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Fast Facts - Tricks, Tips, and Trivia - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 Next All
And G
Profile Joined May 2012
Germany491 Posts
April 10 2014 17:02 GMT
#21
On April 10 2014 11:22 JaKaTaK wrote:
You can dodge widow mines with: blink, building something with a drone

You can also dodge them by picking up the targeted unit with a Medivac/Overlord/Warp Prism, right? Also, what about Vikings changing modes or Templars merging?
not a community mapmaker
EpicDemente
Profile Joined November 2012
Chile202 Posts
April 10 2014 17:05 GMT
#22
can you talk about the benefits between armor and shields for protoss?
"Fight your heart out for what you want"
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2014-04-10 21:35:28
April 10 2014 17:51 GMT
#23
and this is why I verify before the video. gold mineral bases provide less income in total because there are less mineral patches 6*1500 vs 8*1500. Also gold minerals mine out faster because of this. I'll be replacing that fact with the baneling fact that admiral posted (forgot to add it to the poll). Still in the verification process, so get your votes in now!

The Facts have been chosen, we will release the video tomorrow morning. Thanks to everyone for contributing.

The next poll will get posted tomorrow (that way we can have a week of voting instead of a day. All submissions will be included in the poll that happen between now and then, so post fast facts you think should be in the next video now
Commentatorhttps://www.youtube.com/JaKaTaKtv
Existor
Profile Joined July 2010
Russian Federation4295 Posts
April 11 2014 18:04 GMT
#24
Not so popular but interesting tips for Zerg (and others, but more usefull for zerg)

1) Shift-clicking (2-5 times or more) on scv-builder with your drone will force drone to follow that SCV around the building in process and not react to incoming SCVs

2) doing extractor-trick cancels enemy worker following order. I.e enemy "attached" his worker to your scouting Drone. Do an extractor trick and following order will be canceled untill enemy clicks on your worker again. You're paying just 6 minerals for resetting enemy worker order status. Sometimes it worths it.
And G
Profile Joined May 2012
Germany491 Posts
April 11 2014 19:19 GMT
#25
On April 11 2014 02:51 JaKaTaK wrote:
and this is why I verify before the video. gold mineral bases provide less income in total because there are less mineral patches 6*1500 vs 8*1500. Also gold minerals mine out faster because of this.
I think when most people hear the word "income" they think of something like "minerals per minute", and not the total amount of minerals you can mine from a base. So this is a matter of semantics rather than facts.
not a community mapmaker
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
April 11 2014 23:25 GMT
#26
right, it'll still be on the next poll, just reworded to avoid confusion.
Commentatorhttps://www.youtube.com/JaKaTaKtv
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
April 12 2014 20:11 GMT
#27
Fast Facts #9 is going to be dedicated to Day9. Hit up the thread with all your best Day9 triva!
Commentatorhttps://www.youtube.com/JaKaTaKtv
L3monsta
Profile Joined May 2012
New Zealand149 Posts
April 21 2014 03:13 GMT
#28
Can you point out in the next Fast Facts that Brood Lords can be microd if you don't wait for the broodlings to fire before moving it... Brood Lords can surprisingly stutter step really well but I never see them used properly.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2014-04-25 03:49:42
April 23 2014 23:39 GMT
#29
The time has come for the next fast facts vote! Pick your favorite:

Poll Closed
Commentatorhttps://www.youtube.com/JaKaTaKtv
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2014-05-19 17:05:43
April 24 2014 21:10 GMT
#30
EDIT: POLL CLOSED

Any fast facts posted after this post will be added to the poll for Fast Facts #13. Thanks to everyone for participating! Keep your fast facts coming!!
Commentatorhttps://www.youtube.com/JaKaTaKtv
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 05 2014 18:55 GMT
#31
[image loading]

Assign "Choose Target for ability or A.I" command to worker mining command, so you can just select your worker, mouseover on mineral patch and hold that harvest-resource-command. Result - worker will instantly try attach that mineral patch, so no need to constantly clicking on that mineral patch to attach 2 workers to one patch
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 06 2014 17:28 GMT
#32
Another simple tip to save Swarm Hosts against Ravens is Nydus Worm. If you will always have Nydus Worm nearby your Swarm Hosts, you can save them from tons of splash damage that Seeker Missile can deal to you. Also you can abuse Nydus to drop Swarm Hosts quickly through map: for example drop somewhere, land Locusts and retreat. This is very deadly Zerg weapon that is not so expensive in late game since you're paying only 100 minerals / 100 gas for each SH drop.

o29
Profile Joined November 2010
United States220 Posts
May 06 2014 21:14 GMT
#33
On May 06 2014 03:55 Existor wrote:
[image loading]

Assign "Choose Target for ability or A.I" command to worker mining command, so you can just select your worker, mouseover on mineral patch and hold that harvest-resource-command. Result - worker will instantly try attach that mineral patch, so no need to constantly clicking on that mineral patch to attach 2 workers to one patch


Do you mind clarifying? Are you saying that you spam the gather minerals command? Or is there a command titled "choose target for ability or AI" somewhere on the command card that can then be assigned to another command? I'm confused. And this method doesn't require any spamming?
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 06 2014 21:53 GMT
#34
On May 07 2014 06:14 o29 wrote:
Show nested quote +
On May 06 2014 03:55 Existor wrote:
[image loading]

Assign "Choose Target for ability or A.I" command to worker mining command, so you can just select your worker, mouseover on mineral patch and hold that harvest-resource-command. Result - worker will instantly try attach that mineral patch, so no need to constantly clicking on that mineral patch to attach 2 workers to one patch


Do you mind clarifying? Are you saying that you spam the gather minerals command? Or is there a command titled "choose target for ability or AI" somewhere on the command card that can then be assigned to another command? I'm confused. And this method doesn't require any spamming?

Add "Gather mineral" hotkey to alternate hotkeys of "Choose ability or AI target" and just hold gather mineral command on mineral patch. You will see how it works greatly
Deathblood
Profile Joined February 2012
United States3 Posts
May 09 2014 00:32 GMT
#35
So i found out on ladder today that the grooved spines upgrade for hydras doesn't require a lair, but muscular augments does.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2014-05-25 20:38:27
May 19 2014 17:17 GMT
#36
The charge surround thing was kind of cute but pretty much useless. Couldn't manage to get any footage demonstrating that it was advantageous so it was cut from the video. Has anyone used this technique in a way that proves its more useful than just A-moving?

Here's Fast Facts #12!



and the poll for Fast Facts #13:
EDIT: poll closed

We're going back to weekly releases for the time being so you can expect a new fast facts video every monday! Enjoy :D
Commentatorhttps://www.youtube.com/JaKaTaKtv
o29
Profile Joined November 2010
United States220 Posts
May 19 2014 18:11 GMT
#37
On May 09 2014 09:32 Deathblood wrote:
So i found out on ladder today that the grooved spines upgrade for hydras doesn't require a lair, but muscular augments does.


This seems like a bug, right? I can't imagine why they would be intentionally inconsistent with hydralisk upgrades.
followZeRoX
Profile Joined March 2011
Serbia1449 Posts
May 19 2014 18:51 GMT
#38
On May 09 2014 09:32 Deathblood wrote:
So i found out on ladder today that the grooved spines upgrade for hydras doesn't require a lair, but muscular augments does.


Thats is nonsence. Hydra den reqiures Lair itself.
Xehemoth
Profile Joined May 2014
United States11 Posts
May 20 2014 20:07 GMT
#39
- Load queens into overlord>generate creep>drop queen and place tumor (great for mid-game creep spread for gargantuan maps.

- You can use Nydus networks in multiple locations inside a main base to draw enemy forces back from a protected expo

- Burrowing Bainlings on a mineral line is far more effective than chasing workers. If the oppponet sees the burrow, his mining operations will be hindered until he is able to deal with it. If he doesnt see the burrow, He loses all his workers when he brings the workers back to mine

- A pack of Changlings can block ramps. This is especially annoying because you have to kill them individually.

-
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2014-05-20 20:12:26
May 20 2014 20:11 GMT
#40
Burrowing Bainlings on a mineral line is far more effective than chasing workers. If the oppponet sees the burrow, his mining operations will be hindered until he is able to deal with it. If he doesnt see the burrow, He loses all his workers when he brings the workers back to mine

SInce everyone doing his expands with prebuilt turrets/photons, I'm not sure it's a good solution. Except some rare situations when no turrets/photons or worker transfer happens instantly after HQ is built

A pack of Changlings can block ramps. This is especially annoying because you have to kill them individually.

Colossies / Tanks / hellbats / helions can clear changeling-block very quickly
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