[L][D]HotS Terran Mech Resources/Q&A - Page 31
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EliteLegend
Canada57 Posts
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Aquila-
516 Posts
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Metalcore1993
New Zealand92 Posts
On April 15 2014 10:42 Aquila- wrote: Guys where are the mechers, this thread is pretty inactive. Time for more mech discussions. Do you guys go 1 or 2 armory TvZ? How do you open TvT vs bio and tank pushes? I always 2 armories in TvZ if i am playing macro. 1 armory is more used for 2/3 base timings and getting them upgrades fast is really good for mech, Mech being a style focused around cost effectiveness really pays of i nthe long run with fast upgrades, Same philosophy as protoss and their upgrades. | ||
Ouija
United States129 Posts
On April 15 2014 10:42 Aquila- wrote: Guys where are the mechers, this thread is pretty inactive. Time for more mech discussions. Do you guys go 1 or 2 armory TvZ? How do you open TvT vs bio and tank pushes? I go double armory every game vs Zerg. You can do it with basically zero worries. TvT I typically open up with a raven almost every game. Air control is very important in TvT and will allow to push back enemy tanks with your own tanks and PDD also allows you stop marauder fire against bio players. | ||
crown77
United States157 Posts
I've been having a lot of fun exploring mech in hots; specifically tvp I've been inspired by htomario. Hellbat/tank timing pushes can be strong but are really only good for the same reason roach/hydra pushes are good in zvp... the units themselves might not be that cost effective... but you can get a lot of them quickly... the downside to this is the meching player has to be a base ahead. I've opted to rely on widow mines (as opposed to ghosts) as a soft counter to immortal heavy compositions. This gives a much more broodwar feel to the matchup and allows the slower mech army to expand after the toss. | ||
Telon Petrides
Canada58 Posts
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Mnijykmirl
United States299 Posts
On July 21 2014 04:52 Telon Petrides wrote: Excellent Mech TvP last night in Proleague. Bbyong vs Classic ![]() https://www.youtube.com/watch?v=mqZU1iKb7Hg&list=UUAI86CUHDIkKXGA6YpVBhYg At time 17:07 that Terran(Bbyong) unit composition was beautiful. That's what TvP mech should all be about. Tons of tanks, some viking, some hell, tons of ghosts. There's no way for Protoss(Classic) to confront that head on and Classic knows that. Bbyong had left some very well placed tanks and ghosts fully expecting that counterattack and was able to respond with the mobility of Viking and kill crazy amounts of immortals. He could have further improved his play here with more control on the vikings, taking out the warp prism and landing them in a better position, and also responding a little bit more to the counterattack with the speed of Hellion, but even without doing it he was the clear winner. | ||
KingofGods
Canada1218 Posts
ps: Isn't Out Boxer basically Akilon Waste without the ramp leading to the nat and the rocks between nat and 3rd? | ||
halpimcat
215 Posts
On July 21 2014 13:55 KingofGods wrote: What do you guys do when you max out? I'm not very comfortable banking resources when I only have factories and at most 1 starport. At the same time, I feel like if I push out I need to win with one push. Make more starports in case your opponents decides to switch to air (or you want to switch yourself). Make more factories as well so you can reinforce faster. Make extra orbital commands so you can afford more scans and mules. Build more turrets around your bases and put up sensor turrets. Basically give yourself more chances to push towards the endgame and hold an advantage if you can't win in the immediate future. Get more ahead. Also you don't have to win in one push; if you did as I said, unless your army was completely decimated without doing any damage, the preparations you made for the endgame means your strategy is no essentially an all-in. | ||
Telon Petrides
Canada58 Posts
On July 21 2014 13:55 KingofGods wrote: What do you guys do when you max out? I'm not very comfortable banking resources when I only have factories and at most 1 starport. At the same time, I feel like if I push out I need to win with one push. ps: Isn't Out Boxer basically Akilon Waste without the ramp leading to the nat and the rocks between nat and 3rd? Note how Bbyong transitioned to Ghosts and Nukes and Cloak late game. He was also aggressive with expansions, planetaries, building armor, orbitals, and hellion runby/hell at drops. He was always spending. Did you see how early he got hi sec auto tracking? Of course in this game, mech is so unexpected, he caught Classic off guard and Classic could not transition to an anti mech build of Skytoss/Immortal/Archon/Chargelots. Bbyong kept up constant pressure so Classic would have difficulty transitioning. Defenses and expansions and tech is also pressure. An island base on that map helps. My point is you can't sit back and turtle. Do what Bbyong does. I like how he stayed ahead all game, left enough at his third to make it cost inefficient for Classic to Base Trade, and went for the kill. The only think I would not have done that Bbyong did was go Battlecruiser. I prefer Cloaked Banshees and a couple ravens for Pdd and seeker. battlecruisers take too long and can be feedbacked. It is easier to get the cloaked banshees out and use them. ghost mech sky for the win! If you let Toss go anti mech sky you can still lose easily. Mass Carriers are really tough. Chargelots wreck tanks. Storms can kill your air. Immortals are really tough. | ||
codonbyte
United States840 Posts
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KingofGods
Canada1218 Posts
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Lyyna
France776 Posts
On July 22 2014 03:00 codonbyte wrote: I think Avilo's Rules of Mech should be added to the OP. The op hasn't been updated in a while, it seems. And his "rules of mech" are far from being any kind of definitive thing on the subject. Just his own, and there is no real point in any every single mech player own sets of rules into something,unless it is a thread named "set of rules of every mech player in the world" On July 22 2014 03:43 KingofGods wrote: I used to go mech tvz until I lost too often to mutas. Bio doesn't deal with mass mutas very well either but at least you have a chance to stream across the map and do damage. Sadly yeha, they're a big problem with mech - the "best" thing to do finally is to mass turrets are sensitive locations (like 10+ turrets) with mines and a thor. . . and then abuse sensor tower to reposition the air fleet. | ||
codonbyte
United States840 Posts
On July 22 2014 03:55 Lyyna wrote: The op hasn't been updated in a while, it seems. And his "rules of mech" are far from being any kind of definitive thing on the subject. Just his own, and there is no real point in any every single mech player own sets of rules into something,unless it is a thread named "set of rules of every mech player in the world" His "rules of mech" includes some useful information about various things that new players might struggle with, and some basic tips to making mech work. For example, he explains why you shouldn't trade armies with mech. That is something that is a core principle to using mech that many newer players might not understand. He also gives a good timing to build static defense; another worthwhile thing that many newer players struggle with. So yes, Avilo's "rules of mech" are, imo, a helpful resource for any player who wants to go mech, and therefore deserves to be in this OP. | ||
Hot_Ice
139 Posts
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avilo
United States4100 Posts
On July 21 2014 17:20 Telon Petrides wrote: Note how Bbyong transitioned to Ghosts and Nukes and Cloak late game. He was also aggressive with expansions, planetaries, building armor, orbitals, and hellion runby/hell at drops. He was always spending. Did you see how early he got hi sec auto tracking? Of course in this game, mech is so unexpected, he caught Classic off guard and Classic could not transition to an anti mech build of Skytoss/Immortal/Archon/Chargelots. Bbyong kept up constant pressure so Classic would have difficulty transitioning. Defenses and expansions and tech is also pressure. An island base on that map helps. My point is you can't sit back and turtle. Do what Bbyong does. I like how he stayed ahead all game, left enough at his third to make it cost inefficient for Classic to Base Trade, and went for the kill. The only think I would not have done that Bbyong did was go Battlecruiser. I prefer Cloaked Banshees and a couple ravens for Pdd and seeker. battlecruisers take too long and can be feedbacked. It is easier to get the cloaked banshees out and use them. ghost mech sky for the win! If you let Toss go anti mech sky you can still lose easily. Mass Carriers are really tough. Chargelots wreck tanks. Storms can kill your air. Immortals are really tough. I've done the ghosts + nukes with mech since forever ago. It's good but it should be noted it is only good to do this if the Protoss is playing full ground style with no stargates. If they go mass tempest/carrier and you have 10+ ghosts, you are in a lot of trouble because all of that gas you spent in ghosts/nukes is pretty much useless, and you need to already have about 6-8 ravens with PDD available vs the tempests or you just die. | ||
MockHamill
Sweden1798 Posts
Since the improved window mines and watching HTOMario playing Mine/Tanks in TvP I have started to go Mine/Tank/Viking and that seem to work against any composition Protoss can use. It comes down to micro and positioning skills, but it is much easier to use than bio and more forgiving than traditional mech. Plus you can play it really aggressively since mines are cost efficient, but not supply efficient so you need to trade with the Protoss army, not letting him get to 200 supply of high gas units. Plus you can do widow mine drop all game long or until he has 3+ cannons at every mineral line. It is easier to execute than bio and much more fun and aggressive compared to traditional mech. Mass Mines makes you immune to being a-moved by mass Immortals, Tank/Viking take care of Colossus, Mines take care of Zealots and Mine/Viking take care of air. If you get excess gas in the late game just add a few Ravens for pdd. So far I have not have has a single loss in TvP where I played better than my opponent but still lost, something that can happen quite easily if you go for standard mech. I really think that any Terran struggling with TvP should try this playstyle. It may or may not work at GSL level, but below that it seems fine. | ||
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Liquid`Jinro
Sweden33719 Posts
Also, does anyone remember JJakji's ooooooold 2 base thor/banshee/hellion allin TvP? It feels like it should be so much better in HotS with hellbats, and Thors now auto-targetting air, and widow mines making templar openers semi-extinct. | ||
MockHamill
Sweden1798 Posts
On August 11 2014 02:16 Liquid`Jinro wrote: Do you have any links to those HTOMario games? Would be cool to watch. Also, does anyone remember JJakji's ooooooold 2 base thor/banshee/hellion allin TvP? It feels like it should be so much better in HotS with hellbats, and Thors now auto-targetting air, and widow mines making templar openers semi-extinct. Yes here are some: | ||
Sapphire.lux
Romania2620 Posts
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