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[G] Going CC-first Bio in TvP - Page 2

Forum Index > StarCraft 2 Strategy
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llIH
Profile Joined June 2011
Norway2147 Posts
May 05 2013 22:15 GMT
#21
Yes the irony is that CC first actually is pretty good at defending blink allins. As Jazz just said.
A lot of people agree with this after trying it for a while and getting comfortable starting CC first.
-HuShang-
Profile Joined December 2012
Canada393 Posts
May 05 2013 22:38 GMT
#22
Time to bring out the 10gate double zealot, stalker, msc it seems
Professional Starcraft 2 Coach & Caster | Message me for more info or business proposals
Jazzman88
Profile Joined January 2012
Canada2228 Posts
May 05 2013 23:28 GMT
#23
On May 06 2013 07:38 -HuShang- wrote:
Time to bring out the 10gate double zealot, stalker, msc it seems


So you're that guy. May you be plagued with BW Dragoon AI, you bastard.

Yeah, that would be pretty good against CC-first. Unfortunately, it's bad against almost everything else. There's a reason I didn't worry too much about proxy 2-gate and 10-gate builds when trying this; it makes up like 1% of all games, so there's no point preparing specifically for it.
Chylith
Profile Joined April 2011
Canada167 Posts
May 06 2013 00:09 GMT
#24
Good guide, it'd be cool if you added a bit on how to react to protoss pulling 1/3 of their probes with 1-2 chronoed zealots though. I know it's not something most people will see often, but it's still a good response to cc first that some protoss use. =p
Goddamnit this is the most retarded thing I will read all week and it's only fucking tuesday. ~Hawk
BaaL`
Profile Joined May 2010
297 Posts
May 06 2013 00:30 GMT
#25
I think the 2 main things when defending blink all-in are to pull SCVs fast (whenever he blinks in your base basically), and to try and get a siege tank out.

If you scouted 1-base blink I think you should evacuate your natural, put the CC in your main and continue SCV production off 2 orbitals, and get a bunker in a good spot against blinks in your main.

Overall I don't think it is a problem to hold this. Just don't be greedy about the low ground, and pull workers sooner rather than later.
Taefox
Profile Joined March 2010
1533 Posts
Last Edited: 2013-05-06 00:37:28
May 06 2013 00:34 GMT
#26
Thank for contributing, I have been waiting for this <3

edit: You would want to add another guide about scouting in TvP when I feel like scouting is the most important thing at CC first build, here is the link: http://www.teamliquid.net/forum/viewmessage.php?topic_id=411085
@taefoxy
SHODAN
Profile Joined November 2011
United Kingdom1162 Posts
May 06 2013 01:51 GMT
#27
the best terran thread I've read in a long time. thanks for this!
Jazzman88
Profile Joined January 2012
Canada2228 Posts
May 06 2013 02:12 GMT
#28
On May 06 2013 09:09 Chylith wrote:
Good guide, it'd be cool if you added a bit on how to react to protoss pulling 1/3 of their probes with 1-2 chronoed zealots though. I know it's not something most people will see often, but it's still a good response to cc first that some protoss use. =p


Check out the MKP vs HuK game from Cloud Kingdom. It's under the Pro VoDs section. Also covered in section 4 under 'Early Harass' (talking about multiple Probe harass, again referencing the MKP/HuK game).
ahw
Profile Blog Joined April 2011
Canada1099 Posts
Last Edited: 2013-05-06 02:42:24
May 06 2013 02:39 GMT
#29
I'm a mid masters terran. I open CC first every game tvp. here are my thoughts after ~50 games.

The whole point is that it just makes your midgame advantage much stronger. This lets you keep the protoss on 2 bases for a lot longer than the 1 rax expand variant. You need to focus your play in hitting this window.

I think the problem most terran players have pulling this off is that you have to think and be reactionary, whereas the 1-rax expand build had built-in failsafes to shut down all ins. ( ie, the engi bay starting as you start factory after stim finished in time for the 7:00 DT...)

- Any early chrono aggression can be beaten by smart scouting and a reactionary bunker. You shouldn't lose to chono'd zealot stalker. Cut an orbital upgrade for 10 seconds to make sure you get a bunker up safely, if the map is small.

- If you see double gas that early and you either: 1) scout a missing pylon 2) there is no stalker 3) you lose your scout without finding everything you need, then you pretty much have to play safe and drop an engineering bay early assuming fastest possible proxy oracle. You are ahead on econ. Don't be needlessly greedy.

- In most situations an early third is a bad choice because the real power of this bio opening is the 8-12 minute window where you have to get some damage done. Get your stronger army, pressure, don't lose anything with your drops. You want to pick off pylons and probes.
Chylith
Profile Joined April 2011
Canada167 Posts
May 06 2013 02:56 GMT
#30
On May 06 2013 11:12 Jazzman88 wrote:
Show nested quote +
On May 06 2013 09:09 Chylith wrote:
Good guide, it'd be cool if you added a bit on how to react to protoss pulling 1/3 of their probes with 1-2 chronoed zealots though. I know it's not something most people will see often, but it's still a good response to cc first that some protoss use. =p


Check out the MKP vs HuK game from Cloud Kingdom. It's under the Pro VoDs section. Also covered in section 4 under 'Early Harass' (talking about multiple Probe harass, again referencing the MKP/HuK game).

Ah whoops..didn't see that. xD; awesome then.
Goddamnit this is the most retarded thing I will read all week and it's only fucking tuesday. ~Hawk
GumBa
Profile Blog Joined July 2012
United Kingdom31935 Posts
May 12 2013 01:36 GMT
#31
On May 05 2013 23:16 Jazzman88 wrote:
Show nested quote +
On May 05 2013 22:49 GumBa wrote:
Great guide ! Definetly gonna try this in the ladder


If you're not Masters, you're going to have a hard time, though. Below Masters' league, 9-scouts are more common, and with a 9-scout on a 2-player map it's possible to reactively go proxy Stargate and as stated it's so very hard to defend that. I go CC-first currently every TvP on Whirlwind and Star Station (probably Zerus Prime too, but I haven't played enough games yet in the new season). Not recommended for Derelict Watcher or Klontas Mire, due to the wide open space and easy attack paths. The other 2-player maps are okay, but I think Neo Planet S especially is a difficult one because it's hard to get enough Bunkers into the natural choke to hold a dedicated Immortal bust.

Im diamond and just wanted to update on what I think. Well ive been having huhe amounts of success with cc first in the ladder and habe been loving it so far :D
To all the haters: you deserve to witness many, many more Serral victories, worthy of the godlike player he is.
Jazzman88
Profile Joined January 2012
Canada2228 Posts
May 14 2013 00:05 GMT
#32
Update as of May 13, 2013:

Still haven't been 6-8 Gate all-inned with this build. I continue to get very normal lategame positions with this style.

Added a section to the OP about Blink All-ins under the 'All-ins' section, plus a reference replay to demonstrate those points in the Author Example Games section.

Cheers, all!
Nexic
Profile Blog Joined May 2010
United States729 Posts
Last Edited: 2013-05-14 09:45:18
May 14 2013 09:33 GMT
#33
Nice to see a write-up on this, I started doing it after seeing it a lot from qxc a few weeks ago.

Didn't realize there was so much CC first at MLG dallas, I had previously been doing the reactor expand -> widow mine build from Innovation.

Noticed that Byun removed the vods from his stream though
ThePianoDentist
Profile Joined July 2011
United Kingdom698 Posts
May 14 2013 11:46 GMT
#34
great looking guide. cant wait until after exams to learn this style!
Brood War Protoss, SC2 Terran/Protoss
RukKus
Profile Joined October 2010
United States197 Posts
May 14 2013 20:56 GMT
#35
I could really use some help with this build. I am lowly Diamond, and I have been getting stomped hardcore. Protoss sees it coming. I have lost 4 games in a row today to Protoss because they see the CC first and go 4 or 6 gate. I was able to stave that off by building 3 bunkers with my extra minerals, and I thought I was doing very well! Took 4 bases, was working on 3/3 very fast. Did some drops... but still died hardcore to the ball...

ANY ANY ANY help at all would be most appreciated!

http://drop.sc/334745
Micro... Kill Kill! Macro ... Build Build! ... Micro ... Kill Kill! Macro ... Build Build... Stim...RAAAAAGE!
Niska
Profile Joined March 2011
31 Posts
May 14 2013 21:32 GMT
#36
Wow what a beautiful guide Jazzman, well done! I have been learning Terran and I like macro play. I have actually begun to do the same build as you without actually ever reading anything about it. I tried 1 rax gas after CC but that just doesnt work against early pressure.

Nonetheless I am diamond and still have ways to go. I found your how to react/defend sections very enlightening. Those little tips take hundreds of games to figure out, many people don't appreciate them.

I do have a question and maybe its as simple as it doesnet happen after a while. But in diamond I do encounter a Nexus first build once in a while. It usually is a 2 player map and the protoss scouts after pylon and determines im doing CC first. A nexus first with double forge and chrono probes is pretty hard to keep up with.
So do you see this at all? If not do you have any recommendations? I would rather not drop 4 rax and all in. If there is a macro way to counter this what should I do ?
MysteryMeat1
Profile Blog Joined June 2011
United States3292 Posts
May 14 2013 21:45 GMT
#37
I've actually been baited with cc first on NEO Planet S. Since theres pretty much the two main proxy locations he just sent some marines and a coulpe of scvs and just took out the pylon. I was like DAYUM, pretty smart. Now whenever I see cc first I just throw down a pylon somewere on the map without proxying anything and chronoing out a stalker and MSC to deny scouting. Makes them waste a lot of money on turrets and tech.
"Cause ya know, Style before victory." -The greatest mafia player alive
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
May 14 2013 22:11 GMT
#38
great guide! a lot of people will be very happy that this is here
get rich or die mining
TL+ Member
intense555
Profile Blog Joined February 2011
United States474 Posts
May 14 2013 22:36 GMT
#39
On May 05 2013 16:36 Figgy wrote:
If Protoss sees CC first, you are auto-dead to any good player doing a proxy oracle. You can't scout it unless you get extremely lucky. There is no way you are going to get all the intel you need without a reaper unless your intuition is extremely on the ball.

CC first is like Nexus first (dies to a reaper) now. You can do it, but you have to pray they make all the wrong decisions or don't scout you.

Isn't worth the trade off of 1 rax expand unless you are huge gambling man.

1 rax fe way safer and doesnt run the same risk of dieing to oracles, early stalker msc, etc....
Aspiring Starcraft 2 pro for @mYinsanityEU, follow me on twitter @mYintenseSC
Chemist391
Profile Joined October 2010
United States368 Posts
May 14 2013 22:39 GMT
#40
On May 06 2013 08:28 Jazzman88 wrote:
Show nested quote +
On May 06 2013 07:38 -HuShang- wrote:
Time to bring out the 10gate double zealot, stalker, msc it seems


So you're that guy. May you be plagued with BW Dragoon AI, you bastard.

Yeah, that would be pretty good against CC-first. Unfortunately, it's bad against almost everything else. There's a reason I didn't worry too much about proxy 2-gate and 10-gate builds when trying this; it makes up like 1% of all games, so there's no point preparing specifically for it.


The 10pylon/10gate/10gas zealot/msc/stalker opening that Sage uses pretty often is probably really good against this. And it's amazing vs most reaper expands, so it *is* actually good enough to do every time you get a PvT on a 2player map (away from my replays atm, but my winrate with this build is extremely high).

Something to run some test games against!
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