EJK Vods - tips, tricks, answers - Page 16
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joshie0808
Canada1023 Posts
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Pirfiktshon
United States1072 Posts
I think EJK should make a video about the "Grandmaster Mindset". We talked about it during one of our sessions and I think he could do it by examining the thought and important aspects that you use to approach the game and learning builds for certain maps. just a thought .... ![]() | ||
EJK
United States1302 Posts
On July 11 2015 03:05 Pirfiktshon wrote: EJK is always helpful. I started taking coaching from him its been crazy helpful even at Top Dia level that I'm currently at now.... I think EJK should make a video about the "Grandmaster Mindset". We talked about it during one of our sessions and I think he could do it by examining the thought and important aspects that you use to approach the game and learning builds for certain maps. just a thought .... ![]() interesting video idea decided to cast the kespa cup games live, here's what I got before i go to sleep, ill finish the rest from VODS tomorrow. What do you guys think of the live casting? Dream vs True G2 cactus valley G3 Iron Fortress G4 Terraform Flash vs Classic G1 Coda G2 Moonlight Madness Part 1 and 2 | ||
EJK
United States1302 Posts
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joshie0808
Canada1023 Posts
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EJK
United States1302 Posts
On July 14 2015 12:45 joshie0808 wrote: I watched 2 of the Dream vs True games and the first Flash vs Classic game. I really enjoyed the casting. I thought it was good that you were giving commentary from the Terran point of view as that really suits your strengths and knowledge. Thanks for the VODs and I'll definitely be watching the rest later ahh when you put it that way, i feel almost like a terran tod haha | ||
EJK
United States1302 Posts
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Alucen-Will-
United States4054 Posts
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EJK
United States1302 Posts
On July 17 2015 20:33 Alucen-Will- wrote: Flash's Play in Code A today gave me so much passion, so I'm requesting an analysis from game 2 on cactus valley Hey, I dont like to circumvent paywalls for video suggestions, however as soon as it becomes available here https://www.youtube.com/user/exp/videos I will do it! | ||
EJK
United States1302 Posts
On July 17 2015 20:33 Alucen-Will- wrote: Flash's Play in Code A today gave me so much passion, so I'm requesting an analysis from game 2 on cactus valley Also, another video for the suggestion for the game between Maru and Flash played in proleague a little while ago | ||
Alucen-Will-
United States4054 Posts
A few things I've been thinking of: In this game flash went up to 3 factories, which his teammate TY also has showcased several times recently in online qualifiers and his match against Snute in Shenzhen. With it I think he went up to even 5 thors at in several games, also with a ton of medivacs (I think flash made 6-8 in that game at certain points). Since the standard way of playing a macro bio game in the modern korean metagame is typically 2 factories, 3 thors and about 95% marine heavy w/3-4 medivacs, What are the advantages and disadvantages that Flash's/TY have inherently? I was interested in the midgame how he was cutting marine production, even before Impact had any notion of a hive in favor of a primarily marauder/thor/medivac based army. It seems that he's moving toward a more mobility strong army on maps like Cactus valley as opposed to the standard "parade push" that we see from the standard meta Terrans like Dream. As a small aside on this point, this game reminded me of a game between FanTaSy and Dark from the KeSPA Cup s1 this year where FanTaSy played a fantastic macro game, but almost never taking straight up engagements; He grouped groups of 2 medivacs w/marines and constantly denied expansions/harassed drone lines. Hm. Flash is a player who even when the metagame gets stale seems to bring something fresh and inspiring. | ||
EJK
United States1302 Posts
On July 21 2015 16:09 Alucen-Will- wrote: Thanks for the content, I loved your analysis of the Cactus valley game. A few things I've been thinking of: In this game flash went up to 3 factories, which his teammate TY also has showcased several times recently in online qualifiers and his match against Snute in Shenzhen. With it I think he went up to even 5 thors at in several games, also with a ton of medivacs (I think flash made 6-8 in that game at certain points). Since the standard way of playing a macro bio game in the modern korean metagame is typically 2 factories, 3 thors and about 95% marine heavy w/3-4 medivacs, What are the advantages and disadvantages that Flash's/TY have inherently? I was interested in the midgame how he was cutting marine production, even before Impact had any notion of a hive in favor of a primarily marauder/thor/medivac based army. Hm. Flash is a player who even when the metagame gets stale seems to bring something fresh and inspiring. Because Flash understands that refining a single strategy can be more powerful then "playing the metagame". I think Dream showcases the other type of style, 2 factories with heavy bio prodcution in 3 bases, it's just an alternate way of playing. What triple factory allows you to do is advance into the late game more handily, giving you more versatility against what the zerg late game has to offer on the 4-5 base stage whereas 2 factories tries to hit a timing between the 3-4 base stage of the zerg player. I guess the only disadvantage of this KT style tvz is that you can't be as aggressive compared to the 2 factory style, but your late game is much more incredibly powerful as a result of sacrificing the mid game | ||
Alucen-Will-
United States4054 Posts
On July 21 2015 16:15 EJK wrote: Because Flash understands that refining a single strategy can be more powerful then "playing the metagame". I think Dream showcases the other type of style, 2 factories with heavy bio prodcution in 3 bases, it's just an alternate way of playing. What triple factory allows you to do is advance into the late game more handily, giving you more versatility against what the zerg late game has to offer on the 4-5 base stage whereas 2 factories tries to hit a timing between the 3-4 base stage of the zerg player. I guess the only disadvantage of this KT style tvz is that you can't be as aggressive compared to the 2 factory style, but your late game is much more incredibly powerful as a result of sacrificing the mid game I'm also wondering what you think about my other point about the heavy medivac style, and it's similarity with FanTaSy's style against Dark. Thanks for the quick response as well | ||
EJK
United States1302 Posts
On July 21 2015 16:21 Alucen-Will- wrote: I'm also wondering what you think about my other point about the heavy medivac style, and it's similarity with FanTaSy's style against Dark. Thanks for the quick response as well I thkn in general, the proper medvac count to have in fights is 8. 3-4 medvacs isn't enough and more then 10 eats up to your army suply | ||
Alucen-Will-
United States4054 Posts
Flash was the first player to do it against Trap at IEM Katowice on Vaani. Ahead of the meta, once again. | ||
EJK
United States1302 Posts
https://www.reddit.com/r/starcraft/comments/3g3yo4/ejk_gif_battle_report_innovations_success_to_mech/ | ||
julyterran
15 Posts
So i've been using the Thor Hellbat Banshee composition that you do occasionally. I do extremely well with it, but i've encountered one problem. How do you hold a 2 base colossus all in when you scout it? Set up turrets and make a few tanks instead of thors? | ||
EJK
United States1302 Posts
On August 11 2015 04:19 julyterran wrote: Not related to your videos but more so your play in TvP, i'd post in the TvP mech thread but it would be easier to get your answer here. So i've been using the Thor Hellbat Banshee composition that you do occasionally. I do extremely well with it, but i've encountered one problem. How do you hold a 2 base colossus all in when you scout it? Set up turrets and make a few tanks instead of thors? I've steered away from the thor hellbat banshee comp and instead replaced thors with siege tanks. Thors are too bulky, do shitty dps, and are quickly overwhelmed for their cost. So my comp is hellbat tank banshee viking with some widow mines. Against 2 base colsi allin you can just camp and wait at your choke rather then defending a 3rd base. The siege up tanks provide excellent coverage for the vikings to deal damage to the colsi. In this case the vikings are generally better then banshees prioirity wise, But you want to try to balance the count out to about 5-6 vikings and then add in 2-4 banshees, i'm not sure on the exact number because i haven't done mech in weeks in tvp | ||
EJK
United States1302 Posts
We take a look at Innovation vs Losira where Innovation does an aggressive variation by adding marines, medvac and armory before 3rd command center that catches losira off guard and allows inno to safely establish a 5 base eco and a TvP ghost viking macro fpvod game that I played on stream against a top 16 eu protoss, I thought it was a good game and wanted to share it with you guys! | ||
Pursuit_
United States1330 Posts
Awesome video series by the way, keep it up! | ||
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