• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:08
CET 00:08
KST 08:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Clem wins HomeStory Cup 284HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
Clem wins HomeStory Cup 28 HomeStory Cup 28 - Info & Preview Stellar Fest "01" Jersey Charity Auction StarCraft 2 Not at the Esports World Cup 2026 Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win
Tourneys
$5,000 WardiTV Winter Championship 2026 HomeStory Cup 28 RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
[ASL21] Potential Map Candidates Can someone share very abbreviated BW cliffnotes? 2024 BoxeR's birthday message Liquipedia.net NEEDS editors for Brood War BSL Season 21 - Complete Results
Tourneys
Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1 The Casual Games of the Week Thread
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread Path of Exile Mobile Legends: Bang Bang
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread YouTube Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Quickbooks Payroll Service Official Guide Quickbooks Customer Service Official Guide
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1297 users

[L][D]HotS Terran Mech Resources/Q&A - Page 33

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 31 32 33 All
jinjin5000
Profile Joined May 2010
United States1473 Posts
Last Edited: 2014-12-02 01:10:18
December 02 2014 01:10 GMT
#641
Anyone feel future of Mech isn't looking very good in LotV? I'd like some opinions.

Mech is a fundamentally very deathbally and incredibly strong composition-One could say it works almost like Protoss; Depending on hitting the critical number of units to achieve its maximum efficiency and assortment of AoE in its arsenal to deliver heavy punishment if directly engaged under ideal conditions.

With the new changes coming into LotV to force away from more deathball oriented builds, it is going to change the state of Mech drastically. Not only does Mech units cost a lot, its build time is very slow and its reinforcement methods very slow. At best there are reactor pumped Hellions/WM which aren't the best of reinforcements. It also has no real way to retreat if stuck in bad battle because of how immobile it is- thats the nature of mech. Mech is also very supply heavy, with siege tanks costing 3 supply-but harm from that would be explained next paragraph.

Of course, with new changes coming into LotV, it won't be doing any favors to this composition as the building times are both slow and expensive. Tank-dependant Mech play simply cannot handle being below critical number and be largely ineffective- it requires far too much resource and time to produce in sufficient numbers, which other compositions reach far faster, Mostly because of the nature of ranged army strength being multiplied exponentially as the numbers grow as explained in : http://www.teamliquid.net/forum/starcraft-2/465353-simple-combat-lanchesters-square-law.

With the new abilities coming into LotV to "encourage micro", it is simply going to punish innately stationary Mech play more than any other composition in game-without much to give back. Mech is already a composition that trades away its mobility but additional new abilities adding up to game wouldn't really justify much of sacrifice Mech does make for its power. It rather seems disproportionate. People have already seen that Mech is already rarely an option in TvP and among other matches due to its sheer immobility and available counters- Example seen with Chargelot-Archon-Immortal play which straight up hard counters Factory play as Archon takes reduced damage from all units bar WM and Thor (and bonus splash against hellbats), and Immortals straight up hard countering 2 of the units. Chargelots also take comparably reduced damage from what it has been before and has incredible survivability against tanks.

With immortal nerf brings up another case: its shield ability replenishes shield to extra 200 which would be hit to already rare TvP mech play with ghosts not being as effective in ghostmech composition than ever before. Immortals are actually looking to gain shield against Mech.

There is also case of Mech lacking in AA department and needing to rely on non-factory unit to solve that problem in form of vikings: But vikings are very filmsey and useless outside of its AA capabilities as it has no armor while having armored status just for sake of receiving damage. It current serves at best to act as very weak expensive buffer in emergency situations and doesn't really fill the hole goliath served. Cyclone is proposed but its lack of innate range and extreme expense doesn't do much.

Yes- you may argue that Mech is getting arguably a "huge buff" with siege tanks being allowed to be picked up in Mech army but that isn't serving much purpose to general Mech play. What purpose do those medivacs serve outside of it? Mech is insufficiently weak before its critical mass and all Medivac is going to do is to cut into army supply that could be used on other units while only being able to transport tiny fraction of units available due to cargo space mech takes. While it may increase the mobility, it isn't doing much to available firepower which decreases rapidly as numbers go south.

I am just asking that if there is going to be tradeoffs, make it proportionate to compensate the sacrifice. Right now, it may seem bit knee-jerky since LotV isn't even on beta yet, but it seems like with direction blizzard is heading, they may completely wipe off a variation of Terran play and choice when it is already rarely seen due to its disadvantage. It simply sacrifices too much for little in return at direction it is going now.

tl;dr:
-Mech is weak in smaller-medium numbers
-Sparse resource is only going to make it weaker with Mech not working very well before hitting critical mass
-other indirect nerfs encouraging faster play: see above
-Current buffs would buff Marine Tank style but serves as dead weight
-Cyclones don't really solve the AA weakness gulf Mech has
-Mech is looking to trade away quite a lot of its advantage in LotV for not much in return.
nath
Profile Blog Joined May 2010
United States1788 Posts
December 02 2014 06:46 GMT
#642
mech itself wont be a good strat in lotv, it seems; but either 'mobile mech' or mech units accenting a mainly bio army seem viable
Founder of Flow Enterprises, LLC http://flow-enterprises.com/
Lexender
Profile Joined September 2013
Mexico2656 Posts
December 02 2014 14:24 GMT
#643
I think mobile mech and mech in low numbers can be an option, I've been playing with hellion/cyclone and is a really good comp for map control (even if the cyclone is bugged) banshees are really strong, the pick up on tank is very strong too (I tend to make a lot of them anywat because I play a heavy Hellbat/Medivac Bomber style of mech).

Production is a problem but I don't know how much it needs more testing, and with micro you can really make your army more efficient were as now mech is not very micro intensive, it remains to be seen I guess.

As for AA, I agree, right now mech AA (thors and vikings) can't really catch up to the other races air forces (mutas, phoenix, etc) and with the nerf to PDD sky terran seems too weak, the teleport buff seems nice but it has no use in direct combat, overall Blizz needs to address AA more, for mobility I think mech is ok, if you have good micro you can make a small amount of units really cost efficient and I like that
Prev 1 31 32 33 All
Please log in or register to reply.
Live Events Refresh
Next event in 52m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft437
UpATreeSC 132
ForJumy 59
StarCraft: Brood War
Shuttle 400
Artosis 234
Hyuk 74
NaDa 8
Dota 2
monkeys_forever47
League of Legends
C9.Mang0147
Counter-Strike
shahzam453
Foxcn171
minikerr2
Other Games
summit1g7681
tarik_tv2890
FrodaN1435
ToD242
Liquid`Hasu175
Mew2King162
Trikslyr76
ArmadaUGS55
ViBE44
Maynarde40
Liquid`Ken5
Organizations
Other Games
gamesdonequick1693
BasetradeTV1627
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• musti20045 34
• mYiSmile112
• Response 8
• Reevou 3
• IndyKCrew
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2775
• WagamamaTV564
League of Legends
• Doublelift2657
• Scarra503
Other Games
• imaqtpie1350
• Shiphtur198
Upcoming Events
Replay Cast
52m
Big Brain Bouts
17h 52m
goblin vs Kelazhur
TriGGeR vs Krystianer
Replay Cast
1d
RongYI Cup
1d 11h
herO vs Maru
Replay Cast
2 days
uThermal 2v2 Circuit
2 days
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
Sparkling Tuna Cup
4 days
[ Show More ]
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-02-04
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W7
Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
LiuLi Cup: 2025 Grand Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.