Fast Facts - Tricks, Tips, and Trivia - Page 5
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JaKaTaKSc2
United States2787 Posts
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Beedebdoo
130 Posts
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Existor
Russian Federation4295 Posts
On August 11 2014 18:02 Beedebdoo wrote: This is probably a bug, but you can semi-permanently rotate your camera to either to the left or right without holding down a key.
Not new http://www.teamliquid.net/forum/starcraft-2/235994-locked-rotated-camera | ||
DarkPlasmaBall
United States43567 Posts
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L3monsta
New Zealand149 Posts
+ Show Spoiler + Units that are under the effects of Nerual Parasite won't get recalled.. (I don't know if this has been changed or not) | ||
Existor
Russian Federation4295 Posts
Units that are under the effects of Nerual Parasite won't get recalled.. (I don't know if this has been changed or not) Why Mothership Core should recall enemy unit? But this is definely a good reminder-tip against todays recalls | ||
Beedebdoo
130 Posts
Oh, I guess I wasn't very thorough about checking whether or not the trick was already known. Thanks for the quick notice | ||
JaKaTaKSc2
United States2787 Posts
Poll: What Fast Fact do you want to see on the next video? if you patrol a unit on top of mining workers it increases collection rate (10) # of ways to kill cloaked units without detection, ex. splash damage (6) Viking on the ground is only terran unit that when is drop out of Medi, has no animation (of droppin (5) If you target a building and then give an attack command on ground, units will fight incoming enemy (5) you can use locusts to target each other in order to burn PDD energy (3) Vision range on revelation, what exactly can it see? (3) # of immortals to 1 shot a roach (3) when roach using tunneling claw they can blocked by enemy’s burrowed roach (2) Many Protoss units are mechanical and can be repaired by SCVs in team games (2) A win as random counts a win for random & the race you end up getting in achievements. (1) Zerg have the most non-type specific damage (1) you can dodge projectiles with blink! (1) you can cancel units warping in by cutting off the power (0) Thors and unsieged tanks out range a planetary fortress (0) you can use changelings to stop a depot from being raised (0) the “select all army” function moves observers but not queens. (0) # of seeker missiles needed to kill worker/muta with splash? (0) you can use damaged drones to build buildings to insulate yourself from future worker harass (0) 42 total votes Your vote: What Fast Fact do you want to see on the next video? (Vote): Viking on the ground is only terran unit that when is drop out of Medi, has no animation (of droppin | ||
graNite
Germany4434 Posts
do you think the "workers cant pass through sieged tanks" fact is a bug? moreover, what about the multihit glitch/bug: http://www.teamliquid.net/forum/starcraft-2/469223-multihit-attacks-are-bugged | ||
Plexa
Aotearoa39261 Posts
# of ways to kill cloaked units without detection, ex. splash damage Too many BW games forced me to use Archon splash to kill lurkers. With Lurkers set to return in LotV I'd save this one for then | ||
graNite
Germany4434 Posts
On November 16 2014 15:33 Plexa wrote: Too many BW games forced me to use Archon splash to kill lurkers. With Lurkers set to return in LotV I'd save this one for then dont you use this already against mines? in the master challenge, you even have to kill a dt with tank splash | ||
JaKaTaKSc2
United States2787 Posts
On November 16 2014 15:20 graNite wrote: i wish blizzard would use these facts in the loading screens. please consider persuading them, jak. do you think the "workers cant pass through sieged tanks" fact is a bug? moreover, what about the multihit glitch/bug: http://www.teamliquid.net/forum/starcraft-2/469223-multihit-attacks-are-bugged I'd pitch the idea to blizzard, but they're in super crunch time mode right now (and likely will be until LotV release) and I don't want ask them to take their time away from that. I'll definitely keep it in mind for the future though! As far as the multihit, I vaguely remember this being the old way (its possible for only one blade to hit) and they changed it to the way it is now intentionally, but Its a very vague and inaccurate memory that I'm not willing to rely on. Do you remember anything like that, or do you know what patch that was? | ||
graNite
Germany4434 Posts
On November 16 2014 22:08 JaKaTaKSc2 wrote: I'd pitch the idea to blizzard, but they're in super crunch time mode right now (and likely will be until LotV release) and I don't want ask them to take their time away from that. I'll definitely keep it in mind for the future though! As far as the multihit, I vaguely remember this being the old way (its possible for only one blade to hit) and they changed it to the way it is now intentionally, but Its a very vague and inaccurate memory that I'm not willing to rely on. Do you remember anything like that, or do you know what patch that was? no, i only remember the charge patch to always guarantee a hit resulting in the bug of charging all over the map. however, i think this is at least a glitch. if an scv is inside a bunker, it shouldnt die. /edit: are you talking about the zealot specifically or multihit attacks in general? i was able to recontruct the same thing with two thors and a medivac. a thors hits the other one one time, the other one gets picked up but still gets hit the second time although it is in a medivac already btw i found another bug in my last game, maybe you can look at that + Show Spoiler + https://gfycat.com/TediousWelloffArabianhorse | ||
Deleted User 307516
Germany6 Posts
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JaKaTaKSc2
United States2787 Posts
I did more testing, in order for MULES to mine over each other there has to be no available mineral patches the moment they hit the patch. Its possible, but requires a loooot of mules. Gonna get some more specifics and make a video. | ||
Mutaller
United States1035 Posts
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SC2Toastie
Netherlands5725 Posts
On November 28 2014 06:21 reps)squishy wrote: You should cover experience points. For you can see if a terran building burned down or got repaired through the fog of war by using experience points. Or you can see how many units you killed with a widow mine through the fog of war by showing experience points. Units and buildings have unique experience given but I have never given the time to see how much each specific unit gives and you could possibly identify what units you killed by looking at the experience. Their mineral + gas cost. Rax 150 Fact SP 250 Depot 100 Ling 25 Bane 75 Muta 200 Overseer 200 Overlord 100 etcetera | ||
JaKaTaKSc2
United States2787 Posts
POLLS! Select as many or as few options as you like when appropriate. Which Content Do you want in 2016? http://strawpoll.me/6183907 Original Poetry and Music? http://strawpoll.me/6183854 Patreon Board Meetings? http://strawpoll.me/6183888 Content Frequency Cap? http://strawpoll.me/6183947 JaKaPaK Community Thread: http://www.teamliquid.net/forum/starcraft-2/499652-the-jakapak-community-thread | ||
ArthurGuedez
6 Posts
I mean, Lotv....... | ||
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