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[G] First Overview of HotS Zerg - Page 20

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 18 19 20 21 22 24 Next All
blade55555
Profile Blog Joined March 2009
United States17423 Posts
April 27 2013 19:33 GMT
#381
On April 27 2013 18:46 Mackey wrote:
Hi Blade,

first of all, your guide is amazing, it helped me out a lot, as i was struggling with the Transition from wings to hots. So, thanks a lot!

Now that i lost a couple of games against a helion/banshee opening, i was wondering why you dont mention any strategies against banshee openings in your guide. I guess if you loose against banshees, the problem is lack of scouting, as it was in my case. I got surprised by the banshees and lost to many drones.

Thanks again, great work!


I didn't write about banshee/hellion because it was a WoL build but you can blindly put spore crawlers if you see this a lot.
When I think of something else, something will go here
Omnidroid
Profile Joined November 2011
New Zealand214 Posts
May 01 2013 03:56 GMT
#382
hey blade, i've been having trouble with terrans who go reapers into hellions and start being really fucking annoying with them (about 2 reapers and 6-8 hellions). I feel like speedlings are just not enough and my third feels too exposed to start mining, should the roach warren come faster than 7:15 when going against this?

I looked through your korean replay pack for zvts and I think i saw one where you die to the same thing.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
May 01 2013 04:02 GMT
#383
On May 01 2013 12:56 Omnidroid wrote:
hey blade, i've been having trouble with terrans who go reapers into hellions and start being really fucking annoying with them (about 2 reapers and 6-8 hellions). I feel like speedlings are just not enough and my third feels too exposed to start mining, should the roach warren come faster than 7:15 when going against this?

I looked through your korean replay pack for zvts and I think i saw one where you die to the same thing.


There are a few replays of me dying to it but that's more of really bad play then anything. I normally get a roach warren a bit earlier now of days as I would rather have 4 roaches then making 20+ lings. I am still experimenting on the best way to play verse those openings and what not.
When I think of something else, something will go here
alcaras
Profile Joined July 2010
United States67 Posts
May 04 2013 21:07 GMT
#384
Any maps you have thumbs-downed this season, blade?
http://subcreation.net/ http://twitch.tv/alcaras/
Falcon-sw
Profile Joined September 2010
United States324 Posts
May 04 2013 21:23 GMT
#385
Hey, Blizz, thanks for making every zvz muta on muta. Super fun.
https://www.youtube.com/FalconPaladin https://twitch.tv/falconpaladin
TheBarcid
Profile Joined December 2012
Canada44 Posts
May 04 2013 21:30 GMT
#386
This guide helped me so much at the start of hots, thank you!

I have a question for you though: what are your thoughts on the new upgrade heavy ling/ultra builds in zvp?
Xanbatou
Profile Blog Joined February 2010
United States805 Posts
May 04 2013 21:31 GMT
#387
Blade, do you often work overlord speed into these builds? If so, when do you prefer to get it? I really like overlord speed because it makes scouting a lot easier which makes reacting to and preparing for what your opponent is doing that much easier.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
May 05 2013 05:28 GMT
#388
On May 05 2013 06:07 alcaras wrote:
Any maps you have thumbs-downed this season, blade?


the one with the small bridge is all I have veto'd.

On May 05 2013 06:23 Falcon-sw wrote:
Hey, Blizz, thanks for making every zvz muta on muta. Super fun.


Trust me when I tell you this, zvz muta wars is a hell of a lot more fun then mass spine roach/hydra/swarmhost and then broodlords ^^.

On May 05 2013 06:30 TheBarcid wrote:
This guide helped me so much at the start of hots, thank you!

I have a question for you though: what are your thoughts on the new upgrade heavy ling/ultra builds in zvp?


Not a fan, I feel it has a ton of vulnerabilities and the only reason tosses are losing to it is they don't know the weaknesses yet. I will honestly be surprised if this remains viable in a couple months. It is very map dependent as well.

On May 05 2013 06:31 Xanbatou wrote:
Blade, do you often work overlord speed into these builds? If so, when do you prefer to get it? I really like overlord speed because it makes scouting a lot easier which makes reacting to and preparing for what your opponent is doing that much easier.


I get overlord speed on my way to lair zvt, zvp I get it randomly no set time (honestly should be getting it on my way to lair as well).

I don't like any earlier as it delays upgrades or something else because 100/100 early is quiet an investment.
When I think of something else, something will go here
Riner1212
Profile Joined November 2012
United States337 Posts
May 05 2013 09:17 GMT
#389
would this guide be effective in taking out innovation lol
Sjow "pretty ez life as protoss"
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
May 05 2013 13:12 GMT
#390
Great guide definitely recommended for anyone looking to improve their zerg play or who are struggling in certain match ups.
Moderatorlickypiddy
gronnelg
Profile Joined December 2010
Norway354 Posts
May 07 2013 05:53 GMT
#391
So your SH are not supposed to stay in the same position for too long.
How and when do you move them around?
Lulzez || My stream: http://www.twitch.tv/gronnelg
blade55555
Profile Blog Joined March 2009
United States17423 Posts
May 07 2013 05:56 GMT
#392
On May 07 2013 14:53 gronnelg wrote:
So your SH are not supposed to stay in the same position for too long.
How and when do you move them around?


I would move them or at least uproot them after every wave unless you know he's not going to push after he kills the locus wave.
When I think of something else, something will go here
Creegz
Profile Blog Joined November 2010
Canada354 Posts
Last Edited: 2013-05-07 06:37:31
May 07 2013 06:34 GMT
#393
On May 07 2013 14:56 blade55555 wrote:
Show nested quote +
On May 07 2013 14:53 gronnelg wrote:
So your SH are not supposed to stay in the same position for too long.
How and when do you move them around?


I would move them or at least uproot them after every wave unless you know he's not going to push after he kills the locus wave.

I even move them if they're not pushing, just to keep them as hidden as I can, unless they have detection unit(s) on follow, which most players don't bother with. The tricky part is uprooting if they're flanking. T_T Lost many swarm hosts to that. They're just trying to make a living too amirite?
Who is this guy? ^
gronnelg
Profile Joined December 2010
Norway354 Posts
May 07 2013 08:06 GMT
#394
On May 07 2013 14:56 blade55555 wrote:
Show nested quote +
On May 07 2013 14:53 gronnelg wrote:
So your SH are not supposed to stay in the same position for too long.
How and when do you move them around?


I would move them or at least uproot them after every wave unless you know he's not going to push after he kills the locus wave.

Ok, so uprooting pretty much every time. Got it.
And what about moving? Were do you move to? Simply pull back? And then move forward again for the next wave?
Lulzez || My stream: http://www.twitch.tv/gronnelg
Kit-Bar
Profile Joined January 2013
Canada8 Posts
Last Edited: 2013-05-07 16:58:06
May 07 2013 16:57 GMT
#395
Hey blade I have been having great success in masters with the zvp and i have been doing a speedling 1/1 zvz. The problem i am having is zvt. When i play the ling bling muta, I seem to hold untill around when hive pops or my sh just pop. I find the bio mine will crush any army I have slowly and I cant get the sh out in time. By the time either my sh pops or if i go straight ultra, usually i have lost a base or 2 and my army is strong, but I have already lost. I have been watching suppy play and he has been doing a nice ling muta bling with 2-4 festors while rushing ultras. Do you think that play is better than the sh play? I find that bio wm so frustrating to play against.
I find that rushing ultras has let me hold on longer than sh
And thanks again for the guide. It has been really helpful! seriously made me love sh haha my new favorite unit.
cpu
Profile Joined January 2011
102 Posts
May 07 2013 18:06 GMT
#396
Blade IS AWESOME
blade55555
Profile Blog Joined March 2009
United States17423 Posts
May 07 2013 18:25 GMT
#397
On May 07 2013 17:06 gronnelg wrote:
Show nested quote +
On May 07 2013 14:56 blade55555 wrote:
On May 07 2013 14:53 gronnelg wrote:
So your SH are not supposed to stay in the same position for too long.
How and when do you move them around?


I would move them or at least uproot them after every wave unless you know he's not going to push after he kills the locus wave.

Ok, so uprooting pretty much every time. Got it.
And what about moving? Were do you move to? Simply pull back? And then move forward again for the next wave?


You can do a couple things, move them, burrow them again, retreat if you think he's going to push out.

On May 08 2013 01:57 Kit-Bar wrote:
Hey blade I have been having great success in masters with the zvp and i have been doing a speedling 1/1 zvz. The problem i am having is zvt. When i play the ling bling muta, I seem to hold untill around when hive pops or my sh just pop. I find the bio mine will crush any army I have slowly and I cant get the sh out in time. By the time either my sh pops or if i go straight ultra, usually i have lost a base or 2 and my army is strong, but I have already lost. I have been watching suppy play and he has been doing a nice ling muta bling with 2-4 festors while rushing ultras. Do you think that play is better than the sh play? I find that bio wm so frustrating to play against.
I find that rushing ultras has let me hold on longer than sh
And thanks again for the guide. It has been really helpful! seriously made me love sh haha my new favorite unit.


Hey do whatever works for you best. If rushing ultra and adding a few infestors works better then keep doing that. For me I find more success adding in swarmhosts then infestors while getting ultralisks. I have found though that you want to make the swarmhosts when you know he isn't about to attack.

Some key parts to start making swarmhosts are when you hold an attack, or you are going to do an attack to force him back and getting swarmhosts. One of the problems I had when adding swarmhosts was the terran would push as soon as I was making them. This was obviously a problem because I would have a bunch of supply that wasn't ling/bane that were popping out that aren't fast like ling/bane so I would take a lot of damage sometimes.
When I think of something else, something will go here
TFS
Profile Joined March 2011
United States53 Posts
May 07 2013 18:34 GMT
#398
Is the 7:15 roach warren outlined in the ZvT build timed in a way that lets you deal with hellion/reaper pressure or hellbat drops? If not, when should I get the roach warren to deal with these plays?
blade55555
Profile Blog Joined March 2009
United States17423 Posts
May 07 2013 18:36 GMT
#399
On May 08 2013 03:34 TFS wrote:
Is the 7:15 roach warren outlined in the ZvT build timed in a way that lets you deal with hellion/reaper pressure or hellbat drops? If not, when should I get the roach warren to deal with these plays?


Yes it is, I get a roach warren to deal with the hellion/reaper as I don't like making a million lings to deal with it, cuts into drones and feels very larva inefficient to me. Also for hellbat drops as well.

When I think of something else, something will go here
Spyridon
Profile Joined April 2010
United States997 Posts
Last Edited: 2013-05-08 21:12:59
May 08 2013 21:11 GMT
#400
Few questions.

I haven't had nearly as much time to play since HotS release compared to beta, and my play is suffering from being a bit rusty. But on top of this, I'm not so faithful in my strat lately, so I feel like my strats getting a bit behind the times.

Basically since both my gameplay and strat are suffering, I really need a viable strat to get practice in on to improve my play, since I don't have the time to experiment with strats to find out what works best.

Ling/Bling/Muta in to SH then Corr/BL was my primary strat in the end of beta, but now it seems it's been somewhat figured out and only works vs certain compositions, since it's so gas heavy. So I tried going according to this guide for ling/bling/roach in to SH compositions, but it also feels very hit or miss depending on compositions.

I'm not sure if it's my play lacking, or if SH may be best as a tech switch depending on enemy compositions rather than a primary strat? Is SH midgame as viable as Mutas as a primary strat and I just need practice? Or should I go for a Muta midgame and then switch to SH only if I see Widows or Mech?
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