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Fast Facts - Tricks, Tips, and Trivia - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 Next All
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
May 20 2014 21:20 GMT
#41
great facts, thanks for sharing

This is a place for all the facts, whether or not they are particularly useful or situational
Commentatorhttps://www.youtube.com/JaKaTaKtv
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
May 20 2014 21:30 GMT
#42
Terran EMP has Friendly Fire as well.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Xehemoth
Profile Joined May 2014
United States11 Posts
May 21 2014 05:46 GMT
#43
On May 21 2014 05:11 Existor wrote:

SInce everyone doing his expands with prebuilt turrets/photons, I'm not sure it's a good solution. Except some rare situations when no turrets/photons or worker transfer happens instantly after HQ is built

Show nested quote +
A pack of Changlings can block ramps. This is especially annoying because you have to kill them individually.

Colossies / Tanks / hellbats / helions can clear changeling-block very quickly


---------------------

You are obviously not going to be able to take full advantage of these tricks 100% of the time. but on the off-chance you do, its good to know these tips. ofc, nearly everything has a proper counter, these unusual tactics take time to devise solutions, especially in lower leagues.
Xehemoth
Profile Joined May 2014
United States11 Posts
May 21 2014 22:14 GMT
#44
- An infestors Infested Terran eggs are great ways to dispose of large packs of banelings (how many hits can one infested Terran egg take from banelings?)
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
May 26 2014 01:47 GMT
#45
#13 will be up in the morning. Here's the poll for #14!

Poll: What Fact Do You Want to See in Fast Facts #14?

Load queens into overlord>generate creep>drop queen and place tumor (6)
 
23%

you can build buildings next to enemy add-ons (just like your enemy, and they will become yours! (6)
 
23%

You can tell a Dark Shrine from a pylon because health bar. (3)
 
12%

medivacs can heal protoss and zerg biological units. Mutavac anyone? (3)
 
12%

Burrowing Bainlings on a mineral line is far more effective than chasing workers. (2)
 
8%

you can hide widow mines behind buildings - WCS EU Finals Game 3 (1)
 
4%

It takes a 50 energy oracle to kill a pylon (1)
 
4%

scv repair toss units if they are mechanical (1)
 
4%

A pack of Changlings can block ramps. This is especially annoying because you have to kill them indi (1)
 
4%

Two mines cannot automatically target the same unit. This means that a field of mines will never do (1)
 
4%

burrow vs siege toggles (1)
 
4%

all auto-cast abilities can be activated and deactivated by pressing alt+their hotkey (0)
 
0%

An infestors Infested Terran eggs are great ways to dispose of large packs of banelings (0)
 
0%

You can use Nydus networks in multiple locations inside a main base to draw enemy forces back from a (0)
 
0%

you can kill cloaked units with splash damage (0)
 
0%

seeker missile kill worker/muta with splash? (0)
 
0%

A mine will never automatically target disguised Changelings or revealed Hallucinations. (0)
 
0%

x ladder maps with islands (0)
 
0%

you can hallucinate to set off mines (0)
 
0%

mules mine at the same rate on gold patches as they do on normal ones, so its usually better to drop (0)
 
0%

You can bring spore crawlers with your army to consume with your vipers. (0)
 
0%

26 total votes

Your vote: What Fact Do You Want to See in Fast Facts #14?

(Vote): Load queens into overlord>generate creep>drop queen and place tumor
(Vote): You can use Nydus networks in multiple locations inside a main base to draw enemy forces back from a
(Vote): Burrowing Bainlings on a mineral line is far more effective than chasing workers.
(Vote): A pack of Changlings can block ramps. This is especially annoying because you have to kill them indi
(Vote): An infestors Infested Terran eggs are great ways to dispose of large packs of banelings
(Vote): all auto-cast abilities can be activated and deactivated by pressing alt+their hotkey
(Vote): you can hide widow mines behind buildings - WCS EU Finals Game 3
(Vote): It takes a 50 energy oracle to kill a pylon
(Vote): scv repair toss units if they are mechanical
(Vote): medivacs can heal protoss and zerg biological units. Mutavac anyone?
(Vote): You can tell a Dark Shrine from a pylon because health bar.
(Vote): burrow vs siege toggles
(Vote): you can kill cloaked units with splash damage
(Vote): seeker missile kill worker/muta with splash?
(Vote): Two mines cannot automatically target the same unit. This means that a field of mines will never do
(Vote): A mine will never automatically target disguised Changelings or revealed Hallucinations.
(Vote): x ladder maps with islands
(Vote): you can hallucinate to set off mines
(Vote): mules mine at the same rate on gold patches as they do on normal ones, so its usually better to drop
(Vote): You can bring spore crawlers with your army to consume with your vipers.
(Vote): you can build buildings next to enemy add-ons (just like your enemy, and they will become yours!

Commentatorhttps://www.youtube.com/JaKaTaKtv
SouthernGamer
Profile Joined February 2013
United States5 Posts
May 30 2014 01:43 GMT
#46
you can neural parasite a hallucination
Xehemoth
Profile Joined May 2014
United States11 Posts
June 01 2014 07:31 GMT
#47
I should probably elaborate on the "Nydus" trick. It is a head-fake. You use the nydus networks in a maner where it is going to scare the hell out of them, thats why its important to use more than one, You drop 3-4 nuduses in the middle of thier main, they expect an all-out attack in the center of thier base, when in-fact they are totally empty. there are no units in them at all. The real threat is where all their forces withdrew from to fend off the nydus.

This trick has won me several games, with 100% success to achieve what my aims truly were, to destroy their current expos, thus creating a loss they couldn't recover from.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2014-06-02 16:08:35
June 01 2014 07:35 GMT
#48
aaaaaahhhhhhhhhhhhhh......... I understand now. It wasn't clear before

Next poll is up:

Poll: Which Fact do you think should be in Fast Facts #15?

You can use “fake” Nydus networks in multiple locations inside a main base to draw enemy forces (8)
 
20%

thor vs colossus, which attack is best? why? how? etc (4)
 
10%

you can use the white and yellow part of the build grid to place expansions faster (4)
 
10%

ling vs roach critical ups (+1 roach attack) (3)
 
7%

as a walled terran, how far back to place buildings so they can't be scouted by ground units (3)
 
7%

can an oracle kill a building hatchery? (3)
 
7%

scv repair toss units if they are mechanical (2)
 
5%

detection radius obs vs oracle 11 vs 14 (2)
 
5%

Two mines cannot automatically target the same unit. (2)
 
5%

2 zealot hits and one probe hit kill a probe/drone (scv?) (2)
 
5%

all auto-cast abilities can be activated and deactivated by pressing alt+their hotkey (2)
 
5%

A pack of Changlings can block ramps. (2)
 
5%

fungal stops blink, but not recall (1)
 
2%

you can hide widow mines behind buildings (1)
 
2%

A massive unit pulled past a force field will shatter it (1)
 
2%

You can bring spore crawlers with your army to consume with your vipers. (1)
 
2%

burrowing a widow mine in creep makes it more difficult to see. (0)
 
0%

swarm hosts takes up 3 supply and have the same amount HP, armor, and supply cost as a Siege Tank (0)
 
0%

x immortals 1 shot a spine (0)
 
0%

# of fungals to kill a muta (0)
 
0%

use damaged drones to build buildings (0)
 
0%

41 total votes

Your vote: Which Fact do you think should be in Fast Facts #15?

(Vote): Two mines cannot automatically target the same unit.
(Vote): scv repair toss units if they are mechanical
(Vote): A pack of Changlings can block ramps.
(Vote): you can hide widow mines behind buildings
(Vote): all auto-cast abilities can be activated and deactivated by pressing alt+their hotkey
(Vote): you can use the white and yellow part of the build grid to place expansions faster
(Vote): x immortals 1 shot a spine
(Vote): fungal stops blink, but not recall
(Vote): burrowing a widow mine in creep makes it more difficult to see.
(Vote): 2 zealot hits and one probe hit kill a probe/drone (scv?)
(Vote): ling vs roach critical ups (+1 roach attack)
(Vote): swarm hosts takes up 3 supply and have the same amount HP, armor, and supply cost as a Siege Tank
(Vote): can an oracle kill a building hatchery?
(Vote): detection radius obs vs oracle 11 vs 14
(Vote): thor vs colossus, which attack is best? why? how? etc
(Vote): # of fungals to kill a muta
(Vote): as a walled terran, how far back to place buildings so they can't be scouted by ground units
(Vote): You can use “fake” Nydus networks in multiple locations inside a main base to draw enemy forces
(Vote): use damaged drones to build buildings
(Vote): A massive unit pulled past a force field will shatter it
(Vote): You can bring spore crawlers with your army to consume with your vipers.


Commentatorhttps://www.youtube.com/JaKaTaKtv
DinosaurPoop
Profile Blog Joined April 2013
687 Posts
June 02 2014 18:29 GMT
#49
Having 2 vipers pull each other at the same time will make them swap places.

btw i like "A massive unit pulled past a force field will shatter it"
When cats speak, mice listen.
Mossmyr
Profile Joined May 2011
Sweden35 Posts
June 02 2014 19:23 GMT
#50
You can use force field to cancel a nuke by making it push the ghost out of its position.

Source: Day[9] Daily #709 P2, around 13:45
http://blip.tv/day9tv/day-9-daily-709-funday-monday-ispwomp-p2-6899145
Jenkan
Profile Joined June 2014
Sweden3 Posts
June 03 2014 17:17 GMT
#51
You can rotate your camera to easily spot non-moving cloaked units. Use it to spot and scan observers before loading a drop or to avoid wasting scans. I saw Polt using this while following him in a replay.
Zimbu
Profile Joined June 2014
Finland2 Posts
June 03 2014 17:20 GMT
#52
You can abduct burrowed Ultralisks with your Vipers to transport them up a cliff or into an opponents base.. Unburrowed Ultralisks, however, can't be abducted. (Ultralisks lose their "Frenzied" passive ability when they burrow.)

I'm guessing Blizzard just missed this when they changed the way Frenzied works.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
June 03 2014 17:20 GMT
#53
You should probably put # of fungals it takes to kill a Void Ray.

This will surprise many Zerg players in that it's a lot more than they think... I face a lot of Zergs who try to fight my Voids with just good fungals. It doesn't work very well and requires insane precision.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
June 03 2014 17:29 GMT
#54
WOAH, that is an awesome one Zimbu! I'm going to have to slip that one in to the next video dispite not being voted on. Its too good
Commentatorhttps://www.youtube.com/JaKaTaKtv
Xehemoth
Profile Joined May 2014
United States11 Posts
June 06 2014 17:53 GMT
#55
load probe into prism>drop probe>deploy energy field>warp cannons (mid game cannon rushing!)
WombaT
Profile Blog Joined May 2010
Northern Ireland27201 Posts
June 06 2014 18:55 GMT
#56
Another minimally used trick IMO is to rally probes to your MSC and recall to a new expansion.

I used to do this to saturate a third base instantaneously but it's now even more useful with the prevalence of island expands. It also enables you to get mining much more quickly from a ninja expansion without potentially revealing it by transferring probes from existing locations the 'old fashioned way'
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Xehemoth
Profile Joined May 2014
United States11 Posts
June 07 2014 12:00 GMT
#57
Clever trick Wombat
Xehemoth
Profile Joined May 2014
United States11 Posts
June 13 2014 01:21 GMT
#58
Not very often you are able to do this, but late in game when you are maxed 200/200 and have a large bank account, you can select all your mining workers, transform them all into spine crawlers, remax with some infestors or other power unit, cancel all your spine crawlers and continue to mine. the highest I ever gotten was 200/235.

Most the time you wont have alot of left-over minerals like that though, especially if you are playing properly. Its a nice trick to keep in mind, its bound to be useful at least once in 50 games.

**Keep in mind this is borderline exploitation. I wouldn't abuse this in ladder matches out of respect for the other player.**
JacobShock
Profile Blog Joined April 2012
Denmark2485 Posts
June 13 2014 01:43 GMT
#59
On June 13 2014 10:21 Xehemoth wrote:
Not very often you are able to do this, but late in game when you are maxed 200/200 and have a large bank account, you can select all your mining workers, transform them all into spine crawlers, remax with some infestors or other power unit, cancel all your spine crawlers and continue to mine. the highest I ever gotten was 200/235.

Most the time you wont have alot of left-over minerals like that though, especially if you are playing properly. Its a nice trick to keep in mind, its bound to be useful at least once in 50 games.

**Keep in mind this is borderline exploitation. I wouldn't abuse this in ladder matches out of respect for the other player.**


pros do that every now and again, it does not break the game or anything. It's no different than terrans sacking scvs and living by mules late game.
"Right on" - Morrow
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
June 14 2014 23:40 GMT
#60
If you truly respect your opponent you will do everything in your power, within the Blizzard ToS or Tournament Rules to beat them.
Commentatorhttps://www.youtube.com/JaKaTaKtv
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