• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:08
CEST 22:08
KST 05:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon255.0.16 Hotfix (June 30) - Balance + Bug Fixes28Weekly Cups (June 22-28): Zergs thrive in new patch2[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
HomeStory Cup In Early July MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon 5.0.16 Hotfix (June 30) - Balance + Bug Fixes 5.0.16 patch for SC2 goes live (8 worker start) Is the larve respawn broken?
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! INu's Battles#17 <BO.9>
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
Starcraft vs Retro Category on Twitch ASL 22 Proposed Map Pool First season(s) of tastosis gomtv gsl vods? Best thing happen to StarCraft since Remastered? BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV ZeroSpace at Steam NextFest - Last free demo Path of Exile
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Men's Fashion Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4827 users

[D] Why are ravens not used lategame TvZ/P? - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 Next All
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
October 16 2013 19:55 GMT
#41
Ravens are just not that great of a unit.
Most times lategame zerg or protoss doesn't have much ranged units if you play the standard bio stuff so PDD doesn't actually do anything and autoturrets just suck, hard to place and their damage get's mitigated by armor upgrades too much.
Seeker missile however also just sucks against protoss.

Basically their value lies in being a gas dump but good play should just avoid that by not going over 4 gas anytime soon. Besides the ghost is a better (albeit less gas heavy) gas dump in TvP.
TvZ there can be some real value in the gas dump and seeker missile isn't as bad but it still kinda sucks given how late it hits, it just overkills way too often or hits your own stuff as much as theirs. If they have broodlords/corruptors then ravens rock because both PDD and seeker missile are great against that but zerg doesn't often go for it.
Simply put it's often better to just avoid the gas stockpile in the first place than use ravens to mitigate it. In TvZ if you do happen to have the gas then some ravens are fine even though you probably need an extra starport to make them. They are quite serviceable against infestors, corruptors and broodlords which often show up at that time. It's only a lategame thing though as gas stockpiles shouldn't happen while you're still upgrading and corruptors/broodlords aren't a thing if terran plays properly aggressive.

Ravens synergize much better with mech styles actually as a unit but their cost just doesn't. If you mech you have hardly anything to spend on them. Perhaps when the patch get's released and banshees + mech become a thing we'll see more ravens too.

Ravens could use some slight reworking. Seeker missile would be cooler as a high single target damage with minimal aoe making ravens better in a science vessel way where you can snipe ultra's/broods/colossi/archon with them but it would be really hard to mass them up. Turrets could also use a small buff, for example being able to place them on top of units like forcefield or let their damage increase with bio upgrades. I'd like a small speed buff or range increase as well so they could actually play around HT's, they just force them out of the game as it stands.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
October 16 2013 20:00 GMT
#42
Ravens are just not that great of a unit.
Most times lategame zerg or protoss doesn't have much ranged units if you play the standard bio stuff so PDD doesn't actually do anything and autoturrets just suck, hard to place and their damage get's mitigated by armor upgrades too much.
Seeker missile however also just sucks against protoss.

Basically their value lies in being a gas dump but good play should just avoid that by not going over 4 gas anytime soon. Besides the ghost is a better (albeit less gas heavy) gas dump in TvP.
TvZ there can be some real value in the gas dump and seeker missile isn't as bad but it still kinda sucks given how late it hits, it just overkills way too often or hits your own stuff as much as theirs. If they have broodlords/corruptors then ravens rock because both PDD and seeker missile are great against that but zerg doesn't often go for it.
Simply put it's often better to just avoid the gas stockpile in the first place than use ravens to mitigate it. In TvZ if you do happen to have the gas then some ravens are fine even though you probably need an extra starport to make them. They are quite serviceable against infestors, corruptors and broodlords which often show up at that time. It's only a lategame thing though as gas stockpiles shouldn't happen while you're still upgrading and corruptors/broodlords aren't a thing if terran plays properly aggressive.

Ravens synergize much better with mech styles actually as a unit but their cost just doesn't. If you mech you have hardly anything to spend on them. Perhaps when the patch get's released and banshees + mech become a thing we'll see more ravens too.

Ravens could use some slight reworking. Seeker missile would be cooler as a high single target damage with minimal aoe making ravens better in a science vessel way where you can snipe ultra's/broods/colossi/archon with them but it would be really hard to mass them up. Turrets could also use a small buff, for example being able to place them on top of units like forcefield or let their damage increase with bio upgrades. I'd like a small speed buff or range increase as well so they could actually play around HT's, they just force them out of the game as it stands.
KingofGods
Profile Joined July 2010
Canada1218 Posts
October 17 2013 00:49 GMT
#43
IMO a big reason that no one talks about is the micro required for ravens. Every unit terran has is so micro intensive already that adding another unit(s) that requires micro is so daunting.

I know I know, for those of us with 300+ apm and mutli tasking and micro of a god, microing units is trivial. But for the rest of the mere mortals, yeah.
lost_artz
Profile Joined January 2012
United States366 Posts
October 17 2013 02:24 GMT
#44
It might be 2 years old but I'd like to put this out there since it relates to the topic at hand.

blade55555
Profile Blog Joined March 2009
United States17423 Posts
October 17 2013 03:13 GMT
#45
On October 16 2013 04:15 avilo wrote:
I honestly think it's because either a lot of the Korean players don't know about it, or they are too afraid to start using them in pro games, or they are underestimating how good they are.

You have to remember Korean players for the most part seem to carbon copy each other's builds and strategies until someone comes along and shows them differently or proves something else to be effective that it's worth copying. At least that's how it seems to me, it's always been like that even in brood war.

Too many Korean T right now stick purely on bio + mine even into lategame which will almost autolose if Zerg gets to ultras + infestors and starts to tech switch to broodlord/infestor as well.


But for the most part, bio is stronger than mech right now, that's why you do not see ravens as much. Ravens can be really good with bio too, but they are not as necessary if you're constantly pressuring and trading units.


All of what you said was incorrect until broodlord/infestor. In a straight up engagement bio/mine gets crushed by ultra/ling/bane/infestor/broodlord that is correct. Ultra/infestor though does not crush bio/mine unless the terran is nice or messes up and lets his whole army get fungaled. It all goes by how you engage ultra/infestor vs bio/mine.

Furthermore going broodlords is almost never worth it except on specific maps because of how immobile it is. Every time I see a zerg go bl's vs terran if the terrans smart he just goes for a base trade (hint this favors terran a lot, especially versus a broodlord army). Now if the terran is nice and engages the bl/ultra/infestor army then yeah he loses (unless he's got ravens).

When I think of something else, something will go here
avilo
Profile Blog Joined November 2007
United States4100 Posts
October 17 2013 04:12 GMT
#46
On October 17 2013 12:13 blade55555 wrote:
Show nested quote +
On October 16 2013 04:15 avilo wrote:
I honestly think it's because either a lot of the Korean players don't know about it, or they are too afraid to start using them in pro games, or they are underestimating how good they are.

You have to remember Korean players for the most part seem to carbon copy each other's builds and strategies until someone comes along and shows them differently or proves something else to be effective that it's worth copying. At least that's how it seems to me, it's always been like that even in brood war.

Too many Korean T right now stick purely on bio + mine even into lategame which will almost autolose if Zerg gets to ultras + infestors and starts to tech switch to broodlord/infestor as well.


But for the most part, bio is stronger than mech right now, that's why you do not see ravens as much. Ravens can be really good with bio too, but they are not as necessary if you're constantly pressuring and trading units.


All of what you said was incorrect until broodlord/infestor. In a straight up engagement bio/mine gets crushed by ultra/ling/bane/infestor/broodlord that is correct. Ultra/infestor though does not crush bio/mine unless the terran is nice or messes up and lets his whole army get fungaled. It all goes by how you engage ultra/infestor vs bio/mine.

Furthermore going broodlords is almost never worth it except on specific maps because of how immobile it is. Every time I see a zerg go bl's vs terran if the terrans smart he just goes for a base trade (hint this favors terran a lot, especially versus a broodlord army). Now if the terran is nice and engages the bl/ultra/infestor army then yeah he loses (unless he's got ravens).


"All of what you said is incorrect" should i say that too to what you said -_-? It's a matter of context imo. I think it's pretty accurate to say ultra/bane/infestor demolishes pure bio mine if it gets to that point after ling/bane/muta.

And as for the brood/infestor, i don't mean going brood+infestor off the bat, but more so after you've established lots of ultra/infestor and then you add in broodlords to mess with mines and force some vikings. I'm talking more of an already max vs max game, where Zerg can make like 10-20 spores to free up some extra supply for those broods just to help out mess up Terran's unit composition.

And i think you're underestimating how a lot of Zergs play with static defense. The base trade scenario you're talking about doesn't work so well if Zerg puts spines/spores at every base at that point in the game and then just runs all their ultra/infestor back home.

If they don't put spines/spores at each base and they are just naked hatches...then yeah sure, medivacs will just fly around lol.
Sup
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
Last Edited: 2013-10-17 05:49:44
October 17 2013 05:47 GMT
#47
Bunch of you guys completely forgot Bomber's usage of ravens when it first got patched.

The fact that you people still assume korean pros dont try different strategies is rather condescending imo.
Stop procrastinating
InfusedTT.DaZe
Profile Joined August 2010
Romania693 Posts
October 17 2013 06:05 GMT
#48
actually in tvp you don't lack gas, you're mainly starving for minerals ... buut ravens are really bad lategame since pdd can get fedbacked and the raven itself also can
"Echoes of past events nudge the tiller on my present course, I await its reflection in the future"
Sissors
Profile Joined March 2012
1395 Posts
October 17 2013 06:24 GMT
#49
On October 17 2013 11:24 lost_artz wrote:
It might be 2 years old but I'd like to put this out there since it relates to the topic at hand.

http://www.youtube.com/watch?v=EBuXdkyQ8RQ

While it can still be effective vs zerg, that is WoL. In HotS he could have run his speed roaches under the air ball when seekers are casted and take it out with their own seekers. Also why generally seekers on corrupters is a bad idea.
Metalcore1993
Profile Joined November 2012
New Zealand92 Posts
October 17 2013 06:43 GMT
#50
Raven + ghost comps are really powerfull in tvp when playing mech. Hellbat thor + a couple of tanks with ghost and raven support can wreck a toss army. Ravens counter mass void with hsm and tempests with pdd and hellbat thor + ghots for emp destroy toss ground forces and you can add tanks for extra splash and seige range.
https://twitter.com/MetalcoreSC2 http://www.twitch.tv/metalcore1993
WeddingEpisode
Profile Blog Joined June 2011
United States356 Posts
October 17 2013 06:51 GMT
#51
One HSM against a big ball is powerful, it's surprising that at least one isn't made
at beginning of game to let sit until its needed.
Still diamond
goody153
Profile Blog Joined April 2013
44280 Posts
October 17 2013 08:17 GMT
#52
soooo ... ravens is a rare occasion in tvz .. and they are complete garbage in tvp (aside from blocking tempest shots using PDD)

i always thought that they are good against protoss .. probably just on paper ..

would it help if the energy regen is increased ? or its movement speed so that it doesnt automatically die to HT ?
this is a quote
Mahanaim
Profile Joined December 2012
Korea (South)1002 Posts
October 17 2013 08:35 GMT
#53
It could have a little speed boost, just saying
Celebrating Starcraft since... a long time ago.
goody153
Profile Blog Joined April 2013
44280 Posts
October 17 2013 08:38 GMT
#54
On October 17 2013 17:35 Mahanaim wrote:
It could have a little speed boost, just saying

agreed it would be awesome if was used lategame in any matchup .. it would look like how arbiters were used during BW in PvT
this is a quote
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
October 17 2013 08:41 GMT
#55
On October 17 2013 17:38 goody153 wrote:
Show nested quote +
On October 17 2013 17:35 Mahanaim wrote:
It could have a little speed boost, just saying

agreed it would be awesome if was used lategame in any matchup .. it would look like how arbiters were used during BW in PvT

Or just Science Vessels. Ravens are slugs when compared in speed against Science Vessels.
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
October 17 2013 09:26 GMT
#56
On October 17 2013 17:41 plogamer wrote:
Show nested quote +
On October 17 2013 17:38 goody153 wrote:
On October 17 2013 17:35 Mahanaim wrote:
It could have a little speed boost, just saying

agreed it would be awesome if was used lategame in any matchup .. it would look like how arbiters were used during BW in PvT

Or just Science Vessels. Ravens are slugs when compared in speed against Science Vessels.

Speed is definitely one thing that would improve raven usage hugely. That being said, I do feel ravens need more *guaranteed* dmg like the science vessel. Their usage tends to be either way to good or way to bad. Compare it to science vessels which got a lot more guaranteed dmg in(though admittedly scourge made sniping the vessels also a lot easier for Z). Admittedly I think buffing ravens would probably require some nerf to marines lategame, hence I'm not sure buffing is even a realistic option.
goody153
Profile Blog Joined April 2013
44280 Posts
October 17 2013 11:09 GMT
#57
On October 17 2013 18:26 Zarahtra wrote:
Show nested quote +
On October 17 2013 17:41 plogamer wrote:
On October 17 2013 17:38 goody153 wrote:
On October 17 2013 17:35 Mahanaim wrote:
It could have a little speed boost, just saying

agreed it would be awesome if was used lategame in any matchup .. it would look like how arbiters were used during BW in PvT

Or just Science Vessels. Ravens are slugs when compared in speed against Science Vessels.

Speed is definitely one thing that would improve raven usage hugely. That being said, I do feel ravens need more *guaranteed* dmg like the science vessel. Their usage tends to be either way to good or way to bad. Compare it to science vessels which got a lot more guaranteed dmg in(though admittedly scourge made sniping the vessels also a lot easier for Z). Admittedly I think buffing ravens would probably require some nerf to marines lategame, hence I'm not sure buffing is even a realistic option.

why would marines need a nerf ? dont storm and colossus trash them easily .. and marines dont work well with ultras
this is a quote
woreyour
Profile Blog Joined December 2010
582 Posts
October 17 2013 12:26 GMT
#58
maybe just maybe because marines, medivacs and mines are just too good. Cheap, effective, can be reactored units.

Or because ravens are too slow and exposed, they die easily compared to what P and Z can dish out. Z maybe but then why would you lift your reactored starports that produce lots of speedivacts and make techlabs for each and make slow ass ravens? need splash? go mines (reactored) need damage marines. also ravens would require another micro intensive unit that when you blink and did not care for disappears in seconds which are also too expansive.
I am so sexy.. I sometimes romance myself..
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
October 17 2013 12:27 GMT
#59
On October 17 2013 21:26 woreyour wrote:
maybe just maybe because marines, medivacs and mines are just too good. Cheap, effective, can be reactored units.

Or because ravens are too slow and exposed, they die easily compared to what P and Z can dish out. Z maybe but then why would you lift your reactored starports that produce lots of speedivacts and make techlabs for each and make slow ass ravens? need splash? go mines (reactored) need damage marines. also ravens would require another micro intensive unit that when you blink and did not care for disappears in seconds which are also too expansive.


Oh no, reactored. TWICE the production. Zergs must be all jelly.
woreyour
Profile Blog Joined December 2010
582 Posts
Last Edited: 2013-10-17 13:47:41
October 17 2013 13:47 GMT
#60
On October 17 2013 21:27 plogamer wrote:
Show nested quote +
On October 17 2013 21:26 woreyour wrote:
maybe just maybe because marines, medivacs and mines are just too good. Cheap, effective, can be reactored units.

Or because ravens are too slow and exposed, they die easily compared to what P and Z can dish out. Z maybe but then why would you lift your reactored starports that produce lots of speedivacts and make techlabs for each and make slow ass ravens? need splash? go mines (reactored) need damage marines. also ravens would require another micro intensive unit that when you blink and did not care for disappears in seconds which are also too expansive.


Oh no, reactored. TWICE the production. Zergs must be all jelly.



zerg has 19 max larva, 4 per inject and toss can build X gateways at a time. well i hope its all far :D afterall, all is fair in love and war.
I am so sexy.. I sometimes romance myself..
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Bombastic Starleague
20:00
GosuLeague Ro16 - Swiss
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 320
IndyStarCraft 170
Railgan 150
MindelVK 55
StarCraft: Brood War
Soulkey 277
Dewaltoss 104
Rock 20
Hm[arnc] 19
Bale 8
Counter-Strike
fl0m1659
kRYSTAL_57
Heroes of the Storm
Liquid`Hasu341
Other Games
Grubby3076
FrodaN1451
byalli332
C9.Mang0177
ArmadaUGS147
UpATreeSC66
Mew2King57
Trikslyr56
JuggernautJason11
Organizations
Other Games
BasetradeTV230
Dota 2
PGL Dota 2 - Main Stream169
StarCraft 2
angryscii 31
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1073
Other Games
• imaqtpie950
• Shiphtur378
Upcoming Events
The PondCast
13h 52m
HomeStory Cup
14h 52m
Replay Cast
1d 3h
HomeStory Cup
1d 14h
Replay Cast
2 days
HomeStory Cup
2 days
OSC
2 days
Sparkling Tuna Cup
3 days
WardiTV Weekly
4 days
The PondCast
5 days
[ Show More ]
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

YSL S3
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

Escore Tournament S3: W1
CSL 2026 Summer (S21)
Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.