image by Existor
This thread is inspired by the old 1000 tips thread, that isn't really updated anymore. Here's the game:
Everyone contributes a tip/trick/trivia that has one. You must include source information that I can use to verify it or it won't be included in the OP. I will update the OP with the facts I have verified and will be voted on to decide which ones get put into the latest Fast Facts video on Tutorial Central Sc2.
coming soon
- 2 queens beat 1 void ray, oracle or banshee.
- 1 queen loses to 1 void ray, oracle or banshee.
- The Colossus is the only unit that can be hit by the attacks of every single unit in the game.
- Despite its tall stature, the Colossus is affected by the blinding cloud spell.
- When a queen and mothership core fight without micro they simultaneously explode.
- If a queen micros against the mothership core it will win.
- Widow mines are unaffected by blinding cloud.
- All buildings are armored, even the creep tumor.
- +1 attack for zealots vs zerglings is a critical upgrade.
- You can get more gas by simply selecting the better geysers before the worse ones.
- Workers can “mineral walk” through every ground unit except the siege tank. This is true only when the tank is in siege mode.
- The mothership core has the same range and almost exactly the same rate of fire as a marine.
- DTs in Sc2 alert their enemies even if they kill a unit in one hit.
- DTs in Sc1 do not alert their enemies if they kill a unit in one hit.
- You can get an extra gas boost by finishing your gas structure first and transferring your probes into the gas before your expansion finishes.
- Setting your graphics to low or hybrid will make the red dot of the nuke easier to see.
- Mic volume in Sc2 overrides your windows settings, even if you disable it in-game! Even if windows is set to not let other applications take exclusive control of your recording device! To fix this, change the provider in the voice section of your options menu to Fmod.
- You can tell when a stargate is warping in vs gateway or robo because the stargate has a shadow. This only works with low or hybrid graphics settings.
- You can make the ground pink or black.
- When playing random, if the "tip" that is given on the loading screen is race specific, you are going to spawn as that race.
- Units that can’t move take damage from collapsible rocks, but units that can move automatically move out of the way.
- Force Fields can trap units where rock towers collapse and kill them.
- Massive Units will trample force fields to avoid the collapsing rocks.
- Collapsible rock towers deal 500 damage in one attack making them the highest DPS unit in the game.
- The fastest way to destroy standard 2000hp destructible rocks is with 25 banelings.
- The unit with the 2nd fastest rock destruction time without upgrades is a thor.
- It takes 2 widow mines to kill a mothership core
- It takes 3 workers and about 2 squares of surface area to kill a cannon before it completes if they start attacking the cannon when it is between 0 and 1/3 complete.
- It takes 4 workers and about 3 squares of surface area to kill a cannon before it completes if they start attacking the cannon when it is between 1/3 and 1/2 complete.
- It takes 6 workers and about 5 squares of surface area to kill a cannon before it completes if they start attacking the cannon when it is between 1/2 and 2/3 complete.
- It takes 13 workers to fully surround a cannon and will kill it in if they start attacking when the cannon is up to 90% complete.
- You can tell a pylon from a cannon as they’re warping in on low/hybrid settings because there is a shadow under the pylon. You can also tell by memorizing the height of the HP bars.
- Critters blow up if you click them enough.
- A single marine with combat shield will always beat a single marine with stim on equal upgrades.
- By holding the key to build workers during the loading screen and left clicking the main structure as soon as the game loads you can build the fastest possible worker.
- You can use shift to ensure you always cast spells at their maximum range
- It helps to know the number of workers to pull when defending an in-progress proxy hatch.
- Oracles do best against marines in lower numbers.
- By mineral pairing at the side of the mineral patch the workers will never go to another patch.
- If feedback is cast on a BC while it’s casing yamato cannon, it will be canceled!
- If you hold shift and repeatedly right click an SCV that is building, your unit will continue to attack it even if it changes position.
- There is a visual difference between a BC that has Yamato Cannon and one that doesn’t.
- When workers fight each other, assuming they attack at the exact same time, scvs or drones will beat probes, while drones and scvs are evenly matched.
- You can tell a Dark Shrine from a pylon by looking at the height of the health bars.
- Zerg are the only race that don't have both toggle options on the command card (excluding lift/land)
- Medivacs can heal protoss and zerg biological units.
- All auto-cast abilities can be activated and deactivated by pressing alt+their hotkey
- You can use the build grid to place expansions faster
- The oracle’s envision has a detection radius of 14, where as an observer only has a detection radius of 11.
- Widow mines can be hidden by buildings.
- A massive unit abducted past a force field will shatter it.
- Planetary Fortresses that are contaminated can still attack and get repaired, but cannot produce SCVs.
- The Oracle has a larger minimap square than units of a similar "on-screen" size.
- Overlords can scout the spawning location of an enemy without being spotted.
- If a Terran reactor is killed with a unit in production, it will be moved to the next spot in the queue and resume its progress where it left off.
- You can change your race while in queue for team games.
- Not all buildings or units have the same sight range.
- Terran buildings start burning down when they reach one third hit points and burn at a constant rate of 3 damage per second until they are either repaired or destroyed.
- I takes 12 stalkers to kill a medivac in one shot without an upgrade advantage.
- Colossus shooting from High Ground can be shot at from Low Ground without any additional vision.
- The Mothership has the longest sight range in the game (14).
- Void Ray Prismatic Alignment works only against armored units.
- Protoss has the highest minimum speed and the lowest maximum speed.
- The moco does not shoot while moving like the phoenix and the mothership.
- A Photon Overcharged Nexus has the same damage and fire rate of a regular photon cannon.
- DTs kill workers and larva in one hit. (no upgrades)
- Casting Time Warp on a mineral line has a very small impact on the income generated.
- It takes 6 sentries to endlessly force field a single spot, such as a choke or ramp.
- You can use the "wiggle" animation of force fields to time them efficiently.
- Psionic Storm is the only thing with friendly fire for Protoss.
- It takes 9 stalkers to one shot a viking.
- If a unit passes in and out of a widow mine’s radius within 1.5 seconds, the widow mine will not fire.
- If a templar is targeted by a widow mine you can save it by merging it with another to form an archon.
- It takes 60 energy for an oracle to kill a pylon.
- A single oracle can kill a building hatchery before it finishes.
- It takes 2 zealot hits and 2 probe hits to kill a worker.
- Force field can cancel a nuke.
- A Baneling, DT, Storm, Sieged Tank, Oracle, Thor, Archon, or Ultralisk can kill a zerg larva in one hit. A widow mine can also kill a larva in one hit, but it can’t target it.
- Widow mines can be dodged with cloak and burrow.
- The queen beats stalker with no micro, however, with perfect micro, the stalker will not only win every time, but will never take any damage.
- Widow mines will never automatically target revealed hallucinations or disguised changelings.
- You can recall units that are warping in.
- Two Immortals can kill a Planetary Fortress if it is not repaired.
- Because a building only needs power to start warping in, and a Dark Shrine doesn’t need to be powered to unlock dt tech, a dark shrine can be hidden almost anywhere on a map.
- You can save your colossus from abducts by picking it up before the abduct lands.
- You can hallucinate to set off mines.
- Warp Gates Produce units faster than gateways in addition to being able to warp in wherever you have pylon power.
- When you upgrade the Charge ability for your zealots, they also gain a passive speed boost. Going from 2.25 to 2.75.
- Terran have the second highest minimum speed as well as the second highest maximum speed.
- When nuking, target a mineral patch or the gem on nexus, and scan on top of the red dot, this makes it harder to see.
- You can siege tanks on top of burrowed widow mines to make a muta trap.
- Widow mines can be manually targeted to maximize damage and 1.5 seconds later will fire.
- By juggling or continuously retargeting widow mines, a terran player can delay the firing of the widow mines until the exact moment it is best to fire them.
- Units in Bunkers will not die if a rock tower collapses on them.
- SCVs on auto repair in a medivac with a damaged mechanical unit will repair it while it’s in the medivac.
- Terran has 4 things friendly fire abilities.
- The efficacy of bio can be increased by kiting with the marines and marauders in a separate CG.
- You can build or land buildings next to enemy/ally add-ons and they will become yours!
- Mules mine at the same rate on gold patches as they do on normal ones.
- If you start building a structure with the SCV in the center of the building placement, it has a chance to keep it safe.
- These are the closest building locations to a standard Terran wall off that can’t be scouted by any of the workers or first combat units.
- The Raven’s point defense drone blocks the shots of an overcharged nexus.
- It takes 2 point defense drones to completely nullify the nexus cannon for its 60 second duration.
- A Hellion has higher potential damage than a Hellbat.
- It takes 11 orbitals and 11 available mineral patches to create the same amount of income generated by 48 workers on 24 mineral patches.
- You can utilize splash damage to kill tanks with seeker missiles more efficiently.
- vision granted by creep comes from the creep tumor itself, not the creep.
- Zerg has the lowest minimum speed but the highest maximum speed.
- Burrowed Roaches move faster under creep than under normal ground.
- The viper consume ability stops after dealing 200 damage and draining 50* energy.
- You can shift queue the same or multiple structures when consuming in order to get the amount you want.
- You can morph a zergling into a baneling to save it from another baneling!
- Control+Clicking the alert icon will select all newly spawned queens.
- +1 carapace is a critical upgrade vs banes in ZvZ
- When drone scouting, building and then canceling an extractor will cancel the enemy unit’s attack command.
- Zerg has 0 friendy fire abilities.
- It takes 3 banelings to kill a building expansion if you react quickly.
- Broodlords can be kited immediately after executing the attack command.
- Not only does contaminate pause the progress of an injected hatchery, but it also prevents the non-injected larva from spawning.
- It takes 34 infestors to permanently fungal a single location.
- Muscular Augments, or hydra speed, requires a lair, but Grooved Spines, or hydra range, does not.
- Widow mines can be dodged by picking up the unit targeted in a dropship, blinking, or building something with a drone.
- To put creep anywhere on the map load up a queen in an overlord and drop it after generating creep. Then plant the tumor
- It takes at most 2 banelings to kill a worker so make sure you overlap their splash damage to ensure some kills.
- It takes 1 baneling to kill larva.
- +1 attack for roaches vs zerglings is a critical upgrade
- It takes 5 fungals to kill a muta.
- It takes 10 roaches to 1 shot another roach.
- It takes 8 queens to transfuse a structure often enough for a viper to constantly consume energy from it
- In team games you can mine from your ally’s gas geyser provided they give you control of their units.
- It takes 14 viking to kill a colossus in one volley.
- Given time a single reaper can kill a lone queen.
- 2 reapers and 2 queens can fight and heal forever if controlled correctly.
- It takes 8 attacks from a queen to kill a reaper.
- Changelings take on the vision radius of the unit they morph into.
- It takes 12 roaches to kill a queen in one shot with no upgrades.
- You can place creep tumors on your opponents creep in ZvZ.
- Changelings get upgrades based on the current upgrades of the opponent, but they are only visual, their stats do not change.
- You cannot neural parasite a drop unit that has units inside it.
- Raynor is a dirty liar.
- If you click a sc2 SCV enough times he’ll tell you about his cousin Lester that once saw a zergling. This is a reference to a cinematic from the first starcraft game.
- Your Mom was credited in the WoL Campaign credits
- If you complete the WoL campaign and select the Planets option in the gameplay section you will see one of 5 different planets instead of only the standard battlecruiser one.
- If you do not want to complete the WoL campaign there is another way to get these graphics discovered by Existor that you can check out here:
- Swarm hosts have the same amount HP, armor, supply cost and cargo space as a Siege Tank.
- To date (July 2014) there have been only 5 ladder maps that have islands.
- Dustin Browder's face is used in the Spartan Company Mercenary Unit Portrait.
- The maximum number of units or structures able to be selected at one time was originally 255. This was changed to 500 in patch 1.5.0 on the first of august, 2012.
- Ignoring temporary units, any max supply army can be selected and put into a single control group.
- The area in the bottom center of the screen in-game is often referred to as “the wireframe section”, but there are no wireframes shown.
- The sentry is a robot that requires the cybernetics core.
- The immortal is a cyborg that requires the robotics facility.
- Terran has the most efficient upgrade system.
- Joey Ray is the name of the Terran in the opening cinematic of the original starcraft game and the name of the bar raynor is in during the first missions of WoL.
- Terran Transformer units gain their new stats and wireframe at different times.
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