• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:43
CEST 14:43
KST 21:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
RSL goes to London! 2026 Offline Finals Nov 21-228Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64PIG STY FESTIVAL 8.0! (13 - 23 August)14
StarCraft 2
General
Protoss AoE skill expression Balance hotfix patch 5.0.16b (July 16) Serral wins HomeStory Cup 29 StarCraft 2 at SC4ALL II Invite #4/8 - Percival 5.0.16 patch for SC2 goes live (8 worker start)
Tourneys
https://www.facebook.com/Katori.Titanium.Cutting.B RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
ASL22 General Discussion How FlaSh Nearly Forfeited MSL Finals being late BGH Auto Balance -> http://bghmmr.eu/ Are you ready for ASL 22? NEW HYPE VIDEO BW General Discussion
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament KCM Race Survival 2026 Season 3 Escore Tournament - Season 3
Strategy
Fighting Spirit mining rates Odyssey Mineral Stack Saturation Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Diablo 2 thread ZeroSpace Early Access is Now Live!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Iain M Banks Says He Has Cancer And Months To Live European Politico-economics QA Mega-thread The Games Industry And ATVI
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Are High-Level Gamers more A…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4419 users

[G] Static Defense Placement

Forum Index > StarCraft 2 Strategy
Post a Reply
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2015-03-04 15:17:35
March 08 2014 17:27 GMT
#1
This thread is for all things Static Defense Placement (as the title might suggest.) To start, cannons and spines outrange marines in bunkers, but only if placed perfectly:



Spine Crawler and Cannon Placement vs Bunkers






Credit goes to Orek and his post on ZvT Perfect Spine placement vs 2rax Bunker for the initial discovery.

Dealing with bunker rushes can be really annoying but they don’t have to be. Spine Crawlers and Photon Cannons both outrange marines in a bunker. This means that all you need to do when dealing with a bunker rush is to place a spine or cannon in the correct position and enjoy the free damage as you remain safely out of range of marine fire.

There are 52 perfect placements or sweet spots around a bunker.
+ Show Spoiler +
[image loading]


A Spine Crawler or cannon in a sweet spot can deal damage to a bunker full of marines without taking any damage. Fortunately these buildings are symmetrical, so we only need to remember 7.
+ Show Spoiler +
[image loading]


Example Game - Maru vs effOrt - Proleague 2014


In this recent proleague match Maru bunker rushes effOrt. The first spine is placed before the bunker. Maru makes the mistake of placing the bunker directly in the sweet spot for zerg. One square closer and he would have been able to deal damage to the spine, one further away and he would be out of the spine’s range, forcing an uproot by effOrt and preventing the terrible terrible damage that was administered to that bunker via giraffe headbutt.

Maru builds a second bunker after the first starts getting wailed on, this time placing it out of range of the spine. Once the first bunker is destroyed effOrt makes the error of relocating the spine crawler too far forward allowing the marines in the bunker to start focusing it down. effOrt tries to relocate his spine again, but by that point it is too late and he goes on to lose the spine, the hatch, and the game in quick succession.

Let’s take a look at how either player could have taken this game more easily with what we know about sweet spots. We will use evolution chambers to represent bunkers. First the spine goes down here. To find the sweet spot quickly we can hover the placement adjacent to the spine and count 7 steps away from it or (7,0). The Terran wants to place anywhere but a sweet spot. So our best option is one step further away from the spine which keeps us out of the spine’s range and in range of the hatchery.

This was the placement of the second bunker. After killing the first bunker effOrt needs to relocate to a new sweet spot. We follow the same process here as before. The (7,0) spot is taken by the hatch. The next spot is 1 step up or down. In this particular situation we need a spot that will cover our ramp as well so we go down. (7,1) This spot is taken by the hatch as well. The next spots are (6,2) (6,3) and (6,4). (6,4) is the closest sweet spot. (5,5) is also an option but getting to the new sweet spot quickly and minimizing down time is our top priority. So (6,4) is our best option.

Eventually you will memorize these spots, but to start with you will have to count. Here are the fastest ways to count out each sweet spot.

There are 4 sweet spots adjacent to the bunker. These are 7 steps away. This works as long as you have at least 1 square on the same row or column as 1 square of the bunker.
+ Show Spoiler +
[image loading]


Next there are 3 in a row that are 6 steps away. To find these quickly start at the corner of the bunker and count 6 steps away. This is the first of the 3. The other two are one and two steps perpendicular to the direction you just counted in always away from the bunker.
+ Show Spoiler +
[image loading]


The last 3 are diagonal. Start at the corner of the bunker and count 4 diagonal steps away from the bunker. This is the middle of the 3. The other two are one step in each direction perpendicular to the direction you just counted in.
+ Show Spoiler +
[image loading]


While it is much less frequent in gameplay, keep in mind that these principles work exactly the same with cannons and bunkers. So the next time you feel like cannon rushing a terran, make sure you brush up on your sweet spots beforehand.




Okay that's to get us started. What other tips and tricks exist about static defense placement?



Projects I'm Involved in:
+ Show Spoiler +
The Core - Advanced Keyboard Layout
TheStaircase - Alternative Improvement Method
TheCore Lite - Advanced Keyboard Layout
Hybrid Graphic Settings
Static Defense Placement
Fast Facts - Tips, Tricks, and Trivia
TheCore - DotA 2 Edition


www.patreon.com/JaKaTaKtv
www.twitter.com/JaKaTaKtv
www.youtube.com/JaKaTaKtv
www.facebook.com/JaKaTaKtv
www.twitch.tv/JaKaTaKtv
Commentatorhttps://www.youtube.com/JaKaTaKtv
Paljas
Profile Joined October 2011
Germany6926 Posts
March 08 2014 23:30 GMT
#2
I think that there is some sort of optimal missle turret placement against mutas
foud this article, but i am still a bit skeptical
http://www.team-dignitas.net/articles/blogs/unknown/2458/TvZ-Optimal-Turret-Placement
TL+ Member
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2014-03-09 02:29:46
March 08 2014 23:49 GMT
#3
Mmm, I'll investigate it for sure.

EDIT: Looks legit. I'll get on creating a more in depth analysis.
Commentatorhttps://www.youtube.com/JaKaTaKtv
reikai
Profile Joined January 2011
United States359 Posts
March 09 2014 06:16 GMT
#4
Don't forget about:

Et Ducit Mundum Per Luce. :T:
MrTortoise
Profile Joined January 2011
1388 Posts
March 09 2014 18:11 GMT
#5
On March 09 2014 15:16 reikai wrote:
Don't forget about:

https://www.youtube.com/watch?v=Gk81D2_FwSA



Thats fucking awesome. Can;t believe i never saw that abused like that ... was that shakuras?
Glad noone did that to me quite like that lol
zerK
Profile Joined September 2010
Canada176 Posts
March 09 2014 21:10 GMT
#6
wow that bunker micro ;o
zerK the Zerg !
hellokitty[hk]
Profile Joined June 2009
United States1309 Posts
Last Edited: 2014-03-09 21:42:24
March 09 2014 21:39 GMT
#7
Best places to put in mineral line that doesn't disrupt mining as much?
People are imbeciles, lucky thing god made cats.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2014-03-09 22:01:57
March 09 2014 21:56 GMT
#8
@reikai
NEVER FORGET! Fortunately most of us don't have to play vs illusion. And most pros aren't utilizing this bit of micro just yet.
edit: as a side note the zerg did not utilize the sweet spots

@hellokitty
Great idea, I'll start working on this any sources for information on this?
Commentatorhttps://www.youtube.com/JaKaTaKtv
HungrySC2
Profile Blog Joined September 2011
United States191 Posts
March 10 2014 02:25 GMT
#9
The turret thing is right. The Diagram is right. I did the same tests 3 years ago.

The closest 2 turrets can be to each other is every other turret diagonally in any direction.

Another way to say that is every other 2x2 square along a diagnol.

Another way to say that is imagine a diagonal line of turrets. Remove every other turret from the line.

I don't know how to describe it in words and I don't have the screen shots I had of it before.

"First say to yourself what you would be; And then do what you have to do. (Epictetus)
washikie
Profile Joined February 2011
United States752 Posts
Last Edited: 2014-03-10 03:59:02
March 10 2014 03:33 GMT
#10
+ Show Spoiler +
On March 10 2014 03:11 MrTortoise wrote:
Show nested quote +
On March 09 2014 15:16 reikai wrote:
Don't forget about:

https://www.youtube.com/watch?v=Gk81D2_FwSA



Thats fucking awesome. Can;t believe i never saw that abused like that ... was that shakuras?
Glad noone did that to me quite like that lol

I forgot that Terran could do that. WOW
"when life gives Hero lemons he makes carriers" -Artosis
RyLai
Profile Joined May 2011
United States477 Posts
March 10 2014 05:00 GMT
#11
On March 10 2014 06:56 JaKaTaK wrote:
@reikai
NEVER FORGET! Fortunately most of us don't have to play vs illusion. And most pros aren't utilizing this bit of micro just yet.
edit: as a side note the zerg did not utilize the sweet spots

@hellokitty
Great idea, I'll start working on this any sources for information on this?


Wait, what? I thought pros have been doing this for a while... Maybe not all of them, but I've already seen that micro quite a few times already... Maybe the few matches featuring that micro I watched several times over and over again, but I saw someone other than Illusion do it, cause I never watch Illusion, I only watch top tier Korean Terrans, Code S, and Proleague.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
March 10 2014 23:09 GMT
#12
@RyLai
To be clear we're not talking about simply moving the marines in and out of the bunker. We're talking specifically about timing it with the cooldown of the spine attack to avoid losing marines. I have rarely seen this specific micro in pro tournament games. For example Maru was not utilizing this in the example game. It isn't that no one uses it, just that it isn't consistently used.

I imagine all pros and commentators knowing and memorizing sweet spots. Then it becomes a high level micro situation every time. Who places the static d first and where? What's the other players reaction? When is cancelling the best option? etc. I would love so much to see a game like that.

@HungrySC2
Happy Birthday!!
Commentatorhttps://www.youtube.com/JaKaTaKtv
CutTheEnemy
Profile Joined November 2013
Canada373 Posts
March 11 2014 02:58 GMT
#13
good post
Can we help spread the word and create pressure to get Rob Pardo to replace Browder as head of Sc2? Pardo led the team for broodwar, frozen throne, and wow/BC. We need to make this a thing before LotV development starts. Think about it.
marpis
Profile Joined February 2014
Finland18 Posts
March 11 2014 08:37 GMT
#14
Following this guide certainly would make a difference in the situation of bunker rush, but the problem is that you're trying to play fast and don't want to spend several seconds in placing your SD. I don't think even pros will find the placement intuitively and fast without counting squares, because the squares are so small and the setting is always a little different.

Good point though!
Orek
Profile Joined February 2012
1665 Posts
March 11 2014 14:36 GMT
#15
Thank you very much for doing this following-up in HotS. By dividing the placements into 3 parts, you made them easier for us to remember.

Not that many people care how to name placements, but JaKaTaK and I used different naming rules and I want clear up any confusion.+ Show Spoiler +

[image loading]

I should have explained it better in my old thread. Anyways, the most important thing here is not names but being able to tell if a spot is a sweet spot or not.

On March 11 2014 17:37 marpis wrote:
Following this guide certainly would make a difference in the situation of bunker rush, but the problem is that you're trying to play fast and don't want to spend several seconds in placing your SD. I don't think even pros will find the placement intuitively and fast without counting squares, because the squares are so small and the setting is always a little different.

Good point though!

Exactly why players need to practice by counting squares "at first" like JaKaTaK has shown, then they will become able to tell intuitively. Trust me. I wrote the original thread in WoL and spent several hours exclusively on naming the placements just by looking. Practice makes perfect. I don't think it's worth it for casual players, but if you are, say, Life who is facing Maru in about a week in Code S Ro8, I'd say it is definitely worth spending several hours in placing spines in sweet spots as a part of preparing for 2rax, which is likely to happen at least once in the series.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
March 12 2014 15:45 GMT
#16
@marpis
Counting squares for sweet spots is like counting points for pieces in chess to determine if the trade is good. GM chess players do not need to do this. They have played so many games that they no longer need to count to see if the trade is good, they just know by looking at it. The same is true here. At first the counting is necessary, but after practice the player will know exactly the place to put the spine or bunker. Broodwar didn't have a build grid, but pros still knew exactly where to place each building for a FFE. Just a matter of repetition
Commentatorhttps://www.youtube.com/JaKaTaKtv
AussieStarcraft
Profile Joined October 2013
Australia31 Posts
March 14 2014 03:27 GMT
#17
Really neat breakdown. This is really going to help hold off those early Bunker rushes a bit more effectively. Thanks JaKaTaK!
http://www.youtube.com/user/AussieStarcraft
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
March 14 2014 13:51 GMT
#18
You're very welcome Aussie I love this stuff!
Commentatorhttps://www.youtube.com/JaKaTaKtv
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
11:00
WardiTV Mondays #99
IntoTheiNu 1412
WardiTV908
Rex138
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SHIN 359
Rex 138
StarCraft: Brood War
Shuttle 2966
Bisu 973
BeSt 794
Jaedong 589
Soulkey 579
Soma 535
Mini 487
Light 446
EffOrt 323
Barracks 234
[ Show more ]
ggaemo 231
Rush 203
Stork 177
Snow 174
Zeus 102
hero 91
actioN 80
Hyun 76
Pusan 68
PianO 54
Sea.KH 53
sorry 47
Sharp 44
JYJ 39
ToSsGirL 33
scan(afreeca) 33
Hm[arnc] 30
soO 29
HiyA 25
Sacsri 18
yabsab 18
zelot 17
ajuk12(nOOB) 10
Icarus 9
Terrorterran 6
Dota 2
qojqva1635
Dendi670
Counter-Strike
olofmeister2206
edward105
kRYSTAL_56
Other Games
singsing2011
B2W.Neo725
hiko424
crisheroes349
DeMusliM200
Liquid`LucifroN120
Livibee95
Mew2King67
[ Show 9 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• WagamamaTV285
Upcoming Events
The Patches Monday
3h 17m
Sparkling Tuna Cup
21h 17m
PiG Sty Festival
23h 17m
PiGosaur Cup
1d 11h
Replay Cast
1d 20h
Kung Fu Cup
1d 22h
Replay Cast
2 days
The PondCast
2 days
Replay Cast
3 days
CranKy Ducklings
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
Afreeca Starleague
6 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-08-09
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
META DYMY #4
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.