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[G] First Overview of HotS Zerg - Page 19

Forum Index > StarCraft 2 Strategy
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Prev 1 17 18 19 20 21 24 Next All
Decendos
Profile Joined August 2011
Germany1341 Posts
April 10 2013 19:11 GMT
#361
On April 11 2013 04:08 blade55555 wrote:
Show nested quote +
On April 11 2013 03:53 Decendos wrote:
how to play vs gateway openings? when take your 3rd, when take gases, when take 3 roach warren, when lair, when sacc ovi?

completely lost vs gate first openings


Take a third when you see him taking his natural, make sure you get ling speed asap as well. Hatch first if possible.

Should take a gas as soon as you see non forge FE. Roach warren I make at about 7 minutes. If I see he is doing a 1 base 4 gate I make spines + speedlings to hold it off.

Lair is about 7 minutes.

If you are going to sac an ovie do it between 5:30-5:45

Expect some sort of pressure if a toss player goes gate expand but doesn't do any sort of pressure at all he's already behind economically unless you made a ton of defense for no reason.


thanks. how do you follow that up? can you play like you would vs FFE once lair is done or do you need roachspeed to be safe vs gatewaypressure etc.? how do you deal best with 2 base colossus....will mutas be in time?
blade55555
Profile Blog Joined March 2009
United States17423 Posts
April 10 2013 19:14 GMT
#362
On April 11 2013 04:11 Decendos wrote:
Show nested quote +
On April 11 2013 04:08 blade55555 wrote:
On April 11 2013 03:53 Decendos wrote:
how to play vs gateway openings? when take your 3rd, when take gases, when take 3 roach warren, when lair, when sacc ovi?

completely lost vs gate first openings


Take a third when you see him taking his natural, make sure you get ling speed asap as well. Hatch first if possible.

Should take a gas as soon as you see non forge FE. Roach warren I make at about 7 minutes. If I see he is doing a 1 base 4 gate I make spines + speedlings to hold it off.

Lair is about 7 minutes.

If you are going to sac an ovie do it between 5:30-5:45

Expect some sort of pressure if a toss player goes gate expand but doesn't do any sort of pressure at all he's already behind economically unless you made a ton of defense for no reason.


thanks. how do you follow that up? can you play like you would vs FFE once lair is done or do you need roachspeed to be safe vs gatewaypressure etc.? how do you deal best with 2 base colossus....will mutas be in time?


I go swarmhost like I normally do. Roach/hydra/swarmhost absolutely demolishes a 2 base colossi all in. Don't know about mutas because most tosses I play go stargate but I imagine they would be out in time vs 2 base colossi all in.

When I think of something else, something will go here
Decendos
Profile Joined August 2011
Germany1341 Posts
April 10 2013 19:17 GMT
#363
On April 11 2013 04:14 blade55555 wrote:
Show nested quote +
On April 11 2013 04:11 Decendos wrote:
On April 11 2013 04:08 blade55555 wrote:
On April 11 2013 03:53 Decendos wrote:
how to play vs gateway openings? when take your 3rd, when take gases, when take 3 roach warren, when lair, when sacc ovi?

completely lost vs gate first openings


Take a third when you see him taking his natural, make sure you get ling speed asap as well. Hatch first if possible.

Should take a gas as soon as you see non forge FE. Roach warren I make at about 7 minutes. If I see he is doing a 1 base 4 gate I make spines + speedlings to hold it off.

Lair is about 7 minutes.

If you are going to sac an ovie do it between 5:30-5:45

Expect some sort of pressure if a toss player goes gate expand but doesn't do any sort of pressure at all he's already behind economically unless you made a ton of defense for no reason.


thanks. how do you follow that up? can you play like you would vs FFE once lair is done or do you need roachspeed to be safe vs gatewaypressure etc.? how do you deal best with 2 base colossus....will mutas be in time?


I go swarmhost like I normally do. Roach/hydra/swarmhost absolutely demolishes a 2 base colossi all in. Don't know about mutas because most tosses I play go stargate but I imagine they would be out in time vs 2 base colossi all in.



thanks! really hope this improves my shitty vs gate first zvp ^^
schwza
Profile Joined September 2011
67 Posts
April 14 2013 22:32 GMT
#364
Thanks blade, this has been super helpful. Anyone who's interested, husky (very good caster) casted one of blade's zvp games on the korean server. You can see it here: http://sc2casts.com/cast12114-EXID-vs-Blade-1-Game-Starcraft-Ladder-Battle.net-VOD
RandomQueen
Profile Joined March 2013
France23 Posts
Last Edited: 2013-04-15 14:36:08
April 15 2013 14:35 GMT
#365
On March 31 2013 09:15 blade55555 wrote:
Show nested quote +
On March 31 2013 08:35 IPA wrote:
Hi Blade -

Masters Z from WoL who just picked up HotS. Simple question: what maps should I veto? I know a "real" competitive player would play all maps but I am a casual hack who just wants to play games most favorable to Z style.

Thanks and fantastic guide.


Nah even a real competitive player vetos shit maps . I veto newkirk and korhal compound. I like the rest of the maps.

Hello Blade, can you tell me why you veto theses maps ? I have hard time in ZvT vs Mech on newkirk, but maybe it is me who don't pressure well...
blade55555
Profile Blog Joined March 2009
United States17423 Posts
April 15 2013 18:18 GMT
#366
On April 15 2013 23:35 RandomQueen wrote:
Show nested quote +
On March 31 2013 09:15 blade55555 wrote:
On March 31 2013 08:35 IPA wrote:
Hi Blade -

Masters Z from WoL who just picked up HotS. Simple question: what maps should I veto? I know a "real" competitive player would play all maps but I am a casual hack who just wants to play games most favorable to Z style.

Thanks and fantastic guide.


Nah even a real competitive player vetos shit maps . I veto newkirk and korhal compound. I like the rest of the maps.

Hello Blade, can you tell me why you veto theses maps ? I have hard time in ZvT vs Mech on newkirk, but maybe it is me who don't pressure well...


Their really shitty maps is why. Newkirk tends to just get into split map which is boring and korhal is just bad in everyway from expansion inside base, to easily secured 3rd/4'th and just a bad map.
When I think of something else, something will go here
seph`
Profile Blog Joined August 2010
Austria329 Posts
April 16 2013 18:02 GMT
#367
hi blade!

could you maybe upload some more replays?

and thanks for the write-up/guid, i'm having lots of fun with it
1Lamb1Rice
Profile Joined August 2010
United States435 Posts
April 16 2013 20:05 GMT
#368
One thing I've been experimenting with in ZvT is during the midgame when maxed on Muta/Ling/Bane and I'm floating minerals is to add a bunch of Overlords into my composition. Flanking/engaging while leading with them sometimes sets off widow mines and if some survive are pooping creep. I don't bring Overlords that are spotting for drops, I simply add some more on if I'm maxed/floating while transitioning and still have enough minerals to revamp my army after a fight. What do you think?
twitch.tv/lambnrice @LambNRice
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2013-04-17 07:09:18
April 17 2013 07:07 GMT
#369
On April 17 2013 03:02 seph` wrote:
hi blade!

could you maybe upload some more replays?

and thanks for the write-up/guid, i'm having lots of fun with it


http://www.mediafire.com/download.php?q0irnbhcs8g9nr1

That's a bunch of replays .

On April 17 2013 05:05 1Lamb1Rice wrote:
One thing I've been experimenting with in ZvT is during the midgame when maxed on Muta/Ling/Bane and I'm floating minerals is to add a bunch of Overlords into my composition. Flanking/engaging while leading with them sometimes sets off widow mines and if some survive are pooping creep. I don't bring Overlords that are spotting for drops, I simply add some more on if I'm maxed/floating while transitioning and still have enough minerals to revamp my army after a fight. What do you think?


Hm tbh I NEVER max on muta/ling/bane so I don't ever have this problem where I then start floating lots of money. If I do get extra money I use it on spines + spores at bases to defend from drops (if muta are out of position, late game, etc).

Not a fan of using overlords to make widow mines fire but I am sure it's fine just not something I will ever do.
When I think of something else, something will go here
Jett2200
Profile Joined September 2012
13 Posts
April 18 2013 03:40 GMT
#370
thank you
seph`
Profile Blog Joined August 2010
Austria329 Posts
April 20 2013 14:18 GMT
#371
On April 17 2013 16:07 blade55555 wrote:
http://www.mediafire.com/download.php?q0irnbhcs8g9nr1

That's a bunch of replays .

amazing, thanks!
RandomQueen
Profile Joined March 2013
France23 Posts
April 23 2013 18:10 GMT
#372
Hello blade !

I'm training on your style and it work in a lot of situations (ZvZ, ZvP and ZvT Mech are OK if I dont fuk it up), but I have a really bad time against massive / multi drops versus Terran, even playing defensively.

I go for Roach Ling Bling SH to Ultra Ling Bling Infest (+BL) style but usualy if the Terran is good he kill me before the late game by dropping like 4-6 medivacs in a way i can't do a lot of damage. I see the medivacs coming but sometime he go straight drop, sometime he just mediboost his way to another base, soooo far away with cliffs etc.

Do you play ling bling mutas midgame atm or do you still play this style ? I feel powerless
blade55555
Profile Blog Joined March 2009
United States17423 Posts
April 23 2013 18:12 GMT
#373
On April 24 2013 03:10 RandomQueen wrote:
Hello blade !

I'm training on your style and it work in a lot of situations (ZvZ, ZvP and ZvT Mech are OK if I dont fuk it up), but I have a really bad time against massive / multi drops versus Terran, even playing defensively.

I go for Roach Ling Bling SH to Ultra Ling Bling Infest (+BL) style but usualy if the Terran is good he kill me before the late game by dropping like 4-6 medivacs in a way i can't do a lot of damage. I see the medivacs coming but sometime he go straight drop, sometime he just mediboost his way to another base, soooo far away with cliffs etc.

Do you play ling bling mutas midgame atm or do you still play this style ? I feel powerless


I play muta/ling/bane because drops really are hard to deal with without it.

The roach/ling/bane/swarmhost style I think could be fine but you have to have really good multi tasking and stuff so that you can deal with drops. Leaving a group of ling/bane behind with a couple spines and a spore or 2 is a good idea when doing this style so that you can deal with drops easier.
When I think of something else, something will go here
RandomQueen
Profile Joined March 2013
France23 Posts
April 23 2013 18:38 GMT
#374
Ok thanks, I think I will try the muta/ling/bane style and see if it is easier !
abefroman
Profile Joined December 2010
70 Posts
April 23 2013 19:48 GMT
#375
I may have missed this, but could you comment on gas timings and droning up for the 3rd? I just got masters this week, and do well in zvt, but I feel my guesswork when it comes to droning up and taking gas at the third is keeping this matchup from being truly strong for me:
Omnidroid
Profile Joined November 2011
New Zealand214 Posts
April 24 2013 10:37 GMT
#376
Holy shit thank you for that Akilon Wastes video. I was having trouble with ZvP especially on that map, cos it felt like Protoss could take 4 bases so easily on it.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2013-04-25 05:25:21
April 25 2013 05:23 GMT
#377
On April 24 2013 19:37 Omnidroid wrote:
Holy shit thank you for that Akilon Wastes video. I was having trouble with ZvP especially on that map, cos it felt like Protoss could take 4 bases so easily on it.


That is one of the problems with akilon is it's so easy to take a 4'th base it's why I am not a fan of that map especially in zvt

On April 24 2013 04:48 abefroman wrote:
I may have missed this, but could you comment on gas timings and droning up for the 3rd? I just got masters this week, and do well in zvt, but I feel my guesswork when it comes to droning up and taking gas at the third is keeping this matchup from being truly strong for me:


Eeek sorry for missing this. I get double gas 6 minutes and start 1/1 as soon as I can after that then go lair. It really is different though as vs a reaper opening I get speed as fast as possible and then pull guys off and then take my 2nd gas and resume mining gas at 6:45 and get 1/1 then lair.
When I think of something else, something will go here
abefroman
Profile Joined December 2010
70 Posts
April 25 2013 13:02 GMT
#378
You didn't miss THAT. What i mean is, when should i be taking gases 5 and 6, and getting, say ~drones 50-70?
blade55555
Profile Blog Joined March 2009
United States17423 Posts
April 25 2013 18:36 GMT
#379
On April 25 2013 22:02 abefroman wrote:
You didn't miss THAT. What i mean is, when should i be taking gases 5 and 6, and getting, say ~drones 50-70?


Ah will I get my 5'th and 6'th gases when my third has 14 drones mining from it. You should be droning unless when you sac an overlord you see a bunch of rax, but most terrans go 3CC so if you can see 3CC then you can drone safely until 9 minutes 9:30 about and by then you should be saturated on 3 bases unless he does some sort of weird aggression.
When I think of something else, something will go here
Mackey
Profile Joined April 2013
Germany4 Posts
April 27 2013 09:46 GMT
#380
Hi Blade,

first of all, your guide is amazing, it helped me out a lot, as i was struggling with the Transition from wings to hots. So, thanks a lot!

Now that i lost a couple of games against a helion/banshee opening, i was wondering why you dont mention any strategies against banshee openings in your guide. I guess if you loose against banshees, the problem is lack of scouting, as it was in my case. I got surprised by the banshees and lost to many drones.

Thanks again, great work!
I play Zerg.
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