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The HotS Terran Help Me Thread - Page 142

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
Carmine
Profile Joined September 2010
United States263 Posts
August 07 2013 20:42 GMT
#2821
On August 08 2013 05:34 DaveSprite wrote:
Quick question: What is the proper reaction when a Protoss's 4gate /3gate with expo just walks right past your bunker and into your mineral line? I usually don't have too many scvs at my nat at this time and evacuating the bunker to chase seems really dangerous

If your reaper doesn't see a Nexus by that time then you should lift yours and go behind your ramp wall.
Terran was created third, with purity of tanks.
BroMalone
Profile Joined July 2013
Andorra8 Posts
August 07 2013 21:00 GMT
#2822
On August 08 2013 05:34 DaveSprite wrote:
Quick question: What is the proper reaction when a Protoss's 4gate /3gate with expo just walks right past your bunker and into your mineral line? I usually don't have too many scvs at my nat at this time and evacuating the bunker to chase seems really dangerous


Against an early gateway attack, you really need more than one bunker to be safe.

At that timing, your opponent shouldn't be able to just walk past your army without taking significant damage (unless they have blink). You might need to work on your macro and production.


krooked
Profile Joined May 2011
376 Posts
August 07 2013 21:26 GMT
#2823
Well, first off all: If you scout 4gate/3gate robo he is so all in you can and should make 3-4 bunkers. You should always have SCVs pulled for repair. 3Gate robo is more dangerous than 4gate, and you need to be completely ready. You should almost have a wall of at nat with a lot of scvs ready.

I also recommend to just maynard scvs down to the nat just because an all in can come.
Razac
Profile Joined April 2011
Netherlands101 Posts
August 07 2013 22:47 GMT
#2824
So I've been gone from the game for a long time, basically since the launch of HOTS. My main race used to be Terran in WOL and I would appreciate it if someone could help to get up-to-date on the current meta. Any links of example games/day9 daily's and such would really help me out.

Thanks!
www.twitch.tv/razac_
Matta
Profile Joined July 2013
United States116 Posts
August 07 2013 23:06 GMT
#2825
On August 08 2013 07:47 Razac wrote:
So I've been gone from the game for a long time, basically since the launch of HOTS. My main race used to be Terran in WOL and I would appreciate it if someone could help to get up-to-date on the current meta. Any links of example games/day9 daily's and such would really help me out.

Thanks!
The op is really up-to-date IMO.
"I can just get completely fucked in every way, but I can just Widow Mine my way out of it." egxeno
KingofGods
Profile Joined July 2010
Canada1218 Posts
Last Edited: 2013-08-08 01:21:29
August 08 2013 01:18 GMT
#2826
How does one beat hydra/swarmhost/viper/corruptor? I tried bcs, but they kept getting abducted by vipers and killed my hydras. I find ravens don't have enough utility. You need 2 seekers to kill 1 swarm host and once they are out of energy, they just get hunted down by corruptors or hydras.

I started bio so the switch itself wasn't smooth and I certainly didn't have much upgrades for mech to speak of. I scouted roach / hydra so I played defensive with tanks on 3 bases. He then switched up to infestation pit. I saw it being upgraded so I thought pathogen glands. But nope, swarm host upgrade lol.
Carmine
Profile Joined September 2010
United States263 Posts
August 08 2013 02:12 GMT
#2827
On August 08 2013 10:18 KingofGods wrote:
How does one beat hydra/swarmhost/viper/corruptor? I tried bcs, but they kept getting abducted by vipers and killed my hydras. I find ravens don't have enough utility. You need 2 seekers to kill 1 swarm host and once they are out of energy, they just get hunted down by corruptors or hydras.

I started bio so the switch itself wasn't smooth and I certainly didn't have much upgrades for mech to speak of. I scouted roach / hydra so I played defensive with tanks on 3 bases. He then switched up to infestation pit. I saw it being upgraded so I thought pathogen glands. But nope, swarm host upgrade lol.


Ok, firstly, if you let a zerg get to that then you probably already lost (if they are there maxed and maybe banking).

Secondly, Seige tanks are good against swarm hosts. There is a certain number where you can hold your ground without trouble, depending on how many swarm hosts.

Thirdly, I think heavy ghost is the "ideal" other unit in the composition. You can emp/snipe things, cloak.
Terran was created third, with purity of tanks.
mizU
Profile Blog Joined April 2010
United States12125 Posts
August 08 2013 04:24 GMT
#2828
On August 08 2013 05:42 Carmine wrote:
Show nested quote +
On August 08 2013 05:34 DaveSprite wrote:
Quick question: What is the proper reaction when a Protoss's 4gate /3gate with expo just walks right past your bunker and into your mineral line? I usually don't have too many scvs at my nat at this time and evacuating the bunker to chase seems really dangerous

If your reaper doesn't see a Nexus by that time then you should lift yours and go behind your ramp wall.


You don't need to lift up vs 3/4 gate, you just need more bunkers.
if happy ever afters did exist <3 @watamizu_
KingofGods
Profile Joined July 2010
Canada1218 Posts
August 08 2013 05:35 GMT
#2829
2 bunkers hold 4 gates pretty easily with scv repair. The protoss will almost always take down the first bunker with some forcefields but won't have enough to block off 2nd bunker. His stalkers should be the only ones who are capable of running right past your bunkers but after all his zealots die a couple stalkers are easily dealt with with marines and scvs. In the current map pool I think Akilon is the only map where your bunker cannot cover your nat minerals effectively, but with that ramp, there is no running past 2 bunkers.
Carmine
Profile Joined September 2010
United States263 Posts
Last Edited: 2013-08-08 06:11:34
August 08 2013 06:06 GMT
#2830
On August 08 2013 13:24 mizU wrote:
You don't need to lift up vs 3/4 gate, you just need more bunkers.

Assuming opening 12/12 reaper-reactor expand you will have 6 marines and 1 reaper by the time the 4 gate hits (5:50ish)

You don't need to lift up to defend it, but it will be a much cleaner hold if you do, allowing you to mine more with less repair and losses, while also only making 1 bunker behind your supply depot wall.

I do believe making 2 bunkers on low ground in time will work.

On August 08 2013 14:35 KingofGods wrote:
2 bunkers hold 4 gates pretty easily with scv repair. The protoss will almost always take down the first bunker with some forcefields but won't have enough to block off 2nd bunker. His stalkers should be the only ones who are capable of running right past your bunkers but after all his zealots die a couple stalkers are easily dealt with with marines and scvs. In the current map pool I think Akilon is the only map where your bunker cannot cover your nat minerals effectively, but with that ramp, there is no running past 2 bunkers.


I'm not sure what timing we are talking about. A "4 gate" doesn't have sentries, and at that time when you have 6-8 marines, any number of stalkers will be trouble for marines without a bunker. Maybe if it is some higher gas version it would hit later thus making having 2-3 bunkers on low ground the correct choice. When I say to lift the CC, I am talking about a 6 ish minute timing.
Terran was created third, with purity of tanks.
mizU
Profile Blog Joined April 2010
United States12125 Posts
August 08 2013 07:03 GMT
#2831
It's actually harder to hold high ground, and you'll lose depots if you do decide to lift.
Low ground holds give you more attack angles, and a protoss that pushes after his first warp in isn't very smart.
if happy ever afters did exist <3 @watamizu_
Kuroud0
Profile Joined May 2013
18 Posts
August 08 2013 07:08 GMT
#2832
With a 12/12 with a reaper for scout it's very easy to stop it if u reacts at the time.

If u see with the reaper a nexus with a lot of energy ur next step will be, ok i need 2-3 bunkers @ natural to wall it. Continue ur macro and wait for the push, pull SCVs to the bunkers and hold it will be easy. The only problem u may encounter its if the protoss do the FF in the bunkers to prevent u repair it.

Anyway, he will loss more than u in the push if u reacts in that way.
Sissors
Profile Joined March 2012
1395 Posts
August 08 2013 08:12 GMT
#2833
On August 08 2013 11:12 Carmine wrote:
Show nested quote +
On August 08 2013 10:18 KingofGods wrote:
How does one beat hydra/swarmhost/viper/corruptor? I tried bcs, but they kept getting abducted by vipers and killed my hydras. I find ravens don't have enough utility. You need 2 seekers to kill 1 swarm host and once they are out of energy, they just get hunted down by corruptors or hydras.

I started bio so the switch itself wasn't smooth and I certainly didn't have much upgrades for mech to speak of. I scouted roach / hydra so I played defensive with tanks on 3 bases. He then switched up to infestation pit. I saw it being upgraded so I thought pathogen glands. But nope, swarm host upgrade lol.


Ok, firstly, if you let a zerg get to that then you probably already lost (if they are there maxed and maybe banking).

Secondly, Seige tanks are good against swarm hosts. There is a certain number where you can hold your ground without trouble, depending on how many swarm hosts.

Thirdly, I think heavy ghost is the "ideal" other unit in the composition. You can emp/snipe things, cloak.

Swarm hosts are a reasonable counter to siege tanks. Add the vipers that were present and you have one of the most effective hardcounters vs siege tanks. (One of the reasons why mech play is far less popular in HotS than WoL).

I don't know how many swarmhosts he had, but in principle the counter to them for bio is fairly straightforward, abuse his immobility.
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
August 08 2013 18:03 GMT
#2834
Man I have been Butthurt in TvP recently against the 11:30 chargelot archon +2 armor push. Does anyone have good advice or build to either stall or mitigate this. It's been as bad as dropping in the main pushing the third and attacking his nat when his units are out of place and I do significant damage and macro behind it with Ghost + MMM and it seems like I just can't get enough units out to defend this push ..... I have put Raxes at Key points to hold back zlots and have archons most of the time not even able to get into the fight until 1 rax is down and I still can't defend this push. I either do CC first or 1 rax gasless expand.

Any suggestion or idea as to what I can do ?
Lock0n
Profile Joined December 2012
United Kingdom184 Posts
August 08 2013 18:39 GMT
#2835
On August 09 2013 03:03 Pirfiktshon wrote:
Man I have been Butthurt in TvP recently against the 11:30 chargelot archon +2 armor push. Does anyone have good advice or build to either stall or mitigate this. It's been as bad as dropping in the main pushing the third and attacking his nat when his units are out of place and I do significant damage and macro behind it with Ghost + MMM and it seems like I just can't get enough units out to defend this push ..... I have put Raxes at Key points to hold back zlots and have archons most of the time not even able to get into the fight until 1 rax is down and I still can't defend this push. I either do CC first or 1 rax gasless expand.

Any suggestion or idea as to what I can do ?


Get map control and go for base trade if he moves out

Alternatively kite like flash with unbelievable splitting and stutter step :D
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
August 08 2013 18:55 GMT
#2836
I've tried splitting but against chargelots it seems to give them better surface to kill you then the opposite happens with archons when you bunch together LOL! I do stutter step when I can but you can only so much on smaller maps T.T

I want to try the 2 fact rauder hellbat style but i'm a little scared that it wont work T.T Can someone like Dwf or Naruto chime in on this I'd really like to hear what they have to say. Or GM or some Masters that has had good success with one of these strats?
Aquila-
Profile Blog Joined April 2011
516 Posts
Last Edited: 2013-08-08 19:41:48
August 08 2013 19:41 GMT
#2837
On August 09 2013 03:55 Pirfiktshon wrote:
I've tried splitting but against chargelots it seems to give them better surface to kill you then the opposite happens with archons when you bunch together LOL! I do stutter step when I can but you can only so much on smaller maps T.T

I want to try the 2 fact rauder hellbat style but i'm a little scared that it wont work T.T Can someone like Dwf or Naruto chime in on this I'd really like to hear what they have to say. Or GM or some Masters that has had good success with one of these strats?


Marodeur wont work vs chargelot archon, and for hellbats you need blueflame and an armory, not sure if you have enough time to scout that build and then still get it in time. I also die to that chargelot archon attack all the time, you relly need walls and a lot of bunkers. The sad thing is protoss is not even allin since he has 2-2 upgrades and can easily take a third...
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
August 08 2013 19:54 GMT
#2838
Yea I feel a lot of bunkers puts you behind too T.T I know I've even tried forcing a warp in at home for him to pull the pressure off me but MSC uses PO and just rapes you LOL Then you go to Nat and MSC already has PO there and then you go to 3rd and warp in is there but your drop is destoyed by then T.T Its rough man
Aquila-
Profile Blog Joined April 2011
516 Posts
August 08 2013 20:00 GMT
#2839
On August 09 2013 04:54 Pirfiktshon wrote:
Yea I feel a lot of bunkers puts you behind too T.T I know I've even tried forcing a warp in at home for him to pull the pressure off me but MSC uses PO and just rapes you LOL Then you go to Nat and MSC already has PO there and then you go to 3rd and warp in is there but your drop is destoyed by then T.T Its rough man


What about opening with a mine drop so he has to get a robo that would weaken his push? But on the other hand your army is smaller too then so....^^
TRaFFiC
Profile Blog Joined December 2010
Canada1448 Posts
August 08 2013 20:11 GMT
#2840
Question for any mid master player and above (good mechanics :D):

When tabbing through production (ccs, barracks, factories, starports) do you use your pointer for everything and then make units with your other fingers? This of course assumes you DON'T use all production on 1 hotkey method. Also, do you use your pinky for a?
2v2, 1v1, Zerg, Terran http://www.twitch.tv/trafficsc2
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