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Fast Facts - Tricks, Tips, and Trivia

Forum Index > SC2 General
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JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2015-03-04 15:18:19
March 19 2014 23:31 GMT
#1
[image loading]

image by Existor

This thread is inspired by the old 1000 tips thread, that isn't really updated anymore. Here's the game:

Everyone contributes a tip/trick/trivia that has one. You must include source information that I can use to verify it or it won't be included in the OP. I will update the OP with the facts I have verified and will be voted on to decide which ones get put into the latest Fast Facts video on Tutorial Central Sc2.



Poll for next Video


coming soon




Tricks and Tips




Multiple races

  1. 2 queens beat 1 void ray, oracle or banshee.
  2. 1 queen loses to 1 void ray, oracle or banshee.
  3. The Colossus is the only unit that can be hit by the attacks of every single unit in the game.
  4. Despite its tall stature, the Colossus is affected by the blinding cloud spell.
  5. When a queen and mothership core fight without micro they simultaneously explode.
  6. If a queen micros against the mothership core it will win.
  7. Widow mines are unaffected by blinding cloud.
  8. All buildings are armored, even the creep tumor.
  9. +1 attack for zealots vs zerglings is a critical upgrade.
  10. You can get more gas by simply selecting the better geysers before the worse ones.
  11. Workers can “mineral walk” through every ground unit except the siege tank. This is true only when the tank is in siege mode.
  12. The mothership core has the same range and almost exactly the same rate of fire as a marine.
  13. DTs in Sc2 alert their enemies even if they kill a unit in one hit.
  14. DTs in Sc1 do not alert their enemies if they kill a unit in one hit.
  15. You can get an extra gas boost by finishing your gas structure first and transferring your probes into the gas before your expansion finishes.
  16. Setting your graphics to low or hybrid will make the red dot of the nuke easier to see.
  17. Mic volume in Sc2 overrides your windows settings, even if you disable it in-game! Even if windows is set to not let other applications take exclusive control of your recording device! To fix this, change the provider in the voice section of your options menu to Fmod.
  18. You can tell when a stargate is warping in vs gateway or robo because the stargate has a shadow. This only works with low or hybrid graphics settings.
  19. You can make the ground pink or black.
  20. When playing random, if the "tip" that is given on the loading screen is race specific, you are going to spawn as that race.
  21. Units that can’t move take damage from collapsible rocks, but units that can move automatically move out of the way.
  22. Force Fields can trap units where rock towers collapse and kill them.
  23. Massive Units will trample force fields to avoid the collapsing rocks.
  24. Collapsible rock towers deal 500 damage in one attack making them the highest DPS unit in the game.
  25. The fastest way to destroy standard 2000hp destructible rocks is with 25 banelings.
  26. The unit with the 2nd fastest rock destruction time without upgrades is a thor.
  27. It takes 2 widow mines to kill a mothership core
  28. It takes 3 workers and about 2 squares of surface area to kill a cannon before it completes if they start attacking the cannon when it is between 0 and 1/3 complete.
  29. It takes 4 workers and about 3 squares of surface area to kill a cannon before it completes if they start attacking the cannon when it is between 1/3 and 1/2 complete.
  30. It takes 6 workers and about 5 squares of surface area to kill a cannon before it completes if they start attacking the cannon when it is between 1/2 and 2/3 complete.
  31. It takes 13 workers to fully surround a cannon and will kill it in if they start attacking when the cannon is up to 90% complete.
  32. You can tell a pylon from a cannon as they’re warping in on low/hybrid settings because there is a shadow under the pylon. You can also tell by memorizing the height of the HP bars.
  33. Critters blow up if you click them enough.
  34. A single marine with combat shield will always beat a single marine with stim on equal upgrades.
  35. By holding the key to build workers during the loading screen and left clicking the main structure as soon as the game loads you can build the fastest possible worker.
  36. You can use shift to ensure you always cast spells at their maximum range
  37. It helps to know the number of workers to pull when defending an in-progress proxy hatch.
  38. Oracles do best against marines in lower numbers.
  39. By mineral pairing at the side of the mineral patch the workers will never go to another patch.
  40. If feedback is cast on a BC while it’s casing yamato cannon, it will be canceled!
  41. If you hold shift and repeatedly right click an SCV that is building, your unit will continue to attack it even if it changes position.
  42. There is a visual difference between a BC that has Yamato Cannon and one that doesn’t.
  43. When workers fight each other, assuming they attack at the exact same time, scvs or drones will beat probes, while drones and scvs are evenly matched.
  44. You can tell a Dark Shrine from a pylon by looking at the height of the health bars.
  45. Zerg are the only race that don't have both toggle options on the command card (excluding lift/land)
  46. Medivacs can heal protoss and zerg biological units.
  47. All auto-cast abilities can be activated and deactivated by pressing alt+their hotkey
  48. You can use the build grid to place expansions faster
  49. The oracle’s envision has a detection radius of 14, where as an observer only has a detection radius of 11.
  50. Widow mines can be hidden by buildings.
  51. A massive unit abducted past a force field will shatter it.
  52. Planetary Fortresses that are contaminated can still attack and get repaired, but cannot produce SCVs.
  53. The Oracle has a larger minimap square than units of a similar "on-screen" size.
  54. Overlords can scout the spawning location of an enemy without being spotted.
  55. If a Terran reactor is killed with a unit in production, it will be moved to the next spot in the queue and resume its progress where it left off.
  56. You can change your race while in queue for team games.
  57. Not all buildings or units have the same sight range.
  58. Terran buildings start burning down when they reach one third hit points and burn at a constant rate of 3 damage per second until they are either repaired or destroyed.
  59. I takes 12 stalkers to kill a medivac in one shot without an upgrade advantage.
  60. Colossus shooting from High Ground can be shot at from Low Ground without any additional vision.


Protoss

  1. The Mothership has the longest sight range in the game (14).
  2. Void Ray Prismatic Alignment works only against armored units.
  3. Protoss has the highest minimum speed and the lowest maximum speed.
  4. The moco does not shoot while moving like the phoenix and the mothership.
  5. A Photon Overcharged Nexus has the same damage and fire rate of a regular photon cannon.
  6. DTs kill workers and larva in one hit. (no upgrades)
  7. Casting Time Warp on a mineral line has a very small impact on the income generated.
  8. It takes 6 sentries to endlessly force field a single spot, such as a choke or ramp.
  9. You can use the "wiggle" animation of force fields to time them efficiently.
  10. Psionic Storm is the only thing with friendly fire for Protoss.
  11. It takes 9 stalkers to one shot a viking.
  12. If a unit passes in and out of a widow mine’s radius within 1.5 seconds, the widow mine will not fire.
  13. If a templar is targeted by a widow mine you can save it by merging it with another to form an archon.
  14. It takes 60 energy for an oracle to kill a pylon.
  15. A single oracle can kill a building hatchery before it finishes.
  16. It takes 2 zealot hits and 2 probe hits to kill a worker.
  17. Force field can cancel a nuke.
  18. A Baneling, DT, Storm, Sieged Tank, Oracle, Thor, Archon, or Ultralisk can kill a zerg larva in one hit. A widow mine can also kill a larva in one hit, but it can’t target it.
  19. Widow mines can be dodged with cloak and burrow.
  20. The queen beats stalker with no micro, however, with perfect micro, the stalker will not only win every time, but will never take any damage.
  21. Widow mines will never automatically target revealed hallucinations or disguised changelings.
  22. You can recall units that are warping in.
  23. Two Immortals can kill a Planetary Fortress if it is not repaired.
  24. Because a building only needs power to start warping in, and a Dark Shrine doesn’t need to be powered to unlock dt tech, a dark shrine can be hidden almost anywhere on a map.
  25. You can save your colossus from abducts by picking it up before the abduct lands.
  26. You can hallucinate to set off mines.
  27. Warp Gates Produce units faster than gateways in addition to being able to warp in wherever you have pylon power.
  28. When you upgrade the Charge ability for your zealots, they also gain a passive speed boost. Going from 2.25 to 2.75.


Terran

  1. Terran have the second highest minimum speed as well as the second highest maximum speed.
  2. When nuking, target a mineral patch or the gem on nexus, and scan on top of the red dot, this makes it harder to see.
  3. You can siege tanks on top of burrowed widow mines to make a muta trap.
  4. Widow mines can be manually targeted to maximize damage and 1.5 seconds later will fire.
  5. By juggling or continuously retargeting widow mines, a terran player can delay the firing of the widow mines until the exact moment it is best to fire them.
  6. Units in Bunkers will not die if a rock tower collapses on them.
  7. SCVs on auto repair in a medivac with a damaged mechanical unit will repair it while it’s in the medivac.
  8. Terran has 4 things friendly fire abilities.
  9. The efficacy of bio can be increased by kiting with the marines and marauders in a separate CG.
  10. You can build or land buildings next to enemy/ally add-ons and they will become yours!
  11. Mules mine at the same rate on gold patches as they do on normal ones.
  12. If you start building a structure with the SCV in the center of the building placement, it has a chance to keep it safe.
  13. These are the closest building locations to a standard Terran wall off that can’t be scouted by any of the workers or first combat units.
  14. The Raven’s point defense drone blocks the shots of an overcharged nexus.
  15. It takes 2 point defense drones to completely nullify the nexus cannon for its 60 second duration.
  16. A Hellion has higher potential damage than a Hellbat.
  17. It takes 11 orbitals and 11 available mineral patches to create the same amount of income generated by 48 workers on 24 mineral patches.
  18. You can utilize splash damage to kill tanks with seeker missiles more efficiently.


Zerg

  1. vision granted by creep comes from the creep tumor itself, not the creep.
  2. Zerg has the lowest minimum speed but the highest maximum speed.
  3. Burrowed Roaches move faster under creep than under normal ground.
  4. The viper consume ability stops after dealing 200 damage and draining 50* energy.
  5. You can shift queue the same or multiple structures when consuming in order to get the amount you want.
  6. You can morph a zergling into a baneling to save it from another baneling!
  7. Control+Clicking the alert icon will select all newly spawned queens.
  8. +1 carapace is a critical upgrade vs banes in ZvZ
  9. When drone scouting, building and then canceling an extractor will cancel the enemy unit’s attack command.
  10. Zerg has 0 friendy fire abilities.
  11. It takes 3 banelings to kill a building expansion if you react quickly.
  12. Broodlords can be kited immediately after executing the attack command.
  13. Not only does contaminate pause the progress of an injected hatchery, but it also prevents the non-injected larva from spawning.
  14. It takes 34 infestors to permanently fungal a single location.
  15. Muscular Augments, or hydra speed, requires a lair, but Grooved Spines, or hydra range, does not.

  16. Widow mines can be dodged by picking up the unit targeted in a dropship, blinking, or building something with a drone.
  17. To put creep anywhere on the map load up a queen in an overlord and drop it after generating creep. Then plant the tumor
  18. It takes at most 2 banelings to kill a worker so make sure you overlap their splash damage to ensure some kills.
  19. It takes 1 baneling to kill larva.
  20. +1 attack for roaches vs zerglings is a critical upgrade
  21. It takes 5 fungals to kill a muta.
  22. It takes 10 roaches to 1 shot another roach.
  23. It takes 8 queens to transfuse a structure often enough for a viper to constantly consume energy from it
  24. In team games you can mine from your ally’s gas geyser provided they give you control of their units.
  25. It takes 14 viking to kill a colossus in one volley.
  26. Given time a single reaper can kill a lone queen.
  27. 2 reapers and 2 queens can fight and heal forever if controlled correctly.
  28. It takes 8 attacks from a queen to kill a reaper.
  29. Changelings take on the vision radius of the unit they morph into.
  30. It takes 12 roaches to kill a queen in one shot with no upgrades.
  31. You can place creep tumors on your opponents creep in ZvZ.
  32. Changelings get upgrades based on the current upgrades of the opponent, but they are only visual, their stats do not change.
  33. You cannot neural parasite a drop unit that has units inside it.




Triva




General

  1. Raynor is a dirty liar.
  2. If you click a sc2 SCV enough times he’ll tell you about his cousin Lester that once saw a zergling. This is a reference to a cinematic from the first starcraft game.
  3. Your Mom was credited in the WoL Campaign credits
  4. If you complete the WoL campaign and select the Planets option in the gameplay section you will see one of 5 different planets instead of only the standard battlecruiser one.
  5. If you do not want to complete the WoL campaign there is another way to get these graphics discovered by Existor that you can check out here:
  6. Swarm hosts have the same amount HP, armor, supply cost and cargo space as a Siege Tank.
  7. To date (July 2014) there have been only 5 ladder maps that have islands.
  8. Dustin Browder's face is used in the Spartan Company Mercenary Unit Portrait.
  9. The maximum number of units or structures able to be selected at one time was originally 255. This was changed to 500 in patch 1.5.0 on the first of august, 2012.
  10. Ignoring temporary units, any max supply army can be selected and put into a single control group.
  11. The area in the bottom center of the screen in-game is often referred to as “the wireframe section”, but there are no wireframes shown.


Protoss

  1. The sentry is a robot that requires the cybernetics core.
  2. The immortal is a cyborg that requires the robotics facility.



Terran

  1. Terran has the most efficient upgrade system.
  2. Joey Ray is the name of the Terran in the opening cinematic of the original starcraft game and the name of the bar raynor is in during the first missions of WoL.
  3. Terran Transformer units gain their new stats and wireframe at different times.


Zerg

  1. the corruptor was initially conceptualized as a ground unit.





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Commentatorhttps://www.youtube.com/JaKaTaKtv
SmoKim
Profile Joined March 2010
Denmark10301 Posts
March 20 2014 11:41 GMT
#2
Nice work JaKaTaK
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
Existor
Profile Joined July 2010
Russian Federation4295 Posts
March 20 2014 13:49 GMT
#3
Great work You know thet there was also HOTS Tips thread?

http://www.teamliquid.net/forum/starcraft-2/389830-hots-tips-lets-look-at-swarm-facts
Deleted User 137586
Profile Joined January 2011
7859 Posts
March 20 2014 13:57 GMT
#4
-The Colossus is the only unit that can be hit by the attacks of every single unit in the game.


Viking?

We definitely need this thread, nice work.
Cry 'havoc' and let slip the dogs of war
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
March 20 2014 14:51 GMT
#5
On March 20 2014 22:57 Ghanburighan wrote:
Show nested quote +
-The Colossus is the only unit that can be hit by the attacks of every single unit in the game.


Viking?

We definitely need this thread, nice work.

Depending on the mode it is in.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
March 20 2014 14:53 GMT
#6
On March 20 2014 08:31 JaKaTaK wrote:-DTs kill workers and larva in one hit

Just nitpicking, but it does sometimes occur a DT is at +0 while an SCV is at +1, which causes the DT to two-shot.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
MagnuMizer
Profile Blog Joined February 2012
Denmark384 Posts
March 20 2014 15:05 GMT
#7
oh man i remember reading those 1000 tips back in the early days of wings.. good times... now i bet i know every trick in the book
b0ub0u
Profile Joined September 2009
Canada445 Posts
March 20 2014 15:12 GMT
#8
Burrowed Roaches move faster under creep than under normal ground.

Really? What is the speed difference?
In the swarm we trust
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2014-03-20 19:32:47
March 20 2014 19:30 GMT
#9
@Ghan
oooo, I suppose you're right. I'll reword it to be more accurate. Maybe, "The Colossus is the only unit that can always be hit by every attack in the game"? any flaws with that?


@Toastie
I'll update to note that


@b0ub0u
Fast Facts 3

Maybe I should list which video each fact is in...


@Existor
Of course I know of that thread! You linked it to me before. This thread will be a comprehensive, up-to-date, thread for all of Sc2.

edit: formatting
Commentatorhttps://www.youtube.com/JaKaTaKtv
Deleted User 137586
Profile Joined January 2011
7859 Posts
March 20 2014 22:50 GMT
#10
Yeah, that's accurate. Could go for an easier one:

Every unit with an attack can hit a colossus.
Cry 'havoc' and let slip the dogs of war
ETisME
Profile Blog Joined April 2011
12343 Posts
March 20 2014 23:33 GMT
#11
Lol I didn't know creep tumors are armored.
Next time I go clear creep I will turn in void rays alignment thing lol
Die creep die
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?36996 Posts
March 21 2014 00:13 GMT
#12
On March 21 2014 08:33 ETisME wrote:
Lol I didn't know creep tumors are armored.
Next time I go clear creep I will turn in void rays alignment thing lol
Die creep die

This so much.
Die creep die... I hate creep...
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
March 21 2014 00:16 GMT
#13
On March 21 2014 09:13 Seeker wrote:
Show nested quote +
On March 21 2014 08:33 ETisME wrote:
Lol I didn't know creep tumors are armored.
Next time I go clear creep I will turn in void rays alignment thing lol
Die creep die

This so much.
Die creep die... I hate creep...

Creep and I havea a 33.3% love-hate relationship!
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
March 21 2014 00:33 GMT
#14
On March 20 2014 23:51 SC2Toastie wrote:
Show nested quote +
On March 20 2014 22:57 Ghanburighan wrote:
-The Colossus is the only unit that can be hit by the attacks of every single unit in the game.


Viking?

We definitely need this thread, nice work.

Depending on the mode it is in.

Still means it can be hit
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
CCa1ss1e
Profile Blog Joined October 2010
Canada3231 Posts
March 23 2014 01:05 GMT
#15
Hah.. awesome. Roaches move faster while moving under creep? Interesting.
~ The Ultimate Weapon
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2014-04-10 17:28:09
March 24 2014 00:28 GMT
#16
Okay everyone, Fast Facts 5 is en route. Vote for your favorite fact and the highest voted ones will make it into the video

This poll is over
Poll: Which fast fact do you want to see most in the next video?

by holding the key to build workers during the loading screen and left clicking the main structure y (3)
 
16%

widow mine target firing can be juggled in such a way that they never fire (3)
 
16%

time warp on workers mining sucks! (because maths) (3)
 
16%

The viper consume ability does not go on forever. It stops after dealing x damage and gaining x ene (2)
 
11%

When playing random, if the "tip" that is given on the loading screen is race-specific, you are goin (2)
 
11%

burrow vs siege toggles (1)
 
5%

You can siege tanks on top of burrowed widow mines to make a muta trap (1)
 
5%

you can tell a pylon from a cannon warping in on low/hybrid because there is a shadow. (1)
 
5%

widow mine vs moco battle stats (1)
 
5%

# of workers to kill a cannon (1)
 
5%

different Planets background are unlocked based on your campaign progress (1)
 
5%

scv repair toss units if they are mechanical (0)
 
0%

maximum selection is 500 used to be 255 (0)
 
0%

# of workers to kill a proxy hatch (0)
 
0%

You can tell a Dark Shrine from a pylon because health bar. (0)
 
0%

Vision range on revelation (0)
 
0%

widow mines can be target fired (0)
 
0%

for zergs to do this the select all larva function of the nexus must be the same as the morph drone (0)
 
0%

medivacs can heal protoss and zerg biological units. Mutavac anyone? (0)
 
0%

19 total votes

Your vote: Which fast fact do you want to see most in the next video?

(Vote): The viper consume ability does not go on forever. It stops after dealing x damage and gaining x ene
(Vote): maximum selection is 500 used to be 255
(Vote): different Planets background are unlocked based on your campaign progress
(Vote): widow mines can be target fired
(Vote): widow mine target firing can be juggled in such a way that they never fire
(Vote): widow mine vs moco battle stats
(Vote): # of workers to kill a cannon
(Vote): # of workers to kill a proxy hatch
(Vote): scv repair toss units if they are mechanical
(Vote): medivacs can heal protoss and zerg biological units. Mutavac anyone?
(Vote): When playing random, if the "tip" that is given on the loading screen is race-specific, you are goin
(Vote): You can tell a Dark Shrine from a pylon because health bar.
(Vote): You can siege tanks on top of burrowed widow mines to make a muta trap
(Vote): Vision range on revelation
(Vote): time warp on workers mining sucks! (because maths)
(Vote): burrow vs siege toggles
(Vote): by holding the key to build workers during the loading screen and left clicking the main structure y
(Vote): for zergs to do this the select all larva function of the nexus must be the same as the morph drone
(Vote): you can tell a pylon from a cannon warping in on low/hybrid because there is a shadow.


This poll is over

Commentatorhttps://www.youtube.com/JaKaTaKtv
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2014-03-24 23:54:57
March 24 2014 23:51 GMT
#17
Thank to everyone for voting! The new video is up:


Fast Facts 5


I'll be updating the OP shortly with the new facts. Don't forget to share your fast facts on the thread so we can make the biggest, best, list of helpful/fun tips tricks etc for everyone to benefit from
Commentatorhttps://www.youtube.com/JaKaTaKtv
Admiral_Crunch91x
Profile Joined May 2013
Canada13 Posts
Last Edited: 2014-04-08 20:19:35
April 08 2014 20:14 GMT
#18
Possible idea for the next fast facts video:

The cocoon of a Zergling morphing into a Baneling has 50hp and 2 armor.
+ Show Spoiler +
[image loading]


Therefore a Zergling with no upgrades can survive a Baneling hit by morphing into a Baneling itself.
+ Show Spoiler +
[image loading]


edit: In addition, the cocoon is not considered light. So the +15 vs light does not affect it.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2014-04-10 21:31:11
April 10 2014 02:22 GMT
#19
Okay, Tomorrow I'll be working on Fast Facts #8 which will be released friday morning PST. Here's the poll, vote for what you want to be included:

this poll is over
Poll: What Facts Should be in Fast Facts 8?

marine vs marine, stim vs shield (6)
 
32%

a fully saturated gold base provides less income than a fully saturate normal base (4)
 
21%

time warp on workers mining sucks! (because maths) (3)
 
16%

high templar can target feedback on units with energy by spamming feedback on the mini map (2)
 
11%

A mine will never automatically target disguised Changelings or revealed Hallucinations. (2)
 
11%

It takes a 50 energy oracle to kill a pylon (1)
 
5%

by holding the key to build workers during the loading screen and left clicking the main structure y (1)
 
5%

Vision range on revelation (0)
 
0%

You can tell a Dark Shrine from a pylon because health bar. (0)
 
0%

burrow vs siege toggles (0)
 
0%

seeker missile kill worker/muta with splash? (0)
 
0%

medivacs can heal protoss and zerg biological units. Mutavac anyone? (0)
 
0%

you can kill cloaked units with splash damage (0)
 
0%

maximum selection is 500 used to be 255 (0)
 
0%

Friendly Fire Spells, are they all terran? (0)
 
0%

scv repair toss units if they are mechanical (0)
 
0%

A fast unit can pass through a mine radius in less than 1.5 sec, being targeted and not fired upon. (0)
 
0%

Two mines cannot automatically target the same unit. (0)
 
0%

x ladder maps with islands (0)
 
0%

You can dodge widow mines with: blink, building something with a drone (0)
 
0%

# of probes to kill a proxy hatch (0)
 
0%

19 total votes

Your vote: What Facts Should be in Fast Facts 8?

(Vote): It takes a 50 energy oracle to kill a pylon
(Vote): a fully saturated gold base provides less income than a fully saturate normal base
(Vote): # of probes to kill a proxy hatch
(Vote): scv repair toss units if they are mechanical
(Vote): medivacs can heal protoss and zerg biological units. Mutavac anyone?
(Vote): You can tell a Dark Shrine from a pylon because health bar.
(Vote): Vision range on revelation
(Vote): time warp on workers mining sucks! (because maths)
(Vote): burrow vs siege toggles
(Vote): seeker missile kill worker/muta with splash?
(Vote): by holding the key to build workers during the loading screen and left clicking the main structure y
(Vote): you can kill cloaked units with splash damage
(Vote): maximum selection is 500 used to be 255
(Vote): Friendly Fire Spells, are they all terran?
(Vote): A mine will never automatically target disguised Changelings or revealed Hallucinations.
(Vote): A fast unit can pass through a mine radius in less than 1.5 sec, being targeted and not fired upon.
(Vote): Two mines cannot automatically target the same unit.
(Vote): x ladder maps with islands
(Vote): You can dodge widow mines with: blink, building something with a drone
(Vote): high templar can target feedback on units with energy by spamming feedback on the mini map
(Vote): marine vs marine, stim vs shield


this poll is over
Commentatorhttps://www.youtube.com/JaKaTaKtv
Studlybob
Profile Joined April 2011
United States15 Posts
April 10 2014 16:49 GMT
#20
How many Nukes does it take to kill rocks.
1 2 3 4 5 Next All
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