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On May 09 2013 06:11 Spyridon wrote: Few questions.
I haven't had nearly as much time to play since HotS release compared to beta, and my play is suffering from being a bit rusty. But on top of this, I'm not so faithful in my strat lately, so I feel like my strats getting a bit behind the times.
Basically since both my gameplay and strat are suffering, I really need a viable strat to get practice in on to improve my play, since I don't have the time to experiment with strats to find out what works best.
Ling/Bling/Muta in to SH then Corr/BL was my primary strat in the end of beta, but now it seems it's been somewhat figured out and only works vs certain compositions, since it's so gas heavy. So I tried going according to this guide for ling/bling/roach in to SH compositions, but it also feels very hit or miss depending on compositions.
I'm not sure if it's my play lacking, or if SH may be best as a tech switch depending on enemy compositions rather than a primary strat? Is SH midgame as viable as Mutas as a primary strat and I just need practice? Or should I go for a Muta midgame and then switch to SH only if I see Widows or Mech?
Switching to swarmhost from ling/bane/muta I find good as long as you can transition before an attack. If you transition to it while he's attacking then it really kinda sucks because that's quiet a bit of supply that won't help during the attack.
ling/bane/roach/swarmhost does have it's weaknesses, drop play is hard to deal with sometimes which is something you well want to watch out for.
In zvt I do muta/ling/bane into swarmhost still and vs mech always go swarmhosts it's just such a hard counter to mech :D
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Hi blade,
I have some questions about the zvp play with swarmhosts. I'm not 100% sure how to play it in the meta game. I will start my lair, after that infestation pit & hydra den. When this transition is starting, must i make extra units so i'll be sure to defend any aggression?
Then If ur oppenent goes stargate, you go hydra's before swarmhosts, I get that, but how do i follow this up. Should I go straight to my hive for vipers or add corruptors first?
Also when you transition to hive, you don't go maxed out or do you say i'll add ultra's after the 1st engagement.
I've added my replay when i try to execute this build: http://ggtracker.com/matches/3211191
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On May 15 2013 08:34 xzumiex wrote:Hi blade, I have some questions about the zvp play with swarmhosts. I'm not 100% sure how to play it in the meta game. I will start my lair, after that infestation pit & hydra den. When this transition is starting, must i make extra units so i'll be sure to defend any aggression? Then If ur oppenent goes stargate, you go hydra's before swarmhosts, I get that, but how do i follow this up. Should I go straight to my hive for vipers or add corruptors first? Also when you transition to hive, you don't go maxed out or do you say i'll add ultra's after the 1st engagement. I've added my replay when i try to execute this build: http://ggtracker.com/matches/3211191
You should make roach/ling if he looks like he's going to do any sort of gateway pressure otherwise you don't make any units. Also go hive straight for vipers and don't make corruptors at all imo.
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Russian Federation81 Posts
Is 1 gate expand becoming a new meta in ZvP? And if so, are you planning on adding a section about it to the OP, blade? ^^
I've returned to EU after playing exclusively on AM for a couple of weeks yesterday and I got rolled by different variations of 1 gate expand 4 times in a row. I think 2 immortal warp prism zealots MSC +1 push was the worst of it, cos it outright killed me right there. Other variations delayed my tech/eco so I could only barely get 10 SHs out in time when their huge 3 base colossus amove came, and that obviously didnt work out well. Maybe a gas timing or other signs like units/buildings he has and what to expect from there would be nice, because I am absolutely clueless atm :/
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On May 15 2013 13:49 Atthasit wrote: Is 1 gate expand becoming a new meta in ZvP? And if so, are you planning on adding a section about it to the OP, blade? ^^
I've returned to EU after playing exclusively on AM for a couple of weeks yesterday and I got rolled by different variations of 1 gate expand 4 times in a row. I think 2 immortal warp prism zealots MSC +1 push was the worst of it, cos it outright killed me right there. Other variations delayed my tech/eco so I could only barely get 10 SHs out in time when their huge 3 base colossus amove came, and that obviously didnt work out well. Maybe a gas timing or other signs like units/buildings he has and what to expect from there would be nice, because I am absolutely clueless atm :/
Hm I probably could add that section in eventually but I won't give a date haha. Yeah right now gate expand is really popular but honestly I don't expect it to last long. It'll be just like in WoL, tosses do it for awhile then remember why it's not as good as forge expand.
I'll write a part on it and bump this when I get it done!
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Couple more questions...
1) Since the new Spore changes, what is seeming like the new meta for ZvZ? Or is it still too unstable? I seen Idra going Muta still, Catz seemed to be going heavy lings in to infestors, then switching to roach/hydra.
2) I tend to re-read the Terran section quite a bit since there's so many possible combinations to face, and I don't know if it's just me, but it seems a bit disorganized when reading since you give so many options. For example Muta midgame, SH midgame, Muta + SH midgame, and then the mech section for a switch to Roach/Hydra/SH/Viper... Even after reading many times I don't know the exact situations I should concentrate on the primary strat or if I should do a tech switch.
My main question regarding this... I've been focusing on Ling/Bling/Muta again rather than SH lately. You say not to use Ling/Bling/Muta when facing Mech, and the tech switch for fighting Mech (SH/Roach/Hydra then adding Viper/Ultra)... Question considering this... What exactly constitutes "Mech"? Obviously if they push with something like hellion hellbat tank thor that's Mech.... but for example lately my training partner has been doing bio/widow openers and then mid game added in maybe 5-6 tanks and sometimes a thor or 2, and even when flanking optimally and attempting to catch Tanks out of potion it's actually been fairly hard to handle if he micros properly if we're having a close game - it's been reliant on me being quite a bit ahead (and even then he can pull it off sometimes). So much firepower mows down the ling/blings even on creep, and they can't get a good surround if his units are positioned nicely, and once the ground armys gone the Mutas can't handle it alone.
Should Terran just adding a few tanks be considered mech and should I start focusing on SH/Roaches/Hydra/Vipers immediately? Basically I need to know a little more clearly, what exactly I should be looking for before doing the tech switch to other units and when to continue just pumping out ling/bling/muta.
Regarding the original guide, as some advice regarding my misunderstanding, in the ZvT matchup it may be a bit better organized if you reorganize a section for each strategy and list when to tech switch each unit when using that strategy (ie: for the Ling/Bling/Muta strat, when to add SH, Vipers, when to switch to Roach/Hydra, etc.... followed by Roach/Ling/Bane/SH strat and when to add Infestors, Viper... etc). Hope that makes sense lol, it would make it easier for me to read at least =)
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Hi Blade, I wanted to ask about infestors in ZvT - do you think they would still be a viable option pre-hive, or are mutalisks the only way to go? I have a lot of problems against bio/hellbat pushes (I'm Platinum btw), since mutas just don't do as much against them, and I can't seem to have enough ling/bane/roach in time to stop them. I feel like a couple of fungals would really help, even against bio/mine pushes. What are your thoughts?
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On May 17 2013 11:45 Spyridon wrote: Couple more questions...
1) Since the new Spore changes, what is seeming like the new meta for ZvZ? Or is it still too unstable? I seen Idra going Muta still, Catz seemed to be going heavy lings in to infestors, then switching to roach/hydra.
2) I tend to re-read the Terran section quite a bit since there's so many possible combinations to face, and I don't know if it's just me, but it seems a bit disorganized when reading since you give so many options. For example Muta midgame, SH midgame, Muta + SH midgame, and then the mech section for a switch to Roach/Hydra/SH/Viper... Even after reading many times I don't know the exact situations I should concentrate on the primary strat or if I should do a tech switch.
My main question regarding this... I've been focusing on Ling/Bling/Muta again rather than SH lately. You say not to use Ling/Bling/Muta when facing Mech, and the tech switch for fighting Mech (SH/Roach/Hydra then adding Viper/Ultra)... Question considering this... What exactly constitutes "Mech"? Obviously if they push with something like hellion hellbat tank thor that's Mech.... but for example lately my training partner has been doing bio/widow openers and then mid game added in maybe 5-6 tanks and sometimes a thor or 2, and even when flanking optimally and attempting to catch Tanks out of potion it's actually been fairly hard to handle if he micros properly if we're having a close game - it's been reliant on me being quite a bit ahead (and even then he can pull it off sometimes). So much firepower mows down the ling/blings even on creep, and they can't get a good surround if his units are positioned nicely, and once the ground armys gone the Mutas can't handle it alone.
Should Terran just adding a few tanks be considered mech and should I start focusing on SH/Roaches/Hydra/Vipers immediately? Basically I need to know a little more clearly, what exactly I should be looking for before doing the tech switch to other units and when to continue just pumping out ling/bling/muta.
Regarding the original guide, as some advice regarding my misunderstanding, in the ZvT matchup it may be a bit better organized if you reorganize a section for each strategy and list when to tech switch each unit when using that strategy (ie: for the Ling/Bling/Muta strat, when to add SH, Vipers, when to switch to Roach/Hydra, etc.... followed by Roach/Ling/Bane/SH strat and when to add Infestors, Viper... etc). Hope that makes sense lol, it would make it easier for me to read at least =)
What constitutes mech is if his main unit composition is coming out of factory. If he isn't making bio and all his units coming from factories he is going mech and thus you should switch to sh. If you see a ton of factories in his base and no rax that's mech incoming.
On May 19 2013 21:42 PoulsenB wrote: Hi Blade, I wanted to ask about infestors in ZvT - do you think they would still be a viable option pre-hive, or are mutalisks the only way to go? I have a lot of problems against bio/hellbat pushes (I'm Platinum btw), since mutas just don't do as much against them, and I can't seem to have enough ling/bane/roach in time to stop them. I feel like a couple of fungals would really help, even against bio/mine pushes. What are your thoughts?
I feel infestors are a better late game option then rushing them mid game. It's viable but imo weaker then mutalisk play as drop play is so strong vs non muta openers.
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On May 15 2013 10:05 blade55555 wrote:Show nested quote +On May 15 2013 08:34 xzumiex wrote:Hi blade, I have some questions about the zvp play with swarmhosts. I'm not 100% sure how to play it in the meta game. I will start my lair, after that infestation pit & hydra den. When this transition is starting, must i make extra units so i'll be sure to defend any aggression? Then If ur oppenent goes stargate, you go hydra's before swarmhosts, I get that, but how do i follow this up. Should I go straight to my hive for vipers or add corruptors first? Also when you transition to hive, you don't go maxed out or do you say i'll add ultra's after the 1st engagement. I've added my replay when i try to execute this build: http://ggtracker.com/matches/3211191 You should make roach/ling if he looks like he's going to do any sort of gateway pressure otherwise you don't make any units. Also go hive straight for vipers and don't make corruptors at all imo.
Hi Blade, may I ask if this is standard for you now, to skip corruptors and go for vipers? (since the guide indicates to go corruptors after hydra, i wanted to ask?)
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On May 20 2013 11:49 JSK wrote:Show nested quote +On May 15 2013 10:05 blade55555 wrote:On May 15 2013 08:34 xzumiex wrote:Hi blade, I have some questions about the zvp play with swarmhosts. I'm not 100% sure how to play it in the meta game. I will start my lair, after that infestation pit & hydra den. When this transition is starting, must i make extra units so i'll be sure to defend any aggression? Then If ur oppenent goes stargate, you go hydra's before swarmhosts, I get that, but how do i follow this up. Should I go straight to my hive for vipers or add corruptors first? Also when you transition to hive, you don't go maxed out or do you say i'll add ultra's after the 1st engagement. I've added my replay when i try to execute this build: http://ggtracker.com/matches/3211191 You should make roach/ling if he looks like he's going to do any sort of gateway pressure otherwise you don't make any units. Also go hive straight for vipers and don't make corruptors at all imo. Hi Blade, may I ask if this is standard for you now, to skip corruptors and go for vipers? (since the guide indicates to go corruptors after hydra, i wanted to ask?)
It is situational. I have found vs no voidray play and just pure ground getting corruptors for colossi is stronger then getting fast vipers. If he is going voidray/colossi it is much better to skip corruptors and get vipers as vipers are far stronger in that situation.
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What when they go straight colossi? I find more and more players not building immortals anymore. And if i play as standard by the time hive hits they have +5 and going templar stargate tech.
edit:// dont think i have seen a single immortal in the last 5 zvp's ive played. It has all been straight colossi into templar/sky
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On May 21 2013 08:12 phrenzy wrote: What when they go straight colossi? I find more and more players not building immortals anymore. And if i play as standard by the time hive hits they have +5 and going templar stargate tech.
edit:// dont think i have seen a single immortal in the last 5 zvp's ive played. It has all been straight colossi into templar/sky
Straight colossi and no air support = go corruptor with swarmhost/roach into broodlords with hydra/roach/viper for blinding cloud and 12-14 swarmhosts and if they somehow kill them then add in ultras.
Vs pure colossi/templar broodlord/swarmhost/ultra/hydra/viper (or infestor or both) well smash it hard because blinding cloud makes blink stalkers not able to snipe broodlords very well.
Vs skytoss/templar hydra/swarmhost/ultra/viper shits on it :D
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Ahh, thank you. Makes a lot of sense. This reminds me of what i used to do in the beta. But with these adjustments and the rest of the guide incorporating vipers/hydras/ultras it is so much stronger. What would i do in this game without you and your guides. 
I have notice some adjustments to your ZvT on your stream. Do you still go double upgrades before lair and then a couple of roaches for defense? I find it very hard to scout with slow overlords so i can never identify a greedy terran or one preparing t do something like a hellbat drop.
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On May 21 2013 09:34 phrenzy wrote:Ahh, thank you. Makes a lot of sense. This reminds me of what i used to do in the beta. But with these adjustments and the rest of the guide incorporating vipers/hydras/ultras it is so much stronger. What would i do in this game without you and your guides.  I have notice some adjustments to your ZvT on your stream. Do you still go double upgrades before lair and then a couple of roaches for defense? I find it very hard to scout with slow overlords so i can never identify a greedy terran or one preparing t do something like a hellbat drop.
Yes I still double evo upgrade before lair. I just get roaches a little faster now as it allows me to deny the third a bit if he takes it greedily and be able to defend against hellion harassment and drone my 3rd base a lot faster then if I make 50 lings.
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Blade,
I'm a low master Zerg. I'm having most of my trouble with my ZvZ match up. I feel my play is very random and gimicky. Let me try to paint a picture of my issue for you.
I either open 15 pool or 15 hatch depending on the map. Thats not so much my issue. The problem is when I see the player is going into a standard opening and making drones before 30 supply. At this point, I feel obligated to flood lings to force him to make lings or kill him, almost like this is the safest route. If I play a more standard macro style and make drones with that first inject larvae pop than I find myself dying a lot to those players who make lings right at 30 supply.
Should I just make 2 defensive banes around that time to be safe? Is it a bad idea to try and make lings yourself to either force them out of your opponent? I find if I do pump lings at 30 supply, I'm at the least forcing him to do it and defending from the same sort of play.
Thanks
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On May 25 2013 01:03 Diddywhop wrote: Blade,
I'm a low master Zerg. I'm having most of my trouble with my ZvZ match up. I feel my play is very random and gimicky. Let me try to paint a picture of my issue for you.
I either open 15 pool or 15 hatch depending on the map. Thats not so much my issue. The problem is when I see the player is going into a standard opening and making drones before 30 supply. At this point, I feel obligated to flood lings to force him to make lings or kill him, almost like this is the safest route. If I play a more standard macro style and make drones with that first inject larvae pop than I find myself dying a lot to those players who make lings right at 30 supply.
Should I just make 2 defensive banes around that time to be safe? Is it a bad idea to try and make lings yourself to either force them out of your opponent? I find if I do pump lings at 30 supply, I'm at the least forcing him to do it and defending from the same sort of play.
Thanks
I'm not Blade but I think I can answer your question. Everything in ZvZ is larvae-related, especially in the early game. If you decide to make a bunch of lings to force your opponent to make lings himself reactively, you will be behind if you don't deal damage. Imagine a mirror build and that you make lings at a certain point in time, and your opponent makes drones, then lings reactively due to the fact that he sees yours, he will have the eco advantage of having his drones made earlier. Plus, it's possible that he makes less lings than you and morph a few bannelings to defend. So in that case you will be even more behind.
If you feel that you die a lot to speedlings pushes, try to always have two lings at your natural that you can morph into bannelings in case of emmergency. Also, be aware of the gas timing of your opponent, compared to yours. If he's ahead in gas mining, there's a possibility that he will be aggressive. Also, send lings one by one into his bases to scout if he's making drones or lings. On certain maps, you can also put your first overlord behind his natural mineral line to see if he's droning up (and if he's not, prepare to defend a push).
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The OP was edited the 2 day ago, so i assume the guide is still up to date, right ? Because i work on this guide and these BO since the beginning of Hots and i want to know if it's still good.
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On May 25 2013 01:03 Diddywhop wrote: Blade,
I'm a low master Zerg. I'm having most of my trouble with my ZvZ match up. I feel my play is very random and gimicky. Let me try to paint a picture of my issue for you.
I either open 15 pool or 15 hatch depending on the map. Thats not so much my issue. The problem is when I see the player is going into a standard opening and making drones before 30 supply. At this point, I feel obligated to flood lings to force him to make lings or kill him, almost like this is the safest route. If I play a more standard macro style and make drones with that first inject larvae pop than I find myself dying a lot to those players who make lings right at 30 supply.
Should I just make 2 defensive banes around that time to be safe? Is it a bad idea to try and make lings yourself to either force them out of your opponent? I find if I do pump lings at 30 supply, I'm at the least forcing him to do it and defending from the same sort of play.
Thanks
Should start making banelings when you see units morphing out. If you play for the macro make sure to send speedligns in to his base to keep tabs of units and all that. It's very important because it can save you games rather then playing blind and praying he doesn't do this sort of aggression.
It's not bad to make lings but if your opponent defends well he can make 2-4 banes and defend near perfectly with 6 ling support and is going to be ahead in every way if you don't do damage.
On May 25 2013 03:56 Wertheron wrote: The OP was edited the 2 day ago, so i assume the guide is still up to date, right ? Because i work on this guide and these BO since the beginning of Hots and i want to know if it's still good.
This is still very viable play and I still do it to this day. I am going to add a gateway expand section soon.
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On May 09 2013 10:56 blade55555 wrote: In zvt I do muta/ling/bane into swarmhost still and vs mech always go swarmhosts it's just such a hard counter to mech :D
Hi Blade
Could you please give an idea of what your Swarm Host build against mech is please? I currently struggle with getting out enough swarm hosts in time to get them penned in, and they will just push with hellion/hellbat and my army gets crushed before I can even get much out.
Thanks
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Blade-
Could you explain a few details about the zvp Muta style that you mention?
I'm not sure how to best start out or transition into that style.... are you supposed to drop a spire simaltaneously with the hydra den and infestor pit, and just start cranking out mutas off the bat? Or are you supposed to do a heavy ling or ling roach opening, then start making mutas later?
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