• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:43
CET 08:43
KST 16:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Clem wins HomeStory Cup 284HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
Clem wins HomeStory Cup 28 HomeStory Cup 28 - Info & Preview Stellar Fest "01" Jersey Charity Auction StarCraft 2 Not at the Esports World Cup 2026 Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win
Tourneys
$5,000 WardiTV Winter Championship 2026 HomeStory Cup 28 RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
[ASL21] Potential Map Candidates Can someone share very abbreviated BW cliffnotes? 2024 BoxeR's birthday message Liquipedia.net NEEDS editors for Brood War BSL Season 21 - Complete Results
Tourneys
Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1 The Casual Games of the Week Thread
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Diablo 2 thread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread YouTube Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Quickbooks Payroll Service Official Guide Quickbooks Customer Service Official Guide
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1379 users

[G] First Overview of HotS Zerg - Page 21

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 19 20 21 22 23 24 Next All
blade55555
Profile Blog Joined March 2009
United States17423 Posts
May 09 2013 01:56 GMT
#401
On May 09 2013 06:11 Spyridon wrote:
Few questions.

I haven't had nearly as much time to play since HotS release compared to beta, and my play is suffering from being a bit rusty. But on top of this, I'm not so faithful in my strat lately, so I feel like my strats getting a bit behind the times.

Basically since both my gameplay and strat are suffering, I really need a viable strat to get practice in on to improve my play, since I don't have the time to experiment with strats to find out what works best.

Ling/Bling/Muta in to SH then Corr/BL was my primary strat in the end of beta, but now it seems it's been somewhat figured out and only works vs certain compositions, since it's so gas heavy. So I tried going according to this guide for ling/bling/roach in to SH compositions, but it also feels very hit or miss depending on compositions.

I'm not sure if it's my play lacking, or if SH may be best as a tech switch depending on enemy compositions rather than a primary strat? Is SH midgame as viable as Mutas as a primary strat and I just need practice? Or should I go for a Muta midgame and then switch to SH only if I see Widows or Mech?


Switching to swarmhost from ling/bane/muta I find good as long as you can transition before an attack. If you transition to it while he's attacking then it really kinda sucks because that's quiet a bit of supply that won't help during the attack.

ling/bane/roach/swarmhost does have it's weaknesses, drop play is hard to deal with sometimes which is something you well want to watch out for.

In zvt I do muta/ling/bane into swarmhost still and vs mech always go swarmhosts it's just such a hard counter to mech :D
When I think of something else, something will go here
xzumiex
Profile Joined September 2010
Belgium100 Posts
May 14 2013 23:34 GMT
#402
Hi blade,

I have some questions about the zvp play with swarmhosts.
I'm not 100% sure how to play it in the meta game. I will start my lair, after that infestation pit & hydra den.
When this transition is starting, must i make extra units so i'll be sure to defend any aggression?

Then If ur oppenent goes stargate, you go hydra's before swarmhosts, I get that, but how do i follow this up.
Should I go straight to my hive for vipers or add corruptors first?

Also when you transition to hive, you don't go maxed out or do you say i'll add ultra's after the 1st engagement.

I've added my replay when i try to execute this build: http://ggtracker.com/matches/3211191
blade55555
Profile Blog Joined March 2009
United States17423 Posts
May 15 2013 01:05 GMT
#403
On May 15 2013 08:34 xzumiex wrote:
Hi blade,

I have some questions about the zvp play with swarmhosts.
I'm not 100% sure how to play it in the meta game. I will start my lair, after that infestation pit & hydra den.
When this transition is starting, must i make extra units so i'll be sure to defend any aggression?

Then If ur oppenent goes stargate, you go hydra's before swarmhosts, I get that, but how do i follow this up.
Should I go straight to my hive for vipers or add corruptors first?

Also when you transition to hive, you don't go maxed out or do you say i'll add ultra's after the 1st engagement.

I've added my replay when i try to execute this build: http://ggtracker.com/matches/3211191


You should make roach/ling if he looks like he's going to do any sort of gateway pressure otherwise you don't make any units. Also go hive straight for vipers and don't make corruptors at all imo.
When I think of something else, something will go here
Atthasit
Profile Joined July 2011
Russian Federation81 Posts
Last Edited: 2013-05-15 04:53:13
May 15 2013 04:49 GMT
#404
Is 1 gate expand becoming a new meta in ZvP? And if so, are you planning on adding a section about it to the OP, blade? ^^

I've returned to EU after playing exclusively on AM for a couple of weeks yesterday and I got rolled by different variations of 1 gate expand 4 times in a row. I think 2 immortal warp prism zealots MSC +1 push was the worst of it, cos it outright killed me right there. Other variations delayed my tech/eco so I could only barely get 10 SHs out in time when their huge 3 base colossus amove came, and that obviously didnt work out well. Maybe a gas timing or other signs like units/buildings he has and what to expect from there would be nice, because I am absolutely clueless atm :/
blade55555
Profile Blog Joined March 2009
United States17423 Posts
May 15 2013 08:20 GMT
#405
On May 15 2013 13:49 Atthasit wrote:
Is 1 gate expand becoming a new meta in ZvP? And if so, are you planning on adding a section about it to the OP, blade? ^^

I've returned to EU after playing exclusively on AM for a couple of weeks yesterday and I got rolled by different variations of 1 gate expand 4 times in a row. I think 2 immortal warp prism zealots MSC +1 push was the worst of it, cos it outright killed me right there. Other variations delayed my tech/eco so I could only barely get 10 SHs out in time when their huge 3 base colossus amove came, and that obviously didnt work out well. Maybe a gas timing or other signs like units/buildings he has and what to expect from there would be nice, because I am absolutely clueless atm :/


Hm I probably could add that section in eventually but I won't give a date haha. Yeah right now gate expand is really popular but honestly I don't expect it to last long. It'll be just like in WoL, tosses do it for awhile then remember why it's not as good as forge expand.

I'll write a part on it and bump this when I get it done!
When I think of something else, something will go here
Spyridon
Profile Joined April 2010
United States997 Posts
Last Edited: 2013-05-17 02:49:20
May 17 2013 02:45 GMT
#406
Couple more questions...

1) Since the new Spore changes, what is seeming like the new meta for ZvZ? Or is it still too unstable? I seen Idra going Muta still, Catz seemed to be going heavy lings in to infestors, then switching to roach/hydra.

2) I tend to re-read the Terran section quite a bit since there's so many possible combinations to face, and I don't know if it's just me, but it seems a bit disorganized when reading since you give so many options. For example Muta midgame, SH midgame, Muta + SH midgame, and then the mech section for a switch to Roach/Hydra/SH/Viper... Even after reading many times I don't know the exact situations I should concentrate on the primary strat or if I should do a tech switch.

My main question regarding this... I've been focusing on Ling/Bling/Muta again rather than SH lately. You say not to use Ling/Bling/Muta when facing Mech, and the tech switch for fighting Mech (SH/Roach/Hydra then adding Viper/Ultra)... Question considering this... What exactly constitutes "Mech"? Obviously if they push with something like hellion hellbat tank thor that's Mech.... but for example lately my training partner has been doing bio/widow openers and then mid game added in maybe 5-6 tanks and sometimes a thor or 2, and even when flanking optimally and attempting to catch Tanks out of potion it's actually been fairly hard to handle if he micros properly if we're having a close game - it's been reliant on me being quite a bit ahead (and even then he can pull it off sometimes). So much firepower mows down the ling/blings even on creep, and they can't get a good surround if his units are positioned nicely, and once the ground armys gone the Mutas can't handle it alone.

Should Terran just adding a few tanks be considered mech and should I start focusing on SH/Roaches/Hydra/Vipers immediately? Basically I need to know a little more clearly, what exactly I should be looking for before doing the tech switch to other units and when to continue just pumping out ling/bling/muta.

Regarding the original guide, as some advice regarding my misunderstanding, in the ZvT matchup it may be a bit better organized if you reorganize a section for each strategy and list when to tech switch each unit when using that strategy (ie: for the Ling/Bling/Muta strat, when to add SH, Vipers, when to switch to Roach/Hydra, etc.... followed by Roach/Ling/Bane/SH strat and when to add Infestors, Viper... etc). Hope that makes sense lol, it would make it easier for me to read at least =)
PoulsenB
Profile Joined June 2011
Poland7729 Posts
May 19 2013 12:42 GMT
#407
Hi Blade, I wanted to ask about infestors in ZvT - do you think they would still be a viable option pre-hive, or are mutalisks the only way to go? I have a lot of problems against bio/hellbat pushes (I'm Platinum btw), since mutas just don't do as much against them, and I can't seem to have enough ling/bane/roach in time to stop them. I feel like a couple of fungals would really help, even against bio/mine pushes. What are your thoughts?
IdrA fan forever <3 || the clueless one || Marci must be protected at all costs
blade55555
Profile Blog Joined March 2009
United States17423 Posts
May 19 2013 19:10 GMT
#408
On May 17 2013 11:45 Spyridon wrote:
Couple more questions...

1) Since the new Spore changes, what is seeming like the new meta for ZvZ? Or is it still too unstable? I seen Idra going Muta still, Catz seemed to be going heavy lings in to infestors, then switching to roach/hydra.

2) I tend to re-read the Terran section quite a bit since there's so many possible combinations to face, and I don't know if it's just me, but it seems a bit disorganized when reading since you give so many options. For example Muta midgame, SH midgame, Muta + SH midgame, and then the mech section for a switch to Roach/Hydra/SH/Viper... Even after reading many times I don't know the exact situations I should concentrate on the primary strat or if I should do a tech switch.

My main question regarding this... I've been focusing on Ling/Bling/Muta again rather than SH lately. You say not to use Ling/Bling/Muta when facing Mech, and the tech switch for fighting Mech (SH/Roach/Hydra then adding Viper/Ultra)... Question considering this... What exactly constitutes "Mech"? Obviously if they push with something like hellion hellbat tank thor that's Mech.... but for example lately my training partner has been doing bio/widow openers and then mid game added in maybe 5-6 tanks and sometimes a thor or 2, and even when flanking optimally and attempting to catch Tanks out of potion it's actually been fairly hard to handle if he micros properly if we're having a close game - it's been reliant on me being quite a bit ahead (and even then he can pull it off sometimes). So much firepower mows down the ling/blings even on creep, and they can't get a good surround if his units are positioned nicely, and once the ground armys gone the Mutas can't handle it alone.

Should Terran just adding a few tanks be considered mech and should I start focusing on SH/Roaches/Hydra/Vipers immediately? Basically I need to know a little more clearly, what exactly I should be looking for before doing the tech switch to other units and when to continue just pumping out ling/bling/muta.

Regarding the original guide, as some advice regarding my misunderstanding, in the ZvT matchup it may be a bit better organized if you reorganize a section for each strategy and list when to tech switch each unit when using that strategy (ie: for the Ling/Bling/Muta strat, when to add SH, Vipers, when to switch to Roach/Hydra, etc.... followed by Roach/Ling/Bane/SH strat and when to add Infestors, Viper... etc). Hope that makes sense lol, it would make it easier for me to read at least =)


What constitutes mech is if his main unit composition is coming out of factory. If he isn't making bio and all his units coming from factories he is going mech and thus you should switch to sh. If you see a ton of factories in his base and no rax that's mech incoming.

On May 19 2013 21:42 PoulsenB wrote:
Hi Blade, I wanted to ask about infestors in ZvT - do you think they would still be a viable option pre-hive, or are mutalisks the only way to go? I have a lot of problems against bio/hellbat pushes (I'm Platinum btw), since mutas just don't do as much against them, and I can't seem to have enough ling/bane/roach in time to stop them. I feel like a couple of fungals would really help, even against bio/mine pushes. What are your thoughts?


I feel infestors are a better late game option then rushing them mid game. It's viable but imo weaker then mutalisk play as drop play is so strong vs non muta openers.
When I think of something else, something will go here
JSK
Profile Joined February 2013
United States133 Posts
May 20 2013 02:49 GMT
#409
On May 15 2013 10:05 blade55555 wrote:
Show nested quote +
On May 15 2013 08:34 xzumiex wrote:
Hi blade,

I have some questions about the zvp play with swarmhosts.
I'm not 100% sure how to play it in the meta game. I will start my lair, after that infestation pit & hydra den.
When this transition is starting, must i make extra units so i'll be sure to defend any aggression?

Then If ur oppenent goes stargate, you go hydra's before swarmhosts, I get that, but how do i follow this up.
Should I go straight to my hive for vipers or add corruptors first?

Also when you transition to hive, you don't go maxed out or do you say i'll add ultra's after the 1st engagement.

I've added my replay when i try to execute this build: http://ggtracker.com/matches/3211191


You should make roach/ling if he looks like he's going to do any sort of gateway pressure otherwise you don't make any units. Also go hive straight for vipers and don't make corruptors at all imo.


Hi Blade,

may I ask if this is standard for you now, to skip corruptors and go for vipers? (since the guide indicates to go corruptors after hydra, i wanted to ask?)
blade55555
Profile Blog Joined March 2009
United States17423 Posts
May 20 2013 04:29 GMT
#410
On May 20 2013 11:49 JSK wrote:
Show nested quote +
On May 15 2013 10:05 blade55555 wrote:
On May 15 2013 08:34 xzumiex wrote:
Hi blade,

I have some questions about the zvp play with swarmhosts.
I'm not 100% sure how to play it in the meta game. I will start my lair, after that infestation pit & hydra den.
When this transition is starting, must i make extra units so i'll be sure to defend any aggression?

Then If ur oppenent goes stargate, you go hydra's before swarmhosts, I get that, but how do i follow this up.
Should I go straight to my hive for vipers or add corruptors first?

Also when you transition to hive, you don't go maxed out or do you say i'll add ultra's after the 1st engagement.

I've added my replay when i try to execute this build: http://ggtracker.com/matches/3211191


You should make roach/ling if he looks like he's going to do any sort of gateway pressure otherwise you don't make any units. Also go hive straight for vipers and don't make corruptors at all imo.


Hi Blade,

may I ask if this is standard for you now, to skip corruptors and go for vipers? (since the guide indicates to go corruptors after hydra, i wanted to ask?)


It is situational. I have found vs no voidray play and just pure ground getting corruptors for colossi is stronger then getting fast vipers. If he is going voidray/colossi it is much better to skip corruptors and get vipers as vipers are far stronger in that situation.
When I think of something else, something will go here
phrenzy
Profile Joined October 2010
United Kingdom478 Posts
Last Edited: 2013-05-20 23:30:12
May 20 2013 23:12 GMT
#411
What when they go straight colossi? I find more and more players not building immortals anymore. And if i play as standard by the time hive hits they have +5 and going templar stargate tech.

edit:// dont think i have seen a single immortal in the last 5 zvp's ive played. It has all been straight colossi into templar/sky
blade55555
Profile Blog Joined March 2009
United States17423 Posts
May 20 2013 23:37 GMT
#412
On May 21 2013 08:12 phrenzy wrote:
What when they go straight colossi? I find more and more players not building immortals anymore. And if i play as standard by the time hive hits they have +5 and going templar stargate tech.

edit:// dont think i have seen a single immortal in the last 5 zvp's ive played. It has all been straight colossi into templar/sky


Straight colossi and no air support = go corruptor with swarmhost/roach into broodlords with hydra/roach/viper for blinding cloud and 12-14 swarmhosts and if they somehow kill them then add in ultras.

Vs pure colossi/templar broodlord/swarmhost/ultra/hydra/viper (or infestor or both) well smash it hard because blinding cloud makes blink stalkers not able to snipe broodlords very well.

Vs skytoss/templar hydra/swarmhost/ultra/viper shits on it :D
When I think of something else, something will go here
phrenzy
Profile Joined October 2010
United Kingdom478 Posts
Last Edited: 2013-05-21 00:35:30
May 21 2013 00:34 GMT
#413
Ahh, thank you. Makes a lot of sense. This reminds me of what i used to do in the beta. But with these adjustments and the rest of the guide incorporating vipers/hydras/ultras it is so much stronger. What would i do in this game without you and your guides.

I have notice some adjustments to your ZvT on your stream. Do you still go double upgrades before lair and then a couple of roaches for defense? I find it very hard to scout with slow overlords so i can never identify a greedy terran or one preparing t do something like a hellbat drop.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
May 21 2013 08:54 GMT
#414
On May 21 2013 09:34 phrenzy wrote:
Ahh, thank you. Makes a lot of sense. This reminds me of what i used to do in the beta. But with these adjustments and the rest of the guide incorporating vipers/hydras/ultras it is so much stronger. What would i do in this game without you and your guides.

I have notice some adjustments to your ZvT on your stream. Do you still go double upgrades before lair and then a couple of roaches for defense? I find it very hard to scout with slow overlords so i can never identify a greedy terran or one preparing t do something like a hellbat drop.


Yes I still double evo upgrade before lair. I just get roaches a little faster now as it allows me to deny the third a bit if he takes it greedily and be able to defend against hellion harassment and drone my 3rd base a lot faster then if I make 50 lings.
When I think of something else, something will go here
Diddywhop
Profile Joined March 2013
United States42 Posts
May 24 2013 16:03 GMT
#415
Blade,

I'm a low master Zerg. I'm having most of my trouble with my ZvZ match up. I feel my play is very random and gimicky. Let me try to paint a picture of my issue for you.

I either open 15 pool or 15 hatch depending on the map. Thats not so much my issue. The problem is when I see the player is going into a standard opening and making drones before 30 supply. At this point, I feel obligated to flood lings to force him to make lings or kill him, almost like this is the safest route. If I play a more standard macro style and make drones with that first inject larvae pop than I find myself dying a lot to those players who make lings right at 30 supply.

Should I just make 2 defensive banes around that time to be safe? Is it a bad idea to try and make lings yourself to either force them out of your opponent? I find if I do pump lings at 30 supply, I'm at the least forcing him to do it and defending from the same sort of play.

Thanks
Aelendis
Profile Joined February 2011
Belgium892 Posts
May 24 2013 16:33 GMT
#416
On May 25 2013 01:03 Diddywhop wrote:
Blade,

I'm a low master Zerg. I'm having most of my trouble with my ZvZ match up. I feel my play is very random and gimicky. Let me try to paint a picture of my issue for you.

I either open 15 pool or 15 hatch depending on the map. Thats not so much my issue. The problem is when I see the player is going into a standard opening and making drones before 30 supply. At this point, I feel obligated to flood lings to force him to make lings or kill him, almost like this is the safest route. If I play a more standard macro style and make drones with that first inject larvae pop than I find myself dying a lot to those players who make lings right at 30 supply.

Should I just make 2 defensive banes around that time to be safe? Is it a bad idea to try and make lings yourself to either force them out of your opponent? I find if I do pump lings at 30 supply, I'm at the least forcing him to do it and defending from the same sort of play.

Thanks


I'm not Blade but I think I can answer your question. Everything in ZvZ is larvae-related, especially in the early game. If you decide to make a bunch of lings to force your opponent to make lings himself reactively, you will be behind if you don't deal damage. Imagine a mirror build and that you make lings at a certain point in time, and your opponent makes drones, then lings reactively due to the fact that he sees yours, he will have the eco advantage of having his drones made earlier. Plus, it's possible that he makes less lings than you and morph a few bannelings to defend. So in that case you will be even more behind.

If you feel that you die a lot to speedlings pushes, try to always have two lings at your natural that you can morph into bannelings in case of emmergency. Also, be aware of the gas timing of your opponent, compared to yours. If he's ahead in gas mining, there's a possibility that he will be aggressive. Also, send lings one by one into his bases to scout if he's making drones or lings. On certain maps, you can also put your first overlord behind his natural mineral line to see if he's droning up (and if he's not, prepare to defend a push).
Wertheron
Profile Joined October 2011
France439 Posts
May 24 2013 18:56 GMT
#417
The OP was edited the 2 day ago, so i assume the guide is still up to date, right ? Because i work on this guide and these BO since the beginning of Hots and i want to know if it's still good.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2013-05-24 23:25:41
May 24 2013 23:25 GMT
#418
On May 25 2013 01:03 Diddywhop wrote:
Blade,

I'm a low master Zerg. I'm having most of my trouble with my ZvZ match up. I feel my play is very random and gimicky. Let me try to paint a picture of my issue for you.

I either open 15 pool or 15 hatch depending on the map. Thats not so much my issue. The problem is when I see the player is going into a standard opening and making drones before 30 supply. At this point, I feel obligated to flood lings to force him to make lings or kill him, almost like this is the safest route. If I play a more standard macro style and make drones with that first inject larvae pop than I find myself dying a lot to those players who make lings right at 30 supply.

Should I just make 2 defensive banes around that time to be safe? Is it a bad idea to try and make lings yourself to either force them out of your opponent? I find if I do pump lings at 30 supply, I'm at the least forcing him to do it and defending from the same sort of play.

Thanks



Should start making banelings when you see units morphing out. If you play for the macro make sure to send speedligns in to his base to keep tabs of units and all that. It's very important because it can save you games rather then playing blind and praying he doesn't do this sort of aggression.

It's not bad to make lings but if your opponent defends well he can make 2-4 banes and defend near perfectly with 6 ling support and is going to be ahead in every way if you don't do damage.

On May 25 2013 03:56 Wertheron wrote:
The OP was edited the 2 day ago, so i assume the guide is still up to date, right ? Because i work on this guide and these BO since the beginning of Hots and i want to know if it's still good.


This is still very viable play and I still do it to this day. I am going to add a gateway expand section soon.
When I think of something else, something will go here
Atlassian
Profile Joined September 2012
United Kingdom7 Posts
May 29 2013 18:03 GMT
#419
On May 09 2013 10:56 blade55555 wrote:
In zvt I do muta/ling/bane into swarmhost still and vs mech always go swarmhosts it's just such a hard counter to mech :D


Hi Blade

Could you please give an idea of what your Swarm Host build against mech is please? I currently struggle with getting out enough swarm hosts in time to get them penned in, and they will just push with hellion/hellbat and my army gets crushed before I can even get much out.

Thanks
JohnJohnson
Profile Joined April 2008
United States49 Posts
May 30 2013 02:47 GMT
#420
Blade-

Could you explain a few details about the zvp Muta style that you mention?

I'm not sure how to best start out or transition into that style.... are you supposed to drop a spire simaltaneously with the hydra den and infestor pit, and just start cranking out mutas off the bat? Or are you supposed to do a heavy ling or ling roach opening, then start making mutas later?

Prev 1 19 20 21 22 23 24 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 9h 17m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech85
StarCraft: Brood War
Hyuk 307
Leta 217
Shuttle 73
ZergMaN 43
GoRush 32
Backho 31
ToSsGirL 29
Bale 18
NaDa 18
Icarus 10
[ Show more ]
Britney 0
Dota 2
XaKoH 638
NeuroSwarm118
febbydoto14
Fuzer 12
League of Legends
JimRising 705
C9.Mang0373
Other Games
summit1g2970
Mew2King168
Organizations
Other Games
gamesdonequick1046
BasetradeTV223
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra1952
• Lourlo1199
Upcoming Events
Big Brain Bouts
9h 17m
goblin vs Kelazhur
TriGGeR vs Krystianer
Replay Cast
16h 17m
RongYI Cup
1d 3h
herO vs Maru
Replay Cast
1d 16h
uThermal 2v2 Circuit
2 days
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
Sparkling Tuna Cup
4 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-02-04
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Escore Tournament S1: W7
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
LiuLi Cup: 2025 Grand Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.