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Northern Ireland461 Posts
On May 30 2014 16:17 MSN wrote:Show nested quote +On May 29 2014 16:13 EJK wrote: I might do a fast video on it, but all you need is a bunker up fast enough and you shouldn't take any damagae vs that tkind of poke pressure Yeah well, thats ofc pretty obvious and clear. Problem is when bunker is not up fast enough. Some builds are recommending bunker pretty "late" (if considering msc + stalker/zealot early poke). For example in opening Polt is using all the time in TvP. So if there are some tips and tricks how to defend it even though bunker is not up at all or is almost done ... that would be awesome. If there are not ... I will just stick to some kind of opening with faster bunker at the natural ![](/mirror/smilies/wink.gif) thx yo !
14 Scout with SCV, if Chrono on gateway, or early Gateway, bunker before 2nd Rax, if not, you are safe to delay bunker until after 2nd Rax.
If you don't scout before reaper, or don't catch 10gate Zealot moving across the map AND don't bunker, your only option is to pull workers to defend until you can repel the attack with x2 marine + reaper
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Thanks, I think I've made some improvements to my play because of the series.
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On May 30 2014 17:02 MistSC2 wrote: Can you make a video about how to deal with mass pheonix colossus? And what composition to use in particular.
Made a quicker video on pheonix colsi composition and how to beat it, hope it helps!
TvP - how to deal with pheonix colsi
On May 30 2014 23:04 mau5mat wrote:Show nested quote +On May 30 2014 16:17 MSN wrote:On May 29 2014 16:13 EJK wrote: I might do a fast video on it, but all you need is a bunker up fast enough and you shouldn't take any damagae vs that tkind of poke pressure Yeah well, thats ofc pretty obvious and clear. Problem is when bunker is not up fast enough. Some builds are recommending bunker pretty "late" (if considering msc + stalker/zealot early poke). For example in opening Polt is using all the time in TvP. So if there are some tips and tricks how to defend it even though bunker is not up at all or is almost done ... that would be awesome. If there are not ... I will just stick to some kind of opening with faster bunker at the natural ![](/mirror/smilies/wink.gif) thx yo ! 14 Scout with SCV, if Chrono on gateway, or early Gateway, bunker before 2nd Rax, if not, you are safe to delay bunker until after 2nd Rax. If you don't scout before reaper, or don't catch 10gate Zealot moving across the map AND don't bunker, your only option is to pull workers to defend until you can repel the attack with x2 marine + reaper well said :D I can't really add anything to that
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On May 30 2014 23:04 mau5mat wrote:Show nested quote +On May 30 2014 16:17 MSN wrote:On May 29 2014 16:13 EJK wrote: I might do a fast video on it, but all you need is a bunker up fast enough and you shouldn't take any damagae vs that tkind of poke pressure Yeah well, thats ofc pretty obvious and clear. Problem is when bunker is not up fast enough. Some builds are recommending bunker pretty "late" (if considering msc + stalker/zealot early poke). For example in opening Polt is using all the time in TvP. So if there are some tips and tricks how to defend it even though bunker is not up at all or is almost done ... that would be awesome. If there are not ... I will just stick to some kind of opening with faster bunker at the natural ![](/mirror/smilies/wink.gif) thx yo ! 14 Scout with SCV, if Chrono on gateway, or early Gateway, bunker before 2nd Rax, if not, you are safe to delay bunker until after 2nd Rax. If you don't scout before reaper, or don't catch 10gate Zealot moving across the map AND don't bunker, your only option is to pull workers to defend until you can repel the attack with x2 marine + reaper
Perfect ! Thank you sir !
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Northern Ireland461 Posts
Requesting analysis of MKP vs FanTaSy in recent proleague games, MKPs build particularly would be very interesting to hear what you thought.
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On June 05 2014 22:48 mau5mat wrote: Requesting analysis of MKP vs FanTaSy in recent proleague games, MKPs build particularly would be very interesting to hear what you thought.
+1
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Really good guides man, keep it up! A bit more brevity and focus would probably not go amiss though. Whilst a lot of what you say in each guide is useful in a general sense, I think more focus on the key goal of the video (e.g how to deal with colossi or Maru's aggressive style) would help the final product. It gets a little frustrating when you pause a lot to repeat or emphasise information that has little to do with the title of the guide, for example spending a few minutes on reaper scout patterns in a video about when to use bio-mine). Maybe save your clearly in-depth expertise for other, more general analysis video's?
Just some constructive criticism. Love the guides and look forward to seeing more in the future!
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ty, these helped me a lot
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Hi EJK!
I just played a TvP game where my opponent went for this heavy phoenix-colossus composition. While playing, I was thinking about the video you made about it but the problem was that my opponent had 6 colossus at 18minutes + some cannons at his third where he was sitting patiently, whereas in your video, you engage your opponent who only has 3 colossus and is not camping at one of his bases.
What would you do if you were in my situation where the protoss has way too many colossus?
here is the replay if you want to have a look ![](/mirror/smilies/smile.gif)
thx!
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On June 08 2014 22:05 tomahawk077 wrote:Hi EJK! I just played a TvP game where my opponent went for this heavy phoenix-colossus composition. While playing, I was thinking about the video you made about it but the problem was that my opponent had 6 colossus at 18minutes + some cannons at his third where he was sitting patiently, whereas in your video, you engage your opponent who only has 3 colossus and is not camping at one of his bases. What would you do if you were in my situation where the protoss has way too many colossus? here is the replay if you want to have a look ![](/mirror/smilies/smile.gif) thx! If the protoss makes more colsi, he's relying on colsi I would make a lot more vikings, probably go up to 20-25 max and also try to take advantage of his defensive positioning and get up on bases on him (make sure your economy is a lot stronger then his coz he can't really be aggressive with pheonix colsi cannons
On June 05 2014 22:48 mau5mat wrote: Requesting analysis of MKP vs FanTaSy in recent proleague games, MKPs build particularly would be very interesting to hear what you thought. Will get to it this week, I have mostly been watching HSC and shoutcraft and don't want to stream or m ake any videos during those tourneys (coz everyone will be watching them!)
On June 07 2014 04:55 SRGrasshopper wrote: Really good guides man, keep it up! A bit more brevity and focus would probably not go amiss though. Whilst a lot of what you say in each guide is useful in a general sense, I think more focus on the key goal of the video (e.g how to deal with colossi or Maru's aggressive style) would help the final product. It gets a little frustrating when you pause a lot to repeat or emphasise information that has little to do with the title of the guide, for example spending a few minutes on reaper scout patterns in a video about when to use bio-mine). Maybe save your clearly in-depth expertise for other, more general analysis video's?
Just some constructive criticism. Love the guides and look forward to seeing more in the future! Thx! I think I've been doing a better job in my more recent videos, trying to stay on track with the title of the video and give bullet points at the end to kind of sum everything up too
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On June 05 2014 22:48 mau5mat wrote: Requesting analysis of MKP vs FanTaSy in recent proleague games, MKPs build particularly would be very interesting to hear what you thought. done!
MKP Aggressive Bio tank TvT
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ty, these helped me a lot
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On June 08 2014 23:36 EJK wrote:
If the protoss makes more colsi, he's relying on colsi I would make a lot more vikings, probably go up to 20-25 max and also try to take advantage of his defensive positioning and get up on bases on him (make sure your economy is a lot stronger then his coz he can't really be aggressive with pheonix colsi cannons
Well, would you then add a 3rd starport? What troops would you sacrifice in order to produce so many vikings? I suicided some scvs in my game to get more supply but, I added ghosts which werent as useful as you said in your video (sooo many phoenix xD)
I suggest you take a look at the replay because I'd have said the same thing before playing this game (the guy is GM so his strat is quite strong) and I still dont know what would be the best response and the best timings to abuse.
On June 08 2014 22:05 tomahawk077 wrote:here is the replay if you want to have a look ![](/mirror/smilies/smile.gif) thx!
I just realised I forgot to put me replay ^^
Here it is: http://www.sc2share.com/BIs.SC2Replay
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well, your upgrade's are really bad for going cc first, You don't start 2-2 until 14 minutes into the game (should start closer to 12).
You also fought down a chokepoint...if you came in from a flank with your bio, easy cleanup on the colsi and you have 11 ghosts, too many for no high templar. Only need around 5 but you mostly just lost the battles because you either engaged in a line with your army and didn't setup flanks and then there was another time you tried to engage into forcefields and 2 time warps as well
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Just finished a video about the new TvZ 8 minute Hellbat Marine timing attack going around
TvZ - 2base Hellbat Medvac Timing Push
Very simple, yet aggressive build to add into your arsenal vs zergs!
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I changed the videos up, I did a video on a TvP game that INnovation played on his stream, let me know what you guys think about it, if there are stuff i should be going over that I missed and what you like/don't like from the video TvP Innovation FPVOD King Sejong Station
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Thanks for your videos! A request for a video/videos- some overview of current TvT builds and their interactions with each other such as which builds to use on which maps, which are safest, and which builds counter what and how to react to the different builds etc.
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On June 17 2014 09:08 EJK wrote:I changed the videos up, I did a video on a TvP game that INnovation played on his stream, let me know what you guys think about it, if there are stuff i should be going over that I missed and what you like/don't like from the video TvP Innovation FPVOD King Sejong Station
I think this was one of the best ones yet. Timely, precise, succinct.
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