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The LotV Terran Help Me Thread - Page 30

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 28 29 30 31 32 110 Next
oGoZenob
Profile Joined December 2011
France1503 Posts
March 20 2016 17:00 GMT
#581
On March 21 2016 01:26 DrDevice wrote:
Show nested quote +
On March 20 2016 21:24 LemonyTang wrote:
Wtf do you do against 16/17 reaper rush? What build can I do that doesn't blind counter this but lets me set up for the midgame?
If you want to be very safe but also have the potential to be aggressive vs different builds, do gas first reaper->hellion->banshee. Because of the 12 worker start you can make 2 reapers without delaying your banshee. This is considered the safest build vs reapers. See marinelords build here


Or you can reaper expand but the defense is much less forgiving. QzY discussed defending reapers from reaper expand on the previous page, check out his post.


is this build still efficient ? the game was played in december
I like starcraft
Grizvok
Profile Joined August 2014
United States711 Posts
March 21 2016 01:30 GMT
#582
On March 21 2016 02:00 oGoZenob wrote:
Show nested quote +
On March 21 2016 01:26 DrDevice wrote:
On March 20 2016 21:24 LemonyTang wrote:
Wtf do you do against 16/17 reaper rush? What build can I do that doesn't blind counter this but lets me set up for the midgame?
If you want to be very safe but also have the potential to be aggressive vs different builds, do gas first reaper->hellion->banshee. Because of the 12 worker start you can make 2 reapers without delaying your banshee. This is considered the safest build vs reapers. See marinelords build here https://www.youtube.com/watch?v=SzP-aOWrDdU

Or you can reaper expand but the defense is much less forgiving. QzY discussed defending reapers from reaper expand on the previous page, check out his post.


is this build still efficient ? the game was played in december


It's still pretty good. I think fast expands are a bit better given how many pocket natural maps we have. Banshees in general aren't as good now because of potential cyclones and when you do the two reaper two hellion thing everyone basically knows you are going banshee after so it's pretty easy to counter.

Maru just did this build against Innovation in pro league so check that one out. The strength really is how he gets a really fast third off of the pressure and then sits back and fights off Innovation's heavy two base all in. It was a good one. A lot of good TvT tactics to learn from that game.
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
March 21 2016 22:11 GMT
#583
On March 18 2016 00:05 Pokebunny wrote:
I'm just dropping by this thread cuz I'm finally getting competent at LotV, but I just wanted to refute the gas first tvp statement in OP by saying it's my best build in that matchup


i'm honestly lazy as shit and hardly ever play 1v1's, if you want to throw together an update for the OP i can implement it
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
KonanTenshi
Profile Joined June 2012
Sweden210 Posts
March 25 2016 11:35 GMT
#584
Is there any modern guides on how to play marine/tank in TvP? I know Avilo talked about it but never really seen it afterwards.
Curious
julyterran
Profile Joined June 2015
15 Posts
March 25 2016 14:07 GMT
#585
Marine Tank in TvP isn't really that good unless hes going mass adept
Charoisaur
Profile Joined August 2014
Germany15961 Posts
March 25 2016 21:47 GMT
#586
On March 25 2016 20:35 KonanTenshi wrote:
Is there any modern guides on how to play marine/tank in TvP? I know Avilo talked about it but never really seen it afterwards.

check out uthermals games from DH Leipzig. basically you go up to 3 base saturation and then hit a huge timing attack with mass marines and 6-7 tanks. drop the tanks in a good place and then wait for him to attack into them while your marines are positioned in a big concave.
Many of the coolest moments in sc2 happen due to worker harassment
BeStFAN
Profile Blog Joined April 2015
483 Posts
March 27 2016 19:14 GMT
#587
there's 3 ways to go about it:

2 Base commitment all in
2 Base noncommital push on Protoss' third, retain tanks while your own third is established
3CC and move out as Protoss tries to take his fourth

The key to playing this style is having enough siegetanks and medivacs to zone out the Protoss army getting close enough to attempt disruptor shots. Also you need to be attacking close to a point of interest for Protoss: outside his third, outside his fourth; someplace where he has to play ball with you or lose an asset.

Following what I just said that means you need to be very selective about when you move out. Don't attack without a scary army and don't attack randomly without a purpose.

Tanks are especially strong when they create enough space to allow your army to attack a Nexus and punish stalkers/distuptors for blocking. In essence they're a lot more flexible and way stronger Liberator zones.

On 2 bases marines only with tanks, on 3 bases you're gonna need a more rounded infantry with marauders to fight high supply Protoss armies.
❤ BeSt... ༼ つ ◕_◕༽つ #YEAROFKOMA #YEAROFKOMA #YEAROFKOMA ༼ つ ◕_◕༽つ
Juice!
Profile Joined January 2011
Belgium295 Posts
March 28 2016 08:35 GMT
#588
is the

+ Show Spoiler +

TvZ - Double Medivac drop +1 timing


The attack will hit at 5.20~ with 2 medivacs and 16 marines with stimpack and +1 weapon upgrade.(tested on dusk towers)

Build Order

Standard reaper opener
@100% Reaper, Reactor on Rax and begin marine production
@400 Minerals Command Center
Supply Depot
Second Rax
Second Gas
@100% Second Rax, Tech Lab on 2nd rax, Factory and Eng Bay
@100% Tech Lab, Stimpack and begin marine production
@100% Eng Bay, +1 Weapon
@100% Factory, Starport and Reactor on Factory
@100% Starport, Double medivac


A good TvX build to ladder with?
I want to have a "good" opening for TvX to start each game with, so I learn some timings and a basic build and focus on multitasking/dropping.

I really like terran and my main (read: only) playstyle is mass dropping and multitasking. Would this build help me TvX (only not sure how it would play out in TvP since reaper starts against protoss is just =/)
Second place is just a fancy term for loser
Charoisaur
Profile Joined August 2014
Germany15961 Posts
March 28 2016 08:53 GMT
#589
On March 28 2016 17:35 Juice! wrote:
is the

+ Show Spoiler +

TvZ - Double Medivac drop +1 timing


The attack will hit at 5.20~ with 2 medivacs and 16 marines with stimpack and +1 weapon upgrade.(tested on dusk towers)

Build Order

Standard reaper opener
@100% Reaper, Reactor on Rax and begin marine production
@400 Minerals Command Center
Supply Depot
Second Rax
Second Gas
@100% Second Rax, Tech Lab on 2nd rax, Factory and Eng Bay
@100% Tech Lab, Stimpack and begin marine production
@100% Eng Bay, +1 Weapon
@100% Factory, Starport and Reactor on Factory
@100% Starport, Double medivac


A good TvX build to ladder with?
I want to have a "good" opening for TvX to start each game with, so I learn some timings and a basic build and focus on multitasking/dropping.

I really like terran and my main (read: only) playstyle is mass dropping and multitasking. Would this build help me TvX (only not sure how it would play out in TvP since reaper starts against protoss is just =/)

the build is fine but you have to scout for ravager timings because you need a tank for those
Many of the coolest moments in sc2 happen due to worker harassment
Juice!
Profile Joined January 2011
Belgium295 Posts
March 28 2016 09:41 GMT
#590
ok thank you !
Second place is just a fancy term for loser
DrDevice
Profile Joined December 2010
Canada132 Posts
March 28 2016 17:19 GMT
#591
Definitely a very multitasky build, with that style you are often going to have a way later 3rd base than them and try to catch up in econ and control the game through harassment. Pretty good choice of build if you want to play a drop focused style.

The reaper is important, you need to scout some things and change your build like the given example of ravager timing attacks requiring a tank to hold. Another big one is in tvt your scv scout will need to rule out 3 rax reapers before you make a reactor, in that case you cant make it or you'll just die.
Juice!
Profile Joined January 2011
Belgium295 Posts
Last Edited: 2016-03-28 21:55:14
March 28 2016 21:44 GMT
#592
i take a 3rd while i drop so not sure why my 3rd would be so much behind.
with the adding of the 3rd i mostly spam rax .. but mb i could go for marine tank in TvT as most high level terrans (top master and gm) i know from my clan say tvt marine tank > all
tvz and tvp just mass rax and bio then i guess

is 1 factory enough or should i add more?
(mostly i add 3 rax and a 3rd base when i drop .. so for tvt that would be 1 more rax and 1 factory instead of 3 rax? which makes a total of 3 rax 1 fac 1 star)
Second place is just a fancy term for loser
imre
Profile Blog Joined November 2011
France9263 Posts
March 29 2016 03:04 GMT
#593
Anyone has a detailed build order for a 1b 6 marine a mine + 2 hellions attack vP?
Zest fanboy.
SpaceJam
Profile Joined August 2010
United States116 Posts
March 29 2016 04:10 GMT
#594
On March 29 2016 06:44 Juice! wrote:
i take a 3rd while i drop so not sure why my 3rd would be so much behind.
with the adding of the 3rd i mostly spam rax .. but mb i could go for marine tank in TvT as most high level terrans (top master and gm) i know from my clan say tvt marine tank > all
tvz and tvp just mass rax and bio then i guess

is 1 factory enough or should i add more?
(mostly i add 3 rax and a 3rd base when i drop .. so for tvt that would be 1 more rax and 1 factory instead of 3 rax? which makes a total of 3 rax 1 fac 1 star)




Usually it depends on how you want the game to progress.. If you want to play aggressively then drop rax 4 and 5 before your third CC.. This isn't always the case but it's a pretty good standard.

I would almost always say that you would have 3rax 1fact 1star on two bases, however you get to that is up to you. One TL on rax for ups, TL on fact for tanks, and reactor on SP for double medivac/liberator.

Now you can switch this in, say for instance, TvZ if you're vs. ling bling. The differences? Maybe try and get an extra Ebay for better ups (TvZ is best with 2 ebays usually, TvT+TvP 1 ebay until 1/1 then add armory and extra). Also maybe reactor for widow mines instead of fact for tanks.

I've never really explained these before and I'm tired, I've gone back and forth through this thing to add and rearrange and now I'm just gonna post it. Ex-master player here, currently diamond due to TIME CONSTRAINTS
spirit desire~
b0ub0u
Profile Joined September 2009
Canada445 Posts
Last Edited: 2016-03-29 22:35:33
March 29 2016 19:45 GMT
#595
Nevermind sorry bad post
In the swarm we trust
DrDevice
Profile Joined December 2010
Canada132 Posts
Last Edited: 2016-03-30 20:44:06
March 30 2016 20:43 GMT
#596
On March 29 2016 06:44 Juice! wrote:
i take a 3rd while i drop so not sure why my 3rd would be so much behind.

A 3rd you make after rushing out 2 medivacs w this build will be around 5:15~5:30, this is substantially later than protoss and zerg normally take their 3rds. A typical macro zvt build makes a 3rd base by 3:30 and a typical macro pvt build makes a 3rd base around 4 mins. So their 3rd will be finished before yours starts if they are playing standard and you are doing the build you mentioned. TvT not so much, in that matchup it's much less likely they make an early 3rd.

This is the metagame in master league anyway, if you are at a substantially lower level it is possible you're seeing rather different builds from your opponents but I don't know.
Juice!
Profile Joined January 2011
Belgium295 Posts
March 31 2016 10:32 GMT
#597
Prion, floating to the gold natural. Yay or nay =)
Second place is just a fancy term for loser
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37025 Posts
March 31 2016 14:12 GMT
#598
On March 31 2016 19:32 Juice! wrote:
Prion, floating to the gold natural. Yay or nay =)

Nay. You start with 12 workers now instead of 6. Floating to the gold is no longer worth it.
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
EatingBomber
Profile Joined August 2015
1017 Posts
March 31 2016 14:19 GMT
#599
On March 31 2016 19:32 Juice! wrote:
Prion, floating to the gold natural. Yay or nay =)

No. The advanced speed of development due to the 12 worker start means that the extent that your income and development falls behind your opponent during the CC movement is greater than in HotS.
Juice!
Profile Joined January 2011
Belgium295 Posts
March 31 2016 21:19 GMT
#600
ok, thank you very much :-)
Second place is just a fancy term for loser
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