018 23:51 megamanx32 wrote:
I am interested if there are some mech / air builds in TvP. I am currenty playing bio, and am having a real hard time... Time to change



You'll struggle a lot more with skyterran or mech than you would with bio. But opening reactor cyclone into 3cc and later on being on 3 to 5 factories making

3 facs:
2x hellbat 2x Tank 2x Viking (Up to 6) then 2x lib

5 facs:
4x hellbat 3x tank 2x Viking (Up to 6) Then 2x lib

Then just defend and push as upgrades like +1 +1 finish or +2 +2 finish


Thanks for tips. Bio is ok, but somehow, the sheer amount of DPS that toss army can deal, always shreds my MMM.

I will say from personal experience that I had a much easier time against Protoss when I started to do Mech as I felt like I could take head on fights much more easily, though I don't know if this is conventional wisdom.

I think what helps is that, or at least what I imagine to be the case, is that the Terran players who mech against Protoss have more familiarity with what's going on. That is, the Terran player has much more knowledge in the Mech versus Protoss match up than the Protoss player, and can sometimes leverage that extra knowledge for an advantage. Sometimes.

I think you'll have an easier time going Bio against Protoss at higher levels, but I think at lower levels going mech is at least worth a shot. I've had pretty good success with it and I'm Diamond 1, though I don't know if this discredits what I'm saying.


Actually you are perfect person to answer, because i am howering between d3 and d2 trying to get to d1. It would be helpful if you can share several replays of your tvp. Thanks in advance.

So here's the build that I follow: https://www.reddit.com/r/AllThingsTerran/comments/7igcej/tvp_innovations_reactor_cyclone_mech/?st=jbfgvt22&sh=1a7bf50b

And I don't have a ton of replays on me, but here's an example of a game where you see me going for this build:
+ Show Spoiler +
https://www.youtube.com/watch?v=7LcXqX1-igo&t=0s&list=PL6ognLeSbTrQQrXCkF6gNrywHmpI-ySHE&index=34


It's a pretty clean game, but of course not every game is like that. The reddit link is a better resource, as it does have a couple of replays of Innovation doing the build, and it has the build pretty mapped out.

Hope this helps!


Thanks mate!
XDEKSDEEXD
Profile Joined June 2013
622 Posts
October 10 2018 10:38 GMT
#1837
Used to be diamond in WoL in 2012. Now loving this game again as it seem its increasingly popular again.

What are the most common openers for each matchup? I am afraid the one on the first page is all outdated and the breadcrumbs do not work also.
Fencar
Profile Blog Joined August 2011
United States2694 Posts
October 10 2018 15:11 GMT
#1838
If you’re looking to get back in, I recommend Pig or WinterSC’s YouTube channels. They have a lot of great video guides detailing openers for all races, not just Terran.
This is my signature. There are many like it, but this one is mine.
Pinkshinyultrablast
Profile Joined September 2018
3 Posts
October 11 2018 12:57 GMT
#1839
Can you actually beat ranged pickup immortal cheese reliably without blind countering? Because I don't think its possible.
ArtyK
Profile Joined June 2011
France3143 Posts
October 11 2018 13:44 GMT
#1840
On October 11 2018 21:57 Pinkshinyultrablast wrote:
Can you actually beat ranged pickup immortal cheese reliably without blind countering? Because I don't think its possible.


It's so possible most protoss stopped doing it a year ago.

You need to defend in your main with at least a bunker, tanks, and get a viking first out of your starport to kill the warp prism.
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
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