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The HotS Zerg Help Me Thread - Page 3

Forum Index > StarCraft 2 Strategy
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Prev 1 2 3 4 5 267 268 269 Next
obis
Profile Joined September 2011
Canada98 Posts
March 14 2013 23:29 GMT
#41
Hello everybody, I have a question regarding the standard 14 pool build on this guide from liquipedia from Glon:

http://wiki.teamliquid.net/starcraft2/Glon's_Guide_to_Zerg_vs._Zerg#Standard_14_Pool

the build has a 17 extractor in it, so i am just wondering in what steps do i spend my gas and get my lair aswell as my additonal gases? i am talking about zvp and zvt because i think this opener and build is standard and can be used for all match ups as it feels very versatile. the build is in the link you just have to click on standard 14 pool at the begining and it will take you to the header and build section. thanks to anyone who helps

carlcass
Profile Joined May 2011
Sweden2 Posts
March 15 2013 00:13 GMT
#42
Ever since the release of Hots (or the 2.0 patch, I haven't really played much) I have noticed a small change that's actually HUGE for me. I usually macro like this: Select hatcheries, select larvae, build unit, shift+1. And that's that. With the new patch the larvae that was selected into the control group is now carried into the group when turned into units themselves. This results in me getting both overlords and drones into my main attack group. What can I do instead? What am I doing wrong?

I can't imagine having to deselect all the larvea that wasn't turned into eggs every time I have to macro.
Thanks
SoulSC2
Profile Joined March 2013
New Zealand12 Posts
March 15 2013 00:59 GMT
#43
On March 15 2013 09:13 carlcass wrote:
Ever since the release of Hots (or the 2.0 patch, I haven't really played much) I have noticed a small change that's actually HUGE for me. I usually macro like this: Select hatcheries, select larvae, build unit, shift+1. And that's that. With the new patch the larvae that was selected into the control group is now carried into the group when turned into units themselves. This results in me getting both overlords and drones into my main attack group. What can I do instead? What am I doing wrong?

I can't imagine having to deselect all the larvea that wasn't turned into eggs every time I have to macro.
Thanks


Select larvae, build units, ctrl-click eggs, shift-add to control group
FraNKzZ
Profile Joined May 2010
Spain41 Posts
March 15 2013 01:17 GMT
#44
Hi!
Back in WoL my best match up was vs Terran, but now it's my worst, because of the widow mine..
How do you deal with rush 6 or 7 early widow mine?
And how to stop mech and widow mine? It's so frustrating trying to kill a mech terran + widow mine u.u

Thanks a lot! :D
DarkBaneling
Profile Joined December 2011
United States13 Posts
Last Edited: 2013-03-15 01:30:55
March 15 2013 01:30 GMT
#45
does anyone have a source for a hydra/ling timing build vs ffe toss that is refined?

i cant win late game
Silent331
Profile Joined June 2010
United States356 Posts
March 15 2013 01:40 GMT
#46
On March 15 2013 09:13 carlcass wrote:
Ever since the release of Hots (or the 2.0 patch, I haven't really played much) I have noticed a small change that's actually HUGE for me. I usually macro like this: Select hatcheries, select larvae, build unit, shift+1. And that's that. With the new patch the larvae that was selected into the control group is now carried into the group when turned into units themselves. This results in me getting both overlords and drones into my main attack group. What can I do instead? What am I doing wrong?

I can't imagine having to deselect all the larvea that wasn't turned into eggs every time I have to macro.
Thanks


Control + Shift + Left Click a larva in your hud. This will deselect all your larva, then add to your control group.
They cant beat you, They only hope you beat yourself.
obis
Profile Joined September 2011
Canada98 Posts
March 15 2013 02:10 GMT
#47
how do you scout and macro at the same time?
Glon
Profile Joined December 2010
United States569 Posts
March 15 2013 02:16 GMT
#48
On March 15 2013 08:29 obis wrote:
Hello everybody, I have a question regarding the standard 14 pool build on this guide from liquipedia from Glon:

http://wiki.teamliquid.net/starcraft2/Glon's_Guide_to_Zerg_vs._Zerg#Standard_14_Pool

the build has a 17 extractor in it, so i am just wondering in what steps do i spend my gas and get my lair aswell as my additonal gases? i am talking about zvp and zvt because i think this opener and build is standard and can be used for all match ups as it feels very versatile. the build is in the link you just have to click on standard 14 pool at the begining and it will take you to the header and build section. thanks to anyone who helps



In ZvZ, the steps you should take:

-If you scout an early gas/are worried about an early speedling attack: @50 gas, baneling nest. @100 gas, speed. @100 gas, lair

-If you scout a "normal" gas timing from your opponent: @100 gas, speed. @50 gas, baneling nest. @100 gas, lair.

^ is for any kind of muta play, which is pretty much dominated HOTS atm
@QuanticGlon https://twitter.com/QuanticGlon
LingBlingBling
Profile Joined December 2012
United States353 Posts
Last Edited: 2013-03-15 10:03:22
March 15 2013 09:54 GMT
#49
On March 15 2013 10:40 Silent331 wrote:
Show nested quote +
On March 15 2013 09:13 carlcass wrote:
Ever since the release of Hots (or the 2.0 patch, I haven't really played much) I have noticed a small change that's actually HUGE for me. I usually macro like this: Select hatcheries, select larvae, build unit, shift+1. And that's that. With the new patch the larvae that was selected into the control group is now carried into the group when turned into units themselves. This results in me getting both overlords and drones into my main attack group. What can I do instead? What am I doing wrong?

I can't imagine having to deselect all the larvea that wasn't turned into eggs every time I have to macro.
Thanks


Control + Shift + Left Click a larva in your hud. This will deselect all your larva, then add to your control group.



Is there a way to change those hot keys, Pressing control+shift+left click is slow for me as i have to strain my hands way down (playing on gaming lap top, can't use standard keyboard no room in my tight dorm room.)


Tried looking on hot keys every section could not find it anywhere.


I been manually deselecting larva when i group my eggs in control groups cuz when I macro I over lord+ units later in the game lol
Remember our motto: We ain't got it.
DeCoup
Profile Joined September 2006
Australia1933 Posts
March 15 2013 10:40 GMT
#50
On March 15 2013 18:54 LingBlingBling wrote:
Show nested quote +
On March 15 2013 10:40 Silent331 wrote:
On March 15 2013 09:13 carlcass wrote:
Ever since the release of Hots (or the 2.0 patch, I haven't really played much) I have noticed a small change that's actually HUGE for me. I usually macro like this: Select hatcheries, select larvae, build unit, shift+1. And that's that. With the new patch the larvae that was selected into the control group is now carried into the group when turned into units themselves. This results in me getting both overlords and drones into my main attack group. What can I do instead? What am I doing wrong?

I can't imagine having to deselect all the larvea that wasn't turned into eggs every time I have to macro.
Thanks


Control + Shift + Left Click a larva in your hud. This will deselect all your larva, then add to your control group.



Is there a way to change those hot keys, Pressing control+shift+left click is slow for me as i have to strain my hands way down (playing on gaming lap top, can't use standard keyboard no room in my tight dorm room.)


Tried looking on hot keys every section could not find it anywhere.


I been manually deselecting larva when i group my eggs in control groups cuz when I macro I over lord+ units later in the game lol

In your case just CTRL click a larva after building units then add them to the control group.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Plaxis
Profile Joined February 2013
6 Posts
March 15 2013 16:04 GMT
#51
When attacking into Terran bio using roach-hydra do I focus the medivacs with the hydras or do I attack the bio with all my units and try and kill the medivacs after the bio is dead? Thanks.
Plaxis
Profile Joined February 2013
6 Posts
March 15 2013 16:09 GMT
#52
On March 15 2013 18:54 LingBlingBling wrote:
Show nested quote +
On March 15 2013 10:40 Silent331 wrote:
On March 15 2013 09:13 carlcass wrote:
Ever since the release of Hots (or the 2.0 patch, I haven't really played much) I have noticed a small change that's actually HUGE for me. I usually macro like this: Select hatcheries, select larvae, build unit, shift+1. And that's that. With the new patch the larvae that was selected into the control group is now carried into the group when turned into units themselves. This results in me getting both overlords and drones into my main attack group. What can I do instead? What am I doing wrong?

I can't imagine having to deselect all the larvea that wasn't turned into eggs every time I have to macro.
Thanks


Control + Shift + Left Click a larva in your hud. This will deselect all your larva, then add to your control group.



Is there a way to change those hot keys, Pressing control+shift+left click is slow for me as i have to strain my hands way down (playing on gaming lap top, can't use standard keyboard no room in my tight dorm room.)


Tried looking on hot keys every section could not find it anywhere.


I been manually deselecting larva when i group my eggs in control groups cuz when I macro I over lord+ units later in the game lol



I have re-bound my right side button on my mouse to Control so that I just hold down the right side button and then left click on the eggs in the hud. Very easy to do. The only downside is if you want to build different types of units (like spamming zrzrzrzrzr) then I think it will only select either z or r but I just build one type of unit + add to control group -> build other type of unit + add to group. But can probably hold shift while doing the same thing and it will deselect the larva.
ConsPark
Profile Joined March 2013
United States1 Post
March 15 2013 16:26 GMT
#53
I bought WoL at release and immediately began playing Toss. I haven't really gotten into SC2 until recently (and I'm still a bit short on time, so I can't just ladder constantly), and with the new expansion I'm considering a race switch to Zerg. What's the best way to get a handle on some basic Zerg concepts, builds, and the like? I've been doing practice games against AI while I memorize hotkeys, the tech tree, and so forth, but I feel like I could do more.
Code
Profile Blog Joined June 2009
Canada634 Posts
Last Edited: 2013-03-15 16:35:32
March 15 2013 16:32 GMT
#54
On March 16 2013 01:26 ConsPark wrote:
I bought WoL at release and immediately began playing Toss. I haven't really gotten into SC2 until recently (and I'm still a bit short on time, so I can't just ladder constantly), and with the new expansion I'm considering a race switch to Zerg. What's the best way to get a handle on some basic Zerg concepts, builds, and the like? I've been doing practice games against AI while I memorize hotkeys, the tech tree, and so forth, but I feel like I could do more.

The AI is a lot better now in HOTS as you can set it to do specific builds vs you. If you're comfortable with the basics of Zerg but aren't ready for the ladder, custom games with friends is the best option. If you dont have people who play sc2 like a lot of us try the practice partner thread

http://www.teamliquid.net/forum/viewmessage.php?topic_id=402639

You can find someone at your level and play some games. You can even watch replays together which can help point out mistakes, etc

Other than that replays or streams of Zerg players can be useful to help learn
gamerdude12345
Profile Joined August 2011
Korea (South)378 Posts
March 15 2013 18:22 GMT
#55
How do you counter standard toss play (turtle)? I go mutas and bounce back and forth between bases but they just go stalkers and get blink. I had around 30 mutas, is this enough or should I go for 60+? Swarm hosts didn't work when trying to bust him either.
'One does not simply walk into Mordor"
Decendos
Profile Joined August 2011
Germany1341 Posts
March 15 2013 18:31 GMT
#56
On March 16 2013 03:22 gamerdude12345 wrote:
How do you counter standard toss play (turtle)? I go mutas and bounce back and forth between bases but they just go stalkers and get blink. I had around 30 mutas, is this enough or should I go for 60+? Swarm hosts didn't work when trying to bust him either.


first of all only go muta vs robo and TC, never vs SG. and you need to constantly scout for stargates. if he gets out 8-10 phoenix all your mutas will die.

so basically add more mutas and try to keep his basecount low while getting bases and hive up if he does not go phoenix. and if he adds 2-3 SGs and you cant kill them dont build any more mutas and get instant hive and ultras. you pretty much always want to keep him on 3 bases and kill him once ultras are out. until ultras are out never engage his army unless you are 100% sure you can kill it.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
March 15 2013 18:39 GMT
#57
On March 16 2013 03:31 Decendos wrote:
Show nested quote +
On March 16 2013 03:22 gamerdude12345 wrote:
How do you counter standard toss play (turtle)? I go mutas and bounce back and forth between bases but they just go stalkers and get blink. I had around 30 mutas, is this enough or should I go for 60+? Swarm hosts didn't work when trying to bust him either.


first of all only go muta vs robo and TC, never vs SG. and you need to constantly scout for stargates. if he gets out 8-10 phoenix all your mutas will die.

so basically add more mutas and try to keep his basecount low while getting bases and hive up if he does not go phoenix. and if he adds 2-3 SGs and you cant kill them dont build any more mutas and get instant hive and ultras. you pretty much always want to keep him on 3 bases and kill him once ultras are out. until ultras are out never engage his army unless you are 100% sure you can kill it.


This is correct. I want to add on though for his comment on swarmhosts.

With swarmhosts the goal when using them isn't to kill the toss, it's to set up a contain while you as the zerg expand and tech. Once you get hive and have some vipers out with your hydra/swarmhosts you can start abducting his colossi (I feel templar are an awful counter verse swarmhost) and blinding cloud. Then if you can't kill him yet hydra/ultra/swarmhost/viper is the go to composition in late game zvp.

Once I discovered this composition I smash templar/voidray, I beat voidray/tempest/templar/colo no problems at all.
When I think of something else, something will go here
IMLyte
Profile Joined November 2010
Canada714 Posts
March 15 2013 20:08 GMT
#58
What compositions are you guys going for in the mid game against Terran?
I'ma show you how great I am ~ Muhammed Ali
Turbo.Tactics
Profile Joined April 2010
Germany675 Posts
March 15 2013 20:15 GMT
#59
I'd love to know how you guys beat colli/tempest/templar/voidray or any similiar lategame composition. Is PvZ switching around now so it's basically allins or die after 20min? I can't wrap my brain around this....
Zerg - because Browders sons hate 'em
gamerdude12345
Profile Joined August 2011
Korea (South)378 Posts
March 15 2013 20:31 GMT
#60
On March 16 2013 03:39 blade55555 wrote:
Show nested quote +
On March 16 2013 03:31 Decendos wrote:
On March 16 2013 03:22 gamerdude12345 wrote:
How do you counter standard toss play (turtle)? I go mutas and bounce back and forth between bases but they just go stalkers and get blink. I had around 30 mutas, is this enough or should I go for 60+? Swarm hosts didn't work when trying to bust him either.


first of all only go muta vs robo and TC, never vs SG. and you need to constantly scout for stargates. if he gets out 8-10 phoenix all your mutas will die.

so basically add more mutas and try to keep his basecount low while getting bases and hive up if he does not go phoenix. and if he adds 2-3 SGs and you cant kill them dont build any more mutas and get instant hive and ultras. you pretty much always want to keep him on 3 bases and kill him once ultras are out. until ultras are out never engage his army unless you are 100% sure you can kill it.


This is correct. I want to add on though for his comment on swarmhosts.

With swarmhosts the goal when using them isn't to kill the toss, it's to set up a contain while you as the zerg expand and tech. Once you get hive and have some vipers out with your hydra/swarmhosts you can start abducting his colossi (I feel templar are an awful counter verse swarmhost) and blinding cloud. Then if you can't kill him yet hydra/ultra/swarmhost/viper is the go to composition in late game zvp.

Once I discovered this composition I smash templar/voidray, I beat voidray/tempest/templar/colo no problems at all.


Awesome, thanks you blade and Decendos. I'm still a new zerg player (only reason I didn't play it in WoL was because Brood lord / infestor every game was boring) so this advice is helpful.

One last question, which pool is best for ZvP? I've heard 14, 15, and 16 pool and I don't exactly know which is the most standard. I was thinking thinking 15 pool 15 hatch 20 hatch (or something along those lines).

Thanks!
'One does not simply walk into Mordor"
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