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Protoss versus Zerg: The Guide - Page 33

Forum Index > StarCraft 2 Strategy
671 CommentsPost a Reply
Prev 1 31 32 33 34 Next All
There are no plans for a guide to other match-ups at this time. This guide was an entirely organic effort from TL community members of similar interests.
allqwdd
Profile Joined June 2011
Taiwan10 Posts
December 19 2012 05:19 GMT
#641
On December 17 2012 16:52 monk. wrote:
I hear Spanish and French versions are coming along too. =P


Hi I am David from Taiwan

I have already translated this masterpiece into Chinese version
the link is here http://0rz.tw/ebhX1

Thank you and your project members for this huge work!!

allqwdd
Profile Joined June 2011
Taiwan10 Posts
December 19 2012 09:27 GMT
#642
On December 19 2012 14:19 allqwdd wrote:
Show nested quote +
On December 17 2012 16:52 monk. wrote:
I hear Spanish and French versions are coming along too. =P


Hi I am David from Taiwan

I have already translated this masterpiece into Chinese version
the link is here http://0rz.tw/ebhX1

Thank you and your project members for this huge work!!


by the way

this is not the final version yet.

the final version will put on the web of Blizzard Taiwan.

just want to show my appreciate to you and the co-workers.

you guys really fantastic!
Doominator10
Profile Joined August 2012
United States515 Posts
December 21 2012 05:34 GMT
#643
took me a few weeks, but I finnaly read it. Great job guys :D
Your DOOM has arrived,,,, and is handing out cookies
NozliW_
Profile Joined January 2012
Chile70 Posts
December 21 2012 05:42 GMT
#644
THE GUIDE TO PVZ.
For zerg: get infestors, get broodlords. Win.
For Protoss: Try to win with an all-in or get a lucky vortex. Lose.

User was warned for this post
SfynX
Profile Joined July 2012
United Kingdom83 Posts
December 21 2012 11:22 GMT
#645
Starting to do alot of gateway expands into 7 gate all ins or stargate builds (diamond level). This guide has helped me tidy up some things with other builds as well.
Thanks for the guide guys!
treksis
Profile Joined December 2012
Canada2 Posts
December 22 2012 18:18 GMT
#646
Can I translate into korean?
High Master Terran in NA and KR
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
December 22 2012 18:31 GMT
#647
Pm monk. about it, but in general yeah i think so.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Mystes
Profile Joined September 2010
Germany42 Posts
December 23 2012 11:26 GMT
#648
where can i find the english pdf?
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
December 23 2012 11:39 GMT
#649
Right underneath the title -.-
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Mystes
Profile Joined September 2010
Germany42 Posts
December 23 2012 15:32 GMT
#650
On December 23 2012 20:39 Teoita wrote:
Right underneath the title -.-


it's in chinese
monk
Profile Blog Joined May 2009
United States8477 Posts
Last Edited: 2012-12-23 20:17:09
December 23 2012 15:39 GMT
#651
Hmmm, that's my fault. I'll fix it by tonight.

Edit: fixed
Moderator
Xanatoss
Profile Joined May 2010
Germany539 Posts
Last Edited: 2012-12-25 18:17:54
December 25 2012 18:13 GMT
#652
Again, great Guide!
I noticed, that on several parts it is mentioned that Stargate-Openings do not transition well into Templar-Tech but synergize well with Colossi.
However I did not find any explanation for this statement. Would you guys mind to clarify that point?

I am experimenting with FFE 4 Phoenix into Zealot/Sentry/Immortal 3rd Base into Speedlot/Immortal/Templar + Mothership Push for quite some time now and although I have some problems with it, so far I thought it was just because of my lacking mechanics in LowMaster.
The chair slowly turns around. You see his face, but it can't be. He's not supposed to be here. Not him. Not a Protoss. Not THAT Protoss. MC says, "Hi Greg, long time no see." You back slowly out of the booth. But you can't. It's already forcefielded.
JCKE
Profile Joined July 2008
United States52 Posts
December 25 2012 18:23 GMT
#653
On December 26 2012 03:13 Xanatoss wrote:
Again, great Guide!
I noticed, that on several parts it is mentioned that Stargate-Openings do not transition well into Templar-Tech but synergize well with Colossi.
However I did not find any explanation for this statement. Would you guys mind to clarify that point?

I am experimenting with FFE 4 Phoenix into Zealot/Sentry/Immortal 3rd Base into Speedlot/Immortal/Templar + Mothership Push for quite some time now and although I have some problems with it, so far I thought it was just because of my lacking mechanics in LowMaster.


I think it's just because of the possible roach/hydra followup. Robo transition tends to deal with it better than twilight transition since it's faster to get immortal/colo than it is to get storm.
Grandmaster Protoss || www.twitch.tv/hartacus || http://sc2ranks.com/us/2551547/JCKE
Xanatoss
Profile Joined May 2010
Germany539 Posts
Last Edited: 2012-12-25 19:54:35
December 25 2012 19:40 GMT
#654
On December 26 2012 03:23 dachi wrote:
Show nested quote +
On December 26 2012 03:13 Xanatoss wrote:
Again, great Guide!
I noticed, that on several parts it is mentioned that Stargate-Openings do not transition well into Templar-Tech but synergize well with Colossi.
However I did not find any explanation for this statement. Would you guys mind to clarify that point?

I am experimenting with FFE 4 Phoenix into Zealot/Sentry/Immortal 3rd Base into Speedlot/Immortal/Templar + Mothership Push for quite some time now and although I have some problems with it, so far I thought it was just because of my lacking mechanics in LowMaster.


I think it's just because of the possible roach/hydra followup. Robo transition tends to deal with it better than twilight transition since it's faster to get immortal/colo than it is to get storm.


Well my experience is, that 4 Phoenix + Slowlot/Sentry/Immortal can deal with the inital Ling/Roach/Hydra and as Hydra/Roach-Numbers grow larger and Creep spreads further, Charge and Storm is ready to fight that.
The chair slowly turns around. You see his face, but it can't be. He's not supposed to be here. Not him. Not a Protoss. Not THAT Protoss. MC says, "Hi Greg, long time no see." You back slowly out of the booth. But you can't. It's already forcefielded.
all3z
Profile Joined February 2012
Sweden23 Posts
Last Edited: 2013-01-02 00:46:06
January 02 2013 00:42 GMT
#655
PLEASE! Do one of these including Terran.
And you should also print this as books and sell so you can make a living out of making these guides, so there will be for terran to! :D
#YOLO
blinken
Profile Joined October 2010
Canada368 Posts
January 04 2013 05:08 GMT
#656
I love how zerg just has to mass roaches or make 3 spores, while protoss has to read a guide the size of a small novel just to stand a minor chance.
Morning_Zerg
Profile Joined January 2013
4 Posts
January 04 2013 15:06 GMT
#657
I am a zerg.but it is awesome.
ineversmile
Profile Blog Joined December 2010
United States583 Posts
January 23 2013 21:22 GMT
#658
I just looked at the Gate/Core section of openings, and it seems that the link to the Scarlet vs Parting game is broken (under the early pool defense section). Here's a link to the game on youtube:


The guide seems to explain how to deal with an early pool if you wall your main ramp, and it even lists it as optimal:

In order to optimally defend an early Pool with any expansion build you must figure out when the opponent’s Pool is laid. Again, the early game timings section can be useful for this. Against a 6 Pool, the optimal solution is to fully wall-off on top of your ramp with a Pylon, Gateway, and second Gateway. Chronoboost out your first Zealot and have it attack your own Pylon (Lings are on the other side of your wall at this time). Time it so the Pylon falls just as the second Zealot (should also be chrono’d) finishes. At the same time, pull a few Probes and mineral-walk them to your natural so that they walk through the Zerglings and surround them. You should easily fend off the Lings with 2 Zealots and these Probes.


It's actually far from optimal; if you just build the gate/core in your main base you don't have to jump through all these hoops at all, even against a 6pool with additional lings following.
Nostradamus.146@AM, Nostradamus.398@KR, Nostradamus.922@EU http://www.teamliquid.net/blog/ins
nomyx
Profile Joined June 2012
United States2205 Posts
February 05 2013 10:04 GMT
#659
Lure vs Jaedong Game 1 in Code A today had Lure do a Gateway-Core-Nexus build. Followed up with Stargate with voidray + phoenix pressure. Any protoss player can learn a lot from that game.
MysteryMeat1
Profile Blog Joined June 2011
United States3292 Posts
February 06 2013 07:55 GMT
#660
On January 04 2013 14:08 blinken wrote:
I love how zerg just has to mass roaches or make 3 spores, while protoss has to read a guide the size of a small novel just to stand a minor chance.


lol, ive never thought of that. Zvp would be pretty short. Make roaches, then make infestors then make bl with spinecrawlers.
"Cause ya know, Style before victory." -The greatest mafia player alive
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