• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:16
CEST 15:16
KST 22:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed14Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission extension3Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
Who will win EWC 2025? RSL Revival patreon money discussion thread Server Blocker Weekly Cups (July 7-13): Classic continues to roll The GOAT ranking of GOAT rankings
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament FEL Cracov 2025 (July 27) - $8000 live event Sea Duckling Open (Global, Bronze-Diamond) RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
Soulkey Muta Micro Map? Flash Announces (and Retracts) Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ [ASL19] Finals Recap: Standing Tall BW General Discussion
Tourneys
[Megathread] Daily Proleagues Cosmonarchy Pro Showmatches CSL Xiamen International Invitational [BSL20] Non-Korean Championship 4x BSL + 4x China
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2025!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 748 users

The (HotS) Protoss Help Me Thread Beta - Page 5

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 16 17 18 Next All
playa
Profile Blog Joined December 2010
United States1284 Posts
Last Edited: 2013-01-06 01:17:41
January 06 2013 01:17 GMT
#81
On January 06 2013 10:06 Egomancer wrote:
So what is strategy in PvZ?

Currently I am loosing like 90% of the games vs zerg because it is impossible to scout what zerg is doing (same old problem from WoL). Now half of the time zergs go roach/hydra and half of the time zergling/muta. And when you scout at min 9 it is already too late if you pick the wrong strat.
Going 2 stargates vs roach/hidra means insta death, so do not listen to the people that are reccomending you this on this thread. 2 stragates works against ling/muta but once more it is a thing of scouting. The opposite is true - going robo against muta/ling = insta death too, so once more it all goes down to scouting.
Does any of you have an opening that is good against both zerg openings?

Egomancer


I just get a stargate and a robo at a similar time. I don't find a robo to be instant death against mutas. I'd actually prefer to have one so I can build up my immortal count and what not. I'd rather them feel like they can't switch out of mutas. I don't ever make phoenixes against mutas. Too apm intensive. Too worthless versus any possible transition. I'm not saying it's bad in pro's hands, but I don't feel it's needed. With the mothership core, 2 archons, 2 void rays, and some stalkers, it's hard for things to go terribly wrong. In all mu's really, I just love having all tech routes The mothership core makes that a lot more feasible in HotS.

DBS
Profile Joined July 2012
515 Posts
January 06 2013 21:40 GMT
#82
I just lose PvP every time. I have no idea what strategy to use. I'm silver. do people have suggestions for midgame comps and/or openings
"a pitchfork is for hay. a trident is for killing bitches." -djwheat
Empirimancer
Profile Joined July 2011
Canada1024 Posts
January 06 2013 22:13 GMT
#83
On January 07 2013 06:40 DBS wrote:
I just lose PvP every time. I have no idea what strategy to use. I'm silver. do people have suggestions for midgame comps and/or openings


One strategy I use is I go 1 gate stargate, expand, add two gates. Make 3 oracles, scout with one of them or with a hallucination. If he's on two bases and there's nothing too scary looking, attack the natural while using the oracles to harass his workers in his main at the same time. At gold level at least there's a good chance you'll either destroy the natural or kill many many probes. Bring your MsC to recall after doing the necessary damage, and then macro, taking a third base when you feel safe doing so. Making void rays after the three oracles is probably a good idea, they're really really strong PvP. Your economic advantage should be big enough to win the final battle.

Once I came close to losing when he attacked me with a strong gateway-only army when I was about to leave. I lost my natural but saved most of my probes, and then kept his army out of my main with force fields. During that time my Oracles killed all but 3 of his probes and I ended up winning a few minutes later.

Of course I'd get crushed at a higher level but if you're silver it should get you to gold at least.

vahgar.r24
Profile Joined October 2010
India465 Posts
January 12 2013 07:02 GMT
#84
http://drop.sc/294141

PVP game - Just before the fite I had almost 30 food more than him and still loss PLease help
Somethings are just worth fighting for
jcroisdale
Profile Blog Joined October 2010
United States1543 Posts
January 12 2013 21:17 GMT
#85
Okay, in PvP lately I've been playing against 1gate into 1 Oracle into phoenix. I do not see any way to defeat this build without doing the same thing. Any type of robo play leaves you horribly off versus the Oracle, and if you open twilight you are in a hard spot with the nerf to blink, and the MSC when is uses the nexus cannon. I've even tried opneing Oracle into voids but that loses when you lose your Oracle to phx but cant kill theirs.

It seems even worse then when 4gate was all that was used because now, all that happens is SG openings which seem so strong. The voids rays are so good against any anti air now its very hard to punish with the standard 6gate timing against SG opening like you would in wol.
"I think bringing a toddler to a movie theater is a terrible idea. They are too young to understand what is happening it would be like giving your toddler acid. Bad idea." - Sinensis
Excludos
Profile Blog Joined April 2010
Norway8063 Posts
January 12 2013 21:45 GMT
#86
On January 13 2013 06:17 jcroisdale wrote:
Okay, in PvP lately I've been playing against 1gate into 1 Oracle into phoenix. I do not see any way to defeat this build without doing the same thing. Any type of robo play leaves you horribly off versus the Oracle, and if you open twilight you are in a hard spot with the nerf to blink, and the MSC when is uses the nexus cannon. I've even tried opneing Oracle into voids but that loses when you lose your Oracle to phx but cant kill theirs.

It seems even worse then when 4gate was all that was used because now, all that happens is SG openings which seem so strong. The voids rays are so good against any anti air now its very hard to punish with the standard 6gate timing against SG opening like you would in wol.


Aren't oracles kinda terrible vs stalkers? I've tried different air openings in PvP, and it seems that only the old phoenix opening works still.
sYz-Adrenaline
Profile Blog Joined July 2008
United States1850 Posts
Last Edited: 2013-01-12 22:27:27
January 12 2013 22:26 GMT
#87
On January 12 2013 16:02 vahgar.r24 wrote:
http://drop.sc/294141

PVP game - Just before the fite I had almost 30 food more than him and still loss PLease help


edit: This was also a PvZ not a PvP but gave my opinion anyway.

Well firstly you were behind him about 50 food. He was maxed you were at 155/200. But nontheless, he caught you off guard and got a better concave on your army. FF went down a bit late, but the main reason for losing is because of the lack of splash damage you had with your army. Also being 50 food behind hurts as well. Pick your battles better though.. don't over commit to a position were your FF can't help you escape if needed. Also try to get a spotter or an observer so you know where his army is so you're not caught off guard like that.


tl;dr:
1. Spotter unit / Observer
2. Positioning
3. FF
4. Splash Damage
Can you feel the rush?
jcroisdale
Profile Blog Joined October 2010
United States1543 Posts
January 12 2013 23:32 GMT
#88
On January 13 2013 06:45 Excludos wrote:
Show nested quote +
On January 13 2013 06:17 jcroisdale wrote:
Okay, in PvP lately I've been playing against 1gate into 1 Oracle into phoenix. I do not see any way to defeat this build without doing the same thing. Any type of robo play leaves you horribly off versus the Oracle, and if you open twilight you are in a hard spot with the nerf to blink, and the MSC when is uses the nexus cannon. I've even tried opneing Oracle into voids but that loses when you lose your Oracle to phx but cant kill theirs.

It seems even worse then when 4gate was all that was used because now, all that happens is SG openings which seem so strong. The voids rays are so good against any anti air now its very hard to punish with the standard 6gate timing against SG opening like you would in wol.


Aren't oracles kinda terrible vs stalkers? I've tried different air openings in PvP, and it seems that only the old phoenix opening works still.


You only get one oracle and basically it does the equivalent of four phoenix. In that it forces you to keep stalkers in your mineral lines, but instead of the four phx you can do it for the cost of one oracle. From there you can either mass stalker which loses fairly hard against someone who goes into robo which they should since they should have map control/and equal scouting.
"I think bringing a toddler to a movie theater is a terrible idea. They are too young to understand what is happening it would be like giving your toddler acid. Bad idea." - Sinensis
Mirosuu
Profile Blog Joined December 2010
England283 Posts
January 13 2013 00:37 GMT
#89
In PvP, how would you deal with an almost pure-air army without having to go air yourself?

I just played a game where I did get considerably behind due to a pathing mistake that led half of my army to its death, but even so, he let me get to 200 supply before I just got rolled by carrier, void ray, tempest with some stalkers.

I have lost to this before, and decided to try high templars for storm (for the mass void ray part as they melt them pretty well) with some immortals for ground army, and really stalker heavy. It didn't matter and was over faster than I've ever seen a battle before. I overproduced on gateways for the remax, but it just didn't matter and promptly died.

Is my composition vs mass air wrong? Or did I just become so far behind that it didn't matter?

I can post replay if needed.
The more things change, the more they stay the same.
Excludos
Profile Blog Joined April 2010
Norway8063 Posts
Last Edited: 2013-01-13 01:33:37
January 13 2013 01:32 GMT
#90
On January 13 2013 09:37 Mirosuu wrote:
In PvP, how would you deal with an almost pure-air army without having to go air yourself?

I just played a game where I did get considerably behind due to a pathing mistake that led half of my army to its death, but even so, he let me get to 200 supply before I just got rolled by carrier, void ray, tempest with some stalkers.

I have lost to this before, and decided to try high templars for storm (for the mass void ray part as they melt them pretty well) with some immortals for ground army, and really stalker heavy. It didn't matter and was over faster than I've ever seen a battle before. I overproduced on gateways for the remax, but it just didn't matter and promptly died.

Is my composition vs mass air wrong? Or did I just become so far behind that it didn't matter?

I can post replay if needed.


We're all trying to find this out. What I've found so far is that on some maps, you simply can't. If there is a lot of air around you base where Tempest can hang and shoot without stalkers being able to reach, then there is nothing you can do.

But on other maps, a heavy stalker, archon and collosus mix works pretty well. Your archons can tank a lot of tempest damage, while you're collosus will deal with any kind of ground army your opponent might have on top of his air units quite quickly (If he has none, then don't bring any). I haven't tested it very scientifically yet, but I do believe stalkers win vs tempest in cost for cost battle up to a certain point. So if you can get it down to that, you should be golden. If he gets a 200/200 army with pure tempest and carriers, I don't think you can straight up deal with it. Try expanding a ton to get ahead economically, so you can bring the fight to him, and remax on stalkers and archons right away again. (Its not long ago where I was in a 6base PvP match where this exact scenario came up. I kept him on 3 (eventually 4 bases) by sending zealots to harass constantly (the problem with air is that its not very effective at dealing with harass over a large number of bases), while taking half the map as quickly as possible. Even so I have to throw 3x 200/200 army at him in rather quick succession before he finally bowed under).
sYz-Adrenaline
Profile Blog Joined July 2008
United States1850 Posts
January 13 2013 02:20 GMT
#91
On January 13 2013 10:32 Excludos wrote:
Show nested quote +
On January 13 2013 09:37 Mirosuu wrote:
In PvP, how would you deal with an almost pure-air army without having to go air yourself?

I just played a game where I did get considerably behind due to a pathing mistake that led half of my army to its death, but even so, he let me get to 200 supply before I just got rolled by carrier, void ray, tempest with some stalkers.

I have lost to this before, and decided to try high templars for storm (for the mass void ray part as they melt them pretty well) with some immortals for ground army, and really stalker heavy. It didn't matter and was over faster than I've ever seen a battle before. I overproduced on gateways for the remax, but it just didn't matter and promptly died.

Is my composition vs mass air wrong? Or did I just become so far behind that it didn't matter?

I can post replay if needed.


We're all trying to find this out. What I've found so far is that on some maps, you simply can't. If there is a lot of air around you base where Tempest can hang and shoot without stalkers being able to reach, then there is nothing you can do.

But on other maps, a heavy stalker, archon and collosus mix works pretty well. Your archons can tank a lot of tempest damage, while you're collosus will deal with any kind of ground army your opponent might have on top of his air units quite quickly (If he has none, then don't bring any). I haven't tested it very scientifically yet, but I do believe stalkers win vs tempest in cost for cost battle up to a certain point. So if you can get it down to that, you should be golden. If he gets a 200/200 army with pure tempest and carriers, I don't think you can straight up deal with it. Try expanding a ton to get ahead economically, so you can bring the fight to him, and remax on stalkers and archons right away again. (Its not long ago where I was in a 6base PvP match where this exact scenario came up. I kept him on 3 (eventually 4 bases) by sending zealots to harass constantly (the problem with air is that its not very effective at dealing with harass over a large number of bases), while taking half the map as quickly as possible. Even so I have to throw 3x 200/200 army at him in rather quick succession before he finally bowed under).


Mix in some storm and morph them into Archons. You could through in some warp prism harass since his air army tends to not be able to be in two places at once.

What I've done so far is zealot/archon/stalker some storm and a handful of my own tempest and it's generally a micro battle with the tempests. Make sure you battle at watch towers or have an observer over (or near) his army (if possible) and one with your own. Having the watchtower makes your tempests 10x more effective. Use the boosted sight range to abuse the tempest range.
Can you feel the rush?
vahgar.r24
Profile Joined October 2010
India465 Posts
January 13 2013 06:11 GMT
#92
On January 13 2013 07:26 sYz-Adrenaline wrote:
Show nested quote +
On January 12 2013 16:02 vahgar.r24 wrote:
http://drop.sc/294141

PVP game - Just before the fite I had almost 30 food more than him and still loss PLease help


edit: This was also a PvZ not a PvP but gave my opinion anyway.

Well firstly you were behind him about 50 food. He was maxed you were at 155/200. But nontheless, he caught you off guard and got a better concave on your army. FF went down a bit late, but the main reason for losing is because of the lack of splash damage you had with your army. Also being 50 food behind hurts as well. Pick your battles better though.. don't over commit to a position were your FF can't help you escape if needed. Also try to get a spotter or an observer so you know where his army is so you're not caught off guard like that.


tl;dr:
1. Spotter unit / Observer
2. Positioning
3. FF
4. Splash Damage


Thanks dude - yes having an observer would have helped a bit. Also will lower my graphics settings to ensure that I lag out on FF lol
Somethings are just worth fighting for
LuckyMacro
Profile Joined July 2010
United States1482 Posts
January 13 2013 06:40 GMT
#93
I just started playing the beta...when do people usually get their mothership core?
Mirosuu
Profile Blog Joined December 2010
England283 Posts
Last Edited: 2013-01-13 10:45:45
January 13 2013 10:45 GMT
#94
On January 13 2013 10:32 Excludos wrote:
Show nested quote +
On January 13 2013 09:37 Mirosuu wrote:
In PvP, how would you deal with an almost pure-air army without having to go air yourself?

I just played a game where I did get considerably behind due to a pathing mistake that led half of my army to its death, but even so, he let me get to 200 supply before I just got rolled by carrier, void ray, tempest with some stalkers.

I have lost to this before, and decided to try high templars for storm (for the mass void ray part as they melt them pretty well) with some immortals for ground army, and really stalker heavy. It didn't matter and was over faster than I've ever seen a battle before. I overproduced on gateways for the remax, but it just didn't matter and promptly died.

Is my composition vs mass air wrong? Or did I just become so far behind that it didn't matter?

I can post replay if needed.


We're all trying to find this out. What I've found so far is that on some maps, you simply can't. If there is a lot of air around you base where Tempest can hang and shoot without stalkers being able to reach, then there is nothing you can do.

But on other maps, a heavy stalker, archon and collosus mix works pretty well. Your archons can tank a lot of tempest damage, while you're collosus will deal with any kind of ground army your opponent might have on top of his air units quite quickly (If he has none, then don't bring any). I haven't tested it very scientifically yet, but I do believe stalkers win vs tempest in cost for cost battle up to a certain point. So if you can get it down to that, you should be golden. If he gets a 200/200 army with pure tempest and carriers, I don't think you can straight up deal with it. Try expanding a ton to get ahead economically, so you can bring the fight to him, and remax on stalkers and archons right away again. (Its not long ago where I was in a 6base PvP match where this exact scenario came up. I kept him on 3 (eventually 4 bases) by sending zealots to harass constantly (the problem with air is that its not very effective at dealing with harass over a large number of bases), while taking half the map as quickly as possible. Even so I have to throw 3x 200/200 army at him in rather quick succession before he finally bowed under).



Ahh, I see.

I did attempt to play it like I would vs mech, with mass expansions and overproducing gateways for enough macro for the follow-up attack.
I think most of why I lost is the massive chunk of my army I lost due to pathing on star station. I didn't expect my units to go a certain way, went back to macro and add on more production and take a 4th, and by the time I reacted, I'd lost half of my army. I think this is why I couldn't keep up after that.

He opened phoenix to prevent me going for collosus in any capacity. I am of the opinion that I shouldn't build collosus if he already has phoenix out due to being quite a problem to keep them alive in small numbers if the player using the phoenix is good, especially if you split your stalker force up to keep your mineral lines alive.

When I played the game, I felt that he was vulnerable at certain times when he was on 2 base, so I might try and go over any replays of it and see whether I can produce a timing to exploit that kind of weakness when opening air -> air composition.

Has anyone attempted a 2 base blink stalker all-in once you detect he's going void rays off of a stargate opening? (to me, seeing void rays on 2 base and a light gateway force means mass air)
I feel it would be quite strong against it, but I've not tried it yet. Not played enough protoss to get practice trying out timings against it.
The more things change, the more they stay the same.
WeedRa
Profile Joined February 2011
Germany815 Posts
Last Edited: 2013-01-13 14:36:48
January 13 2013 14:36 GMT
#95
lately i lost to a guy doing MASS mines as T.... what the hell do i do?
I play Protoss and i had quite a deathball and some voids but they seem to destroy everything...
brudnychuj
Profile Joined December 2012
9 Posts
January 13 2013 14:45 GMT
#96
marines counter every non-aoe unit in the game

you need storms or colossi (or both)
Necro)Phagist(
Profile Blog Joined October 2010
Canada6644 Posts
January 13 2013 14:52 GMT
#97
On January 13 2013 23:36 WeedRa wrote:
lately i lost to a guy doing MASS mines as T.... what the hell do i do?
I play Protoss and i had quite a deathball and some voids but they seem to destroy everything...

Mass mines you just have to get your observer(Or two or four) out and move your army slower. Scout ahead pick off the mines one by one. Patience is a huge key to dealing with mines. If you have your deathball up your collosi should be able to snipe mines from a very safe distance. Even with tons of them, just don't get frustrated and rush your whole army in.
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
sYz-Adrenaline
Profile Blog Joined July 2008
United States1850 Posts
January 13 2013 17:28 GMT
#98
On January 13 2013 15:40 LuckyMacro wrote:
I just started playing the beta...when do people usually get their mothership core?


Day9 did a piece on this. If I recall, I believe the correct time was as you put down your expansion nexus (so it will have 100 energy by the time it's complete). You could get it earlier if you wanted to be aggressive with it like the blink build (PvP)
Can you feel the rush?
brudnychuj
Profile Joined December 2012
9 Posts
January 15 2013 01:35 GMT
#99
how do you deal with hellbats+tanks+vikings composition in the midgame? hellbats are like super strong now :|

i usually open with oracles + expand, then tech into storms + chargelots + voids. when i see mech i add immortals to the mix. but i lost every single time vs hellbats (even if i do decent damage in early)
JackReacher
Profile Joined September 2012
United States197 Posts
Last Edited: 2013-01-15 21:41:29
January 15 2013 21:40 GMT
#100
On January 06 2013 10:17 playa wrote:
Show nested quote +
On January 06 2013 10:06 Egomancer wrote:
So what is strategy in PvZ?

Currently I am loosing like 90% of the games vs zerg because it is impossible to scout what zerg is doing (same old problem from WoL). Now half of the time zergs go roach/hydra and half of the time zergling/muta. And when you scout at min 9 it is already too late if you pick the wrong strat.
Going 2 stargates vs roach/hidra means insta death, so do not listen to the people that are reccomending you this on this thread. 2 stragates works against ling/muta but once more it is a thing of scouting. The opposite is true - going robo against muta/ling = insta death too, so once more it all goes down to scouting.
Does any of you have an opening that is good against both zerg openings?

Egomancer


I just get a stargate and a robo at a similar time. I don't find a robo to be instant death against mutas. I'd actually prefer to have one so I can build up my immortal count and what not. I'd rather them feel like they can't switch out of mutas. I don't ever make phoenixes against mutas. Too apm intensive. Too worthless versus any possible transition. I'm not saying it's bad in pro's hands, but I don't feel it's needed. With the mothership core, 2 archons, 2 void rays, and some stalkers, it's hard for things to go terribly wrong. In all mu's really, I just love having all tech routes The mothership core makes that a lot more feasible in HotS.


Open 1 Stargate and use your first Phoenix to scout - if you suspect muta, throw down a second stargate and fleet beacon for range if he is investing heavily into muta. If he isn't going muta, chrono out ~3 oracles and try to get some harassment in quickly to buy time while you throw down a Robo and start colossus production. You should be able to do enough damage with oracles that you can have enough Colossus and Stalkers in time to deal with Roach Hydra.

@ playa: this is completely wrong. You can't possibly deal with pure mass muta in HotS with the new speed and regen buff by going all tech routes - you almost NEED double stargate phoenix to survive, and trying to defend with Blink Stalkers is suicide if you are going Robo. This isn't WoL anymore -- things are different.

Prev 1 2 3 4 5 6 7 16 17 18 Next All
Please log in or register to reply.
Live Events Refresh
Epic.LAN
12:00
Epic.LAN 45 Group Stage
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 496
Lowko354
Hui .63
SC2Nice 27
StarCraft: Brood War
Britney 37779
Hyuk 1234
EffOrt 1038
Shuttle 881
Stork 642
Larva 576
firebathero 425
Barracks 413
actioN 372
Pusan 271
[ Show more ]
Light 238
Snow 147
Dewaltoss 135
Rush 87
PianO 58
ToSsGirL 58
TY 44
Mind 40
Aegong 38
Sharp 36
Backho 28
[sc1f]eonzerg 26
sSak 25
Shinee 13
scan(afreeca) 12
Free 8
Terrorterran 5
Bale 5
SilentControl 4
Dota 2
Gorgc7410
singsing2329
qojqva1561
XcaliburYe254
Counter-Strike
sgares625
allub143
Other Games
B2W.Neo1500
hiko755
DeMusliM492
Scarlett`375
Fuzer 257
ROOTCatZ67
ArmadaUGS62
elazer35
Trikslyr30
QueenE28
Organizations
Other Games
gamesdonequick2598
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos686
Upcoming Events
Big Brain Bouts
2h 44m
sebesdes vs SpeCial
Harstem vs YoungYakov
GgMaChine vs uThermal
CranKy Ducklings
20h 44m
Epic.LAN
22h 44m
CSO Contender
1d 3h
Sparkling Tuna Cup
1d 20h
Online Event
2 days
Esports World Cup
3 days
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
4 days
Esports World Cup
5 days
Esports World Cup
6 days
Liquipedia Results

Completed

JPL Season 2
RSL Revival: Season 1
Murky Cup #2

Ongoing

BSL 2v2 Season 3
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
Championship of Russia 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

2025 ACS Season 2
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.