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[G] ~8% faster gas mining - Page 13

Forum Index > StarCraft 2 Strategy
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Kakaru2
Profile Joined March 2011
198 Posts
October 31 2012 06:57 GMT
#241
Very interesting article. Thorough work. II'd love mapmakers to adjust and create new maps with balanced has locations.
Mongolbonjwa
Profile Joined January 2012
Finland376 Posts
Last Edited: 2012-10-31 08:42:32
October 31 2012 07:54 GMT
#242
Why F takes longer to mine out than E while F is closer to CC/Nexus/Hatchery?

And why is that image made to look like that? Why those all are not at the same distance from the base?
SorrowShine
Profile Joined October 2011
698 Posts
October 31 2012 12:54 GMT
#243
Simply awesome. Thanks a lot
osiris17
Profile Blog Joined September 2012
United States165 Posts
October 31 2012 15:06 GMT
#244
I wonder if mineral patches have a similar positional problem to the gas. 8 percent difference in minerals mined? :D
Be extremely subtle, even to the point of formlessness. Be extremely mysterious, even to the point of soundlessness. Thereby you can be the director of the opponent's fate. - sun tzu
Keilkan
Profile Joined July 2012
Denmark67 Posts
October 31 2012 15:17 GMT
#245
This is one of the reasons that I, as Zerg, like taking one of the efficient gas geysers and using only two drones to mine from it early. The extra travel distance when using only two drones compared to three makes an even larger difference in gas gained.

I always figured one of the gas geysers were further away than the other. What I had not figured out was that the difference would vary depending on spawn locations. Thats a very neat find.

Props!
Blast 'em!
nachtkap
Profile Joined February 2011
Germany197 Posts
October 31 2012 16:01 GMT
#246
We've been mathed ^^
While there is always a possibility for more refined writing your wasn't lacking in anyway I could discern.
Ettick
Profile Blog Joined June 2011
United States2434 Posts
October 31 2012 16:26 GMT
#247
This seems like something map makers need to fix and not something blizzard needs to focus on at the moment.
imPermanenCe
Profile Joined July 2011
Netherlands595 Posts
October 31 2012 21:23 GMT
#248
Once again an amazing research :D Well done, really interesting!
Micro at its best is like an elegant dance between two people trying to achieve a similar end.
WightyCity
Profile Joined May 2011
Canada887 Posts
October 31 2012 21:53 GMT
#249
Great read!
90% watching it 8% talking about it and 2% playing it - sc2
ArchDC
Profile Joined May 2011
Malaysia1996 Posts
November 01 2012 00:57 GMT
#250
What an amazing piece of work.... kudos!
burbon
Profile Joined November 2011
Poland41 Posts
November 01 2012 15:30 GMT
#251
Good post but why fixing it? its cool to have such a little glitches in game.
myRZeth
Profile Joined June 2011
Germany1047 Posts
November 01 2012 18:23 GMT
#252
wow that was sure a lot of work, great post!
i sadly don t have no idea how to fix it
warblob004
Profile Joined January 2011
United States198 Posts
November 01 2012 19:31 GMT
#253
Holy shit. Dude, thank you for the research, you are the angel of requiring more vespene gas
"I have not failed; I've simply found 10,000 ways it won't work." ~Thomas Edison
MaV_gGSC
Profile Blog Joined November 2010
Canada1345 Posts
November 01 2012 19:46 GMT
#254
that natural on the top left base of entomb is a pretty good find.. I'll all in whenever i spawn that location :D
Life's good :D
Eeeegor
Profile Joined April 2005
Australia809 Posts
November 02 2012 02:29 GMT
#255
Insane analysis, keep up the great work
Day9 Made Me Do It
Tewks44
Profile Joined April 2011
United States2032 Posts
November 02 2012 02:56 GMT
#256
it's posts like these that proves SC2 has one of the most dedicated communities. Great analysis.
"that is our ethos; free content, starcraft content, websites that work occasionally" -Sean "Day[9]" Plott
Orek
Profile Joined February 2012
1665 Posts
November 02 2012 12:25 GMT
#257
Hi. OP here. Again, thank you for your positive feedback. Since viwer count is still increasing, I suppose some people are coming back to check the map images. So, I added Bel'shir Vestige and Metalopolis to the Maps section in the OP. Although it doesn't help current ladder play, maybe it's good for comparison.
+ Show Spoiler +

[image loading]
[image loading]


On October 30 2012 05:41 Jaeger wrote:
A nice update. Not sure if Orek saw the original work on this subject or not.
The Gas Issue, second edition
I didn't know about it until I read:+ Show Spoiler +
On October 28 2012 22:18 butter wrote:
Wow, I thought for sure mapmakers had fixed this issue in their maps by now since the analysis was published in 2010.

Just added the link in the OP under Other Sources section.

On October 30 2012 07:09 ThreeHeartRun wrote:
+ Show Spoiler +

Great post. I think I may have an idea on why the footprint is not symmetrical.

Since the 3D model of the refinery/assimilator/extractor does not take up the entire 3x3 grid, having the larger collision footprint would cause a graphical issue where drones coming from the south side would "enter" the geyser and disappear before reaching the 3D model. Rather than spending the time to redesign the 3 models, the footprint was probably just changed in order to fix the issue. I can see designers seeing the gas mining change as being negligible, then taking the easy route to fix a graphical glitch(which would be noticed by many more people than a gas mining imbalance).
Makes sense. That could be it.

On October 31 2012 06:43 serum321 wrote:
Should I feel bad the op put more time and research into gas mining in sc2 than I have in anything my entire life?
Unless you are dying 70yo or something, it's not too late.

On October 31 2012 16:54 Mongolbonjwa wrote:
Why F takes longer to mine out than E while F is closer to CC/Nexus/Hatchery?

And why is that image made to look like that? Why those all are not at the same distance from the base?
1st question: depends. E<F for some, F<E for others if you read the table.
2nd question: image is based on grids, but in reality, buildings don't occupy the whole 5X5 or 3X3 grids. They use smaller footprints if you check with the Map Editor. Accurately estimating which of E and F is closer takes some math and editor knowledge.
3rd question: exactly. I want to know the reason as well.

On November 01 2012 00:06 osiris17 wrote:
I wonder if mineral patches have a similar positional problem to the gas. 8 percent difference in minerals mined? :D
It's possible I think. Good thing about mineral is that close patches are mined 10~15% faster anyways so that worker pairing skill can negate the problem to some extent.

On November 02 2012 00:30 burbon wrote:
Good post but why fixing it? its cool to have such a little glitches in game.
Because one player mining gas 1-2% faster entire game is not cool. Mapmakers can just avoid some gas locations, though.
rafaliusz
Profile Joined December 2009
Poland482 Posts
November 03 2012 12:16 GMT
#258
This isn't anything new, I remember reading pretty much same thing 2 years ago. Suprised this thread gets so much attention.
myRZeth
Profile Joined June 2011
Germany1047 Posts
November 04 2012 09:50 GMT
#259
On November 03 2012 21:16 rafaliusz wrote:
This isn't anything new, I remember reading pretty much same thing 2 years ago. Suprised this thread gets so much attention.



i m pretty sure there wasn t a post about that 2 years ago
WackaAlpaca
Profile Joined December 2010
Canada208 Posts
November 04 2012 09:54 GMT
#260
Glad to see there are people who actually care about this game still.

It's good people like you who will make sure this game doesn't die.

Thank you.
"
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