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Thors are still good to take damages (playing without thors on the ground to protect your tanks is a suicide), and now they can at least fight with carriers and VRs. And when they reach tempests they can deal a tons of damages. BCs are good versus everything but tempests, which are countereted by pdd, and yamato + emp instantly kills a tempest
edit : btw, some replays totally randoms games on the beta, i saved mb 10% of my games there, they aren't high lvl games with definitive builds or anything, but well, some people are asking me to release these so..
http://www.mediafire.com/?x3c9cpwcz9y2muq
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On February 04 2013 07:24 Lyyna wrote:Thors are still good to take damages (playing without thors on the ground to protect your tanks is a suicide), and now they can at least fight with carriers and VRs. And when they reach tempests they can deal a tons of damages. BCs are good versus everything but tempests, which are countereted by pdd, and yamato + emp instantly kills a tempest edit : btw, some replays totally randoms games on the beta, i saved mb 10% of my games there, they aren't high lvl games with definitive builds or anything, but well, some people are asking me to release these so.. http://www.mediafire.com/?x3c9cpwcz9y2muq
Thanks a lot. I just got my pre purchase done. I want to start straight with mech play. Do you have any good openers vs Zerg in general?
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Hellion banshee is still viable, though what seems to be far stronger is hellbat drops. Just watch the Last vs Soulkey games, in the MLG Winter Season Showdowns and you should see a number of different ways to do them as well as holding off pressure etc
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Nice thanks. Is it common to do the hellbat drops after expansion? I barely ever played 1 base in WoL - at least in master league. However I am completely new to HotS. Is it still very common for 2 base early?
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Yeah definitely, at least in TvZ. In the other two matchups not so much and once again I recommend you watch games such as Ty vs Innovation and general Terran streams to see what the other matchups look like. To summarise, mech still isn't really viable in TvP and TvT is all about hellbat drops off of one base.
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I tried watching Lyyna's replays but it said I had the incorrect patch or game for the region? Anyone know how to fix this?
EDIT: I guess I should ask this in tech support. Sorry.
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On February 02 2013 05:48 Everlong wrote:Show nested quote +On February 02 2013 05:44 kollin wrote: I agree with him on the no tank no mech. Building 10 thors and no tanks, quite frankly, isn't mech. It's big beefy slow bio. I know what you mean, but for me, TvP where you don't research stim is still an improvement from WoL. I see people want this possition tank-based play, I want it too, but that is hard in SC2 and chances are low it's going to change. Still people are doing it and I see them winning.. edit: http://cs.twitch.tv/beastyqt/b/361902299watch this from 3:45, tanks everywhere, BCs, nukes, Tempests, all this shit.. I know this map is mech friendly, but come on...
That game really close... Really close.
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Would be cool if we could make a list of mech players. Perhaps a list with general mech players. And then a list with TvP, TvZ, TvT.
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Most pros don't go specifically mech or bio though, as it is vital to mix them up or predictability will be your downfall.
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I really, really recommend checking TheStC's stream. There are few Vods I guess on his twitch profile. He recently started streaming and man, he playes mech all matchups so well. Actually, TvP I can feel something from BW there..
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Yeah would still be cool with a list of mech players. I will look into The StC for sure. Thanks both.
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I think that Mech TvT mirrors are going to be a lot more common. The Hellbat really is acting similarly to the Chargelot in WoL to tank for Siege Tanks changing modes because the micro for bio basically cedes all position to Tank/Hellbat, then allowing the Mech player to put Tanks anywhere with ease.
I've also put together this replay pack (http://ge.tt/5bGqDgY) of some games I played going Mech in all matchups. While I am definitely not anywhere near pro level, I think that my builds are going in the right direction for solid Mech macro play (ie not relying on gimmicky mine drops, etc.).
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United Kingdom12022 Posts
What the heck are you guys doing against zerg lategame? I'll have nearly maxed ups against his low ups on whatever he makes either broodlord/corrupter or pure ultra and I still straight up go and die and I'm so confused as to what on earth I'm supposed to do.
On the bigger maps I actually find zerg much easier to deal with, but stuff like Cloud Kingdom and Daybreak feel really hard to survive the relentless assaults of the ultras and broodlords. Star Station depending on spawn positions seems completely the opposite as if they go broodlords they're so slow I get map dominance and Ultras on that map take a while to actually get into your base.
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On February 18 2013 06:24 Qikz wrote: What the heck are you guys doing against zerg lategame? I'll have nearly maxed ups against his low ups on whatever he makes either broodlord/corrupter or pure ultra and I still straight up go and die and I'm so confused as to what on earth I'm supposed to do.
On the bigger maps I actually find zerg much easier to deal with, but stuff like Cloud Kingdom and Daybreak feel really hard to survive the relentless assaults of the ultras and broodlords. Star Station depending on spawn positions seems completely the opposite as if they go broodlords they're so slow I get map dominance and Ultras on that map take a while to actually get into your base.
Sounds like you are having problems dealing with the Zerg's transition?
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It's not just that tanks need some radical buff to be viable; its that their damage seems extremely underwhelming - there is definitely a void there.
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I think that may be the buff they need. That and take them back to 2 supply.
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On February 18 2013 07:31 kollin wrote: I think that may be the buff they need. That and take them back to 2 supply. the problem is, blizzard apparently doesn't like to/want to buff the tank via damage at least for some stupid reason
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Blizzard is for some reason afraid to buff Tanks, because they think it would allow Terrans to turtle really hard. That is also, why there are so many siege breaking units and strategies (Tempest, Immortal, Swarm Host, Viper, etc, etc...). They just don't want Terran to be able to sit and play the defensive game. It would make things interesting, because Terran actually has all those defensive tools, it's "defensive" race for a reason. They build their units very slowly and they can't remax and tech switch as other races do. But still, for some reason, Blizzard is afraid to make Terran the defensive race and they think buffing Tank would do so.
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United Kingdom12022 Posts
On February 18 2013 07:12 llIH wrote:Show nested quote +On February 18 2013 06:24 Qikz wrote: What the heck are you guys doing against zerg lategame? I'll have nearly maxed ups against his low ups on whatever he makes either broodlord/corrupter or pure ultra and I still straight up go and die and I'm so confused as to what on earth I'm supposed to do.
On the bigger maps I actually find zerg much easier to deal with, but stuff like Cloud Kingdom and Daybreak feel really hard to survive the relentless assaults of the ultras and broodlords. Star Station depending on spawn positions seems completely the opposite as if they go broodlords they're so slow I get map dominance and Ultras on that map take a while to actually get into your base. Sounds like you are having problems dealing with the Zerg's transition?
It's not so much the transition. It's the bit after when he keeps throwing units upon units at me and I just can't produce fast enough off of 3/4 bases depending on how badly it's been going to counter the constant switching.
That and when they get an obscene amount of corrupters I find it really hard to even get enough vikings to dent the ball. I should probably start looking into just getting ravens for HSM much quicker.
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Has anyone else been having success w/ WM-tank in TvP? I position the widow mines right in front of the tanks. The widow mines stop charglots immortals and archons while the tanks blast whatever tries to shoot the widow mines. I add lots of vikings if they air transition. Is this a gimmick that the protosses just don't know how to deal with or have other players been having the same success?
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