2) it's easier to catch the terran out of position
TAILS' 7:22 Dark Templar Drop and FE - Page 8
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Teoita
Italy12246 Posts
2) it's easier to catch the terran out of position | ||
Adonminus
Israel543 Posts
By the way, what do you recommend to do if he just sends 4 hellions? Should I perhaps put a probe on watchtower to see it coming and block ramp with 3 pylons? | ||
Drowsy
United States4876 Posts
That being said, I guess its good to mix in if you're in a BO3-7 and want to throw somebody off guard and possibly collect a fast win. | ||
Jacmert
Canada1709 Posts
30/34 Warp Prism Chronoboost Robotics Facility (6) 32/34 Dark Shrine Can someone explain to me why we build the warp prism so early from the Robo and even chronoboost it before dropping the Dark Shrine? I'm guessing the Warp Prism will make it to the enemy base way before the Dark Shrine is finished, or am I underestimating the Warp Prism build & travel time? And did Tails warp in the DTs in Ryung's main/natural or outside of the base (then picked them up dropped them)? | ||
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Teoita
Italy12246 Posts
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bobsire
Canada296 Posts
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Mamoru
Spain24 Posts
:D:D:D | ||
Tekakan
Sweden78 Posts
On April 07 2013 16:23 Arachne wrote: I have been using this build for almost 20 months now, through Wings of Liberty (where it hits at 8 minutes), to Heart of the Swarm. Tails build is different to mine in that he expands before placing the robo tech aand the twilight council. also, yes, his macro is far superior to mine, however so is ryung's to my opponents, so i assume the arguments stand. The weakness of this build is that it will just str8 up die to any form of widow mine pressure since the observer is so late. Also, any form of reaper pressure leaves you a bit exposed. as far as I know these are the 2 common TvP openings atm. Finally, going for both double forge, AND collosus, AND charge is almost impossible. if you're follow up is going to be collosus, i'd say a single forge with charge started asap. in fact, I start as I warp in DT's into the terran's main. Finally, the great thing about this DT timing, is, even if they have a turret in the main (which they do a lot in WoL), you can snipe the techlab building stim. if the DT's do no damage, good luck ![]() Gtg, will edit more later. This build is extremely risky tho, and a fringe build. Wouldn't recommend it for mass ladder. since if DT's fail, its really hard to recover past the ten minute timing push, especially with speed medivacs. I've got a long experience (since early 2011) with DT drop openings as well and I can say that teching that much behind the drop is pretty much essential to the build. Eventually the Terran is gonna save up enough scans or get a Raven so that you lose your map control and you want your army to be at a "normal" midgame level at that point which they won't be if you transition slowly out of that opening. Until the Terran can push out the DTs can always save you therefor it's not a big risk to tech that hard. Personally I usually go for Storm straight after the DT tech whilst having 2 Forges upgrading. Once Storm is started I just double expand since I still have map control and make 1 Cannon and warp in a HT per new base. With a lot of CB on the Storm upgrade I always get it in time for the Terran push. I would also say that DT openings are perfectly safe against both Reapers and Widow mines. Delaying the Twilight Council and the Dark Shrine has never been an issue for me thus far. Obviously you want them as fast as possible but going for a MCS-Stalker-WG-tech then Robo-Twilight is still a viable way to open up your DT expand build with. The entire purpose of the build is to drop your Terran opponent before he gets Medivacs and force him to be less aggressive at the 10 minute mark. And with a fast MCS you always have the Photon Overcharge to rely on if he goes for some typ of marine push or widow mine opening. Remember you get a very early Robo so geting an obs out quickly isn't really an issue. I would say that theese typ of builds are weak against Terrans that don't overreact so that they don't lose more than a couple of SCVs from the first warp in. After that they get 1-2 additional Turrets and just move out once they have stim, combat shield, medivacs and four or more scans. That push is pretty much impossible to hold if you haven't dealt enough damage. The Terran can also delay it a bit and get a Raven but that gives you more time to get storm and/or Colossus out in time. | ||
PH
United States6173 Posts
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HobyHarro
United States30 Posts
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WombaT
Northern Ireland25107 Posts
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iMmOrTaLiUz
United States37 Posts
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samurai80
Japan4225 Posts
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Glorfindel!
Sweden1815 Posts
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iEatWoofers
Switzerland108 Posts
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Callynn
Netherlands917 Posts
The breakdown looks nice in this article, but I don't think this opener is particularly stronger than other Protoss builds. I'm still much more scared of 2 base all-ins. ![]() | ||
crappen
Norway1546 Posts
On April 07 2013 21:51 Teoita wrote: This isn't meant to be a guide; it was just analysis of one interesting game which showed how openings have changed with hots. That said, i imagine any kind fast aggression (faster than a standard widow mine drop) or cheese from terran would kill you or do tons of damage. I suppose you can try and get some units out before going for the DT tech, but i don't know anything more specific. Thank you for the analyzis, and it worked great in lower league. My first game, terran had turrets up, but his army was on his way to kill me, so he had to turn around and deal with the DT's, delaying his push ALOT. Meanwhile I teched up and had such a good economy going. He couldn't even leave base because of the map control. When he finally hit, BAM, time warp and my collossus having the time of his life along with chargelots. Man, I dont care if some cheese, or other hard counters gets me, Im all for the games when this works. DT's, my favourite unit, their sounds alone make me smile so much. | ||
ShaolinZorg
Belgium47 Posts
if the loaded warp prism is destroyed with an early mine , you may be in serious troubl so what do you think about the following patch : 26/34 : Sentry (instead of walker) then send phoenix hallu to disable potential mine, send warp prism afterwards | ||
WonnaPlay
Netherlands912 Posts
I've tested this build a couple of times now and I think it's great to throw into an bo3/bo5. Fastest time I have done it so far was warp in @ 7:24. Still 2 ingame seconds slower than Tails -_- But then again, i've only done it for about 4 times. I love the position this gets you, because the Terran will not be likely to move out, thus you can add all tech you want. 1 game with this build I had 3/3 by the time the terran had 2/1 , which became an utter massacre ![]() | ||
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Teoita
Italy12246 Posts
On April 08 2013 19:25 ShaolinZorg wrote: What is the earliest a terran can out a widow mine to protect the mineral ? if the loaded warp prism is destroyed with an early mine , you may be in serious troubl so what do you think about the following patch : 26/34 : Sentry (instead of walker) then send phoenix hallu to disable potential mine, send warp prism afterwards You can see a burrowed widow mine in the ground if you pay attention. | ||
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