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The HotS Zerg Help Me Thread - Page 266

Forum Index > StarCraft 2 Strategy
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TRaFFiC
Profile Blog Joined December 2010
Canada1448 Posts
July 23 2015 14:04 GMT
#5301
lol ye. More seriously, probably something about the back rocks being annoying for multi prong and the map being open for surrounds. Not sure if it makes up for the ledge though.

This map has been played in several tournaments already. Must've come up somewhere.
2v2, 1v1, Zerg, Terran http://www.twitch.tv/trafficsc2
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
July 23 2015 14:08 GMT
#5302
imo you end up behind no matter what you do, but you can avoid dealing with it using some of the following strategies or tactics.

2base roach drop rush
2base muta opener

if else, try to use queens against medivacs and isolate the islands til you can properly deal with it.
"Not you."
TRaFFiC
Profile Blog Joined December 2010
Canada1448 Posts
July 23 2015 14:55 GMT
#5303
Really thinking outside the box with the 2 base roach opener

As far as 2 base muta goes, I played the build for a month. Bottom line, my micro isn't good enough. I never get enough harass to justify the opening and any games I win is because I fight back from behind. Not to mention it's a total build order loss vs 3 cc, 2 ebay builds. In this case, I'm not sure what stops the terran going for the ledge anyway off a 2 base bio opening. Once they get up there, mutas or not, they aint leaving.

Just thinking out loud. Haven't vetoed yet. xD
2v2, 1v1, Zerg, Terran http://www.twitch.tv/trafficsc2
MoosyDoosy
Profile Joined November 2014
United States4519 Posts
July 23 2015 20:45 GMT
#5304
On July 23 2015 23:55 TRaFFiC wrote:
Really thinking outside the box with the 2 base roach opener

As far as 2 base muta goes, I played the build for a month. Bottom line, my micro isn't good enough. I never get enough harass to justify the opening and any games I win is because I fight back from behind. Not to mention it's a total build order loss vs 3 cc, 2 ebay builds. In this case, I'm not sure what stops the terran going for the ledge anyway off a 2 base bio opening. Once they get up there, mutas or not, they aint leaving.

Just thinking out loud. Haven't vetoed yet. xD

Be like me. Open standard, make a shit ton of Lings against the Hellions, set up a nice surround, kill them all, make the Terran scared. From there drone up freely to 3 base saturation, throw down a macro Hatch, and pump out Lings to scare off the 10:30 timing. From there go to your opponent's base, morph in Banelings, ???, $$$, profit. If you want throw down the 4th and cancel it later on the off case that they scout for it.

If you want more cheap tactics for the other matchups just ask. :D
"Just a second too late rsoultin :D" - My 4k Guardian post
qqMagnuz
Profile Joined February 2015
44 Posts
July 23 2015 20:57 GMT
#5305


The Spending Quotient is there to help you assess your macro. It takes into account your average unspent resources and your income. It is quite nice, but has some limitations. E.g. it does not take into account, what income you should have at a certain point in the game. You can google it to learn more. But from the look of it, the other two games are actually GM level. The right amount of drones and really low unspent. Very good!


I guess I am a a GM in the making!

Oleum
Profile Joined January 2015
Canada11 Posts
July 26 2015 01:55 GMT
#5306
New zerg player here (in lotv, yeah.. i know this is a hots thread...)

What am I supposed to do in zvp, when the toss turtle to mass an air army (void rays, carrier). I tried viper (with parasitic bomb) and a lot of infestor for fungal with a nice amount of corruptor and I just got totally wrecked. Any tought? Should I've made hydra?
Moosegills
Profile Joined March 2011
United States558 Posts
July 27 2015 04:28 GMT
#5307
On July 26 2015 10:55 Oleum wrote:
New zerg player here (in lotv, yeah.. i know this is a hots thread...)

What am I supposed to do in zvp, when the toss turtle to mass an air army (void rays, carrier). I tried viper (with parasitic bomb) and a lot of infestor for fungal with a nice amount of corruptor and I just got totally wrecked. Any tought? Should I've made hydra?


I haven't played too much lotv myself, but due to the economy changed your main concern should be denying bases. Things like infestors, vipers (for pull and for bomb), queens, creep spread, spores, queens, upgrades, corruptors are the kind of things in general you want to actually pick away at the airtoss army.

Use things like nydus, drops, and multiprong attacks to try to pull apart the immobile airtoss army.
#1 HuK fan, zerg player playing for http://www.complexitygaming.com - @coL_Moosegills
FiendwOw
Profile Joined July 2015
3 Posts
July 31 2015 05:32 GMT
#5308
Hey all, I was a gold terran been playing around with zerg and watching zerg play in general, love it so will be switching to zerg as of today...Just wondering what staple builds i should be learning for each matchup? if anyone could point me in the right direction please
Cazimirbzh
Profile Joined February 2014
334 Posts
Last Edited: 2015-07-31 16:41:11
July 31 2015 16:39 GMT
#5309
@FiendwOw
Some topics on Overlord placement are good intel
http://www.teamliquid.net/forum/sc2-strategy/465527-zerg-overlord-placement-zvz

I dont know the current meta at gold level but macro vs P
http://wiki.teamliquid.net/starcraft2/Portal:Zerg_Strategy "3 hatch etc" BOs seem a good strat.

In zvz, u need to be aware of allins and agressions
I think watching proleague (there is a lot of mirrors) can give you a good idea on how the MU is played
http://wiki.teamliquid.net/starcraft2/2015_Proleague/Round_3/Round_Robin

That's all i can give, as a former bw zerg who hates injection, i am dont watch a lot zergplay.
qjasiu
Profile Joined May 2015
7 Posts
August 06 2015 08:59 GMT
#5310
How and versus who I should take gold base on Dash and Terminal (and maybe terraform). Is is worth, and if yes, it should be 2nd or 3rd. Killing rocks with few zerlings take ages and distance that drone need to travel is long, so is it better to not sending drones from other bases to the gold one?.

Magmire
Profile Joined August 2015
16 Posts
Last Edited: 2015-08-06 18:55:26
August 06 2015 18:54 GMT
#5311
On August 06 2015 17:59 qjasiu wrote:
How and versus who I should take gold base on Dash and Terminal (and maybe terraform). Is is worth, and if yes, it should be 2nd or 3rd. Killing rocks with few zerlings take ages and distance that drone need to travel is long, so is it better to not sending drones from other bases to the gold one?.


If you are really confident that you will somehow be able to defend it you might want to consider taking the gold before your natural. In most cases however, I'd recommend taking it as a third. You can start breaking down the rocks rather early with a couple of lings and also your natural queen. In some cases you might want to place down an early spine at the natural anyways, and by placing it in range of the rocks you can cut the time it takes to open the path by quite a lot! Wouldn't recommend that in ZvT though, as you'd have to move the spine in order to cover the mineral line against hellions.

In general this is very risky as you won't have creep early enough at the gold base unless you cut an inject at the natural in favour of a tumor.
dchaudh
Profile Joined March 2015
58 Posts
Last Edited: 2015-08-14 04:16:22
August 14 2015 04:12 GMT
#5312
Hi there -

Gold Zerg here looking for help in PvZ. Namely: when playing against a gateway-first build, what are the signs that it's safe to 1) take a third base and to (2) drone my third base.

(Btw, many thanks to you all for your help w/ my previous question - which I asked as a Bronze Zerg =P. As per advice, I stuck with one build for all matchups - namely, Fenner's Gold League build, and I was able to make it to gold quite quickly!)

Further detail/context:

I'd like to try my hand at more standard builds. Atm, I have a tough time knowing how to proceed against gateway-first builds in PvZ. (Note: I intentionally didn't call them gateway-expand builds because, in gold league, a non-trivial portion of the games involve the protoss doing one-base play, e.g., stargate into 3-gate all-in, vanilla 4-gates, etc.)

My general opener is 14 pool 15 hatch (bc of the prevalence of cannon rushes) --> if I scout FFE or Nexus-first, I'll take a 4:00 third and drone freely until 3-base saturation.

However, if I scout a gateway-first build, I'm often at a loss for when to take my third. I obviously will wait until the Protoss takes his natural before even considering a third - but I find it tough to tell when it's safe to drone. I typically sac an ovie at 6:30 but, aside from a potential Stargate, this scout doesn't tell me much about potential attack timings as I typically see 3-4 gateways which, in my experience, could mean light pressure incoming or no pressure until much later.
AbouSV
Profile Joined October 2014
Germany1278 Posts
August 17 2015 12:22 GMT
#5313
Gate first to 4 gateway before B2 saturation is not a light push, if you are not prepared you are certainly dead.
Some could improve my answer, but at least you have a few points to put you on the track of what the protoss is doing:
agression signs:
-Only one gas mining
-warpgate chrono
-4 gates (or more) before B2 saturation
-No tech (stargate, robo, twilight). Note here, the robo could mean push with warp prism and/or imo, but this comes latter.
-No early B3 obviously.

A general rule of thumb, is against gate expand, go for either [earlier speed + additional queens and creep your three bases (and keep the rest of energy for transfuses)] or [early RW and ~4 roaches].
Speedlings need to engage against small amount of units and are more efficient to deny proxy pylon, but roaches are easier against zealot based attack if you didn't spotted the pylon and already let a whole round of warp-ins or two.
Sickel1
Profile Joined August 2015
26 Posts
August 20 2015 18:56 GMT
#5314
How do we get an advantage on bridgehead? There's no way for us to punish a fast expanding opponent on it, and the third is very open so it's easy for a fast expanding zerg to be punished :S
Magmire
Profile Joined August 2015
16 Posts
August 21 2015 06:53 GMT
#5315
With good creepspread you can pick a fight in the middle of the map. There are loads or weird chokes there that you can utilize to your advantage. Other than that, sending 5-10 lings to your opponents back rocks can be really benificial too. If he sees it you can just run away and come back when his army is out of position. This map is very different as it is difficult to defend both natural and third because of the lack of space in the main. If you break down his back rocks you can threaten with runbys every time he moves out.
Also, you have an optional third that you can take if you break down the rocks at your natural. It's a high ground expansion so you could probably defend it a bit better.
Deleted User 261926
Profile Joined April 2012
960 Posts
August 22 2015 04:17 GMT
#5316
On August 21 2015 03:56 Sickel1 wrote:
How do we get an advantage on bridgehead? There's no way for us to punish a fast expanding opponent on it, and the third is very open so it's easy for a fast expanding zerg to be punished :S

Bridgehead Zerg = counterattacks. The map seems made for that.
TheDude1
Profile Joined August 2015
2 Posts
Last Edited: 2015-08-23 22:46:35
August 23 2015 22:45 GMT
#5317
Looking for some help or advice on this match. It's an example of what I'm running into in certain matches with Protoss. Basically, I'm losing key engagements and consequently the match, despite having a bigger army, and outperforming on all the metrics.

Replay
Deleted User 261926
Profile Joined April 2012
960 Posts
August 24 2015 12:23 GMT
#5318
On August 24 2015 07:45 TheDude1 wrote:
Looking for some help or advice on this match. It's an example of what I'm running into in certain matches with Protoss. Basically, I'm losing key engagements and consequently the match, despite having a bigger army, and outperforming on all the metrics.

Replay

You haven't outperformed anyone that game. You took your third base at like 13min and waited years to take your fourth when you could have easily. Your build was 2 base roaches with double upgrades which is utterly terrible (take your third sooner since protoss can't do anything about it). You attack him at his third with a slightly bigger but immensely inferior army tech wise and get destroyed by colossi and immortals. Your answer to 3 colossi and ht was 7 corruptors with roach hydra. There is no way you were going to win that game.

- don't do crap builds like 1-1 2 base roaches
- vipers are better than corruptors vs colossi
- don't wait one hour to get things done after your hdyras are out. You waited too long and he had colossi. You should rather chill and wait for vipers.
- considering he is P and you are Z, he was ahead overall throughout the whole game.
TheDude1
Profile Joined August 2015
2 Posts
August 24 2015 18:25 GMT
#5319
On August 24 2015 21:23 Karpfen wrote:
Show nested quote +
On August 24 2015 07:45 TheDude1 wrote:
Looking for some help or advice on this match. It's an example of what I'm running into in certain matches with Protoss. Basically, I'm losing key engagements and consequently the match, despite having a bigger army, and outperforming on all the metrics.

Replay

You haven't outperformed anyone that game. You took your third base at like 13min and waited years to take your fourth when you could have easily. Your build was 2 base roaches with double upgrades which is utterly terrible (take your third sooner since protoss can't do anything about it). You attack him at his third with a slightly bigger but immensely inferior army tech wise and get destroyed by colossi and immortals. Your answer to 3 colossi and ht was 7 corruptors with roach hydra. There is no way you were going to win that game.

- don't do crap builds like 1-1 2 base roaches
- vipers are better than corruptors vs colossi
- don't wait one hour to get things done after your hdyras are out. You waited too long and he had colossi. You should rather chill and wait for vipers.
- considering he is P and you are Z, he was ahead overall throughout the whole game.

You have made some very good observations. Thank you for your advice.
Ryndika
Profile Blog Joined August 2010
1489 Posts
August 26 2015 19:40 GMT
#5320
Hi, I liked to play ling/mineral heavy ZvT in wol. I can't remember my own refined build and shit but it was like 6queen gasless and I did like to mass shit out of lings at 8m~
The ZvT build in OP is really different and even skips lingspeed for long time. I'd like to find some active poking ling build but I haven't had any luck. :/ Pls help.
as useful as teasalt
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