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[G] Mass Mutalisk ZvP for 2013 - Page 9

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 7 8 9 10 11 Next All
nSgNeverDie
Profile Joined March 2012
France13 Posts
February 05 2013 09:13 GMT
#161
Okay, got problems to find muta replays, in my MASSSSS replays =D Any volontary to play this style versus me ?
dproberts55
Profile Joined July 2012
15 Posts
Last Edited: 2013-02-13 17:28:46
February 13 2013 16:02 GMT
#162
Just wanted to say again, thanks! Haven't lost yet doing this on high plat. I'm even really bad at the initial timings of the build. It just feels like if I get to the point where my first mutas pop and they don't have two star gates it's an auto win. I sorta feel bad... But it's kinda therapeutic to get back at toss for all those mass void ray losses from my bronze league days... =D
Lesrah
Profile Joined November 2010
Portugal110 Posts
February 13 2013 22:22 GMT
#163
hahaha, never tought i would see you make a guide lksf
PerryHooter
Profile Joined September 2012
Sweden268 Posts
February 13 2013 23:01 GMT
#164
On January 20 2013 05:52 Iksf wrote:
I think I speak for everyone when I say this late game is one of the worst things in the entirety of sc2.


And your response is to post a mass muta guide. I lol'd.
"The fundamental cause of trouble in the world today is that the stupid are cocksure while the intelligent are full of doubt"
Sansai
Profile Joined March 2011
Austria188 Posts
February 13 2013 23:02 GMT
#165
Wow y u so innovative? You are really thinking like... ehrm... late 2010...
Moonrisesc
Profile Joined July 2011
Netherlands38 Posts
February 14 2013 09:31 GMT
#166
Curious just defended MC's immortal allin with this, for all of you saying it can't defend an immortal push, watch curious v MC g1 in code S today.
Insoleet
Profile Joined May 2012
France1806 Posts
Last Edited: 2013-02-14 09:40:09
February 14 2013 09:39 GMT
#167
How is this build doing against stargate opening into 7 gate robo ? Does someone has any information about this ?

On February 14 2013 18:31 Moonrisesc wrote:
Curious just defended MC's immortal allin with this, for all of you saying it can't defend an immortal push, watch curious v MC g1 in code S today.



Yes and no.

Curious took 1 gas @ 4:00 and 2 gas @ 6:00. Not 3 gas @ 6:15.

It changes every timings i guess.
Grubbegrabbn
Profile Joined November 2010
Sweden174 Posts
Last Edited: 2013-02-14 09:58:58
February 14 2013 09:57 GMT
#168
On February 14 2013 18:39 Insoleet wrote:
How is this build doing against stargate opening into 7 gate robo ? Does someone has any information about this ?

Show nested quote +
On February 14 2013 18:31 Moonrisesc wrote:
Curious just defended MC's immortal allin with this, for all of you saying it can't defend an immortal push, watch curious v MC g1 in code S today.



Yes and no.

Curious took 1 gas @ 4:00 and 2 gas @ 6:00. Not 3 gas @ 6:15.

It changes every timings i guess.


If you bother reading the OP it says:

"6-6.30 3 gas should be taken allowing a lair to be started at around or slightly before 7 mins.
3 gas at 6:30 mins like some players for example leenock use is too late for this. 2 gas at 6 mins is fine, as is 3 before 6:20 or a single gas much earlier, whatever you wish."

So an early gas and then two more around 6:00 is perfectly fine for this build.
Iksf
Profile Joined March 2011
United Kingdom444 Posts
Last Edited: 2013-02-14 13:24:37
February 14 2013 13:23 GMT
#169
On February 14 2013 08:01 PerryHooter wrote:
Show nested quote +
On January 20 2013 05:52 Iksf wrote:
I think I speak for everyone when I say this late game is one of the worst things in the entirety of sc2.


And your response is to post a mass muta guide. I lol'd.


Sorry let me clarify, ZvP lategame is awfully boring for zerg at the moment. Mutalisk is far more fun for zerg. Oh its disgusting to play against as protoss and makes you want to kill yourself but making protoss suffer just adds to the fun.

On February 14 2013 08:02 Sansai wrote:
Wow y u so innovative? You are really thinking like... ehrm... late 2010...


2010 (well actually early 2011 more) was 2 base muta. It was replaced by 3 hatch roach because protoss just rolled over and died to a roach max every game making it a no brainer for zerg, compared to dealing with 7g blink with muta every game which was very difficult. By the time protoss learned to deal with the roach max and DRG style roach muta 3 base aggression, transitioning into broodlords was more figured out and quick hive became standard. Straight mutas have been a neglected side of ZvP for a good year and a half

On February 14 2013 18:57 Grubbegrabbn wrote:
Show nested quote +
On February 14 2013 18:39 Insoleet wrote:
How is this build doing against stargate opening into 7 gate robo ? Does someone has any information about this ?

On February 14 2013 18:31 Moonrisesc wrote:
Curious just defended MC's immortal allin with this, for all of you saying it can't defend an immortal push, watch curious v MC g1 in code S today.



Yes and no.

Curious took 1 gas @ 4:00 and 2 gas @ 6:00. Not 3 gas @ 6:15.

It changes every timings i guess.


If you bother reading the OP it says:

"6-6.30 3 gas should be taken allowing a lair to be started at around or slightly before 7 mins.
3 gas at 6:30 mins like some players for example leenock use is too late for this. 2 gas at 6 mins is fine, as is 3 before 6:20 or a single gas much earlier, whatever you wish."

So an early gas and then two more around 6:00 is perfectly fine for this build.


Yea theres tonnes of room for adaption, reaction and just personal preferance, depending on how many units you want to make before the spire finishes
Insoleet
Profile Joined May 2012
France1806 Posts
February 14 2013 13:48 GMT
#170
I'm still wondering, how is this build doing against stargate opening into 7 gate robo ? Does someone has any information about this ?
Moonrisesc
Profile Joined July 2011
Netherlands38 Posts
February 14 2013 13:56 GMT
#171
On February 14 2013 22:48 Insoleet wrote:
I'm still wondering, how is this build doing against stargate opening into 7 gate robo ? Does someone has any information about this ?


You can still go muta vs 1 stargate and outmicro the pheonixes. Most people however opt to not go spire when they see a stargate and instead go roach infestor / ling infestor. The immortal sentry follow up to the stargate hits so late that you can easily have a good bunch of infestor roach out and crush it without much of a problem. Alternatively, outmicro the pheonix and counter attack with the mutas still works pretty well.
schwza
Profile Joined September 2011
67 Posts
February 14 2013 19:08 GMT
#172
Anyone have a link for the Curious/MC game? Do you have to pay for it?
Moonrisesc
Profile Joined July 2011
Netherlands38 Posts
February 15 2013 12:38 GMT
#173
On February 15 2013 04:08 schwza wrote:
Anyone have a link for the Curious/MC game? Do you have to pay for it?

You have to have a GSL ticket ye.
rAInMo9
Profile Joined November 2010
United States4 Posts
February 20 2013 09:59 GMT
#174
Anyone have more replays of this vs immo sentry all-in? There's only 2 in the OP's post. Sadly I don't have a GSL ticket
llIH
Profile Joined June 2011
Norway2144 Posts
February 20 2013 15:04 GMT
#175
If the protoss open with phoenix and seems to go mass phoenix? Is it a bad idea to go muta? If he gets the upgrade they are fucked right?
agahamsorr0w
Profile Joined April 2011
Netherlands359 Posts
February 20 2013 17:18 GMT
#176
On February 21 2013 00:04 llIH wrote:
If the protoss open with phoenix and seems to go mass phoenix? Is it a bad idea to go muta? If he gets the upgrade they are fucked right?


make 3 infestors with no energy upgrade and try to lock his phoenix down. 5 infestors is also acceptable on 5 base if you're bad at fungalling
SweKenZo
Profile Joined December 2011
Sweden82 Posts
Last Edited: 2013-02-25 11:41:36
February 20 2013 19:15 GMT
#177
Here are two replays of mine with this. Im just diamond (far for perfectly executed) but still works pretty well

http://drop.sc/305937
http://drop.sc/305932

EDIT: Feel free to leave comments on my play!
Bronze->Silver->Gold->Platinum->Diamond-> ?
da_head
Profile Blog Joined November 2008
Canada3350 Posts
Last Edited: 2013-02-25 18:02:33
February 25 2013 18:01 GMT
#178
How do you stop this shit? It's incredibly infuriating (in hots). The fuckers move super fast and heal super quick. And dont say phoenixs "counter" them, because thats complete bullshit. Get a handful of infestors and fungal them. Yes i know fungal is a projectile now, but its still pretty easy to land. And the traditional ht/archon defense doesnt really cut it anymore, even if you get a storm off on the clump, they heal absurdly quickly. Any master zergs in this thread, what have you lost to while doing this?

My only "solution" thus far is going oracles and/or observers to spot them (obs in key postions and revelation on muta flock). But even then, the purpose of the mutas is just to buy time for the z to take 5 bases and mass up on whatever they want (usually ultra). Perhaps i should try turtling and going skytoss every game? (cuz that sounds super fun)
When they see MC Probe, all the ladies disrobe.
agahamsorr0w
Profile Joined April 2011
Netherlands359 Posts
February 25 2013 18:32 GMT
#179
On February 26 2013 03:01 da_head wrote:
How do you stop this shit? It's incredibly infuriating (in hots). The fuckers move super fast and heal super quick. And dont say phoenixs "counter" them, because thats complete bullshit. Get a handful of infestors and fungal them. Yes i know fungal is a projectile now, but its still pretty easy to land. And the traditional ht/archon defense doesnt really cut it anymore, even if you get a storm off on the clump, they heal absurdly quickly. Any master zergs in this thread, what have you lost to while doing this?

My only "solution" thus far is going oracles and/or observers to spot them (obs in key postions and revelation on muta flock). But even then, the purpose of the mutas is just to buy time for the z to take 5 bases and mass up on whatever they want (usually ultra). Perhaps i should try turtling and going skytoss every game? (cuz that sounds super fun)


I'll give you a hint: phoenix, tempest, ht, archons.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
February 25 2013 18:37 GMT
#180
On February 26 2013 03:32 agahamsorr0w wrote:
Show nested quote +
On February 26 2013 03:01 da_head wrote:
How do you stop this shit? It's incredibly infuriating (in hots). The fuckers move super fast and heal super quick. And dont say phoenixs "counter" them, because thats complete bullshit. Get a handful of infestors and fungal them. Yes i know fungal is a projectile now, but its still pretty easy to land. And the traditional ht/archon defense doesnt really cut it anymore, even if you get a storm off on the clump, they heal absurdly quickly. Any master zergs in this thread, what have you lost to while doing this?

My only "solution" thus far is going oracles and/or observers to spot them (obs in key postions and revelation on muta flock). But even then, the purpose of the mutas is just to buy time for the z to take 5 bases and mass up on whatever they want (usually ultra). Perhaps i should try turtling and going skytoss every game? (cuz that sounds super fun)


I'll give you a hint: phoenix, tempest, ht, archons.

thanks for the useful tip. wasn't aware i had infinite gas off 3 base.

Anyone with actual advice?
When they see MC Probe, all the ladies disrobe.
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