This map has been played in several tournaments already. Must've come up somewhere.
The HotS Zerg Help Me Thread - Page 266
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TRaFFiC
Canada1448 Posts
This map has been played in several tournaments already. Must've come up somewhere. | ||
Meavis
Netherlands1300 Posts
2base roach drop rush 2base muta opener if else, try to use queens against medivacs and isolate the islands til you can properly deal with it. | ||
TRaFFiC
Canada1448 Posts
![]() As far as 2 base muta goes, I played the build for a month. Bottom line, my micro isn't good enough. I never get enough harass to justify the opening and any games I win is because I fight back from behind. Not to mention it's a total build order loss vs 3 cc, 2 ebay builds. In this case, I'm not sure what stops the terran going for the ledge anyway off a 2 base bio opening. Once they get up there, mutas or not, they aint leaving. Just thinking out loud. Haven't vetoed yet. xD | ||
MoosyDoosy
United States4519 Posts
On July 23 2015 23:55 TRaFFiC wrote: Really thinking outside the box with the 2 base roach opener ![]() As far as 2 base muta goes, I played the build for a month. Bottom line, my micro isn't good enough. I never get enough harass to justify the opening and any games I win is because I fight back from behind. Not to mention it's a total build order loss vs 3 cc, 2 ebay builds. In this case, I'm not sure what stops the terran going for the ledge anyway off a 2 base bio opening. Once they get up there, mutas or not, they aint leaving. Just thinking out loud. Haven't vetoed yet. xD Be like me. Open standard, make a shit ton of Lings against the Hellions, set up a nice surround, kill them all, make the Terran scared. From there drone up freely to 3 base saturation, throw down a macro Hatch, and pump out Lings to scare off the 10:30 timing. From there go to your opponent's base, morph in Banelings, ???, $$$, profit. If you want throw down the 4th and cancel it later on the off case that they scout for it. If you want more cheap tactics for the other matchups just ask. :D | ||
qqMagnuz
44 Posts
The Spending Quotient is there to help you assess your macro. It takes into account your average unspent resources and your income. It is quite nice, but has some limitations. E.g. it does not take into account, what income you should have at a certain point in the game. You can google it to learn more. But from the look of it, the other two games are actually GM level. The right amount of drones and really low unspent. Very good! I guess I am a a GM in the making! | ||
Oleum
Canada11 Posts
What am I supposed to do in zvp, when the toss turtle to mass an air army (void rays, carrier). I tried viper (with parasitic bomb) and a lot of infestor for fungal with a nice amount of corruptor and I just got totally wrecked. Any tought? Should I've made hydra? | ||
Moosegills
United States558 Posts
On July 26 2015 10:55 Oleum wrote: New zerg player here (in lotv, yeah.. i know this is a hots thread...) What am I supposed to do in zvp, when the toss turtle to mass an air army (void rays, carrier). I tried viper (with parasitic bomb) and a lot of infestor for fungal with a nice amount of corruptor and I just got totally wrecked. Any tought? Should I've made hydra? I haven't played too much lotv myself, but due to the economy changed your main concern should be denying bases. Things like infestors, vipers (for pull and for bomb), queens, creep spread, spores, queens, upgrades, corruptors are the kind of things in general you want to actually pick away at the airtoss army. Use things like nydus, drops, and multiprong attacks to try to pull apart the immobile airtoss army. | ||
FiendwOw
3 Posts
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Cazimirbzh
334 Posts
Some topics on Overlord placement are good intel http://www.teamliquid.net/forum/sc2-strategy/465527-zerg-overlord-placement-zvz I dont know the current meta at gold level but macro vs P http://wiki.teamliquid.net/starcraft2/Portal:Zerg_Strategy "3 hatch etc" BOs seem a good strat. In zvz, u need to be aware of allins and agressions I think watching proleague (there is a lot of mirrors) can give you a good idea on how the MU is played http://wiki.teamliquid.net/starcraft2/2015_Proleague/Round_3/Round_Robin That's all i can give, as a former bw zerg who hates injection, i am dont watch a lot zergplay. | ||
qjasiu
7 Posts
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Magmire
16 Posts
On August 06 2015 17:59 qjasiu wrote: How and versus who I should take gold base on Dash and Terminal (and maybe terraform). Is is worth, and if yes, it should be 2nd or 3rd. Killing rocks with few zerlings take ages and distance that drone need to travel is long, so is it better to not sending drones from other bases to the gold one?. If you are really confident that you will somehow be able to defend it you might want to consider taking the gold before your natural. In most cases however, I'd recommend taking it as a third. You can start breaking down the rocks rather early with a couple of lings and also your natural queen. In some cases you might want to place down an early spine at the natural anyways, and by placing it in range of the rocks you can cut the time it takes to open the path by quite a lot! Wouldn't recommend that in ZvT though, as you'd have to move the spine in order to cover the mineral line against hellions. In general this is very risky as you won't have creep early enough at the gold base unless you cut an inject at the natural in favour of a tumor. | ||
dchaudh
58 Posts
Gold Zerg here looking for help in PvZ. Namely: when playing against a gateway-first build, what are the signs that it's safe to 1) take a third base and to (2) drone my third base. (Btw, many thanks to you all for your help w/ my previous question - which I asked as a Bronze Zerg =P. As per advice, I stuck with one build for all matchups - namely, Fenner's Gold League build, and I was able to make it to gold quite quickly!) Further detail/context: I'd like to try my hand at more standard builds. Atm, I have a tough time knowing how to proceed against gateway-first builds in PvZ. (Note: I intentionally didn't call them gateway-expand builds because, in gold league, a non-trivial portion of the games involve the protoss doing one-base play, e.g., stargate into 3-gate all-in, vanilla 4-gates, etc.) My general opener is 14 pool 15 hatch (bc of the prevalence of cannon rushes) --> if I scout FFE or Nexus-first, I'll take a 4:00 third and drone freely until 3-base saturation. However, if I scout a gateway-first build, I'm often at a loss for when to take my third. I obviously will wait until the Protoss takes his natural before even considering a third - but I find it tough to tell when it's safe to drone. I typically sac an ovie at 6:30 but, aside from a potential Stargate, this scout doesn't tell me much about potential attack timings as I typically see 3-4 gateways which, in my experience, could mean light pressure incoming or no pressure until much later. | ||
AbouSV
Germany1278 Posts
Some could improve my answer, but at least you have a few points to put you on the track of what the protoss is doing: agression signs: -Only one gas mining -warpgate chrono -4 gates (or more) before B2 saturation -No tech (stargate, robo, twilight). Note here, the robo could mean push with warp prism and/or imo, but this comes latter. -No early B3 obviously. A general rule of thumb, is against gate expand, go for either [earlier speed + additional queens and creep your three bases (and keep the rest of energy for transfuses)] or [early RW and ~4 roaches]. Speedlings need to engage against small amount of units and are more efficient to deny proxy pylon, but roaches are easier against zealot based attack if you didn't spotted the pylon and already let a whole round of warp-ins or two. | ||
Sickel1
26 Posts
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Magmire
16 Posts
Also, you have an optional third that you can take if you break down the rocks at your natural. It's a high ground expansion so you could probably defend it a bit better. | ||
Deleted User 261926
960 Posts
On August 21 2015 03:56 Sickel1 wrote: How do we get an advantage on bridgehead? There's no way for us to punish a fast expanding opponent on it, and the third is very open so it's easy for a fast expanding zerg to be punished :S Bridgehead Zerg = counterattacks. The map seems made for that. | ||
TheDude1
2 Posts
Replay | ||
Deleted User 261926
960 Posts
On August 24 2015 07:45 TheDude1 wrote: Looking for some help or advice on this match. It's an example of what I'm running into in certain matches with Protoss. Basically, I'm losing key engagements and consequently the match, despite having a bigger army, and outperforming on all the metrics. Replay You haven't outperformed anyone that game. You took your third base at like 13min and waited years to take your fourth when you could have easily. Your build was 2 base roaches with double upgrades which is utterly terrible (take your third sooner since protoss can't do anything about it). You attack him at his third with a slightly bigger but immensely inferior army tech wise and get destroyed by colossi and immortals. Your answer to 3 colossi and ht was 7 corruptors with roach hydra. There is no way you were going to win that game. - don't do crap builds like 1-1 2 base roaches - vipers are better than corruptors vs colossi - don't wait one hour to get things done after your hdyras are out. You waited too long and he had colossi. You should rather chill and wait for vipers. - considering he is P and you are Z, he was ahead overall throughout the whole game. | ||
TheDude1
2 Posts
On August 24 2015 21:23 Karpfen wrote: You haven't outperformed anyone that game. You took your third base at like 13min and waited years to take your fourth when you could have easily. Your build was 2 base roaches with double upgrades which is utterly terrible (take your third sooner since protoss can't do anything about it). You attack him at his third with a slightly bigger but immensely inferior army tech wise and get destroyed by colossi and immortals. Your answer to 3 colossi and ht was 7 corruptors with roach hydra. There is no way you were going to win that game. - don't do crap builds like 1-1 2 base roaches - vipers are better than corruptors vs colossi - don't wait one hour to get things done after your hdyras are out. You waited too long and he had colossi. You should rather chill and wait for vipers. - considering he is P and you are Z, he was ahead overall throughout the whole game. You have made some very good observations. Thank you for your advice. | ||
Ryndika
1489 Posts
The ZvT build in OP is really different and even skips lingspeed for long time. I'd like to find some active poking ling build but I haven't had any luck. :/ Pls help. | ||
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