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[G] ~8% faster gas mining - Page 12

Forum Index > StarCraft 2 Strategy
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Jaeger
Profile Joined December 2009
United States1150 Posts
October 29 2012 20:41 GMT
#221
A nice update. Not sure if Orek saw the original work on this subject or not.
The Gas Issue, second edition
https://www.dotabuff.com/players/8137911
ThreeHeartRun
Profile Joined October 2011
United States6 Posts
October 29 2012 22:09 GMT
#222
Great post. I think I may have an idea on why the footprint is not symmetrical.

Since the 3D model of the refinery/assimilator/extractor does not take up the entire 3x3 grid, having the larger collision footprint would cause a graphical issue where drones coming from the south side would "enter" the geyser and disappear before reaching the 3D model. Rather than spending the time to redesign the 3 models, the footprint was probably just changed in order to fix the issue. I can see designers seeing the gas mining change as being negligible, then taking the easy route to fix a graphical glitch(which would be noticed by many more people than a gas mining imbalance).
fireforce7
Profile Joined June 2010
United States334 Posts
October 29 2012 22:26 GMT
#223
Wow...this must have taken a lot of time and research! Thanks for the find! This is good analytical data!
I'm terranfying
iiGreetings
Profile Joined March 2011
Canada563 Posts
October 29 2012 23:02 GMT
#224
That's really awesome! nice OP this is some next level shit.
Adapt and React I MKP, PartinG, EffOrt ♥
INTOtheVOID
Profile Joined January 2012
United States225 Posts
October 29 2012 23:52 GMT
#225
Awesome post. I also agree with your intro.
Pink Floyd's music is like a beautiful girl walking down the street who won't talk to you.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
October 30 2012 00:54 GMT
#226
Absolutely amazing and thorough post. I can see how this could become a significant issue at the higher levels of play. Glad to see things like this being researched.
dynwar7
Profile Joined May 2011
1983 Posts
October 30 2012 01:03 GMT
#227
So...let me ask again....

Basically, on some maps, you need to put 4 workers in the geyser instead of 3?
Regarding the imbalance, hilarious to see Zergs defending themselves....
AhOhitzXray
Profile Joined May 2012
United States48 Posts
October 30 2012 01:09 GMT
#228
And this is why i don't play Entombed.
We are made by our choices.
paddyz
Profile Joined May 2011
Ireland628 Posts
October 30 2012 01:20 GMT
#229
Thank you for going into so much depth. A lot of work was obviously put into this.
The findings are quite interesting. I noticed that workers seemed to come out of some geysers earlier than others but never expected the differences in mining speeds to be so large.
I wonder if players like SaSe were already aware of this and have taken certain geysers accordingly. Anyways I am looking forward to seeing what players take this into account and seeing if it makes any difference.

Really well written post with all the spoilers, maps, graphs and pictures. Its things like this that makes me like SC2 and T so much.
mucker
Profile Blog Joined May 2009
United States1120 Posts
October 30 2012 02:14 GMT
#230
Awesome work. Love it.

Sadly yet more proof that Blizzard's SC2 team didn't bother, or didn't care enough to be careful, to fully learn about BW when making this game. (For balanced efficiency geysers are only placed at certain angles on BW pro maps, which in turn restricts balanced base shapes and orientations)
It's supposed to be automatic but actually you have to press this button.
SCInfestor
Profile Blog Joined October 2011
United States61 Posts
October 30 2012 14:51 GMT
#231
This is a rather interesting find, I wonder if pros will start to consider this in their game!
http://www.youtube.com/user/infestedmothership
ChoboDane
Profile Joined January 2012
Denmark98 Posts
October 30 2012 15:15 GMT
#232
This has been known for a long time, but nice effort, although you dont seem to have been doing the mining boosting trick while conducting these tests.
ChoboDane
Profile Joined January 2012
Denmark98 Posts
October 30 2012 15:16 GMT
#233
On October 30 2012 10:03 dynwar7 wrote:
So...let me ask again....

Basically, on some maps, you need to put 4 workers in the geyser instead of 3?

Yes, if you cant keep up with doing the mining boosting trick.
LOLItsRyann
Profile Joined April 2011
England551 Posts
October 30 2012 18:22 GMT
#234
Why can't people use this information and always put the gasses equal to each other. That entombed valley example you provided is disgusting o.O
EG<3
Sanguinarius
Profile Joined January 2010
United States3427 Posts
October 30 2012 18:43 GMT
#235
Awesome, Amazingly well researched post. Thanks for sharing!
Your strength is just an accident arising from the weakness of others -Heart of Darkness
RedLeaderDKM
Profile Joined January 2012
United States9 Posts
October 30 2012 19:41 GMT
#236
good research my friend!
"No matter where you go you will always be there"
Lu_e
Profile Joined December 2011
United States95 Posts
October 30 2012 20:03 GMT
#237
Does something like this exist in BW? Or just 'ol sc2 having another 'broken' element.... again?
Jaeger
Profile Joined December 2009
United States1150 Posts
October 30 2012 20:49 GMT
#238
On October 31 2012 05:03 Lu_e wrote:
Does something like this exist in BW? Or just 'ol sc2 having another 'broken' element.... again?


Much worse in BW.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=56363
https://www.dotabuff.com/players/8137911
serum321
Profile Joined January 2012
United States606 Posts
October 30 2012 21:43 GMT
#239
Should I feel bad the op put more time and research into gas mining in sc2 than I have in anything my entire life?
Indolent
Profile Joined January 2012
Poland137 Posts
October 31 2012 00:12 GMT
#240
It's really awesome that people can research such aspects of the game and make from that science thesis! You put a lot of work into it - great job!
Prev 1 10 11 12 13 14 18 Next All
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