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TAILS' 7:22 Dark Templar Drop and FE - Page 5

Forum Index > StarCraft 2 Strategy
236 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 10 11 12 Next All
Waxangel
Profile Blog Joined September 2002
United States33706 Posts
Last Edited: 2013-04-07 05:02:12
April 07 2013 05:01 GMT
#81
On April 07 2013 13:59 ukai wrote:
Show nested quote +
On April 07 2013 11:15 heyoka wrote:
On April 07 2013 10:28 ukai wrote:
Is it only me feels Tails background is not reading friendly...
[image loading]


What browser are you in? It shouldn't be displaying like that.


Ah it's latest Opera on Windows7 x64. And it's fine on IE9, so it seems an issue of browser. I don't complain.

Edit: Now it's fine on Opera too! thanx!


we didn't change anything, I guess it was just a temporary browser error -_-?
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Kommander
Profile Joined March 2011
Philippines4950 Posts
April 07 2013 05:08 GMT
#82
Oh wow, I'd like to see the VOD, unfortunately I'm broke as hell (yes I'm that poor as of the moment lol)
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 07 2013 05:10 GMT
#83
On April 07 2013 11:55 Waxangel wrote:
Show nested quote +
On April 07 2013 09:19 Wonderstruck wrote:
What do you normally do against a terran who opens reapers? The mscore itself can't prevent the reaper from scouting your base assuming the terran is at all careful- you can throw down the robo in plain sight of the reaper but not the twilight council since it'll be a dead give-away. (At high masters if its any help)


reaper typically comes before your tech buildings are down, so you can change tack before you are committed to both Robo and Citadel tech (it's reasonably close to a MSC/sentry expand with robo fast if you don't make the citadel). No idea how it would play out at pro level ^_^

This is the one thing the article didn't touch on I wish it did. The map is a huge part of why you can do the build, because reapers are far less likely on a map that is so long and has all its jumpable cliffs right at the ramp. Akilon would be okay too, but I wouldn't try it on Planet S.
Comprehensive strategic intention: DNE
ukai
Profile Joined April 2012
Japan50 Posts
April 07 2013 05:11 GMT
#84
On April 07 2013 14:01 Waxangel wrote:
Show nested quote +
On April 07 2013 13:59 ukai wrote:
On April 07 2013 11:15 heyoka wrote:
On April 07 2013 10:28 ukai wrote:
Is it only me feels Tails background is not reading friendly...
[image loading]


What browser are you in? It shouldn't be displaying like that.


Ah it's latest Opera on Windows7 x64. And it's fine on IE9, so it seems an issue of browser. I don't complain.

Edit: Now it's fine on Opera too! thanx!


we didn't change anything, I guess it was just a temporary browser error -_-?


Maybe the css was not fully loaded or something... If others don't have problem, it's OK.
Engrish Speaker
PvP
Profile Joined October 2011
Canada78 Posts
April 07 2013 06:11 GMT
#85
Master Protoss here.

I did the BO more or less perfect (popped dts at 7:22.. just gotta adjust the prism timing a lil) and it works extremely well vs terran a long as there is no early agression. Enjoy the build you protosses this one is not to be underestimated I personally feel like it adds an essential opener to our arsenal.
www.GosuPvP.com - www.twitch.tv/Gosu_PvP
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
Last Edited: 2013-04-07 06:23:19
April 07 2013 06:19 GMT
#86
Fuck you all I hate dealing with DTs + dropship as terran ><

IMAGINE A FUCKING BANSHEE THAT DOES 50 DAMAGE AND CANNOT BE COUNTERED COMPLETELY BY TURRETS

And people think 1 rax FE still works
Sooo many new openers.

Well fuck this you guys wanna play with DTs imma stick to heavy widowmines
Stop procrastinating
Iron_
Profile Joined April 2010
United States389 Posts
April 07 2013 06:49 GMT
#87
As a Terran, I hate you very much for this.
Gauranga
Profile Joined November 2011
India25 Posts
April 07 2013 06:50 GMT
#88
Somebody please explain to me why DT's against Terran is viable. Because whenever I attack with mine they just get scanned and destroyed on the spot (mind you I am in a low league). Is it because higher level Terrans spend all their Orbital energy on mules, therefore having nothing left for scans?
Gauranga
SC2FFCigam
Profile Joined October 2012
France3 Posts
April 07 2013 07:01 GMT
#89
Wow this is an impressive and build and an excellent detailled analysis.


Thanks you.
Joedaddy
Profile Blog Joined July 2010
United States1948 Posts
April 07 2013 07:04 GMT
#90
On April 07 2013 06:48 Doodsmack wrote:
Why are TL's strategy pieces never for terran lol.


gosubuilds.com has some absolutely fantastic write ups for Terran builds. They don't have all the pretty pictures, but they are still top notch with breakdowns on scouting and transitions with links to vods/replays. I highly recommend it.
I might be the minority on TL, but TL is the minority everywhere else.
webby01
Profile Joined October 2011
Czech Republic22 Posts
April 07 2013 07:18 GMT
#91
Love this post TL team good job, hope to see more soon
“The only real failure in life is the failure to try.”
Arachne
Profile Blog Joined December 2010
South Africa426 Posts
April 07 2013 07:23 GMT
#92
I have been using this build for almost 20 months now, through Wings of Liberty (where it hits at 8 minutes), to Heart of the Swarm.

Tails build is different to mine in that he expands before placing the robo tech aand the twilight council.

also, yes, his macro is far superior to mine, however so is ryung's to my opponents, so i assume the arguments stand.

The weakness of this build is that it will just str8 up die to any form of widow mine pressure since the observer is so late. Also, any form of reaper pressure leaves you a bit exposed. as far as I know these are the 2 common TvP openings atm.

Finally, going for both double forge, AND collosus, AND charge is almost impossible. if you're follow up is going to be collosus, i'd say a single forge with charge started asap.

in fact, I start as I warp in DT's into the terran's main.

Finally, the great thing about this DT timing, is, even if they have a turret in the main (which they do a lot in WoL), you can snipe the techlab building stim.

if the DT's do no damage, good luck

Gtg, will edit more later.

This build is extremely risky tho, and a fringe build. Wouldn't recommend it for mass ladder. since if DT's fail, its really hard to recover past the ten minute timing push, especially with speed medivacs.
If I were a rich man, I wouldn't be here
SteveNick
Profile Joined November 2008
United States304 Posts
April 07 2013 07:31 GMT
#93
How do you deny scouting without building a stalker?
It's all fun and games until somebody gets 4gated.
SteveNick
Profile Joined November 2008
United States304 Posts
April 07 2013 07:34 GMT
#94
On April 07 2013 15:50 Gauranga wrote:
Somebody please explain to me why DT's against Terran is viable. Because whenever I attack with mine they just get scanned and destroyed on the spot (mind you I am in a low league). Is it because higher level Terrans spend all their Orbital energy on mules, therefore having nothing left for scans?


You need to split your DTs cost effectively. If they're using 1 scan to kill 1 DT each time, then you're getting your money's worth. You don't want them to clear all your DTs with one scan.

I just tried this build on ladder at masters level and did well with it. He backed out of any early aggression, so I kept him contained, and killed a decent number of SCVs while forcing turrets and scans. This is after, may I note, that he scanned my dark shrine and robo well ahead of time to prepare.
It's all fun and games until somebody gets 4gated.
insitelol
Profile Joined August 2012
845 Posts
April 07 2013 08:10 GMT
#95
lol like freaking obvious bo. he berely makes units lol. ofc cause u got PO. I feel pity for everyone who didnt realise that at the very first day of Hots. been using DT with 0 unit count before them since 03/13. Cmon.
Less is more.
Tekakan
Profile Joined December 2010
Sweden78 Posts
Last Edited: 2013-04-07 08:12:09
April 07 2013 08:10 GMT
#96
On April 07 2013 15:50 Gauranga wrote:
Somebody please explain to me why DT's against Terran is viable. Because whenever I attack with mine they just get scanned and destroyed on the spot (mind you I am in a low league). Is it because higher level Terrans spend all their Orbital energy on mules, therefore having nothing left for scans?


If he hasn't started any Turrets or a Raven (very unsual but some people are smart enough to do it) you can always keep warping them in until he runs out of scans. A lot of Terrans will freak out once your DT's get in to the mineral line in the main so they will try to rely on scans which is really bad for them. And if they rely on Turrets you can always try to snipe an add on or something similar. Remember also that once the harass is dealt with you kind of want to be able to delay his attacks by warping in 1-2 DT's once he moves out. I like to try to save one of the warped in ones and keep him outside his natural.
MrJoKer
Profile Joined November 2011
France232 Posts
April 07 2013 08:16 GMT
#97
Very nice analysis of this build.
@AbeggJip
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
April 07 2013 08:32 GMT
#98
On April 07 2013 14:10 EatThePath wrote:
Show nested quote +
On April 07 2013 11:55 Waxangel wrote:
On April 07 2013 09:19 Wonderstruck wrote:
What do you normally do against a terran who opens reapers? The mscore itself can't prevent the reaper from scouting your base assuming the terran is at all careful- you can throw down the robo in plain sight of the reaper but not the twilight council since it'll be a dead give-away. (At high masters if its any help)


reaper typically comes before your tech buildings are down, so you can change tack before you are committed to both Robo and Citadel tech (it's reasonably close to a MSC/sentry expand with robo fast if you don't make the citadel). No idea how it would play out at pro level ^_^

This is the one thing the article didn't touch on I wish it did. The map is a huge part of why you can do the build, because reapers are far less likely on a map that is so long and has all its jumpable cliffs right at the ramp. Akilon would be okay too, but I wouldn't try it on Planet S.


I wrote some map analysis but monk didn't like it T_T
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
SoniC_eu
Profile Joined April 2011
Denmark1008 Posts
April 07 2013 08:42 GMT
#99
Time to swtich to protoss :p
In order to succeed, your desire for success should be greater than your fear of failure. http://da.twitch.tv/sonic_eu
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
April 07 2013 09:05 GMT
#100
You know what? Thank you for writing this build. If I start seeing a total mass usage of these uses it will heavily benefit the build Im doing.
Stop procrastinating
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