• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:49
CEST 17:49
KST 00:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 226ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon405.0.16 Hotfix (June 30) - Balance + Bug Fixes39Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)102
StarCraft 2
General
5.0.16 Hotfix (June 30) - Balance + Bug Fixes MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) Weekly Cups (June 29-July 5): Solar Doubles
Tourneys
HomeStory Cup 29 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event Vespene Cup #1 — $300+ USD, July 10 Douyu Cup 2026: $20,000 Legends Event (June 26-28)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
First season(s) of tastosis gomtv gsl vods? Snow On New ASL S22 Map, Zerg Nerf BGH Auto Balance -> http://bghmmr.eu/ ASL22 General Discussion ASL 22 Proposed Map Pool
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Dawn of War IV Nintendo Switch Thread Stormgate/Frost Giant Megathread Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11213 users

The (HotS) Protoss Help Me Thread Beta - Page 5

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 16 17 18 Next All
playa
Profile Blog Joined December 2010
United States1284 Posts
Last Edited: 2013-01-06 01:17:41
January 06 2013 01:17 GMT
#81
On January 06 2013 10:06 Egomancer wrote:
So what is strategy in PvZ?

Currently I am loosing like 90% of the games vs zerg because it is impossible to scout what zerg is doing (same old problem from WoL). Now half of the time zergs go roach/hydra and half of the time zergling/muta. And when you scout at min 9 it is already too late if you pick the wrong strat.
Going 2 stargates vs roach/hidra means insta death, so do not listen to the people that are reccomending you this on this thread. 2 stragates works against ling/muta but once more it is a thing of scouting. The opposite is true - going robo against muta/ling = insta death too, so once more it all goes down to scouting.
Does any of you have an opening that is good against both zerg openings?

Egomancer


I just get a stargate and a robo at a similar time. I don't find a robo to be instant death against mutas. I'd actually prefer to have one so I can build up my immortal count and what not. I'd rather them feel like they can't switch out of mutas. I don't ever make phoenixes against mutas. Too apm intensive. Too worthless versus any possible transition. I'm not saying it's bad in pro's hands, but I don't feel it's needed. With the mothership core, 2 archons, 2 void rays, and some stalkers, it's hard for things to go terribly wrong. In all mu's really, I just love having all tech routes The mothership core makes that a lot more feasible in HotS.

DBS
Profile Joined July 2012
515 Posts
January 06 2013 21:40 GMT
#82
I just lose PvP every time. I have no idea what strategy to use. I'm silver. do people have suggestions for midgame comps and/or openings
"a pitchfork is for hay. a trident is for killing bitches." -djwheat
Empirimancer
Profile Joined July 2011
Canada1024 Posts
January 06 2013 22:13 GMT
#83
On January 07 2013 06:40 DBS wrote:
I just lose PvP every time. I have no idea what strategy to use. I'm silver. do people have suggestions for midgame comps and/or openings


One strategy I use is I go 1 gate stargate, expand, add two gates. Make 3 oracles, scout with one of them or with a hallucination. If he's on two bases and there's nothing too scary looking, attack the natural while using the oracles to harass his workers in his main at the same time. At gold level at least there's a good chance you'll either destroy the natural or kill many many probes. Bring your MsC to recall after doing the necessary damage, and then macro, taking a third base when you feel safe doing so. Making void rays after the three oracles is probably a good idea, they're really really strong PvP. Your economic advantage should be big enough to win the final battle.

Once I came close to losing when he attacked me with a strong gateway-only army when I was about to leave. I lost my natural but saved most of my probes, and then kept his army out of my main with force fields. During that time my Oracles killed all but 3 of his probes and I ended up winning a few minutes later.

Of course I'd get crushed at a higher level but if you're silver it should get you to gold at least.

vahgar.r24
Profile Joined October 2010
India465 Posts
January 12 2013 07:02 GMT
#84
http://drop.sc/294141

PVP game - Just before the fite I had almost 30 food more than him and still loss PLease help
Somethings are just worth fighting for
jcroisdale
Profile Blog Joined October 2010
United States1543 Posts
January 12 2013 21:17 GMT
#85
Okay, in PvP lately I've been playing against 1gate into 1 Oracle into phoenix. I do not see any way to defeat this build without doing the same thing. Any type of robo play leaves you horribly off versus the Oracle, and if you open twilight you are in a hard spot with the nerf to blink, and the MSC when is uses the nexus cannon. I've even tried opneing Oracle into voids but that loses when you lose your Oracle to phx but cant kill theirs.

It seems even worse then when 4gate was all that was used because now, all that happens is SG openings which seem so strong. The voids rays are so good against any anti air now its very hard to punish with the standard 6gate timing against SG opening like you would in wol.
"I think bringing a toddler to a movie theater is a terrible idea. They are too young to understand what is happening it would be like giving your toddler acid. Bad idea." - Sinensis
Excludos
Profile Blog Joined April 2010
Norway8267 Posts
January 12 2013 21:45 GMT
#86
On January 13 2013 06:17 jcroisdale wrote:
Okay, in PvP lately I've been playing against 1gate into 1 Oracle into phoenix. I do not see any way to defeat this build without doing the same thing. Any type of robo play leaves you horribly off versus the Oracle, and if you open twilight you are in a hard spot with the nerf to blink, and the MSC when is uses the nexus cannon. I've even tried opneing Oracle into voids but that loses when you lose your Oracle to phx but cant kill theirs.

It seems even worse then when 4gate was all that was used because now, all that happens is SG openings which seem so strong. The voids rays are so good against any anti air now its very hard to punish with the standard 6gate timing against SG opening like you would in wol.


Aren't oracles kinda terrible vs stalkers? I've tried different air openings in PvP, and it seems that only the old phoenix opening works still.
sYz-Adrenaline
Profile Blog Joined July 2008
United States1850 Posts
Last Edited: 2013-01-12 22:27:27
January 12 2013 22:26 GMT
#87
On January 12 2013 16:02 vahgar.r24 wrote:
http://drop.sc/294141

PVP game - Just before the fite I had almost 30 food more than him and still loss PLease help


edit: This was also a PvZ not a PvP but gave my opinion anyway.

Well firstly you were behind him about 50 food. He was maxed you were at 155/200. But nontheless, he caught you off guard and got a better concave on your army. FF went down a bit late, but the main reason for losing is because of the lack of splash damage you had with your army. Also being 50 food behind hurts as well. Pick your battles better though.. don't over commit to a position were your FF can't help you escape if needed. Also try to get a spotter or an observer so you know where his army is so you're not caught off guard like that.


tl;dr:
1. Spotter unit / Observer
2. Positioning
3. FF
4. Splash Damage
Can you feel the rush?
jcroisdale
Profile Blog Joined October 2010
United States1543 Posts
January 12 2013 23:32 GMT
#88
On January 13 2013 06:45 Excludos wrote:
Show nested quote +
On January 13 2013 06:17 jcroisdale wrote:
Okay, in PvP lately I've been playing against 1gate into 1 Oracle into phoenix. I do not see any way to defeat this build without doing the same thing. Any type of robo play leaves you horribly off versus the Oracle, and if you open twilight you are in a hard spot with the nerf to blink, and the MSC when is uses the nexus cannon. I've even tried opneing Oracle into voids but that loses when you lose your Oracle to phx but cant kill theirs.

It seems even worse then when 4gate was all that was used because now, all that happens is SG openings which seem so strong. The voids rays are so good against any anti air now its very hard to punish with the standard 6gate timing against SG opening like you would in wol.


Aren't oracles kinda terrible vs stalkers? I've tried different air openings in PvP, and it seems that only the old phoenix opening works still.


You only get one oracle and basically it does the equivalent of four phoenix. In that it forces you to keep stalkers in your mineral lines, but instead of the four phx you can do it for the cost of one oracle. From there you can either mass stalker which loses fairly hard against someone who goes into robo which they should since they should have map control/and equal scouting.
"I think bringing a toddler to a movie theater is a terrible idea. They are too young to understand what is happening it would be like giving your toddler acid. Bad idea." - Sinensis
Mirosuu
Profile Blog Joined December 2010
England283 Posts
January 13 2013 00:37 GMT
#89
In PvP, how would you deal with an almost pure-air army without having to go air yourself?

I just played a game where I did get considerably behind due to a pathing mistake that led half of my army to its death, but even so, he let me get to 200 supply before I just got rolled by carrier, void ray, tempest with some stalkers.

I have lost to this before, and decided to try high templars for storm (for the mass void ray part as they melt them pretty well) with some immortals for ground army, and really stalker heavy. It didn't matter and was over faster than I've ever seen a battle before. I overproduced on gateways for the remax, but it just didn't matter and promptly died.

Is my composition vs mass air wrong? Or did I just become so far behind that it didn't matter?

I can post replay if needed.
The more things change, the more they stay the same.
Excludos
Profile Blog Joined April 2010
Norway8267 Posts
Last Edited: 2013-01-13 01:33:37
January 13 2013 01:32 GMT
#90
On January 13 2013 09:37 Mirosuu wrote:
In PvP, how would you deal with an almost pure-air army without having to go air yourself?

I just played a game where I did get considerably behind due to a pathing mistake that led half of my army to its death, but even so, he let me get to 200 supply before I just got rolled by carrier, void ray, tempest with some stalkers.

I have lost to this before, and decided to try high templars for storm (for the mass void ray part as they melt them pretty well) with some immortals for ground army, and really stalker heavy. It didn't matter and was over faster than I've ever seen a battle before. I overproduced on gateways for the remax, but it just didn't matter and promptly died.

Is my composition vs mass air wrong? Or did I just become so far behind that it didn't matter?

I can post replay if needed.


We're all trying to find this out. What I've found so far is that on some maps, you simply can't. If there is a lot of air around you base where Tempest can hang and shoot without stalkers being able to reach, then there is nothing you can do.

But on other maps, a heavy stalker, archon and collosus mix works pretty well. Your archons can tank a lot of tempest damage, while you're collosus will deal with any kind of ground army your opponent might have on top of his air units quite quickly (If he has none, then don't bring any). I haven't tested it very scientifically yet, but I do believe stalkers win vs tempest in cost for cost battle up to a certain point. So if you can get it down to that, you should be golden. If he gets a 200/200 army with pure tempest and carriers, I don't think you can straight up deal with it. Try expanding a ton to get ahead economically, so you can bring the fight to him, and remax on stalkers and archons right away again. (Its not long ago where I was in a 6base PvP match where this exact scenario came up. I kept him on 3 (eventually 4 bases) by sending zealots to harass constantly (the problem with air is that its not very effective at dealing with harass over a large number of bases), while taking half the map as quickly as possible. Even so I have to throw 3x 200/200 army at him in rather quick succession before he finally bowed under).
sYz-Adrenaline
Profile Blog Joined July 2008
United States1850 Posts
January 13 2013 02:20 GMT
#91
On January 13 2013 10:32 Excludos wrote:
Show nested quote +
On January 13 2013 09:37 Mirosuu wrote:
In PvP, how would you deal with an almost pure-air army without having to go air yourself?

I just played a game where I did get considerably behind due to a pathing mistake that led half of my army to its death, but even so, he let me get to 200 supply before I just got rolled by carrier, void ray, tempest with some stalkers.

I have lost to this before, and decided to try high templars for storm (for the mass void ray part as they melt them pretty well) with some immortals for ground army, and really stalker heavy. It didn't matter and was over faster than I've ever seen a battle before. I overproduced on gateways for the remax, but it just didn't matter and promptly died.

Is my composition vs mass air wrong? Or did I just become so far behind that it didn't matter?

I can post replay if needed.


We're all trying to find this out. What I've found so far is that on some maps, you simply can't. If there is a lot of air around you base where Tempest can hang and shoot without stalkers being able to reach, then there is nothing you can do.

But on other maps, a heavy stalker, archon and collosus mix works pretty well. Your archons can tank a lot of tempest damage, while you're collosus will deal with any kind of ground army your opponent might have on top of his air units quite quickly (If he has none, then don't bring any). I haven't tested it very scientifically yet, but I do believe stalkers win vs tempest in cost for cost battle up to a certain point. So if you can get it down to that, you should be golden. If he gets a 200/200 army with pure tempest and carriers, I don't think you can straight up deal with it. Try expanding a ton to get ahead economically, so you can bring the fight to him, and remax on stalkers and archons right away again. (Its not long ago where I was in a 6base PvP match where this exact scenario came up. I kept him on 3 (eventually 4 bases) by sending zealots to harass constantly (the problem with air is that its not very effective at dealing with harass over a large number of bases), while taking half the map as quickly as possible. Even so I have to throw 3x 200/200 army at him in rather quick succession before he finally bowed under).


Mix in some storm and morph them into Archons. You could through in some warp prism harass since his air army tends to not be able to be in two places at once.

What I've done so far is zealot/archon/stalker some storm and a handful of my own tempest and it's generally a micro battle with the tempests. Make sure you battle at watch towers or have an observer over (or near) his army (if possible) and one with your own. Having the watchtower makes your tempests 10x more effective. Use the boosted sight range to abuse the tempest range.
Can you feel the rush?
vahgar.r24
Profile Joined October 2010
India465 Posts
January 13 2013 06:11 GMT
#92
On January 13 2013 07:26 sYz-Adrenaline wrote:
Show nested quote +
On January 12 2013 16:02 vahgar.r24 wrote:
http://drop.sc/294141

PVP game - Just before the fite I had almost 30 food more than him and still loss PLease help


edit: This was also a PvZ not a PvP but gave my opinion anyway.

Well firstly you were behind him about 50 food. He was maxed you were at 155/200. But nontheless, he caught you off guard and got a better concave on your army. FF went down a bit late, but the main reason for losing is because of the lack of splash damage you had with your army. Also being 50 food behind hurts as well. Pick your battles better though.. don't over commit to a position were your FF can't help you escape if needed. Also try to get a spotter or an observer so you know where his army is so you're not caught off guard like that.


tl;dr:
1. Spotter unit / Observer
2. Positioning
3. FF
4. Splash Damage


Thanks dude - yes having an observer would have helped a bit. Also will lower my graphics settings to ensure that I lag out on FF lol
Somethings are just worth fighting for
LuckyMacro
Profile Joined July 2010
United States1482 Posts
January 13 2013 06:40 GMT
#93
I just started playing the beta...when do people usually get their mothership core?
Mirosuu
Profile Blog Joined December 2010
England283 Posts
Last Edited: 2013-01-13 10:45:45
January 13 2013 10:45 GMT
#94
On January 13 2013 10:32 Excludos wrote:
Show nested quote +
On January 13 2013 09:37 Mirosuu wrote:
In PvP, how would you deal with an almost pure-air army without having to go air yourself?

I just played a game where I did get considerably behind due to a pathing mistake that led half of my army to its death, but even so, he let me get to 200 supply before I just got rolled by carrier, void ray, tempest with some stalkers.

I have lost to this before, and decided to try high templars for storm (for the mass void ray part as they melt them pretty well) with some immortals for ground army, and really stalker heavy. It didn't matter and was over faster than I've ever seen a battle before. I overproduced on gateways for the remax, but it just didn't matter and promptly died.

Is my composition vs mass air wrong? Or did I just become so far behind that it didn't matter?

I can post replay if needed.


We're all trying to find this out. What I've found so far is that on some maps, you simply can't. If there is a lot of air around you base where Tempest can hang and shoot without stalkers being able to reach, then there is nothing you can do.

But on other maps, a heavy stalker, archon and collosus mix works pretty well. Your archons can tank a lot of tempest damage, while you're collosus will deal with any kind of ground army your opponent might have on top of his air units quite quickly (If he has none, then don't bring any). I haven't tested it very scientifically yet, but I do believe stalkers win vs tempest in cost for cost battle up to a certain point. So if you can get it down to that, you should be golden. If he gets a 200/200 army with pure tempest and carriers, I don't think you can straight up deal with it. Try expanding a ton to get ahead economically, so you can bring the fight to him, and remax on stalkers and archons right away again. (Its not long ago where I was in a 6base PvP match where this exact scenario came up. I kept him on 3 (eventually 4 bases) by sending zealots to harass constantly (the problem with air is that its not very effective at dealing with harass over a large number of bases), while taking half the map as quickly as possible. Even so I have to throw 3x 200/200 army at him in rather quick succession before he finally bowed under).



Ahh, I see.

I did attempt to play it like I would vs mech, with mass expansions and overproducing gateways for enough macro for the follow-up attack.
I think most of why I lost is the massive chunk of my army I lost due to pathing on star station. I didn't expect my units to go a certain way, went back to macro and add on more production and take a 4th, and by the time I reacted, I'd lost half of my army. I think this is why I couldn't keep up after that.

He opened phoenix to prevent me going for collosus in any capacity. I am of the opinion that I shouldn't build collosus if he already has phoenix out due to being quite a problem to keep them alive in small numbers if the player using the phoenix is good, especially if you split your stalker force up to keep your mineral lines alive.

When I played the game, I felt that he was vulnerable at certain times when he was on 2 base, so I might try and go over any replays of it and see whether I can produce a timing to exploit that kind of weakness when opening air -> air composition.

Has anyone attempted a 2 base blink stalker all-in once you detect he's going void rays off of a stargate opening? (to me, seeing void rays on 2 base and a light gateway force means mass air)
I feel it would be quite strong against it, but I've not tried it yet. Not played enough protoss to get practice trying out timings against it.
The more things change, the more they stay the same.
WeedRa
Profile Joined February 2011
Germany815 Posts
Last Edited: 2013-01-13 14:36:48
January 13 2013 14:36 GMT
#95
lately i lost to a guy doing MASS mines as T.... what the hell do i do?
I play Protoss and i had quite a deathball and some voids but they seem to destroy everything...
brudnychuj
Profile Joined December 2012
9 Posts
January 13 2013 14:45 GMT
#96
marines counter every non-aoe unit in the game

you need storms or colossi (or both)
Necro)Phagist(
Profile Blog Joined October 2010
Canada6660 Posts
January 13 2013 14:52 GMT
#97
On January 13 2013 23:36 WeedRa wrote:
lately i lost to a guy doing MASS mines as T.... what the hell do i do?
I play Protoss and i had quite a deathball and some voids but they seem to destroy everything...

Mass mines you just have to get your observer(Or two or four) out and move your army slower. Scout ahead pick off the mines one by one. Patience is a huge key to dealing with mines. If you have your deathball up your collosi should be able to snipe mines from a very safe distance. Even with tons of them, just don't get frustrated and rush your whole army in.
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
sYz-Adrenaline
Profile Blog Joined July 2008
United States1850 Posts
January 13 2013 17:28 GMT
#98
On January 13 2013 15:40 LuckyMacro wrote:
I just started playing the beta...when do people usually get their mothership core?


Day9 did a piece on this. If I recall, I believe the correct time was as you put down your expansion nexus (so it will have 100 energy by the time it's complete). You could get it earlier if you wanted to be aggressive with it like the blink build (PvP)
Can you feel the rush?
brudnychuj
Profile Joined December 2012
9 Posts
January 15 2013 01:35 GMT
#99
how do you deal with hellbats+tanks+vikings composition in the midgame? hellbats are like super strong now :|

i usually open with oracles + expand, then tech into storms + chargelots + voids. when i see mech i add immortals to the mix. but i lost every single time vs hellbats (even if i do decent damage in early)
JackReacher
Profile Joined September 2012
United States197 Posts
Last Edited: 2013-01-15 21:41:29
January 15 2013 21:40 GMT
#100
On January 06 2013 10:17 playa wrote:
Show nested quote +
On January 06 2013 10:06 Egomancer wrote:
So what is strategy in PvZ?

Currently I am loosing like 90% of the games vs zerg because it is impossible to scout what zerg is doing (same old problem from WoL). Now half of the time zergs go roach/hydra and half of the time zergling/muta. And when you scout at min 9 it is already too late if you pick the wrong strat.
Going 2 stargates vs roach/hidra means insta death, so do not listen to the people that are reccomending you this on this thread. 2 stragates works against ling/muta but once more it is a thing of scouting. The opposite is true - going robo against muta/ling = insta death too, so once more it all goes down to scouting.
Does any of you have an opening that is good against both zerg openings?

Egomancer


I just get a stargate and a robo at a similar time. I don't find a robo to be instant death against mutas. I'd actually prefer to have one so I can build up my immortal count and what not. I'd rather them feel like they can't switch out of mutas. I don't ever make phoenixes against mutas. Too apm intensive. Too worthless versus any possible transition. I'm not saying it's bad in pro's hands, but I don't feel it's needed. With the mothership core, 2 archons, 2 void rays, and some stalkers, it's hard for things to go terribly wrong. In all mu's really, I just love having all tech routes The mothership core makes that a lot more feasible in HotS.


Open 1 Stargate and use your first Phoenix to scout - if you suspect muta, throw down a second stargate and fleet beacon for range if he is investing heavily into muta. If he isn't going muta, chrono out ~3 oracles and try to get some harassment in quickly to buy time while you throw down a Robo and start colossus production. You should be able to do enough damage with oracles that you can have enough Colossus and Stalkers in time to deal with Roach Hydra.

@ playa: this is completely wrong. You can't possibly deal with pure mass muta in HotS with the new speed and regen buff by going all tech routes - you almost NEED double stargate phoenix to survive, and trying to defend with Blink Stalkers is suicide if you are going Robo. This isn't WoL anymore -- things are different.

Prev 1 2 3 4 5 6 7 16 17 18 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 8h 11m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RushiSC 346
StarCraft: Brood War
Britney 24602
Shuttle 2718
Jaedong 1396
EffOrt 834
Hyuk 631
Larva 517
Soulkey 458
Mini 326
Snow 260
firebathero 232
[ Show more ]
Rush 205
ZerO 192
Sharp 126
hero 91
Pusan 90
Sea.KH 78
ggaemo 56
Free 52
soO 44
Shine 41
sorry 33
910 31
Terrorterran 24
Bale 18
scan(afreeca) 17
Rock 16
Noble 16
Hm[arnc] 14
zelot 9
Dota 2
Gorgc7721
qojqva1446
Counter-Strike
fl0m521
byalli293
Super Smash Bros
Mew2King93
Other Games
singsing2796
FrodaN976
B2W.Neo451
ceh9349
Hui .206
QueenE56
ZerO(Twitch)18
Organizations
Other Games
gamesdonequick29809
StarCraft: Brood War
Kim Chul Min (afreeca) 6
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 73
• mYiSmile121
• Reevou 5
• LaughNgamezSOOP
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• sooper7s
• Migwel
StarCraft: Brood War
• Michael_bg 11
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV382
League of Legends
• Nemesis4944
• TFBlade1165
Upcoming Events
PiGosaur Cup
8h 11m
The PondCast
18h 11m
Replay Cast
1d 17h
CrankTV Team League
1d 19h
OSC
2 days
Replay Cast
2 days
Replay Cast
2 days
CrankTV Team League
2 days
OSC
2 days
Replay Cast
3 days
[ Show More ]
RSL Revival
3 days
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
3 days
Afreeca Starleague
3 days
Snow vs Jaedong
YSC vs hero
RSL Revival
4 days
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
4 days
GSL
5 days
Replay Cast
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W2
ASL Season 22: Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.