
This is a place for all the facts, whether or not they are particularly useful or situational

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JaKaTaKSc2
United States2787 Posts
![]() This is a place for all the facts, whether or not they are particularly useful or situational ![]() | ||
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SC2Toastie
Netherlands5725 Posts
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Xehemoth
United States11 Posts
On May 21 2014 05:11 Existor wrote: SInce everyone doing his expands with prebuilt turrets/photons, I'm not sure it's a good solution. Except some rare situations when no turrets/photons or worker transfer happens instantly after HQ is built Show nested quote + A pack of Changlings can block ramps. This is especially annoying because you have to kill them individually. Colossies / Tanks / hellbats / helions can clear changeling-block very quickly --------------------- You are obviously not going to be able to take full advantage of these tricks 100% of the time. but on the off-chance you do, its good to know these tips. ofc, nearly everything has a proper counter, these unusual tactics take time to devise solutions, especially in lower leagues. | ||
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Xehemoth
United States11 Posts
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JaKaTaKSc2
United States2787 Posts
Poll: What Fact Do You Want to See in Fast Facts #14? Load queens into overlord>generate creep>drop queen and place tumor (6) you can build buildings next to enemy add-ons (just like your enemy, and they will become yours! (6) medivacs can heal protoss and zerg biological units. Mutavac anyone? (3) You can tell a Dark Shrine from a pylon because health bar. (3) Burrowing Bainlings on a mineral line is far more effective than chasing workers. (2) A pack of Changlings can block ramps. This is especially annoying because you have to kill them indi (1) you can hide widow mines behind buildings - WCS EU Finals Game 3 (1) It takes a 50 energy oracle to kill a pylon (1) scv repair toss units if they are mechanical (1) burrow vs siege toggles (1) Two mines cannot automatically target the same unit. This means that a field of mines will never do (1) You can use Nydus networks in multiple locations inside a main base to draw enemy forces back from a (0) An infestors Infested Terran eggs are great ways to dispose of large packs of banelings (0) all auto-cast abilities can be activated and deactivated by pressing alt+their hotkey (0) you can kill cloaked units with splash damage (0) seeker missile kill worker/muta with splash? (0) A mine will never automatically target disguised Changelings or revealed Hallucinations. (0) x ladder maps with islands (0) you can hallucinate to set off mines (0) mules mine at the same rate on gold patches as they do on normal ones, so its usually better to drop (0) You can bring spore crawlers with your army to consume with your vipers. (0) 26 total votes Your vote: What Fact Do You Want to See in Fast Facts #14? (Vote): Load queens into overlord>generate creep>drop queen and place tumor | ||
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SouthernGamer
United States5 Posts
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Xehemoth
United States11 Posts
This trick has won me several games, with 100% success to achieve what my aims truly were, to destroy their current expos, thus creating a loss they couldn't recover from. | ||
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JaKaTaKSc2
United States2787 Posts
![]() Next poll is up: Poll: Which Fact do you think should be in Fast Facts #15? You can use “fake” Nydus networks in multiple locations inside a main base to draw enemy forces (8) you can use the white and yellow part of the build grid to place expansions faster (4) thor vs colossus, which attack is best? why? how? etc (4) ling vs roach critical ups (+1 roach attack) (3) can an oracle kill a building hatchery? (3) as a walled terran, how far back to place buildings so they can't be scouted by ground units (3) Two mines cannot automatically target the same unit. (2) scv repair toss units if they are mechanical (2) A pack of Changlings can block ramps. (2) all auto-cast abilities can be activated and deactivated by pressing alt+their hotkey (2) 2 zealot hits and one probe hit kill a probe/drone (scv?) (2) detection radius obs vs oracle 11 vs 14 (2) you can hide widow mines behind buildings (1) fungal stops blink, but not recall (1) A massive unit pulled past a force field will shatter it (1) You can bring spore crawlers with your army to consume with your vipers. (1) x immortals 1 shot a spine (0) burrowing a widow mine in creep makes it more difficult to see. (0) swarm hosts takes up 3 supply and have the same amount HP, armor, and supply cost as a Siege Tank (0) # of fungals to kill a muta (0) use damaged drones to build buildings (0) 41 total votes Your vote: Which Fact do you think should be in Fast Facts #15? (Vote): Two mines cannot automatically target the same unit. | ||
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DinosaurPoop
687 Posts
btw i like "A massive unit pulled past a force field will shatter it" | ||
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Mossmyr
Sweden35 Posts
Source: Day[9] Daily #709 P2, around 13:45 http://blip.tv/day9tv/day-9-daily-709-funday-monday-ispwomp-p2-6899145 | ||
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Jenkan
Sweden3 Posts
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Zimbu
Finland2 Posts
I'm guessing Blizzard just missed this when they changed the way Frenzied works. | ||
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DinoMight
United States3725 Posts
This will surprise many Zerg players in that it's a lot more than they think... I face a lot of Zergs who try to fight my Voids with just good fungals. It doesn't work very well and requires insane precision. | ||
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JaKaTaKSc2
United States2787 Posts
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Xehemoth
United States11 Posts
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WombaT
Northern Ireland27463 Posts
I used to do this to saturate a third base instantaneously but it's now even more useful with the prevalence of island expands. It also enables you to get mining much more quickly from a ninja expansion without potentially revealing it by transferring probes from existing locations the 'old fashioned way' | ||
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Xehemoth
United States11 Posts
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Xehemoth
United States11 Posts
Most the time you wont have alot of left-over minerals like that though, especially if you are playing properly. Its a nice trick to keep in mind, its bound to be useful at least once in 50 games. **Keep in mind this is borderline exploitation. I wouldn't abuse this in ladder matches out of respect for the other player.** | ||
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JacobShock
Denmark2485 Posts
On June 13 2014 10:21 Xehemoth wrote: Not very often you are able to do this, but late in game when you are maxed 200/200 and have a large bank account, you can select all your mining workers, transform them all into spine crawlers, remax with some infestors or other power unit, cancel all your spine crawlers and continue to mine. the highest I ever gotten was 200/235. Most the time you wont have alot of left-over minerals like that though, especially if you are playing properly. Its a nice trick to keep in mind, its bound to be useful at least once in 50 games. **Keep in mind this is borderline exploitation. I wouldn't abuse this in ladder matches out of respect for the other player.** pros do that every now and again, it does not break the game or anything. It's no different than terrans sacking scvs and living by mules late game. | ||
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JaKaTaKSc2
United States2787 Posts
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