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Just started playing HotS within the last week or so... I was masters in WoL and am currently Diamond in HotS as Z...
in my ZvT I've been playing around with a bo that can hold the reaper rush and applies some early pressure on the T if they didn't reaper rush. It does put you behind a bit in the early game but is an easy transition into meta-game.
Basic BO 9 Ovie 14 Gas (I wait until around 100 min) 13 Pool 15 Ovie 16 Queen 20 Roach Warren (when queen is about 60% done) 20 Ovie (Queue up burrow with first 100 gas) 20 7Roaches rallied to opponents base to pressure (burrow finishes as you make your way across the map) 34 ovie 34 expo
Note: Increase in number w/o explanation is drone build. Example: from 9 Ovie to 14 Gas you would build 5 drones. Don't forget to replace drone after dropping your Roach Warren. Delaying the expo is the big concern with this build, but I've found that the pressure with burrow roaches seems to make up for the late expo. If T walls-in I focus the scvs down and burrow as needed (similar to blink stalkers where weak one is burrowed). If he expos and bunkers, walk past bunkers and force a lift (again focus fire scvs).
Against the 8/8reaper build, this bo will hold with an early queen and minimal non-mining time. The roach pressure afterward is solid, too and can often forces several scans.
Again, this isn't auto-win, but with the current state of ZvT I've had a lot of success with this build if microed properly.
I'd post some replays but I'm not at home currently, maybe I will post some later.
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hi, im a platinum level zerg. and i had a question. so terrans like to get an early widow mine and place it at my possible expansions very early on. i then have to tech to lair in order to grab a third, so its super delayed. anyone have any experience with this? should i just blindly go 2 base muta or something?
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On February 28 2013 23:49 partydude89 wrote: hi, im a platinum level zerg. and i had a question. so terrans like to get an early widow mine and place it at my possible expansions very early on. i then have to tech to lair in order to grab a third, so its super delayed. anyone have any experience with this? should i just blindly go 2 base muta or something?
Get a spore for widow mine detection near third and natural. Spread creep earlier, roaches or lings can take out the widow mines then. Lair timing should be in between 7-8min usually.
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Just a quick question (sorry about putting it here, there doesn't seem to be a Simple Question Simple Answer thread for HotS), is there a compiled list of all WoL -> HotS changes, specifically the Zerg ones? I really haven't been keeping up with it, but am getting more hyped as we get closer to release, and while there's plenty of info on the new units, I can't seem to find a central location about the other changes (tech tree changes, upgrades, etc).
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On March 02 2013 02:04 Requizen wrote: Just a quick question (sorry about putting it here, there doesn't seem to be a Simple Question Simple Answer thread for HotS), is there a compiled list of all WoL -> HotS changes, specifically the Zerg ones? I really haven't been keeping up with it, but am getting more hyped as we get closer to release, and while there's plenty of info on the new units, I can't seem to find a central location about the other changes (tech tree changes, upgrades, etc). there is a simple [Hots] questions, simple [beta] answers thread, and somthing simaler to what you asked was answered here http://www.teamliquid.net/forum/viewmessage.php?topic_id=366967¤tpage=49 i hope this helps!
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On March 02 2013 04:52 Koltronn wrote:Show nested quote +On March 02 2013 02:04 Requizen wrote: Just a quick question (sorry about putting it here, there doesn't seem to be a Simple Question Simple Answer thread for HotS), is there a compiled list of all WoL -> HotS changes, specifically the Zerg ones? I really haven't been keeping up with it, but am getting more hyped as we get closer to release, and while there's plenty of info on the new units, I can't seem to find a central location about the other changes (tech tree changes, upgrades, etc). there is a simple [Hots] questions, simple [beta] answers thread, and somthing simaler to what you asked was answered here http://www.teamliquid.net/forum/viewmessage.php?topic_id=366967¤tpage=49 i hope this helps! Thanks a bunch, like a lot of the changes.
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Hey guys, are HotS replays still watchable despite the beta being down? I'm trying to do some starcraft cramming before the game is launch just so I get a good idea of what people are doing. Gonna find all the VODs I can and review them, if anyones interested in watching them too let me know. I'll probably be able to point out some good key games to study after going through entire VODs lol.
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Yo mates, havent been playing sc2 for nearly 2 years and coming back atm. Downside is that i have NO IDEA of HOTS buildorders so could someone of you link me some guides or BO's ? (Was random diamond and protoss master)
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I have so much trouble with group hotkeys in Zerg. I generally follow this principle:
1 - generic ground army (lings, roaches, hydras, ultras) 2 - banelings or other specialty unit 3 - casters 4 - mutas 5 - overseer and/or corruptors 6 - hatcheries 7-9 ? 0 queens
My biggest issue is that when I get attacked at a certain base, I don't have a way to make a fast and smart response. Either I send all of one type of unit at them, or I have to go find my units and carve off a big enough piece to deal with it without committing my whole army.
I can never find a good way to manage the units in my hotkeys in order to keep: 1) a reasonable response to threats/harassment 2) the ability to micro if a major battle happens 3) the ability to scout effectively while macro'ing
Any advice on some things I can try to implement?
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On March 13 2013 02:51 fdsdfg wrote: I have so much trouble with group hotkeys in Zerg. I generally follow this principle:
1 - generic ground army (lings, roaches, hydras, ultras) 2 - banelings or other specialty unit 3 - casters 4 - mutas 5 - overseer and/or corruptors 6 - hatcheries 7-9 ? 0 queens
My biggest issue is that when I get attacked at a certain base, I don't have a way to make a fast and smart response. Either I send all of one type of unit at them, or I have to go find my units and carve off a big enough piece to deal with it without committing my whole army.
I can never find a good way to manage the units in my hotkeys in order to keep: 1) a reasonable response to threats/harassment 2) the ability to micro if a major battle happens 3) the ability to scout effectively while macro'ing
Any advice on some things I can try to implement?
I use
1- Main Ground Army 2- Mutas/Bnlings/Corruptors (But never mixed) + Overseers 3- Casters (Haven`t reached yet a game with Ifestors+Vypers, so i really have to fix that) 4-Army/Creep Queens (Hatch queens if no extra queens) 5-Hatcheries 6/7 - Tech Buildings or Specific buildings 8-OL/Oseers
I've realized that just a bunch of kings 6-8 in patrol mode in bases + SC it's enought for Harass drops. If a big drops comes, you should be able to spot it and anyway you should move part of your main army/queens
For early scouting i use 2 and 3 for early OL, and ind mid game/late game random OL Manually selected or Suicidal Lings/Changelings
Usually the only harass that needs units moving involves Warps Prisms and MedVacs, rest of Harassment should'nt go in your base if you have map control imo.
I aslo noticed that triying to too much control group sometimes makes it harder, so i just try to keep and eye on minimap to have time to select f/e a group of kings/queens/hydras to deny any drop.
Last thing, when in i big engagement i almost never use control groups. just manually positioning and control+click to select same type of units in case of retreate or a-move, i find it easier for me. ^^
Hope it was a bit of helps !
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Hey, I'm someone who played a few games of the HotS beta every now and then but never really got a grasp of the meta or how to play the matchups. I'm also out of practice as I didn't care to play WoL anymore and I'm only a platinum league player so I'm not that good to begin with (lol). Anyway, I was hoping someone could give me advice on basic safe builds/strategies/approaches to the game for each matchup before I really jump into the ladder, as I'm pretty intimidated by it at the moment.
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Wave goodbye to all the patch zergs
User was temp banned for this post.
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Hey All! I'm a Zerg player and I'm struggling with early aggression from protoss. Zealot, stalker + mothership combo. Any buildorder or tips how I can fend that off?
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I was having trouble against immortal sentry all-ins back in WoL. Now with msc it's even harder to stop. Are mutas still the answer?
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United States8476 Posts
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