• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:32
CET 19:32
KST 03:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book12Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info7herO wins SC2 All-Star Invitational14
Community News
Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker7PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)9Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April8
StarCraft 2
General
Nexon's StarCraft game could be FPS, led by UMS maker Behind the Blue - Team Liquid History Book Terran Scanner Sweep How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) WardiTV Mondays $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 512 Overclocked The PondCast: SC2 News & Results Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
Gypsy to Korea [ASL21] Potential Map Candidates BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Liquipedia.net NEEDS editors for Brood War
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Battle Aces/David Kim RTS Megathread Diablo 2 thread ZeroSpace Megathread EVE Corporation Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Sex and weight loss YouTube Thread The Games Industry And ATVI
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2431 users

The HotS Protoss Help Me Thread - Page 154

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 152 153 154 155 156 367 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. Do not just ask for build orders.
mizU
Profile Blog Joined April 2010
United States12125 Posts
August 07 2013 03:48 GMT
#3061
do you guys not make immortals against mech anymore? :o
if happy ever afters did exist <3 @watamizu_
VayneAuthority
Profile Joined October 2012
United States8983 Posts
August 07 2013 03:52 GMT
#3062
On August 07 2013 12:48 mizU wrote:
do you guys not make immortals against mech anymore? :o


this is what I did and it failed horribly. So tempest does look like a better option. I ended up transitioning from colossus to storm/immortal once I realized he was going pure mech and it didn't work out for me at all. once the tanks hit critical numbers it doesnt even matter the immortals just melted in seconds
I come in for the scraps
mizU
Profile Blog Joined April 2010
United States12125 Posts
August 07 2013 04:05 GMT
#3063
On August 07 2013 12:52 VayneAuthority wrote:
Show nested quote +
On August 07 2013 12:48 mizU wrote:
do you guys not make immortals against mech anymore? :o


this is what I did and it failed horribly. So tempest does look like a better option. I ended up transitioning from colossus to storm/immortal once I realized he was going pure mech and it didn't work out for me at all. once the tanks hit critical numbers it doesnt even matter the immortals just melted in seconds


oh, i seem to lose my colossus a lot easier than i lose my immortals, usually if i make immortals i try to hit a timing
if happy ever afters did exist <3 @watamizu_
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
August 07 2013 09:08 GMT
#3064
If he's doing the super turtly mech thing on a map like Akilon eventually you need Tempest/templar. On akilon you aren't going to break him with immortals anyway so you need to transition out of them, but in the midgame they are still super good until he's able to get both mech and ghosts which takes a lot of econ to do.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2013-08-07 09:22:59
August 07 2013 09:19 GMT
#3065
--- Nuked ---
VayneAuthority
Profile Joined October 2012
United States8983 Posts
August 07 2013 14:27 GMT
#3066
On August 07 2013 18:19 Sated wrote:
Show nested quote +
On August 07 2013 10:25 VayneAuthority wrote:
How do you deal with mech on a map like akilon wastes? basically he just turtled up and kept dropping widow mines/hellbats as he took his half of the map and I took mine. Could never attack head on because he had a million tanks and planetary fortresses. Prism play was also impossible since he had a small fleet of vikings roaming around. Eventually he just slowly pushed with his tanks/hellbats/vikings and I didn't really know how to respond. (low masters)

Start with a Chargelot/Archon/Immortal or Blink Stalker/Immortal composition in order to take three bases. Use your additional mobility to pressure the Terran's 4th or 5th (depending on the map) whilst taking your own 4th and 5th. Slowly transition into a Skytoss composition composed of Carriers and Tempests.

I have a lot more trouble with Mech builds that go for a big push off 2 or 3 bases. It never feels like I have enough time to get the right composition to deal with them. In my opinion, those builds are much scarier than turtle Mech, because against turtle Mech I am free to slowly build up a Skytoss army!

EDIT:

If they go Skyterran then you're going to need Templar for EMP against PDD, Ravens, Battlecruisers, Ghosts... and Storm is pretty useful vs. clumped up Vikings.


yea it was the turtle mech build, and he had insane multi-tasking so he was able to make it work. He was probably tripling my APM. He would drop widow mines and hellbats simultaneously at all my bases which was pretty awful to deal with and probably where I lost the game. I eventually came back into it but then he sac'd all his scvs and went with a purely mule economy so he was able to have a much larger army then I could ever have. Then he just rolled me over with hellbats/ghosts/tanks once he saw no skytoss. I really was just never able to find the time or money to transition to any air, but obviously that's my fault.

As a side note, that death push thing is crazy with the mule economy, their final army is just massive.
I come in for the scraps
Extenz
Profile Joined October 2011
Italy822 Posts
August 07 2013 14:32 GMT
#3067
does anyone have a vod of that greedy build oz did vs alive? I heard people talk about it but can't find it
Olli
Profile Blog Joined February 2012
Austria24422 Posts
August 07 2013 14:41 GMT
#3068
On August 07 2013 23:32 Extenz wrote:
does anyone have a vod of that greedy build oz did vs alive? I heard people talk about it but can't find it


Ryung you mean? It should appear on youtube very soon as do all WCS NA VODs
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Whitewing
Profile Joined October 2010
United States7483 Posts
August 07 2013 18:16 GMT
#3069
On August 07 2013 23:27 VayneAuthority wrote:
Show nested quote +
On August 07 2013 18:19 Sated wrote:
On August 07 2013 10:25 VayneAuthority wrote:
How do you deal with mech on a map like akilon wastes? basically he just turtled up and kept dropping widow mines/hellbats as he took his half of the map and I took mine. Could never attack head on because he had a million tanks and planetary fortresses. Prism play was also impossible since he had a small fleet of vikings roaming around. Eventually he just slowly pushed with his tanks/hellbats/vikings and I didn't really know how to respond. (low masters)

Start with a Chargelot/Archon/Immortal or Blink Stalker/Immortal composition in order to take three bases. Use your additional mobility to pressure the Terran's 4th or 5th (depending on the map) whilst taking your own 4th and 5th. Slowly transition into a Skytoss composition composed of Carriers and Tempests.

I have a lot more trouble with Mech builds that go for a big push off 2 or 3 bases. It never feels like I have enough time to get the right composition to deal with them. In my opinion, those builds are much scarier than turtle Mech, because against turtle Mech I am free to slowly build up a Skytoss army!

EDIT:

If they go Skyterran then you're going to need Templar for EMP against PDD, Ravens, Battlecruisers, Ghosts... and Storm is pretty useful vs. clumped up Vikings.


yea it was the turtle mech build, and he had insane multi-tasking so he was able to make it work. He was probably tripling my APM. He would drop widow mines and hellbats simultaneously at all my bases which was pretty awful to deal with and probably where I lost the game. I eventually came back into it but then he sac'd all his scvs and went with a purely mule economy so he was able to have a much larger army then I could ever have. Then he just rolled me over with hellbats/ghosts/tanks once he saw no skytoss. I really was just never able to find the time or money to transition to any air, but obviously that's my fault.

As a side note, that death push thing is crazy with the mule economy, their final army is just massive.


With the right composition the final army is pretty easy to deal with as protoss, which is the main reason most pros don't bother with mech. Immortals are amazing for a midgame unit and for stopping 2-3 base mech pushes, especially with archons mixed in to deal with the hellbats (get a warp prism and drop immortals or zealots on top of the tanks). It's hard to tell if he's going for mech turtle split map or a 2-3 base push until he's already taken his fourth and is building planetarys, so at that point you want to try to trade your units efficiently while building a tempest ball. You can build carriers but they don't really add anything, as teotia said, you just basically want pure tempest/templar as your army: nothing terran can build with a mech army can deal with tempests except for vikings or ravens with PDD, and templar deal with both extremely well. You can crush much bigger mech armies with this composition, and since it's so gas intensive, you can afford to build a lot of cannons at your bases to deal with hellbat and widow mine drops.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Davron
Profile Joined April 2011
United States86 Posts
August 08 2013 00:02 GMT
#3070
So heres the scenario. I go Gateway first, then I scout an extractor and a Spawning Pool. 80% of the time, this is a fast metabolic boost. I almost always lose to it.

It's very hard for me to get my Nexus up and even harder to get it up and build a wall. My usual response is to go straight into 4Gate mass zealot but even that can't hold the constant amount of lings.

Advice please :3
Goliath Online.
Tannex
Profile Joined July 2011
United States196 Posts
Last Edited: 2013-08-08 01:38:29
August 08 2013 00:18 GMT
#3071
On August 08 2013 09:02 Davron wrote:
So heres the scenario. I go Gateway first, then I scout an extractor and a Spawning Pool. 80% of the time, this is a fast metabolic boost. I almost always lose to it.

It's very hard for me to get my Nexus up and even harder to get it up and build a wall. My usual response is to go straight into 4Gate mass zealot but even that can't hold the constant amount of lings.

Advice please :3

Could you post a replay of your build, because I'm fairly confident in saying that a properly executed 1 Gate FE would have a wall up in time to deal with speedlings, or at the very least, buy enough time with the MSC to construct a wall.

Edit: I did a quick test on the timings and here were the results (a rough estimate as my mechanics are not superb)
Zergy Timings
No Scout 14 gas 14 Pool Speed timing
Speed Starts 3:06 - ~3:00
First 4-6 Zerglings arrive 4:20 - ~4:15
Metabolic Speed Finishes 4:57 - ~4:50

Brotoss Timings
No Scout 1 gate 14 gas FE into 3 gate Forge
Msc 4:06 - ~ 4:00
Msc at natural 4:20 - ~4:15
Wall at natural (two gates 1 Forge) 5:00 - ~4:55
rd
Profile Blog Joined July 2010
United States2586 Posts
August 08 2013 01:48 GMT
#3072
On August 08 2013 09:02 Davron wrote:
So heres the scenario. I go Gateway first, then I scout an extractor and a Spawning Pool. 80% of the time, this is a fast metabolic boost. I almost always lose to it.

It's very hard for me to get my Nexus up and even harder to get it up and build a wall. My usual response is to go straight into 4Gate mass zealot but even that can't hold the constant amount of lings.

Advice please :3


The pool timing is critical. Against a 14 pool, 6 lings can get by before you can afford the wall, but a core expand with gas using just a zealot and MSC can cleanly deflect that and you should be able to get up a wall with no trouble. Even with a gas before 14 pool -- a very aggressive and non-standard opening that is easily scouted, speed won't finish before your wall should be up. No standard pool before hatch build will beat you to your wall without getting a much faster pool than normal.

I would suggest you learn the various pool and gas timings to recognize what kind of pool it is, and whether or not it's fast enough to potentially break you.
LiSAuCE
Profile Joined August 2011
United States47 Posts
August 08 2013 17:37 GMT
#3073
Hey guys. I still have a lot of trouble scouting zerg, mainly scouting gasses.

What do number of gasses mean when playing against zerg?
"Ashley Schaeffer BMW! Woo!"
Rickyvalle21
Profile Joined July 2012
United States320 Posts
August 09 2013 03:06 GMT
#3074
So is Blink observer build viable anymore? I've tried the build alil(at masters level) and I came to the conclusion that its completely obsolete. It doesn't counter DT and stargate builds anymore due to blink nerf, voidray buff, photon overcharge, Dark shrine buff and the metagame being 1 gate expos mostly. The maps don't favor it either(other then star station) because you have to blink in closer to the ramp rather then the mineral line so theres not as much maneuverability to blink in snipe probes and blink away. Its like going blink obs on Ohana. So its it just me being bad? Or is this build not viable anymore.
people say practice is perfect but if nothing is perfect whats the point in practicing?
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
August 09 2013 03:29 GMT
#3075
On August 09 2013 12:06 Rickyvalle21 wrote:
So is Blink observer build viable anymore? I've tried the build alil(at masters level) and I came to the conclusion that its completely obsolete. It doesn't counter DT and stargate builds anymore due to blink nerf, voidray buff, photon overcharge, Dark shrine buff and the metagame being 1 gate expos mostly. The maps don't favor it either(other then star station) because you have to blink in closer to the ramp rather then the mineral line so theres not as much maneuverability to blink in snipe probes and blink away. Its like going blink obs on Ohana. So its it just me being bad? Or is this build not viable anymore.


In my experience, blink builds are still definitely viable but you have to be incredibly aggressive with the first 3 stalkers. As far as blink/obs builds...I don't know, they're really ONLY good against players opening DT. So, speaking from experience, (I still almost always do a DT expand), I think DTs are still good, or dark shrine cancels into blink+robo expands are good.
StrategyAllyssa Grey <3<3
bretfart
Profile Joined July 2012
114 Posts
Last Edited: 2013-08-09 07:31:39
August 09 2013 07:25 GMT
#3076
On August 09 2013 02:37 LiSAuCE wrote:
Hey guys. I still have a lot of trouble scouting zerg, mainly scouting gasses.

What do number of gasses mean when playing against zerg?


If you scout with your 9/10-Probe and see a gas, he is obviously going for quick speed. Check his geyser again after a while and see if he is still mining gas (more than 100 which he needs for speed; click on the geyser to confirm how much gas he has harvested. upon seeing your probe entering his base he could just take his drones off gas and put them back on when your probe leaves). If he is still mining gas / or has taken much more than 100, prepare for aggression. Having more than 1 gas very early is very likely some kind of cheese.

Normally, a zerg player would go fast 3 base without gas. Zerg will take 2 gasses most of the time at around 6 minutes. Shortly after that a third gas, builds evo, roach warren and goes lair. So check for his gas timing at around 6 - 6:30 (hallucination). This is pretty standard and you dont have to worry much. After lair is finished, scout again to find his tech buildings.

You don't necessarily need to know how much gas he has taken all the time. Just double check in the early game to prevend being overrun by cheese. It is important to scout his lair timing and find his tier 2 tech building (Spire, Hydra, Infestation). If he has no additrional tech building and is still on 3 or 4 gasses on 3 base, he will probably go for a heavy roach/ling attack.
bretfart
Profile Joined July 2012
114 Posts
August 09 2013 08:38 GMT
#3077
If I am going for a robo build with 3 colossi, why do most players favor blink instead of charge? Is it just for defending agaisnt drops? In a battle, low level players like me (everything lower than masters) dont have the micro to control colossi, zealots, sentries and blink-stalkers at once. mostly we go attack move, force field, guardian shield and protect the colossi. Wouldnt charge be more usefull (especially in combination with time warps?)
Vipermagi
Profile Joined October 2012
47 Posts
August 09 2013 09:14 GMT
#3078
Hi there
I am switching to protoss from terran, I am diamond level player.
And I got a question:

Is there any fast expand build which is viable vs every race? I heard about msc expo, but dont know the correct build order rly.
1a2a3aPro
Profile Joined July 2009
Canada227 Posts
August 09 2013 09:16 GMT
#3079
I'm a high diamond protoss player, and I've been having trouble with Zerg a lot lately.

I'm doing a gateway expand into 4 warpgate pressure, but I am not sure I am doing the build properly.

Does anyone have a couple replays of this sort of style I could study? Thanks.
Sated
Profile Blog Joined March 2011
England4983 Posts
August 09 2013 09:26 GMT
#3080
--- Nuked ---
Prev 1 152 153 154 155 156 367 Next
Please log in or register to reply.
Live Events Refresh
Next event in 6h 28m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 433
RotterdaM 136
UpATreeSC 123
JuggernautJason70
SteadfastSC 61
MindelVK 33
StarCraft: Brood War
Calm 2807
GuemChi 1135
Larva 460
EffOrt 338
Mini 284
Rush 155
IntoTheRainbow 117
Hyuk 117
ggaemo 103
hero 69
[ Show more ]
Liquid`Ret 67
Free 66
Barracks 44
Hm[arnc] 20
Shine 19
ToSsGirL 15
910 14
Dota 2
Gorgc4891
qojqva2322
Dendi717
Counter-Strike
fl0m1857
ptr_tv87
adren_tv58
Other Games
Grubby3377
FrodaN892
Beastyqt648
ceh9575
B2W.Neo135
Trikslyr62
Mew2King48
Organizations
Other Games
BasetradeTV21
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 25
• FirePhoenix13
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV350
League of Legends
• imaqtpie1222
• Shiphtur419
Upcoming Events
PiGosaur Monday
6h 28m
Replay Cast
14h 28m
LiuLi Cup
16h 28m
Clem vs Rogue
SHIN vs Cyan
Replay Cast
1d 5h
The PondCast
1d 15h
KCM Race Survival
1d 15h
LiuLi Cup
1d 16h
Scarlett vs TriGGeR
ByuN vs herO
Replay Cast
2 days
Online Event
2 days
LiuLi Cup
2 days
Serral vs Zoun
Cure vs Classic
[ Show More ]
RSL Revival
3 days
RSL Revival
3 days
LiuLi Cup
3 days
uThermal 2v2 Circuit
3 days
RSL Revival
3 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
LiuLi Cup
4 days
Replay Cast
5 days
Replay Cast
5 days
LiuLi Cup
5 days
Wardi Open
5 days
Monday Night Weeklies
5 days
Replay Cast
6 days
WardiTV Winter Champion…
6 days
Liquipedia Results

Completed

Proleague 2026-02-09
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.