• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:39
CEST 07:39
KST 14:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down13ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League55Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
REPORT: StarCraft 2: Remastered In Development Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR? No more SC2 streamers on team liquid? Daily SC2 Player Grid - feedback wanted
Tourneys
ScienceCraft (October 24-25) - Live Event RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Starcraft player cRuZa Passed away. Young Players Tournament Announced by SOOP Rollback Netcode in Brood War SCHNAIL now supports Remastered BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Small VOD Thread 2.0 2v2v2v2 Tournament [ASL22] Grand Finals [Megathread] Daily Proleagues
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Armies of Exigo - YesYes? General RTS Discussion Thread Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine Artificial Intelligence Thread US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8317 users

TAILS' 7:22 Dark Templar Drop and FE - Page 6

Forum Index > StarCraft 2 Strategy
236 CommentsPost a Reply
Prev 1 4 5 6 7 8 12 Next All
xsnac
Profile Blog Joined August 2011
Barbados1365 Posts
April 07 2013 09:06 GMT
#101
On April 07 2013 15:50 Gauranga wrote:
Somebody please explain to me why DT's against Terran is viable. Because whenever I attack with mine they just get scanned and destroyed on the spot (mind you I am in a low league). Is it because higher level Terrans spend all their Orbital energy on mules, therefore having nothing left for scans?


did you read the op ? there is specified a couple of reasons why it works .

it works cuz you contain terran and invest in tech/upgrades without any risks .

and for a low level understanding : even if he does have scans , he will be scarry to leave his base + 1 scan costs 300 minerals . so even if he scans and you killed nothing , you still break even .
1/4 \pi \epsilon_0
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
Last Edited: 2013-04-07 09:39:41
April 07 2013 09:31 GMT
#102
Builds like these doesnt really work at low levels when the players dont really understand what they should be doing, nor do lower levels have any "meta-game" to speak of

All builds at a high enough level follows a highly specific timing with a highly specific amount of units. This creates a flow for the player, allowing the player to play at a certain pace.

Builds like these are designed to interrupt the flow and pacing of the opponents build, dealing damage not just in numbers, but in the timing as well.

For the metagame in TvP at a high level, most, if not all terran builds are designed to deal heavy damage to the protoss continuously throughout the game and kill the protoss before the 15 minute mark because nobody wants to deal with a full strength late game protoss triple aoe army with good control. Builds like these allows the protoss to get there by preventing the terran from harrassing or pressuring at a full strength, at the correct timing.

1 rax FE builds that have a turret kept in mind will be placed at the natural ~6:30 mark, even then pros will prevent the turret from finishing off so they can cancel it, allowing for more money for a faster transition / heavier army at their timing. This is mainly because money that doesnt contribute directly into the army ultimately means a much weaker army, meaning the chances of dealing significant pressure at their build timing will be a lot less stronger.

A double DT DROP at 7:22 is HIGHLY disrupting for a terran player playing standard - first, scans are non existance unless the terran has been saving up scans (highly unusual, as mules are essential at building the correct force at the correct time). Second, there will be NO random turret placing for the terran inside the main because its highly disrupting to their builds, and how many turrets should the terran place to prevent a fricken dropship warpin? This is why terrans are opting for widowmines at the early stage - much stronger and covers a better area for a cheaper price since its mobile. It can also be used aggressively too. DT drops completely bypasses that, forcing the terran to drop down turrets/scans, causing indirect damage. Any kill from the DTs are extra, and might just flat out kill the terran if he doesnt happen to have sufficient energy for scanning.

This is the main reason why high level rushes that have a very specific idea behind it does NOT work at lower levels. Rushes like these are designed to counter some aspect of the meta-game it was designed for. Such meta-game simply doesnt exist at lower levels of play. Its this reason why people would suggest new players to go for a macro opener rather than learning a detailed rush - its simply not designed for that level of play, and having a bigger + better army at lower levels will win the game easily.

DT drops are less strong against protoss (although just as deadly) because of the static defense that can hit ground, and a cheap + mobile detector that can follow the army around.

DT drops are not as strong against zerg also for similar reasons.

For terran - turrets need to placed absolutely fucking everywhere if they want to defend against DTs, and they are highly suspectible to sniping. Dts when split cannot be caught with scans alone, and asking a terran player to add ravens into his build is really ridiculous. It doesnt even sound good on paper - 200 gas for a unit that simply observes and is easily sniped? Plus you need a fucking techlab on the starport? Its probably cheaper to build extra OCs for scanning at this point.

Yeah sure late game it probably works. Just for the sake of sniping DTs? What, make a raven banshee strike force?
Stop procrastinating
llIH
Profile Joined June 2011
Norway2147 Posts
April 07 2013 10:06 GMT
#103
Love it. Really good work.
fjjotizz
Profile Joined May 2010
Sweden153 Posts
April 07 2013 10:08 GMT
#104
Well I guess I have to start building turrets every game again...
"I'm a creepy guy. Tasteless, if it would make my units move faster, I would peek in everyones window in Seoul."
Geiko
Profile Blog Joined June 2010
France2048 Posts
April 07 2013 10:16 GMT
#105
Teoita, always delivering the cheese builds ! Great job guys, will probably be trying this out on ladder
geiko.813 (EU)
Entteri
Profile Joined August 2011
Finland108 Posts
April 07 2013 10:27 GMT
#106
Time to not play ladder for a few weeks...
Authopsy
Profile Joined May 2010
Switzerland10 Posts
April 07 2013 10:27 GMT
#107
Why isn't there a place where we can find those awesome guides made by TLStrategy in the forum? After a few weeks, they disappear under a ton of new, less interesting posts. Isn't it possible to make them sticky or have a place where they are easily accessible on TL?
rEalGuapo
Profile Joined January 2011
Germany832 Posts
Last Edited: 2013-04-07 10:30:34
April 07 2013 10:28 GMT
#108
On April 07 2013 18:06 xsnac wrote:
Show nested quote +
On April 07 2013 15:50 Gauranga wrote:
Somebody please explain to me why DT's against Terran is viable. Because whenever I attack with mine they just get scanned and destroyed on the spot (mind you I am in a low league). Is it because higher level Terrans spend all their Orbital energy on mules, therefore having nothing left for scans?


did you read the op ? there is specified a couple of reasons why it works .

it works cuz you contain terran and invest in tech/upgrades without any risks .

and for a low level understanding : even if he does have scans , he will be scarry to leave his base + 1 scan costs 300 minerals . so even if he scans and you killed nothing , you still break even .


A Scan does not COST minerals, how many people get that wrong is disgusting.
A scan is worth it to kill an Observer, you think you break even when losing a DT? Dark Shrine may be cheap but if you don't do any damage you are way way behind.

Also, at least on EU, getting a fast Reaper seems to be standard right now, that makes this BO terrible, late Stalker and early tech combined mean that Terran will know exactly what is up, making 2 or 3 Missile Turrets means you do nothing..
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
Last Edited: 2013-04-07 10:30:49
April 07 2013 10:29 GMT
#109
On April 07 2013 19:27 Authopsy wrote:
Why isn't there a place where we can find those awesome guides made by TLStrategy in the forum? After a few weeks, they disappear under a ton of new, less interesting posts. Isn't it possible to make them sticky or have a place where they are easily accessible on TL?


Well this is just a game analysis rather than a full on guide. I have links to every article i've written in my profile, and many other blues too. That's a good point though i guess it'd be nice to have all the "strat talk" type stuff somewhere. I'll add them to recommened threads.

Glon's and Blade's guides are both in the recommended thread section.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
CryMeaRiveR.749
Profile Joined September 2011
France59 Posts
April 07 2013 10:36 GMT
#110
hate this !

ps: im terran
Cry me a riverrrrrrrrr
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
Last Edited: 2013-04-07 10:59:39
April 07 2013 10:51 GMT
#111
This is a pretty cool opening.
I wonder though why it rushes for the MSC and not just for a stalker. Stalker is better for anti-scouting and let's you get the expo slightly earlier plus most importantly lets you deal with reaper harass better. MsC earlier get's you the critical 100 energy faster but I don't think that's so crucial. For defending pressure I still feel warpgate completing is more useful then a rushed MsC. Basically I do this sort of build with fast warpgate and stalker and a slightly delayed MsC.
I don't like rushing the MsC unless it has a very specific purpose or timing because it's also built instead of probes delaying your income. I especially don't like getting it before i have my 22 probes in my main.

edit: nevertheless I like greedy tech plays after FE in TvP. I think it will be key to the new hots TvP, abusing the fact the warpgate and MsC keep you safe from virtually any pressure anyway without actually having to build much units. Just having 2 warpgates and an MsC with energy is pretty much enough to be safe from any pressure between 6 and 8 minutes so you can invest your money into blisteringly fast tech instead of units.
Quick blink (on Ohana) or stargate after FE are nice plays too. Robo to me feels pretty pointless sometimes in hots TvP, I don't like colossi anyway as they hardly help you get a third up being so slow and you can get detection which you hardly need anyway from oracles too. Robo is often only used for obs/warp prism for me which feels such a waste as it doesn't pressure nearly as much as going for something else.

Observers to stop widow mines are nice but i'm wondering if it isn't just better to get a forge and make a cannon whenever they get a burrowed mine. Observer doesn't stop the first shot anyway and a cannon effectively kills the widow mine too because you force them to unburrow or die to the cannon.
Douillos
Profile Joined May 2010
France3195 Posts
April 07 2013 11:01 GMT
#112
What a write-up! GZ

I'm terran and I approve gertting an ebay at 6:00 :D
Look a giraffe! Look a fist!!
xsnac
Profile Blog Joined August 2011
Barbados1365 Posts
April 07 2013 11:01 GMT
#113
On April 07 2013 19:28 rEalGuapo wrote:
Show nested quote +
On April 07 2013 18:06 xsnac wrote:
On April 07 2013 15:50 Gauranga wrote:
Somebody please explain to me why DT's against Terran is viable. Because whenever I attack with mine they just get scanned and destroyed on the spot (mind you I am in a low league). Is it because higher level Terrans spend all their Orbital energy on mules, therefore having nothing left for scans?


did you read the op ? there is specified a couple of reasons why it works .

it works cuz you contain terran and invest in tech/upgrades without any risks .

and for a low level understanding : even if he does have scans , he will be scarry to leave his base + 1 scan costs 300 minerals . so even if he scans and you killed nothing , you still break even .


A Scan does not COST minerals, how many people get that wrong is disgusting.
A scan is worth it to kill an Observer, you think you break even when losing a DT? Dark Shrine may be cheap but if you don't do any damage you are way way behind.

Also, at least on EU, getting a fast Reaper seems to be standard right now, that makes this BO terrible, late Stalker and early tech combined mean that Terran will know exactly what is up, making 2 or 3 Missile Turrets means you do nothing..



you can get stalker first to deny scouting and then go for this build .

and please you are so wrong saying scan does not cost minerals . you know how much terran income drop if he scans and not use energy from orbital for mule ?
and yes vs reaper this exact build order sucks since you have no stalker and he sees ms core , twilight and robo .
" making 2-3 missile turrets " this is investment + if is only turrets you can drop and kill turrets and load back and run since if he push he has no army in base .
1/4 \pi \epsilon_0
ZuBoITO
Profile Joined April 2010
Croatia3 Posts
April 07 2013 11:56 GMT
#114
Well this build was doing my friend for almost 1 month. He had 98% PvT on ladder (grandmaster).
igay
Profile Blog Joined November 2011
Australia1178 Posts
April 07 2013 12:20 GMT
#115
such a sick guide, heading to another lvl
MVP <3 MKP <3 DRG <3
etherealfall
Profile Joined December 2011
Australia476 Posts
April 07 2013 12:42 GMT
#116
What do you do vs a walled off Terran? I've had two games today where he just proxy'd a factory and waltzed in with 2-3 widow mines :S
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
April 07 2013 12:51 GMT
#117
This isn't meant to be a guide; it was just analysis of one interesting game which showed how openings have changed with hots.

That said, i imagine any kind fast aggression (faster than a standard widow mine drop) or cheese from terran would kill you or do tons of damage. I suppose you can try and get some units out before going for the DT tech, but i don't know anything more specific.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Teno
Profile Joined November 2011
Germany80 Posts
April 07 2013 13:03 GMT
#118
I guess, we cant play this strategy fpr now, because everybody will prepare for it, or?
PROtoss
Salient
Profile Joined August 2011
United States876 Posts
April 07 2013 13:26 GMT
#119
It seems like something that could be easily scouted and shut down.
Salient
Profile Joined August 2011
United States876 Posts
April 07 2013 13:32 GMT
#120
On April 07 2013 18:06 xsnac wrote:
Show nested quote +
On April 07 2013 15:50 Gauranga wrote:
Somebody please explain to me why DT's against Terran is viable. Because whenever I attack with mine they just get scanned and destroyed on the spot (mind you I am in a low league). Is it because higher level Terrans spend all their Orbital energy on mules, therefore having nothing left for scans?


did you read the op ? there is specified a couple of reasons why it works .

it works cuz you contain terran and invest in tech/upgrades without any risks .

and for a low level understanding : even if he does have scans , he will be scarry to leave his base + 1 scan costs 300 minerals . so even if he scans and you killed nothing , you still break even .


IMO it is never a good deal to trade gas (DTs) for minerals (Mules).
Prev 1 4 5 6 7 8 12 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 21m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ViBE179
StarCraft: Brood War
Leta 2041
Larva 191
Dota 2
NeuroSwarm213
LuMiX1
League of Legends
JimRising 710
Counter-Strike
taco 479
Other Games
summit1g8921
C9.Mang0288
Livibee154
Sick31
Organizations
Other Games
gamesdonequick733
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2137
Other Games
• Scarra938
• Shiphtur545
Upcoming Events
FEL
3h 21m
Patches Events
7h 21m
AI Arena Tournament
11h 21m
FEL
1d 4h
Sparkling Tuna Cup
1d 4h
Replay Cast
1d 17h
WardiTV Weekly
2 days
IntoTheTV X SOOP
3 days
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
3 days
The PondCast
4 days
[ Show More ]
Kung Fu Cup
4 days
IntoTheTV X SOOP
5 days
SHIN vs GuMiho
Clem vs Classic
WardiTV Invitational
6 days
Epic.LAN
6 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
BSL Season 23
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.