How to macro like a Pro in TvZ
EJK Vods - tips, tricks, answers - Page 12
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EJK
United States1302 Posts
How to macro like a Pro in TvZ | ||
LOcDowN
United States1014 Posts
I have a quick question, how much worker should there be at one command center? For example: 14 workers on mineral + 6 workers on gas = total 20 workers/command center I'm not exactly sure what is the standard rule. Thanks. | ||
EJK
United States1302 Posts
On November 16 2014 12:44 LOcDowN wrote: Thanks EJK, just saw your most recent video. Very helpful! I have a quick question, how much worker should there be at one command center? For example: 14 workers on mineral + 6 workers on gas = total 20 workers/command center I'm not exactly sure what is the standard rule. Thanks. 16 on minerals, + 6 workers on gas! | ||
LOcDowN
United States1014 Posts
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LOcDowN
United States1014 Posts
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EJK
United States1302 Posts
On November 16 2014 13:46 LOcDowN wrote: EJK do you think you can do one or two effective cheese builds? Preferably TvT match-up but if there's any magnificent one for other matchups that would also be great. Thanks. There really aren't any cheese builds that you can do as terran, especially in TvT :s but ok ill keep that in mind | ||
LOcDowN
United States1014 Posts
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EJK
United States1302 Posts
TvP - A look at MarineKingPrime's maurader heavy TvP style | ||
LOcDowN
United States1014 Posts
Game 1: Game 4: Thanks for the new upload man! | ||
EJK
United States1302 Posts
On November 17 2014 06:53 LOcDowN wrote: Hey I just saw Homestory, I answered my own question haha. Flash vs Taeja series first game. Even though it's scouted and he wasn't able to go through with the build Flash mentioned in the post-game interview it was 100% win if unscouted. Sick! Check out 2base TvZ bio hellbat allin vid i just made Flash's TvZ 2base bio hellbat allin | ||
LOcDowN
United States1014 Posts
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EJK
United States1302 Posts
Flash's Complete TvP Game Plan uggg i gotta update the vods list!!!! | ||
EJK
United States1302 Posts
Flash's Improved SCV Pull | ||
mau5mat
Northern Ireland461 Posts
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LOcDowN
United States1014 Posts
By the way, thanks for the new vods. I've been following all of your recent ones. Do you think you can make another control video for ghost use vs protoss (standard rule for engaging vs templar when we have ghost's emp etc etc)? PS. How do you have Homestory Cup X replays O_o? | ||
KoMA_
Canada65 Posts
On November 23 2014 04:39 LOcDowN wrote: EJK I have a problem with supply block due to the heat of the battle or when I'm multitasking something more important. Do you know if there is a some kind of reference as to when to make 2 supply depots at a time, 3 supply depots at a time, etc etc. How do you keep the rhythm of constant supply depot construction? Just curious if this is something that has a standard rule for (like 16+6 worker per mineral line) By the way, thanks for the new vods. I've been following all of your recent ones. Do you think you can make another control video for ghost use vs protoss (standard rule for engaging vs templar when we have ghost's emp etc etc)? PS. How do you have Homestory Cup X replays O_o? Keep 1 scv constantly building a supply depot from like 20-50 supply then 2-3 scvs constant from 50-200. | ||
LOcDowN
United States1014 Posts
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LOcDowN
United States1014 Posts
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EJK
United States1302 Posts
On November 23 2014 13:34 LOcDowN wrote: Does anyone know if it's always necessary to do bunker immediately when opening 14CC (TvP matchup) and it's a two player map (or diagonal-only on metalopolis)? I just lost to a frustrating fast zealot & stalker pressure that killed a lot of my scv's. I'm thinking just opening bunker immediately since you can't really tell if the zealot is coming that early. scv scout should determine if you need a bunker or not. I was able to help someone tonight in coaching to find the optimal response to when you should need a bunker or not early on in TvP, but it really depends from person to person because of the difference in skill levels peopel are at | ||
EJK
United States1302 Posts
ZvT 3base Roach Bane bust | ||
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