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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. |
I know I tried that and its true your army becomes kinda puny l
Sad thing is I've had someone do a 8 gate all in with this and I've had someone do 9 min nexus with just a delayed timing by 1 minute and it always has the same effect me running for my Life and trying to drop to get him to warp units in at home to relieve the pressure of the push.
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On August 09 2013 03:03 Pirfiktshon wrote: Man I have been Butthurt in TvP recently against the 11:30 chargelot archon +2 armor push. Does anyone have good advice or build to either stall or mitigate this. It's been as bad as dropping in the main pushing the third and attacking his nat when his units are out of place and I do significant damage and macro behind it with Ghost + MMM and it seems like I just can't get enough units out to defend this push ..... I have put Raxes at Key points to hold back zlots and have archons most of the time not even able to get into the fight until 1 rax is down and I still can't defend this push. I either do CC first or 1 rax gasless expand.
Any suggestion or idea as to what I can do ? I feel like if I start seeing clumps of zealots (which seems to almost always happen since they need the gas for colossus/Templar/upgrades) then it's Hellbats all the way. Hellbats also are good for tanking storm damage, build quickly, and you'll have the tech lab around to throw on blue flame which I think is essential if you're using Hellbats in large number. It would also leave you more gas to put into medivac production and upgrades on your marines/marauders. Also, if you're getting plate upgrades for your Medivacs, it also synergizes well with the Hellbat-as-tanking unit. I found that just rearranging my forces is a huge help to changing the outcomes of battles; once I made sure Hellbats were in front and not going to get overrun by stimmed marines/marauders, engagements change much more positively.
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Anyone have some tips to spot when a zerg is going for a roach baneling all in? Im really struggling to hold, which is frustrating as I'm really close to masters :D. I know you just need more bunkers and widow mines, but my problem is that i dont really know how to spot it.
Thanks
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On August 09 2013 05:11 TRaFFiC wrote: Question for any mid master player and above (good mechanics :D):
When tabbing through production (ccs, barracks, factories, starports) do you use your pointer for everything and then make units with your other fingers? This of course assumes you DON'T use all production on 1 hotkey method. Also, do you use your pinky for a?
I'm not mid masters but I have pretty solid advice on this. I have 4 as my rax so i can click A with pinky D with middle finger and switch middle with pointer when i'm building ghosts. 5 as Starports So i can use pointer for the hotkey and middle for either D for medic E for banshee or R for Raven. Fact is 3 for me makes it easier to make tanks and mines for me LOL and ofc 6 is my CCs. Spacebar is my Ghost bar or Drop and 1 and 2 are main armies or split pushes Thats my hotkeys
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What do you open with and when do you scout? My TvZ is actually my best M/U I have like a 67% winrate in TvZ. Usually when you scout you look to see gas timing if its a 7-8 min roach timing all in you will most likely see during your first scout that they mine more than 100 gas + have keep 3 workers on gas. This is Usually a sign that you are facing an all in by the 7-8 min mark.
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Check 3rd saturation. If there is no saturation, roaches / banes are coming. Also, no evos.
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On August 09 2013 05:19 Pirfiktshon wrote:Show nested quote +On August 09 2013 05:11 TRaFFiC wrote: Question for any mid master player and above (good mechanics :D):
When tabbing through production (ccs, barracks, factories, starports) do you use your pointer for everything and then make units with your other fingers? This of course assumes you DON'T use all production on 1 hotkey method. Also, do you use your pinky for a?
I'm not mid masters but I have pretty solid advice on this. I have 4 as my rax so i can click A with pinky D with middle finger and switch middle with pointer when i'm building ghosts. 5 as Starports So i can use pointer for the hotkey and middle for either D for medic E for banshee or R for Raven. Fact is 3 for me makes it easier to make tanks and mines for me LOL and ofc 6 is my CCs. Spacebar is my Ghost bar or Drop and 1 and 2 are main armies or split pushes Thats my hotkeys That does sound cool man. What do you mean space is your ghost bar? I haven't customized many hotkeys. Do you select 3 with your ring finger?
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Hi guys I'm no cheesy player but I like to mix it up so I have a question regarding 11/11:
When I get my bunkers down and he loses his hatch, whats the follow up? I just played a masters player (im plat) where I get my bunkers down, fill it with marine and when he gives up his hatch, I fly my rax back, add 2 rax and a bunker. He tries a baneling bust but I lose no scvs and hold it. This hits me after I've gotten my second CC up (its in my main). I get hellions but then I meet him in the middle of the map where he has A LOT of units and already 4 bases. I lose the game later because he has taken the whole map.
I checked the rep, he made 85 drones and just went super greedy. How do I punish this? Its very hard to know when my window is, so when I do a successful 11/11 I want a way to end the game quickly, using my advantage - instead of falling behind because I am basically blind to what he is doing at that point.
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I think you just have to keep scanning to see what's going on. See if he is teching to lair quick. See if he is droning up his nat. Etc.
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Ok but lets say I can see he is being greedy.. Do I just try to walk up my rines(no stim) and hellions and hope to do dmg/trade?
I also have another question.. Thing is, I try to improve in this game, but I see that todays metagame on the ladder in both TvP and TvZ is that terran is very defensive while P/Z is straight up greedy.
TvP: I don't believe in the 10 minute medivac push, it sucks imo. I recently started just getting my third and scanning for tech and then try to go lategame (at which point I lose, of course).
TvZ: CC first into 3OC 4M. This works sometimes, othertimes sucks.
Basically what I'm asking is, since both P and Z are being so greedy, should I change up my playstyle to beat them? I just did a powering build from CC first and pushed with stim, 2 medivacs and mines and just KILLED people. It seems that when Z sees CC first they either bane bust or take 4 bases and drone like crazy, at which point I'd say he's ahead against a turtle terran (map control via creep, mass spines against drops..) I'm thinking doing something similar against P, for instance a stim timing before medivacs or whatever, something to punish their greed.
But I'm afraid this makes me a worse player? Like, its not cheese but then again I'm not playing "standard"... But I will get more ladder wins so what should I go for? The standard in todays metagame or change it up so I actually win / don't end up behind because P/Z are greedy?
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On August 09 2013 09:03 krooked wrote:Ok but lets say I can see he is being greedy.. Do I just try to walk up my rines(no stim) and hellions and hope to do dmg/trade? I also have another question.. Thing is, I try to improve in this game, but I see that todays metagame on the ladder in both TvP and TvZ is that terran is very defensive while P/Z is straight up greedy. TvP: I don't believe in the 10 minute medivac push, it sucks imo. I recently started just getting my third and scanning for tech and then try to go lategame (at which point I lose, of course). TvZ: CC first into 3OC 4M. This works sometimes, othertimes sucks. Basically what I'm asking is, since both P and Z are being so greedy, should I change up my playstyle to beat them? I just did a powering build from CC first and pushed with stim, 2 medivacs and mines and just KILLED people. It seems that when Z sees CC first they either bane bust or take 4 bases and drone like crazy, at which point I'd say he's ahead against a turtle terran (map control via creep, mass spines against drops..) I'm thinking doing something similar against P, for instance a stim timing before medivacs or whatever, something to punish their greed. But I'm afraid this makes me a worse player? Like, its not cheese but then again I'm not playing "standard"... But I will get more ladder wins  so what should I go for? The standard in todays metagame or change it up so I actually win / don't end up behind because P/Z are greedy?
To be honest it's best to mix up your play and use aggressive / all-in builds a good portion of your games. You still mostly want play 'standard macro' games, but learning all the aggressive builds and knowing how to execute them properly will make you a better overall player. I know a few players in mid-high masters who are excellent macro players but are absolutely horrible at hitting timings and/or improvising, and in a BoX I almost always crush them by alternating greedy play and aggressive / all-in builds even though they're around the same ladder rank as me simply because they're so predictable.
edit: and if you see Zerg playing geedy unless you already have the infrastructure to put on aggression (i.e. pre-meditated aggression) your best bet is to try to match their greed. Cut units in favor of CC's, Upgrades and Infrastructure.
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In a TvT match up people generally go mech vs mech. The problem with that matchup for me is, i have no clue how to end the game. Any tips?
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If you turn to QXC's stream right now he seems to be on a 11/11 spree today.
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On August 09 2013 09:46 TerranMan wrote: In a TvT match up people generally go mech vs mech. The problem with that matchup for me is, i have no clue how to end the game. Any tips?
Nowadays I tend to switch to BCs whenever I get a little advantage over the other mech player, works pretty well for me.
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On August 09 2013 09:55 wag_ wrote:Show nested quote +On August 09 2013 09:46 TerranMan wrote: In a TvT match up people generally go mech vs mech. The problem with that matchup for me is, i have no clue how to end the game. Any tips? Nowadays I tend to switch to BCs whenever I get a little advantage over the other mech player, works pretty well for me.
Funny story about that. Before i made the post i got steam rolled by the other guy doing a tech switch to BattleCruisers. He just out expanded me. I had no clue how to stop his map pressure in the mid game.
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Ravens are better than Battle Cruisers in most situations imo.
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Ravens are the necessary supplement before BCs, as I learned the hard way when I switched to battle cruisers against a Hellbat/siege tank force and then I made the idiot mistake of starting to destroy his tanks, thus freeing him up for Viking production which then overpowered me.
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On August 09 2013 14:21 KingofGods wrote: Ravens are better than Battle Cruisers in most situations imo.
After watching this guys stream "avilo" i noticed how effective ravens can be. Ill give it a try, Thank you.
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I also don't see it on Liquipedia but I would imagine the PDD would negate the Widow mine attack, so that would also be essential to make sure your BCs don't get rolled by WMs.
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Avilo is probably the best mecher in the world (and I say this with a straight face). You can definitely learn mech from him.
Well actually no, it' still probably Goody.
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