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[G] ~8% faster gas mining - Page 15

Forum Index > StarCraft 2 Strategy
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JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
November 13 2013 23:49 GMT
#281
The maps are a bit outdated, but assuming this principle is still the case. I did I quick MS Paint for the newest map, Alterzim Stronghold:

[image loading]

I know this thread is old, but I have not seen any evidence that this is no longer the case and I think the maps ought to be updated. Perhaps by someone with a bit more graphic skills than I.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Thalandros
Profile Blog Joined July 2012
Netherlands1151 Posts
December 15 2013 01:42 GMT
#282
I was just about to post about that, Jakatak! I really feel like keeping an eye on this as a semi competative player is helpful and an extra thing to look at. Also, a shame this had a surge of 'popularity', as in, everyone was talking about it, that died down later.
|| ''I think we have all experienced passion that is not in any sense reasonable.'' ||
Metalcore1993
Profile Joined November 2012
New Zealand92 Posts
December 15 2013 06:33 GMT
#283
If you could add a spoiler in the op with images displaying efficient gas geysers of the maps in the current map pool that would be awesome, something i would check back each time the pool changed
https://twitter.com/MetalcoreSC2 http://www.twitch.tv/metalcore1993
Orek
Profile Joined February 2012
1665 Posts
January 12 2014 21:15 GMT
#284
Finally added HotS maps to OP ^^

NEW HotS maps (same gas imbalance still exists in HotS)
+ Show Spoiler [2014 Season 1 ladder maps] +

Daedalus Point
[image loading]

Habitation Station
[image loading]

Heavy Rain
[image loading]

Polar Night
[image loading]

Yeonsu
[image loading]

Alterzim Stronghold
[image loading]

Frost
[image loading]


+ Show Spoiler [old ladder maps (2013 S5~)] +

Star Station TE
[image loading]

Derelict Watcher
[image loading]

Bel'Shir Vestige
[image loading]

Akilon Wastes
[image loading]

Whirlwind
[image loading]


+ Show Spoiler [non-ladder maps] +

Outboxer
[image loading]

Sejong Research Station
[image loading]
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2014-01-12 22:15:05
January 12 2014 21:35 GMT
#285
Yay!!! Thanks Orek :D

I like that this is my 2000th post.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Prevolved
Profile Joined March 2011
United States573 Posts
January 12 2014 21:52 GMT
#286
wow, i never saw this thread. OP deserves a medal for the time and effort to figure this out, thank you sir
Know thyself.
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
January 12 2014 22:19 GMT
#287
On January 13 2014 06:52 Prevolved wrote:
wow, i never saw this thread. OP deserves a medal for the time and effort to figure this out, thank you sir


Well ye, i can see how this helps a lot of people when they didnt know, but...

it took me 5 days of playing sc2 to realize that some assimilators are further away.
just like with wallins on new maps, i fail to understand how people play this game without seeing and knowing so obvious things.

like, give me a new map and i see every assimilator that doesnt mine 100% with 3 workers, and i can wallin immediatly as well.

i dont know if im weird for being able to do that, or everyone else is :O
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
Partha
Profile Joined May 2013
New Zealand163 Posts
January 12 2014 22:40 GMT
#288
On January 13 2014 07:19 KalWarkov wrote:
Show nested quote +
On January 13 2014 06:52 Prevolved wrote:
wow, i never saw this thread. OP deserves a medal for the time and effort to figure this out, thank you sir


Well ye, i can see how this helps a lot of people when they didnt know, but...

it took me 5 days of playing sc2 to realize that some assimilators are further away.
just like with wallins on new maps, i fail to understand how people play this game without seeing and knowing so obvious things.

like, give me a new map and i see every assimilator that doesnt mine 100% with 3 workers, and i can wallin immediatly as well.

i dont know if im weird for being able to do that, or everyone else is :O


God you sound like an annoying bitch.

To the OP: Thank you so much for the effort you put in compiling this data.
Flash - Fantasy- JangBi - Jaedong - Stork - Bisu - Life
Cartman_
Profile Joined July 2012
119 Posts
January 12 2014 22:41 GMT
#289
Awesome post, Great Research. I thought you could mine more gas on certain Vespine Geysers but I didn't think that it would be so efficient on this gas or inefficient on the other ! I'll keep in mind which geyser are "better" !
| SK Telecom T1 | --- | Bisu & BoxeR Forever, FanTaSy, INnoVation, Dark, soO, Dream <3 |
Liquid`Snute
Profile Blog Joined July 2010
Norway839 Posts
January 12 2014 23:17 GMT
#290
More importantly, when does this actually get patched? It's not fair for anyone. Does Blizzard know?
Team Liquid
cheekymonkey
Profile Joined January 2014
France1387 Posts
January 12 2014 23:36 GMT
#291
On January 13 2014 08:17 Liquid`Snute wrote:
More importantly, when does this actually get patched? It's not fair for anyone. Does Blizzard know?


Isn't it up to the map makers though?
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
January 12 2014 23:40 GMT
#292
Wouldn't it be possible to update one of the map analyser tools to highlight positional imbalances on symmetrical maps?
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
Liquid`Snute
Profile Blog Joined July 2010
Norway839 Posts
January 12 2014 23:59 GMT
#293
Something should be done about it either way. Almost no maps have 'got it right' ... it's not like you can blame the map-makers either if this error isn't highlighted in the editor... -_-'
Team Liquid
cheekymonkey
Profile Joined January 2014
France1387 Posts
January 13 2014 00:06 GMT
#294
If anyone should be made aware it's the map makers.
Liquid`Snute
Profile Blog Joined July 2010
Norway839 Posts
Last Edited: 2014-01-13 00:10:29
January 13 2014 00:09 GMT
#295
I feel like the WCS system has a responsibility as well to ensure fair play for everyone regardless of spawning position ~

At the end of the day, the official LE versions have to be changed with the help of Blizzard T_T
Team Liquid
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
January 13 2014 00:18 GMT
#296
Has been a long time, snute. Dunno if they're particularly interested in fixing it, or a lot of engine performance quirks etc
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
January 13 2014 00:48 GMT
#297
On January 13 2014 09:06 cheekymonkey wrote:
If anyone should be made aware it's the map makers.

Mapmakers are well aware of this issue, but there's nothing we can do about it other than be conscientious about how geysers are placed at each base. Given how symmetry works, you'd be very limited in your map design options if you only allowed yourself to use certain geyser angles.

The real issue is the footprint of the gas buildings, the adjustment of which would constitute altering the game data, essentially creating a different version of the game (albeit in a small way). More to the point, it's not considered acceptable in making melee maps.

In other words, Blizzard needs to fix this.
Comprehensive strategic intention: DNE
PiGStarcraft
Profile Blog Joined December 2010
Australia987 Posts
Last Edited: 2014-01-13 01:07:35
January 13 2014 01:03 GMT
#298
You legend. Will be taking the gas away from ramp on Daedalus now!

Edit: Also can not support what Snute said enough. It is the responsibility of Blizzard to ensure these maps are adjusted to fix the issue.
Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
Duckvillelol
Profile Blog Joined July 2009
Australia1253 Posts
January 13 2014 01:08 GMT
#299
On January 13 2014 10:03 PiGStarcraft wrote:
You legend. Will be taking the gas away from ramp on Daedalus now!

Edit: Also can not support what Snute said enough. It is the responsibility of Blizzard to ensure these maps are adjusted to fix the issue.


Or blocking the good one huehuehue
Former SC2 commentator. youtube.com/duckvillelol
Hydro033
Profile Joined July 2012
United States136 Posts
January 13 2014 01:26 GMT
#300
I always wondered if Zergs spawning at the top of maps have disadvantages bc their drones need to go around the hatchery to get to the minerals..
#Wet4Ret
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