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The (HotS) Zerg Help Me Thread Beta - Page 3

Forum Index > StarCraft 2 Strategy
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Prev 1 2 3 4 5 25 26 27 Next All
1-LeeteR
Profile Joined August 2010
United States78 Posts
November 15 2012 11:29 GMT
#41
hey, i was just wondering how you guys deal with heavy colossus with tempest with blink stalkers. thanks in advance!
"i hate people who quote themselves" - me
bluQ
Profile Blog Joined January 2011
Germany1724 Posts
Last Edited: 2012-11-15 14:41:08
November 15 2012 14:40 GMT
#42
So ... what to build against Raven, Thors, Hellbats, Viking, Mines?
[image loading]

I tried it with infestor, corrupter, broodlord, swarmhost
www.twitch.tv/bluquh (PoE, Starbow, HS)
Decendos
Profile Joined August 2011
Germany1341 Posts
November 15 2012 14:59 GMT
#43
thats a tough one. especially if he adds 20 scvs to autorepair thors and has a 160 supply army thx to mass mules.

- you will need to get rid of swarmhosts (just dont build any of those in ZvT, they suck) because BLs are so much better since their attack dont have to travel towards the opponent (no locust will arrive).

- add queens for transfuses

- add 4 viper for blinding cloud

then: attack with spreaded BLs and non clumped corruptors (this is really hard since they clump all the time). after that throw in a lot of IT but keep some fungals. transfuse. blinding cloud + fungals on thors and vikings (its important to do both since he otherwise just moves out of cloud). transfuse and fungal/IT.

if he has scvs be sure to kill them with a fungal. focus fire thors with BLs so they cant be outrepaired.

thats a lot to do but if you have the apm you should be able to fight the mech deathball. you wont crush it but you will trade and since you hopefully have a better economy will slowly win the game ^^
Kambing
Profile Joined May 2010
United States1176 Posts
November 15 2012 16:02 GMT
#44
Actually, against the composition that bluQ described, swarm hosts are great as long as you maximize your locust waves (e.g., punishing a push by burrow-spawn locust-unburrow play). You really need tanks to parry locusts, so hosts force tanks which in turn fare poorly against brood lords.
Decendos
Profile Joined August 2011
Germany1341 Posts
November 15 2012 16:21 GMT
#45
well yeah if he has no tanks at all but just 5 tanks will completely destroy any number of locusts combined with that army. so at most keep 5 hosts.
bluQ
Profile Blog Joined January 2011
Germany1724 Posts
November 15 2012 16:29 GMT
#46
On November 16 2012 01:02 Kambing wrote:
Actually, against the composition that bluQ described, swarm hosts are great as long as you maximize your locust waves (e.g., punishing a push by burrow-spawn locust-unburrow play). You really need tanks to parry locusts, so hosts force tanks which in turn fare poorly against brood lords.

He ofc started with some tanks but over the course of the game didn't rebuild and I think Swarmhosts are to supply heavy to max on them.
www.twitch.tv/bluquh (PoE, Starbow, HS)
PineapplePizza
Profile Joined June 2010
United States749 Posts
November 15 2012 22:35 GMT
#47
Do you have a replay?

Broodlord / Infestor / Corruptor with a healthy economy backing it is unbeatable by Terran, and none of their new units address that issue. Maybe you clumped all of your corruptors in one spot repeatedly, or maybe you tried to ram the enemy with your Infestors. We really do need a replay.
"There should be no tying a sharp, hard object to your cock like it has a mechanical arm and hitting it with the object or using your cockring to crack the egg. No cyborg penises allowed. 100% flesh only." - semioldguy
MayZerG_UK
Profile Joined October 2012
United Kingdom62 Posts
November 15 2012 22:52 GMT
#48
I too am having trouble dealing with mass viking/raven/thor/BC, he uses widow mines + hellbats + tanks to turtle while slowly taking map. Any suggestions?
http://www.twitch.tv/mayzerg/ - Zerg Masters EU, Previous GM MMR
PineapplePizza
Profile Joined June 2010
United States749 Posts
November 15 2012 23:17 GMT
#49
On November 16 2012 07:52 MayZerG_UK wrote:
I too am having trouble dealing with mass viking/raven/thor/BC, he uses widow mines + hellbats + tanks to turtle while slowly taking map. Any suggestions?


Give me a replay and I'll watch it right away
"There should be no tying a sharp, hard object to your cock like it has a mechanical arm and hitting it with the object or using your cockring to crack the egg. No cyborg penises allowed. 100% flesh only." - semioldguy
nonsequitur
Profile Blog Joined July 2010
384 Posts
November 17 2012 21:22 GMT
#50
What is the best way to deal with Widow Mines? Roaches barely outrange it and the terran can just keep kiting them to the mines.
EvanC
Profile Joined January 2012
Canada130 Posts
November 17 2012 22:12 GMT
#51
How do I deal with mothership core pressure by Protoss while maintaining an economic advantage?

Every game I've played so far against Protoss has been Mship Core pressure with an expansion behind it
Decendos
Profile Joined August 2011
Germany1341 Posts
Last Edited: 2012-11-18 00:20:55
November 17 2012 22:44 GMT
#52
On November 18 2012 07:12 EvanC wrote:
How do I deal with mothership core pressure by Protoss while maintaining an economic advantage?

Every game I've played so far against Protoss has been Mship Core pressure with an expansion behind it


i assume you are talking about a gateway first build and 2 zealot + MsC pressure?

first of all take your first 4 lings to scout if he goes zealot zealot MsC, zealot sentry or zealot stalker. vs zealot zealot MsC you need 6 lings + your 2 queens. its important all your units target one zealot, then the second zealot and then the MsC. the zealots do way more DPS than the MsC so focus them down first and dont let your queen with the transfuse die.


On November 18 2012 06:22 nonsequitur wrote:
What is the best way to deal with Widow Mines? Roaches barely outrange it and the terran can just keep kiting them to the mines.


roaches dont outrange them at all. in fact there is no unit that outranges widow mines for the first 10 minutes of the game.

so what i found is best to deal with them is to just go spore + spines. if you scout a factory delay your gas but opt for less queens and more spines + 1 spore per mineral line. that way you will also be safe vs helions and a possible banshee follow up.

right now i go for a 4 queen gasless opening, take the 3rd base at 45 supply + creep to 3rd and add 2 spines (not sure about this, maybe 1 spine and 3 queens is enough) and 1 spore vs 1 rax FE into factory. spore goes into mineral line natural, both spines + the 2 extra queens in front of your natural so they hit the mines if he tries to walk by.

vs gas into factory openings i go 4 queen gasless and add 2 spines + 1 spore without taking the fast 3rd. not sure yet how to continue after that. maybe best thing is to just take 2 or 3 gases, build a roach warren + 1 more spore and keep creeping + spore/spine pushing to the 3rd and take it or dont take gases but add extra spores/spines and take the 3rd.
Kambing
Profile Joined May 2010
United States1176 Posts
November 17 2012 22:49 GMT
#53
On November 18 2012 06:22 nonsequitur wrote:
What is the best way to deal with Widow Mines? Roaches barely outrange it and the terran can just keep kiting them to the mines.


In the early game, the standard queen opening deals well with it. Spread creep aggressively and use spore crawlers to push back mine contains.

When it gets to the mid-game, it boils down to making multiple overseers and micro'ing them to spot where mines are without having them eat it (2 mine shots kill an overseer).
nonsequitur
Profile Blog Joined July 2010
384 Posts
November 18 2012 11:25 GMT
#54
Hmm, thanks for the replies. Next question: How are you guys using the swarm host and viper? In the ~15 games or so I've played I don't really find them to be all that good. I always revert to BL/Corrupter/Infestor late game with maybe 1 or 2 vipers sprinkled in for blinding cloud.
NeonFox
Profile Joined January 2011
2373 Posts
Last Edited: 2012-11-18 14:54:27
November 18 2012 14:52 GMT
#55
How do you guys deal with mines + bio? They just burrow their mines near the third, run in with bio, if you try to chase they just run back to the mines and just destroy every single unit that follows.

Mutas are ridiculousy bad now since the mines outrange them, lings and banelings clump up and die. Does this mean that I have to turtle on 3 base with infestors every ZvT?

On November 16 2012 07:52 MayZerG_UK wrote:
I too am having trouble dealing with mass viking/raven/thor/BC, he uses widow mines + hellbats + tanks to turtle while slowly taking map. Any suggestions?


That also, had one game where I tried everything from roach drops to 2-3 times remax on 5/3 ultras, taking down 3 bases and half his production but he just got to raven bc viking and nothing could touch it.
Insoleet
Profile Joined May 2012
France1806 Posts
Last Edited: 2012-11-18 16:47:46
November 18 2012 16:47 GMT
#56
On November 18 2012 23:52 NeonFox wrote:
How do you guys deal with mines + bio? They just burrow their mines near the third, run in with bio, if you try to chase they just run back to the mines and just destroy every single unit that follows.

Mutas are ridiculousy bad now since the mines outrange them, lings and banelings clump up and die. Does this mean that I have to turtle on 3 base with infestors every ZvT?

Show nested quote +
On November 16 2012 07:52 MayZerG_UK wrote:
I too am having trouble dealing with mass viking/raven/thor/BC, he uses widow mines + hellbats + tanks to turtle while slowly taking map. Any suggestions?


That also, had one game where I tried everything from roach drops to 2-3 times remax on 5/3 ultras, taking down 3 bases and half his production but he just got to raven bc viking and nothing could touch it.


I've never see it yet on the ladder, but basically, i would go hydras/roach. They are not so bad against bio with infestor support, and dont die stupidily fast to the mines if roaches are tanking them.

Actually, SH/Hydra/Roach/Infestor is a good composition. You need 3/4 bases, but its not so hard to get nowadays.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 18 2012 17:05 GMT
#57
Broodlord / Infestor / Corruptor with a healthy economy backing it is unbeatable by Terran, and none of their new units address that issue. Maybe you clumped all of your corruptors in one spot repeatedly, or maybe you tried to ram the enemy with your Infestors. We really do need a replay.

Hellbats can quickly clear all broodlings.
desecrateh
Profile Joined November 2012
1 Post
November 19 2012 12:30 GMT
#58
Hi guys, i noticed that when building or repositioning spine crawlers, the attack range isnt displayed. is that how it's supposed to be in the HotS beta or is it an issue with my settings? because i don't remember having to edit any setting options for that in WoL...
Snuggles
Profile Blog Joined May 2010
United States1865 Posts
November 19 2012 16:44 GMT
#59
One last exam this week before Turkey break. I'm heading over to a friend's house and we're bootcamping the shit out of HotS. I'm gonna try to work out some solid BOs for myself and share it with you guys to see what you all think.

Since I've installed the beta I've been mainly using the same old BO's we have in WoL, but I think with the SH, Viper, Ultra charge, Hydra speed... I think that it's safe to say there's more room in variation for our gas timings. Has anyone tried anything like 2 - 3 gas @ 5 min for a quicker lair? or EVEN QUICKER? Usually in ZvT and ZvP I go for gas around 6 - 7 min (months old meta game in mind tho) but I feel like rushing out SH might be viable... 12 min hive is probably even stronger now too.
ThatsNoMoon
Profile Joined March 2010
Mexico344 Posts
November 19 2012 20:09 GMT
#60
Requesting replays!!
Got neurosis from Artosis cause you bunker rushed my heart GG baby, lets go crazy cause the game's about to start
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