• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:06
CEST 17:06
KST 00:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy13ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research6Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Weekly Cups (March 23-29): herO takes triple Aligulac acquired by REPLAYMAN.com/Stego Research Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
Build Order Practice Maps BW General Discussion Pros React To: SoulKey vs Ample [ASL21] Ro24 Preview Pt2: News Flash BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Azhi's Colosseum - Foreign KCM [ASL21] Ro24 Group F [ASL21] Ro24 Group D [ASL21] Ro24 Group E
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1610 users

[D] Why are ravens not used lategame TvZ/P? - Page 4

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 Next All
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
October 17 2013 14:45 GMT
#61
On October 17 2013 14:47 padfoota wrote:
Bunch of you guys completely forgot Bomber's usage of ravens when it first got patched.

The fact that you people still assume korean pros dont try different strategies is rather condescending imo.


Thats how I felt that statement comes off.... a lot of top korean pros try new strategies all the time to generalize they all copy each other is very condescending when the reality is that MOST foreigners just copy Top Korean Pro players blindly seeing them as the bible for basic play and only seeing a strat viable when a Top Korean player does it LOL
Durp
Profile Blog Joined September 2010
Canada3117 Posts
October 17 2013 14:48 GMT
#62
Why aren't Ravens used?

1. Because after you shoot off your PDD, it gets feedbacked by HTs or the mutas fly somewhere else.
2. When you shoot your Seeker Missile, they move that one unit away (or more likely, try to and take non-substantial splash damage because one seeker missile doesn't really do that much)
3. Auto turrets are terrible.

Why would any Terran build a flimsy unit that rarely ever has a useful effect. After you cast your mana-crippling spell it's a flying paperweight.

None of it's abilities are even worth the APM to move around my add-ons.
SOOOOOooooOOOOooooOOOOoo Many BANELINGS!!
ChoDing
Profile Joined November 2009
United States740 Posts
October 17 2013 15:16 GMT
#63
Science vessel much? Much much?.....
관광 since 2008. Master of Cheese. God of Heartbreak Ridge.
Sissors
Profile Joined March 2012
1395 Posts
October 17 2013 16:12 GMT
#64
On October 17 2013 23:48 Durp wrote:
Why aren't Ravens used?

1. Because after you shoot off your PDD, it gets feedbacked by HTs or the mutas fly somewhere else.
2. When you shoot your Seeker Missile, they move that one unit away (or more likely, try to and take non-substantial splash damage because one seeker missile doesn't really do that much)
3. Auto turrets are terrible.

Why would any Terran build a flimsy unit that rarely ever has a useful effect. After you cast your mana-crippling spell it's a flying paperweight.

None of it's abilities are even worth the APM to move around my add-ons.

With point two I would more say the issue is if you really go heavy on ravens and cost a whole bunch of seekers, they simply move their entire army back, no micro required. And risk two is fast targets can also dive into your army, with the seekers following them and killing your own army.

Their damage isn't bad, as long as it is used on targets which are vulnerable to AOE damage. For example against stacked voids, or just in general a clumped ground army.

At the same time I remember a game vs a toss. I had won it, and one of the last things he had were 6 tempests, I had raven squad near there (and main army bit further), and half for fun I used all their energy on a load of seekers. Enemy gg'd immediatly, but waited to see what would happen. He was kinda surprised when not a single tempest died.
kill619
Profile Joined December 2011
United States212 Posts
October 17 2013 21:11 GMT
#65
On October 18 2013 01:12 Sissors wrote:
Show nested quote +
On October 17 2013 23:48 Durp wrote:
Why aren't Ravens used?

1. Because after you shoot off your PDD, it gets feedbacked by HTs or the mutas fly somewhere else.
2. When you shoot your Seeker Missile, they move that one unit away (or more likely, try to and take non-substantial splash damage because one seeker missile doesn't really do that much)
3. Auto turrets are terrible.

Why would any Terran build a flimsy unit that rarely ever has a useful effect. After you cast your mana-crippling spell it's a flying paperweight.

None of it's abilities are even worth the APM to move around my add-ons.

With point two I would more say the issue is if you really go heavy on ravens and cost a whole bunch of seekers, they simply move their entire army back, no micro required. And risk two is fast targets can also dive into your army, with the seekers following them and killing your own army.

Their damage isn't bad, as long as it is used on targets which are vulnerable to AOE damage. For example against stacked voids, or just in general a clumped ground army.

At the same time I remember a game vs a toss. I had won it, and one of the last things he had were 6 tempests, I had raven squad near there (and main army bit further), and half for fun I used all their energy on a load of seekers. Enemy gg'd immediately, but waited to see what would happen. He was kinda surprised when not a single tempest died.



You can't really dive someone with a sm tagged unless its something that moves really quickly, in which case it's a bit of a waste to be sm'ing it in the first place(marine, stalker, ling, hellion etc.)

SM are good against anything stacked, but only flying units and workers can really do that and stacked !=clumped. You have too much time to react to the sm for it to really punish someone for clumping, at least to the extent banelings and fungal do to bio.
weikor
Profile Blog Joined March 2011
Austria580 Posts
October 17 2013 21:27 GMT
#66
seeker missile and yamato cannon are also the only spells which deal direct and full damage. Storm is a dot - can deal anywhere from 0 - 80 damage, depending on how slow you are. Fungal isnt so much a DPS spell, its more useful for the lockdown.

Seeker missile will ALWAYS deal all the damage, or No damage - making it hard to balance. if you dont give players that chance to evade its strongly OP, if they can evade fairly easily it goes to useless once players know how.

my fix would be to launch hunter seekers faster, yet they deal reduced damage if they further they are away from the raven, down to 0 if they get too far away.
Qikz
Profile Blog Joined November 2009
United Kingdom12027 Posts
October 17 2013 21:35 GMT
#67
On October 16 2013 08:55 plogamer wrote:
Show nested quote +
On October 16 2013 07:13 Doc Brawler wrote:
PDD might protect mines from getting one shotted from a muta-overseer cloud...


Muta cloud will simply find another target to engage. It's good if you're pushing the Zerg into their base and they're forced to engage in PDD range.

Overseer speedbuff has made mutas very mobile while being safe in TvZ. Before, they risked getting sniped by widowmines.

/edit

Ravens are good on ladder where most players don't expect it. Good luck using it in a match against pro Koreans.

Ps. Avilo I'm a fan but I disagree on Ravens. You speak of Korean Terrans just copying builds but at the same time, top foreign Terrans are not utilizing ravens either
.


because all of them just copy what the koreans are doing haha.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
rikter
Profile Joined November 2010
United States352 Posts
October 18 2013 04:36 GMT
#68
The raven has a lot of utillity, the problem is that the points in the game where it would be most useful, its not really available. Id love a raven to clear creep, or to find hard to spot observers. As a drop escort you could also use its spells in support, the TL requirement is just too much. And if they insist on tl then reduce build time so the starport isnt tied up as long.
No one wants a box of shit, even if it is for Christmas.
PineapplePizza
Profile Joined June 2010
United States749 Posts
October 18 2013 06:02 GMT
#69
I would really like to know why they changed the missile mechanic. I remember being dumbfounded, yet virtually nobody else seemed to care. It adds more depth to the ability while making it a LOT more dangerous, and it doesn't look stupid, either.

David stated that they wanted to increase the range of Hunter-Seeker Missiles, but couldn't they have simply changed a single number in the editor from 6 to 9?

What's even more bizzare, was that Hunter-Seeker Missiles used to be Range 9 in the WoL beta (patch 11).
"There should be no tying a sharp, hard object to your cock like it has a mechanical arm and hitting it with the object or using your cockring to crack the egg. No cyborg penises allowed. 100% flesh only." - semioldguy
Metalcore1993
Profile Joined November 2012
New Zealand92 Posts
Last Edited: 2013-10-18 06:50:53
October 18 2013 06:48 GMT
#70
A longer range on it would be amazing esp in tvp as there would be less risk of feedback. from my experience, the hardest part of using ravens in tvp is making sure they dont get feedbacked all the time. I like hsm with the splash dmg as it allows players who play mech to deal with mass void rays quite easily when supported with a couple of thors and we already have yamato for high single target damage. Also it works very well against the naturally clumped deathball style protoss like to use.
https://twitter.com/MetalcoreSC2 http://www.twitch.tv/metalcore1993
TMStarcraft
Profile Joined September 2010
Australia686 Posts
October 18 2013 14:23 GMT
#71
I'd like to echo the idea that some people have already brought up, that the Seeker Missile is much too all or nothing in terms of damage. Terran has no real AoE damage spell, which makes life hard against swarms of zerg ground units and flocks of mutas (AoE 'damage' against P comes from EMP which doesn't translate to Z), which is why a mine nerf seems so terrible to Ts.

Perhaps the problem is that they are designing SMs with the old "Hunter-Seeker" name in mind. Instead of it being just a 'unit targeted' spell, what if there were a second option to make it a 'fly to targeted location' spell. Reduced/no charge up time, no single target damage and better AoE damage (for both).

This way there is more versatility and options, multiple targeted SMs for the situations we've seen them used in so far, and the second option to control space, force/deny engagements or do some guaranteed damage.

A longer cast range and faster raven would make SMs, and therefore, the Raven a more attractive choice.
||
MstrJinbo
Profile Joined March 2011
United States1251 Posts
October 18 2013 16:38 GMT
#72
On October 18 2013 23:23 TMStarcraft wrote:
I'd like to echo the idea that some people have already brought up, that the Seeker Missile is much too all or nothing in terms of damage. Terran has no real AoE damage spell, which makes life hard against swarms of zerg ground units and flocks of mutas (AoE 'damage' against P comes from EMP which doesn't translate to Z), which is why a mine nerf seems so terrible to Ts.

Perhaps the problem is that they are designing SMs with the old "Hunter-Seeker" name in mind. Instead of it being just a 'unit targeted' spell, what if there were a second option to make it a 'fly to targeted location' spell. Reduced/no charge up time, no single target damage and better AoE damage (for both).

This way there is more versatility and options, multiple targeted SMs for the situations we've seen them used in so far, and the second option to control space, force/deny engagements or do some guaranteed damage.

A longer cast range and faster raven would make SMs, and therefore, the Raven a more attractive choice.


Terrans don't have a shortage of AoE. Tanks, thors, mines, hellions ghosts(vs shields) and the seeker missile.
Oboeman
Profile Joined January 2011
Canada3980 Posts
Last Edited: 2013-10-18 18:27:50
October 18 2013 18:26 GMT
#73
i think they're worth it just for pdd... seeker missile is an added bonus, if the opportunity presents itself.

ultralisks? use buildings.
TMStarcraft
Profile Joined September 2010
Australia686 Posts
October 18 2013 22:41 GMT
#74
On October 19 2013 01:38 MstrJinbo wrote:
Show nested quote +
On October 18 2013 23:23 TMStarcraft wrote:
I'd like to echo the idea that some people have already brought up, that the Seeker Missile is much too all or nothing in terms of damage. Terran has no real AoE damage spell, which makes life hard against swarms of zerg ground units and flocks of mutas (AoE 'damage' against P comes from EMP which doesn't translate to Z), which is why a mine nerf seems so terrible to Ts.

Perhaps the problem is that they are designing SMs with the old "Hunter-Seeker" name in mind. Instead of it being just a 'unit targeted' spell, what if there were a second option to make it a 'fly to targeted location' spell. Reduced/no charge up time, no single target damage and better AoE damage (for both).

This way there is more versatility and options, multiple targeted SMs for the situations we've seen them used in so far, and the second option to control space, force/deny engagements or do some guaranteed damage.

A longer cast range and faster raven would make SMs, and therefore, the Raven a more attractive choice.


Terrans don't have a shortage of AoE. Tanks, thors, mines, hellions ghosts(vs shields) and the seeker missile.

Yes but tanks are terrible, thors are easily magic boxed, hellions are great, so are mines (possibly nerfed soon), ghosts are P only, and the seeker missile is not effective enough to warrant building the raven. A cast-able AoE damage spell usable across all match ups would possibly make it a more viable choice.

So Ts have only two real viable AoE units atm, which is why we see them all the time. I do like thors thrown in with bio mid-late TvZ though, they seem more effective.
||
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
October 19 2013 02:44 GMT
#75
On October 19 2013 07:41 TMStarcraft wrote:
Show nested quote +
On October 19 2013 01:38 MstrJinbo wrote:
On October 18 2013 23:23 TMStarcraft wrote:
I'd like to echo the idea that some people have already brought up, that the Seeker Missile is much too all or nothing in terms of damage. Terran has no real AoE damage spell, which makes life hard against swarms of zerg ground units and flocks of mutas (AoE 'damage' against P comes from EMP which doesn't translate to Z), which is why a mine nerf seems so terrible to Ts.

Perhaps the problem is that they are designing SMs with the old "Hunter-Seeker" name in mind. Instead of it being just a 'unit targeted' spell, what if there were a second option to make it a 'fly to targeted location' spell. Reduced/no charge up time, no single target damage and better AoE damage (for both).

This way there is more versatility and options, multiple targeted SMs for the situations we've seen them used in so far, and the second option to control space, force/deny engagements or do some guaranteed damage.

A longer cast range and faster raven would make SMs, and therefore, the Raven a more attractive choice.


Terrans don't have a shortage of AoE. Tanks, thors, mines, hellions ghosts(vs shields) and the seeker missile.

Yes but tanks are terrible, thors are easily magic boxed, hellions are great, so are mines (possibly nerfed soon), ghosts are P only, and the seeker missile is not effective enough to warrant building the raven. A cast-able AoE damage spell usable across all match ups would possibly make it a more viable choice.

So Ts have only two real viable AoE units atm, which is why we see them all the time. I do like thors thrown in with bio mid-late TvZ though, they seem more effective.

I do incorporate thors in my 4M. Keeping the techlab on my factory after getting drilling claw upgrades and making thors out of them. I use a medivac to boost them around and it's hilariously fun when I catch enemy mutas off guard. My goal is to boost around enough thors to 1 shot a clump of mutas lol.
Slydie
Profile Joined August 2013
1935 Posts
October 19 2013 15:49 GMT
#76
Buffing ravens seem very dangerous I think, they can very easily become the new WoL infestor. Mass ravens (+mech/bio/air) is already extremely powerful, but of course it is an extremely hard transition to make.
Buff the siegetank
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
October 20 2013 02:20 GMT
#77
On October 20 2013 00:49 Slydie wrote:
Buffing ravens seem very dangerous I think, they can very easily become the new WoL infestor. Mass ravens (+mech/bio/air) is already extremely powerful, but of course it is an extremely hard transition to make.


Mech + bio + air is imaginary. Just basic reality - upgrades 3 ways will take extremely long, unless playing super duper greedy and ignoring army size in favour of tech and econ; which is suicide at the top level.

'Extremely hard' must be euphemism for impossible - as it is in some cultures. Not advocating for raven buff by the way. I think Widow Mines are plenty AoE damage at the moment in TvZ, emp in TvP, seige tanks in TvT.
goody153
Profile Blog Joined April 2013
44246 Posts
October 20 2013 07:40 GMT
#78
On October 20 2013 00:49 Slydie wrote:
Buffing ravens seem very dangerous I think, they can very easily become the new WoL infestor. Mass ravens (+mech/bio/air) is already extremely powerful, but of course it is an extremely hard transition to make.

would be nice if terran had more options of splash .. like in tvz they can choose between bio-mine/bio-tank/bio-raven would be awesome .. but thats just my thoughts ..
this is a quote
Zahir
Profile Joined March 2012
United States947 Posts
October 20 2013 09:17 GMT
#79
I can never seem to make Ravens work vs an equally toss or zerg. Either they move away from the seeker or just split and let it hit the isolated unit. Some opponents will even pick up the targeted unit and drop it somewhere else in order to make the missile hit empty space.

PDD is only useful vs stalkers or vikings, i find. So they might have a place in mech tvp, but then again, HTs are so good vs ravens and can snipe the PDD too.

Auto turrets are only good for harass...

In TvT though, HSM is great because tanks are a guaranteed target, and PDD is critical in viking fights.
What is best? To crush the Zerg, see them driven before you, and to hear the lamentations of the Protoss.
goody153
Profile Blog Joined April 2013
44246 Posts
October 20 2013 10:40 GMT
#80
On October 20 2013 18:17 Zahir wrote:
I can never seem to make Ravens work vs an equally toss or zerg. Either they move away from the seeker or just split and let it hit the isolated unit. Some opponents will even pick up the targeted unit and drop it somewhere else in order to make the missile hit empty space.

PDD is only useful vs stalkers or vikings, i find. So they might have a place in mech tvp, but then again, HTs are so good vs ravens and can snipe the PDD too.

Auto turrets are only good for harass...

In TvT though, HSM is great because tanks are a guaranteed target, and PDD is critical in viking fights.

how about HSM is tvp ? does it work
this is a quote
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
2026 Week 3
RotterdaM880
TKL 237
SteadfastSC201
IndyStarCraft 198
Rex126
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 880
Hui .299
TKL 237
SteadfastSC 201
IndyStarCraft 198
ProTech130
Rex 126
LamboSC2 124
StarCraft: Brood War
Britney 57576
Calm 6639
Bisu 2736
EffOrt 1107
Jaedong 979
Soma 693
Stork 489
Soulkey 338
firebathero 331
Mini 305
[ Show more ]
Rush 277
ggaemo 220
PianO 206
actioN 186
hero 151
Dewaltoss 110
BeSt 81
Mind 75
sorry 67
Barracks 46
Hyun 45
ToSsGirL 32
Sharp 25
Shine 24
JYJ 22
Rock 18
GoRush 17
Aegong 17
Hm[arnc] 16
Movie 13
Sexy 13
yabsab 13
soO 12
Noble 11
Terrorterran 10
Sacsri 9
Counter-Strike
byalli430
ceh9420
fl0m209
oskar59
adren_tv53
Other Games
singsing2037
B2W.Neo646
hiko613
Beastyqt321
DeMusliM230
FrodaN185
QueenE130
KnowMe128
XaKoH 121
mouzStarbuck106
Trikslyr31
Organizations
Other Games
BasetradeTV10
StarCraft: Brood War
Kim Chul Min (afreeca) 6
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• HeavenSC 21
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 19
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV996
League of Legends
• Nemesis3848
• Jankos1885
• TFBlade1052
Upcoming Events
Replay Cast
8h 54m
The PondCast
18h 54m
OSC
1d 8h
RSL Revival
1d 18h
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
2 days
RSL Revival
2 days
Maru vs MaxPax
BSL
3 days
RSL Revival
3 days
uThermal 2v2 Circuit
3 days
BSL
4 days
[ Show More ]
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

Proleague 2026-03-31
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.