• Log InLog In
  • Register
Liquid`
TeamLiquid Liquipedia LiquidDota LiquidLegends
EDT 03:36
CEST 09:36
KST 16:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Lore of the Nexus: The Angiris Council0DHM Valencia: Power Rank43[TSL9] Prize Pool & Talent18Code S RO10 - Group B, Day 1 Preview (Season 2)7Code S RO10 - Group A, Day 1 Preview (Season 2)11
Community News
2022 AfreecaTV Challengers Starleague Season 210BSL 2v2 ProLeague x ShieldBattery - SIGN UP NOW!14Code S RO10 Groups announced, RO20 final results1ESL Open #128: ByuN, MaxPax, Scarlett win3Artosis to leave Korea after GSL Season 3, possibility of online GSL casts?87
StarCraft 2
General
Vidalista 20mg | Generic Tadalafil: Best ED Cure DHM Valencia: Power Rank Rogue & Trap out for DHM Valencia? Forbidden Ground buildings Shopify TeamLiquid StarLeague 9
Tourneys
What Is The Price Of Chillwell Portable AC Reviews DreamHack Masters: Valencia 2022 - Day 1 [GSL 2022] Code S:Season 2 - Ro10 Group A [NationWars 7] Ro8 thread [Alpha Pro Series] Rogue v TIME
Strategy
Hero's pvz Simple Questions Simple Answers What should I try to work on to improve my TvZ [G] YAKS LOTV: Yet Another hotKey Setup - zerg
Custom Maps
Simple Questions/Answers [A] SC Real Scale
External Content
Mutation # 323 Well Trained Mutation # 322 Warp Zone Mutation # 321 Rise From Ashes Mutation # 320 Retribution
Brood War
General
YellOw wins poker tournament for $696,000 USD Future Cup 4 Under 18 ¿BSL U18? Titan Reactor - Year 2 [Update]ShieldBattery: New Ranked System BW General Discussion
Tourneys
[BSL15] - RO16 Group C - Friday 17:00 CEST [BSL15] - Ro16 Group D - Sunday 17:00 CEST The Casual Games of the Week Thread Artosis vs Gauntlet of the Apes
Strategy
ZvT Guardian Hydra Optimized Strategy before the gosus Project: Strat Update [G] How to get started on ladder as a new Z player
Other Games
General Games
Diablo Immoral The PlayStation 5 Crossfire: Legion - A new RTS combining C&C and SC Final Fantasy XIV Nintendo Switch Thread
Dota 2
Official Dota and Chess General Discussion TL.net migration megathread + LiquidDota archive [DPC 21-22] Tour 3 Discussion/LR LiquidDota to reintegrate into TL.net LiquidDota Site Rules
League of Legends
[Patch 12.7] Arcana Skins Release Discussion LiquidLegends to reintegrate into TL.net [Summer Split] LoL Esports General Discussion [Patch Notes] Release General Discussion
Heroes of the Storm
Lore of the Nexus: The Angiris Council HotS: WP and Funny Moments Mapping Heroes: Battleground Stats Last Flight To Paris: MCC Group Stage
Hearthstone
TL Mafia
British Empire Mini Mafia II TL Mafia Community Thread Chezinu streak(s) Mafia Sengoku Mafia Survivor II: The Amazon
Community
General
Coronavirus and You Summer Games Done Quick 2022! US Politics Mega-thread Trading/Investing Thread Kashmir - Article 370 revoked
Fan Clubs
Day[9] Fan Club soO Fan Club Zest Fan Club
Media & Entertainment
Movie Discussion! [TV] HBO Game of Thrones Korean Music Discussion [Manga] One Piece [Manga] Berserk
Sports
2021 - 2022 Football Thread 2021 NFL/CFB Season NBA General Discussion Formula 1 Discussion McBoner: A hockey love story
Tech Support
Computer Build, Upgrade & Buying Resource Thread The Ultimate Mouse Thread Simple Questions Simple Answers
TL Community
The Automated Ban List
Blogs
On Radicalization and S…
plasmidghost
Bravery and cowardice…
Starlightsun
My daughter wants to pla…
JoinTheRain
On gun violence in America…
MrBitter
First time having "S*X".
Garnet
Gomorrah
Broodwar4lyf
Getting Back to it..!.20 years…
FuDDx
Age
AmericanUmlaut
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1260 users

TAILS' 7:22 Dark Templar Drop and FE

Forum Index > StarCraft 2 Strategy
236 CommentsPost a Reply
1 2 3 4 5 10 11 12 Next All

TAILS' 7:22 Dark Templar Drop and FE

Text byTL Strategy
Graphics bywo1fwood
April 6th, 2013 21:37 GMT

2013 GSTL Season 1

TL Strategy Presents:
Strategy Spotlight



Introduction
Some background


The Build
How to do?


Closing Thoughts
The End


Strategy Spotlight: TAILS' 7:22 Dark Templar Drop with FE



From: TAiLS vs. Ryung, 2013 GSTL Season One - Team MVP vs. Axiom-Acer - VOD (pay only)


Introduction: PvT in HotS and other relevant things

PvT in HotS

The release of Heart of the Swarm changed every Starcraft II match-up and PvT is no different. The unit compositions and overall feel of games have remained similar, with Terrans usually going for bio and focusing on harassment while the Protoss defends as he techs to a fearsome colossi/templar army. However, the specific builds and flow of the match-up have changed entirely.

Terran drops are more powerful thanks to the medivac afterburners and most Protoss players are having having a hard time dealing with them. It's not just direct drop defense that's troublesome—securing a third base at an appropriate time to match the Terran economy is difficult as well, for fear of spreading oneself too thin against drops. The older Protoss standard, passive macro build of 1 gate FE into 3 gate robo into a tech of choice (forge/twilight, forge/colossus, or double forge) now struggles with Terran's stronger aggression. Thus, many Protoss players are eschewing 'standard' play, instead focusing on entering the mid-game in an advantageous position through early aggression (MC's stargate play comes to mind), or on preventing drops through harassment and map control.

The TAiLS Factor

Before we can begin to explain this strategy, we first have to account for (P)TAiLS factor. Save for perhaps (T)GuMiho and (P)YongHwa, TAiLS is perhaps one of the biggest GSTL specialists there is. After all, TAiLS is not a GSL mainstay by any means. But what he lacks for in GSL results, he more than makes up for in his GSTL accomplishments. In the last season of GSTL, TAiLS ended the season with a 6 - 2 record, the fourth best in the entire league.

Almost more impressively, TAiLS did this almost exclusively with sniping builds. TAiLS is known as a genius in creating builds tailored to abuse his opponents' more predictable play patterns, or undiscovered quirks on a newly introduced map. When TAiLS was chosen as the second player for MVP against Axiom-Acer last week, the viewers and the casters knew we could look forward to a unique new build. After all, TAiLS' talent for constructing builds would certainly shine even more during the dawn of a new expansion. But before TAiLS could prepare an appropriate build, he would have to learn a bit about how Terrans were opening in HotS.

Terran Openings in HotS

For Terran, 15CC/1rax FE followed by 3 barracks into medivacs, by far the most common openings in WoL, still exist and remains a powerful builds, especially with the new turbo-vacs. However, those builds seem to be eclipsed in these early days of HotS by a fast CC build with a widow mine drop behind it. The widow mines incorporated into this build allow both for a better defense, and even a better early offense in combination with drops. This kind of widow mine drop isn't the fastest possible, but it can catch players off-guard, forces Protoss to play with such a possibility in mind, and more importantly gives the Terran plenty of scouting information.

This opening still transitions into 3 rax plus a reactored starport, but a key trade-off is that this build can't hit a stim-upgraded infantry drop timing as fast as the older 1rax FE because of the delayed natural expansion, smaller marine count, and later upgrades. Instead of the common 10 minute timing we would see with the old, direct-to-3 rax medivac build, stim+medivac drops will usually hit around 11:30 with the widow mine expand build. TAiLS' build was tailored specifically to counteract this new modern standard Terran opening, focusing on the HotS changes and new units such as the mothership core and cheaper dark shrine.

TAiLS' answer

While widow mines and booster medivacs seem to be two enormous upgrades to the Terran arsenal, Protoss also got some notable, albeit less glamorous and less talked about improvements. The two important ones here are:
  • The Mothership Core: With the photon overcharge ability, a mothership core provides a much needed anchor to Protoss defense. Though it's far from one-stop solution against multi-pronged drops, it can almost completely shut down early frontal aggression by itself.
  • A cheaper Dark Shrine: In HotS, the cost of the dark shrine was reduced from 100/250 to 150/150. A much cheaper dark shrine allows dark templar builds, especially dark templar-rush openings to be much more viable.
Taking these two points into account, TAiLS carefully constructed a HotS build that would surgically take Ryung apart, bit by bit.

The Build

As far as we can deduce, this is the exact build TAiLS used, give or take a few chronoboosts that appeared off screen. Constant probe production is assumed, except where specifically stated. There is no probe scouting with this build.
  • 9/10 Pylon
  • Chronoboost Nexus x2
  • 13/18 Gateway
  • 15/18 Assimilator x2 (Cut probes briefly if necessary)
  • 16/18 Pylon
  • Chronoboost Nexus (3)
  • Put 2 probes on each assimilators once they complete.
  • Chronoboost Nexus (4)
  • 18/18 Cybernetics Core
  • 20/26 Zealot*
  • 22/26 Cancel Zealot right before completion.
  • 21/26 Mothership Core and Warpgate research as soon as Cybernetics Core completes.
  • Chronoboost Nexus (5)
  • 23/26 Nexus at natural.
  • Add 1 probe to each assimilator to bring them to full mining.
  • 25/26 Robotics
  • Cut Probes
  • 25/26 Twilight Council
  • 25/26 Pylon
  • Resume Probes
  • 26/34 Stalker
  • 30/34 Warp Prism
  • Chronoboost Robotics Facility (6)
  • 32/34 Dark Shrine
  • Start double probe production once second Nexus completes.
  • Chronoboost use seems to be flexible from this point/not enough information from VOD.
  • 36/44 Gateway
  • 36/44 Observer
  • 38/44 Pylon
  • 41/44 Stalker
  • 45/52 Double gas at natural
  • 47/52 Dark Templar x2 (7:22)
  • As you see fit from here on out, depending on what kind of damage you deal and what kind of scouting information you gain. TAiLS went up to 6 gateways while getting double forge, colossus tech and charge.
*The purpose of the fake zealot is to show opponent that you are building from your gateway, and dissuade him from using an Engineering Bay to block your natural expand.

Going over the build, there should be something that immediately jumps out at you: TAiLS barely makes units. The key point to take from this build is TAiLS' cut units very hard, relying on a combination of his mothership core, his knowledge of the metagame, and mind-games to defend against all potential early game aggression. His first stalker starts at 5:20, almost two minutes after the normal time. In total, TAiLS makes only two gateway units before his first warp-in of dark templars. The final result is that TAiLS had a DT drop in Ryung's base at around 7:20, only about 10 seconds slower than a normal one-base DT build would have had in WoL.

TAiLS declined to scout at all, playing totally blind for the early minutes of the game. He was banking on Ryung going for the default build that was being used in over 50% of TvP games lately, and his guess proved to be right on the money. Ryung went for the widow mine drop - expand build as expected, allowing TAiLS execute his plan exactly the way he wanted.

TAiLS' plan to deal with the widow mine drop was clear: don't let it happen at all. The DT drop hit at a timing when the Terran player must have his army at home to defend or take severe damage from the Dark Templars. If Ryung had gone for the widow mine drop anyway, the fast observer, pair of stalkers, and mothership core would have been enough to defend the push with acceptable losses while his DTs wreaked havoc. TAiLS would also be totally fine with his opponent leaving his army behind to defend. It would pin the Terran player inside his base, while giving himself the breathing room to transition into a macro game.

Ryung had indeed scouted the drop with a small marine poke earlier on, just as TAiLS' warp prism was flying past his natural. His reaction was to go for textbook, solid play, as he backing out and getting detection up instead of being overaggressive against a seemingly exposed opponent. However, Ryung still didn't have quite enough advance notice to have scans banked up or turrets completed in time for the DT drop, and the DT's dealt decent damage and bought enough time to put TAiLS in a game winning position, even if that damage was just 5 SCV kills.

[image loading]
TAiLS' warp prism is scouted by Ryung's marine poke

The midgame: TAiLS' followup
  • 7:55 Forge x2
  • 8:40 Gateway x4
  • 9:10 Robotics Support Bay
  • 9:40 Zealot Charge research
  • 11:10 First Colossus finishes
  • 11:50 Charge research finishes
TAiLS' followup to the DT drop took advantage of his existing tech and map control very well. He knew that Ryung was contained because of his dark templars. In addition, any light aggression could be held off easily with a photon overcharge. Thus, TAiLS was still able to cut units in order to reach full two base saturation very quickly, and utilize his very solid economy to invest heavily in both tech and production. Another example of his solid transition is that instead of rushing directly to colossi after his DT drop, TAiLS padded his late game advantage even further by squeezing in double forges, delaying his colossi for as long as possible. In fact, both his first colossi and his charge upgrade finish around the 11:30 mark, the standard timing for a stimmed marine-maruader push/drop with Ryung's build.

Indeed, the game at the 9:30 mark looked quite favorable for TAiLS: he had double forge, 6 gates and colossus tech coming up, while Ryung was stuck with a handful of marines that had a long time to wait for stimpak, combat shields or +1 attack to complete. Ryung did have medivacs, but they had other use than for scouting, or an extremely speculative drop with no-upgrade marines. More importantly, TAiLS had 47 probes to the 34 SCVs and 2 CCs of Ryung.

[image loading]
TAiLS' economy is much better as Ryung is forced to play defensively

Ryung used his medivacs to scout and bait out some MSC energy. He was successful at that goal, and was able to scout the two forges. Realizing how far behind he would be if he played a macro game, Ryung decided he needed to try to hit a two-base timing to kill TAiLS before his tech and upgrades paid off. Instead of building an extra CC, he upped his barracks count to 5 and pumped pure units from all of his production facilities, sacrificing upgrades and economy to get a powerful army as soon as possible.

Meanwhile TAiLS' midgame build was also differing from what used to be standard in WoL. Older colossus builds used to get 3 colossi with range as well as blink before switching back into high templar tech, or a single colossus with no range with very fast templar tech. The first option gave the Protoss quite a strong short term army, but it opened up a strong timing for Terran to attack with 2/2 infantry and a solid Viking count, before the switch into Templar tech was ready. On the other hand, the second option was very deceptive, strong defensively, and had templar tech fast enough to be considered more of a templar build than a colossus build.

TAiLS decided to do what many Protoss players have been doing lately, going for something of an in-between of those two extremes. He skipped blink and the third colossus (while still getting colossus range) in favor of zealot charge and a faster templar archives while still on 2 bases. A very small group of stalkers and the mothership core's purify was used to defend the colossi from vikings. This plan offered the best of both worlds: TAiLS had access to the brute-force strength of ranged colossi and was able to force viking production, but was safe from viking-heavy kill-timings and had a very well developed tech tree.

Anti Drop Defense

Throughout the midgame, TAiLS also remained on top of his scouting. Utilizing hallucinated phoenixes, he spotted no third CC, while noticing that bio units were being active on the map. He was thus able to correctly deduce that Ryung was gearing up for heavy aggression. The hallucinations also allowed him to make just two observers as opposed to the more standard three to four, allowing him to invest more heavily in army and tech.

It's important to notice how TAiLS split his army once he knew Ryung could start dropping stimmed infantry. Previously, a group of 6 stalkers in position was enough to defend most drops, as they would be able to two-shot a medivac flying in. TAiLS, on the other hand, chose to keep two stalkers, a sentry for guardian shield and 5 zealots as his main-base defense force, a substantially bigger force. Only with this bigger force and his nexus cannon was he able to repel Ryung's double drop easily—a small group of stalkers would have been crushed.

All in all, this phase of the game is more unforgiving for Protoss compared to WoL, as expensive units such as colossi, sentries and high templar will have fewer support units around them. TAiLS however showed how solid play can be enough to overcome the highly mobile Terran force.

[image loading]
TAiLS' tech and upgrades pay off as Ryung is unable to do any damage

The end of the game: Ryung's all-in fails

After this first round of aggression failed to do any sort of damage, Ryung was in an unwinnable position. His opponent had been on a full two base economy for longer and had 2/2 upgrades (with 3/3 on the way) versus 1/1 with no armory even started. Additionally, the Protoss had completed both charge and a templar archives while Ryung desperately tried to up his viking count to hit his all-in timing.

Realizing his dire situation, Ryung pulled every SCV at his natural in a desperate, final attempt to take the game. However, but the combination of heavily upgraded zealots, colossus fire, and Ryung's own low medivac count proved too much to overcome. With most of his SCVs dead, Ryung did not have a single hope of beating a fully upgraded Protoss army with a wholly developed tech tree, and he GG'd shortly after yet another lost engagement.

[image loading]
Ryung GG's out after his final attack fails.


Parting Thoughts

One-hit Wonder or Lasting Hit?

Things worked out very well for TAiLS against Ryung, with his opponent going for the exact strategy he wished to face. However, you have to wonder how this strategy would have fared if Ryung had tried something different. In fact, in the very next game of the series, TAiLS went for the same build against another Terran in (T)AX.Heart, only to be smashed by his proxy-factory widow mine rush (albeit, his defensive execution was not TheBest). Heart's build showed how weak TAiLS' build could be against cheesy Terran openers, and one can imagine that a proxy 11/11 rax would be an instant GG.

At the same time, you have to keep in mind that TAiLS did, in fact, try to use his build again, despite having revealed it just one game before. While it could have been part of a "he couldn't possibly do it again" mind-game gambit, you could also think that TAiLS felt confident enough in his build to use it against Terran's other, non-cheese openers. A big thing to consider is that the DT drop is very likely to give you good scouting information, and allow you to adjust accordingly. Against Ryung, TAiLS knew that the stim-medivac timing would be late, and that allowed him to squeeze in double-forge before colossus tech. TAiLS must have faced a variety of Terran openers in practice, and would know how to adjust his tech follow-ups accordingly.

Already in WoL, we've seen FE openers with DT drops/observer-pylon warp-ins used successfully by a variety of Protoss players. TAiLS' optimized, corner-cutting version could very well be the next step in its evolution. On the other hand, it could also just be a one-off, used successfully for a vital GSTL win and then discarded. Only time will tell which one it is. Happy experimenting!

Writers: Teoita.
Graphics: AlteredClone and Pathy, wo1fwood.
Editors: monk and Waxangel.
Facebook Twitter Reddit
Aeromi
Profile Blog Joined August 2012
France14428 Posts
Last Edited: 2013-04-06 21:38:44
April 06 2013 21:38 GMT
#2
Wow, thanks, I will use this build now !
https://twitter.com/DrAeromi | Updates on live tournaments: @StarCrafteSport
KristofferAG
Profile Blog Joined April 2011
Norway25645 Posts
April 06 2013 21:39 GMT
#3
That build looked pretty damn scary. Awesome article!
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
DreamOen
Profile Joined March 2010
Spain1400 Posts
April 06 2013 21:41 GMT
#4
THe strategy section stepping it up, great analysis.
Tester | MC | Crank | Flash | Jaedong | MVP
Heyoka
Profile Blog Joined March 2008
Katowice25011 Posts
April 06 2013 21:42 GMT
#5
I love this build so much, great stuff.
@RealHeyoka | ESL / DreamHack StarCraft Lead
Ichabod
Profile Joined May 2010
United States1659 Posts
April 06 2013 21:42 GMT
#6
Nice article. I'm sure TAILS will provide more opportunities for this type of analysis in the GSTL matches to come. I can't wait.
Tobblish
Profile Joined August 2011
Sweden6404 Posts
April 06 2013 21:42 GMT
#7
I love them please keep them coming! :D
The curse is real
opterown
Profile Blog Joined August 2011
Australia54567 Posts
April 06 2013 21:43 GMT
#8
i personally wasn't too impressed, it looks like a one-hit wonder to me that ryung actually botched the defense of anyway haha. nice writeup though!
ModeratorRetired LR Bonjwa
TL+ Member
Teoita
Profile Blog Joined January 2011
Italy12230 Posts
April 06 2013 21:44 GMT
#9
Weeeeeeeeeeeeeee
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
WhalesFromSpace
Profile Joined March 2012
390 Posts
April 06 2013 21:45 GMT
#10
Oh no, now this is going to happen to me on ladder!
Nihility
nGBeast
Profile Joined July 2010
United States914 Posts
April 06 2013 21:47 GMT
#11
<3 TL you guys are really amazing
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
April 06 2013 21:47 GMT
#12
Great write-up!
Tails builds are awesome :D
Moderatorlickypiddy
Doodsmack
Profile Blog Joined August 2010
United States7224 Posts
April 06 2013 21:48 GMT
#13
Why are TL's strategy pieces never for terran lol.
Heyoka
Profile Blog Joined March 2008
Katowice25011 Posts
April 06 2013 21:49 GMT
#14
On April 07 2013 06:43 opterown wrote:
i personally wasn't too impressed, it looks like a one-hit wonder to me that ryung actually botched the defense of anyway haha. nice writeup though!


At the least it's a hilarious gimmick build, it's also done well for me on ladder but I'm not even in masters so it probably doesn't count.
@RealHeyoka | ESL / DreamHack StarCraft Lead
Terranist
Profile Blog Joined March 2009
United States2496 Posts
April 06 2013 21:50 GMT
#15
little bit skeptical considering ryung has a 45% winrate so i would say it is a one hit wonder. people were saying the same thing about sage's dt drop in WoL and he fell off the grid shortly after.
The Show of a Lifetime
monk
Profile Blog Joined May 2009
United States8476 Posts
April 06 2013 21:51 GMT
#16
On April 07 2013 06:48 Doodsmack wrote:
Why are TL's strategy pieces never for terran lol.

Find us a Terran to write for us. =O Actually, we're working on that.
Moderator
Jonicc
Profile Joined January 2012
Germany25 Posts
April 06 2013 21:51 GMT
#17
nice build and guide. I would love it if you could show the BO in a Replay since reading the whole Build Order is pretty hard ( at least for me )
Dont whine about balance, play smarter
Teoita
Profile Blog Joined January 2011
Italy12230 Posts
April 06 2013 21:51 GMT
#18
On April 07 2013 06:48 Doodsmack wrote:
Why are TL's strategy pieces never for terran lol.


Because dwf kawaii and ver are lazy
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
GleaM
Profile Joined June 2011
United States207 Posts
April 06 2013 21:55 GMT
#19
All this production for a build done in 2012? Ohhh... wait...
Joedaddy
Profile Blog Joined July 2010
United States1948 Posts
April 06 2013 21:57 GMT
#20
Personally, I just want to give Teoita and everyone else involved in writing this guide an icy cold stare -.- There is nothing in the game that I hate more than DT's lol.

+ Show Spoiler +
neat write up though
I might be the minority on TL, but TL is the minority everywhere else.
1 2 3 4 5 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 25m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Livibee 341
ROOTSuperNova 209
ProTech65
StarCraft: Brood War
Rain 11457
Horang2 3316
Larva 774
PianO 580
ToSsGirL 195
Leta 183
ggaemo 152
Terrorterran 51
sSak 45
zelot 43
[ Show more ]
Pusan 32
scan(afreeca) 28
Jumperer 14
Dota 2
resolut1ontv 1601
XaKoH 637
Attackerdota578
Super Smash Bros
Westballz22
Other Games
tarik_tv25081
summit1g22417
singsing1449
WinterStarcraft602
Crank 227
febbydoto102
PainUser4
mouzStarbuck2
Organizations
Other Games
gamesdonequick67372
Dota 2
BeyondTheSummit13688
Counter-Strike: Global Offensive
ESL CS:GO338
StarCraft 2
OGamingTV SC2 142
ESL37
ESL_sc2b26
ESL_sc2c21
Blizzard YouTube
[ Show 19 non-featured ]
StarCraft 2
• CSOeSports
• LaughNgamez Trovo
• Poblha
• Alpha X_
• aXEnki
• Bosshoore 0
• Migwel
• intothetv
• Laughngamez YouTube
• Gussbus
• Kozan
• IndyKCrew
StarCraft: Brood War
• sscaitournament2
• STPLYoutube
• AfreecaTV YouTube
• BSLYoutube
Dota 2
• WagamamaTV1616
League of Legends
• Rush9367
• Stunt410
Upcoming Events
ESL Pro Tour
25m
DPC 2021/2022 Tour 3
2h 25m
Team Bald Reborn vs Nigma
OG vs TBD
CSO Contender
8h 25m
DPC 2021/2022 Tour 3
11h 25m
Evil Geniuses vs TBD
ESL Pro Tour
19h 25m
ESL Pro Tour
1d
Ultimate Battle
1d 3h
Soulkey vs Rush
BSL: ProLeague
1d 7h
ESL Pro Tour
2 days
ESL Pro Tour
2 days
[ Show More ]
DPC 2021/2022 Tour 3
3 days
Evil Geniuses vs TBD
Liquipedia Results

Completed

Endless Battle 3: Mihu vs KuKu
DHM Valencia: EU
X-Cup Summer 2022 - Qual. 4
Roobet Cup

Ongoing

BSL Season 15: GosuLeague
STL37
RCG 2021
KCM Ladies Race Survival 2022 Season 2
Nine-Tathlon Invitational
HoneyCai Friendlies Season 4
GAN Race Survival Season 4
CWCL Season 4
FS Mania
Big Baby Popularity Contest
KCM Race Survival 2022 Season 2
BSL Season 15
TOP Challenge Qualifier
2022 ACS Season 2: Qualifier
Deathfate Pro Team League
WTL 2022 Summer
2022 GSL S2: Code S
StarCraft II: NationWars 7
DH Masters Valencia
Community Clash League S4
X-Cup Summer 2022 - Quals.
Masters Clash Champ. 2022
ESL Challenger Valencia 2022

Upcoming

BSL Season 15: HasuLeague
Future Cup 4 (U18)
Luck Over Strength
TOP Challenge
2022 ACS Season 2
WSL Season 3
Ultimate Battle: Soulkey vs Rush
2022 GSL: ST 2
DH Masters Atlanta
2022 GSL S3: Code S
TSL 9
HomeStory Cup XXI
X-Cup Summer 2022
X-Cup Summer 2022 - Qual. 7
X-Cup Summer 2022 - Qual. 6
X-Cup Summer 2022 - Qual. 5
IEM Rio Major 2022
ESL Challenger Melbourne 2022
ESL Pro League Season 16
BLAST Premier Fall Groups
ESL Challenger League S42 NA
ESL Challenger League S42 EU
ESL Challenger League S42 AP
IEM Cologne 2022
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2022 TLnet. All Rights Reserved.