On August 10 2014 11:21 Leon1das1 wrote: Hey, currently in TvP I open 14 CC into quick 3 rax. Its good against most openers I find (plat level) however I lose consistently against some common cheeses. I was wondering if you could point me to a good build that allows me to pressure during the midgame and defend against most early cheeses.
I think reaper expand into 3rax (polt style) is a build that is safe (3 raxse) and lets you apply pressure during the mid game as well (the defense of the units can also be used aggressively).
Cc first into quick 3rax is going to be defensive up until the mid game when you get your first 2 medvacs out is when it will start to kick in, but you really hve to know your timings well to pull it off i think (oracle comes at 6:50-7:10) (blink comes at ~8:00) (dts around 7:30)
On August 10 2014 11:21 Leon1das1 wrote: Hey, currently in TvP I open 14 CC into quick 3 rax. Its good against most openers I find (plat level) however I lose consistently against some common cheeses. I was wondering if you could point me to a good build that allows me to pressure during the midgame and defend against most early cheeses.
I think reaper expand into 3rax (polt style) is a build that is safe (3 raxse) and lets you apply pressure during the mid game as well (the defense of the units can also be used aggressively).
Cc first into quick 3rax is going to be defensive up until the mid game when you get your first 2 medvacs out is when it will start to kick in, but you really hve to know your timings well to pull it off i think (oracle comes at 6:50-7:10) (blink comes at ~8:00) (dts around 7:30)
Ok, are there any good replays of polt that you would recommend for that style?
On August 10 2014 11:21 Leon1das1 wrote: Hey, currently in TvP I open 14 CC into quick 3 rax. Its good against most openers I find (plat level) however I lose consistently against some common cheeses. I was wondering if you could point me to a good build that allows me to pressure during the midgame and defend against most early cheeses.
I think reaper expand into 3rax (polt style) is a build that is safe (3 raxse) and lets you apply pressure during the mid game as well (the defense of the units can also be used aggressively).
Cc first into quick 3rax is going to be defensive up until the mid game when you get your first 2 medvacs out is when it will start to kick in, but you really hve to know your timings well to pull it off i think (oracle comes at 6:50-7:10) (blink comes at ~8:00) (dts around 7:30)
Ok, are there any good replays of polt that you would recommend for that style?
uh not off the top of my head, but just look at almost any of polt's last 10 tvp games, or the last couple games that flash played i n tvp
Newest video is a TvZ and its between Reality vs Rogue on Nimbus.
Reality shows us a cool variation in the standard 3CC build that denies scouting information with a viking and hits a powerful mid game push with a 3medvac army at the 11 minute mark
Another video is up! It's a analysis between Flash and SoO played on Merry go round I think a couple days ago. Very refreshing to see Flash use a hellbat thor style instead of widow mines and being successful with it
On August 18 2014 23:41 Gaskal wrote: Thanks loads Evan, just watched Flash rip through effOrt & Soulkey with this hellbat/thor style using godmode splits last night on Kespa qualifiers.
I noticed you got Jaedong in the 1st round. Man you seem to hit the monsters early and often in qualifiers. How'd those games go?
haha I was in it for the learning expxerience, so those games were very helpful to see the difference b etween how a m onster like jeadong plays and how a NA gm chump plays xD
btw why do you think biomech vs zerg has fallen out of style? You did great videos on it and it really looked promising. Wouldnt it be great against roach/hydra as you get loads of tanks and can open banshee with it?
On August 19 2014 00:47 Helikptrfisk wrote: btw why do you think biomech vs zerg has fallen out of style? You did great videos on it and it really looked promising. Wouldnt it be great against roach/hydra as you get loads of tanks and can open banshee with it?
just like every other strategy in existence in this game, zergs know how to deal with it. The push, although a lot stronger, comes out way too late and there aren't any good options to counter zerg creep spread and limit the economy and secure a 4th base so it becomes pretty allin on 3 bases
EJK, I was wondering what you think of FlaSh's decision to opt for a massive medivac count (up to 15+) over getting tanks (He only made 1 Tank total to hold the initial 1-1 Roach timing) vs Dark's Roach/Hydra force? (2nd Game of FlaSh vs Dark, Overgrowth.)
For the hailed King of standard play, why do something so odd?
EJK have you done any videos that specifically focus on TvZ engagements? I'm intrigued by how so many players play them so differently, i.e. flash makes a massive concave with pre-split groups and doesn't do in-battle splitting all that much, taeja keeps his army in a clump and splits away in all directions while keeping all marines firing, while Bomber makes a massive concave and barely splits traditionally at all. Are these strategies linked to their compositions or preference or what?
On August 21 2014 23:29 mau5mat wrote: EJK, I was wondering what you think of FlaSh's decision to opt for a massive medivac count (up to 15+) over getting tanks (He only made 1 Tank total to hold the initial 1-1 Roach timing) vs Dark's Roach/Hydra force? (2nd Game of FlaSh vs Dark, Overgrowth.)
For the hailed King of standard play, why do something so odd?
love it. The one tank is to secure a 3rd base. The design of this reaction is to quickly pump out 5 mauraders/6 marines at a time from 8 raxes (5 tech labs 3 reactors). Mass bio being maurader heavy SHREDS roaches and leaves hydras all by themselves, its ridiculous how powerful it is if you aren't playing from behind
On August 22 2014 03:53 PinheadXXXXXX wrote: EJK have you done any videos that specifically focus on TvZ engagements? I'm intrigued by how so many players play them so differently, i.e. flash makes a massive concave with pre-split groups and doesn't do in-battle splitting all that much, taeja keeps his army in a clump and splits away in all directions while keeping all marines firing, while Bomber makes a massive concave and barely splits traditionally at all. Are these strategies linked to their compositions or preference or what?
I did one about Flash vs SOo
I explain the basics of hellbat thor micro, but in general each player has different methods of splitting.
Important things though is to have a good concave, and k nowing when to split (splitting too fast is just as bad as not splitting at all) so to answer your question it would be mostly to their personal preference for how to split. I personally don't like how taeja splits his units FYI compared to other terans
On September 04 2014 03:30 MSN wrote: EJK: could you cover TvT gas first raven + 2 medivacs drop ? it was widely talked about during IEM by QXC and Bunny !
THX !
I started school fulltime and there are a bunch of Flash games from IEM. I will be cutting back on making videos because it simply takes too much time. If you want though, go to the destiny invitational tourney and look at the games between Innovation and Apocalypse, Innovation does it to apoc I think twice so that's some solid replays you can go over
On September 04 2014 03:30 MSN wrote: EJK: could you cover TvT gas first raven + 2 medivacs drop ? it was widely talked about during IEM by QXC and Bunny !
THX !
srry I didn't quite answer your question directly, I cover it briefly in the newest video I did though between Flash and Taeja on Merry go round
On September 28 2014 19:33 Gwavajuice wrote: Thx for keeping the good job done /bow
welcome!
This video goes over some important mistakes that were made by innovation. Intentional or unintentional, the farther you get behind with mech, the more timings open up for the bio tank player to take advantage of