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Fast Facts - Tricks, Tips, and Trivia - Page 5

Forum Index > SC2 General
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JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
July 15 2014 18:14 GMT
#81
will do
Commentatorhttps://www.youtube.com/JaKaTaKtv
Beedebdoo
Profile Joined June 2013
130 Posts
August 11 2014 09:02 GMT
#82
This is probably a bug, but you can semi-permanently rotate your camera to either to the left or right without holding down a key.
  1. Set Rotate Left/Right to any modfier + any key, e.g. Ctrl+Z
  2. In game, Hold down Ctrl+Z. Now release Ctrl before Z, then release Z
  3. Your camera should now be rotated to either the left or right without you holding down any key.
  4. Canceled by opening the main menu, opening a chat (default: enter), or rotating in the same direction, but releasing the key before the modifier. I.e. you'll have to be pretty quiet if you want to keep your camera rotated.
Applications:
  • Enjoy Starcraft from a new perspective.
  • Possibly avoid hidden widow mines more easily during a planned attack, e.g. Oracle to the main base/Mutas harass.
  • Abuse certain map layouts to give you a better point of view of the battlefield.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 11 2014 09:17 GMT
#83
On August 11 2014 18:02 Beedebdoo wrote:
This is probably a bug, but you can semi-permanently rotate your camera to either to the left or right without holding down a key.
  1. Set Rotate Left/Right to any modfier + any key, e.g. Ctrl+Z
  2. In game, Hold down Ctrl+Z. Now release Ctrl before Z, then release Z
  3. Your camera should now be rotated to either the left or right without you holding down any key.
  4. Canceled by opening the main menu, opening a chat (default: enter), or rotating in the same direction, but releasing the key before the modifier. I.e. you'll have to be pretty quiet if you want to keep your camera rotated.
Applications:
  • Enjoy Starcraft from a new perspective.
  • Possibly avoid hidden widow mines more easily during a planned attack, e.g. Oracle to the main base/Mutas harass.
  • Abuse certain map layouts to give you a better point of view of the battlefield.

Not new

http://www.teamliquid.net/forum/starcraft-2/235994-locked-rotated-camera
DarkPlasmaBall
Profile Blog Joined March 2010
United States45289 Posts
August 11 2014 09:34 GMT
#84
These videos are awesome
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
L3monsta
Profile Joined May 2012
New Zealand149 Posts
Last Edited: 2014-08-12 07:33:43
August 12 2014 07:33 GMT
#85
I discovered something today:
+ Show Spoiler +

Units that are under the effects of Nerual Parasite won't get recalled.. (I don't know if this has been changed or not)
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2014-08-12 12:26:11
August 12 2014 12:25 GMT
#86
Units that are under the effects of Nerual Parasite won't get recalled.. (I don't know if this has been changed or not)

Why Mothership Core should recall enemy unit? But this is definely a good reminder-tip against todays recalls
Beedebdoo
Profile Joined June 2013
130 Posts
August 14 2014 17:48 GMT
#87
@Existor
Oh, I guess I wasn't very thorough about checking whether or not the trick was already known. Thanks for the quick notice
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
November 14 2014 23:30 GMT
#88
Fast Facts is back!!! Vote on what facts you want to see on the next video, and share your facts with us!

Poll: What Fast Fact do you want to see on the next video?

if you patrol a unit on top of mining workers it increases collection rate (10)
 
24%

# of ways to kill cloaked units without detection, ex. splash damage (6)
 
14%

Viking on the ground is only terran unit that when is drop out of Medi, has no animation (of droppin (5)
 
12%

If you target a building and then give an attack command on ground, units will fight incoming enemy (5)
 
12%

you can use locusts to target each other in order to burn PDD energy (3)
 
7%

Vision range on revelation, what exactly can it see? (3)
 
7%

# of immortals to 1 shot a roach (3)
 
7%

when roach using tunneling claw they can blocked by enemy’s burrowed roach (2)
 
5%

Many Protoss units are mechanical and can be repaired by SCVs in team games (2)
 
5%

A win as random counts a win for random & the race you end up getting in achievements. (1)
 
2%

Zerg have the most non-type specific damage (1)
 
2%

you can dodge projectiles with blink! (1)
 
2%

you can cancel units warping in by cutting off the power (0)
 
0%

Thors and unsieged tanks out range a planetary fortress (0)
 
0%

you can use changelings to stop a depot from being raised (0)
 
0%

the “select all army” function moves observers but not queens. (0)
 
0%

# of seeker missiles needed to kill worker/muta with splash? (0)
 
0%

you can use damaged drones to build buildings to insulate yourself from future worker harass (0)
 
0%

42 total votes

Your vote: What Fast Fact do you want to see on the next video?

(Vote): Viking on the ground is only terran unit that when is drop out of Medi, has no animation (of droppin
(Vote): If you target a building and then give an attack command on ground, units will fight incoming enemy
(Vote): A win as random counts a win for random & the race you end up getting in achievements.
(Vote): the “select all army” function moves observers but not queens.
(Vote): if you patrol a unit on top of mining workers it increases collection rate
(Vote): Thors and unsieged tanks out range a planetary fortress
(Vote): when roach using tunneling claw they can blocked by enemy’s burrowed roach
(Vote): you can use locusts to target each other in order to burn PDD energy
(Vote): you can cancel units warping in by cutting off the power
(Vote): you can dodge projectiles with blink!
(Vote): you can use changelings to stop a depot from being raised
(Vote): Many Protoss units are mechanical and can be repaired by SCVs in team games
(Vote): Vision range on revelation, what exactly can it see?
(Vote): # of seeker missiles needed to kill worker/muta with splash?
(Vote): # of ways to kill cloaked units without detection, ex. splash damage
(Vote): Zerg have the most non-type specific damage
(Vote): you can use damaged drones to build buildings to insulate yourself from future worker harass
(Vote): # of immortals to 1 shot a roach

Commentatorhttps://www.youtube.com/JaKaTaKtv
graNite
Profile Blog Joined December 2010
Germany4434 Posts
Last Edited: 2014-11-16 06:20:48
November 16 2014 06:20 GMT
#89
i wish blizzard would use these facts in the loading screens. please consider persuading them, jak.
do you think the "workers cant pass through sieged tanks" fact is a bug?
moreover, what about the multihit glitch/bug:
http://www.teamliquid.net/forum/starcraft-2/469223-multihit-attacks-are-bugged
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 16 2014 06:33 GMT
#90
# of ways to kill cloaked units without detection, ex. splash damage

Too many BW games forced me to use Archon splash to kill lurkers. With Lurkers set to return in LotV I'd save this one for then
Administrator~ Spirit will set you free ~
graNite
Profile Blog Joined December 2010
Germany4434 Posts
November 16 2014 06:55 GMT
#91
On November 16 2014 15:33 Plexa wrote:
Show nested quote +
# of ways to kill cloaked units without detection, ex. splash damage

Too many BW games forced me to use Archon splash to kill lurkers. With Lurkers set to return in LotV I'd save this one for then


dont you use this already against mines?
in the master challenge, you even have to kill a dt with tank splash
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
November 16 2014 13:08 GMT
#92
On November 16 2014 15:20 graNite wrote:
i wish blizzard would use these facts in the loading screens. please consider persuading them, jak.
do you think the "workers cant pass through sieged tanks" fact is a bug?
moreover, what about the multihit glitch/bug:
http://www.teamliquid.net/forum/starcraft-2/469223-multihit-attacks-are-bugged


I'd pitch the idea to blizzard, but they're in super crunch time mode right now (and likely will be until LotV release) and I don't want ask them to take their time away from that. I'll definitely keep it in mind for the future though!

As far as the multihit, I vaguely remember this being the old way (its possible for only one blade to hit) and they changed it to the way it is now intentionally, but Its a very vague and inaccurate memory that I'm not willing to rely on. Do you remember anything like that, or do you know what patch that was?
Commentatorhttps://www.youtube.com/JaKaTaKtv
graNite
Profile Blog Joined December 2010
Germany4434 Posts
Last Edited: 2014-11-16 13:20:39
November 16 2014 13:13 GMT
#93
On November 16 2014 22:08 JaKaTaKSc2 wrote:
Show nested quote +
On November 16 2014 15:20 graNite wrote:
i wish blizzard would use these facts in the loading screens. please consider persuading them, jak.
do you think the "workers cant pass through sieged tanks" fact is a bug?
moreover, what about the multihit glitch/bug:
http://www.teamliquid.net/forum/starcraft-2/469223-multihit-attacks-are-bugged


I'd pitch the idea to blizzard, but they're in super crunch time mode right now (and likely will be until LotV release) and I don't want ask them to take their time away from that. I'll definitely keep it in mind for the future though!

As far as the multihit, I vaguely remember this being the old way (its possible for only one blade to hit) and they changed it to the way it is now intentionally, but Its a very vague and inaccurate memory that I'm not willing to rely on. Do you remember anything like that, or do you know what patch that was?


no, i only remember the charge patch to always guarantee a hit resulting in the bug of charging all over the map.
however, i think this is at least a glitch. if an scv is inside a bunker, it shouldnt die.


/edit: are you talking about the zealot specifically or multihit attacks in general? i was able to recontruct the same thing with two thors and a medivac. a thors hits the other one one time, the other one gets picked up but still gets hit the second time although it is in a medivac already


btw i found another bug in my last game, maybe you can look at that
+ Show Spoiler +
https://gfycat.com/TediousWelloffArabianhorse
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Deleted User 307516
Profile Joined May 2013
Germany6 Posts
November 17 2014 15:46 GMT
#94
There seems to be misconception about the way MULEs mine minerals, that I would like to get rid of: Multiple MULEs CAN mine from the same mineral field at the same time. That being said, MULEs will still try spread out evenly across nearby mineral fields. I confirmed this by runnnig some tests in a custom game and then in the "hots unit tester online v1.3" ( battlenet://starcraft/map/2/139457 on EU).
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
November 17 2014 16:50 GMT
#95
@nQL
I did more testing, in order for MULES to mine over each other there has to be no available mineral patches the moment they hit the patch. Its possible, but requires a loooot of mules. Gonna get some more specifics and make a video.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Mutaller
Profile Blog Joined July 2013
United States1051 Posts
Last Edited: 2014-11-27 21:23:28
November 27 2014 21:21 GMT
#96
You should cover experience points. For you can see if a terran building burned down or got repaired through the fog of war by using experience points. Or you can see how many units you killed with a widow mine through the fog of war by showing experience points. Units and buildings have unique experience given but I have never given the time to see how much each specific unit gives and you could possibly identify what units you killed by looking at the experience.
"To practice isn't for you to get better now in the present. Practice will never betray you and will always come back for you in the future." -Jaedong
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
November 27 2014 21:43 GMT
#97
On November 28 2014 06:21 reps)squishy wrote:
You should cover experience points. For you can see if a terran building burned down or got repaired through the fog of war by using experience points. Or you can see how many units you killed with a widow mine through the fog of war by showing experience points. Units and buildings have unique experience given but I have never given the time to see how much each specific unit gives and you could possibly identify what units you killed by looking at the experience.

Their mineral + gas cost.

Rax 150
Fact SP 250
Depot 100

Ling 25
Bane 75
Muta 200
Overseer 200
Overlord 100

etcetera
Mura Ma Man, Dark Da Dude, Super Shot Sos!
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
December 05 2015 17:34 GMT
#98
How important is Fast Facts to you in the grand scheme of all things JaKaTaKtv? Should we bring it back for 2016? Looking For feedback!



POLLS! Select as many or as few options as you like when appropriate.

Which Content Do you want in 2016? http://strawpoll.me/6183907
Original Poetry and Music? http://strawpoll.me/6183854
Patreon Board Meetings? http://strawpoll.me/6183888
Content Frequency Cap? http://strawpoll.me/6183947

JaKaPaK Community Thread:
http://www.teamliquid.net/forum/starcraft-2/499652-the-jakapak-community-thread
Commentatorhttps://www.youtube.com/JaKaTaKtv
ArthurGuedez
Profile Joined August 2016
6 Posts
November 12 2016 09:49 GMT
#99
Is this all up to date?
I mean, Lotv.......
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