• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:00
CEST 16:00
KST 23:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 225ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon325.0.16 Hotfix (June 30) - Balance + Bug Fixes38Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
ZOWIE DIVINA preview MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Serral wins Maestros of the Game 2 TL Poll: How do you feel about the 5.0.16 PTR balance changes? Server Blocker
Tourneys
HomeStory Cup 29 RSL Revival: Season 6 - Qualifiers and Main Event Vespene Cup #1 — $300+ USD, July 10 Douyu Cup 2026: $20,000 Legends Event (June 26-28) Crank Gathers Season 4: BW vs SC2 Team League
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
Snow On New ASL S22 Map, Zerg Nerf ASL 22 Proposed Map Pool Farewell Beloved Starcraft (Youtube Videos) BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Dawn of War IV Stormgate/Frost Giant Megathread Summer Games Done Quick 2026! Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Five o'clock TL Mafia NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 13043 users

[D] Why are ravens not used lategame TvZ/P? - Page 4

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 Next All
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
October 17 2013 14:45 GMT
#61
On October 17 2013 14:47 padfoota wrote:
Bunch of you guys completely forgot Bomber's usage of ravens when it first got patched.

The fact that you people still assume korean pros dont try different strategies is rather condescending imo.


Thats how I felt that statement comes off.... a lot of top korean pros try new strategies all the time to generalize they all copy each other is very condescending when the reality is that MOST foreigners just copy Top Korean Pro players blindly seeing them as the bible for basic play and only seeing a strat viable when a Top Korean player does it LOL
Durp
Profile Blog Joined September 2010
Canada3117 Posts
October 17 2013 14:48 GMT
#62
Why aren't Ravens used?

1. Because after you shoot off your PDD, it gets feedbacked by HTs or the mutas fly somewhere else.
2. When you shoot your Seeker Missile, they move that one unit away (or more likely, try to and take non-substantial splash damage because one seeker missile doesn't really do that much)
3. Auto turrets are terrible.

Why would any Terran build a flimsy unit that rarely ever has a useful effect. After you cast your mana-crippling spell it's a flying paperweight.

None of it's abilities are even worth the APM to move around my add-ons.
SOOOOOooooOOOOooooOOOOoo Many BANELINGS!!
ChoDing
Profile Joined November 2009
United States740 Posts
October 17 2013 15:16 GMT
#63
Science vessel much? Much much?.....
관광 since 2008. Master of Cheese. God of Heartbreak Ridge.
Sissors
Profile Joined March 2012
1395 Posts
October 17 2013 16:12 GMT
#64
On October 17 2013 23:48 Durp wrote:
Why aren't Ravens used?

1. Because after you shoot off your PDD, it gets feedbacked by HTs or the mutas fly somewhere else.
2. When you shoot your Seeker Missile, they move that one unit away (or more likely, try to and take non-substantial splash damage because one seeker missile doesn't really do that much)
3. Auto turrets are terrible.

Why would any Terran build a flimsy unit that rarely ever has a useful effect. After you cast your mana-crippling spell it's a flying paperweight.

None of it's abilities are even worth the APM to move around my add-ons.

With point two I would more say the issue is if you really go heavy on ravens and cost a whole bunch of seekers, they simply move their entire army back, no micro required. And risk two is fast targets can also dive into your army, with the seekers following them and killing your own army.

Their damage isn't bad, as long as it is used on targets which are vulnerable to AOE damage. For example against stacked voids, or just in general a clumped ground army.

At the same time I remember a game vs a toss. I had won it, and one of the last things he had were 6 tempests, I had raven squad near there (and main army bit further), and half for fun I used all their energy on a load of seekers. Enemy gg'd immediatly, but waited to see what would happen. He was kinda surprised when not a single tempest died.
kill619
Profile Joined December 2011
United States212 Posts
October 17 2013 21:11 GMT
#65
On October 18 2013 01:12 Sissors wrote:
Show nested quote +
On October 17 2013 23:48 Durp wrote:
Why aren't Ravens used?

1. Because after you shoot off your PDD, it gets feedbacked by HTs or the mutas fly somewhere else.
2. When you shoot your Seeker Missile, they move that one unit away (or more likely, try to and take non-substantial splash damage because one seeker missile doesn't really do that much)
3. Auto turrets are terrible.

Why would any Terran build a flimsy unit that rarely ever has a useful effect. After you cast your mana-crippling spell it's a flying paperweight.

None of it's abilities are even worth the APM to move around my add-ons.

With point two I would more say the issue is if you really go heavy on ravens and cost a whole bunch of seekers, they simply move their entire army back, no micro required. And risk two is fast targets can also dive into your army, with the seekers following them and killing your own army.

Their damage isn't bad, as long as it is used on targets which are vulnerable to AOE damage. For example against stacked voids, or just in general a clumped ground army.

At the same time I remember a game vs a toss. I had won it, and one of the last things he had were 6 tempests, I had raven squad near there (and main army bit further), and half for fun I used all their energy on a load of seekers. Enemy gg'd immediately, but waited to see what would happen. He was kinda surprised when not a single tempest died.



You can't really dive someone with a sm tagged unless its something that moves really quickly, in which case it's a bit of a waste to be sm'ing it in the first place(marine, stalker, ling, hellion etc.)

SM are good against anything stacked, but only flying units and workers can really do that and stacked !=clumped. You have too much time to react to the sm for it to really punish someone for clumping, at least to the extent banelings and fungal do to bio.
weikor
Profile Blog Joined March 2011
Austria580 Posts
October 17 2013 21:27 GMT
#66
seeker missile and yamato cannon are also the only spells which deal direct and full damage. Storm is a dot - can deal anywhere from 0 - 80 damage, depending on how slow you are. Fungal isnt so much a DPS spell, its more useful for the lockdown.

Seeker missile will ALWAYS deal all the damage, or No damage - making it hard to balance. if you dont give players that chance to evade its strongly OP, if they can evade fairly easily it goes to useless once players know how.

my fix would be to launch hunter seekers faster, yet they deal reduced damage if they further they are away from the raven, down to 0 if they get too far away.
Qikz
Profile Blog Joined November 2009
United Kingdom12042 Posts
October 17 2013 21:35 GMT
#67
On October 16 2013 08:55 plogamer wrote:
Show nested quote +
On October 16 2013 07:13 Doc Brawler wrote:
PDD might protect mines from getting one shotted from a muta-overseer cloud...


Muta cloud will simply find another target to engage. It's good if you're pushing the Zerg into their base and they're forced to engage in PDD range.

Overseer speedbuff has made mutas very mobile while being safe in TvZ. Before, they risked getting sniped by widowmines.

/edit

Ravens are good on ladder where most players don't expect it. Good luck using it in a match against pro Koreans.

Ps. Avilo I'm a fan but I disagree on Ravens. You speak of Korean Terrans just copying builds but at the same time, top foreign Terrans are not utilizing ravens either
.


because all of them just copy what the koreans are doing haha.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
rikter
Profile Joined November 2010
United States352 Posts
October 18 2013 04:36 GMT
#68
The raven has a lot of utillity, the problem is that the points in the game where it would be most useful, its not really available. Id love a raven to clear creep, or to find hard to spot observers. As a drop escort you could also use its spells in support, the TL requirement is just too much. And if they insist on tl then reduce build time so the starport isnt tied up as long.
No one wants a box of shit, even if it is for Christmas.
PineapplePizza
Profile Joined June 2010
United States749 Posts
October 18 2013 06:02 GMT
#69
I would really like to know why they changed the missile mechanic. I remember being dumbfounded, yet virtually nobody else seemed to care. It adds more depth to the ability while making it a LOT more dangerous, and it doesn't look stupid, either.

David stated that they wanted to increase the range of Hunter-Seeker Missiles, but couldn't they have simply changed a single number in the editor from 6 to 9?

What's even more bizzare, was that Hunter-Seeker Missiles used to be Range 9 in the WoL beta (patch 11).
"There should be no tying a sharp, hard object to your cock like it has a mechanical arm and hitting it with the object or using your cockring to crack the egg. No cyborg penises allowed. 100% flesh only." - semioldguy
Metalcore1993
Profile Joined November 2012
New Zealand92 Posts
Last Edited: 2013-10-18 06:50:53
October 18 2013 06:48 GMT
#70
A longer range on it would be amazing esp in tvp as there would be less risk of feedback. from my experience, the hardest part of using ravens in tvp is making sure they dont get feedbacked all the time. I like hsm with the splash dmg as it allows players who play mech to deal with mass void rays quite easily when supported with a couple of thors and we already have yamato for high single target damage. Also it works very well against the naturally clumped deathball style protoss like to use.
https://twitter.com/MetalcoreSC2 http://www.twitch.tv/metalcore1993
TMStarcraft
Profile Joined September 2010
Australia686 Posts
October 18 2013 14:23 GMT
#71
I'd like to echo the idea that some people have already brought up, that the Seeker Missile is much too all or nothing in terms of damage. Terran has no real AoE damage spell, which makes life hard against swarms of zerg ground units and flocks of mutas (AoE 'damage' against P comes from EMP which doesn't translate to Z), which is why a mine nerf seems so terrible to Ts.

Perhaps the problem is that they are designing SMs with the old "Hunter-Seeker" name in mind. Instead of it being just a 'unit targeted' spell, what if there were a second option to make it a 'fly to targeted location' spell. Reduced/no charge up time, no single target damage and better AoE damage (for both).

This way there is more versatility and options, multiple targeted SMs for the situations we've seen them used in so far, and the second option to control space, force/deny engagements or do some guaranteed damage.

A longer cast range and faster raven would make SMs, and therefore, the Raven a more attractive choice.
||
MstrJinbo
Profile Joined March 2011
United States1251 Posts
October 18 2013 16:38 GMT
#72
On October 18 2013 23:23 TMStarcraft wrote:
I'd like to echo the idea that some people have already brought up, that the Seeker Missile is much too all or nothing in terms of damage. Terran has no real AoE damage spell, which makes life hard against swarms of zerg ground units and flocks of mutas (AoE 'damage' against P comes from EMP which doesn't translate to Z), which is why a mine nerf seems so terrible to Ts.

Perhaps the problem is that they are designing SMs with the old "Hunter-Seeker" name in mind. Instead of it being just a 'unit targeted' spell, what if there were a second option to make it a 'fly to targeted location' spell. Reduced/no charge up time, no single target damage and better AoE damage (for both).

This way there is more versatility and options, multiple targeted SMs for the situations we've seen them used in so far, and the second option to control space, force/deny engagements or do some guaranteed damage.

A longer cast range and faster raven would make SMs, and therefore, the Raven a more attractive choice.


Terrans don't have a shortage of AoE. Tanks, thors, mines, hellions ghosts(vs shields) and the seeker missile.
Oboeman
Profile Joined January 2011
Canada3980 Posts
Last Edited: 2013-10-18 18:27:50
October 18 2013 18:26 GMT
#73
i think they're worth it just for pdd... seeker missile is an added bonus, if the opportunity presents itself.

ultralisks? use buildings.
TMStarcraft
Profile Joined September 2010
Australia686 Posts
October 18 2013 22:41 GMT
#74
On October 19 2013 01:38 MstrJinbo wrote:
Show nested quote +
On October 18 2013 23:23 TMStarcraft wrote:
I'd like to echo the idea that some people have already brought up, that the Seeker Missile is much too all or nothing in terms of damage. Terran has no real AoE damage spell, which makes life hard against swarms of zerg ground units and flocks of mutas (AoE 'damage' against P comes from EMP which doesn't translate to Z), which is why a mine nerf seems so terrible to Ts.

Perhaps the problem is that they are designing SMs with the old "Hunter-Seeker" name in mind. Instead of it being just a 'unit targeted' spell, what if there were a second option to make it a 'fly to targeted location' spell. Reduced/no charge up time, no single target damage and better AoE damage (for both).

This way there is more versatility and options, multiple targeted SMs for the situations we've seen them used in so far, and the second option to control space, force/deny engagements or do some guaranteed damage.

A longer cast range and faster raven would make SMs, and therefore, the Raven a more attractive choice.


Terrans don't have a shortage of AoE. Tanks, thors, mines, hellions ghosts(vs shields) and the seeker missile.

Yes but tanks are terrible, thors are easily magic boxed, hellions are great, so are mines (possibly nerfed soon), ghosts are P only, and the seeker missile is not effective enough to warrant building the raven. A cast-able AoE damage spell usable across all match ups would possibly make it a more viable choice.

So Ts have only two real viable AoE units atm, which is why we see them all the time. I do like thors thrown in with bio mid-late TvZ though, they seem more effective.
||
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
October 19 2013 02:44 GMT
#75
On October 19 2013 07:41 TMStarcraft wrote:
Show nested quote +
On October 19 2013 01:38 MstrJinbo wrote:
On October 18 2013 23:23 TMStarcraft wrote:
I'd like to echo the idea that some people have already brought up, that the Seeker Missile is much too all or nothing in terms of damage. Terran has no real AoE damage spell, which makes life hard against swarms of zerg ground units and flocks of mutas (AoE 'damage' against P comes from EMP which doesn't translate to Z), which is why a mine nerf seems so terrible to Ts.

Perhaps the problem is that they are designing SMs with the old "Hunter-Seeker" name in mind. Instead of it being just a 'unit targeted' spell, what if there were a second option to make it a 'fly to targeted location' spell. Reduced/no charge up time, no single target damage and better AoE damage (for both).

This way there is more versatility and options, multiple targeted SMs for the situations we've seen them used in so far, and the second option to control space, force/deny engagements or do some guaranteed damage.

A longer cast range and faster raven would make SMs, and therefore, the Raven a more attractive choice.


Terrans don't have a shortage of AoE. Tanks, thors, mines, hellions ghosts(vs shields) and the seeker missile.

Yes but tanks are terrible, thors are easily magic boxed, hellions are great, so are mines (possibly nerfed soon), ghosts are P only, and the seeker missile is not effective enough to warrant building the raven. A cast-able AoE damage spell usable across all match ups would possibly make it a more viable choice.

So Ts have only two real viable AoE units atm, which is why we see them all the time. I do like thors thrown in with bio mid-late TvZ though, they seem more effective.

I do incorporate thors in my 4M. Keeping the techlab on my factory after getting drilling claw upgrades and making thors out of them. I use a medivac to boost them around and it's hilariously fun when I catch enemy mutas off guard. My goal is to boost around enough thors to 1 shot a clump of mutas lol.
Slydie
Profile Joined August 2013
1971 Posts
October 19 2013 15:49 GMT
#76
Buffing ravens seem very dangerous I think, they can very easily become the new WoL infestor. Mass ravens (+mech/bio/air) is already extremely powerful, but of course it is an extremely hard transition to make.
Buff the siegetank
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
October 20 2013 02:20 GMT
#77
On October 20 2013 00:49 Slydie wrote:
Buffing ravens seem very dangerous I think, they can very easily become the new WoL infestor. Mass ravens (+mech/bio/air) is already extremely powerful, but of course it is an extremely hard transition to make.


Mech + bio + air is imaginary. Just basic reality - upgrades 3 ways will take extremely long, unless playing super duper greedy and ignoring army size in favour of tech and econ; which is suicide at the top level.

'Extremely hard' must be euphemism for impossible - as it is in some cultures. Not advocating for raven buff by the way. I think Widow Mines are plenty AoE damage at the moment in TvZ, emp in TvP, seige tanks in TvT.
goody153
Profile Blog Joined April 2013
44280 Posts
October 20 2013 07:40 GMT
#78
On October 20 2013 00:49 Slydie wrote:
Buffing ravens seem very dangerous I think, they can very easily become the new WoL infestor. Mass ravens (+mech/bio/air) is already extremely powerful, but of course it is an extremely hard transition to make.

would be nice if terran had more options of splash .. like in tvz they can choose between bio-mine/bio-tank/bio-raven would be awesome .. but thats just my thoughts ..
this is a quote
Zahir
Profile Joined March 2012
United States947 Posts
October 20 2013 09:17 GMT
#79
I can never seem to make Ravens work vs an equally toss or zerg. Either they move away from the seeker or just split and let it hit the isolated unit. Some opponents will even pick up the targeted unit and drop it somewhere else in order to make the missile hit empty space.

PDD is only useful vs stalkers or vikings, i find. So they might have a place in mech tvp, but then again, HTs are so good vs ravens and can snipe the PDD too.

Auto turrets are only good for harass...

In TvT though, HSM is great because tanks are a guaranteed target, and PDD is critical in viking fights.
What is best? To crush the Zerg, see them driven before you, and to hear the lamentations of the Protoss.
goody153
Profile Blog Joined April 2013
44280 Posts
October 20 2013 10:40 GMT
#80
On October 20 2013 18:17 Zahir wrote:
I can never seem to make Ravens work vs an equally toss or zerg. Either they move away from the seeker or just split and let it hit the isolated unit. Some opponents will even pick up the targeted unit and drop it somewhere else in order to make the missile hit empty space.

PDD is only useful vs stalkers or vikings, i find. So they might have a place in mech tvp, but then again, HTs are so good vs ravens and can snipe the PDD too.

Auto turrets are only good for harass...

In TvT though, HSM is great because tanks are a guaranteed target, and PDD is critical in viking fights.

how about HSM is tvp ? does it work
this is a quote
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
GSL
11:00
GSL CK #5 - Day 1
Ryung 381
SHIN 141
CranKy Ducklings SOOP112
Classic106
herO (SOOP)89
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko630
Ryung 381
SHIN 141
Classic 106
herO (SOOP) 89
Rex 51
Codebar 30
RushiSC 8
StarCraft: Brood War
Jaedong 1657
Shuttle 1615
Hyuk 862
Soulkey 830
BeSt 638
Soma 549
EffOrt 444
Light 395
Mini 342
Larva 258
[ Show more ]
actioN 186
Snow 183
ggaemo 166
Zeus 165
Rush 115
hero 95
Pusan 77
ZerO 75
[sc1f]eonzerg 49
ToSsGirL 42
Sea.KH 42
soO 41
Sharp 35
910 32
Free 30
Aegong 27
scan(afreeca) 25
Barracks 22
HiyA 18
Terrorterran 15
Bale 15
sorry 15
Movie 14
IntoTheRainbow 11
Yoon 10
Noble 9
Icarus 4
Dota 2
Gorgc4436
Dendi1388
XaKoH 920
XcaliburYe9
Counter-Strike
kRYSTAL_73
Other Games
singsing1960
B2W.Neo797
Liquid`VortiX155
ZerO(Twitch)12
Organizations
Other Games
gamesdonequick28088
StarCraft: Brood War
UltimateBattle 1370
StarCraft 2
IntoTheiNu 1228
Other Games
BasetradeTV228
Dota 2
PGL Dota 2 - Main Stream147
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• HappyZerGling 45
• LUISG 18
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3286
Upcoming Events
Replay Cast
10h
WardiTV Weekly
21h
PiGosaur Cup
1d 10h
The PondCast
1d 20h
Replay Cast
2 days
CrankTV Team League
2 days
Replay Cast
3 days
Replay Cast
3 days
CrankTV Team League
3 days
Replay Cast
4 days
[ Show More ]
RSL Revival
4 days
CranKy Ducklings
4 days
Afreeca Starleague
4 days
Snow vs Jaedong
YSC vs hero
RSL Revival
5 days
Sparkling Tuna Cup
5 days
GSL
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.