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EJK Vods - tips, tricks, answers - Page 16

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 14 15 16 17 Next All
joshie0808
Profile Blog Joined March 2011
Canada1024 Posts
July 10 2015 14:54 GMT
#301
The hellion video is so helpful! Great tip, thanks for the video!
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
July 10 2015 18:05 GMT
#302
EJK is always helpful. I started taking coaching from him its been crazy helpful even at Top Dia level that I'm currently at now....

I think EJK should make a video about the "Grandmaster Mindset". We talked about it during one of our sessions and I think he could do it by examining the thought and important aspects that you use to approach the game and learning builds for certain maps. just a thought ....
EJK
Profile Blog Joined September 2013
United States1302 Posts
July 11 2015 09:12 GMT
#303
On July 11 2015 03:05 Pirfiktshon wrote:
EJK is always helpful. I started taking coaching from him its been crazy helpful even at Top Dia level that I'm currently at now....

I think EJK should make a video about the "Grandmaster Mindset". We talked about it during one of our sessions and I think he could do it by examining the thought and important aspects that you use to approach the game and learning builds for certain maps. just a thought ....

interesting video idea


decided to cast the kespa cup games live, here's what I got before i go to sleep, ill finish the rest from VODS tomorrow. What do you guys think of the live casting?


Dream vs True G2 cactus valley


G3 Iron Fortress


G4 Terraform


Flash vs Classic

G1 Coda


G2 Moonlight Madness Part 1 and 2


Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
EJK
Profile Blog Joined September 2013
United States1302 Posts
July 13 2015 04:41 GMT
#304
new video, gold base strat in tvp on dash and terminal !

Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
joshie0808
Profile Blog Joined March 2011
Canada1024 Posts
July 14 2015 03:45 GMT
#305
I watched 2 of the Dream vs True games and the first Flash vs Classic game. I really enjoyed the casting. I thought it was good that you were giving commentary from the Terran point of view as that really suits your strengths and knowledge. Thanks for the VODs and I'll definitely be watching the rest later
EJK
Profile Blog Joined September 2013
United States1302 Posts
July 14 2015 04:19 GMT
#306
On July 14 2015 12:45 joshie0808 wrote:
I watched 2 of the Dream vs True games and the first Flash vs Classic game. I really enjoyed the casting. I thought it was good that you were giving commentary from the Terran point of view as that really suits your strengths and knowledge. Thanks for the VODs and I'll definitely be watching the rest later

ahh when you put it that way, i feel almost like a terran tod haha
Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
EJK
Profile Blog Joined September 2013
United States1302 Posts
Last Edited: 2015-07-17 02:04:39
July 17 2015 02:04 GMT
#307
new tvt video covering the current state of bio tank vs bio tank wars!

Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
Alucen-Will-
Profile Joined October 2014
United States4054 Posts
July 17 2015 11:33 GMT
#308
Flash's Play in Code A today gave me so much passion, so I'm requesting an analysis from game 2 on cactus valley
EJK
Profile Blog Joined September 2013
United States1302 Posts
July 19 2015 18:20 GMT
#309
On July 17 2015 20:33 Alucen-Will- wrote:
Flash's Play in Code A today gave me so much passion, so I'm requesting an analysis from game 2 on cactus valley

Hey, I dont like to circumvent paywalls for video suggestions, however as soon as it becomes available here

https://www.youtube.com/user/exp/videos

I will do it!
Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
EJK
Profile Blog Joined September 2013
United States1302 Posts
July 21 2015 05:03 GMT
#310
On July 17 2015 20:33 Alucen-Will- wrote:
Flash's Play in Code A today gave me so much passion, so I'm requesting an analysis from game 2 on cactus valley




Also, another video for the suggestion for the game between Maru and Flash played in proleague a little while ago

Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
Alucen-Will-
Profile Joined October 2014
United States4054 Posts
Last Edited: 2015-07-21 07:12:13
July 21 2015 07:09 GMT
#311
Thanks for the content, I loved your analysis of the Cactus valley game.

A few things I've been thinking of: In this game flash went up to 3 factories, which his teammate TY also has showcased several times recently in online qualifiers and his match against Snute in Shenzhen. With it I think he went up to even 5 thors at in several games, also with a ton of medivacs (I think flash made 6-8 in that game at certain points).

Since the standard way of playing a macro bio game in the modern korean metagame is typically 2 factories, 3 thors and about 95% marine heavy w/3-4 medivacs, What are the advantages and disadvantages that Flash's/TY have inherently?

I was interested in the midgame how he was cutting marine production, even before Impact had any notion of a hive in favor of a primarily marauder/thor/medivac based army. It seems that he's moving toward a more mobility strong army on maps like Cactus valley as opposed to the standard "parade push" that we see from the standard meta Terrans like Dream.
As a small aside on this point, this game reminded me of a game between FanTaSy and Dark from the KeSPA Cup s1 this year where FanTaSy played a fantastic macro game, but almost never taking straight up engagements; He grouped groups of 2 medivacs w/marines and constantly denied expansions/harassed drone lines.

Hm. Flash is a player who even when the metagame gets stale seems to bring something fresh and inspiring.
EJK
Profile Blog Joined September 2013
United States1302 Posts
July 21 2015 07:15 GMT
#312
On July 21 2015 16:09 Alucen-Will- wrote:
Thanks for the content, I loved your analysis of the Cactus valley game.

A few things I've been thinking of: In this game flash went up to 3 factories, which his teammate TY also has showcased several times recently in online qualifiers and his match against Snute in Shenzhen. With it I think he went up to even 5 thors at in several games, also with a ton of medivacs (I think flash made 6-8 in that game at certain points).

Since the standard way of playing a macro bio game in the modern korean metagame is typically 2 factories, 3 thors and about 95% marine heavy w/3-4 medivacs, What are the advantages and disadvantages that Flash's/TY have inherently?

I was interested in the midgame how he was cutting marine production, even before Impact had any notion of a hive in favor of a primarily marauder/thor/medivac based army.

Hm. Flash is a player who even when the metagame gets stale seems to bring something fresh and inspiring.

Because Flash understands that refining a single strategy can be more powerful then "playing the metagame".

I think Dream showcases the other type of style, 2 factories with heavy bio prodcution in 3 bases, it's just an alternate way of playing.

What triple factory allows you to do is advance into the late game more handily, giving you more versatility against what the zerg late game has to offer on the 4-5 base stage whereas 2 factories tries to hit a timing between the 3-4 base stage of the zerg player.

I guess the only disadvantage of this KT style tvz is that you can't be as aggressive compared to the 2 factory style, but your late game is much more incredibly powerful as a result of sacrificing the mid game
Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
Alucen-Will-
Profile Joined October 2014
United States4054 Posts
July 21 2015 07:21 GMT
#313
On July 21 2015 16:15 EJK wrote:
Show nested quote +
On July 21 2015 16:09 Alucen-Will- wrote:
Thanks for the content, I loved your analysis of the Cactus valley game.

A few things I've been thinking of: In this game flash went up to 3 factories, which his teammate TY also has showcased several times recently in online qualifiers and his match against Snute in Shenzhen. With it I think he went up to even 5 thors at in several games, also with a ton of medivacs (I think flash made 6-8 in that game at certain points).

Since the standard way of playing a macro bio game in the modern korean metagame is typically 2 factories, 3 thors and about 95% marine heavy w/3-4 medivacs, What are the advantages and disadvantages that Flash's/TY have inherently?

I was interested in the midgame how he was cutting marine production, even before Impact had any notion of a hive in favor of a primarily marauder/thor/medivac based army.

Hm. Flash is a player who even when the metagame gets stale seems to bring something fresh and inspiring.

Because Flash understands that refining a single strategy can be more powerful then "playing the metagame".

I think Dream showcases the other type of style, 2 factories with heavy bio prodcution in 3 bases, it's just an alternate way of playing.

What triple factory allows you to do is advance into the late game more handily, giving you more versatility against what the zerg late game has to offer on the 4-5 base stage whereas 2 factories tries to hit a timing between the 3-4 base stage of the zerg player.

I guess the only disadvantage of this KT style tvz is that you can't be as aggressive compared to the 2 factory style, but your late game is much more incredibly powerful as a result of sacrificing the mid game


I'm also wondering what you think about my other point about the heavy medivac style, and it's similarity with FanTaSy's style against Dark.

Thanks for the quick response as well
EJK
Profile Blog Joined September 2013
United States1302 Posts
July 21 2015 07:24 GMT
#314
On July 21 2015 16:21 Alucen-Will- wrote:
Show nested quote +
On July 21 2015 16:15 EJK wrote:
On July 21 2015 16:09 Alucen-Will- wrote:
Thanks for the content, I loved your analysis of the Cactus valley game.

A few things I've been thinking of: In this game flash went up to 3 factories, which his teammate TY also has showcased several times recently in online qualifiers and his match against Snute in Shenzhen. With it I think he went up to even 5 thors at in several games, also with a ton of medivacs (I think flash made 6-8 in that game at certain points).

Since the standard way of playing a macro bio game in the modern korean metagame is typically 2 factories, 3 thors and about 95% marine heavy w/3-4 medivacs, What are the advantages and disadvantages that Flash's/TY have inherently?

I was interested in the midgame how he was cutting marine production, even before Impact had any notion of a hive in favor of a primarily marauder/thor/medivac based army.

Hm. Flash is a player who even when the metagame gets stale seems to bring something fresh and inspiring.

Because Flash understands that refining a single strategy can be more powerful then "playing the metagame".

I think Dream showcases the other type of style, 2 factories with heavy bio prodcution in 3 bases, it's just an alternate way of playing.

What triple factory allows you to do is advance into the late game more handily, giving you more versatility against what the zerg late game has to offer on the 4-5 base stage whereas 2 factories tries to hit a timing between the 3-4 base stage of the zerg player.

I guess the only disadvantage of this KT style tvz is that you can't be as aggressive compared to the 2 factory style, but your late game is much more incredibly powerful as a result of sacrificing the mid game


I'm also wondering what you think about my other point about the heavy medivac style, and it's similarity with FanTaSy's style against Dark.

Thanks for the quick response as well

I thkn in general, the proper medvac count to have in fights is 8. 3-4 medvacs isn't enough and more then 10 eats up to your army suply
Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
Alucen-Will-
Profile Joined October 2014
United States4054 Posts
Last Edited: 2015-07-30 20:10:42
July 30 2015 20:05 GMT
#315
No surprise to see 3 cc in TvP become very standard in the Korean meta when protoss open oracle/phoenix so commonly on maps like echo. Particularly with the increasing popularity of factory openers w/hellion or mine drops and the new meta of playing macro viking less TvP (beyond maru, that is). Opening 3 cc like that is a hard counter to that kind of play.

Flash was the first player to do it against Trap at IEM Katowice on Vaani.

Ahead of the meta, once again.
EJK
Profile Blog Joined September 2013
United States1302 Posts
August 07 2015 08:51 GMT
#316
hey i did a slightly different video, with gifs about Inno's TvZ mech

https://www.reddit.com/r/starcraft/comments/3g3yo4/ejk_gif_battle_report_innovations_success_to_mech/

Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
julyterran
Profile Joined June 2015
15 Posts
August 10 2015 19:19 GMT
#317
Not related to your videos but more so your play in TvP, i'd post in the TvP mech thread but it would be easier to get your answer here.

So i've been using the Thor Hellbat Banshee composition that you do occasionally. I do extremely well with it, but i've encountered one problem. How do you hold a 2 base colossus all in when you scout it? Set up turrets and make a few tanks instead of thors?
EJK
Profile Blog Joined September 2013
United States1302 Posts
August 10 2015 20:29 GMT
#318
On August 11 2015 04:19 julyterran wrote:
Not related to your videos but more so your play in TvP, i'd post in the TvP mech thread but it would be easier to get your answer here.

So i've been using the Thor Hellbat Banshee composition that you do occasionally. I do extremely well with it, but i've encountered one problem. How do you hold a 2 base colossus all in when you scout it? Set up turrets and make a few tanks instead of thors?

I've steered away from the thor hellbat banshee comp and instead replaced thors with siege tanks. Thors are too bulky, do shitty dps, and are quickly overwhelmed for their cost. So my comp is hellbat tank banshee viking with some widow mines. Against 2 base colsi allin you can just camp and wait at your choke rather then defending a 3rd base. The siege up tanks provide excellent coverage for the vikings to deal damage to the colsi. In this case the vikings are generally better then banshees prioirity wise, But you want to try to balance the count out to about 5-6 vikings and then add in 2-4 banshees, i'm not sure on the exact number because i haven't done mech in weeks in tvp
Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
EJK
Profile Blog Joined September 2013
United States1302 Posts
August 30 2015 03:30 GMT
#319
couple new things, a game between inno and losira

We take a look at Innovation vs Losira where Innovation does an aggressive variation by adding marines, medvac and armory before 3rd command center that catches losira off guard and allows inno to safely establish a 5 base eco



and a TvP ghost viking macro fpvod game that I played on stream against a top 16 eu protoss, I thought it was a good game and wanted to share it with you guys!

Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
August 31 2015 07:19 GMT
#320
Ah, that ghost viking macro game almost makes me want to play again :D It's really interesting how TvP had become my favorite matchup despite it changing the least in terms of unit composition since 2010, because how you use your units has developed so far beyond the compositions by themselves.

Awesome video series by the way, keep it up!
In Somnis Veritas
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