• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:28
CEST 04:28
KST 11:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists11[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced32026 GSL Tour plans announced10Weekly Cups (April 6-12): herO doubles, "Villains" prevail0MaNa leaves Team Liquid19
StarCraft 2
General
2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid Maestros of the Game 2 announced
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly) $5,000 WardiTV TLMC tournament - Presented by Monster Energy
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
Pros React To: Tulbo in Ro.16 Group A Data needed BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion ASL21 General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro16 Group B [ASL21] Ro16 Group A [ASL21] Ro24 Group F
Strategy
What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates Muta micro map competition
Other Games
General Games
General RTS Discussion Thread Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1803 users

[L][D]HotS Terran Mech Resources/Q&A - Page 33

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 31 32 33 All
jinjin5000
Profile Joined May 2010
United States1495 Posts
Last Edited: 2014-12-02 01:10:18
December 02 2014 01:10 GMT
#641
Anyone feel future of Mech isn't looking very good in LotV? I'd like some opinions.

Mech is a fundamentally very deathbally and incredibly strong composition-One could say it works almost like Protoss; Depending on hitting the critical number of units to achieve its maximum efficiency and assortment of AoE in its arsenal to deliver heavy punishment if directly engaged under ideal conditions.

With the new changes coming into LotV to force away from more deathball oriented builds, it is going to change the state of Mech drastically. Not only does Mech units cost a lot, its build time is very slow and its reinforcement methods very slow. At best there are reactor pumped Hellions/WM which aren't the best of reinforcements. It also has no real way to retreat if stuck in bad battle because of how immobile it is- thats the nature of mech. Mech is also very supply heavy, with siege tanks costing 3 supply-but harm from that would be explained next paragraph.

Of course, with new changes coming into LotV, it won't be doing any favors to this composition as the building times are both slow and expensive. Tank-dependant Mech play simply cannot handle being below critical number and be largely ineffective- it requires far too much resource and time to produce in sufficient numbers, which other compositions reach far faster, Mostly because of the nature of ranged army strength being multiplied exponentially as the numbers grow as explained in : http://www.teamliquid.net/forum/starcraft-2/465353-simple-combat-lanchesters-square-law.

With the new abilities coming into LotV to "encourage micro", it is simply going to punish innately stationary Mech play more than any other composition in game-without much to give back. Mech is already a composition that trades away its mobility but additional new abilities adding up to game wouldn't really justify much of sacrifice Mech does make for its power. It rather seems disproportionate. People have already seen that Mech is already rarely an option in TvP and among other matches due to its sheer immobility and available counters- Example seen with Chargelot-Archon-Immortal play which straight up hard counters Factory play as Archon takes reduced damage from all units bar WM and Thor (and bonus splash against hellbats), and Immortals straight up hard countering 2 of the units. Chargelots also take comparably reduced damage from what it has been before and has incredible survivability against tanks.

With immortal nerf brings up another case: its shield ability replenishes shield to extra 200 which would be hit to already rare TvP mech play with ghosts not being as effective in ghostmech composition than ever before. Immortals are actually looking to gain shield against Mech.

There is also case of Mech lacking in AA department and needing to rely on non-factory unit to solve that problem in form of vikings: But vikings are very filmsey and useless outside of its AA capabilities as it has no armor while having armored status just for sake of receiving damage. It current serves at best to act as very weak expensive buffer in emergency situations and doesn't really fill the hole goliath served. Cyclone is proposed but its lack of innate range and extreme expense doesn't do much.

Yes- you may argue that Mech is getting arguably a "huge buff" with siege tanks being allowed to be picked up in Mech army but that isn't serving much purpose to general Mech play. What purpose do those medivacs serve outside of it? Mech is insufficiently weak before its critical mass and all Medivac is going to do is to cut into army supply that could be used on other units while only being able to transport tiny fraction of units available due to cargo space mech takes. While it may increase the mobility, it isn't doing much to available firepower which decreases rapidly as numbers go south.

I am just asking that if there is going to be tradeoffs, make it proportionate to compensate the sacrifice. Right now, it may seem bit knee-jerky since LotV isn't even on beta yet, but it seems like with direction blizzard is heading, they may completely wipe off a variation of Terran play and choice when it is already rarely seen due to its disadvantage. It simply sacrifices too much for little in return at direction it is going now.

tl;dr:
-Mech is weak in smaller-medium numbers
-Sparse resource is only going to make it weaker with Mech not working very well before hitting critical mass
-other indirect nerfs encouraging faster play: see above
-Current buffs would buff Marine Tank style but serves as dead weight
-Cyclones don't really solve the AA weakness gulf Mech has
-Mech is looking to trade away quite a lot of its advantage in LotV for not much in return.
nath
Profile Blog Joined May 2010
United States1788 Posts
December 02 2014 06:46 GMT
#642
mech itself wont be a good strat in lotv, it seems; but either 'mobile mech' or mech units accenting a mainly bio army seem viable
Founder of Flow Enterprises, LLC http://flow-enterprises.com/
Lexender
Profile Joined September 2013
Mexico2656 Posts
December 02 2014 14:24 GMT
#643
I think mobile mech and mech in low numbers can be an option, I've been playing with hellion/cyclone and is a really good comp for map control (even if the cyclone is bugged) banshees are really strong, the pick up on tank is very strong too (I tend to make a lot of them anywat because I play a heavy Hellbat/Medivac Bomber style of mech).

Production is a problem but I don't know how much it needs more testing, and with micro you can really make your army more efficient were as now mech is not very micro intensive, it remains to be seen I guess.

As for AA, I agree, right now mech AA (thors and vikings) can't really catch up to the other races air forces (mutas, phoenix, etc) and with the nerf to PDD sky terran seems too weak, the teleport buff seems nice but it has no use in direct combat, overall Blizz needs to address AA more, for mobility I think mech is ok, if you have good micro you can make a small amount of units really cost efficient and I like that
Prev 1 31 32 33 All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
GSL CK #3: Rogue vs SHIN
CranKy Ducklings101
EnkiAlexander 64
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft319
RuFF_SC2 195
ROOTCatZ 36
StarCraft: Brood War
GuemChi 5926
Artosis 631
NaDa 16
Dota 2
monkeys_forever483
NeuroSwarm124
League of Legends
JimRising 496
Counter-Strike
taco 512
minikerr9
Super Smash Bros
hungrybox1239
Other Games
summit1g11037
tarik_tv4796
C9.Mang0732
shahzam441
WinterStarcraft249
Trikslyr173
Maynarde79
ViBE51
ZombieGrub14
Organizations
Other Games
gamesdonequick1056
Counter-Strike
PGL77
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift3491
• Lourlo524
• Stunt234
Other Games
• Scarra1063
Upcoming Events
The PondCast
7h 33m
WardiTV Map Contest Tou…
8h 33m
CranKy Ducklings
21h 33m
Escore
1d 7h
WardiTV Map Contest Tou…
1d 8h
OSC
1d 12h
Korean StarCraft League
2 days
CranKy Ducklings
2 days
WardiTV Map Contest Tou…
2 days
IPSL
2 days
WolFix vs nOmaD
dxtr13 vs Razz
[ Show More ]
BSL
2 days
UltrA vs KwarK
Gosudark vs cavapoo
dxtr13 vs HBO
Doodle vs Razz
Sparkling Tuna Cup
3 days
WardiTV Map Contest Tou…
3 days
Ladder Legends
3 days
BSL
3 days
StRyKeR vs rasowy
Artosis vs Aether
JDConan vs OyAji
Hawk vs izu
IPSL
3 days
JDConan vs TBD
Aegong vs rasowy
Replay Cast
3 days
Replay Cast
4 days
Wardi Open
4 days
Afreeca Starleague
4 days
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
4 days
RSL Revival
4 days
Afreeca Starleague
5 days
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
5 days
RSL Revival
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-14
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.