• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:57
CEST 11:57
KST 18:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy20ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy3GSL CK: More events planned pending crowdfunding7Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage5Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event GSL CK: More events planned pending crowdfunding $5,000 WardiTV TLMC tournament - Presented by Monster Energy Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
JD's Ro24 review BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion [BSL22] RO32 Group Stage
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group F [BSL22] RO32 Group B - Sunday 21:00 CEST
Strategy
Any training maps people recommend? Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value
Other Games
General Games
Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game Nintendo Switch Thread
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The China Politics Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How Streamers Inspire Gamers…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2263 users

EJK Vods - tips, tricks, answers - Page 14

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 12 13 14 15 16 17 Next All
EJK
Profile Blog Joined September 2013
United States1302 Posts
January 06 2015 23:21 GMT
#261
On January 07 2015 07:51 joshie0808 wrote:
Show nested quote +
On January 07 2015 07:40 Cascade wrote:
Thanks joshie! Very helpful. So reaper expand into 111 with hellion or mine drops is a good starting point when I play teams?

If you got replays around, would you mind zipping some up and upload them somewhere? I know it's not the very highest level, but far enough above me for it to be educational I think. At least I see the exact build order a bit better.


I'll try to dig some up when I get home from work.

I tend not to go expo into harass units (except maybe mines). So i meant more reaper expo OR hellion harass etc (unless playing vs Z specifically). As to not derail the thread, I'll send you a PM about my thoughts on team games.

haha you aren't derailing it at all, i wouldn't mind hearing your thoughts on team games !
Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
joshie0808
Profile Blog Joined March 2011
Canada1024 Posts
Last Edited: 2015-01-07 03:35:34
January 07 2015 03:21 GMT
#262
On January 07 2015 08:21 EJK wrote:
Show nested quote +
On January 07 2015 07:51 joshie0808 wrote:
On January 07 2015 07:40 Cascade wrote:
Thanks joshie! Very helpful. So reaper expand into 111 with hellion or mine drops is a good starting point when I play teams?

If you got replays around, would you mind zipping some up and upload them somewhere? I know it's not the very highest level, but far enough above me for it to be educational I think. At least I see the exact build order a bit better.


I'll try to dig some up when I get home from work.

I tend not to go expo into harass units (except maybe mines). So i meant more reaper expo OR hellion harass etc (unless playing vs Z specifically). As to not derail the thread, I'll send you a PM about my thoughts on team games.

haha you aren't derailing it at all, i wouldn't mind hearing your thoughts on team games !


Long post below sorry hahaha

Cascade, hopefully this helps you in some way.. take with a grain of salt as my friends and I usually lose to ranked teams of all 1v1 master leaguers and up. I tried to organize it into sections.

Preface:
+ Show Spoiler +
I only play set teams with friends on skype so the strats may not be so good with people you don't know/don't work well with. Also my friends are all around the same level as me (former diamond 1s) so we don't need to 'compensate' for each other or anything in terms of skill.


Terran play/build orders in team games:
Opening reaper - 8/8/8 (very "all-in"/hard to transition)
+ Show Spoiler +
- 8 supply depot
- 8 rax
- 8 refinery

http://imbabuilds.com/hots-terran/hots-tvz/tvz-8-8-8-proxy-reaper/
(link describes proxy play, but not necessary. Proxy play involves risk of enemy counter attack killing you)

Use this if you want to back up your allies doing some time of very early game heavy pressure/all-in attack. Good for maps with large ramps into a shared base or split bases where enemies can easily be "focused off" one at a time. Timing hits very early. Micro reapers, focus down workers, don't lose reapers no matter what to maintain that snowball.

Example: two zerg allies doing 6-10 pool attack.
Your reaper can actually be across the map with them in similar timing rather than lagging behind (compared to a 12 rax 12 gas build). Back up the lings to focus down marines, take attention away from zealots, etc. The strength of fast reapers with lings is that it nullifies worker stack on minerals (a common response to dealing with ling harass in the mineral line),

Early reapers (and lings) are also good at distracting an enemy while an your ally does a cannon rush on low ground, keep your reaper alive to give cannons vision after.


Opening reaper - standard
+ Show Spoiler +
- 10 supply
- 12 rax
- 12 gas
- 15 OC
- 16 supply
etc

http://imbabuilds.com/hots-terran/hots-tvz/tvz-reaper-fe/

Use this if you only want to maintain map control in the early game against lings (reaper will be out in time to defend against early pool timings... you'll need to micro scvs a little bit if the pools are very early (like 6/7/8 pool)). More of a harass/scouting build.

**You can also accompany an ally doing an early pool (reaper will be slightly late) but you don't take an econ hit which is the best part **

Example: protoss ally wants to gateway expo but expos on the map are very exposed. Ramp is large and difficult to wall. This build will keep you and your allies safe against non-speed lings with good micro. Or ally wants to 10 pool and do some pressure/slight damage against unprepared opponents with first 6-10 lings.

I find it difficult against: gas first hellions from enemy terrans, early speed builds (like 10 pool speedling), fast stalker/msc pressure.

Transitions:
The default transition of this build in 1v1 is to expo (you can skip the second supply to get 2nd CC faster). This is possible in teams but usually I add the second supply to wall off single base ramps. This build is also flexible because if you need to, the minerals for the CC can be used to add a second and third rax instead, setting you up for defending against a scouted all-in (say 4 gate or roach rush).

Expo into more rax to play safe. Expo into factory for tech greed.


Hellion/mine drop
+ Show Spoiler +
Two different build orders: Rax first or gas first. Perhaps EJK can correct my build orders as they may not be optimized 100%

Rax first:
-10 supply, 12 rax, 13 gas, 15 OC, 16 supply, @100gas, start factory (usually right when your 2nd supply depot finishes), starport right when factory finishes.

Gas first:
- 10 supply, 11 gas, 13 rax, 16 OC, @100 gas, start factory, 17 or 18 supply depot, starport the moment factory finishes

Rax first is safer but hits slower.

Following the above build orders, I produce constant marines from my rax, hellions from factory once fact is finished, starport immediately after factory completion and 1 medivac upon starport completion.
You'll hit with 3 hellions in your medivac. Just drop in corner of base, run into their mineral lines and focus fire. High level players are usually able to split their workers, but even vs diamond opponents, people just tend to grab all their workers and run, which clumps them up for easy kills.

Replace hellions with mines to be more annoying (but against lower level (dia and under) players, hellions do much more damage due to their inability to run and split workers). In a shared base, you can also run to multiple mineral lines. Boost and retreat when needed so you can repeat the harass over and over.

Expo shortly after your hellions are in your medivac.

You produce constant marines from rax so that you're safe against oracle or banshee play. You can get a viking or ebay out after your medivac if necessary. I've noticed that banshees have fallen really off the radar in team games, but oracles are very common.


3-rax
+ Show Spoiler +
Not much to say here, old school 3-rax on one base.
http://imbabuilds.com/hots-terran/hots-tvp/tvp-3rax-stim-timing/

I don't find this build particularly useful due to the squishyness of bio before medivacs and upgrades and the lack of tech and the lack of and expo. Nonetheless its good to have in your back pocket when you're not sure what to do, or if your whole team wants to all-in on one base.


2 rax reactored reaper (super cheesy)
+ Show Spoiler +

Do this build with one other terran player. Micro hard and don't lose your reapers.

10 supply
12 rax
12 gas
15 OC
reactor on rax @50gas
@150minerals add second rax
@75 minerals add second reactor
@100 minerals add second supply depot

On completion of first reactor, nonstop 2x reaper production from this rax
On completion of second rax add reactor, make 2x reapers at a time from this rax as well.

This is a very specific build that sucks when you do it by itself, but if you have 2 terran players doing this build (in 2v2, 3v3, or 4v4), things can quickly snowball out of control for the enemies.

With so many reapers (8) by the second wave, simply not having an ally nearby or having their army out of position from their mineral line can spell disaster for the enemy team. With good micro you can also engage 1 players entire army and kill it with out losing anything. Avoid hellions unless your micro is very good (split reapers).

Scout for oracles (transition to marines or add ebay due to your excess minerals).
Add expo when minerals start floating.
Do lots of damage (not too difficult with 2 people playing this build) because your tech is very behind.



Momentum in team games:
This is what I find is the most important thing to grasp in team games. Because with so many players/units, the game can swing heavily into one sides favor quickly.
Because of this concept, builds and strategies that complement each other are much stronger than builds and compositions that leave everyone kinda doing their own thing. Try to have multiple people hit at the same timing when you're going for an attack etc.

Also, use the lack of information and the difficulty to scouting 4 different players to your advantage.

Examples:
+ Show Spoiler +

Example 1: three players double 10 pool + reaper attack an enemy protoss. If the protoss walled off, their units will not be by their mineral line to defend the reaper. If they don't, the lings have full access into their base. The player will also never have enough units out to deal with the number of lings and the reaper by themselves. So this player is pretty much dead unless their allies come to reinforce and defend them in time. The moment 1 player is eliminated, the momentum swings heavily toward the opposing team.

Example 2: in 4v4, three players do a timing attack and 1 player fast expos. The enemy team scouts the pressure (they see 3 rax, roach warren on one base, etc). Their 4 players defend. Your attack does no damage but you retreat without over committing. Your team is already ahead because all 4 of their players played "safe" and you have 1 player that is now very well set up for the midgame.

Example 3: 4v4, two players take early expos, other team scouts the expos and 2 or more of their players also decide to play econ focused in response. Your other 2 players do some type of harass build (hellion drop), oracle, hellion+speedling flood etc. that does critical damage because no one single player was prepared to defend two harass builds hitting at the same time.


Lastly, team game maps tend to be "chokey" because theres not enough room on the map for 8 full armies in the mid-late game. Thus, space controlling compositions and AOE become even stronger than in 1v1. So on compositions:

Stuff like phonenix+gateway units/swarmhost/tank is much harder to deal with than roach/hydra+MMM. This is because the compositions cover each other's weaknesses. The caveat is that while 3-4 tanks or 2-3 colossus may hold a chokepoint no problem in 1v1, the sheer number of units that might bum-rush your army (if it's by itself) can catch one off guard.

GLHF, sorry for the wall of text, and hope this helps
joshie0808
Profile Blog Joined March 2011
Canada1024 Posts
January 07 2015 04:23 GMT
#263
On January 07 2015 02:41 EJK wrote:
I think I will try to incorporate some build orders (written down and explained) to accompany my vods, but it won't be until after WCS quals


I'm gonna assume you're competing in the WCS qual? Good luck!
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
January 07 2015 07:32 GMT
#264
On January 07 2015 12:21 joshie0808 wrote:
Show nested quote +
On January 07 2015 08:21 EJK wrote:
On January 07 2015 07:51 joshie0808 wrote:
On January 07 2015 07:40 Cascade wrote:
Thanks joshie! Very helpful. So reaper expand into 111 with hellion or mine drops is a good starting point when I play teams?

If you got replays around, would you mind zipping some up and upload them somewhere? I know it's not the very highest level, but far enough above me for it to be educational I think. At least I see the exact build order a bit better.


I'll try to dig some up when I get home from work.

I tend not to go expo into harass units (except maybe mines). So i meant more reaper expo OR hellion harass etc (unless playing vs Z specifically). As to not derail the thread, I'll send you a PM about my thoughts on team games.

haha you aren't derailing it at all, i wouldn't mind hearing your thoughts on team games !


Long post below sorry hahaha

Cascade, hopefully this helps you in some way.. take with a grain of salt as my friends and I usually lose to ranked teams of all 1v1 master leaguers and up. I tried to organize it into sections.

Preface:
+ Show Spoiler +
I only play set teams with friends on skype so the strats may not be so good with people you don't know/don't work well with. Also my friends are all around the same level as me (former diamond 1s) so we don't need to 'compensate' for each other or anything in terms of skill.


Terran play/build orders in team games:
Opening reaper - 8/8/8 (very "all-in"/hard to transition)
+ Show Spoiler +
- 8 supply depot
- 8 rax
- 8 refinery

http://imbabuilds.com/hots-terran/hots-tvz/tvz-8-8-8-proxy-reaper/
(link describes proxy play, but not necessary. Proxy play involves risk of enemy counter attack killing you)

Use this if you want to back up your allies doing some time of very early game heavy pressure/all-in attack. Good for maps with large ramps into a shared base or split bases where enemies can easily be "focused off" one at a time. Timing hits very early. Micro reapers, focus down workers, don't lose reapers no matter what to maintain that snowball.

Example: two zerg allies doing 6-10 pool attack.
Your reaper can actually be across the map with them in similar timing rather than lagging behind (compared to a 12 rax 12 gas build). Back up the lings to focus down marines, take attention away from zealots, etc. The strength of fast reapers with lings is that it nullifies worker stack on minerals (a common response to dealing with ling harass in the mineral line),

Early reapers (and lings) are also good at distracting an enemy while an your ally does a cannon rush on low ground, keep your reaper alive to give cannons vision after.


Opening reaper - standard
+ Show Spoiler +
- 10 supply
- 12 rax
- 12 gas
- 15 OC
- 16 supply
etc

http://imbabuilds.com/hots-terran/hots-tvz/tvz-reaper-fe/

Use this if you only want to maintain map control in the early game against lings (reaper will be out in time to defend against early pool timings... you'll need to micro scvs a little bit if the pools are very early (like 6/7/8 pool)). More of a harass/scouting build.

**You can also accompany an ally doing an early pool (reaper will be slightly late) but you don't take an econ hit which is the best part **

Example: protoss ally wants to gateway expo but expos on the map are very exposed. Ramp is large and difficult to wall. This build will keep you and your allies safe against non-speed lings with good micro. Or ally wants to 10 pool and do some pressure/slight damage against unprepared opponents with first 6-10 lings.

I find it difficult against: gas first hellions from enemy terrans, early speed builds (like 10 pool speedling), fast stalker/msc pressure.

Transitions:
The default transition of this build in 1v1 is to expo (you can skip the second supply to get 2nd CC faster). This is possible in teams but usually I add the second supply to wall off single base ramps. This build is also flexible because if you need to, the minerals for the CC can be used to add a second and third rax instead, setting you up for defending against a scouted all-in (say 4 gate or roach rush).

Expo into more rax to play safe. Expo into factory for tech greed.


Hellion/mine drop
+ Show Spoiler +
Two different build orders: Rax first or gas first. Perhaps EJK can correct my build orders as they may not be optimized 100%

Rax first:
-10 supply, 12 rax, 13 gas, 15 OC, 16 supply, @100gas, start factory (usually right when your 2nd supply depot finishes), starport right when factory finishes.

Gas first:
- 10 supply, 11 gas, 13 rax, 16 OC, @100 gas, start factory, 17 or 18 supply depot, starport the moment factory finishes

Rax first is safer but hits slower.

Following the above build orders, I produce constant marines from my rax, hellions from factory once fact is finished, starport immediately after factory completion and 1 medivac upon starport completion.
You'll hit with 3 hellions in your medivac. Just drop in corner of base, run into their mineral lines and focus fire. High level players are usually able to split their workers, but even vs diamond opponents, people just tend to grab all their workers and run, which clumps them up for easy kills.

Replace hellions with mines to be more annoying (but against lower level (dia and under) players, hellions do much more damage due to their inability to run and split workers). In a shared base, you can also run to multiple mineral lines. Boost and retreat when needed so you can repeat the harass over and over.

Expo shortly after your hellions are in your medivac.

You produce constant marines from rax so that you're safe against oracle or banshee play. You can get a viking or ebay out after your medivac if necessary. I've noticed that banshees have fallen really off the radar in team games, but oracles are very common.


3-rax
+ Show Spoiler +
Not much to say here, old school 3-rax on one base.
http://imbabuilds.com/hots-terran/hots-tvp/tvp-3rax-stim-timing/

I don't find this build particularly useful due to the squishyness of bio before medivacs and upgrades and the lack of tech and the lack of and expo. Nonetheless its good to have in your back pocket when you're not sure what to do, or if your whole team wants to all-in on one base.


2 rax reactored reaper (super cheesy)
+ Show Spoiler +

Do this build with one other terran player. Micro hard and don't lose your reapers.

10 supply
12 rax
12 gas
15 OC
reactor on rax @50gas
@150minerals add second rax
@75 minerals add second reactor
@100 minerals add second supply depot

On completion of first reactor, nonstop 2x reaper production from this rax
On completion of second rax add reactor, make 2x reapers at a time from this rax as well.

This is a very specific build that sucks when you do it by itself, but if you have 2 terran players doing this build (in 2v2, 3v3, or 4v4), things can quickly snowball out of control for the enemies.

With so many reapers (8) by the second wave, simply not having an ally nearby or having their army out of position from their mineral line can spell disaster for the enemy team. With good micro you can also engage 1 players entire army and kill it with out losing anything. Avoid hellions unless your micro is very good (split reapers).

Scout for oracles (transition to marines or add ebay due to your excess minerals).
Add expo when minerals start floating.
Do lots of damage (not too difficult with 2 people playing this build) because your tech is very behind.



Momentum in team games:
This is what I find is the most important thing to grasp in team games. Because with so many players/units, the game can swing heavily into one sides favor quickly.
Because of this concept, builds and strategies that complement each other are much stronger than builds and compositions that leave everyone kinda doing their own thing. Try to have multiple people hit at the same timing when you're going for an attack etc.

Also, use the lack of information and the difficulty to scouting 4 different players to your advantage.

Examples:
+ Show Spoiler +

Example 1: three players double 10 pool + reaper attack an enemy protoss. If the protoss walled off, their units will not be by their mineral line to defend the reaper. If they don't, the lings have full access into their base. The player will also never have enough units out to deal with the number of lings and the reaper by themselves. So this player is pretty much dead unless their allies come to reinforce and defend them in time. The moment 1 player is eliminated, the momentum swings heavily toward the opposing team.

Example 2: in 4v4, three players do a timing attack and 1 player fast expos. The enemy team scouts the pressure (they see 3 rax, roach warren on one base, etc). Their 4 players defend. Your attack does no damage but you retreat without over committing. Your team is already ahead because all 4 of their players played "safe" and you have 1 player that is now very well set up for the midgame.

Example 3: 4v4, two players take early expos, other team scouts the expos and 2 or more of their players also decide to play econ focused in response. Your other 2 players do some type of harass build (hellion drop), oracle, hellion+speedling flood etc. that does critical damage because no one single player was prepared to defend two harass builds hitting at the same time.


Lastly, team game maps tend to be "chokey" because theres not enough room on the map for 8 full armies in the mid-late game. Thus, space controlling compositions and AOE become even stronger than in 1v1. So on compositions:

Stuff like phonenix+gateway units/swarmhost/tank is much harder to deal with than roach/hydra+MMM. This is because the compositions cover each other's weaknesses. The caveat is that while 3-4 tanks or 2-3 colossus may hold a chokepoint no problem in 1v1, the sheer number of units that might bum-rush your army (if it's by itself) can catch one off guard.

GLHF, sorry for the wall of text, and hope this helps

That's a bookmark right there, thanks heaps!
Great to have several options! I also (almost) only play with friends on skype, so that is great. I know you are not GM KR 70% winrate, but that is fine. I think I get a bit more realistic replays like this, as opposed to replays with people doing things that I (or my opponents) will never pull off.

Now I need some time to go through this material and try out the builds a bit. I'll probably be back with questions though. :o)
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
January 07 2015 07:33 GMT
#265
And good luck in WCS EJK! thanks!
EJK
Profile Blog Joined September 2013
United States1302 Posts
Last Edited: 2015-01-17 03:52:43
January 17 2015 03:44 GMT
#266
thx for the GL guys, srry to disappoint didn't make it this season.

Anyways, bringing a new video with build order included! Video is more to explain the decision making + timings you want to hit and what you do in early mid late game
15cc build order notes

TvP Fantasy 14cc into Multi pronged aggression into ghost viking P1

TvP Fantasy 14cc into Multi pronged aggression into ghost viking P2

edit: oh yes I plan on streaming Monday for 2 hours from 7-9PM EST!
Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
joshie0808
Profile Blog Joined March 2011
Canada1024 Posts
January 17 2015 06:56 GMT
#267
Thanks for the new vod! Good luck next time! You made it really close in one of the quals
Sajaki
Profile Joined June 2011
Canada1135 Posts
January 17 2015 13:58 GMT
#268
On January 17 2015 12:44 EJK wrote:
thx for the GL guys, srry to disappoint didn't make it this season.

Anyways, bringing a new video with build order included! Video is more to explain the decision making + timings you want to hit and what you do in early mid late game
15cc build order notes

TvP Fantasy 14cc into Multi pronged aggression into ghost viking P1

TvP Fantasy 14cc into Multi pronged aggression into ghost viking P2

edit: oh yes I plan on streaming Monday for 2 hours from 7-9PM EST!


Hey, sorry if its a bit of an outdated question, given that I haven't watched/played much starcraft the past few months, but do 3base 13ish minute SCV pulls against protoss still work/are a viable strategy nowadays? If so, would it possible to transition into that using the Fantasy 15CC build rather than ghost/viking? It seems like it would be good, given that the opening gives you a nice economy, lots of units and a good stretch of time to soften the Protoss up with multipronged drops. Only issue I see really is that you wont have 2/2 finished, i dont believe, in time for it.
Inno pls...
EJK
Profile Blog Joined September 2013
United States1302 Posts
Last Edited: 2015-01-17 16:46:16
January 17 2015 16:46 GMT
#269
On January 17 2015 22:58 Sajaki wrote:
Show nested quote +
On January 17 2015 12:44 EJK wrote:
thx for the GL guys, srry to disappoint didn't make it this season.

Anyways, bringing a new video with build order included! Video is more to explain the decision making + timings you want to hit and what you do in early mid late game
15cc build order notes

TvP Fantasy 14cc into Multi pronged aggression into ghost viking P1

TvP Fantasy 14cc into Multi pronged aggression into ghost viking P2

edit: oh yes I plan on streaming Monday for 2 hours from 7-9PM EST!


Hey, sorry if its a bit of an outdated question, given that I haven't watched/played much starcraft the past few months, but do 3base 13ish minute SCV pulls against protoss still work/are a viable strategy nowadays? If so, would it possible to transition into that using the Fantasy 15CC build rather than ghost/viking? It seems like it would be good, given that the opening gives you a nice economy, lots of units and a good stretch of time to soften the Protoss up with multipronged drops. Only issue I see really is that you wont have 2/2 finished, i dont believe, in time for it.

yes you can do that, but hit at 1-1 dont make armory and 2nd ebay and make 2nd starport faster or ghost academy
Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
mau5mat
Profile Blog Joined September 2012
Northern Ireland461 Posts
January 21 2015 17:36 GMT
#270
EJK please help me make sense of Maru's build vs PartinG today on GSL on Deadwing LE, really curious why he opened why he did on that map instead of going 12/12 reaper, or even 14CC.

Of course 4 player maps give you a bit more leeway in terms of hiding builds due to scout patterns, but even with that considered, I still don't 100% get why he chose it.

Thanks
EJK
Profile Blog Joined September 2013
United States1302 Posts
Last Edited: 2015-01-21 23:45:57
January 21 2015 21:10 GMT
#271
On January 22 2015 02:36 mau5mat wrote:
EJK please help me make sense of Maru's build vs PartinG today on GSL on Deadwing LE, really curious why he opened why he did on that map instead of going 12/12 reaper, or even 14CC.

Of course 4 player maps give you a bit more leeway in terms of hiding builds due to scout patterns, but even with that considered, I still don't 100% get why he chose it.

Thanks

Havent taken a look at latest GSL games, but will keep that in the back of my head

Edit: watched the game, so basically that buld is an aggressive gas first build which is seen occasionally on 2+ player maps. Maru used the reaper variation to obtain a scout on parting (similar to the tvt gas first reaper scout build).

Maru probably hadn't polished taht build very well though, his widow mines were very out of place and he showed uncharacteristicly sloppy multitasking, and didn't build a siege tank either so I believe this build was done somewhat spontaneously as part of the psychological battle between the players
Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
EJK
Profile Blog Joined September 2013
United States1302 Posts
January 28 2015 06:35 GMT
#272
TvP game between Innovation and Hurricane, analyzes the steps that Innovation takes in order to come back vs his early game deficit against Hurricane on Deadwing

TvP macro game !
Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
topeong
Profile Joined October 2012
Korea (South)4 Posts
January 28 2015 14:02 GMT
#273
안녕하세요 EJK님 개인적으로 유럽예선(맞져 ?) 을 보면서 한국인 선수가 결승까지 가서 굉장히 흥미로웠는데요 영어를 써야되지만 굉장히 못하기 때문에 한국어를 같이 쓰겠습니다;
1. what's your ladder id? barcode?
래더 아이디가 뭔지 혹시 바코드? 아니면 뭐를 쓰는지
2. why you leave korea and stay europe?
왜 한국을 떠나고 유럽에 정착하게 되었는지?
3. why you interested in starcraft?
왜 스타에 대해서 관심을 가지게 되었는지
4. how about your plan join team or ameture
앞으로 계획(팀에 들어가서 프로선수하는건지 아님 아마추어로 남으실지??)
5. some tips about protoss user(ex. how to know cheese rush etc...)
저가 프로토스 유저여서 그런데 프로토스 유저한테
테란전 팁좀(치즈러쉬 타이밍이라던가 등등)
마지막으로 뭐든지 승승장구 해서 잘되시기를 빌고여 화이팅입니다 ㅋㅋㅋ fighting EJK!!~
cheering woongjinstars
EJK
Profile Blog Joined September 2013
United States1302 Posts
January 28 2015 14:19 GMT
#274
On January 28 2015 23:02 topeong wrote:
안녕하세요 EJK님 개인적으로 유럽예선(맞져 ?) 을 보면서 한국인 선수가 결승까지 가서 굉장히 흥미로웠는데요 영어를 써야되지만 굉장히 못하기 때문에 한국어를 같이 쓰겠습니다;
1. what's your ladder id? barcode?
래더 아이디가 뭔지 혹시 바코드? 아니면 뭐를 쓰는지
2. why you leave korea and stay europe?
왜 한국을 떠나고 유럽에 정착하게 되었는지?
3. why you interested in starcraft?
왜 스타에 대해서 관심을 가지게 되었는지
4. how about your plan join team or ameture
앞으로 계획(팀에 들어가서 프로선수하는건지 아님 아마추어로 남으실지??)
5. some tips about protoss user(ex. how to know cheese rush etc...)
저가 프로토스 유저여서 그런데 프로토스 유저한테
테란전 팁좀(치즈러쉬 타이밍이라던가 등등)
마지막으로 뭐든지 승승장구 해서 잘되시기를 빌고여 화이팅입니다 ㅋㅋㅋ fighting EJK!!~

hmm could you translate that to english?
Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
topeong
Profile Joined October 2012
Korea (South)4 Posts
Last Edited: 2015-01-29 00:56:17
January 29 2015 00:55 GMT
#275
On January 28 2015 23:19 EJK wrote:
Show nested quote +
On January 28 2015 23:02 topeong wrote:
안녕하세요 EJK님 개인적으로 유럽예선(맞져 ?) 을 보면서 한국인 선수가 결승까지 가서 굉장히 흥미로웠는데요 영어를 써야되지만 굉장히 못하기 때문에 한국어를 같이 쓰겠습니다;
1. what's your ladder id? barcode?
래더 아이디가 뭔지 혹시 바코드? 아니면 뭐를 쓰는지
2. why you leave korea and stay europe?
왜 한국을 떠나고 유럽에 정착하게 되었는지?
3. why you interested in starcraft?
왜 스타에 대해서 관심을 가지게 되었는지
4. how about your plan join team or ameture
앞으로 계획(팀에 들어가서 프로선수하는건지 아님 아마추어로 남으실지??)
5. some tips about protoss user(ex. how to know cheese rush etc...)
저가 프로토스 유저여서 그런데 프로토스 유저한테
테란전 팁좀(치즈러쉬 타이밍이라던가 등등)
마지막으로 뭐든지 승승장구 해서 잘되시기를 빌고여 화이팅입니다 (ㅋㅋㅋ fighting EJK!!~

hmm could you translate that to english?

You don't know korean?? ;
Hi EJK personally im interested about you that korean player
(not professional player) go to europe final qualifier
The tl rule said I must say english but my english skill
You know, awful; so I write korean too
1.what's your sc2 ladder id? barcode?
2.why you leave korea and stay europe?
3.why you interested in starcraft?
4. What are you planning to do? ( in sc2 join team or ameture ...etc)
5 . actually im a protoss user so can you tell me some tips
about vs t (ex. How to know cheese rush etc...
i don't know 승승장구 in english
Fighting EJK korean fighting said 화이팅
cheering woongjinstars
EJK
Profile Blog Joined September 2013
United States1302 Posts
January 29 2015 01:20 GMT
#276
On January 29 2015 09:55 topeong wrote:
Show nested quote +
On January 28 2015 23:19 EJK wrote:
On January 28 2015 23:02 topeong wrote:
안녕하세요 EJK님 개인적으로 유럽예선(맞져 ?) 을 보면서 한국인 선수가 결승까지 가서 굉장히 흥미로웠는데요 영어를 써야되지만 굉장히 못하기 때문에 한국어를 같이 쓰겠습니다;
1. what's your ladder id? barcode?
래더 아이디가 뭔지 혹시 바코드? 아니면 뭐를 쓰는지
2. why you leave korea and stay europe?
왜 한국을 떠나고 유럽에 정착하게 되었는지?
3. why you interested in starcraft?
왜 스타에 대해서 관심을 가지게 되었는지
4. how about your plan join team or ameture
앞으로 계획(팀에 들어가서 프로선수하는건지 아님 아마추어로 남으실지??)
5. some tips about protoss user(ex. how to know cheese rush etc...)
저가 프로토스 유저여서 그런데 프로토스 유저한테
테란전 팁좀(치즈러쉬 타이밍이라던가 등등)
마지막으로 뭐든지 승승장구 해서 잘되시기를 빌고여 화이팅입니다 (ㅋㅋㅋ fighting EJK!!~

hmm could you translate that to english?

You don't know korean?? ;
Hi EJK personally im interested about you that korean player
(not professional player) go to europe final qualifier
The tl rule said I must say english but my english skill
You know, awful; so I write korean too
1.what's your sc2 ladder id? barcode?
2.why you leave korea and stay europe?
3.why you interested in starcraft?
4. What are you planning to do? ( in sc2 join team or ameture ...etc)
5 . actually im a protoss user so can you tell me some tips
about vs t (ex. How to know cheese rush etc...
i don't know 승승장구 in english
Fighting EJK korean fighting said 화이팅

parents dont teach me korean I am sorry

I went to North America final qualifier,
1) sc2 ladder id is Boreal EJK
2) I am in America, born in america, parents come from korea
3) starcraft is fun!
4) i plan to qualify for wcs
5) i only play terran!
Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
mau5mat
Profile Blog Joined September 2012
Northern Ireland461 Posts
January 29 2015 20:24 GMT
#277
That crushing feeling you get when no korean has ever cheered for you ;_;

Would love a recent analysis on some TvT if at all possible, no recent games come to mind however
EJK
Profile Blog Joined September 2013
United States1302 Posts
January 29 2015 21:03 GMT
#278
On January 30 2015 05:24 mau5mat wrote:
That crushing feeling you get when no korean has ever cheered for you ;_;

Would love a recent analysis on some TvT if at all possible, no recent games come to mind however

yes, yes, i agree the matchup is quite stale right now. I also have only been working with mech in my tvt's as well so my motivation to cover a bio tank vs bio tank game is little to none right now
Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
mau5mat
Profile Blog Joined September 2012
Northern Ireland461 Posts
January 29 2015 21:43 GMT
#279
On January 30 2015 06:03 EJK wrote:
Show nested quote +
On January 30 2015 05:24 mau5mat wrote:
That crushing feeling you get when no korean has ever cheered for you ;_;

Would love a recent analysis on some TvT if at all possible, no recent games come to mind however

yes, yes, i agree the matchup is quite stale right now. I also have only been working with mech in my tvt's as well so my motivation to cover a bio tank vs bio tank game is little to none right now


Would love to watch a mech analysis, especially regarding how they open into it safely, again I can't think of any recent games that illustrate it well, maybe in the future
Lexender
Profile Joined September 2013
Mexico2656 Posts
January 29 2015 22:25 GMT
#280
On January 30 2015 06:43 mau5mat wrote:
Show nested quote +
On January 30 2015 06:03 EJK wrote:
On January 30 2015 05:24 mau5mat wrote:
That crushing feeling you get when no korean has ever cheered for you ;_;

Would love a recent analysis on some TvT if at all possible, no recent games come to mind however

yes, yes, i agree the matchup is quite stale right now. I also have only been working with mech in my tvt's as well so my motivation to cover a bio tank vs bio tank game is little to none right now


Would love to watch a mech analysis, especially regarding how they open into it safely, again I can't think of any recent games that illustrate it well, maybe in the future


Whatever is done by ForGG, that should do it
Prev 1 12 13 14 15 16 17 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 126
StarCraft: Brood War
PianO 2174
Hyuk 524
Killer 342
EffOrt 290
Bisu 188
ToSsGirL 91
Shinee 50
Mind 19
yabsab 12
Movie 12
[ Show more ]
Noble 11
Dota 2
XaKoH 655
Fuzer 217
XcaliburYe216
NeuroSwarm114
League of Legends
JimRising 552
Counter-Strike
Stewie2K1586
edward106
Other Games
gofns12435
mouzStarbuck326
singsing90
Mew2King32
Organizations
Counter-Strike
PGL603
Other Games
BasetradeTV279
StarCraft: Brood War
UltimateBattle 48
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis1615
• Jankos1524
• TFBlade1020
Upcoming Events
Sparkling Tuna Cup
3m
CranKy Ducklings10
WardiTV Team League
1h 3m
OSC
3h 3m
BSL
9h 3m
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
IPSL
9h 3m
Artosis vs TBD
Napoleon vs TBD
Replay Cast
23h 3m
Wardi Open
1d
Afreeca Starleague
1d
Soma vs YSC
Sharp vs sSak
Monday Night Weeklies
1d 6h
Afreeca Starleague
2 days
Snow vs PianO
hero vs Rain
[ Show More ]
WardiTV Map Contest Tou…
2 days
GSL
2 days
Replay Cast
2 days
Kung Fu Cup
3 days
The PondCast
4 days
WardiTV Map Contest Tou…
4 days
Escore
5 days
WardiTV Map Contest Tou…
5 days
Korean StarCraft League
5 days
CranKy Ducklings
6 days
WardiTV Map Contest Tou…
6 days
IPSL
6 days
WolFix vs nOmaD
dxtr13 vs Razz
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W2
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.