thanks for using it^^ I am pretty bored atm and it's fun to play around with pShop a little.
@topic: I just found a replay-pack that goody upped on the esc-pages. I havent been watching the replays yet, but since it's goody-games it should be some high quality metal-scrapping
On February 02 2013 03:36 Everlong wrote: Ok, cool, you can add following...
Here are players I know that regularly play mech at gm/m level, definitely go check them if you want to learn how to mech in HotS:
Supernova- sick 2base TvP mech push, often mechs in TvT, TvZ
Beastyqt - He is playing mech TvP (there are some cool Vods on his stream) often, TvT mostly, rarely TvZ
avilo - Always mechs TvT, TvZ, never TvP (facepalm), hope he can overcome his issues in TvP
Also, check out Strelok, Trimaster, ForGG (recently started streaming), they also play mech often...
If anyone is interested, I'm willing to start discussion on any topic regarding mech in all matchups as I've been playing and watching a lot of mech games through whole beta..
For avilo, you really shouldn't "facepalm" at the lack of TvP mech. There are some really notable clips and legitimate complaints he's had with TvP mech. Mech is far from the amazing "goto" strat many BW enthusiasts and non-terrans claim it is.
lol why would anybody want to play like avilo anyway, thats the real facepalm
I want to open with reaper fe followed by reactor factory either mines or hellions
I have several questions:
1. If i want to add i starport what is the optimal way and when? like the normal reactor hellion banshee opening in woL? I feel like Hellion Banshee timing throws the most zergs off at the moment because they need to deal with serveral other things.. reaper/mine etc..additionally i like to have banshees in my composition for snipes etc
2. when i go for a relatively fast 3rd base after the 1st factory (cc first into reactor fac fe) should i build first 2 factory and then starport or directly into 3 Fac without Starport?
3. Why everyone go now first one armory and then add the 2nd later?
On March 21 2013 21:34 saaaa wrote: I want to open with reaper fe followed by reactor factory either mines or hellions
I have several questions:
1. If i want to add i starport what is the optimal way and when? like the normal reactor hellion banshee opening in woL? I feel like Hellion Banshee timing throws the most zergs off at the moment because they need to deal with serveral other things.. reaper/mine etc..additionally i like to have banshees in my composition for snipes etc
2. when i go for a relatively fast 3rd base after the 1st factory (cc first into reactor fac fe) should i build first 2 factory and then starport or directly into 3 Fac without Starport?
3. Why everyone go now first one armory and then add the 2nd later?
1. right after your factory doing a 1-1 expo 1
2. I like to go 1 racks 1 factory 1 starport 2 factory 2 armory.
3. I normally drop both at the same time I don't know who you are referring too.
I have a great game for pulling of a strategy that you are describing. here you go!
I've been having some crazy sick games recently where I'm basically dead but somehow hold on long enough to push myself back into a win late game. Mech feels so much more like BW and I'm not sure why, maybe it's because Hellbats allow me to be stronger defensively than i could before? I've found TvZ especially (not on small maps) it's so much stronger to just go around attacking places while his slow army (if they go broodlords) tries to either attack my main or chase me.
Neo Planet S is probably my favourite map mech wise, the main isn't super droppable by Terran, Broodlords are too slow to move around it and TvP there's some really nice 2-2 timings I've found as a lot of Diamond tosses like to take an early third and try and tech straight up as they think I can't attack. Man I love HoTS <3
in WoL i like to go air if i scout early that my terran oponent go for a mech composition. mostly i throw down 3 starports with double upps after my first three factories.
Is this style viable in Hots too?
someone with experience here? How should i transition in Hots with Mine traps and Hellion runbys to transition safely?
On February 02 2013 03:36 Everlong wrote: Ok, cool, you can add following...
Here are players I know that regularly play mech at gm/m level, definitely go check them if you want to learn how to mech in HotS:
Supernova- sick 2base TvP mech push, often mechs in TvT, TvZ
Beastyqt - He is playing mech TvP (there are some cool Vods on his stream) often, TvT mostly, rarely TvZ
avilo - Always mechs TvT, TvZ, never TvP (facepalm), hope he can overcome his issues in TvP
Also, check out Strelok, Trimaster, ForGG (recently started streaming), they also play mech often...
If anyone is interested, I'm willing to start discussion on any topic regarding mech in all matchups as I've been playing and watching a lot of mech games through whole beta..
For avilo, you really shouldn't "facepalm" at the lack of TvP mech. There are some really notable clips and legitimate complaints he's had with TvP mech. Mech is far from the amazing "goto" strat many BW enthusiasts and non-terrans claim it is.
I had another one of those mech TvP games yesterday. Killed about 50 probes, had a "stronger" army than Protoss, 20 tanks pre-sieged with battle hellions in front.
Protoss opened 1 base blink stalker all-in, did zero damage. Went into DTS afterwards, did minimal damage. Then he 1A's immortal's, archons, and chargelots into 20 pre-sieged tanks and he ended up winning the game.
Mech TvP is terrible. It makes you wanna punch kittens, and that is not fun!
TvT/TvZ it can be good though.
you should trie tank, mine , instead of battle hellion tank
there also some pretty strong build with double factory into mine tank push
mine are a beast, i always open with mine, they protect you from every stupid rush of any kinda, truly amazing
On February 02 2013 03:36 Everlong wrote: Ok, cool, you can add following...
Here are players I know that regularly play mech at gm/m level, definitely go check them if you want to learn how to mech in HotS:
Supernova- sick 2base TvP mech push, often mechs in TvT, TvZ
Beastyqt - He is playing mech TvP (there are some cool Vods on his stream) often, TvT mostly, rarely TvZ
avilo - Always mechs TvT, TvZ, never TvP (facepalm), hope he can overcome his issues in TvP
Also, check out Strelok, Trimaster, ForGG (recently started streaming), they also play mech often...
If anyone is interested, I'm willing to start discussion on any topic regarding mech in all matchups as I've been playing and watching a lot of mech games through whole beta..
For avilo, you really shouldn't "facepalm" at the lack of TvP mech. There are some really notable clips and legitimate complaints he's had with TvP mech. Mech is far from the amazing "goto" strat many BW enthusiasts and non-terrans claim it is.
I had another one of those mech TvP games yesterday. Killed about 50 probes, had a "stronger" army than Protoss, 20 tanks pre-sieged with battle hellions in front.
Protoss opened 1 base blink stalker all-in, did zero damage. Went into DTS afterwards, did minimal damage. Then he 1A's immortal's, archons, and chargelots into 20 pre-sieged tanks and he ended up winning the game.
Mech TvP is terrible. It makes you wanna punch kittens, and that is not fun!
TvT/TvZ it can be good though.
you should trie tank, mine , instead of battle hellion tank
there also some pretty strong build with double factory into mine tank push
mine are a beast, i always open with mine, they protect you from every stupid rush of any kinda, truly amazing
Vs Immortals you'd prefer have a ton of hellbats rather than mines. 20 sieged tanks alone will easily be broken, you'd need a good walloff to be able to survive that. To beat Protoss you need a healthy mix of everything really, 20 tanks alone is bad.
What do you do if you failed to scout swarm hosts? (or best responce in general even - banshees?) I encountered it today while I was lucky enough to scout it imediatly, I made battlecruisiers and ravens lol. But I fear I wont always be so lucky, and they pre ocupy my tanks hardcore in 2v2 (where I encounter them moslty) but of course then my ally can clean them up since im pre occupied / imobile.
On March 27 2013 09:00 ThisisRaider wrote: What do you do if you failed to scout swarm hosts? (or best responce in general even - banshees?) I encountered it today while I was lucky enough to scout it imediatly, I made battlecruisiers and ravens lol. But I fear I wont always be so lucky, and they pre ocupy my tanks hardcore in 2v2 (where I encounter them moslty) but of course then my ally can clean them up since im pre occupied / imobile.
Personally I've found on ladder if the zerg is going into swarmhost they'll do it hardcore. My response is to just keep adding more and more tanks until you can slow push back towards his swarmhosts and either do a bunch of damage to him or even end the game. It's nice to go into ravens while doing this, but I've found it's better to not go into things like banshees unless you're super ahead or not contained on 3 bases as if he's taking the map behind it, it'll be really hard for him to not get some kind of AA with his hosts/contain.
If you can try and get hellions out all over the place to try and force something other than swarmhosts to be made and any drone kills can be crucial. If you're going tank heavy like I suggest you also need to make sure to definately add ravens/vikings or you can just straight up die to a broodlord switch so with your scans and hellions you need to make sure you're always keeping an eye on what he's building.
I'd say one of the biggest things is to not panic. I know that sounds really stupid, but when I first started facing swarmhosts I went into overdrive to try and defend them with air or dropping on them or other things, but you can't see them as a threat as mech, you just need to see them as an irritant that can be taken out with your good old Arklight Shock Cannons from afar and just try to do everything around them. Unless they're a crazy good player or it's a really bad map (see Daybreak being so narrow) they're going to find it really hard to super contain you so as long as you can make sure you have enough tanks (atleast) to keep defending his waves while taking no damage, then you're fine to start going with drops and other cool things to damage his stuff. Do what they do to us and punish their mobility, mech drops as long as you drop the tanks in a nice position with hellbats are pretty damned effective, especially if you block ramps with the hellbats.
Another thing is if you feel like you're getting overwhelmed quite early, a nice tactic I've learnt (might not work at higher levels (I'm like low masters I'd say atm)) is to get a command center infront of your tanks and make a planetary and sit with a few SCVs repairing to buffer a bit.
On March 27 2013 09:00 ThisisRaider wrote: What do you do if you failed to scout swarm hosts? (or best responce in general even - banshees?) I encountered it today while I was lucky enough to scout it imediatly, I made battlecruisiers and ravens lol. But I fear I wont always be so lucky, and they pre ocupy my tanks hardcore in 2v2 (where I encounter them moslty) but of course then my ally can clean them up since im pre occupied / imobile.
My answer is tanks/hellbats/ravens : Use tanks and hellbats to handle locusts, and get some SM into the SH group. A few banshees also helps, but the main key is to have enough tanks to kill all locusts without taking damage
What are SM and SH groups? I can kill the locusts but its hard and sloooow to move forward lol.
Since this is the Terran mech resources thread, can anyone tell me when to add more factories, I have been playing around a LITTLE bit but it doesnt feel smooth. Just in a nutshell, how do I know when to add more factories? I know it sounds stupid - 'just add more factories when your floating gas ' - but betweeb double armories / ravens / tanks / mines. I feel like thats way to / I never float on 2 base. I cant stay on one reactor one techlab for that long but I do. Weird question but im sure someone can answer it, thanks.
Nevermind - Im being dumb. I should first get my production up before my upgrades. I am seriously this dumb at times.
On 2 base you really cannot support more than 3 factories, maybe 4 if you are going for an all in. Once you get the third, I think 5-6 factories (5 in general, but I've been experimenting with several reactors and then a 6th can be pretty cool too) will do nicely until you've taken a 4th.
You can, however, easily take a third from 2 factories in most matchups.
On March 27 2013 12:13 ThisisRaider wrote: What are SM and SH groups? I can kill the locusts but its hard and sloooow to move forward lol.
Since this is the Terran mech resources thread, can anyone tell me when to add more factories, I have been playing around a LITTLE bit but it doesnt feel smooth. Just in a nutshell, how do I know when to add more factories? I know it sounds stupid - 'just add more factories when your floating gas ' - but betweeb double armories / ravens / tanks / mines. I feel like thats way to / I never float on 2 base. I cant stay on one reactor one techlab for that long but I do. Weird question but im sure someone can answer it, thanks.
Nevermind - Im being dumb. I should first get my production up before my upgrades. I am seriously this dumb at times.
Ideally, you want to open some kind of 1/1/1 (I like to do reactor hellion/mine expand depending on matchup/map/scouting) with expo somewhere in there. Then add 2 more factories when your 3/4th gases are secured and then add 2 armories. Then throw down 3rd CC. This will get you to 200/200 with 2/2 upgrades in like 15/16 minutes most of the time, if you don't supply block yourself or forget production cycle.
This is my general gameplan, it works well in all matchups. Of course there are slight variations depending on what you see (like skipping starport or 2nd armory, or skipping 3rd and go for 2base push, etc...), but you can stick to something like that if you want to keep your resources low and have this flowing feel.
the problem with FE--->mine--->expand it's that if you don't have at least one tank, against toss you are screwed, because they will arrive with one oracle(at around 7 mark) e reveal your mine and kill them with stalker; at least one tank it's needed
On March 27 2013 20:22 Garmer wrote: the problem with FE--->mine--->expand it's that if you don't have at least one tank, against toss you are screwed, because they will arrive with one oracle(at around 7 mark) e reveal your mine and kill them with stalker; at least one tank it's needed
Yes, if I feel something like this is comming, I skip my starport and get 2nd factory and get like 1-2 tanks to be safe. But then you need ebay + turret at natural in case of Dts. But most of the time you can get some good scouting info with hellions poking around.
edit: you can still go for 1/1/1 and swap reactor for techlab from your Starport after getting Raven and get 1 Tank.. Anyways, you should have your mines behind your bunker to prevent Stalkers from sniping them.
What do widow mines and ravens HSM's do to immortal shields? Just curious, I tried looking in my replays but, too much pew pew to be sure what did what. xD