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TAILS' 7:22 Dark Templar Drop and FE

Forum Index > StarCraft 2 Strategy
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TAILS' 7:22 Dark Templar Drop and FE

Text byTL Strategy
Graphics bywo1fwood
April 6th, 2013 21:37 GMT

2013 GSTL Season 1

TL Strategy Presents:
Strategy Spotlight



Introduction
Some background


The Build
How to do?


Closing Thoughts
The End


Strategy Spotlight: TAILS' 7:22 Dark Templar Drop with FE



From: TAiLS vs. Ryung, 2013 GSTL Season One - Team MVP vs. Axiom-Acer - VOD (pay only)


Introduction: PvT in HotS and other relevant things

PvT in HotS

The release of Heart of the Swarm changed every Starcraft II match-up and PvT is no different. The unit compositions and overall feel of games have remained similar, with Terrans usually going for bio and focusing on harassment while the Protoss defends as he techs to a fearsome colossi/templar army. However, the specific builds and flow of the match-up have changed entirely.

Terran drops are more powerful thanks to the medivac afterburners and most Protoss players are having having a hard time dealing with them. It's not just direct drop defense that's troublesome—securing a third base at an appropriate time to match the Terran economy is difficult as well, for fear of spreading oneself too thin against drops. The older Protoss standard, passive macro build of 1 gate FE into 3 gate robo into a tech of choice (forge/twilight, forge/colossus, or double forge) now struggles with Terran's stronger aggression. Thus, many Protoss players are eschewing 'standard' play, instead focusing on entering the mid-game in an advantageous position through early aggression (MC's stargate play comes to mind), or on preventing drops through harassment and map control.

The TAiLS Factor

Before we can begin to explain this strategy, we first have to account for (P)TAiLS factor. Save for perhaps (T)GuMiho and (P)YongHwa, TAiLS is perhaps one of the biggest GSTL specialists there is. After all, TAiLS is not a GSL mainstay by any means. But what he lacks for in GSL results, he more than makes up for in his GSTL accomplishments. In the last season of GSTL, TAiLS ended the season with a 6 - 2 record, the fourth best in the entire league.

Almost more impressively, TAiLS did this almost exclusively with sniping builds. TAiLS is known as a genius in creating builds tailored to abuse his opponents' more predictable play patterns, or undiscovered quirks on a newly introduced map. When TAiLS was chosen as the second player for MVP against Axiom-Acer last week, the viewers and the casters knew we could look forward to a unique new build. After all, TAiLS' talent for constructing builds would certainly shine even more during the dawn of a new expansion. But before TAiLS could prepare an appropriate build, he would have to learn a bit about how Terrans were opening in HotS.

Terran Openings in HotS

For Terran, 15CC/1rax FE followed by 3 barracks into medivacs, by far the most common openings in WoL, still exist and remains a powerful builds, especially with the new turbo-vacs. However, those builds seem to be eclipsed in these early days of HotS by a fast CC build with a widow mine drop behind it. The widow mines incorporated into this build allow both for a better defense, and even a better early offense in combination with drops. This kind of widow mine drop isn't the fastest possible, but it can catch players off-guard, forces Protoss to play with such a possibility in mind, and more importantly gives the Terran plenty of scouting information.

This opening still transitions into 3 rax plus a reactored starport, but a key trade-off is that this build can't hit a stim-upgraded infantry drop timing as fast as the older 1rax FE because of the delayed natural expansion, smaller marine count, and later upgrades. Instead of the common 10 minute timing we would see with the old, direct-to-3 rax medivac build, stim+medivac drops will usually hit around 11:30 with the widow mine expand build. TAiLS' build was tailored specifically to counteract this new modern standard Terran opening, focusing on the HotS changes and new units such as the mothership core and cheaper dark shrine.

TAiLS' answer

While widow mines and booster medivacs seem to be two enormous upgrades to the Terran arsenal, Protoss also got some notable, albeit less glamorous and less talked about improvements. The two important ones here are:
  • The Mothership Core: With the photon overcharge ability, a mothership core provides a much needed anchor to Protoss defense. Though it's far from one-stop solution against multi-pronged drops, it can almost completely shut down early frontal aggression by itself.
  • A cheaper Dark Shrine: In HotS, the cost of the dark shrine was reduced from 100/250 to 150/150. A much cheaper dark shrine allows dark templar builds, especially dark templar-rush openings to be much more viable.
Taking these two points into account, TAiLS carefully constructed a HotS build that would surgically take Ryung apart, bit by bit.

The Build

As far as we can deduce, this is the exact build TAiLS used, give or take a few chronoboosts that appeared off screen. Constant probe production is assumed, except where specifically stated. There is no probe scouting with this build.
  • 9/10 Pylon
  • Chronoboost Nexus x2
  • 13/18 Gateway
  • 15/18 Assimilator x2 (Cut probes briefly if necessary)
  • 16/18 Pylon
  • Chronoboost Nexus (3)
  • Put 2 probes on each assimilators once they complete.
  • Chronoboost Nexus (4)
  • 18/18 Cybernetics Core
  • 20/26 Zealot*
  • 22/26 Cancel Zealot right before completion.
  • 21/26 Mothership Core and Warpgate research as soon as Cybernetics Core completes.
  • Chronoboost Nexus (5)
  • 23/26 Nexus at natural.
  • Add 1 probe to each assimilator to bring them to full mining.
  • 25/26 Robotics
  • Cut Probes
  • 25/26 Twilight Council
  • 25/26 Pylon
  • Resume Probes
  • 26/34 Stalker
  • 30/34 Warp Prism
  • Chronoboost Robotics Facility (6)
  • 32/34 Dark Shrine
  • Start double probe production once second Nexus completes.
  • Chronoboost use seems to be flexible from this point/not enough information from VOD.
  • 36/44 Gateway
  • 36/44 Observer
  • 38/44 Pylon
  • 41/44 Stalker
  • 45/52 Double gas at natural
  • 47/52 Dark Templar x2 (7:22)
  • As you see fit from here on out, depending on what kind of damage you deal and what kind of scouting information you gain. TAiLS went up to 6 gateways while getting double forge, colossus tech and charge.
*The purpose of the fake zealot is to show opponent that you are building from your gateway, and dissuade him from using an Engineering Bay to block your natural expand.

Going over the build, there should be something that immediately jumps out at you: TAiLS barely makes units. The key point to take from this build is TAiLS' cut units very hard, relying on a combination of his mothership core, his knowledge of the metagame, and mind-games to defend against all potential early game aggression. His first stalker starts at 5:20, almost two minutes after the normal time. In total, TAiLS makes only two gateway units before his first warp-in of dark templars. The final result is that TAiLS had a DT drop in Ryung's base at around 7:20, only about 10 seconds slower than a normal one-base DT build would have had in WoL.

TAiLS declined to scout at all, playing totally blind for the early minutes of the game. He was banking on Ryung going for the default build that was being used in over 50% of TvP games lately, and his guess proved to be right on the money. Ryung went for the widow mine drop - expand build as expected, allowing TAiLS execute his plan exactly the way he wanted.

TAiLS' plan to deal with the widow mine drop was clear: don't let it happen at all. The DT drop hit at a timing when the Terran player must have his army at home to defend or take severe damage from the Dark Templars. If Ryung had gone for the widow mine drop anyway, the fast observer, pair of stalkers, and mothership core would have been enough to defend the push with acceptable losses while his DTs wreaked havoc. TAiLS would also be totally fine with his opponent leaving his army behind to defend. It would pin the Terran player inside his base, while giving himself the breathing room to transition into a macro game.

Ryung had indeed scouted the drop with a small marine poke earlier on, just as TAiLS' warp prism was flying past his natural. His reaction was to go for textbook, solid play, as he backing out and getting detection up instead of being overaggressive against a seemingly exposed opponent. However, Ryung still didn't have quite enough advance notice to have scans banked up or turrets completed in time for the DT drop, and the DT's dealt decent damage and bought enough time to put TAiLS in a game winning position, even if that damage was just 5 SCV kills.

[image loading]
TAiLS' warp prism is scouted by Ryung's marine poke

The midgame: TAiLS' followup
  • 7:55 Forge x2
  • 8:40 Gateway x4
  • 9:10 Robotics Support Bay
  • 9:40 Zealot Charge research
  • 11:10 First Colossus finishes
  • 11:50 Charge research finishes
TAiLS' followup to the DT drop took advantage of his existing tech and map control very well. He knew that Ryung was contained because of his dark templars. In addition, any light aggression could be held off easily with a photon overcharge. Thus, TAiLS was still able to cut units in order to reach full two base saturation very quickly, and utilize his very solid economy to invest heavily in both tech and production. Another example of his solid transition is that instead of rushing directly to colossi after his DT drop, TAiLS padded his late game advantage even further by squeezing in double forges, delaying his colossi for as long as possible. In fact, both his first colossi and his charge upgrade finish around the 11:30 mark, the standard timing for a stimmed marine-maruader push/drop with Ryung's build.

Indeed, the game at the 9:30 mark looked quite favorable for TAiLS: he had double forge, 6 gates and colossus tech coming up, while Ryung was stuck with a handful of marines that had a long time to wait for stimpak, combat shields or +1 attack to complete. Ryung did have medivacs, but they had other use than for scouting, or an extremely speculative drop with no-upgrade marines. More importantly, TAiLS had 47 probes to the 34 SCVs and 2 CCs of Ryung.

[image loading]
TAiLS' economy is much better as Ryung is forced to play defensively

Ryung used his medivacs to scout and bait out some MSC energy. He was successful at that goal, and was able to scout the two forges. Realizing how far behind he would be if he played a macro game, Ryung decided he needed to try to hit a two-base timing to kill TAiLS before his tech and upgrades paid off. Instead of building an extra CC, he upped his barracks count to 5 and pumped pure units from all of his production facilities, sacrificing upgrades and economy to get a powerful army as soon as possible.

Meanwhile TAiLS' midgame build was also differing from what used to be standard in WoL. Older colossus builds used to get 3 colossi with range as well as blink before switching back into high templar tech, or a single colossus with no range with very fast templar tech. The first option gave the Protoss quite a strong short term army, but it opened up a strong timing for Terran to attack with 2/2 infantry and a solid Viking count, before the switch into Templar tech was ready. On the other hand, the second option was very deceptive, strong defensively, and had templar tech fast enough to be considered more of a templar build than a colossus build.

TAiLS decided to do what many Protoss players have been doing lately, going for something of an in-between of those two extremes. He skipped blink and the third colossus (while still getting colossus range) in favor of zealot charge and a faster templar archives while still on 2 bases. A very small group of stalkers and the mothership core's purify was used to defend the colossi from vikings. This plan offered the best of both worlds: TAiLS had access to the brute-force strength of ranged colossi and was able to force viking production, but was safe from viking-heavy kill-timings and had a very well developed tech tree.

Anti Drop Defense

Throughout the midgame, TAiLS also remained on top of his scouting. Utilizing hallucinated phoenixes, he spotted no third CC, while noticing that bio units were being active on the map. He was thus able to correctly deduce that Ryung was gearing up for heavy aggression. The hallucinations also allowed him to make just two observers as opposed to the more standard three to four, allowing him to invest more heavily in army and tech.

It's important to notice how TAiLS split his army once he knew Ryung could start dropping stimmed infantry. Previously, a group of 6 stalkers in position was enough to defend most drops, as they would be able to two-shot a medivac flying in. TAiLS, on the other hand, chose to keep two stalkers, a sentry for guardian shield and 5 zealots as his main-base defense force, a substantially bigger force. Only with this bigger force and his nexus cannon was he able to repel Ryung's double drop easily—a small group of stalkers would have been crushed.

All in all, this phase of the game is more unforgiving for Protoss compared to WoL, as expensive units such as colossi, sentries and high templar will have fewer support units around them. TAiLS however showed how solid play can be enough to overcome the highly mobile Terran force.

[image loading]
TAiLS' tech and upgrades pay off as Ryung is unable to do any damage

The end of the game: Ryung's all-in fails

After this first round of aggression failed to do any sort of damage, Ryung was in an unwinnable position. His opponent had been on a full two base economy for longer and had 2/2 upgrades (with 3/3 on the way) versus 1/1 with no armory even started. Additionally, the Protoss had completed both charge and a templar archives while Ryung desperately tried to up his viking count to hit his all-in timing.

Realizing his dire situation, Ryung pulled every SCV at his natural in a desperate, final attempt to take the game. However, but the combination of heavily upgraded zealots, colossus fire, and Ryung's own low medivac count proved too much to overcome. With most of his SCVs dead, Ryung did not have a single hope of beating a fully upgraded Protoss army with a wholly developed tech tree, and he GG'd shortly after yet another lost engagement.

[image loading]
Ryung GG's out after his final attack fails.


Parting Thoughts

One-hit Wonder or Lasting Hit?

Things worked out very well for TAiLS against Ryung, with his opponent going for the exact strategy he wished to face. However, you have to wonder how this strategy would have fared if Ryung had tried something different. In fact, in the very next game of the series, TAiLS went for the same build against another Terran in (T)AX.Heart, only to be smashed by his proxy-factory widow mine rush (albeit, his defensive execution was not TheBest). Heart's build showed how weak TAiLS' build could be against cheesy Terran openers, and one can imagine that a proxy 11/11 rax would be an instant GG.

At the same time, you have to keep in mind that TAiLS did, in fact, try to use his build again, despite having revealed it just one game before. While it could have been part of a "he couldn't possibly do it again" mind-game gambit, you could also think that TAiLS felt confident enough in his build to use it against Terran's other, non-cheese openers. A big thing to consider is that the DT drop is very likely to give you good scouting information, and allow you to adjust accordingly. Against Ryung, TAiLS knew that the stim-medivac timing would be late, and that allowed him to squeeze in double-forge before colossus tech. TAiLS must have faced a variety of Terran openers in practice, and would know how to adjust his tech follow-ups accordingly.

Already in WoL, we've seen FE openers with DT drops/observer-pylon warp-ins used successfully by a variety of Protoss players. TAiLS' optimized, corner-cutting version could very well be the next step in its evolution. On the other hand, it could also just be a one-off, used successfully for a vital GSTL win and then discarded. Only time will tell which one it is. Happy experimenting!

Writers: Teoita.
Graphics: AlteredClone and Pathy, wo1fwood.
Editors: monk and Waxangel.
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Aeromi
Profile Blog Joined August 2012
France14460 Posts
Last Edited: 2013-04-06 21:38:44
April 06 2013 21:38 GMT
#2
Wow, thanks, I will use this build now !
https://twitter.com/DrAeromi | Updates on live tournaments: @StarCrafteSport
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
April 06 2013 21:39 GMT
#3
That build looked pretty damn scary. Awesome article!
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
DreamOen
Profile Joined March 2010
Spain1400 Posts
April 06 2013 21:41 GMT
#4
THe strategy section stepping it up, great analysis.
Tester | MC | Crank | Flash | Jaedong | MVP
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
April 06 2013 21:42 GMT
#5
I love this build so much, great stuff.
@RealHeyoka | ESL / DreamHack StarCraft Lead
Ichabod
Profile Joined May 2010
United States1659 Posts
April 06 2013 21:42 GMT
#6
Nice article. I'm sure TAILS will provide more opportunities for this type of analysis in the GSTL matches to come. I can't wait.
Tobblish
Profile Joined August 2011
Sweden6404 Posts
April 06 2013 21:42 GMT
#7
I love them please keep them coming! :D
The curse is real
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
April 06 2013 21:43 GMT
#8
i personally wasn't too impressed, it looks like a one-hit wonder to me that ryung actually botched the defense of anyway haha. nice writeup though!
ModeratorRetired LR Bonjwa
TL+ Member
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
April 06 2013 21:44 GMT
#9
Weeeeeeeeeeeeeee
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
WhalesFromSpace
Profile Joined March 2012
390 Posts
April 06 2013 21:45 GMT
#10
Oh no, now this is going to happen to me on ladder!
Nihility
nGBeast
Profile Joined July 2010
United States914 Posts
April 06 2013 21:47 GMT
#11
<3 TL you guys are really amazing
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
April 06 2013 21:47 GMT
#12
Great write-up!
Tails builds are awesome :D
Moderatorlickypiddy
Doodsmack
Profile Blog Joined August 2010
United States7224 Posts
April 06 2013 21:48 GMT
#13
Why are TL's strategy pieces never for terran lol.
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
April 06 2013 21:49 GMT
#14
On April 07 2013 06:43 opterown wrote:
i personally wasn't too impressed, it looks like a one-hit wonder to me that ryung actually botched the defense of anyway haha. nice writeup though!


At the least it's a hilarious gimmick build, it's also done well for me on ladder but I'm not even in masters so it probably doesn't count.
@RealHeyoka | ESL / DreamHack StarCraft Lead
Terranist
Profile Blog Joined March 2009
United States2496 Posts
April 06 2013 21:50 GMT
#15
little bit skeptical considering ryung has a 45% winrate so i would say it is a one hit wonder. people were saying the same thing about sage's dt drop in WoL and he fell off the grid shortly after.
The Show of a Lifetime
monk
Profile Blog Joined May 2009
United States8476 Posts
April 06 2013 21:51 GMT
#16
On April 07 2013 06:48 Doodsmack wrote:
Why are TL's strategy pieces never for terran lol.

Find us a Terran to write for us. =O Actually, we're working on that.
Moderator
Jonicc
Profile Joined January 2012
Germany25 Posts
April 06 2013 21:51 GMT
#17
nice build and guide. I would love it if you could show the BO in a Replay since reading the whole Build Order is pretty hard ( at least for me )
Dont whine about balance, play smarter
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
April 06 2013 21:51 GMT
#18
On April 07 2013 06:48 Doodsmack wrote:
Why are TL's strategy pieces never for terran lol.


Because dwf kawaii and ver are lazy
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
GleaM
Profile Joined June 2011
United States207 Posts
April 06 2013 21:55 GMT
#19
All this production for a build done in 2012? Ohhh... wait...
Joedaddy
Profile Blog Joined July 2010
United States1948 Posts
April 06 2013 21:57 GMT
#20
Personally, I just want to give Teoita and everyone else involved in writing this guide an icy cold stare -.- There is nothing in the game that I hate more than DT's lol.

+ Show Spoiler +
neat write up though
I might be the minority on TL, but TL is the minority everywhere else.
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
April 06 2013 22:01 GMT
#21
On April 07 2013 06:51 Teoita wrote:
Show nested quote +
On April 07 2013 06:48 Doodsmack wrote:
Why are TL's strategy pieces never for terran lol.


Because dwf kawaii and ver are lazy

lol, ver super lazy.
Administrator
Aerisky
Profile Blog Joined May 2012
United States12129 Posts
April 06 2013 22:11 GMT
#22
Whoa this is really interesting, thanks!! :D :D

It does look super fun lol, extremely fast DTs. It does also seem to be a huge gimmick but it's still awesome haha
Jim while Johnny had had had had had had had; had had had had the better effect on the teacher.
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
April 06 2013 22:12 GMT
#23
On April 07 2013 07:01 wo1fwood wrote:
Show nested quote +
On April 07 2013 06:51 Teoita wrote:
On April 07 2013 06:48 Doodsmack wrote:
Why are TL's strategy pieces never for terran lol.


Because dwf kawaii and ver are lazy

lol, ver super lazy.


He's probably had that on his hard drive since part one was done. Who writes Part 1 of that series without writing part 2 soon after anyway?
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
vult
Profile Blog Joined February 2012
United States9400 Posts
April 06 2013 22:17 GMT
#24
i remember seeing this game and being like "holy shit this is an awesome strat, this will become a viable opener!".
grats TAiLS
I used to play random, but for you I play very specifically.
Forte11
Profile Joined April 2011
Germany26 Posts
April 06 2013 22:18 GMT
#25
After a losing streak the last days this brings me almost to tears! Finally something to work with!
Thank you TeamLiquid!
derpface
Profile Joined October 2012
Sweden925 Posts
April 06 2013 22:19 GMT
#26
Lol first thought it said "partings thoughts".

That woulda have been really cool.
gg no re #_< no1 Hydra and Leta fan >_#
Sated
Profile Blog Joined March 2011
England4983 Posts
April 06 2013 22:23 GMT
#27
--- Nuked ---
Noocta
Profile Joined June 2010
France12578 Posts
April 06 2013 22:29 GMT
#28
On April 07 2013 07:12 ZeromuS wrote:
Show nested quote +
On April 07 2013 07:01 wo1fwood wrote:
On April 07 2013 06:51 Teoita wrote:
On April 07 2013 06:48 Doodsmack wrote:
Why are TL's strategy pieces never for terran lol.


Because dwf kawaii and ver are lazy

lol, ver super lazy.


He's probably had that on his hard drive since part one was done. Who writes Part 1 of that series without writing part 2 soon after anyway?


I've read him saying he has been waiting on graphics for a long time but the writing part was done pretty early on.
" I'm not gonna fight you. I'm gonna kick your ass ! "
sweffymo
Profile Joined March 2013
United States62 Posts
April 06 2013 22:29 GMT
#29
On April 07 2013 07:23 Sated wrote:
I can hear Artosis screaming from here.


That's because Artosis doesn't like to attack. Ever. :p
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
April 06 2013 22:32 GMT
#30
On April 07 2013 07:23 Sated wrote:
I can hear Artosis screaming from here.


Pretty sure i wrote this before Artosis did his analysis. Either way i never watched it.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Darthsanta13
Profile Joined July 2011
United States564 Posts
April 06 2013 22:35 GMT
#31
Yeeeeess. I've been waiting for this ever since it was hinted at in the HotS Protoss help me thread! Small nitpick, it says that you spend your 6th chrono on your Robo bay, when it should be robo facility. Other than that, it all looks amazing.

One thing I'm curious about, is how would this fare against a reaper expand? I suppose your MsC gets out soon enough to scare the reaper away before it does too much damage? Have those of you doing this build had to change it to fit ladder play a little better?
92TAiLS
Profile Joined July 2011
Korea (South)5 Posts
April 06 2013 22:42 GMT
#32
wow build haha,... how can find
Balgrog
Profile Blog Joined March 2011
United States1221 Posts
April 06 2013 22:42 GMT
#33
Great build, going to be alot of ladder rage now
The only way to attack structure is with chaos.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
April 06 2013 22:42 GMT
#34
On April 07 2013 07:42 MVPTAiLS wrote:
wow build haha,... how can find


Lol brotoss high five
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Cheeeseking
Profile Joined January 2013
Croatia4 Posts
April 06 2013 22:46 GMT
#35
I've been doing this since the first day of cata, but I warp in 6:50 3 dts, although I take expo at 6:30, had 100 % winloss until a week ago
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
April 06 2013 22:47 GMT
#36
Holy crap this is so professional. Way better than the things I used to write; well done! I will read this all in detail if I get a chance today
Darkshark
Profile Joined January 2013
Germany27 Posts
April 06 2013 22:49 GMT
#37
I really like the writeup. The build may be a 1 hit wonder but it is interesting anyways. Keep it up.
Mystogun
Profile Blog Joined January 2011
United States392 Posts
April 06 2013 23:06 GMT
#38
Chronoboost Robotics Bay (6)

Should be Robotics Facility, no?

Great write-up though, gonna practice it now for ladder :D
"What I'm sayin' is that there are known knowns and there are known unknowns, but there's also unknown unknowns, things that we don't know we don't know." | SC2: NoiSe.730 | LoL: Galladiator
suicideyear
Profile Joined December 2012
Ivory Coast3016 Posts
April 06 2013 23:07 GMT
#39
but how do we stop it :<
)))____◎◎◎◎█████
MHT
Profile Joined August 2010
Sweden1026 Posts
April 06 2013 23:15 GMT
#40
god damit
Santi
Profile Blog Joined June 2010
Colombia466 Posts
April 06 2013 23:16 GMT
#41
great now all protoss are going to dt drop
Sherlock-Canada
Profile Joined June 2012
Canada269 Posts
April 06 2013 23:17 GMT
#42
On April 07 2013 06:51 monk wrote:
Show nested quote +
On April 07 2013 06:48 Doodsmack wrote:
Why are TL's strategy pieces never for terran lol.

Find us a Terran to write for us. =O Actually, we're working on that.


Could you get HTOMario? I know he isn't a native English speaker but that dude is amazing.
stew_
Profile Joined June 2012
Canada239 Posts
April 06 2013 23:34 GMT
#43
god damn fuck, i have enough trouble in tvp already (sub 40% win rate). now i have to deal with this shit too?
자연속에 내가 있다! 운!지!
Mellon
Profile Joined October 2010
Sweden917 Posts
April 06 2013 23:35 GMT
#44
Amazing write up Seems risky to use on ladder but in boX it's a cool one
Yokwe
Profile Joined December 2012
United States35 Posts
April 06 2013 23:35 GMT
#45
Builds like these are why I hate playing Starcraft 2.
"Pudding...wait for it....pops." - Bill Cosby
RuskiPanda
Profile Joined December 2011
United States2906 Posts
April 06 2013 23:39 GMT
#46
On April 07 2013 08:35 Yokwe wrote:
Builds like these are why I hate playing Starcraft 2.


You hate playing starcraft because people make builds that react to the metagame? o_O.
Nikoras
Profile Blog Joined March 2012
United States115 Posts
April 06 2013 23:41 GMT
#47
Nice, I've been trying to find new ways of mixing in more harassment and aggression into my PvT.
1handsomE
Profile Blog Joined July 2011
United States199 Posts
April 06 2013 23:49 GMT
#48
"...Would take him apart bit by bit" I see what you did there...
MarineKing / Jaedong / DeMusliM / SeleCT / Maru hwaiting!
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
April 06 2013 23:54 GMT
#49
I'll have to try this one out.
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
Sablar
Profile Blog Joined December 2010
Sweden880 Posts
April 07 2013 00:04 GMT
#50
Nice article! Hope to see more strategy stuff like this featured.
Yokwe
Profile Joined December 2012
United States35 Posts
Last Edited: 2013-04-07 00:12:02
April 07 2013 00:09 GMT
#51
On April 07 2013 08:39 RuskiPanda wrote:
Show nested quote +
On April 07 2013 08:35 Yokwe wrote:
Builds like these are why I hate playing Starcraft 2.


You hate playing starcraft because people make builds that react to the metagame? o_O.


You know this was a WoL build too right? It was good then, it's even better now. I don't see how this is a reaction to the metagame because it works vs standard 1rax FE into 3rax or 1rax widow mine expos.


TAiLS' build was tailored specifically to counteract this new modern standard Terran opening, focusing on the HotS changes and new units such as the mothership core and cheaper dark shrine.


The author is wrong about this. Alicia and TaiLs, and other protoss players already did a similar build in WoL vs completely standard 1rax expo into 3rax with great success too.
"Pudding...wait for it....pops." - Bill Cosby
jackslater
Profile Joined November 2012
Russian Federation604 Posts
April 07 2013 00:18 GMT
#52
Wow, amazing build! Thanks!
Wonderstruck
Profile Joined November 2011
New Zealand16 Posts
April 07 2013 00:19 GMT
#53
What do you normally do against a terran who opens reapers? The mscore itself can't prevent the reaper from scouting your base assuming the terran is at all careful- you can throw down the robo in plain sight of the reaper but not the twilight council since it'll be a dead give-away. (At high masters if its any help)
monk
Profile Blog Joined May 2009
United States8476 Posts
April 07 2013 00:19 GMT
#54
On April 07 2013 09:09 Yokwe wrote:
Show nested quote +
On April 07 2013 08:39 RuskiPanda wrote:
On April 07 2013 08:35 Yokwe wrote:
Builds like these are why I hate playing Starcraft 2.


You hate playing starcraft because people make builds that react to the metagame? o_O.


You know this was a WoL build too right? It was good then, it's even better now. I don't see how this is a reaction to the metagame because it works vs standard 1rax FE into 3rax or 1rax widow mine expos.


Show nested quote +
TAiLS' build was tailored specifically to counteract this new modern standard Terran opening, focusing on the HotS changes and new units such as the mothership core and cheaper dark shrine.


The author is wrong about this. Alicia and TaiLs, and other protoss players already did a similar build in WoL vs completely standard 1rax expo into 3rax with great success too.

No, there were DT drops builds after FE in WoL, but none of them were nearly as effective as this one, hitting over a full minute later. HotS changes and the metagame definitely made this build possible.
Moderator
AnomalySC2
Profile Joined August 2012
United States2073 Posts
April 07 2013 00:37 GMT
#55
On April 07 2013 06:49 heyoka wrote:
Show nested quote +
On April 07 2013 06:43 opterown wrote:
i personally wasn't too impressed, it looks like a one-hit wonder to me that ryung actually botched the defense of anyway haha. nice writeup though!


At the least it's a hilarious gimmick build, it's also done well for me on ladder but I'm not even in masters so it probably doesn't count.


It's only gimmicky if you don't have the game knowledge to use it properly D:
WonDeRSC
Profile Joined June 2011
United States234 Posts
April 07 2013 00:40 GMT
#56
my god, I just got dt warp prismed.
I hate you guys so much D:
much love thoguh <3
TheAmazombie
Profile Blog Joined September 2010
United States3714 Posts
April 07 2013 00:41 GMT
#57
Awesome write-up! I like this a lot. Now, if I only played protoss...may have to practice a bit before I try. Hehe.
We think too much and feel too little. More than machinery, we need humanity. More than cleverness, we need kindness and gentleness. Without these qualities, life will be violent and all will be lost. -Charlie Chaplin
ChriS-X
Profile Joined June 2011
Malaysia1374 Posts
April 07 2013 00:44 GMT
#58
another build to make artosis cry
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
April 07 2013 00:50 GMT
#59
Gosh, laddering today feels like every protoss going that build now. Failed twice against it, but ladder is too easy - new build up, go cheese.
ffadicted
Profile Joined January 2011
United States3545 Posts
Last Edited: 2013-04-07 01:00:56
April 07 2013 01:00 GMT
#60
Way too gimmicky in my opinion. The lack of probe scout and 0 units makes it for a ridiculously coin flip-y build. With some alterations it could become standard, but as is it's just a "try to take a free win if my opponent isn't ready for this" build that's good in a box, much the same way cheese is
SooYoung-Noona!
ukai
Profile Joined April 2012
Japan50 Posts
April 07 2013 01:28 GMT
#61
Is it only me feels Tails background is not reading friendly...
[image loading]
Engrish Speaker
habermas
Profile Joined June 2010
United Kingdom304 Posts
April 07 2013 01:28 GMT
#62
This is very similar to a build popularized in WoL by SaSe.
Epithet
Profile Blog Joined February 2010
United States840 Posts
April 07 2013 01:36 GMT
#63
Looking forward to trying this out on ladder. Thanks for the guide!
YellOw, Reach, & Nal_Ra Hwaiting!!
Jasiwel
Profile Joined June 2012
United States146 Posts
Last Edited: 2013-04-07 02:00:49
April 07 2013 02:00 GMT
#64
Hmm, although i probably won't use this build exactly, it does give me some ideas for DT play. Awesome stuff! ^_^
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
April 07 2013 02:15 GMT
#65
On April 07 2013 10:28 ukai wrote:
Is it only me feels Tails background is not reading friendly...
[image loading]


What browser are you in? It shouldn't be displaying like that.
@RealHeyoka | ESL / DreamHack StarCraft Lead
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
April 07 2013 02:27 GMT
#66
On April 07 2013 11:15 heyoka wrote:
Show nested quote +
On April 07 2013 10:28 ukai wrote:
Is it only me feels Tails background is not reading friendly...
[image loading]


What browser are you in? It shouldn't be displaying like that.

change the image to display:block; i think?
Administrator
Wildc4rd
Profile Joined June 2011
France19 Posts
April 07 2013 02:45 GMT
#67
On April 07 2013 08:49 1handsomE wrote:
"...Would take him apart bit by bit" I see what you did there...


Yeah there is also "Parting thoughts" and "that would surgically take Ryung apart, bit by bit."
Maybe more hidden easter eggs, anybody find any ?
fan of WhiteRa, Stephano, HerO
Waxangel
Profile Blog Joined September 2002
United States33418 Posts
Last Edited: 2013-04-07 03:16:15
April 07 2013 02:55 GMT
#68
On April 07 2013 09:19 Wonderstruck wrote:
What do you normally do against a terran who opens reapers? The mscore itself can't prevent the reaper from scouting your base assuming the terran is at all careful- you can throw down the robo in plain sight of the reaper but not the twilight council since it'll be a dead give-away. (At high masters if its any help)


reaper typically comes before your tech buildings are down, so you can change tack before you are committed to both Robo and Citadel tech (it's reasonably close to a MSC/sentry expand with robo fast if you don't make the citadel). No idea how it would play out at pro level ^_^
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Spacekyod
Profile Joined December 2010
United States818 Posts
April 07 2013 03:12 GMT
#69
Outstanding article! You guys definitely make this site one of a kind.
Riders of the Plastic Groove. "When all-in fails, all-in again!" Finally... Make way for the real DONG!
Gorilla23
Profile Joined March 2012
United States339 Posts
April 07 2013 03:15 GMT
#70
I'm definitely going to try this. Thanks for the nice writeup.
Champi
Profile Joined March 2010
1422 Posts
April 07 2013 03:30 GMT
#71
thanks for another good protoss article. please continue to make them. theyre very helpful, especially in masters league where i could figure it out myself, but would rather learn it by reading this writeup with all the nice little details and gimmicks that would take me 10 games to figure out completely
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
April 07 2013 03:40 GMT
#72
screw you Teoita
T_T
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
covetousrat
Profile Joined October 2010
2109 Posts
April 07 2013 03:51 GMT
#73
Gonna try this out on ladder. Interesting build.
Havik_
Profile Joined November 2011
United States5585 Posts
April 07 2013 04:00 GMT
#74
And now Terrans will hard counter this and it will become near useless.
"An opinion is only as good as the evidence that backs it up."- William O'Malley, S.J.
zhurai
Profile Blog Joined September 2010
United States5660 Posts
Last Edited: 2013-04-07 04:10:56
April 07 2013 04:10 GMT
#75
On April 07 2013 13:00 Havik_ wrote:
And now Terrans will hard counter this and it will become near useless.

and when you see this, you laugh at how they are delaying another aspect of their push, and keep that threat alive so terrans still need to account for it.
Twitter: @zhurai | Site: http://zhurai.com
wongfeihung
Profile Blog Joined May 2010
United States763 Posts
April 07 2013 04:20 GMT
#76
A couple weeks ago, Artosis kept talking about how good this build was on his stream, and about how, when using this build, he hadn't lost against a Terran yet (at the time). He said it takes advantage of Terrans playing extremely greedily, since it's still quite early in the game's release. It really is a good build to have in one's repertoire.
Supah
Profile Joined August 2010
708 Posts
April 07 2013 04:26 GMT
#77
I feel like a Reaper scout is enough to demolish this build? Or at the very least, make it very difficult for the Protoss?
shin_toss
Profile Joined May 2010
Philippines2589 Posts
April 07 2013 04:51 GMT
#78
trying it now
AKMU / IU
Bulkers
Profile Joined September 2010
Poland509 Posts
April 07 2013 04:52 GMT
#79
This build is really good if you play against someone you know will not allin you early game, and that means it will not be good for laddering in lower leagues.
ukai
Profile Joined April 2012
Japan50 Posts
Last Edited: 2013-04-07 05:00:23
April 07 2013 04:59 GMT
#80
On April 07 2013 11:15 heyoka wrote:
Show nested quote +
On April 07 2013 10:28 ukai wrote:
Is it only me feels Tails background is not reading friendly...
[image loading]


What browser are you in? It shouldn't be displaying like that.


Ah it's latest Opera on Windows7 x64. And it's fine on IE9, so it seems an issue of browser. I don't complain.

Edit: Now it's fine on Opera too! thanx!
Engrish Speaker
Waxangel
Profile Blog Joined September 2002
United States33418 Posts
Last Edited: 2013-04-07 05:02:12
April 07 2013 05:01 GMT
#81
On April 07 2013 13:59 ukai wrote:
Show nested quote +
On April 07 2013 11:15 heyoka wrote:
On April 07 2013 10:28 ukai wrote:
Is it only me feels Tails background is not reading friendly...
[image loading]


What browser are you in? It shouldn't be displaying like that.


Ah it's latest Opera on Windows7 x64. And it's fine on IE9, so it seems an issue of browser. I don't complain.

Edit: Now it's fine on Opera too! thanx!


we didn't change anything, I guess it was just a temporary browser error -_-?
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Kommander
Profile Joined March 2011
Philippines4950 Posts
April 07 2013 05:08 GMT
#82
Oh wow, I'd like to see the VOD, unfortunately I'm broke as hell (yes I'm that poor as of the moment lol)
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 07 2013 05:10 GMT
#83
On April 07 2013 11:55 Waxangel wrote:
Show nested quote +
On April 07 2013 09:19 Wonderstruck wrote:
What do you normally do against a terran who opens reapers? The mscore itself can't prevent the reaper from scouting your base assuming the terran is at all careful- you can throw down the robo in plain sight of the reaper but not the twilight council since it'll be a dead give-away. (At high masters if its any help)


reaper typically comes before your tech buildings are down, so you can change tack before you are committed to both Robo and Citadel tech (it's reasonably close to a MSC/sentry expand with robo fast if you don't make the citadel). No idea how it would play out at pro level ^_^

This is the one thing the article didn't touch on I wish it did. The map is a huge part of why you can do the build, because reapers are far less likely on a map that is so long and has all its jumpable cliffs right at the ramp. Akilon would be okay too, but I wouldn't try it on Planet S.
Comprehensive strategic intention: DNE
ukai
Profile Joined April 2012
Japan50 Posts
April 07 2013 05:11 GMT
#84
On April 07 2013 14:01 Waxangel wrote:
Show nested quote +
On April 07 2013 13:59 ukai wrote:
On April 07 2013 11:15 heyoka wrote:
On April 07 2013 10:28 ukai wrote:
Is it only me feels Tails background is not reading friendly...
[image loading]


What browser are you in? It shouldn't be displaying like that.


Ah it's latest Opera on Windows7 x64. And it's fine on IE9, so it seems an issue of browser. I don't complain.

Edit: Now it's fine on Opera too! thanx!


we didn't change anything, I guess it was just a temporary browser error -_-?


Maybe the css was not fully loaded or something... If others don't have problem, it's OK.
Engrish Speaker
PvP
Profile Joined October 2011
Canada78 Posts
April 07 2013 06:11 GMT
#85
Master Protoss here.

I did the BO more or less perfect (popped dts at 7:22.. just gotta adjust the prism timing a lil) and it works extremely well vs terran a long as there is no early agression. Enjoy the build you protosses this one is not to be underestimated I personally feel like it adds an essential opener to our arsenal.
www.GosuPvP.com - www.twitch.tv/Gosu_PvP
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
Last Edited: 2013-04-07 06:23:19
April 07 2013 06:19 GMT
#86
Fuck you all I hate dealing with DTs + dropship as terran ><

IMAGINE A FUCKING BANSHEE THAT DOES 50 DAMAGE AND CANNOT BE COUNTERED COMPLETELY BY TURRETS

And people think 1 rax FE still works
Sooo many new openers.

Well fuck this you guys wanna play with DTs imma stick to heavy widowmines
Stop procrastinating
Iron_
Profile Joined April 2010
United States389 Posts
April 07 2013 06:49 GMT
#87
As a Terran, I hate you very much for this.
Gauranga
Profile Joined November 2011
India25 Posts
April 07 2013 06:50 GMT
#88
Somebody please explain to me why DT's against Terran is viable. Because whenever I attack with mine they just get scanned and destroyed on the spot (mind you I am in a low league). Is it because higher level Terrans spend all their Orbital energy on mules, therefore having nothing left for scans?
Gauranga
SC2FFCigam
Profile Joined October 2012
France3 Posts
April 07 2013 07:01 GMT
#89
Wow this is an impressive and build and an excellent detailled analysis.


Thanks you.
Joedaddy
Profile Blog Joined July 2010
United States1948 Posts
April 07 2013 07:04 GMT
#90
On April 07 2013 06:48 Doodsmack wrote:
Why are TL's strategy pieces never for terran lol.


gosubuilds.com has some absolutely fantastic write ups for Terran builds. They don't have all the pretty pictures, but they are still top notch with breakdowns on scouting and transitions with links to vods/replays. I highly recommend it.
I might be the minority on TL, but TL is the minority everywhere else.
webby01
Profile Joined October 2011
Czech Republic22 Posts
April 07 2013 07:18 GMT
#91
Love this post TL team good job, hope to see more soon
“The only real failure in life is the failure to try.”
Arachne
Profile Blog Joined December 2010
South Africa426 Posts
April 07 2013 07:23 GMT
#92
I have been using this build for almost 20 months now, through Wings of Liberty (where it hits at 8 minutes), to Heart of the Swarm.

Tails build is different to mine in that he expands before placing the robo tech aand the twilight council.

also, yes, his macro is far superior to mine, however so is ryung's to my opponents, so i assume the arguments stand.

The weakness of this build is that it will just str8 up die to any form of widow mine pressure since the observer is so late. Also, any form of reaper pressure leaves you a bit exposed. as far as I know these are the 2 common TvP openings atm.

Finally, going for both double forge, AND collosus, AND charge is almost impossible. if you're follow up is going to be collosus, i'd say a single forge with charge started asap.

in fact, I start as I warp in DT's into the terran's main.

Finally, the great thing about this DT timing, is, even if they have a turret in the main (which they do a lot in WoL), you can snipe the techlab building stim.

if the DT's do no damage, good luck

Gtg, will edit more later.

This build is extremely risky tho, and a fringe build. Wouldn't recommend it for mass ladder. since if DT's fail, its really hard to recover past the ten minute timing push, especially with speed medivacs.
If I were a rich man, I wouldn't be here
SteveNick
Profile Joined November 2008
United States304 Posts
April 07 2013 07:31 GMT
#93
How do you deny scouting without building a stalker?
It's all fun and games until somebody gets 4gated.
SteveNick
Profile Joined November 2008
United States304 Posts
April 07 2013 07:34 GMT
#94
On April 07 2013 15:50 Gauranga wrote:
Somebody please explain to me why DT's against Terran is viable. Because whenever I attack with mine they just get scanned and destroyed on the spot (mind you I am in a low league). Is it because higher level Terrans spend all their Orbital energy on mules, therefore having nothing left for scans?


You need to split your DTs cost effectively. If they're using 1 scan to kill 1 DT each time, then you're getting your money's worth. You don't want them to clear all your DTs with one scan.

I just tried this build on ladder at masters level and did well with it. He backed out of any early aggression, so I kept him contained, and killed a decent number of SCVs while forcing turrets and scans. This is after, may I note, that he scanned my dark shrine and robo well ahead of time to prepare.
It's all fun and games until somebody gets 4gated.
insitelol
Profile Joined August 2012
845 Posts
April 07 2013 08:10 GMT
#95
lol like freaking obvious bo. he berely makes units lol. ofc cause u got PO. I feel pity for everyone who didnt realise that at the very first day of Hots. been using DT with 0 unit count before them since 03/13. Cmon.
Less is more.
Tekakan
Profile Joined December 2010
Sweden78 Posts
Last Edited: 2013-04-07 08:12:09
April 07 2013 08:10 GMT
#96
On April 07 2013 15:50 Gauranga wrote:
Somebody please explain to me why DT's against Terran is viable. Because whenever I attack with mine they just get scanned and destroyed on the spot (mind you I am in a low league). Is it because higher level Terrans spend all their Orbital energy on mules, therefore having nothing left for scans?


If he hasn't started any Turrets or a Raven (very unsual but some people are smart enough to do it) you can always keep warping them in until he runs out of scans. A lot of Terrans will freak out once your DT's get in to the mineral line in the main so they will try to rely on scans which is really bad for them. And if they rely on Turrets you can always try to snipe an add on or something similar. Remember also that once the harass is dealt with you kind of want to be able to delay his attacks by warping in 1-2 DT's once he moves out. I like to try to save one of the warped in ones and keep him outside his natural.
MrJoKer
Profile Joined November 2011
France232 Posts
April 07 2013 08:16 GMT
#97
Very nice analysis of this build.
@AbeggJip
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
April 07 2013 08:32 GMT
#98
On April 07 2013 14:10 EatThePath wrote:
Show nested quote +
On April 07 2013 11:55 Waxangel wrote:
On April 07 2013 09:19 Wonderstruck wrote:
What do you normally do against a terran who opens reapers? The mscore itself can't prevent the reaper from scouting your base assuming the terran is at all careful- you can throw down the robo in plain sight of the reaper but not the twilight council since it'll be a dead give-away. (At high masters if its any help)


reaper typically comes before your tech buildings are down, so you can change tack before you are committed to both Robo and Citadel tech (it's reasonably close to a MSC/sentry expand with robo fast if you don't make the citadel). No idea how it would play out at pro level ^_^

This is the one thing the article didn't touch on I wish it did. The map is a huge part of why you can do the build, because reapers are far less likely on a map that is so long and has all its jumpable cliffs right at the ramp. Akilon would be okay too, but I wouldn't try it on Planet S.


I wrote some map analysis but monk didn't like it T_T
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
SoniC_eu
Profile Joined April 2011
Denmark1008 Posts
April 07 2013 08:42 GMT
#99
Time to swtich to protoss :p
In order to succeed, your desire for success should be greater than your fear of failure. http://da.twitch.tv/sonic_eu
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
April 07 2013 09:05 GMT
#100
You know what? Thank you for writing this build. If I start seeing a total mass usage of these uses it will heavily benefit the build Im doing.
Stop procrastinating
xsnac
Profile Blog Joined August 2011
Barbados1365 Posts
April 07 2013 09:06 GMT
#101
On April 07 2013 15:50 Gauranga wrote:
Somebody please explain to me why DT's against Terran is viable. Because whenever I attack with mine they just get scanned and destroyed on the spot (mind you I am in a low league). Is it because higher level Terrans spend all their Orbital energy on mules, therefore having nothing left for scans?


did you read the op ? there is specified a couple of reasons why it works .

it works cuz you contain terran and invest in tech/upgrades without any risks .

and for a low level understanding : even if he does have scans , he will be scarry to leave his base + 1 scan costs 300 minerals . so even if he scans and you killed nothing , you still break even .
1/4 \pi \epsilon_0
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
Last Edited: 2013-04-07 09:39:41
April 07 2013 09:31 GMT
#102
Builds like these doesnt really work at low levels when the players dont really understand what they should be doing, nor do lower levels have any "meta-game" to speak of

All builds at a high enough level follows a highly specific timing with a highly specific amount of units. This creates a flow for the player, allowing the player to play at a certain pace.

Builds like these are designed to interrupt the flow and pacing of the opponents build, dealing damage not just in numbers, but in the timing as well.

For the metagame in TvP at a high level, most, if not all terran builds are designed to deal heavy damage to the protoss continuously throughout the game and kill the protoss before the 15 minute mark because nobody wants to deal with a full strength late game protoss triple aoe army with good control. Builds like these allows the protoss to get there by preventing the terran from harrassing or pressuring at a full strength, at the correct timing.

1 rax FE builds that have a turret kept in mind will be placed at the natural ~6:30 mark, even then pros will prevent the turret from finishing off so they can cancel it, allowing for more money for a faster transition / heavier army at their timing. This is mainly because money that doesnt contribute directly into the army ultimately means a much weaker army, meaning the chances of dealing significant pressure at their build timing will be a lot less stronger.

A double DT DROP at 7:22 is HIGHLY disrupting for a terran player playing standard - first, scans are non existance unless the terran has been saving up scans (highly unusual, as mules are essential at building the correct force at the correct time). Second, there will be NO random turret placing for the terran inside the main because its highly disrupting to their builds, and how many turrets should the terran place to prevent a fricken dropship warpin? This is why terrans are opting for widowmines at the early stage - much stronger and covers a better area for a cheaper price since its mobile. It can also be used aggressively too. DT drops completely bypasses that, forcing the terran to drop down turrets/scans, causing indirect damage. Any kill from the DTs are extra, and might just flat out kill the terran if he doesnt happen to have sufficient energy for scanning.

This is the main reason why high level rushes that have a very specific idea behind it does NOT work at lower levels. Rushes like these are designed to counter some aspect of the meta-game it was designed for. Such meta-game simply doesnt exist at lower levels of play. Its this reason why people would suggest new players to go for a macro opener rather than learning a detailed rush - its simply not designed for that level of play, and having a bigger + better army at lower levels will win the game easily.

DT drops are less strong against protoss (although just as deadly) because of the static defense that can hit ground, and a cheap + mobile detector that can follow the army around.

DT drops are not as strong against zerg also for similar reasons.

For terran - turrets need to placed absolutely fucking everywhere if they want to defend against DTs, and they are highly suspectible to sniping. Dts when split cannot be caught with scans alone, and asking a terran player to add ravens into his build is really ridiculous. It doesnt even sound good on paper - 200 gas for a unit that simply observes and is easily sniped? Plus you need a fucking techlab on the starport? Its probably cheaper to build extra OCs for scanning at this point.

Yeah sure late game it probably works. Just for the sake of sniping DTs? What, make a raven banshee strike force?
Stop procrastinating
llIH
Profile Joined June 2011
Norway2143 Posts
April 07 2013 10:06 GMT
#103
Love it. Really good work.
fjjotizz
Profile Joined May 2010
Sweden153 Posts
April 07 2013 10:08 GMT
#104
Well I guess I have to start building turrets every game again...
"I'm a creepy guy. Tasteless, if it would make my units move faster, I would peek in everyones window in Seoul."
Geiko
Profile Blog Joined June 2010
France1939 Posts
April 07 2013 10:16 GMT
#105
Teoita, always delivering the cheese builds ! Great job guys, will probably be trying this out on ladder
geiko.813 (EU)
Entteri
Profile Joined August 2011
Finland108 Posts
April 07 2013 10:27 GMT
#106
Time to not play ladder for a few weeks...
Authopsy
Profile Joined May 2010
Switzerland10 Posts
April 07 2013 10:27 GMT
#107
Why isn't there a place where we can find those awesome guides made by TLStrategy in the forum? After a few weeks, they disappear under a ton of new, less interesting posts. Isn't it possible to make them sticky or have a place where they are easily accessible on TL?
rEalGuapo
Profile Joined January 2011
Germany832 Posts
Last Edited: 2013-04-07 10:30:34
April 07 2013 10:28 GMT
#108
On April 07 2013 18:06 xsnac wrote:
Show nested quote +
On April 07 2013 15:50 Gauranga wrote:
Somebody please explain to me why DT's against Terran is viable. Because whenever I attack with mine they just get scanned and destroyed on the spot (mind you I am in a low league). Is it because higher level Terrans spend all their Orbital energy on mules, therefore having nothing left for scans?


did you read the op ? there is specified a couple of reasons why it works .

it works cuz you contain terran and invest in tech/upgrades without any risks .

and for a low level understanding : even if he does have scans , he will be scarry to leave his base + 1 scan costs 300 minerals . so even if he scans and you killed nothing , you still break even .


A Scan does not COST minerals, how many people get that wrong is disgusting.
A scan is worth it to kill an Observer, you think you break even when losing a DT? Dark Shrine may be cheap but if you don't do any damage you are way way behind.

Also, at least on EU, getting a fast Reaper seems to be standard right now, that makes this BO terrible, late Stalker and early tech combined mean that Terran will know exactly what is up, making 2 or 3 Missile Turrets means you do nothing..
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2013-04-07 10:30:49
April 07 2013 10:29 GMT
#109
On April 07 2013 19:27 Authopsy wrote:
Why isn't there a place where we can find those awesome guides made by TLStrategy in the forum? After a few weeks, they disappear under a ton of new, less interesting posts. Isn't it possible to make them sticky or have a place where they are easily accessible on TL?


Well this is just a game analysis rather than a full on guide. I have links to every article i've written in my profile, and many other blues too. That's a good point though i guess it'd be nice to have all the "strat talk" type stuff somewhere. I'll add them to recommened threads.

Glon's and Blade's guides are both in the recommended thread section.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
CryMeaRiveR.749
Profile Joined September 2011
France59 Posts
April 07 2013 10:36 GMT
#110
hate this !

ps: im terran
Cry me a riverrrrrrrrr
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
Last Edited: 2013-04-07 10:59:39
April 07 2013 10:51 GMT
#111
This is a pretty cool opening.
I wonder though why it rushes for the MSC and not just for a stalker. Stalker is better for anti-scouting and let's you get the expo slightly earlier plus most importantly lets you deal with reaper harass better. MsC earlier get's you the critical 100 energy faster but I don't think that's so crucial. For defending pressure I still feel warpgate completing is more useful then a rushed MsC. Basically I do this sort of build with fast warpgate and stalker and a slightly delayed MsC.
I don't like rushing the MsC unless it has a very specific purpose or timing because it's also built instead of probes delaying your income. I especially don't like getting it before i have my 22 probes in my main.

edit: nevertheless I like greedy tech plays after FE in TvP. I think it will be key to the new hots TvP, abusing the fact the warpgate and MsC keep you safe from virtually any pressure anyway without actually having to build much units. Just having 2 warpgates and an MsC with energy is pretty much enough to be safe from any pressure between 6 and 8 minutes so you can invest your money into blisteringly fast tech instead of units.
Quick blink (on Ohana) or stargate after FE are nice plays too. Robo to me feels pretty pointless sometimes in hots TvP, I don't like colossi anyway as they hardly help you get a third up being so slow and you can get detection which you hardly need anyway from oracles too. Robo is often only used for obs/warp prism for me which feels such a waste as it doesn't pressure nearly as much as going for something else.

Observers to stop widow mines are nice but i'm wondering if it isn't just better to get a forge and make a cannon whenever they get a burrowed mine. Observer doesn't stop the first shot anyway and a cannon effectively kills the widow mine too because you force them to unburrow or die to the cannon.
Douillos
Profile Joined May 2010
France3195 Posts
April 07 2013 11:01 GMT
#112
What a write-up! GZ

I'm terran and I approve gertting an ebay at 6:00 :D
Look a giraffe! Look a fist!!
xsnac
Profile Blog Joined August 2011
Barbados1365 Posts
April 07 2013 11:01 GMT
#113
On April 07 2013 19:28 rEalGuapo wrote:
Show nested quote +
On April 07 2013 18:06 xsnac wrote:
On April 07 2013 15:50 Gauranga wrote:
Somebody please explain to me why DT's against Terran is viable. Because whenever I attack with mine they just get scanned and destroyed on the spot (mind you I am in a low league). Is it because higher level Terrans spend all their Orbital energy on mules, therefore having nothing left for scans?


did you read the op ? there is specified a couple of reasons why it works .

it works cuz you contain terran and invest in tech/upgrades without any risks .

and for a low level understanding : even if he does have scans , he will be scarry to leave his base + 1 scan costs 300 minerals . so even if he scans and you killed nothing , you still break even .


A Scan does not COST minerals, how many people get that wrong is disgusting.
A scan is worth it to kill an Observer, you think you break even when losing a DT? Dark Shrine may be cheap but if you don't do any damage you are way way behind.

Also, at least on EU, getting a fast Reaper seems to be standard right now, that makes this BO terrible, late Stalker and early tech combined mean that Terran will know exactly what is up, making 2 or 3 Missile Turrets means you do nothing..



you can get stalker first to deny scouting and then go for this build .

and please you are so wrong saying scan does not cost minerals . you know how much terran income drop if he scans and not use energy from orbital for mule ?
and yes vs reaper this exact build order sucks since you have no stalker and he sees ms core , twilight and robo .
" making 2-3 missile turrets " this is investment + if is only turrets you can drop and kill turrets and load back and run since if he push he has no army in base .
1/4 \pi \epsilon_0
ZuBoITO
Profile Joined April 2010
Croatia3 Posts
April 07 2013 11:56 GMT
#114
Well this build was doing my friend for almost 1 month. He had 98% PvT on ladder (grandmaster).
igay
Profile Blog Joined November 2011
Australia1178 Posts
April 07 2013 12:20 GMT
#115
such a sick guide, heading to another lvl
MVP <3 MKP <3 DRG <3
etherealfall
Profile Joined December 2011
Australia476 Posts
April 07 2013 12:42 GMT
#116
What do you do vs a walled off Terran? I've had two games today where he just proxy'd a factory and waltzed in with 2-3 widow mines :S
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
April 07 2013 12:51 GMT
#117
This isn't meant to be a guide; it was just analysis of one interesting game which showed how openings have changed with hots.

That said, i imagine any kind fast aggression (faster than a standard widow mine drop) or cheese from terran would kill you or do tons of damage. I suppose you can try and get some units out before going for the DT tech, but i don't know anything more specific.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Teno
Profile Joined November 2011
Germany80 Posts
April 07 2013 13:03 GMT
#118
I guess, we cant play this strategy fpr now, because everybody will prepare for it, or?
PROtoss
Salient
Profile Joined August 2011
United States876 Posts
April 07 2013 13:26 GMT
#119
It seems like something that could be easily scouted and shut down.
Salient
Profile Joined August 2011
United States876 Posts
April 07 2013 13:32 GMT
#120
On April 07 2013 18:06 xsnac wrote:
Show nested quote +
On April 07 2013 15:50 Gauranga wrote:
Somebody please explain to me why DT's against Terran is viable. Because whenever I attack with mine they just get scanned and destroyed on the spot (mind you I am in a low league). Is it because higher level Terrans spend all their Orbital energy on mules, therefore having nothing left for scans?


did you read the op ? there is specified a couple of reasons why it works .

it works cuz you contain terran and invest in tech/upgrades without any risks .

and for a low level understanding : even if he does have scans , he will be scarry to leave his base + 1 scan costs 300 minerals . so even if he scans and you killed nothing , you still break even .


IMO it is never a good deal to trade gas (DTs) for minerals (Mules).
Val_
Profile Joined May 2010
Ukraine156 Posts
Last Edited: 2013-04-07 14:18:13
April 07 2013 13:47 GMT
#121
, <del>
AKA [7x]Val / GML Terran EU
Sanguinarius
Profile Joined January 2010
United States3427 Posts
April 07 2013 13:51 GMT
#122
Thanks for the write up. Excellent breakdown of the build and analysis.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
Hider
Profile Blog Joined May 2010
Denmark9391 Posts
April 07 2013 14:01 GMT
#123
On April 07 2013 19:28 rEalGuapo wrote:
Show nested quote +
On April 07 2013 18:06 xsnac wrote:
On April 07 2013 15:50 Gauranga wrote:
Somebody please explain to me why DT's against Terran is viable. Because whenever I attack with mine they just get scanned and destroyed on the spot (mind you I am in a low league). Is it because higher level Terrans spend all their Orbital energy on mules, therefore having nothing left for scans?


did you read the op ? there is specified a couple of reasons why it works .

it works cuz you contain terran and invest in tech/upgrades without any risks .

and for a low level understanding : even if he does have scans , he will be scarry to leave his base + 1 scan costs 300 minerals . so even if he scans and you killed nothing , you still break even .


A Scan does not COST minerals, how many people get that wrong is disgusting.
A scan is worth it to kill an Observer, you think you break even when losing a DT? Dark Shrine may be cheap but if you don't do any damage you are way way behind.

Also, at least on EU, getting a fast Reaper seems to be standard right now, that makes this BO terrible, late Stalker and early tech combined mean that Terran will know exactly what is up, making 2 or 3 Missile Turrets means you do nothing..


Sure it does.
http://en.wikipedia.org/wiki/Opportunity_cost
I just think you definition of cost is wrong.
DanceSC
Profile Blog Joined March 2008
United States751 Posts
April 07 2013 15:07 GMT
#124
omg cancels zealot, that is so genius
Dance.943 || "I think he's just going to lose. There's only so many ways you can lose. And he's going to make some kind of units. And I'm going to attack him, and then all his stuff is going to die. That's about the best prediction that I can make" - NonY
IceBergZ
Profile Joined September 2012
Malaysia176 Posts
April 07 2013 15:09 GMT
#125
is not working for me
Schelim
Profile Blog Joined January 2011
Austria11528 Posts
April 07 2013 15:10 GMT
#126
i wish there was something for terran. all these strategy pieces are for Protoss or Zerg. they are great, but terran players can't do much with them.
TY <3 Cure <3 Inno <3 Special <3
RogerShah
Profile Joined January 2011
Netherlands131 Posts
April 07 2013 15:23 GMT
#127
any (free) replay / vod available?
mortales
Profile Joined April 2012
174 Posts
April 07 2013 16:01 GMT
#128
I think MC was doing this in WoL before it was mainstream.
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
April 07 2013 16:06 GMT
#129
On April 07 2013 19:29 Teoita wrote:
Show nested quote +
On April 07 2013 19:27 Authopsy wrote:
Why isn't there a place where we can find those awesome guides made by TLStrategy in the forum? After a few weeks, they disappear under a ton of new, less interesting posts. Isn't it possible to make them sticky or have a place where they are easily accessible on TL?


Well this is just a game analysis rather than a full on guide. I have links to every article i've written in my profile, and many other blues too. That's a good point though i guess it'd be nice to have all the "strat talk" type stuff somewhere. I'll add them to recommened threads.

Glon's and Blade's guides are both in the recommended thread section.

Also, I'm workin' on that. More to come whenever it is I finish.
Administrator
Noxblood
Profile Joined February 2011
Norway374 Posts
April 07 2013 16:11 GMT
#130
On April 08 2013 01:01 mortales wrote:
I think MC was doing this in WoL before it was mainstream.

Without the Mothership core it is a lot more risky.
Life isn't hard, we just suck at it.
Riky
Profile Joined February 2012
Italy2 Posts
April 07 2013 16:57 GMT
#131
Great stuff indeed! Thanks a lot! ^^
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
April 07 2013 17:02 GMT
#132
I just tried this build.
My drop came just before his.
DT defense rules.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
awakenx
Profile Joined May 2011
United States341 Posts
April 07 2013 17:26 GMT
#133
Damn it, now every Protoss is doing it to me...

excellent write up, though.
WorstMicroNA
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 07 2013 17:36 GMT
#134
On April 07 2013 17:32 Teoita wrote:
Show nested quote +
On April 07 2013 14:10 EatThePath wrote:
On April 07 2013 11:55 Waxangel wrote:
On April 07 2013 09:19 Wonderstruck wrote:
What do you normally do against a terran who opens reapers? The mscore itself can't prevent the reaper from scouting your base assuming the terran is at all careful- you can throw down the robo in plain sight of the reaper but not the twilight council since it'll be a dead give-away. (At high masters if its any help)


reaper typically comes before your tech buildings are down, so you can change tack before you are committed to both Robo and Citadel tech (it's reasonably close to a MSC/sentry expand with robo fast if you don't make the citadel). No idea how it would play out at pro level ^_^

This is the one thing the article didn't touch on I wish it did. The map is a huge part of why you can do the build, because reapers are far less likely on a map that is so long and has all its jumpable cliffs right at the ramp. Akilon would be okay too, but I wouldn't try it on Planet S.


I wrote some map analysis but monk didn't like it T_T

T_T damn you monk! *shakes fist*
Comprehensive strategic intention: DNE
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
April 07 2013 17:44 GMT
#135
Reactions are great!
"fuck wow protoss is a joke"
My new best matchup.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
paddyz
Profile Joined May 2011
Ireland628 Posts
April 07 2013 18:31 GMT
#136
Nice writeup
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2013-04-07 18:43:32
April 07 2013 18:41 GMT
#137
--- Nuked ---
ReejOner
Profile Joined March 2011
Canada13 Posts
April 07 2013 19:10 GMT
#138
i seriously did a build similar to this for so long in WoL.. i find it funny how its like all serious now.. So gimmicky.. if terran stim pushes u its pretty much an auto loss.
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
April 07 2013 19:12 GMT
#139
On April 08 2013 03:41 monkybone wrote:
What's the point of focusing on these risky cheesy EZ-win mode meta-builds with no scout..

isnt this supposed to be strategic?


Exploiting the metagame is a good strategy in my eyes.
AdministratorBreak the chains
DashedHopes
Profile Blog Joined November 2010
Canada414 Posts
April 07 2013 19:12 GMT
#140
Why would you need to drop dts if you can get them out quicker and just walk up the guy's ramp? Most terran players don't even have detection a lot of the time. If he turrets at his front, what makes it so hard to just put up turrets in your main?
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
April 07 2013 19:18 GMT
#141
1) you have detection up which helps in dealing with the widow mines
2) it's easier to catch the terran out of position
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Adonminus
Profile Joined January 2012
Israel543 Posts
April 07 2013 20:35 GMT
#142
Seems like a strong build, tried it today at ladder and won a strong opponent quite easily.

By the way, what do you recommend to do if he just sends 4 hellions? Should I perhaps put a probe on watchtower to see it coming and block ramp with 3 pylons?
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
April 07 2013 21:10 GMT
#143
Definitely a gimmick/surprise build and not something that will be a regular staple... this will get absolutely crushed by hellion openers, any kind of aggressive rax play, and just about anything non standard. I guess if you scout gasless you can do this, but why bother? You could also get double forge at 5:30 and prepare to pave. This build is what we call fancy play syndrome.


That being said, I guess its good to mix in if you're in a BO3-7 and want to throw somebody off guard and possibly collect a fast win.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
Jacmert
Profile Blog Joined October 2011
Canada1709 Posts
April 07 2013 21:40 GMT
#144
30/34 Warp Prism
Chronoboost Robotics Facility (6)
32/34 Dark Shrine


Can someone explain to me why we build the warp prism so early from the Robo and even chronoboost it before dropping the Dark Shrine? I'm guessing the Warp Prism will make it to the enemy base way before the Dark Shrine is finished, or am I underestimating the Warp Prism build & travel time?

And did Tails warp in the DTs in Ryung's main/natural or outside of the base (then picked them up dropped them)?
Plat Support Main #believe
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
April 07 2013 21:41 GMT
#145
Yes, on Bel'shir the warp prisms arrives at the other main right as the dark shrine finishes and then you warp in 2 dt's.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
bobsire
Profile Joined December 2011
Canada296 Posts
April 07 2013 21:42 GMT
#146
This is an excellent build, works well for me. Thanks!
Mamoru
Profile Joined October 2011
Spain24 Posts
April 07 2013 22:07 GMT
#147
i love that guide thx u!
:D:D:D
Tekakan
Profile Joined December 2010
Sweden78 Posts
Last Edited: 2013-04-07 22:40:04
April 07 2013 22:34 GMT
#148
On April 07 2013 16:23 Arachne wrote:
I have been using this build for almost 20 months now, through Wings of Liberty (where it hits at 8 minutes), to Heart of the Swarm.

Tails build is different to mine in that he expands before placing the robo tech aand the twilight council.

also, yes, his macro is far superior to mine, however so is ryung's to my opponents, so i assume the arguments stand.

The weakness of this build is that it will just str8 up die to any form of widow mine pressure since the observer is so late. Also, any form of reaper pressure leaves you a bit exposed. as far as I know these are the 2 common TvP openings atm.

Finally, going for both double forge, AND collosus, AND charge is almost impossible. if you're follow up is going to be collosus, i'd say a single forge with charge started asap.

in fact, I start as I warp in DT's into the terran's main.

Finally, the great thing about this DT timing, is, even if they have a turret in the main (which they do a lot in WoL), you can snipe the techlab building stim.

if the DT's do no damage, good luck

Gtg, will edit more later.

This build is extremely risky tho, and a fringe build. Wouldn't recommend it for mass ladder. since if DT's fail, its really hard to recover past the ten minute timing push, especially with speed medivacs.


I've got a long experience (since early 2011) with DT drop openings as well and I can say that teching that much behind the drop is pretty much essential to the build. Eventually the Terran is gonna save up enough scans or get a Raven so that you lose your map control and you want your army to be at a "normal" midgame level at that point which they won't be if you transition slowly out of that opening. Until the Terran can push out the DTs can always save you therefor it's not a big risk to tech that hard. Personally I usually go for Storm straight after the DT tech whilst having 2 Forges upgrading. Once Storm is started I just double expand since I still have map control and make 1 Cannon and warp in a HT per new base. With a lot of CB on the Storm upgrade I always get it in time for the Terran push.

I would also say that DT openings are perfectly safe against both Reapers and Widow mines. Delaying the Twilight Council and the Dark Shrine has never been an issue for me thus far. Obviously you want them as fast as possible but going for a MCS-Stalker-WG-tech then Robo-Twilight is still a viable way to open up your DT expand build with. The entire purpose of the build is to drop your Terran opponent before he gets Medivacs and force him to be less aggressive at the 10 minute mark. And with a fast MCS you always have the Photon Overcharge to rely on if he goes for some typ of marine push or widow mine opening. Remember you get a very early Robo so geting an obs out quickly isn't really an issue.

I would say that theese typ of builds are weak against Terrans that don't overreact so that they don't lose more than a couple of SCVs from the first warp in. After that they get 1-2 additional Turrets and just move out once they have stim, combat shield, medivacs and four or more scans. That push is pretty much impossible to hold if you haven't dealt enough damage. The Terran can also delay it a bit and get a Raven but that gives you more time to get storm and/or Colossus out in time.
PH
Profile Blog Joined June 2008
United States6173 Posts
April 08 2013 00:54 GMT
#149
Well...thanks for ruining ladder for me.
Hello
HobyHarro
Profile Joined February 2013
United States30 Posts
April 08 2013 02:23 GMT
#150
Reading this was very interesting. Good analysis and all. good job
WombaT
Profile Blog Joined May 2010
Northern Ireland25520 Posts
April 08 2013 02:26 GMT
#151
I love the way this OP is laid out, cool build as well but I like the deeper insight and little subtleties a lot as well
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
iMmOrTaLiUz
Profile Blog Joined January 2011
United States37 Posts
April 08 2013 04:43 GMT
#152
I tried out this build, and it ended up working amazingly. I managed to not only snipe half his mineral line with 2-3 dt's, but also force the terran's push to become an all-in instead. I know there is a VOD already, but it costs money to view, and for anyone who wanted to see the build in action for themselves, I created a short video showing its highlights. Game was played in masters league, enjoy:

samurai80
Profile Joined November 2011
Japan4225 Posts
April 08 2013 06:27 GMT
#153
Great write up and great build. I love how Tails is always able to snipe in GTSL, but I'm still surprised Tails tried to do this build a second time to a cheesy player such as Heart. It was so obvious Heart was gonna cheese him, as he doesn't usually do anything but cheese.
Glorfindel!
Profile Joined May 2011
Sweden1815 Posts
April 08 2013 07:05 GMT
#154
These kind of articles are fantastic!
http://eu.battle.net/sc2/en/profile/598681/1/Glorfindel/ladder/161337#current-rank
iEatWoofers
Profile Joined August 2011
Switzerland108 Posts
April 08 2013 07:06 GMT
#155
Nice build, and a nice write up! I'm guessing it's a one-hit-wonder type of build though. I can't help but think that it would easily be smashed if scouted...
Callynn
Profile Joined December 2010
Netherlands917 Posts
April 08 2013 08:08 GMT
#156
Against Terran I always build a spore and crawler (against mines) and and against Protoss always 2 queens with sometimes a spore if I see air (against phoenix/oracle harass). I don't see this build doing a lot of damage against me if I simply get my spore up before the 7:00 mark, but I suppose this build is specificly made against Terran.

The breakdown looks nice in this article, but I don't think this opener is particularly stronger than other Protoss builds. I'm still much more scared of 2 base all-ins.
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
crappen
Profile Joined April 2010
Norway1546 Posts
April 08 2013 08:15 GMT
#157
On April 07 2013 21:51 Teoita wrote:
This isn't meant to be a guide; it was just analysis of one interesting game which showed how openings have changed with hots.

That said, i imagine any kind fast aggression (faster than a standard widow mine drop) or cheese from terran would kill you or do tons of damage. I suppose you can try and get some units out before going for the DT tech, but i don't know anything more specific.


Thank you for the analyzis, and it worked great in lower league. My first game, terran had turrets up, but his army was on his way to kill me, so he had to turn around and deal with the DT's, delaying his push ALOT. Meanwhile I teched up and had such a good economy going. He couldn't even leave base because of the map control. When he finally hit, BAM, time warp and my collossus having the time of his life along with chargelots.

Man, I dont care if some cheese, or other hard counters gets me, Im all for the games when this works. DT's, my favourite unit, their sounds alone make me smile so much.
ShaolinZorg
Profile Joined February 2013
Belgium47 Posts
April 08 2013 10:25 GMT
#158
What is the earliest a terran can out a widow mine to protect the mineral ?

if the loaded warp prism is destroyed with an early mine , you may be in serious troubl so

what do you think about the following patch :

26/34 : Sentry (instead of walker) then send phoenix hallu to disable potential mine, send warp prism afterwards


Qui veut voyager loin ménage sa monture
WonnaPlay
Profile Joined September 2010
Netherlands912 Posts
April 08 2013 10:36 GMT
#159
I think that would reduce the speed alot. Widow mine is not dangerous, since you will warp your units in at the edge of his base, no terran has a widow mine there and even if they do, you should be able to be fast enough to move the WP out of it's range and warp in in a slightly different spot.

I've tested this build a couple of times now and I think it's great to throw into an bo3/bo5.
Fastest time I have done it so far was warp in @ 7:24. Still 2 ingame seconds slower than Tails -_-
But then again, i've only done it for about 4 times.

I love the position this gets you, because the Terran will not be likely to move out, thus you can add all tech you want.
1 game with this build I had 3/3 by the time the terran had 2/1 , which became an utter massacre (1250 point Master terran)
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
April 08 2013 11:08 GMT
#160
On April 08 2013 19:25 ShaolinZorg wrote:
What is the earliest a terran can out a widow mine to protect the mineral ?

if the loaded warp prism is destroyed with an early mine , you may be in serious troubl so

what do you think about the following patch :

26/34 : Sentry (instead of walker) then send phoenix hallu to disable potential mine, send warp prism afterwards




You can see a burrowed widow mine in the ground if you pay attention.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
incogneeto
Profile Joined April 2013
1 Post
April 08 2013 13:15 GMT
#161
Haha wow I hope this stays a one hit wonder so Terrans don't learn to expect it. In silver league I went undefeated against over 10 Terran with this and the wins keep climbing (still undefeated against 3-4 Terran in gold). Easy to get the drop before 8min even as a newbie and I almost feel like I'm cheating using this in lower leagues. Thanks!
FlyingBanana
Profile Joined November 2011
Australia43 Posts
April 08 2013 13:53 GMT
#162
looks very weak to early pushes or proxy marauder
Like A Boss
DarkPlasmaBall
Profile Blog Joined March 2010
United States44422 Posts
April 08 2013 17:18 GMT
#163
This is fantastic Gotta try this out!
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
megapants
Profile Blog Joined December 2009
United States1314 Posts
April 08 2013 19:09 GMT
#164
Great write up, next stop colossus drops!
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
April 08 2013 19:18 GMT
#165
On April 08 2013 22:15 incogneeto wrote:
Haha wow I hope this stays a one hit wonder so Terrans don't learn to expect it. In silver league I went undefeated against over 10 Terran with this and the wins keep climbing (still undefeated against 3-4 Terran in gold). Easy to get the drop before 8min even as a newbie and I almost feel like I'm cheating using this in lower leagues. Thanks!

That's how it works in lower leagues! Copying good players is a good way to climb the ladder
KatuStarcraft
Profile Joined September 2010
Canada161 Posts
April 08 2013 21:48 GMT
#166
fantastic write-up
Video games and whiskey.
porkRaven
Profile Joined December 2010
United States953 Posts
April 09 2013 04:29 GMT
#167
Hit this build and it did quite a bit of damage to me, thanks and no thanks for this build.
SHOUTOUTS TO Aylear!!!
Havik_
Profile Joined November 2011
United States5585 Posts
April 09 2013 06:42 GMT
#168
On April 07 2013 15:19 padfoota wrote:
Fuck you all I hate dealing with DTs + dropship as terran ><

IMAGINE A FUCKING BANSHEE THAT DOES 50 DAMAGE AND CANNOT BE COUNTERED COMPLETELY BY TURRETS

And people think 1 rax FE still works
Sooo many new openers.

Well fuck this you guys wanna play with DTs imma stick to heavy widowmines



I love hearing Terran rage. I almost felt bad for Terran during the ZvZvZvZ days of the past year, but then I remembered GomTvT and Terrans winning tournaments by a moving with the 1-1-1. Oh well, now you know how it feels.
"An opinion is only as good as the evidence that backs it up."- William O'Malley, S.J.
GhostFall
Profile Blog Joined March 2010
United States830 Posts
April 09 2013 08:50 GMT
#169
Back in WoL, the build I used that got me to mid masters was extremely similiar to this build. I didn't have the mothership core back then, so I had to make units early, but I didn't have to make a robotics facility because high ground warpin, hallucination, and forward pylon. For my sake, I hope this doesn't catch on because I like using my dark templars.
Waxangel
Profile Blog Joined September 2002
United States33418 Posts
April 09 2013 11:03 GMT
#170
FU FLYING
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
April 09 2013 11:04 GMT
#171
Wierdest game ever lol, he even had a shot at winning.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
April 09 2013 11:05 GMT
#172
Yoda reads Teamliquid too, unfortunately.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
April 09 2013 11:07 GMT
#173
Let's just make a protoss specific section to hide our gosu gay builds!
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
priestnoob
Profile Joined August 2011
243 Posts
April 09 2013 11:21 GMT
#174
On April 09 2013 20:07 Teoita wrote:
Let's just make a protoss specific section to hide our gosu gay builds!


Haha! Doesn't everybody know all Protoss players are, in fact, gay on the inside though? We can't hide who we are
BigPanda
Profile Joined November 2010
Sweden7 Posts
April 09 2013 11:26 GMT
#175
Best article of the month, hands down to the author!

But I need some further explaining on the no-scouting part. I love to scout early especially in ladder since people can't help themselfs from stupid cheese builds that's easily countered by an early scout.

If I want to implement scouting in this build, when should I send the probe?

P.S. This build is crazy Swayze.

http://www.youtube.com/watch?v=X21mJh6j9i4&feature=fvsr
ShaolinZorg
Profile Joined February 2013
Belgium47 Posts
Last Edited: 2013-04-09 12:26:37
April 09 2013 12:15 GMT
#176
what are the advantages of this build VS a 1 base all-in DT rush (GW->core>Twilight->Dark Shrine) with a proxy pylon; I just saw a replay and the firs DT landed at 6'50

Qui veut voyager loin ménage sa monture
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
April 09 2013 12:17 GMT
#177
The builds have completely different goals, you aren't allining with this of course. Having a nexus up makes it a little more unpredictable and harder to scout. Also, the warp prism helps in catching the terran offguard since they often make a turret at their nat but not one in their main.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
April 09 2013 13:38 GMT
#178
On April 08 2013 20:08 Teoita wrote:
Show nested quote +
On April 08 2013 19:25 ShaolinZorg wrote:
What is the earliest a terran can out a widow mine to protect the mineral ?

if the loaded warp prism is destroyed with an early mine , you may be in serious troubl so

what do you think about the following patch :

26/34 : Sentry (instead of walker) then send phoenix hallu to disable potential mine, send warp prism afterwards




You can see a burrowed widow mine in the ground if you pay attention.


A warp prism can also tank a widow mine shot....
StrategyAllyssa Grey <3<3
NVRLand
Profile Joined March 2012
Sweden203 Posts
April 09 2013 15:55 GMT
#179
Damn, I just beat a masters terran with this (I'm like top dia/low master) despite arriving at 7:50. Problem was I was shit scared during a long time there, didn't really dare to chronoboost probes. Also, I went for the stalker before nexus since it's seems so damn scary :D

Loved the terran tears also, "cheesy as hell.."

Thank you for this build! :D
Nyast
Profile Joined November 2010
Belgium554 Posts
April 09 2013 17:26 GMT
#180
On April 09 2013 21:15 ShaolinZorg wrote:
what are the advantages of this build VS a 1 base all-in DT rush (GW->core>Twilight->Dark Shrine) with a proxy pylon; I just saw a replay and the firs DT landed at 6'50


The main advantage of this build is that it allows you to transition into a very economic and greedy mid-game, while staying relatively safe.

Because your expanding quickly, you'll be on equal terms with the Terran until your first DTs warp in. At this point, even a low number of scv kills, delaying some tech ( snipping a tech lab ) and forcing turrets is a decent advantage.

It forces the terran to be careful when leaving his base, delaying his first push until he has a decent number of scans piled up.

Meanwhile you're playing fucking greedy. Two forges, robo bay, all with an indecent number of gates ( 2 for a good while.. ). You rely on DT threat and MS core to defend light pushes.

One drawback of this BO, which I learned the hard way, is that it's pretty much a freeloss if your opponent was going for a 1/1/1 with a raven. But against standard play it seems very strong.
Cricketer12
Profile Blog Joined May 2012
United States13974 Posts
April 09 2013 19:47 GMT
#181
Im I the only one who feels this might have been created to help shut it down
Kaina + Drones Linkcro Summon Cupsie Yummy Way
Flanq
Profile Joined July 2011
United Kingdom2694 Posts
April 09 2013 20:16 GMT
#182
On April 10 2013 02:26 Nyast wrote:
Show nested quote +
On April 09 2013 21:15 ShaolinZorg wrote:
what are the advantages of this build VS a 1 base all-in DT rush (GW->core>Twilight->Dark Shrine) with a proxy pylon; I just saw a replay and the firs DT landed at 6'50


The main advantage of this build is that it allows you to transition into a very economic and greedy mid-game, while staying relatively safe.

Because your expanding quickly, you'll be on equal terms with the Terran until your first DTs warp in. At this point, even a low number of scv kills, delaying some tech ( snipping a tech lab ) and forcing turrets is a decent advantage.

It forces the terran to be careful when leaving his base, delaying his first push until he has a decent number of scans piled up.

Meanwhile you're playing fucking greedy. Two forges, robo bay, all with an indecent number of gates ( 2 for a good while.. ). You rely on DT threat and MS core to defend light pushes.

One drawback of this BO, which I learned the hard way, is that it's pretty much a freeloss if your opponent was going for a 1/1/1 with a raven. But against standard play it seems very strong.

I actually beat a terran going for a 1-1-1 although his raven was reactionary to my drop rather than getting it blindly, still a weird game where my extra gates finished as he sieged at my nat with 90% of his scvs, nexus cannon + immortal on tanks is so sexy.
jake1138
Profile Joined September 2011
United States82 Posts
April 09 2013 21:44 GMT
#183
Nice write-up! Shouldn't this also be put on Liquipedia?
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
April 10 2013 02:16 GMT
#184
I missed this series, thanks for the quality post
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Protossking
Profile Joined February 2012
Australia103 Posts
April 10 2013 08:01 GMT
#185
I'm really confused on why Reapers havent been mentioned in this guide, they essentially destroy this build. 1 reaper well get to your base before you've even started a stalker, and mothership core isn't fast enough to deny the scouting/harrass. Since you get the robo + twilight BEFORE your first stalker it means you can't drop them without being scouted.

In my opinion the best move would be to chronoboost a stalker out and play a standard macro game from there.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
April 10 2013 08:02 GMT
#186
Because it's not a guide it's analysis of a game. You are right that Reaper expand is very good vs this.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
steff
Profile Joined November 2010
United Kingdom40 Posts
April 10 2013 09:36 GMT
#187
Yeah any reaper based build destroys this and to be honest I am seeing most terrans open reaper now so its a real tough spot to be in.

hail to the king baby
yokohama
Profile Joined February 2005
United States1116 Posts
April 10 2013 09:50 GMT
#188
So have most Terrans on the ladder been blind countering this because of the front page coverage it got? I find whenever somebody comes up with a great new strategy on TL and I try to practice it, everyone is already preparing for their opponents to be doing that. (this assumes most people read TL that I play, which I find a lot do)
steff
Profile Joined November 2010
United Kingdom40 Posts
April 10 2013 09:52 GMT
#189
Well the problem is this,

If you double gas before core then you are done one of three things

Oracles

DT

Blink stalkers

bunkers, marines and turrets shut 2 of the 3 down hard, if you can do this, take a free expansion and still be ahead why would you not ?
hail to the king baby
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
April 10 2013 09:56 GMT
#190
Or you could be just fast expanding with 2 probes on each gas. The whole point of double gas before core is that it's incredibly hard for the Terran to read, while 14/20 gas or whatever is much, much more likely to be tech.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
xsnac
Profile Blog Joined August 2011
Barbados1365 Posts
April 10 2013 11:00 GMT
#191
all this metagame ^^ .
If terran open widow mine he gets behind vs dt drop.
If he opens reaper(wich is the best awnser to dt drop) he auto lose vs 12 gate stargate proxy ( 5:09 first oracle ) . :D
1/4 \pi \epsilon_0
tisalgado
Profile Joined February 2013
Brazil51 Posts
April 10 2013 13:24 GMT
#192
On April 10 2013 18:36 steff wrote:
Yeah any reaper based build destroys this and to be honest I am seeing most terrans open reaper now so its a real tough spot to be in.


how does it destroy the build?

really, you've got a FE, so you won't be behind in economy... nothing keeps you from building 2 stalkers to ward off the reapers and the threat of the dark shrine should keep him in his base for a while, so you're actually free to tech to SG or robo... or just do whatever you want with DT map presence...

I understand the damage is denied by a reaper opening, but not how it "destroys" the build
Luck = Preparation + Oportunity
odeSSa
Profile Joined November 2009
Sweden198 Posts
April 10 2013 16:11 GMT
#193
I got scouted when I tried this, nothing to do about that. I decided to put down my robo in my base but proxy the citadel and dt shrine. If you are lucky this will put terran even more off.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
April 10 2013 17:46 GMT
#194
On April 10 2013 18:56 Teoita wrote:
Or you could be just fast expanding with 2 probes on each gas. The whole point of double gas before core is that it's incredibly hard for the Terran to read, while 14/20 gas or whatever is much, much more likely to be tech.


Agreed. There are also some weird delayed sentry-heavy 3-gates that can hit with double gas. At this point in the metagame, double gases can really mean just about anything except a very normal 1-gate FE.
StrategyAllyssa Grey <3<3
monk
Profile Blog Joined May 2009
United States8476 Posts
April 10 2013 17:53 GMT
#195
On April 11 2013 02:46 SC2John wrote:
Show nested quote +
On April 10 2013 18:56 Teoita wrote:
Or you could be just fast expanding with 2 probes on each gas. The whole point of double gas before core is that it's incredibly hard for the Terran to read, while 14/20 gas or whatever is much, much more likely to be tech.


Agreed. There are also some weird delayed sentry-heavy 3-gates that can hit with double gas. At this point in the metagame, double gases can really mean just about anything except a very normal 1-gate FE.

Double gas 1 gate FE is fairly common too.
Moderator
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
April 10 2013 18:00 GMT
#196
On April 11 2013 02:53 monk wrote:
Show nested quote +
On April 11 2013 02:46 SC2John wrote:
On April 10 2013 18:56 Teoita wrote:
Or you could be just fast expanding with 2 probes on each gas. The whole point of double gas before core is that it's incredibly hard for the Terran to read, while 14/20 gas or whatever is much, much more likely to be tech.


Agreed. There are also some weird delayed sentry-heavy 3-gates that can hit with double gas. At this point in the metagame, double gases can really mean just about anything except a very normal 1-gate FE.

Double gas 1 gate FE is fairly common too.


I understand, but they weren't quite as popular as the single-gas expands in WoL. EX: MC's 1-gate FE, HuK's 1-gate FE, PartinG's 1-gate FE or Triple Nexus build, etc., etc. Simply put, I agree, but I would still consider 1-gas expand to be the MOST common (at least in WoL).
StrategyAllyssa Grey <3<3
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
April 10 2013 18:05 GMT
#197
Double gas is a lot more common in hots though, and this is a hots article. You can get a fast Stalker, Wg and Msc at the same time, and as i said it makes your build a lot harder to read.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Arachne
Profile Blog Joined December 2010
South Africa426 Posts
April 11 2013 16:16 GMT
#198
On April 08 2013 07:34 Tekakan wrote:
Show nested quote +
On April 07 2013 16:23 Arachne wrote:
I have been using this build for almost 20 months now, through Wings of Liberty (where it hits at 8 minutes), to Heart of the Swarm.

Tails build is different to mine in that he expands before placing the robo tech aand the twilight council.

also, yes, his macro is far superior to mine, however so is ryung's to my opponents, so i assume the arguments stand.

The weakness of this build is that it will just str8 up die to any form of widow mine pressure since the observer is so late. Also, any form of reaper pressure leaves you a bit exposed. as far as I know these are the 2 common TvP openings atm.

Finally, going for both double forge, AND collosus, AND charge is almost impossible. if you're follow up is going to be collosus, i'd say a single forge with charge started asap.

in fact, I start as I warp in DT's into the terran's main.

Finally, the great thing about this DT timing, is, even if they have a turret in the main (which they do a lot in WoL), you can snipe the techlab building stim.

if the DT's do no damage, good luck

Gtg, will edit more later.

This build is extremely risky tho, and a fringe build. Wouldn't recommend it for mass ladder. since if DT's fail, its really hard to recover past the ten minute timing push, especially with speed medivacs.


I've got a long experience (since early 2011) with DT drop openings as well and I can say that teching that much behind the drop is pretty much essential to the build. Eventually the Terran is gonna save up enough scans or get a Raven so that you lose your map control and you want your army to be at a "normal" midgame level at that point which they won't be if you transition slowly out of that opening. Until the Terran can push out the DTs can always save you therefor it's not a big risk to tech that hard. Personally I usually go for Storm straight after the DT tech whilst having 2 Forges upgrading. Once Storm is started I just double expand since I still have map control and make 1 Cannon and warp in a HT per new base. With a lot of CB on the Storm upgrade I always get it in time for the Terran push.

I would also say that DT openings are perfectly safe against both Reapers and Widow mines. Delaying the Twilight Council and the Dark Shrine has never been an issue for me thus far. Obviously you want them as fast as possible but going for a MCS-Stalker-WG-tech then Robo-Twilight is still a viable way to open up your DT expand build with. The entire purpose of the build is to drop your Terran opponent before he gets Medivacs and force him to be less aggressive at the 10 minute mark. And with a fast MCS you always have the Photon Overcharge to rely on if he goes for some typ of marine push or widow mine opening. Remember you get a very early Robo so geting an obs out quickly isn't really an issue.

I would say that theese typ of builds are weak against Terrans that don't overreact so that they don't lose more than a couple of SCVs from the first warp in. After that they get 1-2 additional Turrets and just move out once they have stim, combat shield, medivacs and four or more scans. That push is pretty much impossible to hold if you haven't dealt enough damage. The Terran can also delay it a bit and get a Raven but that gives you more time to get storm and/or Colossus out in time.



Your build is what I do as well. HT tech with charge and double forge is a lot less gas intensive than collosus with charge and double forge.

Templar Archive + storm + 2 HT - 450 minerals 700 gas
Robo bay + range + 2 collo = 1000 minerals + 800 gas.

The tempalr archive follow up is more defensive in my opinion, and a safer option, and allows for early charge and forges.

This build is like a massive tech switch into a different tech tree. At least if you are late with the storm, you can still get archon's. a single collosus without range vs a bio ball is pretty bad.
If I were a rich man, I wouldn't be here
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
April 11 2013 16:25 GMT
#199
2 Colossi with range aren't comperable to 2 templar, i'd argue that 2 colossi and 4 templar is a better comparison. A single colossus with no range is stronger vs early bio balls than an archon; 1 colo no range > templar was done a whole lot, while none ever did 1-2 archons > colo with no storm.

Templar are always more gas intensive, which is why you can afford Colossus and range + a few stalkers as well as blink on 2bases, but if you want to go ht you will basically only warp in zealots for a long time.

You already have both a robo and a twilight council so you aren't doing an absolutely massive tech switch, either AoE requires just one building.

I agree that templar tech is more defensive, but it's harder for that tech to kick in which is why DT builds more commonly go into Colossus (see hero's and rain's WoL games on Cloud Kingdom). Templar tech is doable (shy vs mkp from GSL) but a lot harder to pull off (see what happened in game 1).
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Arachne
Profile Blog Joined December 2010
South Africa426 Posts
Last Edited: 2013-04-11 18:18:37
April 11 2013 18:16 GMT
#200
Teoita, I actually gave the maths immediately above. The problem is the ten minute timing push, so you aren't going to have tons of units. Unless I got my figures wrong (which is possible), collosus use 550 more minerals (2 gate ways and a forge) and 100 more gas.

The problem i am talking about specifically is the double forge with the collosus. Even creator prime went into chargelots HT with his double forge, where the mmajority of robo builds in WoL used single forge collosus going into double forge once +1 armour was done for a very good reason. Collosus need more gas to make an impact on the defensive than HT's do

In fact that is the SOLE point of the discussion. I am saying that to go double forge WITH charge AND collo AND range is suicide if any form of disruption and/or pressure comes at you, and if you go dt's, unless you win the game right there, pressure always comes at you.

Instead, if you go HT, you can get storm out in time, and hold the ten minute push easier, and then tech switch into collo.

If you are wanting to be really aggressive, than collosus is great. however, if the push fails or your micro isnt good or you are off with your timings, collosus with double forge is a problem


Not to mention the problem toss will have if its a fake pressure at the front and a double medivac drop on the probe line with either build.

Speed medivacs after DT's aren't fun. and the correct way to counter DT's heavy tech style would be drop in a place that is not expected, especially since no one builds/correctly places obs for drop defense yet.
If I were a rich man, I wouldn't be here
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2013-04-11 18:23:20
April 11 2013 18:19 GMT
#201
Creator went double forge into colo actually. He went blink though, which is even more gas intensive than charge: http://www.teamliquid.net/forum/viewmessage.php?topic_id=292549

You can not get storm in time for a 10 minute medivac push if you go robo AND upgrades as well, as i explain in this guide: http://www.teamliquid.net/forum/viewmessage.php?topic_id=364130 spending gas into dt's makes it even more impossible to do so.

With double forge you aren't going to be aggressive no matter what your first aoe is at least until 2/2, and more likely until 3/3.

Also no matter what your aoe choice is, if you go dt's and do zero damage holding off the medivac timing is impossible, see shy vs mkp on star station.

Which pro games and builds can you reference to show your points?
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Noxblood
Profile Joined February 2011
Norway374 Posts
April 11 2013 19:42 GMT
#202
Have been playing around with this build the last week and has been working great have only lost 1 pvt i think. Also it is really fun. (high diamond)
Life isn't hard, we just suck at it.
DiMano
Profile Joined July 2011
Korea (South)2066 Posts
Last Edited: 2013-04-11 22:52:50
April 11 2013 22:51 GMT
#203
JangBi uses similar build vs Snow
Dracorath
Profile Joined July 2011
United Kingdom120 Posts
April 11 2013 23:29 GMT
#204
I LOVE THIS BUILD OMG.
I'm the General Manager/Leader for Galactic Gaming and a aspiring Twitch caster.
shin_toss
Profile Joined May 2010
Philippines2589 Posts
Last Edited: 2013-04-12 00:34:58
April 12 2013 00:33 GMT
#205
Hmm tried this.. around 8 wins 2 losses so far. Tho I can't hit the exact 7:22. Most of the time I am late by like 20 ~ 30s lol
(high dia (but I beat couple of GMs and more Masters T)
AKMU / IU
JSK
Profile Joined February 2013
United States133 Posts
Last Edited: 2013-04-12 07:52:46
April 12 2013 07:50 GMT
#206
So according to the guide in the Terran help me thread, 1 rax gasless FE is essentially obsolete now. Opening reaper is the way to go. And according to teoita, reaper expands are very good against this build.

Does that kill the build? We could proxy the templar tech, but they could infer that through counting pylons.Could we make a stalker and delay the build by a little bit? that certainly doesn't guarantee a failed reaper scout either. I suppose if it's scouted you could attempt to take a fast third and keep a warp prism with a dt in it near their main, but that seems unreliable as well...

It just seems to me that there are no terrans who go gasless FE.

PS- i also wanted to ask how to react against terrans who block their ramp with an early depot. All the guides I see say that it's bad to get your probe blocked out of their base. But at the same time they can guarantee this if they do it early. I suppose it delays orbital and gas? Then again they could get earlier double gas. It could mean that we get vision of any addons on the barracks but not if they queue their first 3 marines down the ramp.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
April 12 2013 07:59 GMT
#207
1rax fe is still a viable build, but it's not the obvious best macro opening anymore.

You can't really proxy the templar tech with this build. All the tech goes down close to your second pylon, which makes it essentially impossible to hide it. Getting a stalker and delaying the drop is the best idea.

Getting your probe blocked out by a depo is no big deal, what guides are you talking about? Scouting is fairly easy, especially if you are going stalker+msc.
A nice trick is to know your timings well so you can check wether he's getting an addon after his first marine, which will pop at around 3:07; if he's making a second marine immediately it will be out at 3:32. Checking between these two timings with the probe will allow you to see a low ground cc or addon being made (or reaper moving out i guess but i'm not sure on that) and that allows you to narrow down on what the T could be doing.
Finally, you will never see a second gas with your probe anyway. Terran doesn't need that much gas that early.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
JSK
Profile Joined February 2013
United States133 Posts
April 12 2013 08:10 GMT
#208
On April 12 2013 16:59 Teoita wrote:
1rax fe is still a viable build, but it's not the obvious best macro opening anymore.

You can't really proxy the templar tech with this build. All the tech goes down close to your second pylon, which makes it essentially impossible to hide it. Getting a stalker and delaying the drop is the best idea.

Getting your probe blocked out by a depo is no big deal, what guides are you talking about? Scouting is fairly easy, especially if you are going stalker+msc.
A nice trick is to know your timings well so you can check wether he's getting an addon after his first marine, which will pop at around 3:07; if he's making a second marine immediately it will be out at 3:32. Checking between these two timings with the probe will allow you to see a low ground cc or addon being made (or reaper moving out i guess but i'm not sure on that) and that allows you to narrow down on what the T could be doing.
Finally, you will never see a second gas with your probe anyway. Terran doesn't need that much gas that early.


Okay. Thanks for the help, I'll keep that in mind. Do you ever perform the build if you scout reaper expand? Have you yourself built a stalker to defend the reaper and delayed the drop?
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
April 12 2013 08:11 GMT
#209
I actually haven't played around with this build that much, and i never ran into reaper expand.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
xtyxtbx
Profile Joined December 2011
United States53 Posts
April 12 2013 08:42 GMT
#210
This was written by a protoss player. Nothing but bias. But, good build (:
Health of marine with combat sheild = 55. Ht's storm damage = 80. What blizzard?
Nyast
Profile Joined November 2010
Belgium554 Posts
Last Edited: 2013-04-12 11:31:07
April 12 2013 11:30 GMT
#211
On April 12 2013 17:10 JSK wrote:
Show nested quote +
On April 12 2013 16:59 Teoita wrote:
1rax fe is still a viable build, but it's not the obvious best macro opening anymore.

You can't really proxy the templar tech with this build. All the tech goes down close to your second pylon, which makes it essentially impossible to hide it. Getting a stalker and delaying the drop is the best idea.

Getting your probe blocked out by a depo is no big deal, what guides are you talking about? Scouting is fairly easy, especially if you are going stalker+msc.
A nice trick is to know your timings well so you can check wether he's getting an addon after his first marine, which will pop at around 3:07; if he's making a second marine immediately it will be out at 3:32. Checking between these two timings with the probe will allow you to see a low ground cc or addon being made (or reaper moving out i guess but i'm not sure on that) and that allows you to narrow down on what the T could be doing.
Finally, you will never see a second gas with your probe anyway. Terran doesn't need that much gas that early.


Okay. Thanks for the help, I'll keep that in mind. Do you ever perform the build if you scout reaper expand? Have you yourself built a stalker to defend the reaper and delayed the drop?


I've done the build a couple times versus a reaper expand. I usually don't delay the robo, I don't really care if he scouts it cause it could very well be a 1 gate robo expand, in fact it may cause him to misread the build.

The twilight however has to be delayed until the first stalker is out. If he makes more than one reaper ( happened once ), then you're not going to be able to hide the twilight no matter what. But I still went for the build, although a bit delayed ( 8-8'15 ) and I think it's still effective.

Sometimes you won't be able to do eco damage, cause the Terran will put turrets in his mineral lines. But you can still destroy the tech lab researching stim, the reactor on the factory/stargate, and other key tech structures. Threat of DTs delays a bit the medivac timing push.

One important thing against reaper expand, since it forces you to delay your twilight/dark shrine by a bit, I drop my robo bay very quickly, in fact before the dark shrine is finished. The gas accumulates no matter what, and at 8'+ you'll have enough gas for your two reapers as well as the first colossus. That way, even if you do no economic damage, you can still get a couple colossus in time for the medivac timing.
suicideyear
Profile Joined December 2012
Ivory Coast3016 Posts
April 12 2013 20:14 GMT
#212
what ransom do I have to pay to get Protoss players on ladder to stop doing this
)))____◎◎◎◎█████
Nyast
Profile Joined November 2010
Belgium554 Posts
April 13 2013 13:11 GMT
#213
It's pretty fun to see some terrans go for 1 rax gasless expo, get 2 engy bays and a third CC in-base, and get demolished by this DT play. In WoL you couldn't punish a Terran for playing greedy, this is now possible in HOTS, I love it.
Wyrd
Profile Joined May 2011
United States211 Posts
April 13 2013 19:54 GMT
#214
Finally got a chance to look at this, can't wait to try it. Thanks for the write-up!
www.twitch.tv/wyrd5
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
April 13 2013 21:54 GMT
#215
This is a beautiful build with absolutely golden timings. This build feels really easy to pull off and almost magical at times with how well everything lines up (warp prism gets to opponent's base as DT shrine finishes and you have 2 idle gateways). Really love this one, would like to play around with it more.
StrategyAllyssa Grey <3<3
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
April 13 2013 22:42 GMT
#216
I saw polt losing to this in zotac. So sad to watch as a terran player. You can't expect terrans to go standard double turret, because you know, there are other allins that crush you then (immortal allin, blink allin)
Account252508
Profile Joined February 2012
3454 Posts
April 13 2013 22:43 GMT
#217
--- Nuked ---
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
April 13 2013 23:50 GMT
#218
On April 14 2013 07:43 monkybone wrote:
How does this fare against reaper openings?


From what I've seen in this thread, the general response for a reaper is getting a stalker out and delaying the DTs until around 8:00. You can try to hide the dark shrine or just put it down after you kill off the reaper. But even if the reaper scouts your dark shrine, it's not the end of the world; you can still put on some pressure and delay a terran push long enough to get colossus/charge up.
StrategyAllyssa Grey <3<3
yokohama
Profile Joined February 2005
United States1116 Posts
April 14 2013 00:49 GMT
#219
On April 12 2013 17:42 xtyxtbx wrote:
This was written by a protoss player. Nothing but bias. But, good build (:


As opposed to being written by a Zerg player?
rkshox
Profile Blog Joined November 2011
Taiwan536 Posts
April 15 2013 06:03 GMT
#220
I have been waiting for someone to type up this build, can't wait to try it out on ladder
@ranleee /// "first we expand, then we defense it'
govie
Profile Blog Joined November 2012
9334 Posts
April 15 2013 14:38 GMT
#221
When terran goes for 3cc early (2 in main), he has more scans, how does this build fare against this opener?
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
tisalgado
Profile Joined February 2013
Brazil51 Posts
April 15 2013 16:07 GMT
#222
2 DTs are powerfull enough to take down some marines... how many units do you really have to kill them when going that fast 3cc? (and since DTs are faster than marines, they can simply run away from the scan area and damage somewhere else).

also, the protoss FE'd himself, if you can't damage him (punishing for early expand with so few units), not being able to deal damage against the terran is not that bad.
Luck = Preparation + Oportunity
govie
Profile Blog Joined November 2012
9334 Posts
April 15 2013 17:02 GMT
#223
On April 16 2013 01:07 tisalgado wrote:
2 DTs are powerfull enough to take down some marines... how many units do you really have to kill them when going that fast 3cc? (and since DTs are faster than marines, they can simply run away from the scan area and damage somewhere else).

also, the protoss FE'd himself, if you can't damage him (punishing for early expand with so few units), not being able to deal damage against the terran is not that bad.


2nd try : If i have 3 cc's, i have 1 scan more which should be safe against dt's until turrets are up, right or no?
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
NVRLand
Profile Joined March 2012
Sweden203 Posts
April 15 2013 18:05 GMT
#224
So, I just faced a reaper opener with this build. He entered twice. First time he scouted robo and twilight and second time (which was bad by me...) he saw the shrine.

What do you guys do when your shrine gets scouted? I had my prism out so I went for a single dt drop, trying to not invest too much into it but it didn't do any damage at all.

After the game he flamed me (I won in a looong game) and said I "was doing all-in" and that he held it without losses but wasn't ahead. I've never thought of this build as an all-in? Just an aggressive opener that is designed to stop the terran from going the 2 mine drop?
PanzerKing
Profile Joined May 2010
United States483 Posts
Last Edited: 2013-04-15 18:35:41
April 15 2013 18:33 GMT
#225
On April 16 2013 03:05 NVRLand wrote:
So, I just faced a reaper opener with this build. He entered twice. First time he scouted robo and twilight and second time (which was bad by me...) he saw the shrine.

What do you guys do when your shrine gets scouted? I had my prism out so I went for a single dt drop, trying to not invest too much into it but it didn't do any damage at all.

After the game he flamed me (I won in a looong game) and said I "was doing all-in" and that he held it without losses but wasn't ahead. I've never thought of this build as an all-in? Just an aggressive opener that is designed to stop the terran from going the 2 mine drop?


I played a similar game from the Terran side and found this build to be unimpressive. I was able to go up to 4 CCs on relatively minimal infrastructure after deflecting the harass without losing any SCVs. The fundamental problem with the build, IMO, is that it doesn't really give you any offensive tools if the harass doesn't do damage. You're stuck either doing a late 2-base Archon or Colossus all-in against an opponent who's going to have a food advantage. My opponent tried to take a third and get double forge, but I simply steamrolled him as soon as my medivacs came out. I was able to drop so many mules that I literally doubled his income as he tried to get his third operational. I'm really not getting the hype around this build.
http://tkrmx.blogspot.com/
Ben...
Profile Joined January 2011
Canada3485 Posts
April 15 2013 19:05 GMT
#226
On April 16 2013 03:33 PanzerKing wrote:
Show nested quote +
On April 16 2013 03:05 NVRLand wrote:
So, I just faced a reaper opener with this build. He entered twice. First time he scouted robo and twilight and second time (which was bad by me...) he saw the shrine.

What do you guys do when your shrine gets scouted? I had my prism out so I went for a single dt drop, trying to not invest too much into it but it didn't do any damage at all.

After the game he flamed me (I won in a looong game) and said I "was doing all-in" and that he held it without losses but wasn't ahead. I've never thought of this build as an all-in? Just an aggressive opener that is designed to stop the terran from going the 2 mine drop?


I played a similar game from the Terran side and found this build to be unimpressive. I was able to go up to 4 CCs on relatively minimal infrastructure after deflecting the harass without losing any SCVs. The fundamental problem with the build, IMO, is that it doesn't really give you any offensive tools if the harass doesn't do damage. You're stuck either doing a late 2-base Archon or Colossus all-in against an opponent who's going to have a food advantage. My opponent tried to take a third and get double forge, but I simply steamrolled him as soon as my medivacs came out. I was able to drop so many mules that I literally doubled his income as he tried to get his third operational. I'm really not getting the hype around this build.
I have given it a go a few times. It really is the definition of an all-or-nothing build and I wouldn't be shocked if it was made completely irrelevant in a week or two with Terrans doing some simple modifications to their standard openers. I won once with it because the Terran crapped himself and didn't defend well at all, but when it was defended properly I felt massively behind. It is a build to add to your arsenal to do once in a while, not one to use every game, especially as it becomes more common because it will become even easier to tell when it is being done.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
Dreamer.T
Profile Joined December 2009
United States3584 Posts
April 16 2013 02:47 GMT
#227
Just played a few tosses that did this. Scouted the final toss thoroughly, and saw it coming. Went to his base and decimated him. It seems like every toss on ladder is doing this.
Forever the best, IMMvp <3
jax1492
Profile Joined November 2009
United States1632 Posts
April 16 2013 17:31 GMT
#228
I am going to try this, it seems like it would help me a lot.
Pookie Monster
Profile Joined October 2010
United States303 Posts
April 16 2013 18:11 GMT
#229
this build is getting overused worse than any build ive seen posted on TL, im almost in top 8 masters just from the auto wins im getting against tosses doing this every game.
??
vhapter
Profile Joined May 2010
Brazil677 Posts
Last Edited: 2013-04-19 20:13:14
April 19 2013 20:11 GMT
#230
Guys, if you watch his stream, you'll notice this is a really solid build. You don't have to go dts if you don't want to - skip the twilight council, get a robo bay at about 7 min and go double forge colossus. He gets 3 stalkers, then adds 2 sentries and seems to be so safe from most standard builds. Unless your opponent goes 11-11 marine scv all in, it seems pretty hard to auto-lose to anything with this build because it accounts for the majority if not all current builds.
To live is to fight, to fight is to live!
cocosoft
Profile Joined May 2010
Sweden1068 Posts
May 13 2013 12:26 GMT
#231
I don't really understand this "build".
Is this viable for a normal (diamond level) game or was this made to snipe Ryung?
¯\_(ツ)_/¯
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
May 13 2013 12:29 GMT
#232
Regarding laddering at lower levels or whatever, i always say that the key to "improving" isn't so much just macroing as much as possible or whatever, but simply enjoying the game.
Mechanics/micro/macro/whatever come naturally if you have fun, because you are more likely to play more games (ie practice more). This is a good example of a build that is a little gimmicky but it's fun so it might push a player to simply play more, so yeah, i think it's worth learning even if it's a little risky.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Nyast
Profile Joined November 2010
Belgium554 Posts
May 13 2013 13:47 GMT
#233
This is my standard build in PvT. One thing that I want to note is that it doesn't matter if the Terran scouted it and has some turrets in his mineral lines.

I target the tech lab reseaching stim first. In a good number of games, my DTs harass can delay stim until the 14' mark. The stim + medivac timing just doesn't happen.

If I see that there are no turrets in the mineral lines, I harass the workers of course, but otherwise I target all the reactors / tech labs. I think it's worth being mentionned, since a lot of people seem to think that if the Terran is prepared with turrets, you can't do any damage..

Also, I delay the DT attack a little bit to drop a robo bay right before the dark shrine finishes. All while I'm harassing DTs, I've already started the production of colossus. I delay double forge until the 10' mark too.
cocosoft
Profile Joined May 2010
Sweden1068 Posts
May 14 2013 11:45 GMT
#234
On May 13 2013 21:29 Teoita wrote:
Regarding laddering at lower levels or whatever, i always say that the key to "improving" isn't so much just macroing as much as possible or whatever, but simply enjoying the game.
Mechanics/micro/macro/whatever come naturally if you have fun, because you are more likely to play more games (ie practice more). This is a good example of a build that is a little gimmicky but it's fun so it might push a player to simply play more, so yeah, i think it's worth learning even if it's a little risky.


I don't know if you were responding to me, but I'm simply enjoying the game by learning good builds, which will help my micro/macro, so I don't really understand your point. As if I just came up with my own builds (like now), I feel my game-sense will be limited.


On May 13 2013 22:47 Nyast wrote:
This is my standard build in PvT. One thing that I want to note is that it doesn't matter if the Terran scouted it and has some turrets in his mineral lines.

I target the tech lab reseaching stim first. In a good number of games, my DTs harass can delay stim until the 14' mark. The stim + medivac timing just doesn't happen.
Cool, good point.
¯\_(ツ)_/¯
Sated
Profile Blog Joined March 2011
England4983 Posts
May 14 2013 11:55 GMT
#235
--- Nuked ---
JSK
Profile Joined February 2013
United States133 Posts
June 14 2013 06:06 GMT
#236
Sorry for necroing this thread- the magic johnson thread reminded me of this one.


Woudl it be terrible to go ahead and probe scout with this build, (to scout reaper expands) and just delay the timings?
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
June 14 2013 07:08 GMT
#237
Nah i think it's fine to do something like that on ladder.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
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