The HotS Zerg Help Me Thread - Page 218
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SetGuitarsToKill
Canada28396 Posts
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SC2Toastie
Netherlands5725 Posts
On November 07 2014 03:52 SetGuitarsToKill wrote: Is it bad that I just hit spacebar, quickly box queen, and inject each one manually? You can do that, but it isn't as fast. It's easier to select your queens, go space v click space v click etc. | ||
SetGuitarsToKill
Canada28396 Posts
On November 07 2014 03:54 SC2Toastie wrote: You can do that, but it isn't as fast. It's easier to select your queens, go space v click space v click etc. Well, I'm not very fast as is so maybe I should switch over then. I've heard Jaedong does it my way but he's a little better than me. | ||
11B
United States188 Posts
Well, I'm not very fast as is so maybe I should switch over then. I've heard Jaedong does it my way but he's a little better than me. and I have looked but can't find anywhere a guide on how to do the standard inject method (which as I understand it is pressing space bar to go to each base) - how can I adjust my setting so that I can navigate between hatcheries like that? That method is used by quite a few koreans (or camera locations instead of next base). It's not as fast but it's extremely accurate and consistent (i.e., no wandering queens and hold/s needed). Then again, they have insanely high apm so they still do it crazy fast. I'd also suggest adding an ALTERNATE hotkey for "choose ability or A.I. Target". This can be found by going to "Hotkeys", "Global", "Unit Management", and finally "choose ability or A.I. Target" (towards the very bottom. This does quite a few things such as): Rapidly cast Infested Terrans, spamming creep tumors, spamming spines,spores, making the back space inject method faster and easiter to use, and it's of great use when using my favorite inject method; The MiniMap. Of course, to utilize this hotkey change you'll also need to change your keyboard settings to "Maximum Repeat" and "Minimum Delay". So for me an inject cycle will look like: 6 (Queens), V (Inject), + on my mouse (Shift non-stop), F (Alternate choose ability hotkey; hold down non-stop), while moving my mouse over hatcheries on the MiniMap. 4-5 Hatches takes less than 2 seconds and allows you to keep eyes on what you're doing (not going back to bases). Not only does his help for everything above it also greatly increases the speed at which you produce units. I.E., 5 (all my hatches), S (select larvae), Hold down zzzzzzzzzzzzzzzz. I just made 16 sets of zerglings in less than a second and then I hot key the morphing eggs to control 1 or shift 1 (if I already have a control group of zerglings on the filed). | ||
Ghaleon109
United States15 Posts
If I want to keep Infested Terrans as "T" can I still utilize this? Right now I have to spam click with my mouse to throw them out.. it would be nice if I could just hold down a button on the keyboard and wave the mouse around.. I already have the repeat rate and delay set on my keyboard for making units from larvae, I've just never messed around with the "choose ability or A.I. target" tab.. | ||
11B
United States188 Posts
If I want to keep Infested Terrans as "T" can I still utilize this? Yep! Once you add an alternate hot key it would look something like IT control group, T, and then press and hold down your new "A.I. Target" button. This comes in handy with spreading creep too. Camera location the creep, select all creep, hit your creep hot key, then hold down alternate "choose ability" button and wave mouse around. Easy to spread 10 tumors from 2 different location in like 4-5 seconds with this method. | ||
Ghaleon109
United States15 Posts
On November 07 2014 06:40 11B wrote: Yep! Once you add an alternate hot key it would look something like IT control group, T, and then press and hold down your new "A.I. Target" button. Awesome, I'll try it tonight. Thank you sir! | ||
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EsportsJohn
United States4883 Posts
On November 07 2014 04:45 11B wrote: and That method is used by quite a few koreans (or camera locations instead of next base). It's not as fast but it's extremely accurate and consistent (i.e., no wandering queens and hold/s needed). Then again, they have insanely high apm so they still do it crazy fast. I'd also suggest adding an ALTERNATE hotkey for "choose ability or A.I. Target". This can be found by going to "Hotkeys", "Global", "Unit Management", and finally "choose ability or A.I. Target" (towards the very bottom. This does quite a few things such as): Rapidly cast Infested Terrans, spamming creep tumors, spamming spines,spores, making the back space inject method faster and easiter to use, and it's of great use when using my favorite inject method; The MiniMap. Of course, to utilize this hotkey change you'll also need to change your keyboard settings to "Maximum Repeat" and "Minimum Delay". So for me an inject cycle will look like: 6 (Queens), V (Inject), + on my mouse (Shift non-stop), F (Alternate choose ability hotkey; hold down non-stop), while moving my mouse over hatcheries on the MiniMap. 4-5 Hatches takes less than 2 seconds and allows you to keep eyes on what you're doing (not going back to bases). Not only does his help for everything above it also greatly increases the speed at which you produce units. I.E., 5 (all my hatches), S (select larvae), Hold down zzzzzzzzzzzzzzzz. I just made 16 sets of zerglings in less than a second and then I hot key the morphing eggs to control 1 or shift 1 (if I already have a control group of zerglings on the filed). Most pro players use the location hotkeys to inject. In theory, it's best to use a mix of both techniques, though. In the early game, the precision of location hotkeys is much better, and it takes up relatively little time (I can inject, spread 18 creep tumors all the way across the map in less than 25 seconds with this method). In the late game though, positioning of the queens isn't as important as making sure that you're constantly injecting; in this case, having a quick way to cycle through your injects is preferable to the slower, more precise way of using camera location hotkeys. I haven't quite implemented this into my play yet, but I'm convinced it's the strongest way to do injects overall. I just caution people about getting hooked on the "spacebar method" or the rapid fire injects (why not? it's so much faster!) because it can cause some serious problems in your early/mid game play later on. | ||
LordYama
United States370 Posts
On November 06 2014 06:14 KtJ wrote: can somebody give me a brief overview of roach/hydra? General comments from a low ranked player (diamond NA but really have spent most of my time as a gold player): Roach based compositions, including roach/hydra, are the main composition seen in ZvZ these days so just watch any tournament or masters/Grandmaster/pro Zerg streams and you will see plenty of how roach hydra is used in that matchup, both against roach builds and against players who go muta. In ZvT roach/hydra CAN be great but it depends a lot upon what composition you are against. Against early hellions and hellbats it's great and you should win most engagements straight up. Against compositions that rely a lot on early mines it is also great. Even against pure bio, early to midgame roach hydra armies can be very strong, but against bio, once the enemy accumulates upgrades and a lot of medivacs that both heal and allow for rapid transport and drops of their army, roach hydra tends to become increasingly weak. In ZvP roach/hydra is really strong against most gateway armies, and the hydra range upgrade really diminishes the strength of sentries and forcefields. Hydra heavy armies are really great against immortal heavy armies. Ranged splash units are the bane of roach hydra. Even a small number of tanks can make a roach hydra army very weak and vulnerable, ditto for colossus and high templar, so once these units begin to appear it becomes dangerous to engage unless you have such overwhelming numbers you can just surround and crush the enemy, or you have vipers to either cast blinding cloud (generally the better spell for tank lines) or abduct (generally the better spell against colossus). It's also slower and less mobile than ling/bling/muta so you tend to be much more vulnerable to medivac and warp prism harassment and have to be a lot more conscious of making static defense at your home bases and sometimes leaving a group of units at a critical base. You really have to play a lot of games with the composition to get a sense of when you can get away with pressing an attack even when there are a couple of tanks or colossus and when you should back away etc., and the timing of when to get vipers. My feeling as a metal league dweller is that the composition is strongest in the 10-12 minute phase of a game and maybe at a 130-150 supply army, a good push with roach hydra in this phase against T or P can sometimes win outright or cripple the enemy's economy enough to secure a game winning advantage. If you do no damage and don't hinder the T or P economy at all and move into later phases of the game, it feels like roach hydra gets increasingly weak. Even with vipers, an advanced Protoss army with both colossus and high templar can neutralize the vipers with feedback and own the roach hydra. Against Terran I've generally either won or lost with this unit composition by the midgame, it's unusual to stabilize into late game without having to switch into something else. | ||
KtJ
United States3514 Posts
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SetGuitarsToKill
Canada28396 Posts
On November 08 2014 01:50 KtJ wrote: what are common mistakes as a zerg? Getting ultras. | ||
KtJ
United States3514 Posts
what's wrong with ultras? | ||
SetGuitarsToKill
Canada28396 Posts
They suck, in both my experiences and in pro games it seems. | ||
KtJ
United States3514 Posts
On November 08 2014 01:58 SetGuitarsToKill wrote: They suck, in both my experiences and in pro games it seems. oh thanks they looks so cool though! | ||
SetGuitarsToKill
Canada28396 Posts
They're big dumb idiots though User was warned for this post | ||
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EsportsJohn
United States4883 Posts
On November 08 2014 02:01 SetGuitarsToKill wrote: They're big dumb idiots though User was warned for this post Let's try to keep things on topic and constructive here. KtJ, please put more effort into your questions from now on. "What are common mistakes as a Zerg?" is not an acceptable question based on the thread guidelines. SetGuitarsToKill, only answer questions if you have a thoughtful and useful response. If the question does not deserve a well thought-out response, then just leave it. On the subject of ultralisks: making 12 ultralisks is the fastest way to lose. My opinion is that you should never make more than 6 because after that they get in each other's way and really don't do anything more useful than having 35 supply in other units. | ||
SetGuitarsToKill
Canada28396 Posts
On November 08 2014 06:32 SC2John wrote: Let's try to keep things on topic and constructive here. KtJ, please put more effort into your questions from now on. "What are common mistakes as a Zerg?" is not an acceptable question based on the thread guidelines. SetGuitarsToKill, only answer questions if you have a thoughtful and useful response. If the question does not deserve a well thought-out response, then just leave it. On the subject of ultralisks: making 12 ultralisks is the fastest way to lose. My opinion is that you should never make more than 6 because after that they get in each other's way and really don't do anything more useful than having 35 supply in other units. Sorry John, just a joke, but okay. | ||
KtJ
United States3514 Posts
On November 08 2014 06:32 SC2John wrote: Let's try to keep things on topic and constructive here. KtJ, please put more effort into your questions from now on. "What are common mistakes as a Zerg?" is not an acceptable question based on the thread guidelines. SetGuitarsToKill, only answer questions if you have a thoughtful and useful response. If the question does not deserve a well thought-out response, then just leave it. On the subject of ultralisks: making 12 ultralisks is the fastest way to lose. My opinion is that you should never make more than 6 because after that they get in each other's way and really don't do anything more useful than having 35 supply in other units. i apologize, thanks for the help. | ||
Ej_
47656 Posts
I guess you're supposed to forfeit the 3rd? | ||
Alchemik
Poland7124 Posts
On November 09 2014 22:32 Ej_ wrote: what's the most reliable way to stop 4gate when going 3hatch no pool after drone scout? Queens? Spines? Roaches? Slowlings? Do I even take gas if I opened gasless? I guess you're supposed to forfeit the 3rd? 1 or 2 base? | ||
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