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EJK Vods - tips, tricks, answers - Page 9

Forum Index > StarCraft 2 Strategy
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EJK
Profile Blog Joined September 2013
United States1302 Posts
July 21 2014 05:05 GMT
#161
New video, a longer one that covers some TvZ basics that all terran player should have in mind when playing on Catalena

TvZ Catalena Macro tips

Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
Boomerang
Profile Blog Joined November 2011
United States30 Posts
Last Edited: 2014-07-31 03:29:24
July 31 2014 03:26 GMT
#162
Hey EJK! Back again!

This is a bit weird for me but I can deal with 2 base blink stalker, but I seem to have a bit of trouble dealing with 1 base blink.

So I looked at your tutorial, and I have some a question.

NOTE: I watched the first game, didn't get a chance to watch the other game if there was another.

1. I do the 12/12 reaper expand as well, but I send a 13th SCV as scout. With this scout, I do the following:
A. Check to see if he is doing a proxy gate somewhere else if I didn't scout it in my natural.
B. Playing Standard (1gas), or fast tech/aggression (2 gas)

In regards to statement A, I instantly make a bunker and another depot at the ramp to make a completely wall off. In regards to statement B, if Toss is playing standard, I like to patrol my SCV around the natural so it can block the probe from expanding.

If the Toss has 2 gases:
- If there was a probe scout, and left but never went back home (noticed I have the SCV patrolling the natural), I send the reaper to scout for proxy and instantly make an engineering bay.
- if there was no probe scout at all, I do the above statement.

If I scout no proxy, I run my reaper in the main of the Toss (and natural just in case) around the 6:00 minute mark and suicide him for crucial scouting information (or he may live to scout another day)


Now with that in mind, also note that in case of double gas, I make an engineering bay, so this could be the reason why I could be losing to 1 base blink? I'm not entirely sure.



Replay for analysis: http://sc2replaystats.com/replay/745545

Just questioning in trying to improve myself
onlyjuice
Profile Joined April 2012
Czech Republic7 Posts
July 31 2014 12:46 GMT
#163
These videos are pure gold. Really.
EJK
Profile Blog Joined September 2013
United States1302 Posts
July 31 2014 16:14 GMT
#164
On July 31 2014 12:26 Boomerang wrote:
Hey EJK! Back again!

This is a bit weird for me but I can deal with 2 base blink stalker, but I seem to have a bit of trouble dealing with 1 base blink.

So I looked at your tutorial, and I have some a question.

NOTE: I watched the first game, didn't get a chance to watch the other game if there was another.

1. I do the 12/12 reaper expand as well, but I send a 13th SCV as scout. With this scout, I do the following:
A. Check to see if he is doing a proxy gate somewhere else if I didn't scout it in my natural.
B. Playing Standard (1gas), or fast tech/aggression (2 gas)

In regards to statement A, I instantly make a bunker and another depot at the ramp to make a completely wall off. In regards to statement B, if Toss is playing standard, I like to patrol my SCV around the natural so it can block the probe from expanding.

If the Toss has 2 gases:
- If there was a probe scout, and left but never went back home (noticed I have the SCV patrolling the natural), I send the reaper to scout for proxy and instantly make an engineering bay.
- if there was no probe scout at all, I do the above statement.

If I scout no proxy, I run my reaper in the main of the Toss (and natural just in case) around the 6:00 minute mark and suicide him for crucial scouting information (or he may live to scout another day)


Now with that in mind, also note that in case of double gas, I make an engineering bay, so this could be the reason why I could be losing to 1 base blink? I'm not entirely sure.



Replay for analysis: http://sc2replaystats.com/replay/745545

Just questioning in trying to improve myself

I normally just look at replays through coaching, but I zipped through this but right away I see that you only scouted 1 gas of the protoss and you are already checking for proxies. You should only check for proxies if you don't see 3 pylons.

Also you shouldn't let that ebay finish ever, big waste of money. and your building turrets is a complete waste of minerals, nothing that you s couted or didn't scout indicates that oracles or dt's are on the way. Winning is all about doing small things and they all add up. You didn't scout your opponent until it was too late (that scan was good for 2bases but toss was only on 1), didn't make a 3rd rax when you saw that he's on 1 base still ( need to prioritze army over getting starport out to survive against allins) and your build in general was ust slowd down by building the ebay + 2 extra turrets which did absolutely nothing for you (400 minerals) slowing down your unit production and raxes
Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
Boomerang
Profile Blog Joined November 2011
United States30 Posts
July 31 2014 19:09 GMT
#165
I appreciate the reply EJK, again I have some questions for your reply.

So if I do scout double gas, should I wait till I do get a good read on what he is doing (DT/Oracle)?
1. How do you feel about my scouting? (13 SCV scout, followed by reaper)
2. Is there something I should change in regards to scouting and getting a read on what tech path he/she is going for?


I also seem to react into "safe mode" if something seems way off than standard
EJK
Profile Blog Joined September 2013
United States1302 Posts
August 02 2014 20:04 GMT
#166
On August 01 2014 04:09 Boomerang wrote:
I appreciate the reply EJK, again I have some questions for your reply.

So if I do scout double gas, should I wait till I do get a good read on what he is doing (DT/Oracle)?
1. How do you feel about my scouting? (13 SCV scout, followed by reaper)
2. Is there something I should change in regards to scouting and getting a read on what tech path he/she is going for?


I also seem to react into "safe mode" if something seems way off than standard

the scv scout is only to determine if there is a proxy gateway or not

the other question is really vague and I can't give a good answer to that without writing up a 10 page guide on tvp scouting T_T
Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
mau5mat
Profile Blog Joined September 2012
Northern Ireland461 Posts
August 02 2014 22:48 GMT
#167
On August 01 2014 04:09 Boomerang wrote:
I appreciate the reply EJK, again I have some questions for your reply.

So if I do scout double gas, should I wait till I do get a good read on what he is doing (DT/Oracle)?
1. How do you feel about my scouting? (13 SCV scout, followed by reaper)
2. Is there something I should change in regards to scouting and getting a read on what tech path he/she is going for?


I also seem to react into "safe mode" if something seems way off than standard


I am no where near as qualified to help/answer you as EJK, but here are my thoughts, if you wish.

1. I would delay it to 14 scout, I feel 13 is a bit too early, some send SCV after barracks too, it's basically just how much reaction time you want to have if you see an early zealot walking across the map. The SCV scout also tells your reaper if you should be checking for proxy pylons/tech, 2 pylons, 2 gas with 3 in each is a big tell as I'm sure you'll know, or if you need to check his main later. Around 6min + is when the main tech gets thrown down, if you see no expansion at 5min +, you need to see what he is up to asap.

2. Your first scout is with the SCV, this checks for 10 gate Zealot, Gas timings, pylon count, and chrono spending. Your reaper is used to check proxy locations if you see something fishy, or to get a read on what he is doing at a later time. Expansion -> yes/no, mid-game tech of choice -> twilight/robo/stargate.
Gaskal
Profile Joined May 2013
Canada241 Posts
August 03 2014 15:00 GMT
#168
Holy stim!

I saw you're up against Polt in the IEM Toronto qualifier. Good luck, you'll need it. Although I think it'll be a 2-0 lol, no offence. It is Captain America after all.

How's it feel to play him? I know he's been the subject of several of your VODs, reputation only succeeded by that of Flash on your channel. I'd be having kittens.
"Get all the money, build all the units...kill the other guy"
EJK
Profile Blog Joined September 2013
United States1302 Posts
August 04 2014 03:21 GMT
#169
On August 04 2014 00:00 Gaskal wrote:
Holy stim!

I saw you're up against Polt in the IEM Toronto qualifier. Good luck, you'll need it. Although I think it'll be a 2-0 lol, no offence. It is Captain America after all.

How's it feel to play him? I know he's been the subject of several of your VODs, reputation only succeeded by that of Flash on your channel. I'd be having kittens.

Well, I had prepared as much as possible and didn't take it lightly. I was planning on going mech against polt and had a very solid build prepared that I would use on overgrowth, nimbus, and deadwing.


So the vetoes go around and....polt vetoes nimbus and deadwing. GG. So On overgrowth i made a silly mistake and lost to 3 marines in 5 minutes, and the 2nd game I h ad to play on catallena, doing a strategy that I had never done before, and well all my preperation was basically unusable ha

needless to say very unsatisfactory with how the games went and frusturated because I did not show very good games that I know im capable of
Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
Boomerang
Profile Blog Joined November 2011
United States30 Posts
August 04 2014 15:34 GMT
#170
On August 03 2014 07:48 mau5mat wrote:
Show nested quote +
On August 01 2014 04:09 Boomerang wrote:
I appreciate the reply EJK, again I have some questions for your reply.

So if I do scout double gas, should I wait till I do get a good read on what he is doing (DT/Oracle)?
1. How do you feel about my scouting? (13 SCV scout, followed by reaper)
2. Is there something I should change in regards to scouting and getting a read on what tech path he/she is going for?


I also seem to react into "safe mode" if something seems way off than standard


I am no where near as qualified to help/answer you as EJK, but here are my thoughts, if you wish.

1. I would delay it to 14 scout, I feel 13 is a bit too early, some send SCV after barracks too, it's basically just how much reaction time you want to have if you see an early zealot walking across the map. The SCV scout also tells your reaper if you should be checking for proxy pylons/tech, 2 pylons, 2 gas with 3 in each is a big tell as I'm sure you'll know, or if you need to check his main later. Around 6min + is when the main tech gets thrown down, if you see no expansion at 5min +, you need to see what he is up to asap.

2. Your first scout is with the SCV, this checks for 10 gate Zealot, Gas timings, pylon count, and chrono spending. Your reaper is used to check proxy locations if you see something fishy, or to get a read on what he is doing at a later time. Expansion -> yes/no, mid-game tech of choice -> twilight/robo/stargate.



I'll have to try the SCV after rax then thank you so much to you and EJK!


EJK, if I have any more questions, I'll be sure to come back here and ask them away
EJK
Profile Blog Joined September 2013
United States1302 Posts
August 05 2014 06:03 GMT
#171
here is a big video, very very indepth about different styles of Roach hydra and their respective timings and the base defence you should have in order to defend vs them.

TvZ Understanding Roach Hydra
Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
golfaus
Profile Joined August 2014
Barbados3 Posts
Last Edited: 2014-08-05 13:09:31
August 05 2014 07:07 GMT
#172
--- Nuked ---
Gaskal
Profile Joined May 2013
Canada241 Posts
August 06 2014 01:58 GMT
#173
On August 04 2014 12:21 EJK wrote:
Well, I had prepared as much as possible and didn't take it lightly. I was planning on going mech against polt and had a very solid build prepared that I would use on overgrowth, nimbus, and deadwing.


So the vetoes go around and....polt vetoes nimbus and deadwing. GG. So On overgrowth i made a silly mistake and lost to 3 marines in 5 minutes, and the 2nd game I h ad to play on catallena, doing a strategy that I had never done before, and well all my preperation was basically unusable ha

needless to say very unsatisfactory with how the games went and frusturated because I did not show very good games that I know im capable of

Sorry to hear man, I was pretty bummed that they didn't show your games on stream but maybe that was for the best. Better terrans than you have lost to Polt early though...heck MVP just got completely wasted in 8 min. Knowing his marauder-tank playstyle vs mech I would've expected him to veto those maps though - so now you know for next time. The 3rd base is just really difficult to push against on those maps and very difficult to play biotank vs pure mech. Good luck next time.

Thanks for the roach hydra vid by the way, if you can't tell in the Help Me thread it's driving me and other terrans bonkers, so good timing with it.
"Get all the money, build all the units...kill the other guy"
Boomerang
Profile Blog Joined November 2011
United States30 Posts
August 06 2014 19:12 GMT
#174
After viewing some of my replays and testing out the barracks scout SCV:

My SCV arrived at the Protoss base at around 3:20
While barracks SCV scout arrived at 3:50.

Protoss usually drops third pylon at 3:50, so this is a big change for me

Thank you EJK!
EJK
Profile Blog Joined September 2013
United States1302 Posts
August 06 2014 19:15 GMT
#175
On August 07 2014 04:12 Boomerang wrote:
After viewing some of my replays and testing out the barracks scout SCV:

My SCV arrived at the Protoss base at around 3:20
While barracks SCV scout arrived at 3:50.

Protoss usually drops third pylon at 3:50, so this is a big change for me

Thank you EJK!

I usually scout the scv before the barracks finishes, and also remember different maps have different times
Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
mau5mat
Profile Blog Joined September 2012
Northern Ireland461 Posts
Last Edited: 2014-08-08 19:36:38
August 08 2014 19:33 GMT
#176
Requesting analysis of GSL: Maru vs Hush, Game 3 on Catallena. (TvP)

Very interesting to see what you think, considering Maru went for tanks.
EJK
Profile Blog Joined September 2013
United States1302 Posts
August 08 2014 20:36 GMT
#177
On August 09 2014 04:33 mau5mat wrote:
Requesting analysis of GSL: Maru vs Hush, Game 3 on Catallena. (TvP)

Very interesting to see what you think, considering Maru went for tanks.

hmm I have been purposefully not using gsl vods simply because you have to pay money for it and me doing it for free just seems to cross way too many lines but I could possibly learn the build myself and use it in a ladder game and then record that
Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
Gaskal
Profile Joined May 2013
Canada241 Posts
August 09 2014 20:31 GMT
#178
Hey, at least you don't have to practice your TvT for the Red Bull Satellite event....
"Get all the money, build all the units...kill the other guy"
EJK
Profile Blog Joined September 2013
United States1302 Posts
August 09 2014 23:40 GMT
#179
On August 10 2014 05:31 Gaskal wrote:
Hey, at least you don't have to practice your TvT for the Red Bull Satellite event....

what makes you say that?
Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
Leon1das1
Profile Joined June 2014
United States71 Posts
August 10 2014 02:21 GMT
#180
Hey, currently in TvP I open 14 CC into quick 3 rax. Its good against most openers I find (plat level) however I lose consistently against some common cheeses. I was wondering if you could point me to a good build that allows me to pressure during the midgame and defend against most early cheeses.
我累了,我想去睡觉了
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