• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:07
CET 06:07
KST 14:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview3RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3
StarCraft 2
General
RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Tenacious Turtle Tussle 2025 RSL Offline Finals Dates + Ticket Sales! Sparkling Tuna Cup - Weekly Open Tournament StarCraft2.fi 15th Anniversary Cup
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BGH Auto Balance -> http://bghmmr.eu/ [BSL21] RO8 Bracket & Prediction Contest BW General Discussion Let's talk about Metropolis
Tourneys
[ASL20] Grand Finals [BSL21] RO8 - Day 2 - Sunday 21:00 CET [BSL21] RO8 - Day 1 - Saturday 21:00 CET Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Current Meta Game Theory for Starcraft
Other Games
General Games
Dawn of War IV Path of Exile Stormgate/Frost Giant Megathread Awesome Games Done Quick 2026! Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
How Sleep Deprivation Affect…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 825 users

[L][D]HotS Terran Mech Resources/Q&A - Page 33

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 31 32 33 All
jinjin5000
Profile Joined May 2010
United States1465 Posts
Last Edited: 2014-12-02 01:10:18
December 02 2014 01:10 GMT
#641
Anyone feel future of Mech isn't looking very good in LotV? I'd like some opinions.

Mech is a fundamentally very deathbally and incredibly strong composition-One could say it works almost like Protoss; Depending on hitting the critical number of units to achieve its maximum efficiency and assortment of AoE in its arsenal to deliver heavy punishment if directly engaged under ideal conditions.

With the new changes coming into LotV to force away from more deathball oriented builds, it is going to change the state of Mech drastically. Not only does Mech units cost a lot, its build time is very slow and its reinforcement methods very slow. At best there are reactor pumped Hellions/WM which aren't the best of reinforcements. It also has no real way to retreat if stuck in bad battle because of how immobile it is- thats the nature of mech. Mech is also very supply heavy, with siege tanks costing 3 supply-but harm from that would be explained next paragraph.

Of course, with new changes coming into LotV, it won't be doing any favors to this composition as the building times are both slow and expensive. Tank-dependant Mech play simply cannot handle being below critical number and be largely ineffective- it requires far too much resource and time to produce in sufficient numbers, which other compositions reach far faster, Mostly because of the nature of ranged army strength being multiplied exponentially as the numbers grow as explained in : http://www.teamliquid.net/forum/starcraft-2/465353-simple-combat-lanchesters-square-law.

With the new abilities coming into LotV to "encourage micro", it is simply going to punish innately stationary Mech play more than any other composition in game-without much to give back. Mech is already a composition that trades away its mobility but additional new abilities adding up to game wouldn't really justify much of sacrifice Mech does make for its power. It rather seems disproportionate. People have already seen that Mech is already rarely an option in TvP and among other matches due to its sheer immobility and available counters- Example seen with Chargelot-Archon-Immortal play which straight up hard counters Factory play as Archon takes reduced damage from all units bar WM and Thor (and bonus splash against hellbats), and Immortals straight up hard countering 2 of the units. Chargelots also take comparably reduced damage from what it has been before and has incredible survivability against tanks.

With immortal nerf brings up another case: its shield ability replenishes shield to extra 200 which would be hit to already rare TvP mech play with ghosts not being as effective in ghostmech composition than ever before. Immortals are actually looking to gain shield against Mech.

There is also case of Mech lacking in AA department and needing to rely on non-factory unit to solve that problem in form of vikings: But vikings are very filmsey and useless outside of its AA capabilities as it has no armor while having armored status just for sake of receiving damage. It current serves at best to act as very weak expensive buffer in emergency situations and doesn't really fill the hole goliath served. Cyclone is proposed but its lack of innate range and extreme expense doesn't do much.

Yes- you may argue that Mech is getting arguably a "huge buff" with siege tanks being allowed to be picked up in Mech army but that isn't serving much purpose to general Mech play. What purpose do those medivacs serve outside of it? Mech is insufficiently weak before its critical mass and all Medivac is going to do is to cut into army supply that could be used on other units while only being able to transport tiny fraction of units available due to cargo space mech takes. While it may increase the mobility, it isn't doing much to available firepower which decreases rapidly as numbers go south.

I am just asking that if there is going to be tradeoffs, make it proportionate to compensate the sacrifice. Right now, it may seem bit knee-jerky since LotV isn't even on beta yet, but it seems like with direction blizzard is heading, they may completely wipe off a variation of Terran play and choice when it is already rarely seen due to its disadvantage. It simply sacrifices too much for little in return at direction it is going now.

tl;dr:
-Mech is weak in smaller-medium numbers
-Sparse resource is only going to make it weaker with Mech not working very well before hitting critical mass
-other indirect nerfs encouraging faster play: see above
-Current buffs would buff Marine Tank style but serves as dead weight
-Cyclones don't really solve the AA weakness gulf Mech has
-Mech is looking to trade away quite a lot of its advantage in LotV for not much in return.
nath
Profile Blog Joined May 2010
United States1788 Posts
December 02 2014 06:46 GMT
#642
mech itself wont be a good strat in lotv, it seems; but either 'mobile mech' or mech units accenting a mainly bio army seem viable
Founder of Flow Enterprises, LLC http://flow-enterprises.com/
Lexender
Profile Joined September 2013
Mexico2655 Posts
December 02 2014 14:24 GMT
#643
I think mobile mech and mech in low numbers can be an option, I've been playing with hellion/cyclone and is a really good comp for map control (even if the cyclone is bugged) banshees are really strong, the pick up on tank is very strong too (I tend to make a lot of them anywat because I play a heavy Hellbat/Medivac Bomber style of mech).

Production is a problem but I don't know how much it needs more testing, and with micro you can really make your army more efficient were as now mech is not very micro intensive, it remains to be seen I guess.

As for AA, I agree, right now mech AA (thors and vikings) can't really catch up to the other races air forces (mutas, phoenix, etc) and with the nerf to PDD sky terran seems too weak, the teleport buff seems nice but it has no use in direct combat, overall Blizz needs to address AA more, for mobility I think mech is ok, if you have good micro you can make a small amount of units really cost efficient and I like that
Prev 1 31 32 33 All
Please log in or register to reply.
Live Events Refresh
RSL Revival
04:30
Last Chance Qualifier
Crank 778
Tasteless528
RotterdaM210
CranKy Ducklings85
3DClanTV 31
IndyStarCraft 30
LiquipediaDiscussion
PSISTORM Gaming Misc
00:00
FSL TeamLeague Semis PTB vs RR
Freeedom9
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Crank 778
Tasteless 528
WinterStarcraft404
PiLiPiLi 242
RotterdaM 210
RuFF_SC2 177
IndyStarCraft 30
Livibee 1
StarCraft: Brood War
Larva 581
BeSt 459
Zeus 228
Leta 138
sorry 61
soO 27
Hm[arnc] 26
Icarus 8
Mind 1
Dota 2
LuMiX1
League of Legends
JimRising 654
C9.Mang0426
Other Games
summit1g11844
Mew2King80
Trikslyr65
ViBE60
Organizations
Other Games
gamesdonequick1168
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 84
• davetesta19
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• HappyZerGling119
Upcoming Events
StarCraft2.fi
4h 53m
IPSL
11h 53m
Sziky vs JDConan
OSC
11h 53m
Solar vs Percival
Gerald vs Nicoract
Creator vs ByuN
BSL 21
14h 53m
Sziky vs StRyKeR
Hawk vs Dewalt
RSL Revival
23h 23m
Classic vs TBD
herO vs Zoun
WardiTV 2025
1d 7h
herO vs ShoWTimE
SHIN vs herO
Clem vs herO
SHIN vs Clem
SHIN vs ShoWTimE
Clem vs ShoWTimE
IPSL
1d 11h
Tarson vs DragOn
BSL 21
1d 14h
Tech vs Cross
Bonyth vs eOnzErG
Replay Cast
2 days
Wardi Open
2 days
[ Show More ]
Monday Night Weeklies
2 days
Sparkling Tuna Cup
3 days
Replay Cast
4 days
The PondCast
5 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Revival: Season 3
Kuram Kup

Ongoing

IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
RSL Offline Finals
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.