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TAILS' 7:22 Dark Templar Drop and FE - Page 12

Forum Index > StarCraft 2 Strategy
236 CommentsPost a Reply
Prev 1 10 11 12 All
govie
Profile Blog Joined November 2012
9334 Posts
April 15 2013 14:38 GMT
#221
When terran goes for 3cc early (2 in main), he has more scans, how does this build fare against this opener?
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
tisalgado
Profile Joined February 2013
Brazil51 Posts
April 15 2013 16:07 GMT
#222
2 DTs are powerfull enough to take down some marines... how many units do you really have to kill them when going that fast 3cc? (and since DTs are faster than marines, they can simply run away from the scan area and damage somewhere else).

also, the protoss FE'd himself, if you can't damage him (punishing for early expand with so few units), not being able to deal damage against the terran is not that bad.
Luck = Preparation + Oportunity
govie
Profile Blog Joined November 2012
9334 Posts
April 15 2013 17:02 GMT
#223
On April 16 2013 01:07 tisalgado wrote:
2 DTs are powerfull enough to take down some marines... how many units do you really have to kill them when going that fast 3cc? (and since DTs are faster than marines, they can simply run away from the scan area and damage somewhere else).

also, the protoss FE'd himself, if you can't damage him (punishing for early expand with so few units), not being able to deal damage against the terran is not that bad.


2nd try : If i have 3 cc's, i have 1 scan more which should be safe against dt's until turrets are up, right or no?
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
NVRLand
Profile Joined March 2012
Sweden203 Posts
April 15 2013 18:05 GMT
#224
So, I just faced a reaper opener with this build. He entered twice. First time he scouted robo and twilight and second time (which was bad by me...) he saw the shrine.

What do you guys do when your shrine gets scouted? I had my prism out so I went for a single dt drop, trying to not invest too much into it but it didn't do any damage at all.

After the game he flamed me (I won in a looong game) and said I "was doing all-in" and that he held it without losses but wasn't ahead. I've never thought of this build as an all-in? Just an aggressive opener that is designed to stop the terran from going the 2 mine drop?
PanzerKing
Profile Joined May 2010
United States483 Posts
Last Edited: 2013-04-15 18:35:41
April 15 2013 18:33 GMT
#225
On April 16 2013 03:05 NVRLand wrote:
So, I just faced a reaper opener with this build. He entered twice. First time he scouted robo and twilight and second time (which was bad by me...) he saw the shrine.

What do you guys do when your shrine gets scouted? I had my prism out so I went for a single dt drop, trying to not invest too much into it but it didn't do any damage at all.

After the game he flamed me (I won in a looong game) and said I "was doing all-in" and that he held it without losses but wasn't ahead. I've never thought of this build as an all-in? Just an aggressive opener that is designed to stop the terran from going the 2 mine drop?


I played a similar game from the Terran side and found this build to be unimpressive. I was able to go up to 4 CCs on relatively minimal infrastructure after deflecting the harass without losing any SCVs. The fundamental problem with the build, IMO, is that it doesn't really give you any offensive tools if the harass doesn't do damage. You're stuck either doing a late 2-base Archon or Colossus all-in against an opponent who's going to have a food advantage. My opponent tried to take a third and get double forge, but I simply steamrolled him as soon as my medivacs came out. I was able to drop so many mules that I literally doubled his income as he tried to get his third operational. I'm really not getting the hype around this build.
http://tkrmx.blogspot.com/
Ben...
Profile Joined January 2011
Canada3485 Posts
April 15 2013 19:05 GMT
#226
On April 16 2013 03:33 PanzerKing wrote:
Show nested quote +
On April 16 2013 03:05 NVRLand wrote:
So, I just faced a reaper opener with this build. He entered twice. First time he scouted robo and twilight and second time (which was bad by me...) he saw the shrine.

What do you guys do when your shrine gets scouted? I had my prism out so I went for a single dt drop, trying to not invest too much into it but it didn't do any damage at all.

After the game he flamed me (I won in a looong game) and said I "was doing all-in" and that he held it without losses but wasn't ahead. I've never thought of this build as an all-in? Just an aggressive opener that is designed to stop the terran from going the 2 mine drop?


I played a similar game from the Terran side and found this build to be unimpressive. I was able to go up to 4 CCs on relatively minimal infrastructure after deflecting the harass without losing any SCVs. The fundamental problem with the build, IMO, is that it doesn't really give you any offensive tools if the harass doesn't do damage. You're stuck either doing a late 2-base Archon or Colossus all-in against an opponent who's going to have a food advantage. My opponent tried to take a third and get double forge, but I simply steamrolled him as soon as my medivacs came out. I was able to drop so many mules that I literally doubled his income as he tried to get his third operational. I'm really not getting the hype around this build.
I have given it a go a few times. It really is the definition of an all-or-nothing build and I wouldn't be shocked if it was made completely irrelevant in a week or two with Terrans doing some simple modifications to their standard openers. I won once with it because the Terran crapped himself and didn't defend well at all, but when it was defended properly I felt massively behind. It is a build to add to your arsenal to do once in a while, not one to use every game, especially as it becomes more common because it will become even easier to tell when it is being done.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
Dreamer.T
Profile Joined December 2009
United States3584 Posts
April 16 2013 02:47 GMT
#227
Just played a few tosses that did this. Scouted the final toss thoroughly, and saw it coming. Went to his base and decimated him. It seems like every toss on ladder is doing this.
Forever the best, IMMvp <3
jax1492
Profile Joined November 2009
United States1632 Posts
April 16 2013 17:31 GMT
#228
I am going to try this, it seems like it would help me a lot.
Pookie Monster
Profile Joined October 2010
United States303 Posts
April 16 2013 18:11 GMT
#229
this build is getting overused worse than any build ive seen posted on TL, im almost in top 8 masters just from the auto wins im getting against tosses doing this every game.
??
vhapter
Profile Joined May 2010
Brazil677 Posts
Last Edited: 2013-04-19 20:13:14
April 19 2013 20:11 GMT
#230
Guys, if you watch his stream, you'll notice this is a really solid build. You don't have to go dts if you don't want to - skip the twilight council, get a robo bay at about 7 min and go double forge colossus. He gets 3 stalkers, then adds 2 sentries and seems to be so safe from most standard builds. Unless your opponent goes 11-11 marine scv all in, it seems pretty hard to auto-lose to anything with this build because it accounts for the majority if not all current builds.
To live is to fight, to fight is to live!
cocosoft
Profile Joined May 2010
Sweden1068 Posts
May 13 2013 12:26 GMT
#231
I don't really understand this "build".
Is this viable for a normal (diamond level) game or was this made to snipe Ryung?
¯\_(ツ)_/¯
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
May 13 2013 12:29 GMT
#232
Regarding laddering at lower levels or whatever, i always say that the key to "improving" isn't so much just macroing as much as possible or whatever, but simply enjoying the game.
Mechanics/micro/macro/whatever come naturally if you have fun, because you are more likely to play more games (ie practice more). This is a good example of a build that is a little gimmicky but it's fun so it might push a player to simply play more, so yeah, i think it's worth learning even if it's a little risky.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Nyast
Profile Joined November 2010
Belgium554 Posts
May 13 2013 13:47 GMT
#233
This is my standard build in PvT. One thing that I want to note is that it doesn't matter if the Terran scouted it and has some turrets in his mineral lines.

I target the tech lab reseaching stim first. In a good number of games, my DTs harass can delay stim until the 14' mark. The stim + medivac timing just doesn't happen.

If I see that there are no turrets in the mineral lines, I harass the workers of course, but otherwise I target all the reactors / tech labs. I think it's worth being mentionned, since a lot of people seem to think that if the Terran is prepared with turrets, you can't do any damage..

Also, I delay the DT attack a little bit to drop a robo bay right before the dark shrine finishes. All while I'm harassing DTs, I've already started the production of colossus. I delay double forge until the 10' mark too.
cocosoft
Profile Joined May 2010
Sweden1068 Posts
May 14 2013 11:45 GMT
#234
On May 13 2013 21:29 Teoita wrote:
Regarding laddering at lower levels or whatever, i always say that the key to "improving" isn't so much just macroing as much as possible or whatever, but simply enjoying the game.
Mechanics/micro/macro/whatever come naturally if you have fun, because you are more likely to play more games (ie practice more). This is a good example of a build that is a little gimmicky but it's fun so it might push a player to simply play more, so yeah, i think it's worth learning even if it's a little risky.


I don't know if you were responding to me, but I'm simply enjoying the game by learning good builds, which will help my micro/macro, so I don't really understand your point. As if I just came up with my own builds (like now), I feel my game-sense will be limited.


On May 13 2013 22:47 Nyast wrote:
This is my standard build in PvT. One thing that I want to note is that it doesn't matter if the Terran scouted it and has some turrets in his mineral lines.

I target the tech lab reseaching stim first. In a good number of games, my DTs harass can delay stim until the 14' mark. The stim + medivac timing just doesn't happen.
Cool, good point.
¯\_(ツ)_/¯
Sated
Profile Blog Joined March 2011
England4983 Posts
May 14 2013 11:55 GMT
#235
--- Nuked ---
JSK
Profile Joined February 2013
United States133 Posts
June 14 2013 06:06 GMT
#236
Sorry for necroing this thread- the magic johnson thread reminded me of this one.


Woudl it be terrible to go ahead and probe scout with this build, (to scout reaper expands) and just delay the timings?
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
June 14 2013 07:08 GMT
#237
Nah i think it's fine to do something like that on ladder.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
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