• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:24
CEST 05:24
KST 12:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Finals Preview: Two Legacies18Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)5Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12
Community News
Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !18Weekly Cups (April 27-May 4): Clem takes triple0
StarCraft 2
General
herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO12 Preview Weekly Cups (May 11-17): Classic wins double Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune
Brood War
General
(Spoiler) ASL21 Winner's Interview 25 Years Since Brood War Patch 1.08 vespene.gg — BW replays in browser [ASL21] Finals Preview: Two Legacies UA StarCraft: Mawin (T) vs hanniGan (P) Showmatch
Tourneys
[ASL21] Grand Finals Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV ZeroSpace Megathread Warcraft III: The Frozen Throne
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread European Politico-economics QA Mega-thread YouTube Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Esports Organizations: Raisi…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1248 users

Fast Facts - Tricks, Tips, and Trivia - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 All
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
July 15 2014 18:14 GMT
#81
will do
Commentatorhttps://www.youtube.com/JaKaTaKtv
Beedebdoo
Profile Joined June 2013
130 Posts
August 11 2014 09:02 GMT
#82
This is probably a bug, but you can semi-permanently rotate your camera to either to the left or right without holding down a key.
  1. Set Rotate Left/Right to any modfier + any key, e.g. Ctrl+Z
  2. In game, Hold down Ctrl+Z. Now release Ctrl before Z, then release Z
  3. Your camera should now be rotated to either the left or right without you holding down any key.
  4. Canceled by opening the main menu, opening a chat (default: enter), or rotating in the same direction, but releasing the key before the modifier. I.e. you'll have to be pretty quiet if you want to keep your camera rotated.
Applications:
  • Enjoy Starcraft from a new perspective.
  • Possibly avoid hidden widow mines more easily during a planned attack, e.g. Oracle to the main base/Mutas harass.
  • Abuse certain map layouts to give you a better point of view of the battlefield.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 11 2014 09:17 GMT
#83
On August 11 2014 18:02 Beedebdoo wrote:
This is probably a bug, but you can semi-permanently rotate your camera to either to the left or right without holding down a key.
  1. Set Rotate Left/Right to any modfier + any key, e.g. Ctrl+Z
  2. In game, Hold down Ctrl+Z. Now release Ctrl before Z, then release Z
  3. Your camera should now be rotated to either the left or right without you holding down any key.
  4. Canceled by opening the main menu, opening a chat (default: enter), or rotating in the same direction, but releasing the key before the modifier. I.e. you'll have to be pretty quiet if you want to keep your camera rotated.
Applications:
  • Enjoy Starcraft from a new perspective.
  • Possibly avoid hidden widow mines more easily during a planned attack, e.g. Oracle to the main base/Mutas harass.
  • Abuse certain map layouts to give you a better point of view of the battlefield.

Not new

http://www.teamliquid.net/forum/starcraft-2/235994-locked-rotated-camera
DarkPlasmaBall
Profile Blog Joined March 2010
United States45971 Posts
August 11 2014 09:34 GMT
#84
These videos are awesome
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
L3monsta
Profile Joined May 2012
New Zealand149 Posts
Last Edited: 2014-08-12 07:33:43
August 12 2014 07:33 GMT
#85
I discovered something today:
+ Show Spoiler +

Units that are under the effects of Nerual Parasite won't get recalled.. (I don't know if this has been changed or not)
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2014-08-12 12:26:11
August 12 2014 12:25 GMT
#86
Units that are under the effects of Nerual Parasite won't get recalled.. (I don't know if this has been changed or not)

Why Mothership Core should recall enemy unit? But this is definely a good reminder-tip against todays recalls
Beedebdoo
Profile Joined June 2013
130 Posts
August 14 2014 17:48 GMT
#87
@Existor
Oh, I guess I wasn't very thorough about checking whether or not the trick was already known. Thanks for the quick notice
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
November 14 2014 23:30 GMT
#88
Fast Facts is back!!! Vote on what facts you want to see on the next video, and share your facts with us!

Poll: What Fast Fact do you want to see on the next video?

if you patrol a unit on top of mining workers it increases collection rate (10)
 
24%

# of ways to kill cloaked units without detection, ex. splash damage (6)
 
14%

Viking on the ground is only terran unit that when is drop out of Medi, has no animation (of droppin (5)
 
12%

If you target a building and then give an attack command on ground, units will fight incoming enemy (5)
 
12%

you can use locusts to target each other in order to burn PDD energy (3)
 
7%

Vision range on revelation, what exactly can it see? (3)
 
7%

# of immortals to 1 shot a roach (3)
 
7%

when roach using tunneling claw they can blocked by enemy’s burrowed roach (2)
 
5%

Many Protoss units are mechanical and can be repaired by SCVs in team games (2)
 
5%

A win as random counts a win for random & the race you end up getting in achievements. (1)
 
2%

Zerg have the most non-type specific damage (1)
 
2%

you can dodge projectiles with blink! (1)
 
2%

you can cancel units warping in by cutting off the power (0)
 
0%

Thors and unsieged tanks out range a planetary fortress (0)
 
0%

you can use changelings to stop a depot from being raised (0)
 
0%

the “select all army” function moves observers but not queens. (0)
 
0%

# of seeker missiles needed to kill worker/muta with splash? (0)
 
0%

you can use damaged drones to build buildings to insulate yourself from future worker harass (0)
 
0%

42 total votes

Your vote: What Fast Fact do you want to see on the next video?

(Vote): Viking on the ground is only terran unit that when is drop out of Medi, has no animation (of droppin
(Vote): If you target a building and then give an attack command on ground, units will fight incoming enemy
(Vote): A win as random counts a win for random & the race you end up getting in achievements.
(Vote): the “select all army” function moves observers but not queens.
(Vote): if you patrol a unit on top of mining workers it increases collection rate
(Vote): Thors and unsieged tanks out range a planetary fortress
(Vote): when roach using tunneling claw they can blocked by enemy’s burrowed roach
(Vote): you can use locusts to target each other in order to burn PDD energy
(Vote): you can cancel units warping in by cutting off the power
(Vote): you can dodge projectiles with blink!
(Vote): you can use changelings to stop a depot from being raised
(Vote): Many Protoss units are mechanical and can be repaired by SCVs in team games
(Vote): Vision range on revelation, what exactly can it see?
(Vote): # of seeker missiles needed to kill worker/muta with splash?
(Vote): # of ways to kill cloaked units without detection, ex. splash damage
(Vote): Zerg have the most non-type specific damage
(Vote): you can use damaged drones to build buildings to insulate yourself from future worker harass
(Vote): # of immortals to 1 shot a roach

Commentatorhttps://www.youtube.com/JaKaTaKtv
graNite
Profile Blog Joined December 2010
Germany4434 Posts
Last Edited: 2014-11-16 06:20:48
November 16 2014 06:20 GMT
#89
i wish blizzard would use these facts in the loading screens. please consider persuading them, jak.
do you think the "workers cant pass through sieged tanks" fact is a bug?
moreover, what about the multihit glitch/bug:
http://www.teamliquid.net/forum/starcraft-2/469223-multihit-attacks-are-bugged
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 16 2014 06:33 GMT
#90
# of ways to kill cloaked units without detection, ex. splash damage

Too many BW games forced me to use Archon splash to kill lurkers. With Lurkers set to return in LotV I'd save this one for then
Administrator~ Spirit will set you free ~
graNite
Profile Blog Joined December 2010
Germany4434 Posts
November 16 2014 06:55 GMT
#91
On November 16 2014 15:33 Plexa wrote:
Show nested quote +
# of ways to kill cloaked units without detection, ex. splash damage

Too many BW games forced me to use Archon splash to kill lurkers. With Lurkers set to return in LotV I'd save this one for then


dont you use this already against mines?
in the master challenge, you even have to kill a dt with tank splash
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
November 16 2014 13:08 GMT
#92
On November 16 2014 15:20 graNite wrote:
i wish blizzard would use these facts in the loading screens. please consider persuading them, jak.
do you think the "workers cant pass through sieged tanks" fact is a bug?
moreover, what about the multihit glitch/bug:
http://www.teamliquid.net/forum/starcraft-2/469223-multihit-attacks-are-bugged


I'd pitch the idea to blizzard, but they're in super crunch time mode right now (and likely will be until LotV release) and I don't want ask them to take their time away from that. I'll definitely keep it in mind for the future though!

As far as the multihit, I vaguely remember this being the old way (its possible for only one blade to hit) and they changed it to the way it is now intentionally, but Its a very vague and inaccurate memory that I'm not willing to rely on. Do you remember anything like that, or do you know what patch that was?
Commentatorhttps://www.youtube.com/JaKaTaKtv
graNite
Profile Blog Joined December 2010
Germany4434 Posts
Last Edited: 2014-11-16 13:20:39
November 16 2014 13:13 GMT
#93
On November 16 2014 22:08 JaKaTaKSc2 wrote:
Show nested quote +
On November 16 2014 15:20 graNite wrote:
i wish blizzard would use these facts in the loading screens. please consider persuading them, jak.
do you think the "workers cant pass through sieged tanks" fact is a bug?
moreover, what about the multihit glitch/bug:
http://www.teamliquid.net/forum/starcraft-2/469223-multihit-attacks-are-bugged


I'd pitch the idea to blizzard, but they're in super crunch time mode right now (and likely will be until LotV release) and I don't want ask them to take their time away from that. I'll definitely keep it in mind for the future though!

As far as the multihit, I vaguely remember this being the old way (its possible for only one blade to hit) and they changed it to the way it is now intentionally, but Its a very vague and inaccurate memory that I'm not willing to rely on. Do you remember anything like that, or do you know what patch that was?


no, i only remember the charge patch to always guarantee a hit resulting in the bug of charging all over the map.
however, i think this is at least a glitch. if an scv is inside a bunker, it shouldnt die.


/edit: are you talking about the zealot specifically or multihit attacks in general? i was able to recontruct the same thing with two thors and a medivac. a thors hits the other one one time, the other one gets picked up but still gets hit the second time although it is in a medivac already


btw i found another bug in my last game, maybe you can look at that
+ Show Spoiler +
https://gfycat.com/TediousWelloffArabianhorse
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Deleted User 307516
Profile Joined May 2013
Germany6 Posts
November 17 2014 15:46 GMT
#94
There seems to be misconception about the way MULEs mine minerals, that I would like to get rid of: Multiple MULEs CAN mine from the same mineral field at the same time. That being said, MULEs will still try spread out evenly across nearby mineral fields. I confirmed this by runnnig some tests in a custom game and then in the "hots unit tester online v1.3" ( battlenet://starcraft/map/2/139457 on EU).
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
November 17 2014 16:50 GMT
#95
@nQL
I did more testing, in order for MULES to mine over each other there has to be no available mineral patches the moment they hit the patch. Its possible, but requires a loooot of mules. Gonna get some more specifics and make a video.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Mutaller
Profile Blog Joined July 2013
United States1051 Posts
Last Edited: 2014-11-27 21:23:28
November 27 2014 21:21 GMT
#96
You should cover experience points. For you can see if a terran building burned down or got repaired through the fog of war by using experience points. Or you can see how many units you killed with a widow mine through the fog of war by showing experience points. Units and buildings have unique experience given but I have never given the time to see how much each specific unit gives and you could possibly identify what units you killed by looking at the experience.
"To practice isn't for you to get better now in the present. Practice will never betray you and will always come back for you in the future." -Jaedong
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
November 27 2014 21:43 GMT
#97
On November 28 2014 06:21 reps)squishy wrote:
You should cover experience points. For you can see if a terran building burned down or got repaired through the fog of war by using experience points. Or you can see how many units you killed with a widow mine through the fog of war by showing experience points. Units and buildings have unique experience given but I have never given the time to see how much each specific unit gives and you could possibly identify what units you killed by looking at the experience.

Their mineral + gas cost.

Rax 150
Fact SP 250
Depot 100

Ling 25
Bane 75
Muta 200
Overseer 200
Overlord 100

etcetera
Mura Ma Man, Dark Da Dude, Super Shot Sos!
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
December 05 2015 17:34 GMT
#98
How important is Fast Facts to you in the grand scheme of all things JaKaTaKtv? Should we bring it back for 2016? Looking For feedback!



POLLS! Select as many or as few options as you like when appropriate.

Which Content Do you want in 2016? http://strawpoll.me/6183907
Original Poetry and Music? http://strawpoll.me/6183854
Patreon Board Meetings? http://strawpoll.me/6183888
Content Frequency Cap? http://strawpoll.me/6183947

JaKaPaK Community Thread:
http://www.teamliquid.net/forum/starcraft-2/499652-the-jakapak-community-thread
Commentatorhttps://www.youtube.com/JaKaTaKtv
ArthurGuedez
Profile Joined August 2016
6 Posts
November 12 2016 09:49 GMT
#99
Is this all up to date?
I mean, Lotv.......
Prev 1 2 3 4 5 All
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #19
CranKy Ducklings228
Liquipedia
Patches Events
19:30
Patches' Patch Clash #7
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 0
StarCraft: Brood War
Zeus 354
Noble 21
Icarus 5
Dota 2
monkeys_forever430
NeuroSwarm154
LuMiX1
League of Legends
JimRising 718
Counter-Strike
taco 669
C9.Mang0319
Super Smash Bros
hungrybox318
Other Games
tarik_tv7494
WinterStarcraft597
Artosis392
ViBE154
Maynarde129
Livibee100
JuggernautJason30
Organizations
Other Games
gamesdonequick784
BasetradeTV187
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 60
• CranKy Ducklings SOOP19
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota2445
Other Games
• Scarra2920
Upcoming Events
Universe Titan Cup
7h 37m
Rogue vs Percival
Wardi Open
8h 37m
Monday Night Weeklies
12h 37m
Replay Cast
20h 37m
Kung Fu Cup
1d 7h
GSL
2 days
herO vs Classic
Cure vs Clem
uThermal 2v2 Circuit
2 days
Replay Cast
3 days
GSL
3 days
Maru vs SHIN
Zoun vs Rogue
WardiTV Spring Champion…
3 days
SKillous vs Strange
Lambo vs Strange
Ryung vs Strange
Lambo vs Ryung
Ryung vs SKillous
Lambo vs SKillous
[ Show More ]
Replay Cast
3 days
Maestros of the Game
4 days
Replay Cast
4 days
RSL Revival
5 days
TBD vs SHIN
TBD vs Rogue
IPSL
5 days
ZZZero vs WorsT
Julia vs eOnzErG
Replay Cast
5 days
RSL Revival
6 days
IPSL
6 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
YSL S3
Acropolis #4
CSCL: Masked Kings S4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

Escore Tournament S2: King of Kings
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.