[G] Mass Mutalisk ZvP for 2013 - Page 9
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nSgNeverDie
France13 Posts
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dproberts55
15 Posts
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Lesrah
Portugal110 Posts
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PerryHooter
Sweden268 Posts
On January 20 2013 05:52 Iksf wrote: I think I speak for everyone when I say this late game is one of the worst things in the entirety of sc2. And your response is to post a mass muta guide. I lol'd. | ||
Sansai
Austria188 Posts
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Moonrisesc
Netherlands38 Posts
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Insoleet
France1806 Posts
On February 14 2013 18:31 Moonrisesc wrote: Curious just defended MC's immortal allin with this, for all of you saying it can't defend an immortal push, watch curious v MC g1 in code S today. Yes and no. Curious took 1 gas @ 4:00 and 2 gas @ 6:00. Not 3 gas @ 6:15. It changes every timings i guess. | ||
Grubbegrabbn
Sweden174 Posts
On February 14 2013 18:39 Insoleet wrote: How is this build doing against stargate opening into 7 gate robo ? Does someone has any information about this ? Yes and no. Curious took 1 gas @ 4:00 and 2 gas @ 6:00. Not 3 gas @ 6:15. It changes every timings i guess. If you bother reading the OP it says: "6-6.30 3 gas should be taken allowing a lair to be started at around or slightly before 7 mins. 3 gas at 6:30 mins like some players for example leenock use is too late for this. 2 gas at 6 mins is fine, as is 3 before 6:20 or a single gas much earlier, whatever you wish." So an early gas and then two more around 6:00 is perfectly fine for this build. | ||
Iksf
United Kingdom444 Posts
On February 14 2013 08:01 PerryHooter wrote: And your response is to post a mass muta guide. I lol'd. Sorry let me clarify, ZvP lategame is awfully boring for zerg at the moment. Mutalisk is far more fun for zerg. Oh its disgusting to play against as protoss and makes you want to kill yourself but making protoss suffer just adds to the fun. On February 14 2013 08:02 Sansai wrote: Wow y u so innovative? You are really thinking like... ehrm... late 2010... 2010 (well actually early 2011 more) was 2 base muta. It was replaced by 3 hatch roach because protoss just rolled over and died to a roach max every game making it a no brainer for zerg, compared to dealing with 7g blink with muta every game which was very difficult. By the time protoss learned to deal with the roach max and DRG style roach muta 3 base aggression, transitioning into broodlords was more figured out and quick hive became standard. Straight mutas have been a neglected side of ZvP for a good year and a half On February 14 2013 18:57 Grubbegrabbn wrote: If you bother reading the OP it says: "6-6.30 3 gas should be taken allowing a lair to be started at around or slightly before 7 mins. 3 gas at 6:30 mins like some players for example leenock use is too late for this. 2 gas at 6 mins is fine, as is 3 before 6:20 or a single gas much earlier, whatever you wish." So an early gas and then two more around 6:00 is perfectly fine for this build. Yea theres tonnes of room for adaption, reaction and just personal preferance, depending on how many units you want to make before the spire finishes | ||
Insoleet
France1806 Posts
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Moonrisesc
Netherlands38 Posts
On February 14 2013 22:48 Insoleet wrote: I'm still wondering, how is this build doing against stargate opening into 7 gate robo ? Does someone has any information about this ? You can still go muta vs 1 stargate and outmicro the pheonixes. Most people however opt to not go spire when they see a stargate and instead go roach infestor / ling infestor. The immortal sentry follow up to the stargate hits so late that you can easily have a good bunch of infestor roach out and crush it without much of a problem. Alternatively, outmicro the pheonix and counter attack with the mutas still works pretty well. | ||
schwza
67 Posts
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Moonrisesc
Netherlands38 Posts
On February 15 2013 04:08 schwza wrote: Anyone have a link for the Curious/MC game? Do you have to pay for it? You have to have a GSL ticket ye. | ||
rAInMo9
United States4 Posts
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llIH
Norway2142 Posts
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agahamsorr0w
Netherlands359 Posts
On February 21 2013 00:04 llIH wrote: If the protoss open with phoenix and seems to go mass phoenix? Is it a bad idea to go muta? If he gets the upgrade they are fucked right? make 3 infestors with no energy upgrade and try to lock his phoenix down. 5 infestors is also acceptable on 5 base if you're bad at fungalling | ||
SweKenZo
Sweden82 Posts
![]() http://drop.sc/305937 http://drop.sc/305932 EDIT: Feel free to leave comments on my play! | ||
da_head
Canada3350 Posts
My only "solution" thus far is going oracles and/or observers to spot them (obs in key postions and revelation on muta flock). But even then, the purpose of the mutas is just to buy time for the z to take 5 bases and mass up on whatever they want (usually ultra). Perhaps i should try turtling and going skytoss every game? (cuz that sounds super fun) | ||
agahamsorr0w
Netherlands359 Posts
On February 26 2013 03:01 da_head wrote: How do you stop this shit? It's incredibly infuriating (in hots). The fuckers move super fast and heal super quick. And dont say phoenixs "counter" them, because thats complete bullshit. Get a handful of infestors and fungal them. Yes i know fungal is a projectile now, but its still pretty easy to land. And the traditional ht/archon defense doesnt really cut it anymore, even if you get a storm off on the clump, they heal absurdly quickly. Any master zergs in this thread, what have you lost to while doing this? My only "solution" thus far is going oracles and/or observers to spot them (obs in key postions and revelation on muta flock). But even then, the purpose of the mutas is just to buy time for the z to take 5 bases and mass up on whatever they want (usually ultra). Perhaps i should try turtling and going skytoss every game? (cuz that sounds super fun) I'll give you a hint: phoenix, tempest, ht, archons. | ||
da_head
Canada3350 Posts
On February 26 2013 03:32 agahamsorr0w wrote: I'll give you a hint: phoenix, tempest, ht, archons. thanks for the useful tip. wasn't aware i had infinite gas off 3 base. Anyone with actual advice? | ||
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