• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:54
CEST 00:54
KST 07:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver4[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
StarCraft open world shooter announced at BlizzCon76Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?174Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Balance hotfix patch 5.0.16b (July 16) Team Liquid Map Contest #22: Results and Winners Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism
Tourneys
SC2 AI Tournament 2026 Fall RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
[ASL22] Ro16 Preview: Holy Diver BGH Auto Balance -> http://bghmmr.eu/ Official StarCraft website teases new content ahead of BlizzCon? ASL22 General Discussion Broodwar Prediction Market
Tourneys
[ASL22] Ro16 Group C [ASL22] Ro16 Group B [ASL22] Ro16 Group A Escore Tournament - Season 3
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Diablo IV Nintendo Switch Thread EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine Trading/Investing Thread Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7153 users

EJK Vods - tips, tricks, answers - Page 14

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 12 13 14 15 16 17 Next All
EJK
Profile Blog Joined September 2013
United States1302 Posts
January 06 2015 23:21 GMT
#261
On January 07 2015 07:51 joshie0808 wrote:
Show nested quote +
On January 07 2015 07:40 Cascade wrote:
Thanks joshie! Very helpful. So reaper expand into 111 with hellion or mine drops is a good starting point when I play teams?

If you got replays around, would you mind zipping some up and upload them somewhere? I know it's not the very highest level, but far enough above me for it to be educational I think. At least I see the exact build order a bit better.


I'll try to dig some up when I get home from work.

I tend not to go expo into harass units (except maybe mines). So i meant more reaper expo OR hellion harass etc (unless playing vs Z specifically). As to not derail the thread, I'll send you a PM about my thoughts on team games.

haha you aren't derailing it at all, i wouldn't mind hearing your thoughts on team games !
Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
joshie0808
Profile Blog Joined March 2011
Canada1024 Posts
Last Edited: 2015-01-07 03:35:34
January 07 2015 03:21 GMT
#262
On January 07 2015 08:21 EJK wrote:
Show nested quote +
On January 07 2015 07:51 joshie0808 wrote:
On January 07 2015 07:40 Cascade wrote:
Thanks joshie! Very helpful. So reaper expand into 111 with hellion or mine drops is a good starting point when I play teams?

If you got replays around, would you mind zipping some up and upload them somewhere? I know it's not the very highest level, but far enough above me for it to be educational I think. At least I see the exact build order a bit better.


I'll try to dig some up when I get home from work.

I tend not to go expo into harass units (except maybe mines). So i meant more reaper expo OR hellion harass etc (unless playing vs Z specifically). As to not derail the thread, I'll send you a PM about my thoughts on team games.

haha you aren't derailing it at all, i wouldn't mind hearing your thoughts on team games !


Long post below sorry hahaha

Cascade, hopefully this helps you in some way.. take with a grain of salt as my friends and I usually lose to ranked teams of all 1v1 master leaguers and up. I tried to organize it into sections.

Preface:
+ Show Spoiler +
I only play set teams with friends on skype so the strats may not be so good with people you don't know/don't work well with. Also my friends are all around the same level as me (former diamond 1s) so we don't need to 'compensate' for each other or anything in terms of skill.


Terran play/build orders in team games:
Opening reaper - 8/8/8 (very "all-in"/hard to transition)
+ Show Spoiler +
- 8 supply depot
- 8 rax
- 8 refinery

http://imbabuilds.com/hots-terran/hots-tvz/tvz-8-8-8-proxy-reaper/
(link describes proxy play, but not necessary. Proxy play involves risk of enemy counter attack killing you)

Use this if you want to back up your allies doing some time of very early game heavy pressure/all-in attack. Good for maps with large ramps into a shared base or split bases where enemies can easily be "focused off" one at a time. Timing hits very early. Micro reapers, focus down workers, don't lose reapers no matter what to maintain that snowball.

Example: two zerg allies doing 6-10 pool attack.
Your reaper can actually be across the map with them in similar timing rather than lagging behind (compared to a 12 rax 12 gas build). Back up the lings to focus down marines, take attention away from zealots, etc. The strength of fast reapers with lings is that it nullifies worker stack on minerals (a common response to dealing with ling harass in the mineral line),

Early reapers (and lings) are also good at distracting an enemy while an your ally does a cannon rush on low ground, keep your reaper alive to give cannons vision after.


Opening reaper - standard
+ Show Spoiler +
- 10 supply
- 12 rax
- 12 gas
- 15 OC
- 16 supply
etc

http://imbabuilds.com/hots-terran/hots-tvz/tvz-reaper-fe/

Use this if you only want to maintain map control in the early game against lings (reaper will be out in time to defend against early pool timings... you'll need to micro scvs a little bit if the pools are very early (like 6/7/8 pool)). More of a harass/scouting build.

**You can also accompany an ally doing an early pool (reaper will be slightly late) but you don't take an econ hit which is the best part **

Example: protoss ally wants to gateway expo but expos on the map are very exposed. Ramp is large and difficult to wall. This build will keep you and your allies safe against non-speed lings with good micro. Or ally wants to 10 pool and do some pressure/slight damage against unprepared opponents with first 6-10 lings.

I find it difficult against: gas first hellions from enemy terrans, early speed builds (like 10 pool speedling), fast stalker/msc pressure.

Transitions:
The default transition of this build in 1v1 is to expo (you can skip the second supply to get 2nd CC faster). This is possible in teams but usually I add the second supply to wall off single base ramps. This build is also flexible because if you need to, the minerals for the CC can be used to add a second and third rax instead, setting you up for defending against a scouted all-in (say 4 gate or roach rush).

Expo into more rax to play safe. Expo into factory for tech greed.


Hellion/mine drop
+ Show Spoiler +
Two different build orders: Rax first or gas first. Perhaps EJK can correct my build orders as they may not be optimized 100%

Rax first:
-10 supply, 12 rax, 13 gas, 15 OC, 16 supply, @100gas, start factory (usually right when your 2nd supply depot finishes), starport right when factory finishes.

Gas first:
- 10 supply, 11 gas, 13 rax, 16 OC, @100 gas, start factory, 17 or 18 supply depot, starport the moment factory finishes

Rax first is safer but hits slower.

Following the above build orders, I produce constant marines from my rax, hellions from factory once fact is finished, starport immediately after factory completion and 1 medivac upon starport completion.
You'll hit with 3 hellions in your medivac. Just drop in corner of base, run into their mineral lines and focus fire. High level players are usually able to split their workers, but even vs diamond opponents, people just tend to grab all their workers and run, which clumps them up for easy kills.

Replace hellions with mines to be more annoying (but against lower level (dia and under) players, hellions do much more damage due to their inability to run and split workers). In a shared base, you can also run to multiple mineral lines. Boost and retreat when needed so you can repeat the harass over and over.

Expo shortly after your hellions are in your medivac.

You produce constant marines from rax so that you're safe against oracle or banshee play. You can get a viking or ebay out after your medivac if necessary. I've noticed that banshees have fallen really off the radar in team games, but oracles are very common.


3-rax
+ Show Spoiler +
Not much to say here, old school 3-rax on one base.
http://imbabuilds.com/hots-terran/hots-tvp/tvp-3rax-stim-timing/

I don't find this build particularly useful due to the squishyness of bio before medivacs and upgrades and the lack of tech and the lack of and expo. Nonetheless its good to have in your back pocket when you're not sure what to do, or if your whole team wants to all-in on one base.


2 rax reactored reaper (super cheesy)
+ Show Spoiler +

Do this build with one other terran player. Micro hard and don't lose your reapers.

10 supply
12 rax
12 gas
15 OC
reactor on rax @50gas
@150minerals add second rax
@75 minerals add second reactor
@100 minerals add second supply depot

On completion of first reactor, nonstop 2x reaper production from this rax
On completion of second rax add reactor, make 2x reapers at a time from this rax as well.

This is a very specific build that sucks when you do it by itself, but if you have 2 terran players doing this build (in 2v2, 3v3, or 4v4), things can quickly snowball out of control for the enemies.

With so many reapers (8) by the second wave, simply not having an ally nearby or having their army out of position from their mineral line can spell disaster for the enemy team. With good micro you can also engage 1 players entire army and kill it with out losing anything. Avoid hellions unless your micro is very good (split reapers).

Scout for oracles (transition to marines or add ebay due to your excess minerals).
Add expo when minerals start floating.
Do lots of damage (not too difficult with 2 people playing this build) because your tech is very behind.



Momentum in team games:
This is what I find is the most important thing to grasp in team games. Because with so many players/units, the game can swing heavily into one sides favor quickly.
Because of this concept, builds and strategies that complement each other are much stronger than builds and compositions that leave everyone kinda doing their own thing. Try to have multiple people hit at the same timing when you're going for an attack etc.

Also, use the lack of information and the difficulty to scouting 4 different players to your advantage.

Examples:
+ Show Spoiler +

Example 1: three players double 10 pool + reaper attack an enemy protoss. If the protoss walled off, their units will not be by their mineral line to defend the reaper. If they don't, the lings have full access into their base. The player will also never have enough units out to deal with the number of lings and the reaper by themselves. So this player is pretty much dead unless their allies come to reinforce and defend them in time. The moment 1 player is eliminated, the momentum swings heavily toward the opposing team.

Example 2: in 4v4, three players do a timing attack and 1 player fast expos. The enemy team scouts the pressure (they see 3 rax, roach warren on one base, etc). Their 4 players defend. Your attack does no damage but you retreat without over committing. Your team is already ahead because all 4 of their players played "safe" and you have 1 player that is now very well set up for the midgame.

Example 3: 4v4, two players take early expos, other team scouts the expos and 2 or more of their players also decide to play econ focused in response. Your other 2 players do some type of harass build (hellion drop), oracle, hellion+speedling flood etc. that does critical damage because no one single player was prepared to defend two harass builds hitting at the same time.


Lastly, team game maps tend to be "chokey" because theres not enough room on the map for 8 full armies in the mid-late game. Thus, space controlling compositions and AOE become even stronger than in 1v1. So on compositions:

Stuff like phonenix+gateway units/swarmhost/tank is much harder to deal with than roach/hydra+MMM. This is because the compositions cover each other's weaknesses. The caveat is that while 3-4 tanks or 2-3 colossus may hold a chokepoint no problem in 1v1, the sheer number of units that might bum-rush your army (if it's by itself) can catch one off guard.

GLHF, sorry for the wall of text, and hope this helps
joshie0808
Profile Blog Joined March 2011
Canada1024 Posts
January 07 2015 04:23 GMT
#263
On January 07 2015 02:41 EJK wrote:
I think I will try to incorporate some build orders (written down and explained) to accompany my vods, but it won't be until after WCS quals


I'm gonna assume you're competing in the WCS qual? Good luck!
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
January 07 2015 07:32 GMT
#264
On January 07 2015 12:21 joshie0808 wrote:
Show nested quote +
On January 07 2015 08:21 EJK wrote:
On January 07 2015 07:51 joshie0808 wrote:
On January 07 2015 07:40 Cascade wrote:
Thanks joshie! Very helpful. So reaper expand into 111 with hellion or mine drops is a good starting point when I play teams?

If you got replays around, would you mind zipping some up and upload them somewhere? I know it's not the very highest level, but far enough above me for it to be educational I think. At least I see the exact build order a bit better.


I'll try to dig some up when I get home from work.

I tend not to go expo into harass units (except maybe mines). So i meant more reaper expo OR hellion harass etc (unless playing vs Z specifically). As to not derail the thread, I'll send you a PM about my thoughts on team games.

haha you aren't derailing it at all, i wouldn't mind hearing your thoughts on team games !


Long post below sorry hahaha

Cascade, hopefully this helps you in some way.. take with a grain of salt as my friends and I usually lose to ranked teams of all 1v1 master leaguers and up. I tried to organize it into sections.

Preface:
+ Show Spoiler +
I only play set teams with friends on skype so the strats may not be so good with people you don't know/don't work well with. Also my friends are all around the same level as me (former diamond 1s) so we don't need to 'compensate' for each other or anything in terms of skill.


Terran play/build orders in team games:
Opening reaper - 8/8/8 (very "all-in"/hard to transition)
+ Show Spoiler +
- 8 supply depot
- 8 rax
- 8 refinery

http://imbabuilds.com/hots-terran/hots-tvz/tvz-8-8-8-proxy-reaper/
(link describes proxy play, but not necessary. Proxy play involves risk of enemy counter attack killing you)

Use this if you want to back up your allies doing some time of very early game heavy pressure/all-in attack. Good for maps with large ramps into a shared base or split bases where enemies can easily be "focused off" one at a time. Timing hits very early. Micro reapers, focus down workers, don't lose reapers no matter what to maintain that snowball.

Example: two zerg allies doing 6-10 pool attack.
Your reaper can actually be across the map with them in similar timing rather than lagging behind (compared to a 12 rax 12 gas build). Back up the lings to focus down marines, take attention away from zealots, etc. The strength of fast reapers with lings is that it nullifies worker stack on minerals (a common response to dealing with ling harass in the mineral line),

Early reapers (and lings) are also good at distracting an enemy while an your ally does a cannon rush on low ground, keep your reaper alive to give cannons vision after.


Opening reaper - standard
+ Show Spoiler +
- 10 supply
- 12 rax
- 12 gas
- 15 OC
- 16 supply
etc

http://imbabuilds.com/hots-terran/hots-tvz/tvz-reaper-fe/

Use this if you only want to maintain map control in the early game against lings (reaper will be out in time to defend against early pool timings... you'll need to micro scvs a little bit if the pools are very early (like 6/7/8 pool)). More of a harass/scouting build.

**You can also accompany an ally doing an early pool (reaper will be slightly late) but you don't take an econ hit which is the best part **

Example: protoss ally wants to gateway expo but expos on the map are very exposed. Ramp is large and difficult to wall. This build will keep you and your allies safe against non-speed lings with good micro. Or ally wants to 10 pool and do some pressure/slight damage against unprepared opponents with first 6-10 lings.

I find it difficult against: gas first hellions from enemy terrans, early speed builds (like 10 pool speedling), fast stalker/msc pressure.

Transitions:
The default transition of this build in 1v1 is to expo (you can skip the second supply to get 2nd CC faster). This is possible in teams but usually I add the second supply to wall off single base ramps. This build is also flexible because if you need to, the minerals for the CC can be used to add a second and third rax instead, setting you up for defending against a scouted all-in (say 4 gate or roach rush).

Expo into more rax to play safe. Expo into factory for tech greed.


Hellion/mine drop
+ Show Spoiler +
Two different build orders: Rax first or gas first. Perhaps EJK can correct my build orders as they may not be optimized 100%

Rax first:
-10 supply, 12 rax, 13 gas, 15 OC, 16 supply, @100gas, start factory (usually right when your 2nd supply depot finishes), starport right when factory finishes.

Gas first:
- 10 supply, 11 gas, 13 rax, 16 OC, @100 gas, start factory, 17 or 18 supply depot, starport the moment factory finishes

Rax first is safer but hits slower.

Following the above build orders, I produce constant marines from my rax, hellions from factory once fact is finished, starport immediately after factory completion and 1 medivac upon starport completion.
You'll hit with 3 hellions in your medivac. Just drop in corner of base, run into their mineral lines and focus fire. High level players are usually able to split their workers, but even vs diamond opponents, people just tend to grab all their workers and run, which clumps them up for easy kills.

Replace hellions with mines to be more annoying (but against lower level (dia and under) players, hellions do much more damage due to their inability to run and split workers). In a shared base, you can also run to multiple mineral lines. Boost and retreat when needed so you can repeat the harass over and over.

Expo shortly after your hellions are in your medivac.

You produce constant marines from rax so that you're safe against oracle or banshee play. You can get a viking or ebay out after your medivac if necessary. I've noticed that banshees have fallen really off the radar in team games, but oracles are very common.


3-rax
+ Show Spoiler +
Not much to say here, old school 3-rax on one base.
http://imbabuilds.com/hots-terran/hots-tvp/tvp-3rax-stim-timing/

I don't find this build particularly useful due to the squishyness of bio before medivacs and upgrades and the lack of tech and the lack of and expo. Nonetheless its good to have in your back pocket when you're not sure what to do, or if your whole team wants to all-in on one base.


2 rax reactored reaper (super cheesy)
+ Show Spoiler +

Do this build with one other terran player. Micro hard and don't lose your reapers.

10 supply
12 rax
12 gas
15 OC
reactor on rax @50gas
@150minerals add second rax
@75 minerals add second reactor
@100 minerals add second supply depot

On completion of first reactor, nonstop 2x reaper production from this rax
On completion of second rax add reactor, make 2x reapers at a time from this rax as well.

This is a very specific build that sucks when you do it by itself, but if you have 2 terran players doing this build (in 2v2, 3v3, or 4v4), things can quickly snowball out of control for the enemies.

With so many reapers (8) by the second wave, simply not having an ally nearby or having their army out of position from their mineral line can spell disaster for the enemy team. With good micro you can also engage 1 players entire army and kill it with out losing anything. Avoid hellions unless your micro is very good (split reapers).

Scout for oracles (transition to marines or add ebay due to your excess minerals).
Add expo when minerals start floating.
Do lots of damage (not too difficult with 2 people playing this build) because your tech is very behind.



Momentum in team games:
This is what I find is the most important thing to grasp in team games. Because with so many players/units, the game can swing heavily into one sides favor quickly.
Because of this concept, builds and strategies that complement each other are much stronger than builds and compositions that leave everyone kinda doing their own thing. Try to have multiple people hit at the same timing when you're going for an attack etc.

Also, use the lack of information and the difficulty to scouting 4 different players to your advantage.

Examples:
+ Show Spoiler +

Example 1: three players double 10 pool + reaper attack an enemy protoss. If the protoss walled off, their units will not be by their mineral line to defend the reaper. If they don't, the lings have full access into their base. The player will also never have enough units out to deal with the number of lings and the reaper by themselves. So this player is pretty much dead unless their allies come to reinforce and defend them in time. The moment 1 player is eliminated, the momentum swings heavily toward the opposing team.

Example 2: in 4v4, three players do a timing attack and 1 player fast expos. The enemy team scouts the pressure (they see 3 rax, roach warren on one base, etc). Their 4 players defend. Your attack does no damage but you retreat without over committing. Your team is already ahead because all 4 of their players played "safe" and you have 1 player that is now very well set up for the midgame.

Example 3: 4v4, two players take early expos, other team scouts the expos and 2 or more of their players also decide to play econ focused in response. Your other 2 players do some type of harass build (hellion drop), oracle, hellion+speedling flood etc. that does critical damage because no one single player was prepared to defend two harass builds hitting at the same time.


Lastly, team game maps tend to be "chokey" because theres not enough room on the map for 8 full armies in the mid-late game. Thus, space controlling compositions and AOE become even stronger than in 1v1. So on compositions:

Stuff like phonenix+gateway units/swarmhost/tank is much harder to deal with than roach/hydra+MMM. This is because the compositions cover each other's weaknesses. The caveat is that while 3-4 tanks or 2-3 colossus may hold a chokepoint no problem in 1v1, the sheer number of units that might bum-rush your army (if it's by itself) can catch one off guard.

GLHF, sorry for the wall of text, and hope this helps

That's a bookmark right there, thanks heaps!
Great to have several options! I also (almost) only play with friends on skype, so that is great. I know you are not GM KR 70% winrate, but that is fine. I think I get a bit more realistic replays like this, as opposed to replays with people doing things that I (or my opponents) will never pull off.

Now I need some time to go through this material and try out the builds a bit. I'll probably be back with questions though. :o)
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
January 07 2015 07:33 GMT
#265
And good luck in WCS EJK! thanks!
EJK
Profile Blog Joined September 2013
United States1302 Posts
Last Edited: 2015-01-17 03:52:43
January 17 2015 03:44 GMT
#266
thx for the GL guys, srry to disappoint didn't make it this season.

Anyways, bringing a new video with build order included! Video is more to explain the decision making + timings you want to hit and what you do in early mid late game
15cc build order notes

TvP Fantasy 14cc into Multi pronged aggression into ghost viking P1

TvP Fantasy 14cc into Multi pronged aggression into ghost viking P2

edit: oh yes I plan on streaming Monday for 2 hours from 7-9PM EST!
Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
joshie0808
Profile Blog Joined March 2011
Canada1024 Posts
January 17 2015 06:56 GMT
#267
Thanks for the new vod! Good luck next time! You made it really close in one of the quals
Sajaki
Profile Joined June 2011
Canada1135 Posts
January 17 2015 13:58 GMT
#268
On January 17 2015 12:44 EJK wrote:
thx for the GL guys, srry to disappoint didn't make it this season.

Anyways, bringing a new video with build order included! Video is more to explain the decision making + timings you want to hit and what you do in early mid late game
15cc build order notes

TvP Fantasy 14cc into Multi pronged aggression into ghost viking P1

TvP Fantasy 14cc into Multi pronged aggression into ghost viking P2

edit: oh yes I plan on streaming Monday for 2 hours from 7-9PM EST!


Hey, sorry if its a bit of an outdated question, given that I haven't watched/played much starcraft the past few months, but do 3base 13ish minute SCV pulls against protoss still work/are a viable strategy nowadays? If so, would it possible to transition into that using the Fantasy 15CC build rather than ghost/viking? It seems like it would be good, given that the opening gives you a nice economy, lots of units and a good stretch of time to soften the Protoss up with multipronged drops. Only issue I see really is that you wont have 2/2 finished, i dont believe, in time for it.
Inno pls...
EJK
Profile Blog Joined September 2013
United States1302 Posts
Last Edited: 2015-01-17 16:46:16
January 17 2015 16:46 GMT
#269
On January 17 2015 22:58 Sajaki wrote:
Show nested quote +
On January 17 2015 12:44 EJK wrote:
thx for the GL guys, srry to disappoint didn't make it this season.

Anyways, bringing a new video with build order included! Video is more to explain the decision making + timings you want to hit and what you do in early mid late game
15cc build order notes

TvP Fantasy 14cc into Multi pronged aggression into ghost viking P1

TvP Fantasy 14cc into Multi pronged aggression into ghost viking P2

edit: oh yes I plan on streaming Monday for 2 hours from 7-9PM EST!


Hey, sorry if its a bit of an outdated question, given that I haven't watched/played much starcraft the past few months, but do 3base 13ish minute SCV pulls against protoss still work/are a viable strategy nowadays? If so, would it possible to transition into that using the Fantasy 15CC build rather than ghost/viking? It seems like it would be good, given that the opening gives you a nice economy, lots of units and a good stretch of time to soften the Protoss up with multipronged drops. Only issue I see really is that you wont have 2/2 finished, i dont believe, in time for it.

yes you can do that, but hit at 1-1 dont make armory and 2nd ebay and make 2nd starport faster or ghost academy
Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
mau5mat
Profile Blog Joined September 2012
Northern Ireland461 Posts
January 21 2015 17:36 GMT
#270
EJK please help me make sense of Maru's build vs PartinG today on GSL on Deadwing LE, really curious why he opened why he did on that map instead of going 12/12 reaper, or even 14CC.

Of course 4 player maps give you a bit more leeway in terms of hiding builds due to scout patterns, but even with that considered, I still don't 100% get why he chose it.

Thanks
EJK
Profile Blog Joined September 2013
United States1302 Posts
Last Edited: 2015-01-21 23:45:57
January 21 2015 21:10 GMT
#271
On January 22 2015 02:36 mau5mat wrote:
EJK please help me make sense of Maru's build vs PartinG today on GSL on Deadwing LE, really curious why he opened why he did on that map instead of going 12/12 reaper, or even 14CC.

Of course 4 player maps give you a bit more leeway in terms of hiding builds due to scout patterns, but even with that considered, I still don't 100% get why he chose it.

Thanks

Havent taken a look at latest GSL games, but will keep that in the back of my head

Edit: watched the game, so basically that buld is an aggressive gas first build which is seen occasionally on 2+ player maps. Maru used the reaper variation to obtain a scout on parting (similar to the tvt gas first reaper scout build).

Maru probably hadn't polished taht build very well though, his widow mines were very out of place and he showed uncharacteristicly sloppy multitasking, and didn't build a siege tank either so I believe this build was done somewhat spontaneously as part of the psychological battle between the players
Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
EJK
Profile Blog Joined September 2013
United States1302 Posts
January 28 2015 06:35 GMT
#272
TvP game between Innovation and Hurricane, analyzes the steps that Innovation takes in order to come back vs his early game deficit against Hurricane on Deadwing

TvP macro game !
Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
topeong
Profile Joined October 2012
Korea (South)4 Posts
January 28 2015 14:02 GMT
#273
안녕하세요 EJK님 개인적으로 유럽예선(맞져 ?) 을 보면서 한국인 선수가 결승까지 가서 굉장히 흥미로웠는데요 영어를 써야되지만 굉장히 못하기 때문에 한국어를 같이 쓰겠습니다;
1. what's your ladder id? barcode?
래더 아이디가 뭔지 혹시 바코드? 아니면 뭐를 쓰는지
2. why you leave korea and stay europe?
왜 한국을 떠나고 유럽에 정착하게 되었는지?
3. why you interested in starcraft?
왜 스타에 대해서 관심을 가지게 되었는지
4. how about your plan join team or ameture
앞으로 계획(팀에 들어가서 프로선수하는건지 아님 아마추어로 남으실지??)
5. some tips about protoss user(ex. how to know cheese rush etc...)
저가 프로토스 유저여서 그런데 프로토스 유저한테
테란전 팁좀(치즈러쉬 타이밍이라던가 등등)
마지막으로 뭐든지 승승장구 해서 잘되시기를 빌고여 화이팅입니다 ㅋㅋㅋ fighting EJK!!~
cheering woongjinstars
EJK
Profile Blog Joined September 2013
United States1302 Posts
January 28 2015 14:19 GMT
#274
On January 28 2015 23:02 topeong wrote:
안녕하세요 EJK님 개인적으로 유럽예선(맞져 ?) 을 보면서 한국인 선수가 결승까지 가서 굉장히 흥미로웠는데요 영어를 써야되지만 굉장히 못하기 때문에 한국어를 같이 쓰겠습니다;
1. what's your ladder id? barcode?
래더 아이디가 뭔지 혹시 바코드? 아니면 뭐를 쓰는지
2. why you leave korea and stay europe?
왜 한국을 떠나고 유럽에 정착하게 되었는지?
3. why you interested in starcraft?
왜 스타에 대해서 관심을 가지게 되었는지
4. how about your plan join team or ameture
앞으로 계획(팀에 들어가서 프로선수하는건지 아님 아마추어로 남으실지??)
5. some tips about protoss user(ex. how to know cheese rush etc...)
저가 프로토스 유저여서 그런데 프로토스 유저한테
테란전 팁좀(치즈러쉬 타이밍이라던가 등등)
마지막으로 뭐든지 승승장구 해서 잘되시기를 빌고여 화이팅입니다 ㅋㅋㅋ fighting EJK!!~

hmm could you translate that to english?
Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
topeong
Profile Joined October 2012
Korea (South)4 Posts
Last Edited: 2015-01-29 00:56:17
January 29 2015 00:55 GMT
#275
On January 28 2015 23:19 EJK wrote:
Show nested quote +
On January 28 2015 23:02 topeong wrote:
안녕하세요 EJK님 개인적으로 유럽예선(맞져 ?) 을 보면서 한국인 선수가 결승까지 가서 굉장히 흥미로웠는데요 영어를 써야되지만 굉장히 못하기 때문에 한국어를 같이 쓰겠습니다;
1. what's your ladder id? barcode?
래더 아이디가 뭔지 혹시 바코드? 아니면 뭐를 쓰는지
2. why you leave korea and stay europe?
왜 한국을 떠나고 유럽에 정착하게 되었는지?
3. why you interested in starcraft?
왜 스타에 대해서 관심을 가지게 되었는지
4. how about your plan join team or ameture
앞으로 계획(팀에 들어가서 프로선수하는건지 아님 아마추어로 남으실지??)
5. some tips about protoss user(ex. how to know cheese rush etc...)
저가 프로토스 유저여서 그런데 프로토스 유저한테
테란전 팁좀(치즈러쉬 타이밍이라던가 등등)
마지막으로 뭐든지 승승장구 해서 잘되시기를 빌고여 화이팅입니다 (ㅋㅋㅋ fighting EJK!!~

hmm could you translate that to english?

You don't know korean?? ;
Hi EJK personally im interested about you that korean player
(not professional player) go to europe final qualifier
The tl rule said I must say english but my english skill
You know, awful; so I write korean too
1.what's your sc2 ladder id? barcode?
2.why you leave korea and stay europe?
3.why you interested in starcraft?
4. What are you planning to do? ( in sc2 join team or ameture ...etc)
5 . actually im a protoss user so can you tell me some tips
about vs t (ex. How to know cheese rush etc...
i don't know 승승장구 in english
Fighting EJK korean fighting said 화이팅
cheering woongjinstars
EJK
Profile Blog Joined September 2013
United States1302 Posts
January 29 2015 01:20 GMT
#276
On January 29 2015 09:55 topeong wrote:
Show nested quote +
On January 28 2015 23:19 EJK wrote:
On January 28 2015 23:02 topeong wrote:
안녕하세요 EJK님 개인적으로 유럽예선(맞져 ?) 을 보면서 한국인 선수가 결승까지 가서 굉장히 흥미로웠는데요 영어를 써야되지만 굉장히 못하기 때문에 한국어를 같이 쓰겠습니다;
1. what's your ladder id? barcode?
래더 아이디가 뭔지 혹시 바코드? 아니면 뭐를 쓰는지
2. why you leave korea and stay europe?
왜 한국을 떠나고 유럽에 정착하게 되었는지?
3. why you interested in starcraft?
왜 스타에 대해서 관심을 가지게 되었는지
4. how about your plan join team or ameture
앞으로 계획(팀에 들어가서 프로선수하는건지 아님 아마추어로 남으실지??)
5. some tips about protoss user(ex. how to know cheese rush etc...)
저가 프로토스 유저여서 그런데 프로토스 유저한테
테란전 팁좀(치즈러쉬 타이밍이라던가 등등)
마지막으로 뭐든지 승승장구 해서 잘되시기를 빌고여 화이팅입니다 (ㅋㅋㅋ fighting EJK!!~

hmm could you translate that to english?

You don't know korean?? ;
Hi EJK personally im interested about you that korean player
(not professional player) go to europe final qualifier
The tl rule said I must say english but my english skill
You know, awful; so I write korean too
1.what's your sc2 ladder id? barcode?
2.why you leave korea and stay europe?
3.why you interested in starcraft?
4. What are you planning to do? ( in sc2 join team or ameture ...etc)
5 . actually im a protoss user so can you tell me some tips
about vs t (ex. How to know cheese rush etc...
i don't know 승승장구 in english
Fighting EJK korean fighting said 화이팅

parents dont teach me korean I am sorry

I went to North America final qualifier,
1) sc2 ladder id is Boreal EJK
2) I am in America, born in america, parents come from korea
3) starcraft is fun!
4) i plan to qualify for wcs
5) i only play terran!
Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
mau5mat
Profile Blog Joined September 2012
Northern Ireland461 Posts
January 29 2015 20:24 GMT
#277
That crushing feeling you get when no korean has ever cheered for you ;_;

Would love a recent analysis on some TvT if at all possible, no recent games come to mind however
EJK
Profile Blog Joined September 2013
United States1302 Posts
January 29 2015 21:03 GMT
#278
On January 30 2015 05:24 mau5mat wrote:
That crushing feeling you get when no korean has ever cheered for you ;_;

Would love a recent analysis on some TvT if at all possible, no recent games come to mind however

yes, yes, i agree the matchup is quite stale right now. I also have only been working with mech in my tvt's as well so my motivation to cover a bio tank vs bio tank game is little to none right now
Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
mau5mat
Profile Blog Joined September 2012
Northern Ireland461 Posts
January 29 2015 21:43 GMT
#279
On January 30 2015 06:03 EJK wrote:
Show nested quote +
On January 30 2015 05:24 mau5mat wrote:
That crushing feeling you get when no korean has ever cheered for you ;_;

Would love a recent analysis on some TvT if at all possible, no recent games come to mind however

yes, yes, i agree the matchup is quite stale right now. I also have only been working with mech in my tvt's as well so my motivation to cover a bio tank vs bio tank game is little to none right now


Would love to watch a mech analysis, especially regarding how they open into it safely, again I can't think of any recent games that illustrate it well, maybe in the future
Lexender
Profile Joined September 2013
Mexico2663 Posts
January 29 2015 22:25 GMT
#280
On January 30 2015 06:43 mau5mat wrote:
Show nested quote +
On January 30 2015 06:03 EJK wrote:
On January 30 2015 05:24 mau5mat wrote:
That crushing feeling you get when no korean has ever cheered for you ;_;

Would love a recent analysis on some TvT if at all possible, no recent games come to mind however

yes, yes, i agree the matchup is quite stale right now. I also have only been working with mech in my tvt's as well so my motivation to cover a bio tank vs bio tank game is little to none right now


Would love to watch a mech analysis, especially regarding how they open into it safely, again I can't think of any recent games that illustrate it well, maybe in the future


Whatever is done by ForGG, that should do it
Prev 1 12 13 14 15 16 17 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 11h 7m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 780
StarCraft: Brood War
Britney 10715
Artosis 1270
Dewaltoss 98
NaDa 15
Dota 2
NeuroSwarm109
LuMiX1
League of Legends
Doublelift4877
JimRising 415
Counter-Strike
Coldzera 1233
Fnx 826
minikerr23
Super Smash Bros
Mew2King232
Heroes of the Storm
Liquid`Hasu410
Other Games
summit1g14623
Liquid`RaSZi2413
B2W.Neo766
Tasteless594
XaKoH 170
Organizations
StarCraft 2
StarCraft2383
Other Games
gamesdonequick2378
StarCraft: Brood War
Afreeca ASL 791
Heroes of the Storm
Heroes of the Storm594
Other Games
BasetradeTV39
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH354
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• EnkiAlexander 85
• Azhi_Dahaki32
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22249
Other Games
• Shiphtur192
Upcoming Events
Afreeca Starleague
11h 7m
Light vs JyJ
Soulkey vs hero
WardiTV Weekly
12h 7m
Monday Night Weeklies
17h 7m
Afreeca Starleague
1d 11h
Snow vs Shinee
Shine vs EffOrt
GSL
1d 12h
PiGosaur Cup
2 days
The PondCast
2 days
Kung Fu Cup
2 days
Replay Cast
3 days
KCM Race Survival
3 days
[ Show More ]
IntoTheTV X SOOP
3 days
Replay Cast
4 days
IntoTheTV X SOOP
4 days
Replay Cast
5 days
GSL
5 days
Replay Cast
6 days
GSL
6 days
Shopify Rebellion Sundays
6 days
Spirit vs Mixu
Liquipedia Results

Completed

Acropolis #5 - TRS
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Blizzard Classic Cup 2026
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.