On January 30 2015 07:25 Lexender wrote:
Whatever is done by ForGG, that should do it![](/mirror/smilies/puh2.gif)
Whatever is done by ForGG, that should do it
![](/mirror/smilies/puh2.gif)
hmm i dont agree with some of what he does, but if he plays any tvts recently like for wcs i think sure why not
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EJK
United States1302 Posts
On January 30 2015 07:25 Lexender wrote: Show nested quote + On January 30 2015 06:43 mau5mat wrote: On January 30 2015 06:03 EJK wrote: On January 30 2015 05:24 mau5mat wrote: That crushing feeling you get when no korean has ever cheered for you ;_; Would love a recent analysis on some TvT if at all possible, no recent games come to mind however yes, yes, i agree the matchup is quite stale right now. I also have only been working with mech in my tvt's as well so my motivation to cover a bio tank vs bio tank game is little to none right now Would love to watch a mech analysis, especially regarding how they open into it safely, again I can't think of any recent games that illustrate it well, maybe in the future Whatever is done by ForGG, that should do it ![]() hmm i dont agree with some of what he does, but if he plays any tvts recently like for wcs i think sure why not | ||
EJK
United States1302 Posts
VOD Summary/Link | ||
mau5mat
Northern Ireland461 Posts
On February 03 2015 02:52 EJK wrote: Did another vod today between Life and Maru from the IEM Taipei Finals, another Macro TvZ game yay! VOD Summary/Link For maps that are less favorable for CC first on the low-ground, would you suggest using it to wall with your barracks, similarly to how people CC first-ed at the start of HotS TvZ? | ||
EJK
United States1302 Posts
On February 03 2015 04:08 mau5mat wrote: Show nested quote + On February 03 2015 02:52 EJK wrote: Did another vod today between Life and Maru from the IEM Taipei Finals, another Macro TvZ game yay! VOD Summary/Link For maps that are less favorable for CC first on the low-ground, would you suggest using it to wall with your barracks, similarly to how people CC first-ed at the start of HotS TvZ? no, if you scv scout you can generally see a 15 pool on 2 player maps and make a bunker in time, otherwise just pull a couple scvs and you shouldn't lose one. Not really any benefits of walling off with cc that you don't have by putting it on the low ground, it is a very adaptable build similar to zerg's hatch first it can be done almost every game without fail except against like 10 pools | ||
mau5mat
Northern Ireland461 Posts
On February 03 2015 04:12 EJK wrote: Show nested quote + On February 03 2015 04:08 mau5mat wrote: On February 03 2015 02:52 EJK wrote: Did another vod today between Life and Maru from the IEM Taipei Finals, another Macro TvZ game yay! VOD Summary/Link For maps that are less favorable for CC first on the low-ground, would you suggest using it to wall with your barracks, similarly to how people CC first-ed at the start of HotS TvZ? no, if you scv scout you can generally see a 15 pool on 2 player maps and make a bunker in time, otherwise just pull a couple scvs and you shouldn't lose one. Not really any benefits of walling off with cc that you don't have by putting it on the low ground, it is a very adaptable build similar to zerg's hatch first it can be done almost every game without fail except against like 10 pools Awesome, also I take he is cutting x2 more hellions to get his infrastructure up at a better time, but is this not pretty dangerous? Was it a map based thing or from what he scouted? | ||
EJK
United States1302 Posts
On February 03 2015 04:44 mau5mat wrote: Show nested quote + On February 03 2015 04:12 EJK wrote: On February 03 2015 04:08 mau5mat wrote: On February 03 2015 02:52 EJK wrote: Did another vod today between Life and Maru from the IEM Taipei Finals, another Macro TvZ game yay! VOD Summary/Link For maps that are less favorable for CC first on the low-ground, would you suggest using it to wall with your barracks, similarly to how people CC first-ed at the start of HotS TvZ? no, if you scv scout you can generally see a 15 pool on 2 player maps and make a bunker in time, otherwise just pull a couple scvs and you shouldn't lose one. Not really any benefits of walling off with cc that you don't have by putting it on the low ground, it is a very adaptable build similar to zerg's hatch first it can be done almost every game without fail except against like 10 pools Awesome, also I take he is cutting x2 more hellions to get his infrastructure up at a better time, but is this not pretty dangerous? Was it a map based thing or from what he scouted? not dangerous when you are getting banshees, not map based and don't need to scout anything, first banshee and hellion poke should confirm if its roach bane allin or not (in this game, he saw the crawler), if you sniff something fishy going on just leave the banshees at home | ||
mau5mat
Northern Ireland461 Posts
Specifically his game 1 and game 4. If you want, I have some notes on the builds that you could maybe use or something. Thanks | ||
EJK
United States1302 Posts
On March 26 2015 22:47 mau5mat wrote: Requesting analysis of Maru's builds he used vs Dream in SSL Grand Finals. Specifically his game 1 and game 4. If you want, I have some notes on the builds that you could maybe use or something. Thanks CRAP i don't know why i didn't see/respond to this ![]() but i do have a tvt from flash's stream here for ya with more to come! here | ||
mau5mat
Northern Ireland461 Posts
On May 07 2015 03:17 EJK wrote: Show nested quote + On March 26 2015 22:47 mau5mat wrote: Requesting analysis of Maru's builds he used vs Dream in SSL Grand Finals. Specifically his game 1 and game 4. If you want, I have some notes on the builds that you could maybe use or something. Thanks CRAP i don't know why i didn't see/respond to this ![]() but i do have a tvt from flash's stream here for ya with more to come! here Excellent, thank you. | ||
Reevou
Finland22 Posts
Here's link to the matches | ||
EJK
United States1302 Posts
On May 16 2015 00:49 Revotus wrote: Requesting analysis of Bomber vs Panic series in Code S Season 2 spesifically game 1 Here's link to the matches https://www.youtube.com/watch?v=VCZT0nToklI here ya go, did g1 and g2 Here's some other new videos as well! [FPVOD] KT.Flash vs Barcode - Terran vs Zerg @Vaani Research Station[Korean Server] Commentary [SPL2015] Zest(KT) vs Maru(Jin Air) Set5 Echo Proleague Commentary [FPVOD] KT.Flash vs Barcode - Terran vs Protoss @Coda[Korean Server] Commentary | ||
Reevou
Finland22 Posts
On May 18 2015 14:34 EJK wrote: Show nested quote + On May 16 2015 00:49 Revotus wrote: Requesting analysis of Bomber vs Panic series in Code S Season 2 spesifically game 1 Here's link to the matches https://www.youtube.com/watch?v=VCZT0nToklI here ya go, did g1 and g2 https://www.youtube.com/watch?v=QTKYCnEu4Mc Here's some other new videos as well! [FPVOD] KT.Flash vs Barcode - Terran vs Zerg @Vaani Research Station[Korean Server] Commentary [SPL2015] Zest(KT) vs Maru(Jin Air) Set5 Echo Proleague Commentary [FPVOD] KT.Flash vs Barcode - Terran vs Protoss @Coda[Korean Server] Commentary Thank you very much for taking time to make a video. Great video as always! ![]() | ||
EJK
United States1302 Posts
Part 2 consists of some intricacies between unit compositions (sky army vs ground army) | ||
EJK
United States1302 Posts
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[PkF] Wire
France24192 Posts
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EJK
United States1302 Posts
On July 07 2015 07:25 [PkF] Wire wrote: great analysis as always ! A pleasure to see the PvT match-up from the other side ![]() ![]() This is a small micro video of microing scvs against 3 hellions effectively to minimize workers lost and mining time | ||
WhenRaxFly
45 Posts
One of the biggest problems I have (and I'm sure a lot of other Terrans have) is how to deal with DTs in TvP. Say you scout an early twilight but don't know if it's blink or DT, when's the best time to built a turret? If you have an ebay and no turret, what's the best way to respond once DT reach your mineral lines, and if they have a warp prism. Is it worth building a bunker with turret just to be safe in the lategame? | ||
TelecoM
United States10643 Posts
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EJK
United States1302 Posts
On July 08 2015 04:53 WhenRaxFly wrote: Thanks for the videos, I didn't know about these before today but you've put together lots of helpful information. One of the biggest problems I have (and I'm sure a lot of other Terrans have) is how to deal with DTs in TvP. Say you scout an early twilight but don't know if it's blink or DT, when's the best time to built a turret? If you have an ebay and no turret, what's the best way to respond once DT reach your mineral lines, and if they have a warp prism. Is it worth building a bunker with turret just to be safe in the lategame? against dt expand after FE, turret needs to start around 6:50, a little before 7 mins. Vs dt drops, you need a blind turret in your main by about 8:15 i believe is the time, or if its after blink you cand elay it for about 30 seconds i think. If a dt reaches your mineral lines, it depends what you have available. If you have a scan or almost a scan you can box them in and surround them but if you don't have any detection, your jsut fucked | ||
Bojas
Netherlands2397 Posts
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