There are no plans for a guide to other match-ups at this time. This guide was an entirely organic effort from TL community members of similar interests.
Starting to do alot of gateway expands into 7 gate all ins or stargate builds (diamond level). This guide has helped me tidy up some things with other builds as well. Thanks for the guide guys!
Again, great Guide! I noticed, that on several parts it is mentioned that Stargate-Openings do not transition well into Templar-Tech but synergize well with Colossi. However I did not find any explanation for this statement. Would you guys mind to clarify that point?
I am experimenting with FFE 4 Phoenix into Zealot/Sentry/Immortal 3rd Base into Speedlot/Immortal/Templar + Mothership Push for quite some time now and although I have some problems with it, so far I thought it was just because of my lacking mechanics in LowMaster.
On December 26 2012 03:13 Xanatoss wrote: Again, great Guide! I noticed, that on several parts it is mentioned that Stargate-Openings do not transition well into Templar-Tech but synergize well with Colossi. However I did not find any explanation for this statement. Would you guys mind to clarify that point?
I am experimenting with FFE 4 Phoenix into Zealot/Sentry/Immortal 3rd Base into Speedlot/Immortal/Templar + Mothership Push for quite some time now and although I have some problems with it, so far I thought it was just because of my lacking mechanics in LowMaster.
I think it's just because of the possible roach/hydra followup. Robo transition tends to deal with it better than twilight transition since it's faster to get immortal/colo than it is to get storm.
On December 26 2012 03:13 Xanatoss wrote: Again, great Guide! I noticed, that on several parts it is mentioned that Stargate-Openings do not transition well into Templar-Tech but synergize well with Colossi. However I did not find any explanation for this statement. Would you guys mind to clarify that point?
I am experimenting with FFE 4 Phoenix into Zealot/Sentry/Immortal 3rd Base into Speedlot/Immortal/Templar + Mothership Push for quite some time now and although I have some problems with it, so far I thought it was just because of my lacking mechanics in LowMaster.
I think it's just because of the possible roach/hydra followup. Robo transition tends to deal with it better than twilight transition since it's faster to get immortal/colo than it is to get storm.
Well my experience is, that 4 Phoenix + Slowlot/Sentry/Immortal can deal with the inital Ling/Roach/Hydra and as Hydra/Roach-Numbers grow larger and Creep spreads further, Charge and Storm is ready to fight that.
PLEASE! Do one of these including Terran. And you should also print this as books and sell so you can make a living out of making these guides, so there will be for terran to! :D
I just looked at the Gate/Core section of openings, and it seems that the link to the Scarlet vs Parting game is broken (under the early pool defense section). Here's a link to the game on youtube:
The guide seems to explain how to deal with an early pool if you wall your main ramp, and it even lists it as optimal:
In order to optimally defend an early Pool with any expansion build you must figure out when the opponent’s Pool is laid. Again, the early game timings section can be useful for this. Against a 6 Pool, the optimal solution is to fully wall-off on top of your ramp with a Pylon, Gateway, and second Gateway. Chronoboost out your first Zealot and have it attack your own Pylon (Lings are on the other side of your wall at this time). Time it so the Pylon falls just as the second Zealot (should also be chrono’d) finishes. At the same time, pull a few Probes and mineral-walk them to your natural so that they walk through the Zerglings and surround them. You should easily fend off the Lings with 2 Zealots and these Probes.
It's actually far from optimal; if you just build the gate/core in your main base you don't have to jump through all these hoops at all, even against a 6pool with additional lings following.
Lure vs Jaedong Game 1 in Code A today had Lure do a Gateway-Core-Nexus build. Followed up with Stargate with voidray + phoenix pressure. Any protoss player can learn a lot from that game.
On January 04 2013 14:08 blinken wrote: I love how zerg just has to mass roaches or make 3 spores, while protoss has to read a guide the size of a small novel just to stand a minor chance.
lol, ive never thought of that. Zvp would be pretty short. Make roaches, then make infestors then make bl with spinecrawlers.